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diff --git a/gcc-4.4.3/libstdc++-v3/doc/html/manual/memory.html b/gcc-4.4.3/libstdc++-v3/doc/html/manual/memory.html new file mode 100644 index 000000000..47327f3f1 --- /dev/null +++ b/gcc-4.4.3/libstdc++-v3/doc/html/manual/memory.html @@ -0,0 +1,349 @@ +<?xml version="1.0" encoding="UTF-8" standalone="no"?> +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> +<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Chapter 11. Memory</title><meta name="generator" content="DocBook XSL Stylesheets V1.74.0" /><meta name="keywords" content=" ISO C++ , library " /><link rel="home" href="../spine.html" title="The GNU C++ Library Documentation" /><link rel="up" href="utilities.html" title="Part IV. Utilities" /><link rel="prev" href="pairs.html" title="Chapter 10. Pairs" /><link rel="next" href="auto_ptr.html" title="auto_ptr" /></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter 11. Memory</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="pairs.html">Prev</a> </td><th width="60%" align="center">Part IV. + Utilities + +</th><td width="20%" align="right"> <a accesskey="n" href="auto_ptr.html">Next</a></td></tr></table><hr /></div><div class="chapter" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title"><a id="manual.util.memory"></a>Chapter 11. Memory</h2></div></div></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><span class="sect1"><a href="memory.html#manual.util.memory.allocator">Allocators</a></span></dt><dd><dl><dt><span class="sect2"><a href="memory.html#allocator.req">Requirements</a></span></dt><dt><span class="sect2"><a href="memory.html#allocator.design_issues">Design Issues</a></span></dt><dt><span class="sect2"><a href="memory.html#allocator.impl">Implementation</a></span></dt><dt><span class="sect2"><a href="memory.html#allocator.using">Using a Specific Allocator</a></span></dt><dt><span class="sect2"><a href="memory.html#allocator.custom">Custom Allocators</a></span></dt><dt><span class="sect2"><a href="memory.html#allocator.ext">Extension Allocators</a></span></dt></dl></dd><dt><span class="sect1"><a href="auto_ptr.html">auto_ptr</a></span></dt><dd><dl><dt><span class="sect2"><a href="auto_ptr.html#auto_ptr.limitations">Limitations</a></span></dt><dt><span class="sect2"><a href="auto_ptr.html#auto_ptr.using">Use in Containers</a></span></dt></dl></dd><dt><span class="sect1"><a href="shared_ptr.html">shared_ptr</a></span></dt><dd><dl><dt><span class="sect2"><a href="shared_ptr.html#shared_ptr.req">Requirements</a></span></dt><dt><span class="sect2"><a href="shared_ptr.html#shared_ptr.design_issues">Design Issues</a></span></dt><dt><span class="sect2"><a href="shared_ptr.html#shared_ptr.impl">Implementation</a></span></dt><dt><span class="sect2"><a href="shared_ptr.html#shared_ptr.using">Use</a></span></dt><dt><span class="sect2"><a href="shared_ptr.html#shared_ptr.ack">Acknowledgments</a></span></dt></dl></dd></dl></div><p> + Memory contains three general areas. First, function and operator + calls via <code class="function">new</code> and <code class="function">delete</code> + operator or member function calls. Second, allocation via + <code class="classname">allocator</code>. And finally, smart pointer and + intelligent pointer abstractions. + </p><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="manual.util.memory.allocator"></a>Allocators</h2></div></div></div><p> + Memory management for Standard Library entities is encapsulated in a + class template called <code class="classname">allocator</code>. The + <code class="classname">allocator</code> abstraction is used throughout the + library in <code class="classname">string</code>, container classes, + algorithms, and parts of iostreams. This class, and base classes of + it, are the superset of available free store (“<span class="quote">heap</span>”) + management classes. +</p><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="allocator.req"></a>Requirements</h3></div></div></div><p> + The C++ standard only gives a few directives in this area: + </p><div class="itemizedlist"><ul type="disc"><li><p> + When you add elements to a container, and the container must + allocate more memory to hold them, the container makes the + request via its <span class="type">Allocator</span> template + parameter, which is usually aliased to + <span class="type">allocator_type</span>. This includes adding chars + to the string class, which acts as a regular STL container in + this respect. + </p></li><li><p> + The default <span class="type">Allocator</span> argument of every + container-of-T is <code class="classname">allocator<T></code>. + </p></li><li><p> + The interface of the <code class="classname">allocator<T></code> class is + extremely simple. It has about 20 public declarations (nested + typedefs, member functions, etc), but the two which concern us most + are: + </p><pre class="programlisting"> + T* allocate (size_type n, const void* hint = 0); + void deallocate (T* p, size_type n); + </pre><p> + The <code class="varname">n</code> arguments in both those + functions is a <span class="emphasis"><em>count</em></span> of the number of + <span class="type">T</span>'s to allocate space for, <span class="emphasis"><em>not their + total size</em></span>. + (This is a simplification; the real signatures use nested typedefs.) + </p></li><li><p> + The storage is obtained by calling <code class="function">::operator + new</code>, but it is unspecified when or how + often this function is called. The use of the + <code class="varname">hint</code> is unspecified, but intended as an + aid to locality if an implementation so + desires. <code class="constant">[20.4.1.1]/6</code> + </p></li></ul></div><p> + Complete details cam be found in the C++ standard, look in + <code class="constant">[20.4 Memory]</code>. + </p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="allocator.design_issues"></a>Design Issues</h3></div></div></div><p> + The easiest way of fulfilling the requirements is to call + <code class="function">operator new</code> each time a container needs + memory, and to call <code class="function">operator delete</code> each time + the container releases memory. This method may be <a class="ulink" href="http://gcc.gnu.org/ml/libstdc++/2001-05/msg00105.html" target="_top">slower</a> + than caching the allocations and re-using previously-allocated + memory, but has the advantage of working correctly across a wide + variety of hardware and operating systems, including large + clusters. The <code class="classname">__gnu_cxx::new_allocator</code> + implements the simple operator new and operator delete semantics, + while <code class="classname">__gnu_cxx::malloc_allocator</code> + implements much the same thing, only with the C language functions + <code class="function">std::malloc</code> and <code class="function">free</code>. + </p><p> + Another approach is to use intelligence within the allocator + class to cache allocations. This extra machinery can take a variety + of forms: a bitmap index, an index into an exponentially increasing + power-of-two-sized buckets, or simpler fixed-size pooling cache. + The cache is shared among all the containers in the program: when + your program's <code class="classname">std::vector<int></code> gets + cut in half and frees a bunch of its storage, that memory can be + reused by the private + <code class="classname">std::list<WonkyWidget></code> brought in from + a KDE library that you linked against. And operators + <code class="function">new</code> and <code class="function">delete</code> are not + always called to pass the memory on, either, which is a speed + bonus. Examples of allocators that use these techniques are + <code class="classname">__gnu_cxx::bitmap_allocator</code>, + <code class="classname">__gnu_cxx::pool_allocator</code>, and + <code class="classname">__gnu_cxx::__mt_alloc</code>. + </p><p> + Depending on the implementation techniques used, the underlying + operating system, and compilation environment, scaling caching + allocators can be tricky. In particular, order-of-destruction and + order-of-creation for memory pools may be difficult to pin down + with certainty, which may create problems when used with plugins + or loading and unloading shared objects in memory. As such, using + caching allocators on systems that do not support + <code class="function">abi::__cxa_atexit</code> is not recommended. + </p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="allocator.impl"></a>Implementation</h3></div></div></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="id419128"></a>Interface Design</h4></div></div></div><p> + The only allocator interface that + is support is the standard C++ interface. As such, all STL + containers have been adjusted, and all external allocators have + been modified to support this change. + </p><p> + The class <code class="classname">allocator</code> just has typedef, + constructor, and rebind members. It inherits from one of the + high-speed extension allocators, covered below. Thus, all + allocation and deallocation depends on the base class. + </p><p> + The base class that <code class="classname">allocator</code> is derived from + may not be user-configurable. +</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="id410525"></a>Selecting Default Allocation Policy</h4></div></div></div><p> + It's difficult to pick an allocation strategy that will provide + maximum utility, without excessively