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Using" /><link rel="prev" href="using_macros.html" title="Macros" /><link rel="next" href="using_exceptions.html" title="Exceptions" /></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Concurrency</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="using_macros.html">Prev</a> </td><th width="60%" align="center">Chapter 3. Using</th><td width="20%" align="right"> <a accesskey="n" href="using_exceptions.html">Next</a></td></tr></table><hr /></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="manual.intro.using.concurrency"></a>Concurrency</h2></div></div></div><p>This section discusses issues surrounding the proper compilation - of multithreaded applications which use the Standard C++ - library. This information is GCC-specific since the C++ - standard does not address matters of multithreaded applications. - </p><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.concurrency.prereq"></a>Prerequisites</h3></div></div></div><p>All normal disclaimers aside, multithreaded C++ application are - only supported when libstdc++ and all user code was built with - compilers which report (via <code class="code"> gcc/g++ -v </code>) the same thread - model and that model is not <span class="emphasis"><em>single</em></span>. As long as your - final application is actually single-threaded, then it should be - safe to mix user code built with a thread model of - <span class="emphasis"><em>single</em></span> with a libstdc++ and other C++ libraries built - with another thread model useful on the platform. Other mixes - may or may not work but are not considered supported. (Thus, if - you distribute a shared C++ library in binary form only, it may - be best to compile it with a GCC configured with - --enable-threads for maximal interchangeability and usefulness - with a user population that may have built GCC with either - --enable-threads or --disable-threads.) - </p><p>When you link a multithreaded application, you will probably - need to add a library or flag to g++. This is a very - non-standardized area of GCC across ports. Some ports support a - special flag (the spelling isn't even standardized yet) to add - all required macros to a compilation (if any such flags are - required then you must provide the flag for all compilations not - just linking) and link-library additions and/or replacements at - link time. The documentation is weak. Here is a quick summary - to display how ad hoc this is: On Solaris, both -pthreads and - -threads (with subtly different meanings) are honored. On OSF, - -pthread and -threads (with subtly different meanings) are - honored. On Linux/i386, -pthread is honored. On FreeBSD, - -pthread is honored. Some other ports use other switches. - AFAIK, none of this is properly documented anywhere other than - in ``gcc -dumpspecs'' (look at lib and cpp entries). - </p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.concurrency.thread_safety"></a>Thread Safety</h3></div></div></div><p> -We currently use the <a class="ulink" href="http://www.sgi.com/tech/stl/thread_safety.html" target="_top">SGI STL</a> definition of thread safety. -</p><p>The library strives to be thread-safe when all of the following - conditions are met: - </p><div class="itemizedlist"><ul type="disc"><li><p>The system's libc is itself thread-safe, - </p></li><li><p> - The compiler in use reports a thread model other than - 'single'. This can be tested via output from <code class="code">gcc - -v</code>. Multi-thread capable versions of gcc output - something like this: - </p><pre class="programlisting"> -%gcc -v -Using built-in specs. -... -Thread model: posix -gcc version 4.1.2 20070925 (Red Hat 4.1.2-33) -</pre><p>Look for "Thread model" lines that aren't equal to "single."</p></li><li><p> - Requisite command-line flags are used for atomic operations - and threading. Examples of this include <code class="code">-pthread</code> - and <code class="code">-march=native</code>, although specifics vary - depending on the host environment. See <a class="ulink" href="http://gcc.gnu.org/onlinedocs/gcc/Option-Summary.html" target="_top">Machine - Dependent Options</a>. - </p></li><li><p> - An implementation of atomicity.h functions - exists for the architecture in question. See the internals documentation for more <a class="ulink" href="../ext/concurrence.html" target="_top">details</a>. - </p></li></ul></div><p>The user-code must guard against concurrent method calls which may - access any particular library object's state. Typically, the - application programmer may infer what object locks must be held - based on the objects referenced in a method call. Without getting - into great detail, here is an example which requires user-level - locks: - </p><pre class="programlisting"> - library_class_a shared_object_a; - - thread_main () { - library_class_b *object_b = new library_class_b; - shared_object_a.add_b (object_b); // must hold lock for shared_object_a - shared_object_a.mutate (); // must hold lock for shared_object_a - } - - // Multiple copies of thread_main() are started in independent threads.