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+@c Copyright (C) 1988-2014 Free Software Foundation, Inc.
+@c This is part of the GCC manual.
+@c For copying conditions, see the file gcc.texi.
+
+@node Objective-C
+@comment node-name, next, previous, up
+
+@chapter GNU Objective-C features
+
+This document is meant to describe some of the GNU Objective-C
+features. It is not intended to teach you Objective-C. There are
+several resources on the Internet that present the language.
+
+@menu
+* GNU Objective-C runtime API::
+* Executing code before main::
+* Type encoding::
+* Garbage Collection::
+* Constant string objects::
+* compatibility_alias::
+* Exceptions::
+* Synchronization::
+* Fast enumeration::
+* Messaging with the GNU Objective-C runtime::
+@end menu
+
+@c =========================================================================
+@node GNU Objective-C runtime API
+@section GNU Objective-C runtime API
+
+This section is specific for the GNU Objective-C runtime. If you are
+using a different runtime, you can skip it.
+
+The GNU Objective-C runtime provides an API that allows you to
+interact with the Objective-C runtime system, querying the live
+runtime structures and even manipulating them. This allows you for
+example to inspect and navigate classes, methods and protocols; to
+define new classes or new methods, and even to modify existing classes
+or protocols.
+
+If you are using a ``Foundation'' library such as GNUstep-Base, this
+library will provide you with a rich set of functionality to do most
+of the inspection tasks, and you probably will only need direct access
+to the GNU Objective-C runtime API to define new classes or methods.
+
+@menu
+* Modern GNU Objective-C runtime API::
+* Traditional GNU Objective-C runtime API::
+@end menu
+
+@c =========================================================================
+@node Modern GNU Objective-C runtime API
+@subsection Modern GNU Objective-C runtime API
+
+The GNU Objective-C runtime provides an API which is similar to the
+one provided by the ``Objective-C 2.0'' Apple/NeXT Objective-C
+runtime. The API is documented in the public header files of the GNU
+Objective-C runtime:
+
+@itemize @bullet
+
+@item
+@file{objc/objc.h}: this is the basic Objective-C header file,
+defining the basic Objective-C types such as @code{id}, @code{Class}
+and @code{BOOL}. You have to include this header to do almost
+anything with Objective-C.
+
+@item
+@file{objc/runtime.h}: this header declares most of the public runtime
+API functions allowing you to inspect and manipulate the Objective-C
+runtime data structures. These functions are fairly standardized
+across Objective-C runtimes and are almost identical to the Apple/NeXT
+Objective-C runtime ones. It does not declare functions in some
+specialized areas (constructing and forwarding message invocations,
+threading) which are in the other headers below. You have to include
+@file{objc/objc.h} and @file{objc/runtime.h} to use any of the
+functions, such as @code{class_getName()}, declared in
+@file{objc/runtime.h}.
+
+@item
+@file{objc/message.h}: this header declares public functions used to
+construct, deconstruct and forward message invocations. Because
+messaging is done in quite a different way on different runtimes,
+functions in this header are specific to the GNU Objective-C runtime
+implementation.
+
+@item
+@file{objc/objc-exception.h}: this header declares some public
+functions related to Objective-C exceptions. For example functions in
+this header allow you to throw an Objective-C exception from plain
+C/C++ code.
+
+@item
+@file{objc/objc-sync.h}: this header declares some public functions
+related to the Objective-C @code{@@synchronized()} syntax, allowing
+you to emulate an Objective-C @code{@@synchronized()} block in plain
+C/C++ code.
+
+@item
+@file{objc/thr.h}: this header declares a public runtime API threading
+layer that is only provided by the GNU Objective-C runtime. It
+declares functions such as @code{objc_mutex_lock()}, which provide a
+platform-independent set of threading functions.
+
+@end itemize
+
+The header files contain detailed documentation for each function in
+the GNU Objective-C runtime API.
+
+@c =========================================================================
+@node Traditional GNU Objective-C runtime API
+@subsection Traditional GNU Objective-C runtime API
+
+The GNU Objective-C runtime used to provide a different API, which we
+call the ``traditional'' GNU Objective-C runtime API. Functions
+belonging to this API are easy to recognize because they use a
+different naming convention, such as @code{class_get_super_class()}
+(traditional API) instead of @code{class_getSuperclass()} (modern
+API). Software using this API includes the file
+@file{objc/objc-api.h} where it is declared.
+
+Starting with GCC 4.7.0, the traditional GNU runtime API is no longer
+available.
+
+@c =========================================================================
+@node Executing code before main
+@section @code{+load}: Executing code before main
+
+This section is specific for the GNU Objective-C runtime. If you are
+using a different runtime, you can skip it.
+
+The GNU Objective-C runtime provides a way that allows you to execute
+code before the execution of the program enters the @code{main}
+function. The code is executed on a per-class and a per-category basis,
+through a special class method @code{+load}.
+
+This facility is very useful if you want to initialize global variables
+which can be accessed by the program directly, without sending a message
+to the class first. The usual way to initialize global variables, in the
+@code{+initialize} method, might not be useful because
+@code{+initialize} is only called when the first message is sent to a
+class object, which in some cases could be too late.
