#include #include #define NUM 64 static void init_round (FP_T *src) { int i, sign = 1; FP_T f = rand (); for (i = 0; i < NUM; i++) { src[i] = (i + 1)* f * M_PI * sign; if (i < (NUM / 2)) { if ((i % 6) == 0) f = f * src[i]; } else if (i == (NUM / 2)) f = rand (); else if ((i % 6) == 0) f = 1 / (f * (i + 1) * src[i] * M_PI *sign); sign = -sign; } } static FP_T do_round (FP_T f, int type) { short saved_cw, new_cw, clr_mask; FP_T ret; if ((type & 4)) { type = 0; clr_mask = 0xFFFF; } else { type = 0x003F | ((type & 3) << 10); clr_mask = ~0x0C3F; } __asm__ ("fld" ASM_SUFFIX " %0" : : "m" (*&f)); __asm__ ("fstcw %0" : "=m" (*&saved_cw)); new_cw = saved_cw & clr_mask; new_cw |= type; __asm__ ("fldcw %0" : : "m" (*&new_cw)); __asm__ ("frndint\n" "fstp" ASM_SUFFIX " %0\n" : "=m" (*&ret)); __asm__ ("fldcw %0" : : "m" (*&saved_cw)); return ret; } static void sse4_1_test (void) { int i; FP_T f; union { VEC_T x[NUM / LOOP_INCREMENT]; FP_T f[NUM]; } dst, src; init_round (src.f); for (i = 0; i < NUM / LOOP_INCREMENT; i++) dst.x[i] = ROUND_INTRIN (src.x[i], ROUND_MODE); for (i = 0; i < NUM; i += CHECK_LOOP_INCREMENT) { f = do_round (src.f[i], CHECK_ROUND_MODE); if (f != dst.f[i]) abort (); } if (_MM_FROUND_TO_NEAREST_INT != 0x00 || _MM_FROUND_TO_NEG_INF != 0x01 || _MM_FROUND_TO_POS_INF != 0x02 || _MM_FROUND_TO_ZERO != 0x03 || _MM_FROUND_CUR_DIRECTION != 0x04 || _MM_FROUND_RAISE_EXC != 0x00 || _MM_FROUND_NO_EXC != 0x08 || _MM_FROUND_NINT != 0x00 || _MM_FROUND_FLOOR != 0x01 || _MM_FROUND_CEIL != 0x02 || _MM_FROUND_TRUNC != 0x03 || _MM_FROUND_RINT != 0x04 || _MM_FROUND_NEARBYINT != 0x0C) abort (); }