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-rw-r--r--gcc-4.9/gcc/testsuite/gcc.dg/torture/pr57993-2.cpp213
1 files changed, 213 insertions, 0 deletions
diff --git a/gcc-4.9/gcc/testsuite/gcc.dg/torture/pr57993-2.cpp b/gcc-4.9/gcc/testsuite/gcc.dg/torture/pr57993-2.cpp
new file mode 100644
index 000000000..d8fd371b0
--- /dev/null
+++ b/gcc-4.9/gcc/testsuite/gcc.dg/torture/pr57993-2.cpp
@@ -0,0 +1,213 @@
+/* This ICEd due to an incomplete fix for PR57993. */
+/* { dg-compile } */
+
+extern "C"
+{
+ extern double sqrt (double __x) throw ();
+ typedef long unsigned int size_t;
+ typedef struct
+ {
+ }
+ __mbstate_t;
+ void *pov_malloc (size_t size, const char *file, int line, const char *msg);
+ typedef struct Object_Struct OBJECT;
+ typedef struct Ray_Struct RAY;
+ typedef struct istack_struct ISTACK;
+ typedef struct istk_entry INTERSECTION;
+ typedef double UV_VECT[2];
+ typedef double VECTOR[3];
+ typedef struct Transform_Struct TRANSFORM;
+ typedef struct Method_Struct METHODS;
+ typedef int (*ALL_INTERSECTIONS_METHOD) (OBJECT *, RAY *, ISTACK *);
+ typedef int (*INSIDE_METHOD) (VECTOR, OBJECT *);
+ typedef void (*NORMAL_METHOD) (VECTOR, OBJECT *, INTERSECTION *);
+ typedef void (*UVCOORD_METHOD) (UV_VECT, OBJECT *, INTERSECTION *);
+ typedef void *(*COPY_METHOD) (OBJECT *);
+ typedef void (*TRANSLATE_METHOD) (OBJECT *, VECTOR, TRANSFORM *);
+ typedef void (*ROTATE_METHOD) (OBJECT *, VECTOR, TRANSFORM *);
+ typedef void (*SCALE_METHOD) (OBJECT *, VECTOR, TRANSFORM *);
+ typedef void (*TRANSFORM_METHOD) (OBJECT *, TRANSFORM *);
+ typedef void (*INVERT_METHOD) (OBJECT *);
+ typedef void (*DESTROY_METHOD) (OBJECT *);
+ struct Method_Struct
+ {
+ ALL_INTERSECTIONS_METHOD All_Intersections_Method;
+ INSIDE_METHOD Inside_Method;
+ NORMAL_METHOD Normal_Method;
+ UVCOORD_METHOD UVCoord_Method;
+ COPY_METHOD Copy_Method;
+ TRANSLATE_METHOD Translate_Method;
+ ROTATE_METHOD Rotate_Method;
+ SCALE_METHOD Scale_Method;
+ TRANSFORM_METHOD Transform_Method;
+ INVERT_METHOD Invert_Method;
+ DESTROY_METHOD Destroy_Method;
+ };
+ typedef struct Bicubic_Patch_Struct BICUBIC_PATCH;
+ typedef struct Bezier_Node_Struct BEZIER_NODE;
+ struct Bezier_Node_Struct
+ {
+ int Node_Type;
+ int Count;
+ };
+ struct Bicubic_Patch_Struct
+ {
+ METHODS *Methods;
+ int Patch_Type, U_Steps, V_Steps;
+ VECTOR Control_Points[4][4];
+ BEZIER_NODE *Node_Tree;
+ };
+ typedef enum
+ {
+ CSV, SYS, PPM, TARGA, PNG, NONE
+ }
+ SHELLDATA;
+ typedef enum STATS
+ {
+ Number_Of_Pixels =
+ 0, Number_Of_Pixels_Supersampled, Number_Of_Samples, Number_Of_Rays,
+ Calls_To_DNoise, Calls_To_Noise, ADC_Saves, Istack_overflows,
+ Ray_RBezier_Tests, Ray_RBezier_Tests_Succeeded, Ray_Bicubic_Tests,
+ Ray_Bicubic_Tests_Succeeded, Ray_Blob_Tests, Ray_Blob_Tests_Succeeded,
+ Blob_Element_Tests, Blob_Element_Tests_Succeeded, Blob_Bound_Tests,
