// -*- C++ -*- // Copyright (C) 2005, 2006, 2009 Free Software Foundation, Inc. // // This file is part of the GNU ISO C++ Library. This library is free // software; you can redistribute it and/or modify it under the terms // of the GNU General Public License as published by the Free Software // Foundation; either version 3, or (at your option) any later // version. // This library is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // You should have received a copy of the GNU General Public License // along with this library; see the file COPYING3. If not see // . // Copyright (C) 2004 Ami Tavory and Vladimir Dreizin, IBM-HRL. // Permission to use, copy, modify, sell, and distribute this software // is hereby granted without fee, provided that the above copyright // notice appears in all copies, and that both that copyright notice // and this permission notice appear in supporting documentation. None // of the above authors, nor IBM Haifa Research Laboratories, make any // representation about the suitability of this software for any // purpose. It is provided "as is" without express or implied // warranty. /** * @file priority_queue_dijkstra_example.cpp * A basic example showing how to cross reference a vector and a * priority-queue for modify. */ /** * This example shows how to cross-reference priority queues * and a vector. I.e., using a vector to * map keys to entries in a priority queue, and using the priority * queue to map entries to the vector. The combination * can be used for fast modification of keys. * * As an example, a very simple form of Diskstra's algorithm is used. The graph * is represented by an adjacency matrix. Nodes and vertices are size_ts, and * it is assumed that the minimal path between any two nodes is less than 1000. */ #include #include #include using namespace std; using namespace __gnu_pbds; // The value type of the priority queue. // The first entry is the node's id, and the second is the distance. typedef std::pair pq_value; // Comparison functor used to compare priority-queue value types. struct pq_value_cmp : public binary_function { inline bool operator()(const pq_value& r_lhs, const pq_value& r_rhs) const { // Note that a value is considered smaller than a different value // if its distance is* larger*. This is because by STL // conventions, "larger" entries are nearer the top of the // priority queue. return r_rhs.second < r_lhs.second; } }; int main() { enum { // Number of vertices is hard-coded in this example. num_vertices = 5, // "Infinity". graph_inf = 1000 }; // The edge-distance matrix. // For example, the distance from node 0 to node 1 is 5, and the // distance from node 1 to node 0 is 2. const size_t a_a_edge_legnth[num_vertices][num_vertices] = { {0, 5, 3, 7, 6}, {2, 0, 2, 8, 9}, {2, 1, 0, 8, 0}, {1, 8, 3, 0, 2}, {2, 3, 4, 2, 0} }; // The priority queue type. typedef __gnu_pbds::priority_queue< pq_value, pq_value_cmp> pq_t; // The priority queue object. pq_t p; // This vector contains for each node, a find-iterator into the // priority queue. vector a_it; // First we initialize the data structures. // For each node, we push into the priority queue a value // identifying it with a distance of infinity. for (size_t i = 0; i < num_vertices; ++i) a_it.push_back(p.push(pq_value(i, graph_inf))); // Now we take the initial node, in this case 0, and modify its // distance to 0. p.modify(a_it[0], pq_value(0, 0)); // The priority queue contains all vertices whose final distance has // not been determined, so to finish the algorithm, we must loop // until it is empty. while (!p.empty()) { // First we find the node whose distance is smallest. const pq_value& r_v = p.top(); const size_t node_id = r_v.first; const size_t dist = r_v.second; // This is the node's final distance, so we can print it out. cout << "The distance from 0 to " << node_id << " is " << dist << endl; // Now we go over the node's neighbors and "relax" the // distances, if applicable. for (size_t neighbor_i = 0; neighbor_i < num_vertices; ++neighbor_i) { // Potentially, the distance to the neighbor is the distance // to the currently-considered node + the distance from this // node to the neighbor. const size_t pot_dist = dist + a_a_edge_legnth[node_id][neighbor_i]; if (a_it[neighbor_i] == a_it[0]) continue; // "Relax" the distance (if appropriate) through modify. if (pot_dist < a_it[neighbor_i]->second) p.modify(a_it[neighbor_i], pq_value(neighbor_i, pot_dist)); } // Done with the node, so we pop it. a_it[node_id] = a_it[0]; p.pop(); } return 0; }