penalizing some behavior. In + fact, it's difficult just deciding which typical actions to measure + for speed. + </p><p> + Three synthetic benchmarks have been created that provide data + that is used to compare different C++ allocators. These tests are: + </p><div class="orderedlist"><ol type="1"><li><p> + Insertion. + </p><p> + Over multiple iterations, various STL container + objects have elements inserted to some maximum amount. A variety + of allocators are tested. + Test source for <a class="ulink" href="http://gcc.gnu.org/viewcvs/trunk/libstdc%2B%2B-v3/testsuite/performance/23_containers/insert/sequence.cc?view=markup" target="_top">sequence</a> + and <a class="ulink" href="http://gcc.gnu.org/viewcvs/trunk/libstdc%2B%2B-v3/testsuite/performance/23_containers/insert/associative.cc?view=markup" target="_top">associative</a> + containers. + </p></li><li><p> + Insertion and erasure in a multi-threaded environment. + </p><p> + This test shows the ability of the allocator to reclaim memory + on a pre-thread basis, as well as measuring thread contention + for memory resources. + Test source + <a class="ulink" href="http://gcc.gnu.org/viewcvs/trunk/libstdc%2B%2B-v3/testsuite/performance/23_containers/insert_erase/associative.cc?view=markup" target="_top">here</a>. + </p></li><li><p> + A threaded producer/consumer model. + </p><p> + Test source for + <a class="ulink" href="http://gcc.gnu.org/viewcvs/trunk/libstdc%2B%2B-v3/testsuite/performance/23_containers/producer_consumer/sequence.cc?view=markup" target="_top">sequence</a> + and + <a class="ulink" href="http://gcc.gnu.org/viewcvs/trunk/libstdc%2B%2B-v3/testsuite/performance/23_containers/producer_consumer/associative.cc?view=markup" target="_top">associative</a> + containers. + </p></li></ol></div><p> + The current default choice for + <code class="classname">allocator</code> is + <code class="classname">__gnu_cxx::new_allocator</code>. + </p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="id457524"></a>Disabling Memory Caching</h4></div></div></div><p> + In use, <code class="classname">allocator</code> may allocate and + deallocate using implementation-specified strategies and + heuristics. Because of this, every call to an allocator object's + <code class="function">allocate</code> member function may not actually + call the global operator new. This situation is also duplicated + for calls to the <code class="function">deallocate</code> member + function. + </p><p> + This can be confusing. + </p><p> + In particular, this can make debugging memory errors more + difficult, especially when using third party tools like valgrind or + debug versions of <code class="function">new</code>. + </p><p> + There are various ways to solve this problem. One would be to use + a custom allocator that just called operators + <code class="function">new</code> and <code class="function">delete</code> + directly, for every allocation. (See + <code class="filename">include/ext/new_allocator.h</code>, for instance.) + However, that option would involve changing source code to use + a non-default allocator. Another option is to force the + default allocator to remove caching and pools, and to directly + allocate with every call of <code class="function">allocate</code> and + directly deallocate with every call of + <code class="function">deallocate</code>, regardless of efficiency. As it + turns out, this last option is also available. + </p><p> + To globally disable memory caching within the library for the + default allocator, merely set + <code class="constant">GLIBCXX_FORCE_NEW</code> (with any value) in the + system's environment before running the program. If your program + crashes with <code class="constant">GLIBCXX_FORCE_NEW</code> in the + environment, it likely means that you linked against objects + built against the older library (objects which might still using the + cached allocations...). + </p></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="allocator.using"></a>Using a Specific Allocator</h3></div></div></div><p> + You can specify different memory management schemes on a + per-container basis, by overriding the default + <span class="type">Allocator</span> template parameter. For example, an easy + (but non-portable) method of specifying that only <code class="function">malloc</code> or <code class="function">free</code> + should be used instead of the default node allocator is: + </p><pre class="programlisting"> + std::list <int, __gnu_cxx::malloc_allocator<int> > malloc_list;</pre><p> + Likewise, a debugging form of whichever allocator is currently in use: + </p><pre class="programlisting"> + std::deque <int, __gnu_cxx::debug_allocator<std::allocator<int> > > debug_deque; + </pre></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="allocator.custom"></a>Custom