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+------------------------------------------------------------------------------
+-- --
+-- GNAT COMPILER COMPONENTS --
+-- --
+-- U R E A L P --
+-- --
+-- B o d y --
+-- --
+-- Copyright (C) 1992-2013, Free Software Foundation, Inc. --
+-- --
+-- GNAT is free software; you can redistribute it and/or modify it under --
+-- terms of the GNU General Public License as published by the Free Soft- --
+-- ware Foundation; either version 3, or (at your option) any later ver- --
+-- sion. GNAT is distributed in the hope that it will be useful, but WITH- --
+-- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY --
+-- or FITNESS FOR A PARTICULAR PURPOSE. --
+-- --
+-- As a special exception under Section 7 of GPL version 3, you are granted --
+-- additional permissions described in the GCC Runtime Library Exception, --
+-- version 3.1, as published by the Free Software Foundation. --
+-- --
+-- You should have received a copy of the GNU General Public License and --
+-- a copy of the GCC Runtime Library Exception along with this program; --
+-- see the files COPYING3 and COPYING.RUNTIME respectively. If not, see --
+-- <http://www.gnu.org/licenses/>. --
+-- --
+-- GNAT was originally developed by the GNAT team at New York University. --
+-- Extensive contributions were provided by Ada Core Technologies Inc. --
+-- --
+------------------------------------------------------------------------------
+
+with Alloc;
+with Output; use Output;
+with Table;
+with Tree_IO; use Tree_IO;
+
+package body Urealp is
+
+ Ureal_First_Entry : constant Ureal := Ureal'Succ (No_Ureal);
+ -- First subscript allocated in Ureal table (note that we can't just
+ -- add 1 to No_Ureal, since "+" means something different for Ureals).
+
+ type Ureal_Entry is record
+ Num : Uint;
+ -- Numerator (always non-negative)
+
+ Den : Uint;
+ -- Denominator (always non-zero, always positive if base is zero)
+
+ Rbase : Nat;
+ -- Base value. If Rbase is zero, then the value is simply Num / Den.
+ -- If Rbase is non-zero, then the value is Num / (Rbase ** Den)
+
+ Negative : Boolean;
+ -- Flag set if value is negative
+ end record;
+
+ -- The following representation clause ensures that the above record
+ -- has no holes. We do this so that when instances of this record are
+ -- written by Tree_Gen, we do not write uninitialized values to the file.
+
+ for Ureal_Entry use record
+ Num at 0 range 0 .. 31;
+ Den at 4 range 0 .. 31;
+ Rbase at 8 range 0 .. 31;
+ Negative at 12 range 0 .. 31;
+ end record;
+
+ for Ureal_Entry'Size use 16 * 8;
+ -- This ensures that we did not leave out any fields
+
+ package Ureals is new Table.Table (
+ Table_Component_Type => Ureal_Entry,
+ Table_Index_Type => Ureal'Base,
+ Table_Low_Bound => Ureal_First_Entry,
+ Table_Initial => Alloc.Ureals_Initial,
+ Table_Increment => Alloc.Ureals_Increment,
+ Table_Name => "Ureals");
+
+ -- The following universal reals are the values returned by the constant
+ -- functions. They are initialized by the initialization procedure.
+
+ UR_0 : Ureal;
+ UR_M_0 : Ureal;
+ UR_Tenth : Ureal;
+ UR_Half : Ureal;
+ UR_1 : Ureal;
+ UR_2 : Ureal;
+ UR_10 : Ureal;
+ UR_10_36 : Ureal;
+ UR_M_10_36 : Ureal;
+ UR_100 : Ureal;
+ UR_2_128 : Ureal;
+ UR_2_80 : Ureal;
+ UR_2_M_128 : Ureal;
+ UR_2_M_80 : Ureal;
+
+ Num_Ureal_Constants : constant := 10;
+ -- This is used for an assertion check in Tree_Read and Tree_Write to
+ -- help remember to add values to these routines when we add to the list.
+
+ Normalized_Real : Ureal := No_Ureal;
+ -- Used to memoize Norm_Num and Norm_Den, if either of these functions
+ -- is called, this value is set and Normalized_Entry contains the result
+ -- of the normalization. On subsequent calls, this is used to avoid the
+ -- call to Normalize if it has already been made.
+
+ Normalized_Entry : Ureal_Entry;
+ -- Entry built by most recent call to Normalize
+
+ -----------------------
+ -- Local Subprograms --
+ -----------------------
+
+ function Decimal_Exponent_Hi (V : Ureal) return Int;
+ -- Returns an estimate of the exponent of Val represented as a normalized
+ -- decimal number (non-zero digit before decimal point), The estimate is
+ -- either correct, or high, but never low. The accuracy of the estimate
+ -- affects only the efficiency of the comparison routines.
+
+ function Decimal_Exponent_Lo (V : Ureal) return Int;
+ -- Returns an estimate of the exponent of Val represented as a normalized
+ -- decimal number (non-zero digit before decimal point), The estimate is
+ -- either correct, or low, but never high. The accuracy of the estimate
+ -- affects only the efficiency of the comparison routines.
+
+ function Equivalent_Decimal_Exponent (U : Ureal_Entry) return Int;
+ -- U is a Ureal entry for which the base value is non-zero, the value
+ -- returned is the equivalent decimal exponent value, i.e. the value of
+ -- Den, adjusted as though the base were base 10. The value is rounded
+ -- toward zero (truncated), and so its value can be off by one.
+
+ function Is_Integer (Num, Den : Uint) return Boolean;
+ -- Return true if the real quotient of Num / Den is an integer value
+
+ function Normalize (Val : Ureal_Entry) return Ureal_Entry;
+ -- Normalizes the Ureal_Entry by reducing it to lowest terms (with a base
+ -- value of 0).
+
+ function Same (U1, U2 : Ureal) return Boolean;
+ pragma Inline (Same);
+ -- Determines if U1 and U2 are the same Ureal. Note that we cannot use
+ -- the equals operator for this test, since that tests for equality, not
+ -- identity.
+
+ function Store_Ureal (Val : Ureal_Entry) return Ureal;
+ -- This store a new entry in the universal reals table and return its index
+ -- in the table.