+
+Suppose for example you have a @code{FileStream} class that declares
+@code{Stdin}, @code{Stdout} and @code{Stderr} as global variables, like
+below:
+
+@smallexample
+
+FileStream *Stdin = nil;
+FileStream *Stdout = nil;
+FileStream *Stderr = nil;
+
+@@implementation FileStream
+
++ (void)initialize
+@{
+ Stdin = [[FileStream new] initWithFd:0];
+ Stdout = [[FileStream new] initWithFd:1];
+ Stderr = [[FileStream new] initWithFd:2];
+@}
+
+/* @r{Other methods here} */
+@@end
+
+@end smallexample
+
+In this example, the initialization of @code{Stdin}, @code{Stdout} and
+@code{Stderr} in @code{+initialize} occurs too late. The programmer can
+send a message to one of these objects before the variables are actually
+initialized, thus sending messages to the @code{nil} object. The
+@code{+initialize} method which actually initializes the global
+variables is not invoked until the first message is sent to the class
+object. The solution would require these variables to be initialized
+just before entering @code{main}.
+
+The correct solution of the above problem is to use the @code{+load}
+method instead of @code{+initialize}:
+
+@smallexample
+
+@@implementation FileStream
+
++ (void)load
+@{
+ Stdin = [[FileStream new] initWithFd:0];
+ Stdout = [[FileStream new] initWithFd:1];
+ Stderr = [[FileStream new] initWithFd:2];
+@}
+
+/* @r{Other methods here} */
+@@end
+
+@end smallexample
+
+The @code{+load} is a method that is not overridden by categories. If a
+class and a category of it both implement @code{+load}, both methods are
+invoked. This allows some additional initializations to be performed in
+a category.
+
+This mechanism is not intended to be a replacement for @code{+initialize}.
+You should be aware of its limitations when you decide to use it
+instead of @code{+initialize}.
+
+@menu
+* What you can and what you cannot do in +load::
+@end menu
+
+
+@node What you can and what you cannot do in +load
+@subsection What you can and what you cannot do in @code{+load}
+
+@code{+load} is to be used only as a last resort. Because it is
+executed very early, most of the Objective-C runtime machinery will
+not be ready when @code{+load} is executed; hence @code{+load} works
+best for executing C code that is independent on the Objective-C
+runtime.
+
+The @code{+load} implementation in the GNU runtime guarantees you the
+following things:
+
+@itemize @bullet
+
+@item
+you can write whatever C code you like;
+
+@item
+you can allocate and send messages to objects whose class is implemented
+in the same file;
+
+@item
+the @code{+load} implementation of all super classes of a class are
+executed before the @code{+load} of that class is executed;
+
+@item
+the @code{+load} implementation of a class is executed before the
+@code{+load} implementation of any category.
+
+@end itemize
+
+In particular, the following things, even if they can work in a
+particular case, are not guaranteed:
+
+@itemize @bullet
+
+@item
+allocation of or sending messages to arbitrary objects;
+
+@item
+allocation of or sending messages to objects whose classes have a
+category implemented in the same file;
+
+@item
+sending messages to Objective-C constant strings (@code{@@"this is a
+constant string"});
+
+@end itemize
+
+You should make no assumptions about receiving @code{+load} in sibling
+classes when you write @code{+load} of a class. The order in which
+sibling classes receive @code{+load} is not guaranteed.
+
+The order in which @code{+load} and @code{+initialize} are called could
+be problematic if this matters. If you don't allocate objects inside
+@code{+load}, it is guaranteed that @code{+load} is called before
+@code{+initialize}. If you create an object inside @code{+load} the
+@code{+initialize} method of object's class is invoked even if
+@code{+load} was not invoked. Note if you explicitly call @code{+load}
+on a class, @code{+initialize} will be called first. To avoid possible
+problems try to implement only one of these methods.
+
+The @code{+load} method is also invoked when a bundle is dynamically
+loaded into your running program. This happens automatically without any
+intervening operation from you. When you write bundles and you need to
+write @code{+load} you can safely create and send messages to objects whose
+classes already exist in the running program. The same restrictions as
+above apply to classes defined in bundle.
+
+
+
+@node Type encoding
+@section Type encoding
+
+This is an advanced section. Type encodings are used extensively by
+the compiler and by the runtime, but you generally do not need to know
+about them to use Objective-C.
+
+The Objective-C compiler generates type encodings for all the types.
+These type encodings are used at runtime to find out information about
+selectors and methods and about objects and classes.