+ Blob_Bound_Tests_Succeeded, Ray_Box_Tests, Ray_Box_Tests_Succeeded,
+ Ray_Cone_Tests, Ray_Cone_Tests_Succeeded, Ray_CSG_Intersection_Tests,
+ Ray_CSG_Intersection_Tests_Succeeded, Ray_CSG_Merge_Tests,
+ Ray_CSG_Merge_Tests_Succeeded, Ray_CSG_Union_Tests,
+ Ray_CSG_Union_Tests_Succeeded, Ray_Disc_Tests, Ray_Disc_Tests_Succeeded,
+ Ray_Fractal_Tests, Ray_Fractal_Tests_Succeeded, Ray_HField_Tests,
+ Ray_HField_Tests_Succeeded, Ray_HField_Box_Tests,
+ Ray_HField_Box_Tests_Succeeded, Ray_HField_Triangle_Tests,
+ Ray_HField_Triangle_Tests_Succeeded, Ray_HField_Block_Tests,
+ Ray_HField_Block_Tests_Succeeded, Ray_HField_Cell_Tests,
+ Ray_HField_Cell_Tests_Succeeded, Ray_IsoSurface_Tests,
+ Ray_IsoSurface_Tests_Succeeded, Ray_IsoSurface_Bound_Tests,
+ Ray_IsoSurface_Bound_Tests_Succeeded, Ray_IsoSurface_Cache,
+ Ray_IsoSurface_Cache_Succeeded, Ray_Lathe_Tests,
+ Ray_Lathe_Tests_Succeeded, Lathe_Bound_Tests,
+ Lathe_Bound_Tests_Succeeded, Ray_Mesh_Tests, Ray_Mesh_Tests_Succeeded,
+ Ray_Plane_Tests, Ray_Plane_Tests_Succeeded, Ray_Polygon_Tests,
+ Ray_Polygon_Tests_Succeeded, Ray_Prism_Tests, Ray_Prism_Tests_Succeeded,
+ Prism_Bound_Tests, Prism_Bound_Tests_Succeeded, Ray_Parametric_Tests,
+ Ray_Parametric_Tests_Succeeded, Ray_Par_Bound_Tests,
+ Ray_Par_Bound_Tests_Succeeded, Ray_Quadric_Tests,
+ Ray_Quadric_Tests_Succeeded, Ray_Poly_Tests, Ray_Poly_Tests_Succeeded,
+ Ray_Sphere_Tests, Ray_Sphere_Tests_Succeeded, Ray_Sphere_Sweep_Tests,
+ Ray_Sphere_Sweep_Tests_Succeeded, Ray_Superellipsoid_Tests,
+ Ray_Superellipsoid_Tests_Succeeded, Ray_Sor_Tests,
+ Ray_Sor_Tests_Succeeded, Sor_Bound_Tests, Sor_Bound_Tests_Succeeded,
+ Ray_Torus_Tests, Ray_Torus_Tests_Succeeded, Torus_Bound_Tests,
+ Torus_Bound_Tests_Succeeded, Ray_Triangle_Tests,
+ Ray_Triangle_Tests_Succeeded, Ray_TTF_Tests, Ray_TTF_Tests_Succeeded,
+ Bounding_Region_Tests, Bounding_Region_Tests_Succeeded,
+ Clipping_Region_Tests, Clipping_Region_Tests_Succeeded,
+ Ray_IsoSurface_Find_Root, Ray_Function_VM_Calls,
+ Ray_Function_VM_Instruction_Est, VBuffer_Tests, VBuffer_Tests_Succeeded,
+ LBuffer_Tests, LBuffer_Tests_Succeeded, Media_Samples, Media_Intervals,
+ Reflected_Rays_Traced, Refracted_Rays_Traced, Transmitted_Rays_Traced,
+ Internal_Reflected_Rays_Traced, Shadow_Cache_Hits,
+ Shadow_Rays_Succeeded, Shadow_Ray_Tests, nChecked, nEnqueued,
+ totalQueues, totalQueueResets, totalQueueResizes, Polynomials_Tested,
+ Roots_Eliminated, MemStat_Smallest_Alloc, MemStat_Largest_Alloc,
+ MemStat_Largest_Mem_Usage, Number_Of_Photons_Shot,
+ Number_Of_Photons_Stored, Number_Of_Global_Photons_Stored,
+ Number_Of_Media_Photons_Stored, Priority_Queue_Add,
+ Priority_Queue_Remove, Gather_Performed_Count, Gather_Expanded_Count,
+ MaxStat
+ }
+ Stats;
+ static int All_Bicubic_Patch_Intersections (OBJECT * Object, RAY * Ray,