+
+ function Store_Ureal_Normalized (Val : Ureal_Entry) return Ureal;
+ pragma Inline (Store_Ureal_Normalized);
+ -- Like Store_Ureal, but normalizes its operand first
+
+ -------------------------
+ -- Decimal_Exponent_Hi --
+ -------------------------
+
+ function Decimal_Exponent_Hi (V : Ureal) return Int is
+ Val : constant Ureal_Entry := Ureals.Table (V);
+
+ begin
+ -- Zero always returns zero
+
+ if UR_Is_Zero (V) then
+ return 0;
+
+ -- For numbers in rational form, get the maximum number of digits in the
+ -- numerator and the minimum number of digits in the denominator, and
+ -- subtract. For example:
+
+ -- 1000 / 99 = 1.010E+1
+ -- 9999 / 10 = 9.999E+2
+
+ -- This estimate may of course be high, but that is acceptable
+
+ elsif Val.Rbase = 0 then
+ return UI_Decimal_Digits_Hi (Val.Num) -
+ UI_Decimal_Digits_Lo (Val.Den);
+
+ -- For based numbers, just subtract the decimal exponent from the
+ -- high estimate of the number of digits in the numerator and add
+ -- one to accommodate possible round off errors for non-decimal
+ -- bases. For example:
+
+ -- 1_500_000 / 10**4 = 1.50E-2
+
+ else -- Val.Rbase /= 0
+ return UI_Decimal_Digits_Hi (Val.Num) -
+ Equivalent_Decimal_Exponent (Val) + 1;
+ end if;
+ end Decimal_Exponent_Hi;
+
+ -------------------------
+ -- Decimal_Exponent_Lo --
+ -------------------------
+
+ function Decimal_Exponent_Lo (V : Ureal) return Int is
+ Val : constant Ureal_Entry := Ureals.Table (V);
+
+ begin
+ -- Zero always returns zero
+
+ if UR_Is_Zero (V) then
+ return 0;
+
+ -- For numbers in rational form, get min digits in numerator, max digits
+ -- in denominator, and subtract and subtract one more for possible loss
+ -- during the division. For example:
+
+ -- 1000 / 99 = 1.010E+1
+ -- 9999 / 10 = 9.999E+2
+
+ -- This estimate may of course be low, but that is acceptable
+
+ elsif Val.Rbase = 0 then
+ return UI_Decimal_Digits_Lo (Val.Num) -
+ UI_Decimal_Digits_Hi (Val.Den) - 1;
+
+ -- For based numbers, just subtract the decimal exponent from the
+ -- low estimate of the number of digits in the numerator and subtract
+ -- one to accommodate possible round off errors for non-decimal
+ -- bases. For example:
+
+ -- 1_500_000 / 10**4 = 1.50E-2
+
+ else -- Val.Rbase /= 0
+ return UI_Decimal_Digits_Lo (Val.Num) -
+ Equivalent_Decimal_Exponent (Val) - 1;
+ end if;
+ end Decimal_Exponent_Lo;
+
+ -----------------
+ -- Denominator --
+ -----------------
+
+ function Denominator (Real : Ureal) return Uint is
+ begin
+ return Ureals.Table (Real).Den;
+ end Denominator;
+
+ ---------------------------------
+ -- Equivalent_Decimal_Exponent --
+ ---------------------------------
+
+ function Equivalent_Decimal_Exponent (U : Ureal_Entry) return Int is
+
+ type Ratio is record
+ Num : Nat;
+ Den : Nat;
+ end record;
+
+ -- The following table is a table of logs to the base 10. All values
+ -- have at least 15 digits of precision, and do not exceed the true
+ -- value. To avoid the use of floating point, and as a result potential
+ -- target dependency, each entry is represented as a fraction of two
+ -- integers.
+
+ Logs : constant array (Nat range 1 .. 16) of Ratio :=
+ (1 => (Num => 0, Den => 1), -- 0
+ 2 => (Num => 15_392_313, Den => 51_132_157), -- 0.301029995663981
+ 3 => (Num => 731_111_920, Den => 1532_339_867), -- 0.477121254719662
+ 4 => (Num => 30_784_626, Den => 51_132_157), -- 0.602059991327962
+ 5 => (Num => 111_488_153, Den => 159_503_487), -- 0.698970004336018
+ 6 => (Num => 84_253_929, Den => 108_274_489), -- 0.778151250383643
+ 7 => (Num => 35_275_468, Den => 41_741_273), -- 0.845098040014256
+ 8 => (Num => 46_176_939, Den => 51_132_157), -- 0.903089986991943
+ 9 => (Num => 417_620_173, Den => 437_645_744), -- 0.954242509439324
+ 10 => (Num => 1, Den => 1), -- 1.000000000000000
+ 11 => (Num => 136_507_510, Den => 131_081_687), -- 1.041392685158225
+ 12 => (Num => 26_797_783, Den => 24_831_587), -- 1.079181246047624
+ 13 => (Num => 73_333_297, Den => 65_832_160), -- 1.113943352306836
+ 14 => (Num => 102_941_258, Den => 89_816_543), -- 1.146128035678238
+ 15 => (Num => 53_385_559, Den => 45_392_361), -- 1.176091259055681
+ 16 => (Num => 78_897_839, Den => 65_523_237)); -- 1.204119982655924
+
+ function Scale (X : Int; R : Ratio) return Int;
+ -- Compute the value of X scaled by R
+
+ -----------
+ -- Scale --
+ -----------
+
+ function Scale (X : Int; R : Ratio) return Int is
+ type Wide_Int is range -2**63 .. 2**63 - 1;
+
+ begin
+ return Int (Wide_Int (X) * Wide_Int (R.Num) / Wide_Int (R.Den));
+ end Scale;
+
+ begin
+ pragma Assert (U.Rbase /= 0);
+ return Scale (UI_To_Int (U.Den), Logs (U.Rbase));
+ end Equivalent_Decimal_Exponent;
+
+ ----------------
+ -- Initialize --
+ ----------------
+
+ procedure Initialize is
+ begin
+ Ureals.Init;
+ UR_0 := UR_From_Components (Uint_0, Uint_1, 0, False);
+ UR_M_0 := UR_From_Components (Uint_0, Uint_1, 0, True);
+ UR_Half := UR_From_Components (Uint_1, Uint_1, 2, False);
+ UR_Tenth := UR_From_Components (Uint_1, Uint_1, 10, False);
+ UR_1 := UR_From_Components (Uint_1, Uint_1, 0, False);
+ UR_2 := UR_From_Components (Uint_1, Uint_Minus_1, 2, False);
+ UR_10 := UR_From_Components (Uint_1, Uint_Minus_1, 10, False);
+ UR_10_36 := UR_From_Components (Uint_1, Uint_Minus_36, 10, False);
+ UR_M_10_36 := UR_From_Components (Uint_1, Uint_Minus_36, 10, True);
+ UR_100 := UR_From_Components (Uint_1, Uint_Minus_2, 10, False);
+ UR_2_128 := UR_From_Components (Uint_1, Uint_Minus_128, 2, False);
+ UR_2_M_128 := UR_From_Components (Uint_1, Uint_128, 2, False);
+ UR_2_80 := UR_From_Components (Uint_1, Uint_Minus_80, 2, False);
+ UR_2_M_80 := UR_From_Components (Uint_1, Uint_80, 2, False);
+ end Initialize;
+
+ ----------------
+ -- Is_Integer --
+ ----------------
+
+ function Is_Integer (Num, Den : Uint) return Boolean is
+ begin
+ return (Num / Den) * Den = Num;
+ end Is_Integer;
+
+ ----------
+ -- Mark --
+ ----------
+
+ function Mark return Save_Mark is
+ begin
+ return Save_Mark (Ureals.Last);
+ end Mark;
+
+ --------------
+ -- Norm_Den --
+ --------------
+
+ function Norm_Den (Real : Ureal) return Uint is
+ begin
+ if not Same (Real, Normalized_Real) then
+ Normalized_Real := Real;
+ Normalized_Entry := Normalize (Ureals.Table (Real));
+ end if;
+
+ return Normalized_Entry.Den;
+ end Norm_Den;
+
+ --------------
+ -- Norm_Num --
+ --------------
+
+ function Norm_Num (Real : Ureal) return Uint is
+ begin
+ if not Same (Real, Normalized_Real) then
+ Normalized_Real := Real;
+ Normalized_Entry := Normalize (Ureals.Table (Real));
+ end if;
+
+ return Normalized_Entry.Num;
+ end Norm_Num;
+
+ ---------------
+ -- Normalize --
+ ---------------
+
+ function Normalize (Val : Ureal_Entry) return Ureal_Entry is
+ J : Uint;
+ K : Uint;
+ Tmp : Uint;
+ Num : Uint;
+ Den : Uint;
+ M : constant Uintp.Save_Mark := Uintp.Mark;
+
+ begin
+ -- Start by setting J to the greatest of the absolute values of the
+ -- numerator and the denominator (taking into account the base value),
+ -- and K to the lesser of the two absolute values. The gcd of Num and
+ -- Den is the gcd of J and K.