+
+The types are encoded in the following way:
+
+@c @sp 1
+
+@multitable @columnfractions .25 .75
+@item @code{_Bool}
+@tab @code{B}
+@item @code{char}
+@tab @code{c}
+@item @code{unsigned char}
+@tab @code{C}
+@item @code{short}
+@tab @code{s}
+@item @code{unsigned short}
+@tab @code{S}
+@item @code{int}
+@tab @code{i}
+@item @code{unsigned int}
+@tab @code{I}
+@item @code{long}
+@tab @code{l}
+@item @code{unsigned long}
+@tab @code{L}
+@item @code{long long}
+@tab @code{q}
+@item @code{unsigned long long}
+@tab @code{Q}
+@item @code{float}
+@tab @code{f}
+@item @code{double}
+@tab @code{d}
+@item @code{long double}
+@tab @code{D}
+@item @code{void}
+@tab @code{v}
+@item @code{id}
+@tab @code{@@}
+@item @code{Class}
+@tab @code{#}
+@item @code{SEL}
+@tab @code{:}
+@item @code{char*}
+@tab @code{*}
+@item @code{enum}
+@tab an @code{enum} is encoded exactly as the integer type that the compiler uses for it, which depends on the enumeration
+values. Often the compiler users @code{unsigned int}, which is then encoded as @code{I}.
+@item unknown type
+@tab @code{?}
+@item Complex types
+@tab @code{j} followed by the inner type. For example @code{_Complex double} is encoded as "jd".
+@item bit-fields
+@tab @code{b} followed by the starting position of the bit-field, the type of the bit-field and the size of the bit-field (the bit-fields encoding was changed from the NeXT's compiler encoding, see below)
+@end multitable
+
+@c @sp 1
+
+The encoding of bit-fields has changed to allow bit-fields to be
+properly handled by the runtime functions that compute sizes and
+alignments of types that contain bit-fields. The previous encoding
+contained only the size of the bit-field. Using only this information
+it is not possible to reliably compute the size occupied by the
+bit-field. This is very important in the presence of the Boehm's
+garbage collector because the objects are allocated using the typed
+memory facility available in this collector. The typed memory
+allocation requires information about where the pointers are located
+inside the object.
+
+The position in the bit-field is the position, counting in bits, of the
+bit closest to the beginning of the structure.
+
+The non-atomic types are encoded as follows:
+
+@c @sp 1
+
+@multitable @columnfractions .2 .8
+@item pointers
+@tab @samp{^} followed by the pointed type.
+@item arrays
+@tab @samp{[} followed by the number of elements in the array followed by the type of the elements followed by @samp{]}
+@item structures
+@tab @samp{@{} followed by the name of the structure (or @samp{?} if the structure is unnamed), the @samp{=} sign, the type of the members and by @samp{@}}
+@item unions
+@tab @samp{(} followed by the name of the structure (or @samp{?} if the union is unnamed), the @samp{=} sign, the type of the members followed by @samp{)}
+@item vectors
+@tab @samp{![} followed by the vector_size (the number of bytes composing the vector) followed by a comma, followed by the alignment (in bytes) of the vector, followed by the type of the elements followed by @samp{]}
+@end multitable
+
+Here are some types and their encodings, as they are generated by the
+compiler on an i386 machine:
+
+@sp 1
+
+@multitable @columnfractions .25 .75
+@item Objective-C type
+@tab Compiler encoding
+@item
+@smallexample
+int a[10];
+@end smallexample
+@tab @code{[10i]}
+@item
+@smallexample
+struct @{
+ int i;
+ float f[3];
+ int a:3;
+ int b:2;
+ char c;
+@}
+@end smallexample
+@tab @code{@{?=i[3f]b128i3b131i2c@}}
+@item
+@smallexample
+int a __attribute__ ((vector_size (16)));
+@end smallexample
+@tab @code{![16,16i]} (alignment would depend on the machine)
+@end multitable
+
+@sp 1
+
+In addition to the types the compiler also encodes the type
+specifiers. The table below describes the encoding of the current
+Objective-C type specifiers:
+
+@sp 1
+
+@multitable @columnfractions .25 .75
+@item Specifier
+@tab Encoding
+@item @code{const}
+@tab @code{r}
+@item @code{in}
+@tab @code{n}
+@item @code{inout}
+@tab @code{N}
+@item @code{out}
+@tab @code{o}
+@item @code{bycopy}
+@tab @code{O}
+@item @code{byref}
+@tab @code{R}
+@item @code{oneway}
+@tab @code{V}
+@end multitable
+
+@sp 1
+
+The type specifiers are encoded just before the type. Unlike types
+however, the type specifiers are only encoded when they appear in method
+argument types.
+
+Note how @code{const} interacts with pointers:
+
+@sp 1
+
+@multitable @columnfractions .25 .75
+@item Objective-C type
+@tab Compiler encoding
+@item
+@smallexample
+const int
+@end smallexample
+@tab @code{ri}
+@item
+@smallexample
+const int*
+@end smallexample
+@tab @code{^ri}
+@item
+@smallexample
+int *const
+@end smallexample
+@tab @code{r^i}
+@end multitable
+
+@sp 1
+
+@code{const int*} is a pointer to a @code{const int}, and so is
+encoded as @code{^ri}. @code{int* const}, instead, is a @code{const}
+pointer to an @code{int}, and so is encoded as @code{r^i}.
+
+Finally, there is a complication when encoding @code{const char *}
+versus @code{char * const}. Because @code{char *} is encoded as
+@code{*} and not as @code{^c}, there is no way to express the fact
+that @code{r} applies to the pointer or to the pointee.
