#include #include #include int main () { struct a { int x; int y; char z; }; struct b { int x; int y; }; volatile struct b k; volatile struct a *p; p = (struct a*) &k; p->z = 'q'; return 0; } /* { dg-output "mudflap violation 1.*" } */ /* { dg-output "Nearby object 1.*" } */ /* { dg-output "mudflap object.*.main. k.*" } */ /* { dg-do run { xfail *-*-* } } */