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-@node Obstacks,Licenses,Functions,Top
-@chapter Obstacks
-@cindex obstacks
-
-An @dfn{obstack} is a pool of memory containing a stack of objects. You
-can create any number of separate obstacks, and then allocate objects in
-specified obstacks. Within each obstack, the last object allocated must
-always be the first one freed, but distinct obstacks are independent of
-each other.
-
-Aside from this one constraint of order of freeing, obstacks are totally
-general: an obstack can contain any number of objects of any size. They
-are implemented with macros, so allocation is usually very fast as long as
-the objects are usually small. And the only space overhead per object is
-the padding needed to start each object on a suitable boundary.
-
-@menu
-* Creating Obstacks:: How to declare an obstack in your program.
-* Preparing for Obstacks:: Preparations needed before you can
- use obstacks.
-* Allocation in an Obstack:: Allocating objects in an obstack.
-* Freeing Obstack Objects:: Freeing objects in an obstack.
-* Obstack Functions:: The obstack functions are both
- functions and macros.
-* Growing Objects:: Making an object bigger by stages.
-* Extra Fast Growing:: Extra-high-efficiency (though more
- complicated) growing objects.
-* Status of an Obstack:: Inquiries about the status of an obstack.
-* Obstacks Data Alignment:: Controlling alignment of objects in obstacks.
-* Obstack Chunks:: How obstacks obtain and release chunks;
- efficiency considerations.
-* Summary of Obstacks::
-@end menu
-
-@node Creating Obstacks
-@section Creating Obstacks
-
-The utilities for manipulating obstacks are declared in the header
-file @file{obstack.h}.
-@pindex obstack.h
-
-@comment obstack.h
-@comment GNU
-@deftp {Data Type} {struct obstack}
-An obstack is represented by a data structure of type @code{struct
-obstack}. This structure has a small fixed size; it records the status
-of the obstack and how to find the space in which objects are allocated.
-It does not contain any of the objects themselves. You should not try
-to access the contents of the structure directly; use only the functions
-described in this chapter.
-@end deftp
-
-You can declare variables of type @code{struct obstack} and use them as
-obstacks, or you can allocate obstacks dynamically like any other kind
-of object. Dynamic allocation of obstacks allows your program to have a
-variable number of different stacks. (You can even allocate an
-obstack structure in another obstack, but this is rarely useful.)
-
-All the functions that work with obstacks require you to specify which
-obstack to use. You do this with a pointer of type @code{struct obstack
-*}. In the following, we often say ``an obstack'' when strictly
-speaking the object at hand is such a pointer.
-
-The objects in the obstack are packed into large blocks called
-@dfn{chunks}. The @code{struct obstack} structure points to a chain of
-the chunks currently in use.
-
-The obstack library obtains a new chunk whenever you allocate an object
-that won't fit in the previous chunk. Since the obstack library manages
-chunks automatically, you don't need to pay much attention to them, but
-you do need to supply a function which the obstack library should use to
-get a chunk. Usually you supply a function which uses @code{malloc}
-directly or indirectly. You must also supply a function to free a chunk.
-These matters are described in the following section.
-
-@node Preparing for Obstacks
-@section Preparing for Using Obstacks
-
-Each source file in which you plan to use the obstack functions
-must include the header file @file{obstack.h}, like this:
-
-@smallexample
-#include <obstack.h>
-@end smallexample
-
-@findex obstack_chunk_alloc
-@findex obstack_chunk_free
-Also, if the source file uses the macro @code{obstack_init}, it must
-declare or define two functions or macros that will be called by the
-obstack library. One, @code{obstack_chunk_alloc}, is used to allocate
-the chunks of memory into which objects are packed. The other,
-@code{obstack_chunk_free}, is used to return chunks when the objects in
-them are freed. These macros should appear before any use of obstacks
-in the source file.
-
-Usually these are defined to use @code{malloc} via the intermediary
-@code{xmalloc} (@pxref{Unconstrained Allocation, , , libc, The GNU C Library Reference Manual}). This is done with
-the following pair of macro definitions:
-
-@smallexample
-#define obstack_chunk_alloc xmalloc
-#define obstack_chunk_free free
-@end smallexample
-
-@noindent
-Though the memory you get using obstacks really comes from @code{malloc},
-using obstacks is faster because @code{malloc} is called less often, for
-larger blocks of memory. @xref{Obstack Chunks}, for full details.