+
+Hence, it is assumed as a convention that @code{r*} means @code{const
+char *} (since it is what is most often meant), and there is no way to
+encode @code{char *const}. @code{char *const} would simply be encoded
+as @code{*}, and the @code{const} is lost.
+
+@menu
+* Legacy type encoding::
+* @@encode::
+* Method signatures::
+@end menu
+
+@node Legacy type encoding
+@subsection Legacy type encoding
+
+Unfortunately, historically GCC used to have a number of bugs in its
+encoding code. The NeXT runtime expects GCC to emit type encodings in
+this historical format (compatible with GCC-3.3), so when using the
+NeXT runtime, GCC will introduce on purpose a number of incorrect
+encodings:
+
+@itemize @bullet
+
+@item
+the read-only qualifier of the pointee gets emitted before the '^'.
+The read-only qualifier of the pointer itself gets ignored, unless it
+is a typedef. Also, the 'r' is only emitted for the outermost type.
+
+@item
+32-bit longs are encoded as 'l' or 'L', but not always. For typedefs,
+the compiler uses 'i' or 'I' instead if encoding a struct field or a
+pointer.
+
+@item
+@code{enum}s are always encoded as 'i' (int) even if they are actually
+unsigned or long.
+
+@end itemize
+
+In addition to that, the NeXT runtime uses a different encoding for
+bitfields. It encodes them as @code{b} followed by the size, without
+a bit offset or the underlying field type.
+
+@node @@encode
+@subsection @@encode
+
+GNU Objective-C supports the @code{@@encode} syntax that allows you to
+create a type encoding from a C/Objective-C type. For example,
+@code{@@encode(int)} is compiled by the compiler into @code{"i"}.
+
+@code{@@encode} does not support type qualifiers other than
+@code{const}. For example, @code{@@encode(const char*)} is valid and
+is compiled into @code{"r*"}, while @code{@@encode(bycopy char *)} is
+invalid and will cause a compilation error.
+
+@node Method signatures
+@subsection Method signatures
+
+This section documents the encoding of method types, which is rarely
+needed to use Objective-C. You should skip it at a first reading; the
+runtime provides functions that will work on methods and can walk
+through the list of parameters and interpret them for you. These
+functions are part of the public ``API'' and are the preferred way to
+interact with method signatures from user code.
+
+But if you need to debug a problem with method signatures and need to
+know how they are implemented (i.e., the ``ABI''), read on.
+
+Methods have their ``signature'' encoded and made available to the
+runtime. The ``signature'' encodes all the information required to
+dynamically build invocations of the method at runtime: return type
+and arguments.
+
+The ``signature'' is a null-terminated string, composed of the following:
+
+@itemize @bullet
+
+@item
+The return type, including type qualifiers. For example, a method
+returning @code{int} would have @code{i} here.
+
+@item
+The total size (in bytes) required to pass all the parameters. This
+includes the two hidden parameters (the object @code{self} and the
+method selector @code{_cmd}).
+
+@item
+Each argument, with the type encoding, followed by the offset (in
+bytes) of the argument in the list of parameters.
+
+@end itemize
+
+For example, a method with no arguments and returning @code{int} would
+have the signature @code{i8@@0:4} if the size of a pointer is 4. The
+signature is interpreted as follows: the @code{i} is the return type
+(an @code{int}), the @code{8} is the total size of the parameters in
+bytes (two pointers each of size 4), the @code{@@0} is the first
+parameter (an object at byte offset @code{0}) and @code{:4} is the
+second parameter (a @code{SEL} at byte offset @code{4}).
+
+You can easily find more examples by running the ``strings'' program
+on an Objective-C object file compiled by GCC. You'll see a lot of
+strings that look very much like @code{i8@@0:4}. They are signatures
+of Objective-C methods.
+
+
+@node Garbage Collection
+@section Garbage Collection
+
+This section is specific for the GNU Objective-C runtime. If you are
+using a different runtime, you can skip it.
+
+Support for garbage collection with the GNU runtime has been added by
+using a powerful conservative garbage collector, known as the
+Boehm-Demers-Weiser conservative garbage collector.
+
+To enable the support for it you have to configure the compiler using
+an additional argument, @w{@option{--enable-objc-gc}}. This will
+build the boehm-gc library, and build an additional runtime library
+which has several enhancements to support the garbage collector. The
+new library has a new name, @file{libobjc_gc.a} to not conflict with
+the non-garbage-collected library.
+
+When the garbage collector is used, the objects are allocated using the
+so-called typed memory allocation mechanism available in the
+Boehm-Demers-Weiser collector. This mode requires precise information on
+where pointers are located inside objects. This information is computed
+once per class, immediately after the class has been initialized.
+
+There is a new runtime function @code{class_ivar_set_gcinvisible()}
+which can be used to declare a so-called @dfn{weak pointer}
+reference. Such a pointer is basically hidden for the garbage collector;
+this can be useful in certain situations, especially when you want to
+keep track of the allocated objects, yet allow them to be
+collected. This kind of pointers can only be members of objects, you
+cannot declare a global pointer as a weak reference. Every type which is
+a pointer type can be declared a weak pointer, including @code{id},
+@code{Class} and @code{SEL}.