+
+ if Val.Rbase = 0 then
+ J := Val.Num;
+ K := Val.Den;
+
+ elsif Val.Den < 0 then
+ J := Val.Num * Val.Rbase ** (-Val.Den);
+ K := Uint_1;
+
+ else
+ J := Val.Num;
+ K := Val.Rbase ** Val.Den;
+ end if;
+
+ Num := J;
+ Den := K;
+
+ if K > J then
+ Tmp := J;
+ J := K;
+ K := Tmp;
+ end if;
+
+ J := UI_GCD (J, K);
+ Num := Num / J;
+ Den := Den / J;
+ Uintp.Release_And_Save (M, Num, Den);
+
+ -- Divide numerator and denominator by gcd and return result
+
+ return (Num => Num,
+ Den => Den,
+ Rbase => 0,
+ Negative => Val.Negative);
+ end Normalize;
+
+ ---------------
+ -- Numerator --
+ ---------------
+
+ function Numerator (Real : Ureal) return Uint is
+ begin
+ return Ureals.Table (Real).Num;
+ end Numerator;
+
+ --------
+ -- pr --
+ --------
+
+ procedure pr (Real : Ureal) is
+ begin
+ UR_Write (Real);
+ Write_Eol;
+ end pr;
+
+ -----------
+ -- Rbase --
+ -----------
+
+ function Rbase (Real : Ureal) return Nat is
+ begin
+ return Ureals.Table (Real).Rbase;
+ end Rbase;
+
+ -------------
+ -- Release --
+ -------------
+
+ procedure Release (M : Save_Mark) is
+ begin
+ Ureals.Set_Last (Ureal (M));
+ end Release;
+
+ ----------
+ -- Same --
+ ----------
+
+ function Same (U1, U2 : Ureal) return Boolean is
+ begin
+ return Int (U1) = Int (U2);
+ end Same;
+
+ -----------------
+ -- Store_Ureal --
+ -----------------
+
+ function Store_Ureal (Val : Ureal_Entry) return Ureal is
+ begin
+ Ureals.Append (Val);
+
+ -- Normalize representation of signed values
+
+ if Val.Num < 0 then
+ Ureals.Table (Ureals.Last).Negative := True;
+ Ureals.Table (Ureals.Last).Num := -Val.Num;
+ end if;
+
+ return Ureals.Last;
+ end Store_Ureal;
+
+ ----------------------------
+ -- Store_Ureal_Normalized --
+ ----------------------------
+
+ function Store_Ureal_Normalized (Val : Ureal_Entry) return Ureal is
+ begin
+ return Store_Ureal (Normalize (Val));
+ end Store_Ureal_Normalized;
+
+ ---------------
+ -- Tree_Read --
+ ---------------
+
+ procedure Tree_Read is
+ begin
+ pragma Assert (Num_Ureal_Constants = 10);
+
+ Ureals.Tree_Read;
+ Tree_Read_Int (Int (UR_0));
+ Tree_Read_Int (Int (UR_M_0));
+ Tree_Read_Int (Int (UR_Tenth));
+ Tree_Read_Int (Int (UR_Half));
+ Tree_Read_Int (Int (UR_1));
+ Tree_Read_Int (Int (UR_2));
+ Tree_Read_Int (Int (UR_10));
+ Tree_Read_Int (Int (UR_100));
+ Tree_Read_Int (Int (UR_2_128));
+ Tree_Read_Int (Int (UR_2_M_128));
+
+ -- Clear the normalization cache
+
+ Normalized_Real := No_Ureal;
+ end Tree_Read;
+
+ ----------------
+ -- Tree_Write --
+ ----------------
+
+ procedure Tree_Write is
+ begin
+ pragma Assert (Num_Ureal_Constants = 10);
+
+ Ureals.Tree_Write;
+ Tree_Write_Int (Int (UR_0));
+ Tree_Write_Int (Int (UR_M_0));
+ Tree_Write_Int (Int (UR_Tenth));
+ Tree_Write_Int (Int (UR_Half));
+ Tree_Write_Int (Int (UR_1));
+ Tree_Write_Int (Int (UR_2));
+ Tree_Write_Int (Int (UR_10));
+ Tree_Write_Int (Int (UR_100));
+ Tree_Write_Int (Int (UR_2_128));
+ Tree_Write_Int (Int (UR_2_M_128));
+ end Tree_Write;
+
+ ------------
+ -- UR_Abs --
+ ------------
+
+ function UR_Abs (Real : Ureal) return Ureal is
+ Val : constant Ureal_Entry := Ureals.Table (Real);
+
+ begin
+ return Store_Ureal
+ ((Num => Val.Num,
+ Den => Val.Den,
+ Rbase => Val.Rbase,
+ Negative => False));
+ end UR_Abs;
+
+ ------------
+ -- UR_Add --
+ ------------
+
+ function UR_Add (Left : Uint; Right : Ureal) return Ureal is
+ begin
+ return UR_From_Uint (Left) + Right;
+ end UR_Add;
+
+ function UR_Add (Left : Ureal; Right : Uint) return Ureal is
+ begin
+ return Left + UR_From_Uint (Right);
+ end UR_Add;
+
+ function UR_Add (Left : Ureal; Right : Ureal) return Ureal is
+ Lval : Ureal_Entry := Ureals.Table (Left);
+ Rval : Ureal_Entry := Ureals.Table (Right);
+ Num : Uint;
+
+ begin
+ -- Note, in the temporary Ureal_Entry values used in this procedure,
+ -- we store the sign as the sign of the numerator (i.e. xxx.Num may
+ -- be negative, even though in stored entries this can never be so)
+
+ if Lval.Rbase /= 0 and then Lval.Rbase = Rval.Rbase then
+ declare
+ Opd_Min, Opd_Max : Ureal_Entry;
+ Exp_Min, Exp_Max : Uint;
+
+ begin
+ if Lval.Negative then
+ Lval.Num := (-Lval.Num);
+ end if;
+
+ if Rval.Negative then
+ Rval.Num := (-Rval.Num);
+ end if;
+
+ if Lval.Den < Rval.Den then
+ Exp_Min := Lval.Den;
+ Exp_Max := Rval.Den;
+ Opd_Min := Lval;
+ Opd_Max := Rval;
+ else
+ Exp_Min := Rval.Den;
+ Exp_Max := Lval.Den;
+ Opd_Min := Rval;
+ Opd_Max := Lval;
