/* GNU Objective C Runtime Thread Interface - Win32 Implementation Copyright (C) 1996, 1997, 2009 Free Software Foundation, Inc. Contributed by Galen C. Hunt (gchunt@cs.rochester.edu) This file is part of GCC. GCC is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3, or (at your option) any later version. GCC is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. Under Section 7 of GPL version 3, you are granted additional permissions described in the GCC Runtime Library Exception, version 3.1, as published by the Free Software Foundation. You should have received a copy of the GNU General Public License and a copy of the GCC Runtime Library Exception along with this program; see the files COPYING3 and COPYING.RUNTIME respectively. If not, see . */ #include "objc/thr.h" #include "objc/runtime.h" #ifndef __OBJC__ #define __OBJC__ #endif #include /* Key structure for maintaining thread specific storage */ static DWORD __objc_data_tls = (DWORD)-1; /* Backend initialization functions */ /* Initialize the threads subsystem. */ int __objc_init_thread_system(void) { /* Initialize the thread storage key */ if ((__objc_data_tls = TlsAlloc()) != (DWORD)-1) return 0; else return -1; } /* Close the threads subsystem. */ int __objc_close_thread_system(void) { if (__objc_data_tls != (DWORD)-1) TlsFree(__objc_data_tls); return 0; } /* Backend thread functions */ /* Create a new thread of execution. */ objc_thread_t __objc_thread_detach(void (*func)(void *arg), void *arg) { DWORD thread_id = 0; HANDLE win32_handle; if (!(win32_handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)func, arg, 0, &thread_id))) thread_id = 0; return (objc_thread_t)(size_t) thread_id; } /* Set the current thread's priority. */ int __objc_thread_set_priority(int priority) { int sys_priority = 0; switch (priority) { case OBJC_THREAD_INTERACTIVE_PRIORITY: sys_priority = THREAD_PRIORITY_NORMAL; break; default: case OBJC_THREAD_BACKGROUND_PRIORITY: sys_priority = THREAD_PRIORITY_BELOW_NORMAL; break; case OBJC_THREAD_LOW_PRIORITY: sys_priority = THREAD_PRIORITY_LOWEST; break; } /* Change priority */ if (SetThreadPriority(GetCurrentThread(), sys_priority)) return 0; else return -1; } /* Return the current thread's priority. */ int __objc_thread_get_priority(void) { int sys_priority; sys_priority = GetThreadPriority(GetCurrentThread()); switch (sys_priority) { case THREAD_PRIORITY_HIGHEST: case THREAD_PRIORITY_TIME_CRITICAL: case THREAD_PRIORITY_ABOVE_NORMAL: case THREAD_PRIORITY_NORMAL: return OBJC_THREAD_INTERACTIVE_PRIORITY; default: case THREAD_PRIORITY_BELOW_NORMAL: return OBJC_THREAD_BACKGROUND_PRIORITY; case THREAD_PRIORITY_IDLE: case THREAD_PRIORITY_LOWEST: return OBJC_THREAD_LOW_PRIORITY; } /* Couldn't get priority. */ return -1; } /* Yield our process time to another thread. */ void __objc_thread_yield(void) { Sleep(0); } /* Terminate the current thread. */ int __objc_thread_exit(void) { /* exit the thread */ ExitThread(__objc_thread_exit_status); /* Failed if we reached here */ return -1; } /* Returns an integer value which uniquely describes a thread. */ objc_thread_t __objc_thread_id(void) { return (objc_thread_t)(size_t) GetCurrentThreadId(); } /* Sets the thread's local storage pointer. */ int __objc_thread_set_data(void *value) { if (TlsSetValue(__objc_data_tls, value)) return 0; else return -1; } /* Returns the thread's local storage pointer. */ void * __objc_thread_get_data(void) { return TlsGetValue(__objc_data_tls); /* Return thread data. */ } /* Backend mutex functions */ /* Allocate a mutex. */ int __objc_mutex_allocate(objc_mutex_t mutex) { if ((mutex->backend = (void *)CreateMutex(NULL, 0, NULL)) == NULL) return -1; else return 0; } /* Deallocate a mutex. */ int __objc_mutex_deallocate(objc_mutex_t mutex) { CloseHandle((HANDLE)(mutex->backend)); return 0; } /* Grab a lock on a mutex. */ int __objc_mutex_lock(objc_mutex_t mutex) { int status; status = WaitForSingleObject((HANDLE)(mutex->backend), INFINITE); if (status != WAIT_OBJECT_0 && status != WAIT_ABANDONED) return -1; else return 0; } /* Try to grab a lock on a mutex. */ int __objc_mutex_trylock(objc_mutex_t mutex) { int status; status = WaitForSingleObject((HANDLE)(mutex->backend), 0); if (status != WAIT_OBJECT_0 && status != WAIT_ABANDONED) return -1; else return 0; } /* Unlock the mutex */ int __objc_mutex_unlock(objc_mutex_t mutex) { if (ReleaseMutex((HANDLE)(mutex->backend)) == 0) return -1; else return 0; } /* Backend condition mutex functions */ /* Allocate a condition. */ int __objc_condition_allocate(objc_condition_t condition) { /* Unimplemented. */ return -1; } /* Deallocate a condition. */ int __objc_condition_deallocate(objc_condition_t condition) { /* Unimplemented. */ return -1; } /* Wait on the condition */ int __objc_condition_wait(objc_condition_t condition, objc_mutex_t mutex) { /* Unimplemented. */ return -1; } /* Wake up all threads waiting on this condition. */ int __objc_condition_broadcast(objc_condition_t condition) { /* Unimplemented. */ return -1; } /* Wake up one thread waiting on this condition. */ int __objc_condition_signal(objc_condition_t condition) { /* Unimplemented. */ return -1; } /* End of File */