+
+Here is an example of how to use this feature. Suppose you want to
+implement a class whose instances hold a weak pointer reference; the
+following class does this:
+
+@smallexample
+
+@@interface WeakPointer : Object
+@{
+ const void* weakPointer;
+@}
+
+- initWithPointer:(const void*)p;
+- (const void*)weakPointer;
+@@end
+
+
+@@implementation WeakPointer
+
++ (void)initialize
+@{
+ if (self == objc_lookUpClass ("WeakPointer"))
+ class_ivar_set_gcinvisible (self, "weakPointer", YES);
+@}
+
+- initWithPointer:(const void*)p
+@{
+ weakPointer = p;
+ return self;
+@}
+
+- (const void*)weakPointer
+@{
+ return weakPointer;
+@}
+
+@@end
+
+@end smallexample
+
+Weak pointers are supported through a new type character specifier
+represented by the @samp{!} character. The
+@code{class_ivar_set_gcinvisible()} function adds or removes this
+specifier to the string type description of the instance variable named
+as argument.
+
+@c =========================================================================
+@node Constant string objects
+@section Constant string objects
+
+GNU Objective-C provides constant string objects that are generated
+directly by the compiler. You declare a constant string object by
+prefixing a C constant string with the character @samp{@@}:
+
+@smallexample
+ id myString = @@"this is a constant string object";
+@end smallexample
+
+The constant string objects are by default instances of the
+@code{NXConstantString} class which is provided by the GNU Objective-C
+runtime. To get the definition of this class you must include the
+@file{objc/NXConstStr.h} header file.
+
+User defined libraries may want to implement their own constant string
+class. To be able to support them, the GNU Objective-C compiler provides
+a new command line options @option{-fconstant-string-class=@var{class-name}}.
+The provided class should adhere to a strict structure, the same
+as @code{NXConstantString}'s structure:
+
+@smallexample
+
+@@interface MyConstantStringClass
+@{
+ Class isa;
+ char *c_string;
+ unsigned int len;
+@}
+@@end
+
+@end smallexample
+
+@code{NXConstantString} inherits from @code{Object}; user class
+libraries may choose to inherit the customized constant string class
+from a different class than @code{Object}. There is no requirement in
+the methods the constant string class has to implement, but the final
+ivar layout of the class must be the compatible with the given
+structure.
+
+When the compiler creates the statically allocated constant string
+object, the @code{c_string} field will be filled by the compiler with
+the string; the @code{length} field will be filled by the compiler with
+the string length; the @code{isa} pointer will be filled with
+@code{NULL} by the compiler, and it will later be fixed up automatically
+at runtime by the GNU Objective-C runtime library to point to the class
+which was set by the @option{-fconstant-string-class} option when the
+object file is loaded (if you wonder how it works behind the scenes, the
+name of the class to use, and the list of static objects to fixup, are
+stored by the compiler in the object file in a place where the GNU
+runtime library will find them at runtime).
+
+As a result, when a file is compiled with the
+@option{-fconstant-string-class} option, all the constant string objects
+will be instances of the class specified as argument to this option. It
+is possible to have multiple compilation units referring to different
+constant string classes, neither the compiler nor the linker impose any
+restrictions in doing this.
+
+@c =========================================================================
+@node compatibility_alias
+@section compatibility_alias
+
+The keyword @code{@@compatibility_alias} allows you to define a class name
+as equivalent to another class name. For example:
+
+@smallexample
+@@compatibility_alias WOApplication GSWApplication;
+@end smallexample
+
+tells the compiler that each time it encounters @code{WOApplication} as
+a class name, it should replace it with @code{GSWApplication} (that is,
+@code{WOApplication} is just an alias for @code{GSWApplication}).
+
+There are some constraints on how this can be used---
+
+@itemize @bullet
+
+@item @code{WOApplication} (the alias) must not be an existing class;
+
+@item @code{GSWApplication} (the real class) must be an existing class.
+
+@end itemize
+
+@c =========================================================================
+@node Exceptions
+@section Exceptions
+
+GNU Objective-C provides exception support built into the language, as
+in the following example:
+
+@smallexample
+ @@try @{
+ @dots{}
+ @@throw expr;
+ @dots{}
+ @}
+ @@catch (AnObjCClass *exc) @{
+ @dots{}
+ @@throw expr;
+ @dots{}
+ @@throw;
+ @dots{}
+ @}
+ @@catch (AnotherClass *exc) @{
+ @dots{}
+ @}
+ @@catch (id allOthers) @{
+ @dots{}
+ @}
+ @@finally @{
+ @dots{}
+ @@throw expr;
+ @dots{}
+ @}
+@end smallexample
+
+The @code{@@throw} statement may appear anywhere in an Objective-C or
+Objective-C++ program; when used inside of a @code{@@catch} block, the
+@code{@@throw} may appear without an argument (as shown above), in
+which case the object caught by the @code{@@catch} will be rethrown.
+
+Note that only (pointers to) Objective-C objects may be thrown and
+caught using this scheme. When an object is thrown, it will be caught
+by the nearest @code{@@catch} clause capable of handling objects of
+that type, analogously to how @code{catch} blocks work in C++ and
+Java. A @code{@@catch(id @dots{})} clause (as shown above) may also
+be provided to catch any and all Objective-C exceptions not caught by
+previous @code{@@catch} clauses (if any).
