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-<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"><html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Design</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.77.1" /><meta name="keywords" content="C++, library, debug" /><meta name="keywords" content="ISO C++, library" /><meta name="keywords" content="ISO C++, runtime, library" /><link rel="home" href="../index.html" title="The GNU C++ Library" /><link rel="up" href="debug_mode.html" title="Chapter 17. Debug Mode" /><link rel="prev" href="debug_mode_using.html" title="Using" /><link rel="next" href="parallel_mode.html" title="Chapter 18. Parallel Mode" /></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Design</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="debug_mode_using.html">Prev</a> </td><th width="60%" align="center">Chapter 17. Debug Mode</th><td width="20%" align="right"> <a accesskey="n" href="parallel_mode.html">Next</a></td></tr></table><hr /></div><div class="section"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="manual.ext.debug_mode.design"></a>Design</h2></div></div></div><p>
- </p><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="debug_mode.design.goals"></a>Goals</h3></div></div></div><p>
- </p><p> The libstdc++ debug mode replaces unsafe (but efficient) standard
- containers and iterators with semantically equivalent safe standard
- containers and iterators to aid in debugging user programs. The
- following goals directed the design of the libstdc++ debug mode:</p><div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "><li class="listitem"><p><span class="emphasis"><em>Correctness</em></span>: the libstdc++ debug mode must not change
- the semantics of the standard library for all cases specified in
- the ANSI/ISO C++ standard. The essence of this constraint is that
- any valid C++ program should behave in the same manner regardless
- of whether it is compiled with debug mode or release mode. In
- particular, entities that are defined in namespace std in release
- mode should remain defined in namespace std in debug mode, so that
- legal specializations of namespace std entities will remain
- valid. A program that is not valid C++ (e.g., invokes undefined
- behavior) is not required to behave similarly, although the debug
- mode will abort with a diagnostic when it detects undefined
- behavior.</p></li><li class="listitem"><p><span class="emphasis"><em>Performance</em></span>: the additional of the libstdc++ debug mode
- must not affect the performance of the library when it is compiled
- in release mode. Performance of the libstdc++ debug mode is
- secondary (and, in fact, will be worse than the release
- mode).</p></li><li class="listitem"><p><span class="emphasis"><em>Usability</em></span>: the libstdc++ debug mode should be easy to
- use. It should be easily incorporated into the user's development
- environment (e.g., by requiring only a single new compiler switch)
- and should produce reasonable diagnostics when it detects a
- problem with the user program. Usability also involves detection
- of errors when using the debug mode incorrectly, e.g., by linking
- a release-compiled object against a debug-compiled object if in
- fact the resulting program will not run correctly.</p></li><li class="listitem"><p><span class="emphasis"><em>Minimize recompilation</em></span>: While it is expected that
- users recompile at least part of their program to use debug
- mode, the amount of recompilation affects the
- detect-compile-debug turnaround time. This indirectly affects the
- usefulness of the debug mode, because debugging some applications
- may require rebuilding a large amount of code, which may not be
- feasible when the suspect code may be very localized. There are
- several levels of conformance to this requirement, each with its
- own usability and implementation characteristics. In general, the
- higher-numbered conformance levels are more usable (i.e., require
- less recompilation) but are more complicated to implement than
- the lower-numbered conformance levels.