-
-At run time, before the program can use a @code{struct obstack} object
-as an obstack, it must initialize the obstack by calling
-@code{obstack_init}.
-
-@comment obstack.h
-@comment GNU
-@deftypefun int obstack_init (struct obstack *@var{obstack-ptr})
-Initialize obstack @var{obstack-ptr} for allocation of objects. This
-function calls the obstack's @code{obstack_chunk_alloc} function. If
-allocation of memory fails, the function pointed to by
-@code{obstack_alloc_failed_handler} is called. The @code{obstack_init}
-function always returns 1 (Compatibility notice: Former versions of
-obstack returned 0 if allocation failed).
-@end deftypefun
-
-Here are two examples of how to allocate the space for an obstack and
-initialize it. First, an obstack that is a static variable:
-
-@smallexample
-static struct obstack myobstack;
-@dots{}
-obstack_init (&myobstack);
-@end smallexample
-
-@noindent
-Second, an obstack that is itself dynamically allocated:
-
-@smallexample
-struct obstack *myobstack_ptr
- = (struct obstack *) xmalloc (sizeof (struct obstack));
-
-obstack_init (myobstack_ptr);
-@end smallexample
-
-@comment obstack.h
-@comment GNU
-@defvar obstack_alloc_failed_handler
-The value of this variable is a pointer to a function that
-@code{obstack} uses when @code{obstack_chunk_alloc} fails to allocate
-memory. The default action is to print a message and abort.
-You should supply a function that either calls @code{exit}
-(@pxref{Program Termination, , , libc, The GNU C Library Reference Manual}) or @code{longjmp} (@pxref{Non-Local
-Exits, , , libc, The GNU C Library Reference Manual}) and doesn't return.
-
-@smallexample
-void my_obstack_alloc_failed (void)
-@dots{}
-obstack_alloc_failed_handler = &my_obstack_alloc_failed;
-@end smallexample
-
-@end defvar
-
-@node Allocation in an Obstack
-@section Allocation in an Obstack
-@cindex allocation (obstacks)
-
-The most direct way to allocate an object in an obstack is with
-@code{obstack_alloc}, which is invoked almost like @code{malloc}.
-
-@comment obstack.h
-@comment GNU
-@deftypefun {void *} obstack_alloc (struct obstack *@var{obstack-ptr}, int @var{size})
-This allocates an uninitialized block of @var{size} bytes in an obstack
-and returns its address. Here @var{obstack-ptr} specifies which obstack
-to allocate the block in; it is the address of the @code{struct obstack}
-object which represents the obstack. Each obstack function or macro
-requires you to specify an @var{obstack-ptr} as the first argument.
-
-This function calls the obstack's @code{obstack_chunk_alloc} function if
-it needs to allocate a new chunk of memory; it calls
-@code{obstack_alloc_failed_handler} if allocation of memory by
-@code{obstack_chunk_alloc} failed.
-@end deftypefun
-
-For example, here is a function that allocates a copy of a string @var{str}
-in a specific obstack, which is in the variable @code{string_obstack}:
-
-@smallexample
-struct obstack string_obstack;
-
-char *
-copystring (char *string)
-@{
- size_t len = strlen (string) + 1;
- char *s = (char *) obstack_alloc (&string_obstack, len);
- memcpy (s, string, len);
- return s;
-@}
-@end smallexample
-
-To allocate a block with specified contents, use the function
-@code{obstack_copy}, declared like this:
-
-@comment obstack.h
-@comment GNU
-@deftypefun {void *} obstack_copy (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
-This allocates a block and initializes it by copying @var{size}
-bytes of data starting at @var{address}. It calls
-@code{obstack_alloc_failed_handler} if allocation of memory by
-@code{obstack_chunk_alloc} failed.
-@end deftypefun
-
-@comment obstack.h
-@comment GNU
-@deftypefun {void *} obstack_copy0 (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
-Like @code{obstack_copy}, but appends an extra byte containing a null
-character. This extra byte is not counted in the argument @var{size}.