+
+The @code{@@finally} clause, if present, will be executed upon exit
+from the immediately preceding @code{@@try @dots{} @@catch} section.
+This will happen regardless of whether any exceptions are thrown,
+caught or rethrown inside the @code{@@try @dots{} @@catch} section,
+analogously to the behavior of the @code{finally} clause in Java.
+
+There are several caveats to using the new exception mechanism:
+
+@itemize @bullet
+@item
+The @option{-fobjc-exceptions} command line option must be used when
+compiling Objective-C files that use exceptions.
+
+@item
+With the GNU runtime, exceptions are always implemented as ``native''
+exceptions and it is recommended that the @option{-fexceptions} and
+@option{-shared-libgcc} options are used when linking.
+
+@item
+With the NeXT runtime, although currently designed to be binary
+compatible with @code{NS_HANDLER}-style idioms provided by the
+@code{NSException} class, the new exceptions can only be used on Mac
+OS X 10.3 (Panther) and later systems, due to additional functionality
+needed in the NeXT Objective-C runtime.
+
+@item
+As mentioned above, the new exceptions do not support handling
+types other than Objective-C objects. Furthermore, when used from
+Objective-C++, the Objective-C exception model does not interoperate with C++
+exceptions at this time. This means you cannot @code{@@throw} an exception
+from Objective-C and @code{catch} it in C++, or vice versa
+(i.e., @code{throw @dots{} @@catch}).
+@end itemize
+
+@c =========================================================================
+@node Synchronization
+@section Synchronization
+
+GNU Objective-C provides support for synchronized blocks:
+
+@smallexample
+ @@synchronized (ObjCClass *guard) @{
+ @dots{}
+ @}
+@end smallexample
+
+Upon entering the @code{@@synchronized} block, a thread of execution
+shall first check whether a lock has been placed on the corresponding
+@code{guard} object by another thread. If it has, the current thread
+shall wait until the other thread relinquishes its lock. Once
+@code{guard} becomes available, the current thread will place its own
+lock on it, execute the code contained in the @code{@@synchronized}
+block, and finally relinquish the lock (thereby making @code{guard}
+available to other threads).
+
+Unlike Java, Objective-C does not allow for entire methods to be
+marked @code{@@synchronized}. Note that throwing exceptions out of
+@code{@@synchronized} blocks is allowed, and will cause the guarding
+object to be unlocked properly.
+
+Because of the interactions between synchronization and exception
+handling, you can only use @code{@@synchronized} when compiling with
+exceptions enabled, that is with the command line option
+@option{-fobjc-exceptions}.
+
+
+@c =========================================================================
+@node Fast enumeration
+@section Fast enumeration
+
+@menu
+* Using fast enumeration::
+* c99-like fast enumeration syntax::
+* Fast enumeration details::
+* Fast enumeration protocol::
+@end menu
+
+@c ================================
+@node Using fast enumeration
+@subsection Using fast enumeration
+
+GNU Objective-C provides support for the fast enumeration syntax:
+
+@smallexample
+ id array = @dots{};
+ id object;
+
+ for (object in array)
+ @{
+ /* Do something with 'object' */
+ @}
+@end smallexample
+
+@code{array} needs to be an Objective-C object (usually a collection
+object, for example an array, a dictionary or a set) which implements
+the ``Fast Enumeration Protocol'' (see below). If you are using a
+Foundation library such as GNUstep Base or Apple Cocoa Foundation, all
+collection objects in the library implement this protocol and can be
+used in this way.
+
+The code above would iterate over all objects in @code{array}. For
+each of them, it assigns it to @code{object}, then executes the
+@code{Do something with 'object'} statements.
+
+Here is a fully worked-out example using a Foundation library (which
+provides the implementation of @code{NSArray}, @code{NSString} and
+@code{NSLog}):
+
+@smallexample
+ NSArray *array = [NSArray arrayWithObjects: @@"1", @@"2", @@"3", nil];
+ NSString *object;
+
+ for (object in array)
+ NSLog (@@"Iterating over %@@", object);
+@end smallexample
+
+
+@c ================================
+@node c99-like fast enumeration syntax
+@subsection c99-like fast enumeration syntax
+
+A c99-like declaration syntax is also allowed:
+
+@smallexample
+ id array = @dots{};
+
+ for (id object in array)
+ @{
+ /* Do something with 'object' */
+ @}
+@end smallexample
+
+this is completely equivalent to:
+
+@smallexample
+ id array = @dots{};
+
+ @{
+ id object;
+ for (object in array)
+ @{
+ /* Do something with 'object' */
+ @}
+ @}
+@end smallexample
+
+but can save some typing.
+
+Note that the option @option{-std=c99} is not required to allow this
+syntax in Objective-C.