Allocators</h3></div></div></div><p> + Writing a portable C++ allocator would dictate that the interface + would look much like the one specified for + <code class="classname">allocator</code>. Additional member functions, but + not subtractions, would be permissible. + </p><p> + Probably the best place to start would be to copy one of the + extension allocators: say a simple one like + <code class="classname">new_allocator</code>. + </p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="allocator.ext"></a>Extension Allocators</h3></div></div></div><p> + Several other allocators are provided as part of this + implementation. The location of the extension allocators and their + names have changed, but in all cases, functionality is + equivalent. Starting with gcc-3.4, all extension allocators are + standard style. Before this point, SGI style was the norm. Because of + this, the number of template arguments also changed. Here's a simple + chart to track the changes. + </p><p> + More details on each of these extension allocators follows. + </p><div class="orderedlist"><ol type="1"><li><p> + <code class="classname">new_allocator</code> + </p><p> + Simply wraps <code class="function">::operator new</code> + and <code class="function">::operator delete</code>. + </p></li><li><p> + <code class="classname">malloc_allocator</code> + </p><p> + Simply wraps <code class="function">malloc</code> and + <code class="function">free</code>. There is also a hook for an + out-of-memory handler (for + <code class="function">new</code>/<code class="function">delete</code> this is + taken care of elsewhere). + </p></li><li><p> + <code class="classname">array_allocator</code> + </p><p> + Allows allocations of known and fixed sizes using existing + global or external storage allocated via construction of + <code class="classname">std::tr1::array</code> objects. By using this + allocator, fixed size containers (including + <code class="classname">std::string</code>) can be used without + instances calling <code class="function">::operator new</code> and + <code class="function">::operator delete</code>. This capability + allows the use of STL abstractions without runtime + complications or overhead, even in situations such as program + startup. For usage examples, please consult the testsuite. + </p></li><li><p> + <code class="classname">debug_allocator</code> + </p><p> + A wrapper around an arbitrary allocator A. It passes on + slightly increased size requests to A, and uses the extra + memory to store size information. When a pointer is passed + to <code class="function">deallocate()</code>, the stored size is + checked, and <code class="function">assert()</code> is used to + guarantee they match. + </p></li><li><p> + <code class="classname">throw_allocator</code> + </p><p> + Includes memory tracking and marking abilities as well as hooks for + throwing exceptions at configurable intervals (including random, + all, none). + </p></li><li><p> + <code class="classname">__pool_alloc</code> + </p><p> + A high-performance, single pool allocator. The reusable + memory is shared among identical instantiations of this type. + It calls through <code class="function">::operator new</code> to + obtain new memory when its lists run out. If a client + container requests a block larger than a certain threshold + size, then the pool is bypassed, and the allocate/deallocate + request is passed to <code class="function">::operator new</code> + directly. + </p><p> + Older versions of this class take a boolean template + parameter, called <code class="varname">thr</code>, and an integer template + parameter, called <code class="varname">inst</code>. + </p><p> + The <code class="varname">inst</code> number is used to track additional memory + pools. The point of the number is to allow multiple + instantiations of the classes without changing the semantics at + all. All three of + </p><pre class="programlisting"> + typedef __pool_alloc<true,0> normal; + typedef __pool_alloc<true,1> private; + typedef __pool_alloc<true,42> also_private; + </pre><p> + behave exactly the same way. However, the memory pool for each type + (and remember that different instantiations result in different types) + remains separate. + </p><p> + The library uses <span class="emphasis"><em>0</em></span> in all its instantiations. If you + wish to keep separate free lists for a particular purpose, use a + different number. + </p><p>The <code class="varname">thr</code> boolean determines whether the + pool should be manipulated atomically or not. When + <code class="varname">thr</code> = <code class="constant">true</code>, the allocator + is is thread-safe, while <code