- </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p><span class="emphasis"><em>Full recompilation</em></span>: The user must recompile his or
- her entire application and all C++ libraries it depends on,
- including the C++ standard library that ships with the
- compiler. This must be done even if only a small part of the
- program can use debugging features.</p></li><li class="listitem"><p><span class="emphasis"><em>Full user recompilation</em></span>: The user must recompile
- his or her entire application and all C++ libraries it depends
- on, but not the C++ standard library itself. This must be done
- even if only a small part of the program can use debugging
- features. This can be achieved given a full recompilation
- system by compiling two versions of the standard library when
- the compiler is installed and linking against the appropriate
- one, e.g., a multilibs approach.</p></li><li class="listitem"><p><span class="emphasis"><em>Partial recompilation</em></span>: The user must recompile the
- parts of his or her application and the C++ libraries it
- depends on that will use the debugging facilities
- directly. This means that any code that uses the debuggable
- standard containers would need to be recompiled, but code
- that does not use them (but may, for instance, use IOStreams)
- would not have to be recompiled.</p></li><li class="listitem"><p><span class="emphasis"><em>Per-use recompilation</em></span>: The user must recompile the
- parts of his or her application and the C++ libraries it
- depends on where debugging should occur, and any other code
- that interacts with those containers. This means that a set of
- translation units that accesses a particular standard
- container instance may either be compiled in release mode (no
- checking) or debug mode (full checking), but must all be
- compiled in the same way; a translation unit that does not see
- that standard container instance need not be recompiled. This
- also means that a translation unit <span class="emphasis"><em>A</em></span> that contains a
- particular instantiation
- (say, <code class="code">std::vector&lt;int&gt;</code>) compiled in release
- mode can be linked against a translation unit <span class="emphasis"><em>B</em></span> that
- contains the same instantiation compiled in debug mode (a
- feature not present with partial recompilation). While this
- behavior is technically a violation of the One Definition
- Rule, this ability tends to be very important in
- practice. The libstdc++ debug mode supports this level of
- recompilation. </p></li><li class="listitem"><p><span class="emphasis"><em>Per-unit recompilation</em></span>: The user must only
- recompile the translation units where checking should occur,
- regardless of where debuggable standard containers are
- used. This has also been dubbed "<code class="code">-g</code> mode",
- because the <code class="code">-g</code> compiler switch works in this way,
- emitting debugging information at a per--translation-unit
- granularity. We believe that this level of recompilation is in
- fact not possible if we intend to supply safe iterators, leave
- the program semantics unchanged, and not regress in
- performance under release mode because we cannot associate
- extra information with an iterator (to form a safe iterator)
- without either reserving that space in release mode
- (performance regression) or allocating extra memory associated
- with each iterator with <code class="code">new</code> (changes the program
- semantics).</p></li></ol></div><p>
- </p></li></ul></div></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="debug_mode.design.methods"></a>Methods</h3></div></div></div><p>
- </p><p>This section provides an overall view of the design of the
- libstdc++ debug mode and details the relationship between design
- decisions and the stated design goals.</p><div class="section"><div class="titlepage"><div><div><h4 class="title"><a id="debug_mode.design.methods.wrappers"></a>The Wrapper Model</h4></div></div></div><p>The libstdc++ debug mode uses a wrapper model where the
- debugging versions of library components (e.g., iterators and
- containers) form a layer on top of the release versions of the
- library components. The debugging components first verify that the
- operation is correct (aborting with a diagnostic if an error is
- found) and will then forward to the underlying release-mode
- container that will perform the actual work. This design decision
- ensures that we cannot regress release-mode performance (because the
- release-mode containers are left untouched) and partially
- enables <a class="link" href="debug_mode_design.html#methods.coexistence.link" title="Link- and run-time coexistence of release- and debug-mode components">mixing debug and
- release code</a> at link time, although that will not be
- discussed at this time.</p><p>Two types of wrappers are used in the implementation of the debug
- mode: container wrappers and iterator wrappers. The two types of
- wrappers interact to maintain relationships between iterators and
- their associated containers, which are necessary to detect certain
- types of standard library usage errors such as dereferencing
- past-the-end iterators or inserting into a container using an
- iterator from a different container.</p><div class="section"><div class="titlepage"><div><div><h5 class="title"><a id="debug_mode.design.methods.safe_iter"></a>Safe Iterators</h5></div></div></div><p>Iterator wrappers provide a debugging layer over any iterator that
- is attached to a particular container, and will manage the
- information detailing the iterator's state (singular,
- dereferenceable, etc.) and tracking the container to which the
- iterator is attached. Because iterators have a well-defined, common
- interface the iterator wrapper is implemented with the iterator
- adaptor class template <code class="code">__gnu_debug::_Safe_iterator</code>,
- which takes two template parameters:</p><div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "><li class="listitem"><p><code class="code">Iterator</code>: The underlying iterator type, which must
- be either the <code class="code">iterator</code> or <code class="code">const_iterator</code>