+
+@c ================================
+@node Fast enumeration details
+@subsection Fast enumeration details
+
+Here is a more technical description with the gory details. Consider the code
+
+@smallexample
+ for (@var{object expression} in @var{collection expression})
+ @{
+ @var{statements}
+ @}
+@end smallexample
+
+here is what happens when you run it:
+
+@itemize @bullet
+@item
+@code{@var{collection expression}} is evaluated exactly once and the
+result is used as the collection object to iterate over. This means
+it is safe to write code such as @code{for (object in [NSDictionary
+keyEnumerator]) @dots{}}.
+
+@item
+the iteration is implemented by the compiler by repeatedly getting
+batches of objects from the collection object using the fast
+enumeration protocol (see below), then iterating over all objects in
+the batch. This is faster than a normal enumeration where objects are
+retrieved one by one (hence the name ``fast enumeration'').
+
+@item
+if there are no objects in the collection, then
+@code{@var{object expression}} is set to @code{nil} and the loop
+immediately terminates.
+
+@item
+if there are objects in the collection, then for each object in the
+collection (in the order they are returned) @code{@var{object expression}}
+is set to the object, then @code{@var{statements}} are executed.
+
+@item
+@code{@var{statements}} can contain @code{break} and @code{continue}
+commands, which will abort the iteration or skip to the next loop
+iteration as expected.
+
+@item
+when the iteration ends because there are no more objects to iterate
+over, @code{@var{object expression}} is set to @code{nil}. This allows
+you to determine whether the iteration finished because a @code{break}
+command was used (in which case @code{@var{object expression}} will remain
+set to the last object that was iterated over) or because it iterated
+over all the objects (in which case @code{@var{object expression}} will be
+set to @code{nil}).
+
+@item
+@code{@var{statements}} must not make any changes to the collection
+object; if they do, it is a hard error and the fast enumeration
+terminates by invoking @code{objc_enumerationMutation}, a runtime
+function that normally aborts the program but which can be customized
+by Foundation libraries via @code{objc_set_mutation_handler} to do
+something different, such as raising an exception.
+
+@end itemize
+
+@c ================================
+@node Fast enumeration protocol
+@subsection Fast enumeration protocol
+
+If you want your own collection object to be usable with fast
+enumeration, you need to have it implement the method
+
+@smallexample
+- (unsigned long) countByEnumeratingWithState: (NSFastEnumerationState *)state
+ objects: (id *)objects
+ count: (unsigned long)len;
+@end smallexample
+
+where @code{NSFastEnumerationState} must be defined in your code as follows:
+
+@smallexample
+typedef struct
+@{
+ unsigned long state;
+ id *itemsPtr;
+ unsigned long *mutationsPtr;
+ unsigned long extra[5];
+@} NSFastEnumerationState;
+@end smallexample
+
+If no @code{NSFastEnumerationState} is defined in your code, the
+compiler will automatically replace @code{NSFastEnumerationState *}
+with @code{struct __objcFastEnumerationState *}, where that type is
+silently defined by the compiler in an identical way. This can be
+confusing and we recommend that you define
+@code{NSFastEnumerationState} (as shown above) instead.
+
+The method is called repeatedly during a fast enumeration to retrieve
+batches of objects. Each invocation of the method should retrieve the
+next batch of objects.
+
+The return value of the method is the number of objects in the current
+batch; this should not exceed @code{len}, which is the maximum size of
+a batch as requested by the caller. The batch itself is returned in
+the @code{itemsPtr} field of the @code{NSFastEnumerationState} struct.
+
+To help with returning the objects, the @code{objects} array is a C
+array preallocated by the caller (on the stack) of size @code{len}.
+In many cases you can put the objects you want to return in that
+@code{objects} array, then do @code{itemsPtr = objects}. But you
+don't have to; if your collection already has the objects to return in
+some form of C array, it could return them from there instead.
+
+The @code{state} and @code{extra} fields of the
+@code{NSFastEnumerationState} structure allows your collection object
+to keep track of the state of the enumeration. In a simple array
+implementation, @code{state} may keep track of the index of the last
+object that was returned, and @code{extra} may be unused.
+
+The @code{mutationsPtr} field of the @code{NSFastEnumerationState} is
+used to keep track of mutations. It should point to a number; before
+working on each object, the fast enumeration loop will check that this
+number has not changed. If it has, a mutation has happened and the
+fast enumeration will abort. So, @code{mutationsPtr} could be set to
+point to some sort of version number of your collection, which is
+increased by one every time there is a change (for example when an
+object is added or removed). Or, if you are content with less strict
+mutation checks, it could point to the number of objects in your
+collection or some other value that can be checked to perform an
+approximate check that the collection has not been mutated.
+
+Finally, note how we declared the @code{len} argument and the return
+value to be of type @code{unsigned long}. They could also be declared
+to be of type @code{unsigned int} and everything would still work.
+
+@c =========================================================================
+@node Messaging with the GNU Objective-C runtime
+@section Messaging with the GNU Objective-C runtime
+
+This section is specific for the GNU Objective-C runtime. If you are
+using a different runtime, you can skip it.
+
+The implementation of messaging in the GNU Objective-C runtime is
+designed to be portable, and so is based on standard C.
