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-<sect1 id="manual.intro.using.debug" xreflabel="Debugging Support">
-<?dbhtml filename="debug.html"?>
-
-<sect1info>
- <keywordset>
- <keyword>
- C++
- </keyword>
- <keyword>
- debug
- </keyword>
- </keywordset>
-</sect1info>
-
-<title>Debugging Support</title>
-
-<para>
- There are numerous things that can be done to improve the ease with
- which C++ binaries are debugged when using the GNU tool chain. Here
- are some of them.
-</para>
-
-<sect2 id="debug.compiler" xreflabel="debug.compiler">
-<title>Using <command>g++</command></title>
- <para>
- Compiler flags determine how debug information is transmitted
- between compilation and debug or analysis tools.
- </para>
-
- <para>
- The default optimizations and debug flags for a libstdc++ build
- are <code>-g -O2</code>. However, both debug and optimization
- flags can be varied to change debugging characteristics. For
- instance, turning off all optimization via the <code>-g -O0
- -fno-inline</code> flags will disable inlining and optimizations,
- and add debugging information, so that stepping through all functions,
- (including inlined constructors and destructors) is possible. In
- addition, <code>-fno-eliminate-unused-debug-types</code> can be
- used when additional debug information, such as nested class info,
- is desired.
-</para>
-
-<para>
- Or, the debug format that the compiler and debugger use to
- communicate information about source constructs can be changed via
- <code>-gdwarf-2</code> or <code>-gstabs</code> flags: some debugging
- formats permit more expressive type and scope information to be
- shown in gdb. Expressiveness can be enhanced by flags like
- <code>-g3</code>. The default debug information for a particular
- platform can be identified via the value set by the
- PREFERRED_DEBUGGING_TYPE macro in the gcc sources.
-</para>
-
-<para>
- Many other options are available: please see <ulink
- url="http://gcc.gnu.org/onlinedocs/gcc/Debugging-Options.html#Debugging%20Options">"Options
- for Debugging Your Program"</ulink> in Using the GNU Compiler
- Collection (GCC) for a complete list.
-</para>
-</sect2>
-
-<sect2 id="debug.req" xreflabel="debug.req">
-<title>Debug Versions of Library Binary Files</title>
-
-<para>
- If you would like debug symbols in libstdc++, there are two ways to
- build libstdc++ with debug flags. The first is to run make from the
- toplevel in a freshly-configured tree with
-</para>
-<programlisting>
- --enable-libstdcxx-debug
-</programlisting>
-<para>and perhaps</para>
-<programlisting>
- --enable-libstdcxx-debug-flags='...'
-</programlisting>
-<para>
- to create a separate debug build. Both the normal build and the
- debug build will persist, without having to specify
- <code>CXXFLAGS</code>, and the debug library will be installed in a
- separate directory tree, in <code>(prefix)/lib/debug</code>. For
- more information, look at the <link
- linkend="manual.intro.setup.configure">configuration</link> section.
-</para>
-
-<para>
- A second approach is to use the configuration flags
-</para>
-<programlisting>
- make CXXFLAGS='-g3 -fno-inline -O0' all
-</programlisting>
-
-<para>
- This quick and dirty approach is often sufficient for quick
- debugging tasks, when you cannot or don't want to recompile your
- application to use the <link linkend="manual.ext.debug_mode">debug mode</link>.</para>
-</sect2>
-
-<sect2 id="debug.memory" xreflabel="debug.memory">
-<title>Memory Leak Hunting</title>
-
-<para>
- There are various third party memory tracing and debug utilities
- that can be used to provide detailed memory allocation information
- about C++ code. An exhaustive list of tools is not going to be
- attempted, but includes <code>mtrace</code>, <code>valgrind</code>,
- <code>mudflap</code>, and the non-free commercial product
- <code>purify</code>. In addition, <code>libcwd</code> has a
- replacement for the global new and delete operators that can track
- memory allocation and deallocation and provide useful memory
- statistics.