-@end deftypefun
-
-The @code{obstack_copy0} function is convenient for copying a sequence
-of characters into an obstack as a null-terminated string. Here is an
-example of its use:
-
-@smallexample
-char *
-obstack_savestring (char *addr, int size)
-@{
- return obstack_copy0 (&myobstack, addr, size);
-@}
-@end smallexample
-
-@noindent
-Contrast this with the previous example of @code{savestring} using
-@code{malloc} (@pxref{Basic Allocation, , , libc, The GNU C Library Reference Manual}).
-
-@node Freeing Obstack Objects
-@section Freeing Objects in an Obstack
-@cindex freeing (obstacks)
-
-To free an object allocated in an obstack, use the function
-@code{obstack_free}. Since the obstack is a stack of objects, freeing
-one object automatically frees all other objects allocated more recently
-in the same obstack.
-
-@comment obstack.h
-@comment GNU
-@deftypefun void obstack_free (struct obstack *@var{obstack-ptr}, void *@var{object})
-If @var{object} is a null pointer, everything allocated in the obstack
-is freed. Otherwise, @var{object} must be the address of an object
-allocated in the obstack. Then @var{object} is freed, along with
-everything allocated in @var{obstack} since @var{object}.
-@end deftypefun
-
-Note that if @var{object} is a null pointer, the result is an
-uninitialized obstack. To free all memory in an obstack but leave it
-valid for further allocation, call @code{obstack_free} with the address
-of the first object allocated on the obstack:
-
-@smallexample
-obstack_free (obstack_ptr, first_object_allocated_ptr);
-@end smallexample
-
-Recall that the objects in an obstack are grouped into chunks. When all
-the objects in a chunk become free, the obstack library automatically
-frees the chunk (@pxref{Preparing for Obstacks}). Then other
-obstacks, or non-obstack allocation, can reuse the space of the chunk.
-
-@node Obstack Functions
-@section Obstack Functions and Macros
-@cindex macros
-
-The interfaces for using obstacks may be defined either as functions or
-as macros, depending on the compiler. The obstack facility works with
-all C compilers, including both @w{ISO C} and traditional C, but there are
-precautions you must take if you plan to use compilers other than GNU C.
-
-If you are using an old-fashioned @w{non-ISO C} compiler, all the obstack
-``functions'' are actually defined only as macros. You can call these
-macros like functions, but you cannot use them in any other way (for
-example, you cannot take their address).
-
-Calling the macros requires a special precaution: namely, the first
-operand (the obstack pointer) may not contain any side effects, because
-it may be computed more than once. For example, if you write this:
-
-@smallexample
-obstack_alloc (get_obstack (), 4);
-@end smallexample
-
-@noindent
-you will find that @code{get_obstack} may be called several times.
-If you use @code{*obstack_list_ptr++} as the obstack pointer argument,
-you will get very strange results since the incrementation may occur
-several times.
-
-In @w{ISO C}, each function has both a macro definition and a function
-definition. The function definition is used if you take the address of the
-function without calling it. An ordinary call uses the macro definition by
-default, but you can request the function definition instead by writing the
-function name in parentheses, as shown here:
-
-@smallexample
-char *x;
-void *(*funcp) ();
-/* @r{Use the macro}. */
-x = (char *) obstack_alloc (obptr, size);
-/* @r{Call the function}. */
-x = (char *) (obstack_alloc) (obptr, size);
-/* @r{Take the address of the function}. */
-funcp = obstack_alloc;
-@end smallexample
-
-@noindent
-This is the same situation that exists in @w{ISO C} for the standard library
-functions. @xref{Macro Definitions, , , libc, The GNU C Library Reference Manual}.
-
-@strong{Warning:} When you do use the macros, you must observe the
-precaution of avoiding side effects in the first operand, even in @w{ISO C}.
-
-If you use the GNU C compiler, this precaution is not necessary, because
-various language extensions in GNU C permit defining the macros so as to
-compute each argument only once.
-
-@node Growing Objects
-@section Growing Objects
-@cindex growing objects (in obstacks)
-@cindex changing the size of a block (obstacks)
-
-Because memory in obstack chunks is used sequentially, it is possible to
-build up an object step by step, adding one or more bytes at a time to the
-end of the object. With this technique, you do not need to know how much
-data you will put in the object until you come to the end of it. We call
-this the technique of @dfn{growing objects}. The special functions
-for adding data to the growing object are described in this section.