+
+Sending a message in the GNU Objective-C runtime is composed of two
+separate steps. First, there is a call to the lookup function,
+@code{objc_msg_lookup ()} (or, in the case of messages to super,
+@code{objc_msg_lookup_super ()}). This runtime function takes as
+argument the receiver and the selector of the method to be called; it
+returns the @code{IMP}, that is a pointer to the function implementing
+the method. The second step of method invocation consists of casting
+this pointer function to the appropriate function pointer type, and
+calling the function pointed to it with the right arguments.
+
+For example, when the compiler encounters a method invocation such as
+@code{[object init]}, it compiles it into a call to
+@code{objc_msg_lookup (object, @@selector(init))} followed by a cast
+of the returned value to the appropriate function pointer type, and
+then it calls it.
+
+@menu
+* Dynamically registering methods::
+* Forwarding hook::
+@end menu
+
+@c =========================================================================
+@node Dynamically registering methods
+@subsection Dynamically registering methods
+
+If @code{objc_msg_lookup()} does not find a suitable method
+implementation, because the receiver does not implement the required
+method, it tries to see if the class can dynamically register the
+method.
+
+To do so, the runtime checks if the class of the receiver implements
+the method
+
+@smallexample
++ (BOOL) resolveInstanceMethod: (SEL)selector;
+@end smallexample
+
+in the case of an instance method, or
+
+@smallexample
++ (BOOL) resolveClassMethod: (SEL)selector;
+@end smallexample
+
+in the case of a class method. If the class implements it, the
+runtime invokes it, passing as argument the selector of the original
+method, and if it returns @code{YES}, the runtime tries the lookup
+again, which could now succeed if a matching method was added
+dynamically by @code{+resolveInstanceMethod:} or
+@code{+resolveClassMethod:}.
+
+This allows classes to dynamically register methods (by adding them to
+the class using @code{class_addMethod}) when they are first called.
+To do so, a class should implement @code{+resolveInstanceMethod:} (or,
+depending on the case, @code{+resolveClassMethod:}) and have it
+recognize the selectors of methods that can be registered dynamically
+at runtime, register them, and return @code{YES}. It should return
+@code{NO} for methods that it does not dynamically registered at
+runtime.
+
+If @code{+resolveInstanceMethod:} (or @code{+resolveClassMethod:}) is
+not implemented or returns @code{NO}, the runtime then tries the
+forwarding hook.
+
+Support for @code{+resolveInstanceMethod:} and
+@code{resolveClassMethod:} was added to the GNU Objective-C runtime in
+GCC version 4.6.
+
+@c =========================================================================
+@node Forwarding hook
+@subsection Forwarding hook
+
+The GNU Objective-C runtime provides a hook, called
+@code{__objc_msg_forward2}, which is called by
+@code{objc_msg_lookup()} when it can't find a method implementation in
+the runtime tables and after calling @code{+resolveInstanceMethod:}
+and @code{+resolveClassMethod:} has been attempted and did not succeed
+in dynamically registering the method.
+
+To configure the hook, you set the global variable
+@code{__objc_msg_forward2} to a function with the same argument and
+return types of @code{objc_msg_lookup()}. When
+@code{objc_msg_lookup()} can not find a method implementation, it
+invokes the hook function you provided to get a method implementation
+to return. So, in practice @code{__objc_msg_forward2} allows you to
+extend @code{objc_msg_lookup()} by adding some custom code that is
+called to do a further lookup when no standard method implementation
+can be found using the normal lookup.
+
+This hook is generally reserved for ``Foundation'' libraries such as
+GNUstep Base, which use it to implement their high-level method
+forwarding API, typically based around the @code{forwardInvocation:}
+method. So, unless you are implementing your own ``Foundation''
+library, you should not set this hook.
+
+In a typical forwarding implementation, the @code{__objc_msg_forward2}
+hook function determines the argument and return type of the method
+that is being looked up, and then creates a function that takes these
+arguments and has that return type, and returns it to the caller.
+Creating this function is non-trivial and is typically performed using
+a dedicated library such as @code{libffi}.
+
+The forwarding method implementation thus created is returned by
+@code{objc_msg_lookup()} and is executed as if it was a normal method
+implementation. When the forwarding method implementation is called,
+it is usually expected to pack all arguments into some sort of object
+(typically, an @code{NSInvocation} in a ``Foundation'' library), and
+hand it over to the programmer (@code{forwardInvocation:}) who is then
+allowed to manipulate the method invocation using a high-level API
+provided by the ``Foundation'' library. For example, the programmer
+may want to examine the method invocation arguments and name and
+potentially change them before forwarding the method invocation to one
+or more local objects (@code{performInvocation:}) or even to remote
+objects (by using Distributed Objects or some other mechanism). When
+all this completes, the return value is passed back and must be
+returned correctly to the original caller.
+
+Note that the GNU Objective-C runtime currently provides no support
+for method forwarding or method invocations other than the
+@code{__objc_msg_forward2} hook.
+
+If the forwarding hook does not exist or returns @code{NULL}, the
+runtime currently attempts forwarding using an older, deprecated API,
+and if that fails, it aborts the program. In future versions of the
+GNU Objective-C runtime, the runtime will immediately abort.