- typedef from the sequence type this iterator can reference.</p></li><li class="listitem"><p><code class="code">Sequence</code>: The type of sequence that this iterator
- references. This sequence must be a safe sequence (discussed below)
- whose <code class="code">iterator</code> or <code class="code">const_iterator</code> typedef
- is the type of the safe iterator.</p></li></ul></div></div><div class="section"><div class="titlepage"><div><div><h5 class="title"><a id="debug_mode.design.methods.safe_seq"></a>Safe Sequences (Containers)</h5></div></div></div><p>Container wrappers provide a debugging layer over a particular
- container type. Because containers vary greatly in the member
- functions they support and the semantics of those member functions
- (especially in the area of iterator invalidation), container
- wrappers are tailored to the container they reference, e.g., the
- debugging version of <code class="code">std::list</code> duplicates the entire
- interface of <code class="code">std::list</code>, adding additional semantic
- checks and then forwarding operations to the
- real <code class="code">std::list</code> (a public base class of the debugging
- version) as appropriate. However, all safe containers inherit from
- the class template <code class="code">__gnu_debug::_Safe_sequence</code>,
- instantiated with the type of the safe container itself (an instance
- of the curiously recurring template pattern).</p><p>The iterators of a container wrapper will be
- <a class="link" href="debug_mode_design.html#debug_mode.design.methods.safe_iter" title="Safe Iterators">safe
- iterators</a> that reference sequences of this type and wrap the
- iterators provided by the release-mode base class. The debugging
- container will use only the safe iterators within its own interface
- (therefore requiring the user to use safe iterators, although this
- does not change correct user code) and will communicate with the
- release-mode base class with only the underlying, unsafe,
- release-mode iterators that the base class exports.</p><p> The debugging version of <code class="code">std::list</code> will have the
- following basic structure:</p><pre class="programlisting">
-template&lt;typename _Tp, typename _Allocator = allocator&lt;_Tp&gt;
- class debug-list :
- public release-list&lt;_Tp, _Allocator&gt;,
- public __gnu_debug::_Safe_sequence&lt;debug-list&lt;_Tp, _Allocator&gt; &gt;
- {
- typedef release-list&lt;_Tp, _Allocator&gt; _Base;
- typedef debug-list&lt;_Tp, _Allocator&gt; _Self;
-
- public:
- typedef __gnu_debug::_Safe_iterator&lt;typename _Base::iterator, _Self&gt; iterator;
- typedef __gnu_debug::_Safe_iterator&lt;typename _Base::const_iterator, _Self&gt; const_iterator;
-
- // duplicate std::list interface with debugging semantics
- };
-</pre></div></div><div class="section"><div class="titlepage"><div><div><h4 class="title"><a id="debug_mode.design.methods.precond"></a>Precondition Checking</h4></div></div></div><p>The debug mode operates primarily by checking the preconditions of
- all standard library operations that it supports. Preconditions that
- are always checked (regardless of whether or not we are in debug
- mode) are checked via the <code class="code">__check_xxx</code> macros defined
- and documented in the source
- file <code class="code">include/debug/debug.h</code>. Preconditions that may or
- may not be checked, depending on the debug-mode
- macro <code class="code">_GLIBCXX_DEBUG</code>, are checked via
- the <code class="code">__requires_xxx</code> macros defined and documented in the
- same source file. Preconditions are validated using any additional
- information available at run-time, e.g., the containers that are
- associated with a particular iterator, the position of the iterator
- within those containers, the distance between two iterators that may
- form a valid range, etc. In the absence of suitable information,
- e.g., an input iterator that is not a safe iterator, these
- precondition checks will silently succeed.</p><p>The majority of precondition checks use the aforementioned macros,
- which have the secondary benefit of having prewritten debug
- messages that use information about the current status of the
- objects involved (e.g., whether an iterator is singular or what
- sequence it is attached to) along with some static information
- (e.g., the names of the function parameters corresponding to the
- objects involved). When not using these macros, the debug mode uses
- either the debug-mode assertion
- macro <code class="code">_GLIBCXX_DEBUG_ASSERT</code> , its pedantic
- cousin <code class="code">_GLIBCXX_DEBUG_PEDASSERT</code>, or the assertion
- check macro that supports more advance formulation of error
- messages, <code class="code">_GLIBCXX_DEBUG_VERIFY</code>. These macros are
- documented more thoroughly in the debug mode source code.</p></div><div class="section"><div class="titlepage"><div><div><h4 class="title"><a id="debug_mode.design.methods.coexistence"></a>Release- and debug-mode coexistence</h4></div></div></div><p>The libstdc++ debug mode is the first debug mode we know of that
- is able to provide the "Per-use recompilation" (4) guarantee, that
- allows release-compiled and debug-compiled code to be linked and
- executed together without causing unpredictable behavior. This
- guarantee minimizes the recompilation that users are required to
- perform, shortening the detect-compile-debug bug hunting cycle
- and making the debug mode easier to incorporate into development
- environments by minimizing dependencies.</p><p>Achieving link- and run-time coexistence is not a trivial
- implementation task. To achieve this goal we required a small
- extension to the GNU C++ compiler (since incorporated into the C++11 language specification, described in the GCC Manual for the C++ language as
- <a class="link" href="http://gcc.gnu.org/onlinedocs/gcc/Namespace-Association.html#Namespace-Association" target="_top">namespace
- association</a>), and a complex organization of debug- and
- release-modes. The end result is that we have achieved per-use
- recompilation but have had to give up some checking of the
- <code class="code">std::basic_string</code> class template (namely, safe
- iterators).