+ end if;
+
+ Num :=
+ Opd_Min.Num * Lval.Rbase ** (Exp_Max - Exp_Min) + Opd_Max.Num;
+
+ if Num = 0 then
+ return Store_Ureal
+ ((Num => Uint_0,
+ Den => Uint_1,
+ Rbase => 0,
+ Negative => Lval.Negative));
+
+ else
+ return Store_Ureal
+ ((Num => abs Num,
+ Den => Exp_Max,
+ Rbase => Lval.Rbase,
+ Negative => (Num < 0)));
+ end if;
+ end;
+
+ else
+ declare
+ Ln : Ureal_Entry := Normalize (Lval);
+ Rn : Ureal_Entry := Normalize (Rval);
+
+ begin
+ if Ln.Negative then
+ Ln.Num := (-Ln.Num);
+ end if;
+
+ if Rn.Negative then
+ Rn.Num := (-Rn.Num);
+ end if;
+
+ Num := (Ln.Num * Rn.Den) + (Rn.Num * Ln.Den);
+
+ if Num = 0 then
+ return Store_Ureal
+ ((Num => Uint_0,
+ Den => Uint_1,
+ Rbase => 0,
+ Negative => Lval.Negative));
+
+ else
+ return Store_Ureal_Normalized
+ ((Num => abs Num,
+ Den => Ln.Den * Rn.Den,
+ Rbase => 0,
+ Negative => (Num < 0)));
+ end if;
+ end;
+ end if;
+ end UR_Add;
+
+ ----------------
+ -- UR_Ceiling --
+ ----------------
+
+ function UR_Ceiling (Real : Ureal) return Uint is
+ Val : constant Ureal_Entry := Normalize (Ureals.Table (Real));
+ begin
+ if Val.Negative then
+ return UI_Negate (Val.Num / Val.Den);
+ else
+ return (Val.Num + Val.Den - 1) / Val.Den;
+ end if;
+ end UR_Ceiling;
+
+ ------------
+ -- UR_Div --
+ ------------
+
+ function UR_Div (Left : Uint; Right : Ureal) return Ureal is
+ begin
+ return UR_From_Uint (Left) / Right;
+ end UR_Div;
+
+ function UR_Div (Left : Ureal; Right : Uint) return Ureal is
+ begin
+ return Left / UR_From_Uint (Right);
+ end UR_Div;
+
+ function UR_Div (Left, Right : Ureal) return Ureal is
+ Lval : constant Ureal_Entry := Ureals.Table (Left);
+ Rval : constant Ureal_Entry := Ureals.Table (Right);
+ Rneg : constant Boolean := Rval.Negative xor Lval.Negative;
+
+ begin
+ pragma Assert (Rval.Num /= Uint_0);
+
+ if Lval.Rbase = 0 then
+ if Rval.Rbase = 0 then
+ return Store_Ureal_Normalized
+ ((Num => Lval.Num * Rval.Den,
+ Den => Lval.Den * Rval.Num,
+ Rbase => 0,
+ Negative => Rneg));
+
+ elsif Is_Integer (Lval.Num, Rval.Num * Lval.Den) then
+ return Store_Ureal
+ ((Num => Lval.Num / (Rval.Num * Lval.Den),
+ Den => (-Rval.Den),
+ Rbase => Rval.Rbase,
+ Negative => Rneg));
+
+ elsif Rval.Den < 0 then
+ return Store_Ureal_Normalized
+ ((Num => Lval.Num,
+ Den => Rval.Rbase ** (-Rval.Den) *
+ Rval.Num *
+ Lval.Den,
+ Rbase => 0,
+ Negative => Rneg));
+
+ else
+ return Store_Ureal_Normalized
+ ((Num => Lval.Num * Rval.Rbase ** Rval.Den,
+ Den => Rval.Num * Lval.Den,
+ Rbase => 0,
+ Negative => Rneg));
+ end if;
+
+ elsif Is_Integer (Lval.Num, Rval.Num) then
+ if Rval.Rbase = Lval.Rbase then
+ return Store_Ureal
+ ((Num => Lval.Num / Rval.Num,
+ Den => Lval.Den - Rval.Den,
+ Rbase => Lval.Rbase,
+ Negative => Rneg));
+
+ elsif Rval.Rbase = 0 then
+ return Store_Ureal
+ ((Num => (Lval.Num / Rval.Num) * Rval.Den,
+ Den => Lval.Den,
+ Rbase => Lval.Rbase,
+ Negative => Rneg));
+
+ elsif Rval.Den < 0 then
+ declare
+ Num, Den : Uint;
+
+ begin
+ if Lval.Den < 0 then
+ Num := (Lval.Num / Rval.Num) * (Lval.Rbase ** (-Lval.Den));
+ Den := Rval.Rbase ** (-Rval.Den);
+ else
+ Num := Lval.Num / Rval.Num;
+ Den := (Lval.Rbase ** Lval.Den) *
+ (Rval.Rbase ** (-Rval.Den));
+ end if;
+
+ return Store_Ureal
+ ((Num => Num,
+ Den => Den,
+ Rbase => 0,
+ Negative => Rneg));
+ end;
+
+ else
+ return Store_Ureal
+ ((Num => (Lval.Num / Rval.Num) *
+ (Rval.Rbase ** Rval.Den),
+ Den => Lval.Den,
+ Rbase => Lval.Rbase,
+ Negative => Rneg));
+ end if;
+
+ else
+ declare
+ Num, Den : Uint;
+
+ begin
+ if Lval.Den < 0 then
+ Num := Lval.Num * (Lval.Rbase ** (-Lval.Den));
+ Den := Rval.Num;
+ else
+ Num := Lval.Num;
+ Den := Rval.Num * (Lval.Rbase ** Lval.Den);
+ end if;
+
+ if Rval.Rbase /= 0 then
+ if Rval.Den < 0 then
+ Den := Den * (Rval.Rbase ** (-Rval.Den));
+ else
+ Num := Num * (Rval.Rbase ** Rval.Den);
+ end if;
+
+ else
+ Num := Num * Rval.Den;
+ end if;
+
+ return Store_Ureal_Normalized
+ ((Num => Num,
+ Den => Den,
+ Rbase => 0,
+ Negative => Rneg));
+ end;
+ end if;
+ end UR_Div;
+
+ -----------
+ -- UR_Eq --
+ -----------
+
+ function UR_Eq (Left, Right : Ureal) return Boolean is
+ begin
+ return not UR_Ne (Left, Right);
+ end UR_Eq;
+
+ ---------------------
+ -- UR_Exponentiate --
+ ---------------------
+
+ function UR_Exponentiate (Real : Ureal; N : Uint) return Ureal is
+ X : constant Uint := abs N;
+ Bas : Ureal;
+ Val : Ureal_Entry;
+ Neg : Boolean;
+ IBas : Uint;
+
+ begin
