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diff --git a/gcc-4.4.3/libstdc++-v3/doc/html/manual/bk01pt11ch27s02.html b/gcc-4.4.3/libstdc++-v3/doc/html/manual/bk01pt11ch27s02.html deleted file mode 100644 index 2a2d7784a..000000000 --- a/gcc-4.4.3/libstdc++-v3/doc/html/manual/bk01pt11ch27s02.html +++ /dev/null @@ -1,95 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" standalone="no"?> -<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> -<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Binary Input and Output</title><meta name="generator" content="DocBook XSL Stylesheets V1.74.0" /><meta name="keywords" content=" ISO C++ , library " /><link rel="home" href="../spine.html" title="The GNU C++ Library Documentation" /><link rel="up" href="fstreams.html" title="Chapter 27. File Based Streams" /><link rel="prev" href="fstreams.html" title="Chapter 27. File Based Streams" /><link rel="next" href="bk01pt11ch27s03.html" title="More Binary Input and Output" /></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Binary Input and Output</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="fstreams.html">Prev</a> </td><th width="60%" align="center">Chapter 27. File Based Streams</th><td width="20%" align="right"> <a accesskey="n" href="bk01pt11ch27s03.html">Next</a></td></tr></table><hr /></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="manual.io.filestreams.binary"></a>Binary Input and Output</h2></div></div></div><p> - </p><p>The first and most important thing to remember about binary I/O is - that opening a file with <code class="code">ios::binary</code> is not, repeat - <span class="emphasis"><em>not</em></span>, the only thing you have to do. It is not a silver - bullet, and will not allow you to use the <code class="code"><</>></code> - operators of the normal fstreams to do binary I/O. - </p><p>Sorry. Them's the breaks. - </p><p>This isn't going to try and be a complete tutorial on reading and - writing binary files (because "binary" - <a class="ulink" href="#7" target="_top">covers a lot of ground)</a>, but we will try and clear - up a couple of misconceptions and common errors. - </p><p>First, <code class="code">ios::binary</code> has exactly one defined effect, no more - and no less. Normal text mode has to be concerned with the newline - characters, and the runtime system will translate between (for - example) '\n' and the appropriate end-of-line sequence (LF on Unix, - CRLF on DOS, CR on Macintosh, etc). (There are other things that - normal mode does, but that's the most obvious.) Opening a file in - binary mode disables this conversion, so reading a CRLF sequence - under Windows won't accidentally get mapped to a '\n' character, etc. - Binary mode is not supposed to suddenly give you a bitstream, and - if it is doing so in your program then you've discovered a bug in - your vendor's compiler (or some other part of the C++ implementation, - possibly the runtime system). - </p><p>Second, using <code class="code"><<</code> to write and <code class="code">>></code> to - read isn't going to work with the standard file stream classes, even - if you use <code class="code">skipws</code> during reading. Why not? Because - ifstream and ofstream exist for the purpose of <span class="emphasis"><em>formatting</em></span>, - not reading and writing. Their job is to interpret the data into - text characters, and that's exactly what you don't want to happen - during binary I/O. - </p><p>Third, using the <code class="code">get()</code> and <code class="code">put()/write()</code> member - functions still aren't guaranteed to help you. These are - "unformatted" I/O functions, but still character-based. - (This may or may not be what you want, see below.) - </p><p>Notice how all the problems here are due to the inappropriate use - of <span class="emphasis"><em>formatting</em></span> functions and classes to perform something - which <span class="emphasis"><em>requires</em></span> that formatting not be done? There are a - seemingly infinite number of solutions, and a few are listed here: - </p><div class="itemizedlist"><ul type="disc"><li><p>“<span class="quote">Derive your own fstream-type classes and write your own - <</>> operators to do binary I/O on whatever data - types you're using.</span>” - </p><p> - This is a Bad Thing, because while - the compiler would probably be just fine with it, other humans - are going to be confused. The overloaded bitshift operators - have a well-defined meaning (formatting), and this breaks it. - </p></li><li><p> - “<span class="quote">Build the file structure in memory, then - <code class="code">mmap()</code> the file and copy the - structure. - </span>” - </p><p> - Well, this is easy to make work, and easy to break, and is - pretty equivalent to using <code class="code">::read()</code> and - <code class="code">::write()</code> directly, and makes no use of the - iostream library at all... - </p></li><li><p> - “<span class="quote">Use streambufs, that's what they're there for.</span>” - </p><p> - While not trivial for the beginner, this is the best of all - solutions. The streambuf/filebuf layer is the layer that is - responsible for actual I/O. If you want to use the C++ - library for binary I/O, this is where you start. - </p></li></ul></div><p>How to go about using streambufs is a bit beyond the scope of this - document (at least for now), but while streambufs go a long way, - they still leave a couple of things up to you, the programmer. - As an example, byte ordering is completely between you and the - operating system, and you have to handle it yourself. - </p><p>Deriving a streambuf or filebuf - class from the standard ones, one that is specific to your data - types (or an abstraction thereof) is probably a good idea, and - lots of examples exist in journals and on Usenet. Using the - standard filebufs directly (either by declaring your own or by - using the pointer returned from an fstream's <code class="code">rdbuf()</code>) - is certainly feasible as well. - </p><p>One area that causes problems is trying to do bit-by-bit operations - with filebufs. C++ is no different from C in this respect: I/O - must be done at the byte level. If you're trying to read or write - a few bits at a time, you're going about it the wrong way. You - must read/write an integral number of bytes and then process the - bytes. (For example, the streambuf functions take and return - variables of type <code class="code">int_type</code>.) - </p><p>Another area of problems is opening text files in binary mode. - Generally, binary mode is intended for binary files, and opening - text files in binary mode means that you now have to deal with all of - those end-of-line and end-of-file problems that we mentioned before. - An instructive thread from comp.lang.c++.moderated delved off into - this topic starting more or less at - <a class="ulink" href="http://groups.google.com/groups?oi=djq&selm=an_436187505" target="_top">this</a> - article and continuing to the end of the thread. (You'll have to - sort through some flames every couple of paragraphs, but the points - made are good ones.) - </p></div><div class="navfooter"><hr /><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="fstreams.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="fstreams.html">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="bk01pt11ch27s03.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Chapter 27. File Based Streams </td><td width="20%" align="center"><a accesskey="h" href="../spine.html">Home</a></td><td width="40%" align="right" valign="top"> More Binary Input and Output</td></tr></table></div></body></html> |