-</para>
-
-<para>
- Regardless of the memory debugging tool being used, there is one
- thing of great importance to keep in mind when debugging C++ code
- that uses <code>new</code> and <code>delete</code>: there are
- different kinds of allocation schemes that can be used by <code>
- std::allocator </code>. For implementation details, see the <link
- linkend="manual.ext.allocator.mt">mt allocator</link> documentation and
- look specifically for <code>GLIBCXX_FORCE_NEW</code>.
-</para>
-
-<para>
- In a nutshell, the default allocator used by <code>
- std::allocator</code> is a high-performance pool allocator, and can
- give the mistaken impression that in a suspect executable, memory is
- being leaked, when in reality the memory "leak" is a pool being used
- by the library's allocator and is reclaimed after program
- termination.
-</para>
-
-<para>
- For valgrind, there are some specific items to keep in mind. First
- of all, use a version of valgrind that will work with current GNU
- C++ tools: the first that can do this is valgrind 1.0.4, but later
- versions should work at least as well. Second of all, use a
- completely unoptimized build to avoid confusing valgrind. Third, use
- GLIBCXX_FORCE_NEW to keep extraneous pool allocation noise from
- cluttering debug information.
-</para>
-
-<para>
- Fourth, it may be necessary to force deallocation in other libraries
- as well, namely the "C" library. On linux, this can be accomplished
- with the appropriate use of the <code>__cxa_atexit</code> or
- <code>atexit</code> functions.
-</para>
-
-<programlisting>
- #include &lt;cstdlib&gt;
-
- extern "C" void __libc_freeres(void);
-
- void do_something() { }
-
- int main()
- {
- atexit(__libc_freeres);
- do_something();
- return 0;
- }
-</programlisting>
-
-
-<para>or, using <code>__cxa_atexit</code>:</para>
-
-<programlisting>
- extern "C" void __libc_freeres(void);
- extern "C" int __cxa_atexit(void (*func) (void *), void *arg, void *d);
-
- void do_something() { }
-
- int main()
- {
- extern void* __dso_handle __attribute__ ((__weak__));
- __cxa_atexit((void (*) (void *)) __libc_freeres, NULL,
- &amp;__dso_handle ? __dso_handle : NULL);
- do_test();
- return 0;
- }
-</programlisting>
-
-<para>
- Suggested valgrind flags, given the suggestions above about setting
- up the runtime environment, library, and test file, might be:
-</para>
-<programlisting>
- valgrind -v --num-callers=20 --leak-check=yes --leak-resolution=high --show-reachable=yes a.out
-</programlisting>
-
-</sect2>
-
-<sect2 id="debug.gdb" xreflabel="debug.gdb">
-<title>Using <command>gdb</command></title>
- <para>
- </para>
-
-<para>
- Many options are available for gdb itself: please see <ulink
- url="http://sources.redhat.com/gdb/current/onlinedocs/gdb_13.html#SEC125">
- "GDB features for C++" </ulink> in the gdb documentation. Also
- recommended: the other parts of this manual.
-</para>
-
-<para>
- These settings can either be switched on in at the gdb command line,
- or put into a .gdbint file to establish default debugging
- characteristics, like so:
-</para>
-
-<programlisting>
- set print pretty on
- set print object on
- set print static-members on
- set print vtbl on
- set print demangle on
- set demangle-style gnu-v3
-</programlisting>
-</sect2>
-
-<sect2 id="debug.exceptions" xreflabel="debug.exceptions">
-<title>Tracking uncaught exceptions</title>
-<para>
- The <link linkend="support.termination.verbose">verbose
- termination handler</link> gives information about uncaught
- exceptions which are killing the program. It is described in the
- linked-to page.
-</para>
-</sect2>
-
-<sect2 id="debug.debug_mode" xreflabel="debug.debug_mode">
-<title>Debug Mode</title>
- <para> The <link linkend="manual.ext.debug_mode">Debug Mode</link>
- has compile and run-time checks for many containers.
- </para>
-</sect2>
-
-<sect2 id="debug.compile_time_checks" xreflabel="debug.compile_time_checks">
-<title>Compile Time Checking</title>
- <para> The <link linkend="manual.ext.compile_checks">Compile-Time
- Checks</link> Extension has compile-time checks for many algorithms.
- </para>
-</sect2>
-
-</sect1> \ No newline at end of file