-
-You don't need to do anything special when you start to grow an object.
-Using one of the functions to add data to the object automatically
-starts it. However, it is necessary to say explicitly when the object is
-finished. This is done with the function @code{obstack_finish}.
-
-The actual address of the object thus built up is not known until the
-object is finished. Until then, it always remains possible that you will
-add so much data that the object must be copied into a new chunk.
-
-While the obstack is in use for a growing object, you cannot use it for
-ordinary allocation of another object. If you try to do so, the space
-already added to the growing object will become part of the other object.
-
-@comment obstack.h
-@comment GNU
-@deftypefun void obstack_blank (struct obstack *@var{obstack-ptr}, int @var{size})
-The most basic function for adding to a growing object is
-@code{obstack_blank}, which adds space without initializing it.
-@end deftypefun
-
-@comment obstack.h
-@comment GNU
-@deftypefun void obstack_grow (struct obstack *@var{obstack-ptr}, void *@var{data}, int @var{size})
-To add a block of initialized space, use @code{obstack_grow}, which is
-the growing-object analogue of @code{obstack_copy}. It adds @var{size}
-bytes of data to the growing object, copying the contents from
-@var{data}.
-@end deftypefun
-
-@comment obstack.h
-@comment GNU
-@deftypefun void obstack_grow0 (struct obstack *@var{obstack-ptr}, void *@var{data}, int @var{size})
-This is the growing-object analogue of @code{obstack_copy0}. It adds
-@var{size} bytes copied from @var{data}, followed by an additional null
-character.
-@end deftypefun
-
-@comment obstack.h
-@comment GNU
-@deftypefun void obstack_1grow (struct obstack *@var{obstack-ptr}, char @var{c})
-To add one character at a time, use the function @code{obstack_1grow}.
-It adds a single byte containing @var{c} to the growing object.
-@end deftypefun
-
-@comment obstack.h
-@comment GNU
-@deftypefun void obstack_ptr_grow (struct obstack *@var{obstack-ptr}, void *@var{data})
-Adding the value of a pointer one can use the function
-@code{obstack_ptr_grow}. It adds @code{sizeof (void *)} bytes
-containing the value of @var{data}.
-@end deftypefun
-
-@comment obstack.h
-@comment GNU
-@deftypefun void obstack_int_grow (struct obstack *@var{obstack-ptr}, int @var{data})
-A single value of type @code{int} can be added by using the
-@code{obstack_int_grow} function. It adds @code{sizeof (int)} bytes to
-the growing object and initializes them with the value of @var{data}.
-@end deftypefun
-
-@comment obstack.h
-@comment GNU
-@deftypefun {void *} obstack_finish (struct obstack *@var{obstack-ptr})
-When you are finished growing the object, use the function
-@code{obstack_finish} to close it off and return its final address.
-
-Once you have finished the object, the obstack is available for ordinary
-allocation or for growing another object.
-
-This function can return a null pointer under the same conditions as
-@code{obstack_alloc} (@pxref{Allocation in an Obstack}).
-@end deftypefun
-
-When you build an object by growing it, you will probably need to know
-afterward how long it became. You need not keep track of this as you grow
-the object, because you can find out the length from the obstack just
-before finishing the object with the function @code{obstack_object_size},
-declared as follows:
-
-@comment obstack.h
-@comment GNU
-@deftypefun int obstack_object_size (struct obstack *@var{obstack-ptr})
-This function returns the current size of the growing object, in bytes.
-Remember to call this function @emph{before} finishing the object.
-After it is finished, @code{obstack_object_size} will return zero.
-@end deftypefun
-
-If you have started growing an object and wish to cancel it, you should
-finish it and then free it, like this:
-
-@smallexample
-obstack_free (obstack_ptr, obstack_finish (obstack_ptr));
-@end smallexample
-
-@noindent
-This has no effect if no object was growing.
-
-@cindex shrinking objects
-You can use @code{obstack_blank} with a negative size argument to make
-the current object smaller. Just don't try to shrink it beyond zero
-length---there's no telling what will happen if you do that.