-</p><div class="section"><div class="titlepage"><div><div><h5 class="title"><a id="methods.coexistence.compile"></a>Compile-time coexistence of release- and debug-mode components</h5></div></div></div><p>Both the release-mode components and the debug-mode
- components need to exist within a single translation unit so that
- the debug versions can wrap the release versions. However, only one
- of these components should be user-visible at any particular
- time with the standard name, e.g., <code class="code">std::list</code>. </p><p>In release mode, we define only the release-mode version of the
- component with its standard name and do not include the debugging
- component at all. The release mode version is defined within the
- namespace <code class="code">std</code>. Minus the namespace associations, this
- method leaves the behavior of release mode completely unchanged from
- its behavior prior to the introduction of the libstdc++ debug
- mode. Here's an example of what this ends up looking like, in
- C++.</p><pre class="programlisting">
-namespace std
-{
- template&lt;typename _Tp, typename _Alloc = allocator&lt;_Tp&gt; &gt;
- class list
- {
- // ...
- };
-} // namespace std
-</pre><p>In debug mode we include the release-mode container (which is now
-defined in the namespace <code class="code">__cxx1998</code>) and also the
-debug-mode container. The debug-mode container is defined within the
-namespace <code class="code">__debug</code>, which is associated with namespace
-<code class="code">std</code> via the C++11 namespace association language feature. This
-method allows the debug and release versions of the same component to
-coexist at compile-time and link-time without causing an unreasonable
-maintenance burden, while minimizing confusion. Again, this boils down
-to C++ code as follows:</p><pre class="programlisting">
-namespace std
-{
- namespace __cxx1998
- {
- template&lt;typename _Tp, typename _Alloc = allocator&lt;_Tp&gt; &gt;
- class list
- {
- // ...
- };
- } // namespace __gnu_norm
-
- namespace __debug
- {
- template&lt;typename _Tp, typename _Alloc = allocator&lt;_Tp&gt; &gt;
- class list
- : public __cxx1998::list&lt;_Tp, _Alloc&gt;,
- public __gnu_debug::_Safe_sequence&lt;list&lt;_Tp, _Alloc&gt; &gt;
- {
- // ...
- };
- } // namespace __cxx1998
-
- // namespace __debug __attribute__ ((strong));
- inline namespace __debug { }
-}
-</pre></div><div class="section"><div class="titlepage"><div><div><h5 class="title"><a id="methods.coexistence.link"></a>Link- and run-time coexistence of release- and
- debug-mode components</h5></div></div></div><p>Because each component has a distinct and separate release and
-debug implementation, there is no issue with link-time
-coexistence: the separate namespaces result in different mangled
-names, and thus unique linkage.</p><p>However, components that are defined and used within the C++
-standard library itself face additional constraints. For instance,
-some of the member functions of <code class="code"> std::moneypunct</code> return
-<code class="code">std::basic_string</code>. Normally, this is not a problem, but
-with a mixed mode standard library that could be using either
-debug-mode or release-mode <code class="code"> basic_string</code> objects, things
-get more complicated. As the return value of a function is not
-encoded into the mangled name, there is no way to specify a
-release-mode or a debug-mode string. In practice, this results in
-runtime errors. A simplified example of this problem is as follows.
