// Allocator details. // Copyright (C) 2004, 2005, 2006 Free Software Foundation, Inc. // // This file is part of the GNU ISO C++ Library. This library is free // software; you can redistribute it and/or modify it under the // terms of the GNU General Public License as published by the // Free Software Foundation; either version 2, or (at your option) // any later version. // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // You should have received a copy of the GNU General Public License along // with this library; see the file COPYING. If not, write to the Free // Software Foundation, 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, // USA. // As a special exception, you may use this file as part of a free software // library without restriction. Specifically, if other files instantiate // templates or use macros or inline functions from this file, or you compile // this file and link it with other files to produce an executable, this // file does not by itself cause the resulting executable to be covered by // the GNU General Public License. This exception does not however // invalidate any other reasons why the executable file might be covered by // the GNU General Public License. // // ISO C++ 14882: // #include #include #include namespace { __gnu_cxx::__mutex palloc_init_mutex; } // anonymous namespace _GLIBCXX_BEGIN_NAMESPACE(__gnu_cxx) // Definitions for __pool_alloc_base. __pool_alloc_base::_Obj* volatile* __pool_alloc_base::_M_get_free_list(size_t __bytes) { size_t __i = ((__bytes + (size_t)_S_align - 1) / (size_t)_S_align - 1); return _S_free_list + __i; } __mutex& __pool_alloc_base::_M_get_mutex() { return palloc_init_mutex; } // Allocate memory in large chunks in order to avoid fragmenting the // heap too much. Assume that __n is properly aligned. We hold the // allocation lock. char* __pool_alloc_base::_M_allocate_chunk(size_t __n, int& __nobjs) { char* __result; size_t __total_bytes = __n * __nobjs; size_t __bytes_left = _S_end_free - _S_start_free; if (__bytes_left >= __total_bytes) { __result = _S_start_free; _S_start_free += __total_bytes; return __result ; } else if (__bytes_left >= __n) { __nobjs = (int)(__bytes_left / __n); __total_bytes = __n * __nobjs; __result = _S_start_free; _S_start_free += __total_bytes; return __result; } else { // Try to make use of the left-over piece. if (__bytes_left > 0) { _Obj* volatile* __free_list = _M_get_free_list(__bytes_left); ((_Obj*)(void*)_S_start_free)->_M_free_list_link = *__free_list; *__free_list = (_Obj*)(void*)_S_start_free; } size_t __bytes_to_get = (2 * __total_bytes + _M_round_up(_S_heap_size >> 4)); try { _S_start_free = static_cast(::operator new(__bytes_to_get)); } catch (...) { // Try to make do with what we have. That can't hurt. We // do not try smaller requests, since that tends to result // in disaster on multi-process machines. size_t __i = __n; for (; __i <= (size_t) _S_max_bytes; __i += (size_t) _S_align) { _Obj* volatile* __free_list = _M_get_free_list(__i); _Obj* __p = *__free_list; if (__p != 0) { *__free_list = __p->_M_free_list_link; _S_start_free = (char*)__p; _S_end_free = _S_start_free + __i; return _M_allocate_chunk(__n, __nobjs); // Any leftover piece will eventually make it to the // right free list. } } // What we have wasn't enough. Rethrow. _S_start_free = _S_end_free = 0; // We have no chunk. __throw_exception_again; } _S_heap_size += __bytes_to_get; _S_end_free = _S_start_free + __bytes_to_get; return _M_allocate_chunk(__n, __nobjs); } } // Returns an object of size __n, and optionally adds to "size // __n"'s free list. We assume that __n is properly aligned. We // hold the allocation lock. void* __pool_alloc_base::_M_refill(size_t __n) { int __nobjs = 20; char* __chunk = _M_allocate_chunk(__n, __nobjs); _Obj* volatile* __free_list; _Obj* __result; _Obj* __current_obj; _Obj* __next_obj; if (__nobjs == 1) return __chunk; __free_list = _M_get_free_list(__n); // Build free list in chunk. __result = (_Obj*)(void*)__chunk; *__free_list = __next_obj = (_Obj*)(void*)(__chunk + __n); for (int __i = 1; ; __i++) { __current_obj = __next_obj; __next_obj = (_Obj*)(void*)((char*)__next_obj + __n); if (__nobjs - 1 == __i) { __current_obj->_M_free_list_link = 0; break; } else __current_obj->_M_free_list_link = __next_obj; } return __result; } __pool_alloc_base::_Obj* volatile __pool_alloc_base::_S_free_list[_S_free_list_size]; char* __pool_alloc_base::_S_start_free = 0; char* __pool_alloc_base::_S_end_free = 0; size_t __pool_alloc_base::_S_heap_size = 0; // Instantiations. template class __pool_alloc; template class __pool_alloc; _GLIBCXX_END_NAMESPACE