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-rw-r--r--gcc-4.4.3/libstdc++-v3/src/pool_allocator.cc174
1 files changed, 174 insertions, 0 deletions
diff --git a/gcc-4.4.3/libstdc++-v3/src/pool_allocator.cc b/gcc-4.4.3/libstdc++-v3/src/pool_allocator.cc
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index 000000000..cafd4d303
--- /dev/null
+++ b/gcc-4.4.3/libstdc++-v3/src/pool_allocator.cc
@@ -0,0 +1,174 @@
+// Allocator details.
+
+// Copyright (C) 2004, 2005, 2006, 2009 Free Software Foundation, Inc.
+//
+// This file is part of the GNU ISO C++ Library. This library is free
+// software; you can redistribute it and/or modify it under the
+// terms of the GNU General Public License as published by the
+// Free Software Foundation; either version 3, or (at your option)
+// any later version.
+
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+
+// Under Section 7 of GPL version 3, you are granted additional
+// permissions described in the GCC Runtime Library Exception, version
+// 3.1, as published by the Free Software Foundation.
+
+// You should have received a copy of the GNU General Public License and
+// a copy of the GCC Runtime Library Exception along with this program;
+// see the files COPYING3 and COPYING.RUNTIME respectively. If not, see
+// <http://www.gnu.org/licenses/>.
+
+//
+// ISO C++ 14882:
+//
+
+#include <bits/c++config.h>
+#include <cstdlib>
+#include <ext/pool_allocator.h>
+
+namespace
+{
+ __gnu_cxx::__mutex&
+ get_palloc_mutex()
+ {
+ static __gnu_cxx::__mutex palloc_mutex;
+ return palloc_mutex;
+ }
+} // anonymous namespace
+
+_GLIBCXX_BEGIN_NAMESPACE(__gnu_cxx)
+
+ // Definitions for __pool_alloc_base.
+ __pool_alloc_base::_Obj* volatile*
+ __pool_alloc_base::_M_get_free_list(size_t __bytes)
+ {
+ size_t __i = ((__bytes + (size_t)_S_align - 1) / (size_t)_S_align - 1);
+ return _S_free_list + __i;
+ }
+
+ __mutex&
+ __pool_alloc_base::_M_get_mutex()
+ { return get_palloc_mutex(); }
+
+ // Allocate memory in large chunks in order to avoid fragmenting the
+ // heap too much. Assume that __n is properly aligned. We hold the
+ // allocation lock.
+ char*
+ __pool_alloc_base::_M_allocate_chunk(size_t __n, int& __nobjs)
+ {
+ char* __result;
+ size_t __total_bytes = __n * __nobjs;
+ size_t __bytes_left = _S_end_free - _S_start_free;
+
+ if (__bytes_left >= __total_bytes)
+ {
+ __result = _S_start_free;
+ _S_start_free += __total_bytes;
+ return __result ;
+ }
+ else if (__bytes_left >= __n)
+ {
+ __nobjs = (int)(__bytes_left / __n);
+ __total_bytes = __n * __nobjs;
+ __result = _S_start_free;
+ _S_start_free += __total_bytes;
+ return __result;
+ }
+ else
+ {
+ // Try to make use of the left-over piece.
+ if (__bytes_left > 0)
+ {
+ _Obj* volatile* __free_list = _M_get_free_list(__bytes_left);
+ ((_Obj*)(void*)_S_start_free)->_M_free_list_link = *__free_list;
+ *__free_list = (_Obj*)(void*)_S_start_free;
+ }
+
+ size_t __bytes_to_get = (2 * __total_bytes
+ + _M_round_up(_S_heap_size >> 4));
+ try
+ {
+ _S_start_free = static_cast<char*>(::operator new(__bytes_to_get));
+ }
+ catch (...)
+ {
+ // Try to make do with what we have. That can't hurt. We
+ // do not try smaller requests, since that tends to result
+ // in disaster on multi-process machines.
+ size_t __i = __n;
+ for (; __i <= (size_t) _S_max_bytes; __i += (size_t) _S_align)
+ {
+ _Obj* volatile* __free_list = _M_get_free_list(__i);
+ _Obj* __p = *__free_list;
+ if (__p != 0)
+ {
+ *__free_list = __p->_M_free_list_link;
+ _S_start_free = (char*)__p;
+ _S_end_free = _S_start_free + __i;
+ return _M_allocate_chunk(__n, __nobjs);
+ // Any leftover piece will eventually make it to the
+ // right free list.
+ }
+ }
+ // What we have wasn't enough. Rethrow.
+ _S_start_free = _S_end_free = 0; // We have no chunk.
+ __throw_exception_again;
+ }
+ _S_heap_size += __bytes_to_get;
+ _S_end_free = _S_start_free + __bytes_to_get;
+ return _M_allocate_chunk(__n, __nobjs);
+ }
+ }
+
+ // Returns an object of size __n, and optionally adds to "size
+ // __n"'s free list. We assume that __n is properly aligned. We
+ // hold the allocation lock.
+ void*
+ __pool_alloc_base::_M_refill(size_t __n)
+ {
+ int __nobjs = 20;
+ char* __chunk = _M_allocate_chunk(__n, __nobjs);
+ _Obj* volatile* __free_list;
+ _Obj* __result;
+ _Obj* __current_obj;
+ _Obj* __next_obj;
+
+ if (__nobjs == 1)
+ return __chunk;
+ __free_list = _M_get_free_list(__n);
+
+ // Build free list in chunk.
+ __result = (_Obj*)(void*)__chunk;
+ *__free_list = __next_obj = (_Obj*)(void*)(__chunk + __n);
+ for (int __i = 1; ; __i++)
+ {
+ __current_obj = __next_obj;
+ __next_obj = (_Obj*)(void*)((char*)__next_obj + __n);
+ if (__nobjs - 1 == __i)
+ {
+ __current_obj->_M_free_list_link = 0;
+ break;
+ }
+ else
+ __current_obj->_M_free_list_link = __next_obj;
+ }
+ return __result;
+ }
+
+ __pool_alloc_base::_Obj* volatile __pool_alloc_base::_S_free_list[_S_free_list_size];
+
+ char* __pool_alloc_base::_S_start_free = 0;
+
+ char* __pool_alloc_base::_S_end_free = 0;
+
+ size_t __pool_alloc_base::_S_heap_size = 0;
+
+ // Instantiations.
+ template class __pool_alloc<char>;
+ template class __pool_alloc<wchar_t>;
+
+_GLIBCXX_END_NAMESPACE