-
-@node Extra Fast Growing
-@section Extra Fast Growing Objects
-@cindex efficiency and obstacks
-
-The usual functions for growing objects incur overhead for checking
-whether there is room for the new growth in the current chunk. If you
-are frequently constructing objects in small steps of growth, this
-overhead can be significant.
-
-You can reduce the overhead by using special ``fast growth''
-functions that grow the object without checking. In order to have a
-robust program, you must do the checking yourself. If you do this checking
-in the simplest way each time you are about to add data to the object, you
-have not saved anything, because that is what the ordinary growth
-functions do. But if you can arrange to check less often, or check
-more efficiently, then you make the program faster.
-
-The function @code{obstack_room} returns the amount of room available
-in the current chunk. It is declared as follows:
-
-@comment obstack.h
-@comment GNU
-@deftypefun int obstack_room (struct obstack *@var{obstack-ptr})
-This returns the number of bytes that can be added safely to the current
-growing object (or to an object about to be started) in obstack
-@var{obstack} using the fast growth functions.
-@end deftypefun
-
-While you know there is room, you can use these fast growth functions
-for adding data to a growing object:
-
-@comment obstack.h
-@comment GNU
-@deftypefun void obstack_1grow_fast (struct obstack *@var{obstack-ptr}, char @var{c})
-The function @code{obstack_1grow_fast} adds one byte containing the
-character @var{c} to the growing object in obstack @var{obstack-ptr}.
-@end deftypefun
-
-@comment obstack.h
-@comment GNU
-@deftypefun void obstack_ptr_grow_fast (struct obstack *@var{obstack-ptr}, void *@var{data})
-The function @code{obstack_ptr_grow_fast} adds @code{sizeof (void *)}
-bytes containing the value of @var{data} to the growing object in
-obstack @var{obstack-ptr}.
-@end deftypefun
-
-@comment obstack.h
-@comment GNU
-@deftypefun void obstack_int_grow_fast (struct obstack *@var{obstack-ptr}, int @var{data})
-The function @code{obstack_int_grow_fast} adds @code{sizeof (int)} bytes
-containing the value of @var{data} to the growing object in obstack
-@var{obstack-ptr}.
-@end deftypefun
-
-@comment obstack.h
-@comment GNU
-@deftypefun void obstack_blank_fast (struct obstack *@var{obstack-ptr}, int @var{size})
-The function @code{obstack_blank_fast} adds @var{size} bytes to the
-growing object in obstack @var{obstack-ptr} without initializing them.
-@end deftypefun
-
-When you check for space using @code{obstack_room} and there is not
-enough room for what you want to add, the fast growth functions
-are not safe. In this case, simply use the corresponding ordinary
-growth function instead. Very soon this will copy the object to a
-new chunk; then there will be lots of room available again.
-
-So, each time you use an ordinary growth function, check afterward for
-sufficient space using @code{obstack_room}. Once the object is copied
-to a new chunk, there will be plenty of space again, so the program will
-start using the fast growth functions again.
-
-Here is an example:
-
-@smallexample
-@group
-void
-add_string (struct obstack *obstack, const char *ptr, int len)
-@{
- while (len > 0)
- @{
- int room = obstack_room (obstack);
- if (room == 0)
- @{
- /* @r{Not enough room. Add one character slowly,}
- @r{which may copy to a new chunk and make room.} */
- obstack_1grow (obstack, *ptr++);
- len--;
- @}
- else
- @{
- if (room > len)
- room = len;
- /* @r{Add fast as much as we have room for.} */
- len -= room;
- while (room-- > 0)
- obstack_1grow_fast (obstack, *ptr++);
- @}
- @}
-@}
-@end group
-@end smallexample
-
-@node Status of an Obstack
-@section Status of an Obstack
-@cindex obstack status
-@cindex status of obstack
-
-Here are functions that provide information on the current status of
-allocation in an obstack. You can use them to learn about an object while
-still growing it.
-
-@comment obstack.h
-@comment GNU
-@deftypefun {void *} obstack_base (struct obstack *@var{obstack-ptr})
-This function returns the tentative address of the beginning of the
-currently growing object in @var{obstack-ptr}. If you finish the object
-immediately, it will have that address. If you make it larger first, it
-may outgrow the current chunk---then its address will change!