-</p><p> Take this translation unit, compiled in debug-mode: </p><pre class="programlisting">
-// -D_GLIBCXX_DEBUG
-#include &lt;string&gt;
-
-std::string test02();
-
-std::string test01()
-{
- return test02();
-}
-
-int main()
-{
- test01();
- return 0;
-}
-</pre><p> ... and linked to this translation unit, compiled in release mode:</p><pre class="programlisting">
-#include &lt;string&gt;
-
-std::string
-test02()
-{
- return std::string("toast");
-}
-</pre><p> For this reason we cannot easily provide safe iterators for
- the <code class="code">std::basic_string</code> class template, as it is present
- throughout the C++ standard library. For instance, locale facets
- define typedefs that include <code class="code">basic_string</code>: in a mixed
- debug/release program, should that typedef be based on the
- debug-mode <code class="code">basic_string</code> or the
- release-mode <code class="code">basic_string</code>? While the answer could be
- "both", and the difference hidden via renaming a la the
- debug/release containers, we must note two things about locale
- facets:</p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p>They exist as shared state: one can create a facet in one
- translation unit and access the facet via the same type name in a
- different translation unit. This means that we cannot have two
- different versions of locale facets, because the types would not be
- the same across debug/release-mode translation unit barriers.</p></li><li class="listitem"><p>They have virtual functions returning strings: these functions
- mangle in the same way regardless of the mangling of their return
- types (see above), and their precise signatures can be relied upon
- by users because they may be overridden in derived classes.</p></li></ol></div><p>With the design of libstdc++ debug mode, we cannot effectively hide
- the differences between debug and release-mode strings from the
- user. Failure to hide the differences may result in unpredictable
- behavior, and for this reason we have opted to only
- perform <code class="code">basic_string</code> changes that do not require ABI
- changes. The effect on users is expected to be minimal, as there are
- simple alternatives (e.g., <code class="code">__gnu_debug::basic_string</code>),
- and the usability benefit we gain from the ability to mix debug- and
- release-compiled translation units is enormous.</p></div><div class="section"><div class="titlepage"><div><div><h5 class="title"><a id="methods.coexistence.alt"></a>Alternatives for Coexistence</h5></div></div></div><p>The coexistence scheme above was chosen over many alternatives,
- including language-only solutions and solutions that also required
- extensions to the C++ front end. The following is a partial list of
- solutions, with justifications for our rejection of each.</p><div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "><li class="listitem"><p><span class="emphasis"><em>Completely separate debug/release libraries</em></span>: This is by
- far the simplest implementation option, where we do not allow any
- coexistence of debug- and release-compiled translation units in a
- program. This solution has an extreme negative affect on usability,
- because it is quite likely that some libraries an application
- depends on cannot be recompiled easily. This would not meet
- our <span class="emphasis"><em>usability</em></span> or <span class="emphasis"><em>minimize recompilation</em></span> criteria
- well.</p></li><li class="listitem"><p><span class="emphasis"><em>Add a <code class="code">Debug</code> boolean template parameter</em></span>:
- Partial specialization could be used to select the debug
- implementation when <code class="code">Debug == true</code>, and the state
- of <code class="code">_GLIBCXX_DEBUG</code> could decide whether the
- default <code class="code">Debug</code> argument is <code class="code">true</code>
- or <code class="code">false</code>. This option would break conformance with the
- C++ standard in both debug <span class="emphasis"><em>and</em></span> release modes. This would
- not meet our <span class="emphasis"><em>correctness</em></span> criteria. </p></li><li class="listitem"><p><span class="emphasis"><em>Packaging a debug flag in the allocators</em></span>: We could
- reuse the <code class="code">Allocator</code> template parameter of containers
- by adding a sentinel wrapper <code class="code">debug&lt;&gt;</code> that
- signals the user's intention to use debugging, and pick up
- the <code class="code">debug&lt;&gt;</code> allocator wrapper in a partial
- specialization. However, this has two drawbacks: first, there is a
- conformance issue because the default allocator would not be the
- standard-specified <code class="code">std::allocator&lt;T&gt;</code>. Secondly
- (and more importantly), users that specify allocators instead of
- implicitly using the default allocator would not get debugging
- containers. Thus this solution fails the <span class="emphasis"><em>correctness</em></span>
- criteria.</p></li><li class="listitem"><p><span class="emphasis"><em>Define debug containers in another namespace, and employ
- a <code class="code">using</code> declaration (or directive)</em></span>: This is an
- enticing option, because it would eliminate the need for
- the <code class="code">link_name</code> extension by aliasing the
- templates. However, there is no true template aliasing mechanism