+ ISTACK * Depth_Stack);
+ static int Inside_Bicubic_Patch (VECTOR IPoint, OBJECT * Object);
+ static void Bicubic_Patch_Normal (VECTOR Result, OBJECT * Object,
+ INTERSECTION * Inter);
+ static void Bicubic_Patch_UVCoord (UV_VECT Result, OBJECT * Object,
+ INTERSECTION * Inter);
+ static BICUBIC_PATCH *Copy_Bicubic_Patch (OBJECT * Object);
+ static void Translate_Bicubic_Patch (OBJECT * Object, VECTOR Vector,
+ TRANSFORM * Trans);
+ static void Rotate_Bicubic_Patch (OBJECT * Object, VECTOR Vector,
+ TRANSFORM * Trans);
+ static void Scale_Bicubic_Patch (OBJECT * Object, VECTOR Vector,
+ TRANSFORM * Trans);
+ static void Transform_Bicubic_Patch (OBJECT * Object, TRANSFORM * Trans);
+ static void Invert_Bicubic_Patch (OBJECT * Object);
+ static void Destroy_Bicubic_Patch (OBJECT * Object);
+ static METHODS Bicubic_Patch_Methods = {
+ All_Bicubic_Patch_Intersections, Inside_Bicubic_Patch,
+ Bicubic_Patch_Normal, Bicubic_Patch_UVCoord,
+ (COPY_METHOD) Copy_Bicubic_Patch, Translate_Bicubic_Patch,
+ Rotate_Bicubic_Patch, Scale_Bicubic_Patch, Transform_Bicubic_Patch,
+ Invert_Bicubic_Patch, Destroy_Bicubic_Patch
+ };
+ static void bezier_value (VECTOR (*Control_Points)[4][4], double u0,
+ double v0, VECTOR P, VECTOR N)
+ {
+ int i, j;
+ double c, t, ut, vt;
+ double u[4], uu[4], v[4], vv[4];
+ double du[4], duu[4], dv[4], dvv[4];
+ for (i = 1; i < 4; i++)
+ {
+ vv[i] = vv[i - 1] * (1.0 - v0);
+ dvv[i] = -i * vv[i - 1];
+ }
+ for (i = 0; i < 4; i++)
+ {
+ for (j = 0; j < 4; j++)
+ {
+ t = c * ut * (dv[j] * vv[3 - j] + v[j] * dvv[3 - j]);
+ }
+ t = 1.0 / sqrt (t);
+ }
+ }
+ static int intersect_subpatch (BICUBIC_PATCH * Shape, RAY * ray,
+ VECTOR V1[3], double uu[3], double vv[3],
+ double *Depth, VECTOR P, VECTOR N, double *u,
+ double *v)
+ {
+ VECTOR Q, T1;
+ VECTOR B[3], IB[3], NN[3];
+ bezier_value ((VECTOR (*)[4][4]) & Shape->Control_Points, uu[1], vv[1],
+ T1, NN[1]);
+ }
+ static int bezier_tree_walker (RAY * Ray, BICUBIC_PATCH * Shape,
+ BEZIER_NODE * Node, ISTACK * Depth_Stack)
+ {
+ int i, cnt = 0;
+ double Depth, u, v;
+ double uu[3], vv[3];
+ VECTOR N, P;
+ VECTOR V1[3];
+ if (Node->Node_Type == 0)
+ {
+ for (i = 0; i < Node->Count; i++)
+ {
+ }
+ if (intersect_subpatch (Shape, Ray, V1, uu, vv, &Depth, P, N, &u, &v))
+ {
+ }
+ }
+ }
+ static int All_Bicubic_Patch_Intersections (OBJECT * Object, RAY * Ray,
+ ISTACK * Depth_Stack)
+ {
+ int Found, cnt = 0;
+ switch (((BICUBIC_PATCH *) Object)->Patch_Type)
+ {
+ case 1:
+ cnt =
+ bezier_tree_walker (Ray, (BICUBIC_PATCH *) Object,
+ ((BICUBIC_PATCH *) Object)->Node_Tree,
+ Depth_Stack);
+ }
+ }
+ BICUBIC_PATCH *Create_Bicubic_Patch ()
+ {
+ BICUBIC_PATCH *New;
+ New =
+ (BICUBIC_PATCH *) pov_malloc ((sizeof (BICUBIC_PATCH)), "bezier.cpp",
+ 2079, ("bicubic patch"));
+ New->Methods = &Bicubic_Patch_Methods;
+ }
+}