+ -- If base is negative, then the resulting sign depends on whether
+ -- the exponent is even or odd (even => positive, odd = negative)
+
+ if UR_Is_Negative (Real) then
+ Neg := (N mod 2) /= 0;
+ Bas := UR_Negate (Real);
+ else
+ Neg := False;
+ Bas := Real;
+ end if;
+
+ Val := Ureals.Table (Bas);
+
+ -- If the base is a small integer, then we can return the result in
+ -- exponential form, which can save a lot of time for junk exponents.
+
+ IBas := UR_Trunc (Bas);
+
+ if IBas <= 16
+ and then UR_From_Uint (IBas) = Bas
+ then
+ return Store_Ureal
+ ((Num => Uint_1,
+ Den => -N,
+ Rbase => UI_To_Int (UR_Trunc (Bas)),
+ Negative => Neg));
+
+ -- If the exponent is negative then we raise the numerator and the
+ -- denominator (after normalization) to the absolute value of the
+ -- exponent and we return the reciprocal. An assert error will happen
+ -- if the numerator is zero.
+
+ elsif N < 0 then
+ pragma Assert (Val.Num /= 0);
+ Val := Normalize (Val);
+
+ return Store_Ureal
+ ((Num => Val.Den ** X,
+ Den => Val.Num ** X,
+ Rbase => 0,
+ Negative => Neg));
+
+ -- If positive, we distinguish the case when the base is not zero, in
+ -- which case the new denominator is just the product of the old one
+ -- with the exponent,
+
+ else
+ if Val.Rbase /= 0 then
+
+ return Store_Ureal
+ ((Num => Val.Num ** X,
+ Den => Val.Den * X,
+ Rbase => Val.Rbase,
+ Negative => Neg));
+
+ -- And when the base is zero, in which case we exponentiate
+ -- the old denominator.
+
+ else
+ return Store_Ureal
+ ((Num => Val.Num ** X,
+ Den => Val.Den ** X,
+ Rbase => 0,
+ Negative => Neg));
+ end if;
+ end if;
+ end UR_Exponentiate;
+
+ --------------
+ -- UR_Floor --
+ --------------
+
+ function UR_Floor (Real : Ureal) return Uint is
+ Val : constant Ureal_Entry := Normalize (Ureals.Table (Real));
+ begin
+ if Val.Negative then
+ return UI_Negate ((Val.Num + Val.Den - 1) / Val.Den);
+ else
+ return Val.Num / Val.Den;
+ end if;
+ end UR_Floor;
+
+ ------------------------
+ -- UR_From_Components --
+ ------------------------
+
+ function UR_From_Components
+ (Num : Uint;
+ Den : Uint;
+ Rbase : Nat := 0;
+ Negative : Boolean := False)
+ return Ureal
+ is
+ begin
+ return Store_Ureal
+ ((Num => Num,
+ Den => Den,
+ Rbase => Rbase,
+ Negative => Negative));
+ end UR_From_Components;
+
+ ------------------
+ -- UR_From_Uint --
+ ------------------
+
+ function UR_From_Uint (UI : Uint) return Ureal is
+ begin
+ return UR_From_Components
+ (abs UI, Uint_1, Negative => (UI < 0));
+ end UR_From_Uint;
+
+ -----------
+ -- UR_Ge --
+ -----------
+
+ function UR_Ge (Left, Right : Ureal) return Boolean is
+ begin
+ return not (Left < Right);
+ end UR_Ge;
+
+ -----------
+ -- UR_Gt --
+ -----------
+
+ function UR_Gt (Left, Right : Ureal) return Boolean is
+ begin
+ return (Right < Left);
+ end UR_Gt;
+
+ --------------------
+ -- UR_Is_Negative --
+ --------------------
+
+ function UR_Is_Negative (Real : Ureal) return Boolean is
+ begin
+ return Ureals.Table (Real).Negative;
+ end UR_Is_Negative;
+
+ --------------------
+ -- UR_Is_Positive --
+ --------------------
+
+ function UR_Is_Positive (Real : Ureal) return Boolean is
+ begin
+ return not Ureals.Table (Real).Negative
+ and then Ureals.Table (Real).Num /= 0;
+ end UR_Is_Positive;
+
+ ----------------
+ -- UR_Is_Zero --
+ ----------------
+
+ function UR_Is_Zero (Real : Ureal) return Boolean is
+ begin
+ return Ureals.Table (Real).Num = 0;
+ end UR_Is_Zero;
+
+ -----------
+ -- UR_Le --
+ -----------
+
+ function UR_Le (Left, Right : Ureal) return Boolean is
+ begin
+ return not (Right < Left);
+ end UR_Le;
+
+ -----------
+ -- UR_Lt --
+ -----------
+
+ function UR_Lt (Left, Right : Ureal) return Boolean is
+ begin
+ -- An operand is not less than itself
+
+ if Same (Left, Right) then
+ return False;
+
+ -- Deal with zero cases
+
+ elsif UR_Is_Zero (Left) then
+ return UR_Is_Positive (Right);
+
+ elsif UR_Is_Zero (Right) then
+ return Ureals.Table (Left).Negative;
+
+ -- Different signs are decisive (note we dealt with zero cases)
+
+ elsif Ureals.Table (Left).Negative
+ and then not Ureals.Table (Right).Negative
+ then
+ return True;
+
+ elsif not Ureals.Table (Left).Negative
+ and then Ureals.Table (Right).Negative
+ then
+ return False;
+
+ -- Signs are same, do rapid check based on worst case estimates of
+ -- decimal exponent, which will often be decisive. Precise test
+ -- depends on whether operands are positive or negative.