-
-If no object is growing, this value says where the next object you
-allocate will start (once again assuming it fits in the current
-chunk).
-@end deftypefun
-
-@comment obstack.h
-@comment GNU
-@deftypefun {void *} obstack_next_free (struct obstack *@var{obstack-ptr})
-This function returns the address of the first free byte in the current
-chunk of obstack @var{obstack-ptr}. This is the end of the currently
-growing object. If no object is growing, @code{obstack_next_free}
-returns the same value as @code{obstack_base}.
-@end deftypefun
-
-@comment obstack.h
-@comment GNU
-@deftypefun int obstack_object_size (struct obstack *@var{obstack-ptr})
-This function returns the size in bytes of the currently growing object.
-This is equivalent to
-
-@smallexample
-obstack_next_free (@var{obstack-ptr}) - obstack_base (@var{obstack-ptr})
-@end smallexample
-@end deftypefun
-
-@node Obstacks Data Alignment
-@section Alignment of Data in Obstacks
-@cindex alignment (in obstacks)
-
-Each obstack has an @dfn{alignment boundary}; each object allocated in
-the obstack automatically starts on an address that is a multiple of the
-specified boundary. By default, this boundary is 4 bytes.
-
-To access an obstack's alignment boundary, use the macro
-@code{obstack_alignment_mask}, whose function prototype looks like
-this:
-
-@comment obstack.h
-@comment GNU
-@deftypefn Macro int obstack_alignment_mask (struct obstack *@var{obstack-ptr})
-The value is a bit mask; a bit that is 1 indicates that the corresponding
-bit in the address of an object should be 0. The mask value should be one
-less than a power of 2; the effect is that all object addresses are
-multiples of that power of 2. The default value of the mask is 3, so that
-addresses are multiples of 4. A mask value of 0 means an object can start
-on any multiple of 1 (that is, no alignment is required).
-
-The expansion of the macro @code{obstack_alignment_mask} is an lvalue,
-so you can alter the mask by assignment. For example, this statement:
-
-@smallexample
-obstack_alignment_mask (obstack_ptr) = 0;
-@end smallexample
-
-@noindent
-has the effect of turning off alignment processing in the specified obstack.
-@end deftypefn
-
-Note that a change in alignment mask does not take effect until
-@emph{after} the next time an object is allocated or finished in the
-obstack. If you are not growing an object, you can make the new
-alignment mask take effect immediately by calling @code{obstack_finish}.
-This will finish a zero-length object and then do proper alignment for
-the next object.
-
-@node Obstack Chunks
-@section Obstack Chunks
-@cindex efficiency of chunks
-@cindex chunks
-
-Obstacks work by allocating space for themselves in large chunks, and
-then parceling out space in the chunks to satisfy your requests. Chunks
-are normally 4096 bytes long unless you specify a different chunk size.
-The chunk size includes 8 bytes of overhead that are not actually used
-for storing objects. Regardless of the specified size, longer chunks
-will be allocated when necessary for long objects.
-
-The obstack library allocates chunks by calling the function
-@code{obstack_chunk_alloc}, which you must define. When a chunk is no
-longer needed because you have freed all the objects in it, the obstack
-library frees the chunk by calling @code{obstack_chunk_free}, which you
-must also define.
-
-These two must be defined (as macros) or declared (as functions) in each
-source file that uses @code{obstack_init} (@pxref{Creating Obstacks}).
-Most often they are defined as macros like this:
-
-@smallexample
-#define obstack_chunk_alloc malloc
-#define obstack_chunk_free free
-@end smallexample
-
-Note that these are simple macros (no arguments). Macro definitions with
-arguments will not work! It is necessary that @code{obstack_chunk_alloc}
-or @code{obstack_chunk_free}, alone, expand into a function name if it is
-not itself a function name.
-
-If you allocate chunks with @code{malloc}, the chunk size should be a
-power of 2. The default chunk size, 4096, was chosen because it is long
-enough to satisfy many typical requests on the obstack yet short enough
-not to waste too much memory in the portion of the last chunk not yet used.
-
-@comment obstack.h
-@comment GNU
-@deftypefn Macro int obstack_chunk_size (struct obstack *@var{obstack-ptr})
-This returns the chunk size of the given obstack.