</pre><p>Under the assumption that object_a and object_b are never exposed to - another thread, here is an example that should not require any - user-level locks: - </p><pre class="programlisting"> - thread_main () { - library_class_a object_a; - library_class_b *object_b = new library_class_b; - object_a.add_b (object_b); - object_a.mutate (); - } </pre><p>All library objects are safe to use in a multithreaded program as - long as each thread carefully locks out access by any other - thread while it uses any object visible to another thread, i.e., - treat library objects like any other shared resource. In general, - this requirement includes both read and write access to objects; - unless otherwise documented as safe, do not assume that two threads - may access a shared standard library object at the same time. - </p><p>See chapters <a class="ulink" href="../17_intro/howto.html#3" target="_top">17</a> (library - introduction), <a class="ulink" href="../23_containers/howto.html#3" target="_top">23</a> - (containers), and <a class="ulink" href="../27_io/howto.html#9" target="_top">27</a> (I/O) for - more information. - </p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.concurrency.atomics"></a>Atomics</h3></div></div></div><p> - </p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.concurrency.io"></a>IO</h3></div></div></div><p>I'll assume that you have already read the - <a class="ulink" href="../17_intro/howto.html#3" target="_top">general notes on library threads</a>, - and the - <a class="ulink" href="../23_containers/howto.html#3" target="_top">notes on threaded container - access</a> (you might not think of an I/O stream as a container, but - the points made there also hold here). If you have not read them, - please do so first. - </p><p>This gets a bit tricky. Please read carefully, and bear with me. - </p><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="concurrency.io.structure"></a>Structure</h4></div></div></div><p>A wrapper - type called <code class="code">__basic_file</code> provides our abstraction layer - for the <code class="code">std::filebuf</code> classes. Nearly all decisions dealing - with actual input and output must be made in <code class="code">__basic_file</code>. - </p><p>A generic locking mechanism is somewhat in place at the filebuf layer, - but is not used in the current code. Providing locking at any higher - level is akin to providing locking within containers, and is not done - for the same reasons (see the links above). - </p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="concurrency.io.defaults"></a>Defaults</h4></div></div></div><p>The __basic_file type is simply a collection of small wrappers around - the C stdio layer (again, see the link under Structure). We do no - locking ourselves, but simply pass through to calls to <code class="code">fopen</code>, - <code class="code">fwrite</code>, and so forth. - </p><p>So, for 3.0, the question of "is multithreading safe for I/O" - must be answered with, "is your platform's C library threadsafe - for I/O?" Some are by default, some are not; many offer multiple - implementations of the C library with varying tradeoffs of threadsafety - and efficiency. You, the programmer, are always required to take care - with multiple threads. - </p><p>(As an example, the POSIX standard requires that C stdio FILE* - operations are atomic. POSIX-conforming C libraries (e.g, on Solaris - and GNU/Linux) have an internal mutex to serialize operations on - FILE*s. However, you still need to not do stupid things like calling - <code class="code">fclose(fs)</code> in one thread followed by an access of - <code class="code">fs</code> in another.) - </p><p>So, if your platform's C library is threadsafe, then your - <code class="code">fstream</code> I/O operations will be threadsafe at the lowest - level. For higher-level operations, such as manipulating the data - contained in the stream formatting classes (e.g., setting up callbacks - inside an <code class="code">std::ofstream</code>), you need to guard such accesses - like any other critical shared resource. - </p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="concurrency.io.future"></a>Future</h4></div></div></div><p> A - second choice may be available for I/O implementations: libio. This is - disabled by default, and in fact will not currently work due to other - issues. It will be revisited, however. - </p><p>The libio code is a subset of the guts of the GNU libc (glibc) I/O - implementation. When libio is in use, the <code class="code">__basic_file</code> - type is basically derived from FILE. (The real situation is more - complex than that... it's derived from an internal type used to - implement FILE. See libio/libioP.h to see scary things done with - vtbls.) The result is that there is no "layer" of C stdio - to go through; the filebuf makes calls directly into the same - functions used to implement <code class="code">fread</code>, <code class="code">fwrite</code>, - and so forth, using internal data structures. (And when I say - "makes calls directly," I mean the function is literally - replaced by a jump into