- in C++, because both <code class="code">using</code> directives and using
- declarations disallow specialization. This method fails
- the <span class="emphasis"><em>correctness</em></span> criteria.</p></li><li class="listitem"><p><span class="emphasis"><em> Use implementation-specific properties of anonymous
- namespaces. </em></span>
- See <a class="link" href="http://gcc.gnu.org/ml/libstdc++/2003-08/msg00004.html" target="_top"> this post
- </a>
- This method fails the <span class="emphasis"><em>correctness</em></span> criteria.</p></li><li class="listitem"><p><span class="emphasis"><em>Extension: allow reopening on namespaces</em></span>: This would
- allow the debug mode to effectively alias the
- namespace <code class="code">std</code> to an internal namespace, such
- as <code class="code">__gnu_std_debug</code>, so that it is completely
- separate from the release-mode <code class="code">std</code> namespace. While
- this will solve some renaming problems and ensure that
- debug- and release-compiled code cannot be mixed unsafely, it ensures that
- debug- and release-compiled code cannot be mixed at all. For
- instance, the program would have two <code class="code">std::cout</code>
- objects! This solution would fails the <span class="emphasis"><em>minimize
- recompilation</em></span> requirement, because we would only be able to
- support option (1) or (2).</p></li><li class="listitem"><p><span class="emphasis"><em>Extension: use link name</em></span>: This option involves
- complicated re-naming between debug-mode and release-mode
- components at compile time, and then a g++ extension called <span class="emphasis"><em>
- link name </em></span> to recover the original names at link time. There
- are two drawbacks to this approach. One, it's very verbose,
- relying on macro renaming at compile time and several levels of
- include ordering. Two, ODR issues remained with container member
- functions taking no arguments in mixed-mode settings resulting in
- equivalent link names, <code class="code"> vector::push_back() </code> being
- one example.
- See <a class="link" href="http://gcc.gnu.org/ml/libstdc++/2003-08/msg00177.html" target="_top">link
- name</a> </p></li></ul></div><p>Other options may exist for implementing the debug mode, many of
- which have probably been considered and others that may still be
- lurking. This list may be expanded over time to include other
- options that we could have implemented, but in all cases the full
- ramifications of the approach (as measured against the design goals
- for a libstdc++ debug mode) should be considered first. The DejaGNU
- testsuite includes some testcases that check for known problems with
- some solutions (e.g., the <code class="code">using</code> declaration solution
- that breaks user specialization), and additional testcases will be
- added as we are able to identify other typical problem cases. These
- test cases will serve as a benchmark by which we can compare debug
- mode implementations.</p></div></div></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="debug_mode.design.other"></a>Other Implementations</h3></div></div></div><p>
- </p><p> There are several existing implementations of debug modes for C++
- standard library implementations, although none of them directly
- supports debugging for programs using libstdc++. The existing
- implementations include:</p><div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "><li class="listitem"><p><a class="link" href="http://www.mathcs.sjsu.edu/faculty/horstman/safestl.html" target="_top">SafeSTL</a>:
- SafeSTL was the original debugging version of the Standard Template
- Library (STL), implemented by Cay S. Horstmann on top of the
- Hewlett-Packard STL. Though it inspired much work in this area, it
- has not been kept up-to-date for use with modern compilers or C++
- standard library implementations.</p></li><li class="listitem"><p><a class="link" href="http://www.stlport.org/" target="_top">STLport</a>: STLport is a free
- implementation of the C++ standard library derived from the <a class="link" href="http://www.sgi.com/tech/stl/" target="_top">SGI implementation</a>, and
- ported to many other platforms. It includes a debug mode that uses a
- wrapper model (that in some ways inspired the libstdc++ debug mode
- design), although at the time of this writing the debug mode is
- somewhat incomplete and meets only the "Full user recompilation" (2)
- recompilation guarantee by requiring the user to link against a
- different library in debug mode vs. release mode.</p></li><li class="listitem"><p>Metrowerks CodeWarrior: The C++ standard library
- that ships with Metrowerks CodeWarrior includes a debug mode. It is
- a full debug-mode implementation (including debugging for
- CodeWarrior extensions) and is easy to use, although it meets only
- the "Full recompilation" (1) recompilation
- guarantee.</p></li></ul></div></div></div><div class="navfooter"><hr /><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="debug_mode_using.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="debug_mode.html">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="parallel_mode.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Using </td><td width="20%" align="center"><a accesskey="h" href="../index.html">Home</a></td><td width="40%" align="right" valign="top"> Chapter 18. Parallel Mode</td></tr></table></div></body></html> \ No newline at end of file