+
+ elsif Decimal_Exponent_Hi (Left) < Decimal_Exponent_Lo (Right) then
+ return UR_Is_Positive (Left);
+
+ elsif Decimal_Exponent_Lo (Left) > Decimal_Exponent_Hi (Right) then
+ return UR_Is_Negative (Left);
+
+ -- If we fall through, full gruesome test is required. This happens
+ -- if the numbers are close together, or in some weird (/=10) base.
+
+ else
+ declare
+ Imrk : constant Uintp.Save_Mark := Mark;
+ Rmrk : constant Urealp.Save_Mark := Mark;
+ Lval : Ureal_Entry;
+ Rval : Ureal_Entry;
+ Result : Boolean;
+
+ begin
+ Lval := Ureals.Table (Left);
+ Rval := Ureals.Table (Right);
+
+ -- An optimization. If both numbers are based, then subtract
+ -- common value of base to avoid unnecessarily giant numbers
+
+ if Lval.Rbase = Rval.Rbase and then Lval.Rbase /= 0 then
+ if Lval.Den < Rval.Den then
+ Rval.Den := Rval.Den - Lval.Den;
+ Lval.Den := Uint_0;
+ else
+ Lval.Den := Lval.Den - Rval.Den;
+ Rval.Den := Uint_0;
+ end if;
+ end if;
+
+ Lval := Normalize (Lval);
+ Rval := Normalize (Rval);
+
+ if Lval.Negative then
+ Result := (Lval.Num * Rval.Den) > (Rval.Num * Lval.Den);
+ else
+ Result := (Lval.Num * Rval.Den) < (Rval.Num * Lval.Den);
+ end if;
+
+ Release (Imrk);
+ Release (Rmrk);
+ return Result;
+ end;
+ end if;
+ end UR_Lt;
+
+ ------------
+ -- UR_Max --
+ ------------
+
+ function UR_Max (Left, Right : Ureal) return Ureal is
+ begin
+ if Left >= Right then
+ return Left;
+ else
+ return Right;
+ end if;
+ end UR_Max;
+
+ ------------
+ -- UR_Min --
+ ------------
+
+ function UR_Min (Left, Right : Ureal) return Ureal is
+ begin
+ if Left <= Right then
+ return Left;
+ else
+ return Right;
+ end if;
+ end UR_Min;
+
+ ------------
+ -- UR_Mul --
+ ------------
+
+ function UR_Mul (Left : Uint; Right : Ureal) return Ureal is
+ begin
+ return UR_From_Uint (Left) * Right;
+ end UR_Mul;
+
+ function UR_Mul (Left : Ureal; Right : Uint) return Ureal is
+ begin
+ return Left * UR_From_Uint (Right);
+ end UR_Mul;
+
+ function UR_Mul (Left, Right : Ureal) return Ureal is
+ Lval : constant Ureal_Entry := Ureals.Table (Left);
+ Rval : constant Ureal_Entry := Ureals.Table (Right);
+ Num : Uint := Lval.Num * Rval.Num;
+ Den : Uint;
+ Rneg : constant Boolean := Lval.Negative xor Rval.Negative;
+
+ begin
+ if Lval.Rbase = 0 then
+ if Rval.Rbase = 0 then
+ return Store_Ureal_Normalized
+ ((Num => Num,
+ Den => Lval.Den * Rval.Den,
+ Rbase => 0,
+ Negative => Rneg));
+
+ elsif Is_Integer (Num, Lval.Den) then
+ return Store_Ureal
+ ((Num => Num / Lval.Den,
+ Den => Rval.Den,
+ Rbase => Rval.Rbase,
+ Negative => Rneg));
+
+ elsif Rval.Den < 0 then
+ return Store_Ureal_Normalized
+ ((Num => Num * (Rval.Rbase ** (-Rval.Den)),
+ Den => Lval.Den,
+ Rbase => 0,
+ Negative => Rneg));
+
+ else
+ return Store_Ureal_Normalized
+ ((Num => Num,
+ Den => Lval.Den * (Rval.Rbase ** Rval.Den),
+ Rbase => 0,
+ Negative => Rneg));
+ end if;
+
+ elsif Lval.Rbase = Rval.Rbase then
+ return Store_Ureal
+ ((Num => Num,
+ Den => Lval.Den + Rval.Den,
+ Rbase => Lval.Rbase,
+ Negative => Rneg));
+
+ elsif Rval.Rbase = 0 then
+ if Is_Integer (Num, Rval.Den) then
+ return Store_Ureal
+ ((Num => Num / Rval.Den,
+ Den => Lval.Den,
+ Rbase => Lval.Rbase,
+ Negative => Rneg));
+
+ elsif Lval.Den < 0 then
+ return Store_Ureal_Normalized
+ ((Num => Num * (Lval.Rbase ** (-Lval.Den)),
+ Den => Rval.Den,
+ Rbase => 0,
+ Negative => Rneg));
+
+ else
+ return Store_Ureal_Normalized
+ ((Num => Num,
+ Den => Rval.Den * (Lval.Rbase ** Lval.Den),
+ Rbase => 0,
+ Negative => Rneg));
+ end if;
+
+ else
+ Den := Uint_1;
+
+ if Lval.Den < 0 then
+ Num := Num * (Lval.Rbase ** (-Lval.Den));
+ else
+ Den := Den * (Lval.Rbase ** Lval.Den);
+ end if;
+
+ if Rval.Den < 0 then
+ Num := Num * (Rval.Rbase ** (-Rval.Den));
+ else
+ Den := Den * (Rval.Rbase ** Rval.Den);
+ end if;
+
+ return Store_Ureal_Normalized
+ ((Num => Num,
+ Den => Den,
+ Rbase => 0,
+ Negative => Rneg));
+ end if;
+ end UR_Mul;
+
+ -----------
+ -- UR_Ne --
+ -----------
+
+ function UR_Ne (Left, Right : Ureal) return Boolean is
+ begin
+ -- Quick processing for case of identical Ureal values (note that
+ -- this also deals with comparing two No_Ureal values).