-@end deftypefn
-
-Since this macro expands to an lvalue, you can specify a new chunk size by
-assigning it a new value. Doing so does not affect the chunks already
-allocated, but will change the size of chunks allocated for that particular
-obstack in the future. It is unlikely to be useful to make the chunk size
-smaller, but making it larger might improve efficiency if you are
-allocating many objects whose size is comparable to the chunk size. Here
-is how to do so cleanly:
-
-@smallexample
-if (obstack_chunk_size (obstack_ptr) < @var{new-chunk-size})
- obstack_chunk_size (obstack_ptr) = @var{new-chunk-size};
-@end smallexample
-
-@node Summary of Obstacks
-@section Summary of Obstack Functions
-
-Here is a summary of all the functions associated with obstacks. Each
-takes the address of an obstack (@code{struct obstack *}) as its first
-argument.
-
-@table @code
-@item void obstack_init (struct obstack *@var{obstack-ptr})
-Initialize use of an obstack. @xref{Creating Obstacks}.
-
-@item void *obstack_alloc (struct obstack *@var{obstack-ptr}, int @var{size})
-Allocate an object of @var{size} uninitialized bytes.
-@xref{Allocation in an Obstack}.
-
-@item void *obstack_copy (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
-Allocate an object of @var{size} bytes, with contents copied from
-@var{address}. @xref{Allocation in an Obstack}.
-
-@item void *obstack_copy0 (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
-Allocate an object of @var{size}+1 bytes, with @var{size} of them copied
-from @var{address}, followed by a null character at the end.
-@xref{Allocation in an Obstack}.
-
-@item void obstack_free (struct obstack *@var{obstack-ptr}, void *@var{object})
-Free @var{object} (and everything allocated in the specified obstack
-more recently than @var{object}). @xref{Freeing Obstack Objects}.
-
-@item void obstack_blank (struct obstack *@var{obstack-ptr}, int @var{size})
-Add @var{size} uninitialized bytes to a growing object.
-@xref{Growing Objects}.
-
-@item void obstack_grow (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
-Add @var{size} bytes, copied from @var{address}, to a growing object.
-@xref{Growing Objects}.
-
-@item void obstack_grow0 (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
-Add @var{size} bytes, copied from @var{address}, to a growing object,
-and then add another byte containing a null character. @xref{Growing
-Objects}.
-
-@item void obstack_1grow (struct obstack *@var{obstack-ptr}, char @var{data-char})
-Add one byte containing @var{data-char} to a growing object.
-@xref{Growing Objects}.
-
-@item void *obstack_finish (struct obstack *@var{obstack-ptr})
-Finalize the object that is growing and return its permanent address.
-@xref{Growing Objects}.
-
-@item int obstack_object_size (struct obstack *@var{obstack-ptr})
-Get the current size of the currently growing object. @xref{Growing
-Objects}.
-
-@item void obstack_blank_fast (struct obstack *@var{obstack-ptr}, int @var{size})
-Add @var{size} uninitialized bytes to a growing object without checking
-that there is enough room. @xref{Extra Fast Growing}.
-
-@item void obstack_1grow_fast (struct obstack *@var{obstack-ptr}, char @var{data-char})
-Add one byte containing @var{data-char} to a growing object without
-checking that there is enough room. @xref{Extra Fast Growing}.
-
-@item int obstack_room (struct obstack *@var{obstack-ptr})
-Get the amount of room now available for growing the current object.
-@xref{Extra Fast Growing}.
-
-@item int obstack_alignment_mask (struct obstack *@var{obstack-ptr})
-The mask used for aligning the beginning of an object. This is an
-lvalue. @xref{Obstacks Data Alignment}.
-
-@item int obstack_chunk_size (struct obstack *@var{obstack-ptr})
-The size for allocating chunks. This is an lvalue. @xref{Obstack Chunks}.
-
-@item void *obstack_base (struct obstack *@var{obstack-ptr})
-Tentative starting address of the currently growing object.
-@xref{Status of an Obstack}.
-
-@item void *obstack_next_free (struct obstack *@var{obstack-ptr})
-Address just after the end of the currently growing object.
-@xref{Status of an Obstack}.
-@end table
-