class="varname">thr</code> = + <code class="constant">false</code>, and is slightly faster but unsafe for + multiple threads. + </p><p> + For thread-enabled configurations, the pool is locked with a + single big lock. In some situations, this implementation detail + may result in severe performance degradation. + </p><p> + (Note that the GCC thread abstraction layer allows us to provide + safe zero-overhead stubs for the threading routines, if threads + were disabled at configuration time.) + </p></li><li><p> + <code class="classname">__mt_alloc</code> + </p><p> + A high-performance fixed-size allocator with + exponentially-increasing allocations. It has its own + documentation, found <a class="link" href="ext_allocators.html#manual.ext.allocator.mt" title="mt_allocator">here</a>. + </p></li><li><p> + <code class="classname">bitmap_allocator</code> + </p><p> + A high-performance allocator that uses a bit-map to keep track + of the used and unused memory locations. It has its own + documentation, found <a class="link" href="bitmap_allocator.html" title="bitmap_allocator">here</a>. + </p></li></ol></div></div><div class="bibliography"><div class="titlepage"><div><div><h3 class="title"><a id="allocator.biblio"></a>Bibliography</h3></div></div></div><div class="biblioentry"><a id="id455580"></a><p><span class="title"><i> + ISO/IEC 14882:1998 Programming languages - C++ + </i>. </span> + isoc++_1998 + <span class="pagenums">20.4 Memory. </span></p></div><div class="biblioentry"><a id="id408540"></a><p><span class="title"><i>The Standard Librarian: What Are Allocators Good + </i>. </span> + austernm + <span class="author"><span class="firstname">Matt</span> <span class="surname">Austern</span>. </span><span class="publisher"><span class="publishername"> + C/C++ Users Journal + . </span></span><span class="biblioid"> + <a class="ulink" href="http://www.cuj.com/documents/s=8000/cujcexp1812austern/" target="_top"> + </a> + . </span></p></div><div class="biblioentry"><a id="id411757"></a><p><span class="title"><i>The Hoard Memory Allocator</i>. </span> + emeryb + <span class="author"><span class="firstname">Emery</span> <span class="surname">Berger</span>. </span><span class="biblioid"> + <a class="ulink" href="http://www.cs.umass.edu/~emery/hoard/" target="_top"> + </a> + . </span></p></div><div class="biblioentry"><a id="id392744"></a><p><span class="title"><i>Reconsidering Custom Memory Allocation</i>. </span> + bergerzorn + <span class="author"><span class="firstname">Emery</span> <span class="surname">Berger</span>. </span><span class="author"><span class="firstname">Ben</span> <span class="surname">Zorn</span>. </span><span class="author"><span class="firstname">Kathryn</span> <span class="surname">McKinley</span>. </span><span class="copyright">Copyright © 2002 OOPSLA. </span><span class="biblioid"> + <a class="ulink" href="http://www.cs.umass.edu/~emery/pubs/berger-oopsla2002.pdf" target="_top"> + </a> + . </span></p></div><div class="biblioentry"><a id="id422908"></a><p><span class="title"><i>Allocator Types</i>. </span> + kreftlanger + <span class="author"><span class="firstname">Klaus</span> <span class="surname">Kreft</span>. </span><span class="author"><span class="firstname">Angelika</span> <span class="surname">Langer</span>. </span><span class="publisher"><span class="publishername"> + C/C++ Users Journal + . </span></span><span class="biblioid"> + <a class="ulink" href="http://www.langer.camelot.de/Articles/C++Report/Allocators/Allocators.html" target="_top"> + </a> + . </span></p></div><div class="biblioentry"><a id="id395999"></a><p><span class="title"><i>The C++ Programming Language</i>. </span> + tcpl + <span class="author"><span class="firstname">Bjarne</span> <span class="surname">Stroustrup</span>. </span><span class="copyright">Copyright © 2000 . </span><span class="pagenums">19.4 Allocators. </span><span class="publisher"><span class="publishername"> + Addison Wesley + . </span></span></p></div><div class="biblioentry"><a id="id398620"></a><p><span class="title"><i>Yalloc: A Recycling C++ Allocator</i>. </span> + yenf + <span class="author"><span class="firstname">Felix</span> <span class="surname">Yen</span>. </span><span class="copyright">Copyright © . </span><span class="biblioid"> + <a class="ulink" href="http://home.earthlink.net/~brimar/yalloc/" target="_top"> + </a> + . </span></p></div></div></div></div><div class="navfooter"><hr /><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="pairs.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="utilities.html">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="auto_ptr.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Chapter 10. 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