+
+ if Same (Left, Right) then
+ return False;
+
+ -- Deal with case of one or other operand is No_Ureal, but not both
+
+ elsif Same (Left, No_Ureal) or else Same (Right, No_Ureal) then
+ return True;
+
+ -- Do quick check based on number of decimal digits
+
+ elsif Decimal_Exponent_Hi (Left) < Decimal_Exponent_Lo (Right) or else
+ Decimal_Exponent_Lo (Left) > Decimal_Exponent_Hi (Right)
+ then
+ return True;
+
+ -- Otherwise full comparison is required
+
+ else
+ declare
+ Imrk : constant Uintp.Save_Mark := Mark;
+ Rmrk : constant Urealp.Save_Mark := Mark;
+ Lval : constant Ureal_Entry := Normalize (Ureals.Table (Left));
+ Rval : constant Ureal_Entry := Normalize (Ureals.Table (Right));
+ Result : Boolean;
+
+ begin
+ if UR_Is_Zero (Left) then
+ return not UR_Is_Zero (Right);
+
+ elsif UR_Is_Zero (Right) then
+ return not UR_Is_Zero (Left);
+
+ -- Both operands are non-zero
+
+ else
+ Result :=
+ Rval.Negative /= Lval.Negative
+ or else Rval.Num /= Lval.Num
+ or else Rval.Den /= Lval.Den;
+ Release (Imrk);
+ Release (Rmrk);
+ return Result;
+ end if;
+ end;
+ end if;
+ end UR_Ne;
+
+ ---------------
+ -- UR_Negate --
+ ---------------
+
+ function UR_Negate (Real : Ureal) return Ureal is
+ begin
+ return Store_Ureal
+ ((Num => Ureals.Table (Real).Num,
+ Den => Ureals.Table (Real).Den,
+ Rbase => Ureals.Table (Real).Rbase,
+ Negative => not Ureals.Table (Real).Negative));
+ end UR_Negate;
+
+ ------------
+ -- UR_Sub --
+ ------------
+
+ function UR_Sub (Left : Uint; Right : Ureal) return Ureal is
+ begin
+ return UR_From_Uint (Left) + UR_Negate (Right);
+ end UR_Sub;
+
+ function UR_Sub (Left : Ureal; Right : Uint) return Ureal is
+ begin
+ return Left + UR_From_Uint (-Right);
+ end UR_Sub;
+
+ function UR_Sub (Left, Right : Ureal) return Ureal is
+ begin
+ return Left + UR_Negate (Right);
+ end UR_Sub;
+
+ ----------------
+ -- UR_To_Uint --
+ ----------------
+
+ function UR_To_Uint (Real : Ureal) return Uint is
+ Val : constant Ureal_Entry := Normalize (Ureals.Table (Real));
+ Res : Uint;
+
+ begin
+ Res := (Val.Num + (Val.Den / 2)) / Val.Den;
+
+ if Val.Negative then
+ return UI_Negate (Res);
+ else
+ return Res;
+ end if;
+ end UR_To_Uint;
+
+ --------------
+ -- UR_Trunc --
+ --------------
+
+ function UR_Trunc (Real : Ureal) return Uint is
+ Val : constant Ureal_Entry := Normalize (Ureals.Table (Real));
+ begin
+ if Val.Negative then
+ return -(Val.Num / Val.Den);
+ else
+ return Val.Num / Val.Den;
+ end if;
+ end UR_Trunc;
+
+ --------------
+ -- UR_Write --
+ --------------
+
+ procedure UR_Write (Real : Ureal; Brackets : Boolean := False) is
+ Val : constant Ureal_Entry := Ureals.Table (Real);
+ T : Uint;
+
+ begin
+ -- If value is negative, we precede the constant by a minus sign
+
+ if Val.Negative then
+ Write_Char ('-');
+ end if;
+
+ -- Zero is zero
+
+ if Val.Num = 0 then
+ Write_Str ("0.0");
+
+ -- For constants with a denominator of zero, the value is simply the
+ -- numerator value, since we are dividing by base**0, which is 1.
+
+ elsif Val.Den = 0 then
+ UI_Write (Val.Num, Decimal);
+ Write_Str (".0");
+
+ -- Small powers of 2 get written in decimal fixed-point format
+
+ elsif Val.Rbase = 2
+ and then Val.Den <= 3
+ and then Val.Den >= -16
+ then
+ if Val.Den = 1 then
+ T := Val.Num * (10/2);
+ UI_Write (T / 10, Decimal);
+ Write_Char ('.');
+ UI_Write (T mod 10, Decimal);
+
+ elsif Val.Den = 2 then
+ T := Val.Num * (100/4);
+ UI_Write (T / 100, Decimal);
+ Write_Char ('.');
+ UI_Write (T mod 100 / 10, Decimal);
+
+ if T mod 10 /= 0 then
+ UI_Write (T mod 10, Decimal);
+ end if;
+
+ elsif Val.Den = 3 then
+ T := Val.Num * (1000 / 8);
+ UI_Write (T / 1000, Decimal);
+ Write_Char ('.');
+ UI_Write (T mod 1000 / 100, Decimal);
+
+ if T mod 100 /= 0 then
+ UI_Write (T mod 100 / 10, Decimal);
+
+ if T mod 10 /= 0 then
+ UI_Write (T mod 10, Decimal);
+ end if;
+ end if;
+
+ else
+ UI_Write (Val.Num * (Uint_2 ** (-Val.Den)), Decimal);
+ Write_Str (".0");
+ end if;
+
+ -- Constants in base 10 or 16 can be written in normal Ada literal
+ -- style, as long as they fit in the UI_Image_Buffer. Using hexadecimal
+ -- notation, 4 bytes are required for the 16# # part, and every fifth
+ -- character is an underscore. So, a buffer of size N has room for
+ -- ((N - 4) - (N - 4) / 5) * 4 bits,
+ -- or at least
+ -- N * 16 / 5 - 12 bits.
+
+ elsif (Val.Rbase = 10 or else Val.Rbase = 16)
+ and then Num_Bits (Val.Num) < UI_Image_Buffer'Length * 16 / 5 - 12
+ then
+ pragma Assert (Val.Den /= 0);
+
+ -- Use fixed-point format for small scaling values
+
+ if (Val.Rbase = 10 and then Val.Den < 0 and then Val.Den > -3)
+ or else (Val.Rbase = 16 and then Val.Den = -1)
+ then
+ UI_Write (Val.Num * Val.Rbase**(-Val.Den), Decimal);
+ Write_Str (".0");
+
+ -- Write hexadecimal constants in exponential notation with a zero
+ -- unit digit. This matches the Ada canonical form for floating point
+ -- numbers, and also ensures that the underscores end up in the
+ -- correct place.