an internal function. Fast but frightening. - *grin*) - </p><p>Also, the libio internal locks are used. This requires pulling in - large chunks of glibc, such as a pthreads implementation, and is one - of the issues preventing widespread use of libio as the libstdc++ - cstdio implementation. - </p><p>But we plan to make this work, at least as an option if not a future - default. Platforms running a copy of glibc with a recent-enough - version will see calls from libstdc++ directly into the glibc already - installed. For other platforms, a copy of the libio subsection will - be built and included in libstdc++. - </p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="concurrency.io.alt"></a>Alternatives</h4></div></div></div><p>Don't forget that other cstdio implementations are possible. You could - easily write one to perform your own forms of locking, to solve your - "interesting" problems. - </p></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.concurrency.containers"></a>Containers</h3></div></div></div><p>This section discusses issues surrounding the design of - multithreaded applications which use Standard C++ containers. - All information in this section is current as of the gcc 3.0 - release and all later point releases. Although earlier gcc - releases had a different approach to threading configuration and - proper compilation, the basic code design rules presented here - were similar. For information on all other aspects of - multithreading as it relates to libstdc++, including details on - the proper compilation of threaded code (and compatibility between - threaded and non-threaded code), see Chapter 17. - </p><p>Two excellent pages to read when working with the Standard C++ - containers and threads are - <a class="ulink" href="http://www.sgi.com/tech/stl/thread_safety.html" target="_top">SGI's - http://www.sgi.com/tech/stl/thread_safety.html</a> and - <a class="ulink" href="http://www.sgi.com/tech/stl/Allocators.html" target="_top">SGI's - http://www.sgi.com/tech/stl/Allocators.html</a>. - </p><p><span class="emphasis"><em>However, please ignore all discussions about the user-level - configuration of the lock implementation inside the STL - container-memory allocator on those pages. For the sake of this - discussion, libstdc++ configures the SGI STL implementation, - not you. This is quite different from how gcc pre-3.0 worked. - In particular, past advice was for people using g++ to - explicitly define _PTHREADS or other macros or port-specific - compilation options on the command line to get a thread-safe - STL. This is no longer required for any port and should no - longer be done unless you really know what you are doing and - assume all responsibility.</em></span> - </p><p>Since the container implementation of libstdc++ uses the SGI - code, we use the same definition of thread safety as SGI when - discussing design. A key point that beginners may miss is the - fourth major paragraph of the first page mentioned above - ("For most clients,"...), which points out that - locking must nearly always be done outside the container, by - client code (that'd be you, not us). There is a notable - exceptions to this rule. Allocators called while a container or - element is constructed uses an internal lock obtained and - released solely within libstdc++ code (in fact, this is the - reason STL requires any knowledge of the thread configuration). - </p><p>For implementing a container which does its own locking, it is - trivial to provide a wrapper class which obtains the lock (as - SGI suggests), performs the container operation, and then - releases the lock. This could be templatized <span class="emphasis"><em>to a certain - extent</em></span>, on the underlying container and/or a locking - mechanism. Trying to provide a catch-all general template - solution would probably be more trouble than it's worth. - </p><p>The STL implementation is currently configured to use the - high-speed caching memory allocator. Some people like to - test and/or normally run threaded programs with a different - default. For all details about how to globally override this - at application run-time see <a class="ulink" href="../ext/howto.html#3" target="_top">here</a>. - </p><p>There is a better way (not standardized yet): It is possible to - force the malloc-based allocator on a per-case-basis for some - application code. The library team generally believes that this - is a better way to tune an application for high-speed using this - implementation of the STL. There is - <a class="ulink" href="../ext/howto.html#3" target="_top">more information on allocators here</a>. - </p></div></div><div class="navfooter"><hr /><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="using_macros.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="using.html">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="using_exceptions.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Macros </td><td width="20%" align="center"><a accesskey="h" href="../spine.html">Home</a></td><td width="40%" align="right" valign="top"> Exceptions</td></tr></table></div></body></html> |