+
+ elsif Val.Rbase = 16 then
+ UI_Image (Val.Num, Hex);
+ pragma Assert (Val.Rbase = 16);
+
+ Write_Str ("16#0.");
+ Write_Str (UI_Image_Buffer (4 .. UI_Image_Length));
+
+ -- For exponent, exclude 16# # and underscores from length
+
+ UI_Image_Length := UI_Image_Length - 4;
+ UI_Image_Length := UI_Image_Length - UI_Image_Length / 5;
+
+ Write_Char ('E');
+ UI_Write (Int (UI_Image_Length) - Val.Den, Decimal);
+
+ elsif Val.Den = 1 then
+ UI_Write (Val.Num / 10, Decimal);
+ Write_Char ('.');
+ UI_Write (Val.Num mod 10, Decimal);
+
+ elsif Val.Den = 2 then
+ UI_Write (Val.Num / 100, Decimal);
+ Write_Char ('.');
+ UI_Write (Val.Num / 10 mod 10, Decimal);
+ UI_Write (Val.Num mod 10, Decimal);
+
+ -- Else use decimal exponential format
+
+ else
+ -- Write decimal constants with a non-zero unit digit. This
+ -- matches usual scientific notation.
+
+ UI_Image (Val.Num, Decimal);
+ Write_Char (UI_Image_Buffer (1));
+ Write_Char ('.');
+
+ if UI_Image_Length = 1 then
+ Write_Char ('0');
+ else
+ Write_Str (UI_Image_Buffer (2 .. UI_Image_Length));
+ end if;
+
+ Write_Char ('E');
+ UI_Write (Int (UI_Image_Length - 1) - Val.Den, Decimal);
+ end if;
+
+ -- Constants in a base other than 10 can still be easily written in
+ -- normal Ada literal style if the numerator is one.
+
+ elsif Val.Rbase /= 0 and then Val.Num = 1 then
+ Write_Int (Val.Rbase);
+ Write_Str ("#1.0#E");
+ UI_Write (-Val.Den);
+
+ -- Other constants with a base other than 10 are written using one
+ -- of the following forms, depending on the sign of the number
+ -- and the sign of the exponent (= minus denominator value)
+
+ -- numerator.0*base**exponent
+ -- numerator.0*base**-exponent
+
+ -- And of course an exponent of 0 can be omitted
+
+ elsif Val.Rbase /= 0 then
+ if Brackets then
+ Write_Char ('[');
+ end if;
+
+ UI_Write (Val.Num, Decimal);
+ Write_Str (".0");
+
+ if Val.Den /= 0 then
+ Write_Char ('*');
+ Write_Int (Val.Rbase);
+ Write_Str ("**");
+
+ if Val.Den <= 0 then
+ UI_Write (-Val.Den, Decimal);
+ else
+ Write_Str ("(-");
+ UI_Write (Val.Den, Decimal);
+ Write_Char (')');
+ end if;
+ end if;
+
+ if Brackets then
+ Write_Char (']');
+ end if;
+
+ -- Rationals where numerator is divisible by denominator can be output
+ -- as literals after we do the division. This includes the common case
+ -- where the denominator is 1.
+
+ elsif Val.Num mod Val.Den = 0 then
+ UI_Write (Val.Num / Val.Den, Decimal);
+ Write_Str (".0");
+
+ -- Other non-based (rational) constants are written in num/den style
+
+ else
+ if Brackets then
+ Write_Char ('[');
+ end if;
+
+ UI_Write (Val.Num, Decimal);
+ Write_Str (".0/");
+ UI_Write (Val.Den, Decimal);
+ Write_Str (".0");
+
+ if Brackets then
+ Write_Char (']');
+ end if;
+ end if;
+ end UR_Write;
+
+ -------------
+ -- Ureal_0 --
+ -------------
+
+ function Ureal_0 return Ureal is
+ begin
+ return UR_0;
+ end Ureal_0;
+
+ -------------
+ -- Ureal_1 --
+ -------------
+
+ function Ureal_1 return Ureal is
+ begin
+ return UR_1;
+ end Ureal_1;
+
+ -------------
+ -- Ureal_2 --
+ -------------
+
+ function Ureal_2 return Ureal is
+ begin
+ return UR_2;
+ end Ureal_2;
+
+ --------------
+ -- Ureal_10 --
+ --------------
+
+ function Ureal_10 return Ureal is
+ begin
+ return UR_10;
+ end Ureal_10;
+
+ ---------------
+ -- Ureal_100 --
+ ---------------
+
+ function Ureal_100 return Ureal is
+ begin
+ return UR_100;
+ end Ureal_100;
+
+ -----------------
+ -- Ureal_10_36 --
+ -----------------
+
+ function Ureal_10_36 return Ureal is
+ begin
+ return UR_10_36;
+ end Ureal_10_36;
+
+ ----------------
+ -- Ureal_2_80 --
+ ----------------
+
+ function Ureal_2_80 return Ureal is
+ begin
+ return UR_2_80;
+ end Ureal_2_80;
+
+ -----------------
+ -- Ureal_2_128 --
+ -----------------
+
+ function Ureal_2_128 return Ureal is
+ begin
+ return UR_2_128;
+ end Ureal_2_128;
+
+ -------------------
+ -- Ureal_2_M_80 --
+ -------------------
+
+ function Ureal_2_M_80 return Ureal is
+ begin
+ return UR_2_M_80;
+ end Ureal_2_M_80;
+
+ -------------------
+ -- Ureal_2_M_128 --
+ -------------------
+
+ function Ureal_2_M_128 return Ureal is
+ begin
+ return UR_2_M_128;
+ end Ureal_2_M_128;
+
+ ----------------
+ -- Ureal_Half --
+ ----------------
+
+ function Ureal_Half return Ureal is
+ begin
+ return UR_Half;
+ end Ureal_Half;
+
+ ---------------
+ -- Ureal_M_0 --
+ ---------------
+
+ function Ureal_M_0 return Ureal is
+ begin
+ return UR_M_0;
+ end Ureal_M_0;
+
+ -------------------
+ -- Ureal_M_10_36 --
+ -------------------
+
+ function Ureal_M_10_36 return Ureal is
+ begin
+ return UR_M_10_36;
+ end Ureal_M_10_36;
+
+ -----------------
+ -- Ureal_Tenth --
+ -----------------
+
+ function Ureal_Tenth return Ureal is
+ begin
+ return UR_Tenth;
+ end Ureal_Tenth;
+
+end Urealp;