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diff --git a/gcc-4.4.3/libstdc++-v3/doc/html/manual/bk01pt11ch27s02.html b/gcc-4.4.3/libstdc++-v3/doc/html/manual/bk01pt11ch27s02.html new file mode 100644 index 000000000..2a2d7784a --- /dev/null +++ b/gcc-4.4.3/libstdc++-v3/doc/html/manual/bk01pt11ch27s02.html @@ -0,0 +1,95 @@ +<?xml version="1.0" encoding="UTF-8" standalone="no"?> +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> +<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Binary Input and Output</title><meta name="generator" content="DocBook XSL Stylesheets V1.74.0" /><meta name="keywords" content=" ISO C++ , library " /><link rel="home" href="../spine.html" title="The GNU C++ Library Documentation" /><link rel="up" href="fstreams.html" title="Chapter 27. File Based Streams" /><link rel="prev" href="fstreams.html" title="Chapter 27. File Based Streams" /><link rel="next" href="bk01pt11ch27s03.html" title="More Binary Input and Output" /></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Binary Input and Output</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="fstreams.html">Prev</a> </td><th width="60%" align="center">Chapter 27. File Based Streams</th><td width="20%" align="right"> <a accesskey="n" href="bk01pt11ch27s03.html">Next</a></td></tr></table><hr /></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="manual.io.filestreams.binary"></a>Binary Input and Output</h2></div></div></div><p> + </p><p>The first and most important thing to remember about binary I/O is + that opening a file with <code class="code">ios::binary</code> is not, repeat + <span class="emphasis"><em>not</em></span>, the only thing you have to do. It is not a silver + bullet, and will not allow you to use the <code class="code"><</>></code> + operators of the normal fstreams to do binary I/O. + </p><p>Sorry. Them's the breaks. + </p><p>This isn't going to try and be a complete tutorial on reading and + writing binary files (because "binary" + <a class="ulink" href="#7" target="_top">covers a lot of ground)</a>, but we will try and clear + up a couple of misconceptions and common errors. + </p><p>First, <code class="code">ios::binary</code> has exactly one defined effect, no more + and no less. Normal text mode has to be concerned with the newline + characters, and the runtime system will translate between (for + example) '\n' and the appropriate end-of-line sequence (LF on Unix, + CRLF on DOS, CR on Macintosh, etc). (There are other things that + normal mode does, but that's the most obvious.) Opening a file in + binary mode disables this conversion, so reading a CRLF sequence + under Windows won't accidentally get mapped to a '\n' character, etc. + Binary mode is not supposed to suddenly give you a bitstream, and + if it is doing so in your program then you've discovered a bug in + your vendor's compiler (or some other part of the C++ implementation, + possibly the runtime system). + </p><p>Second, using <code class="code"><<</code> to write and <code class="code">>></code> to + read isn't going to work with the standard file stream classes, even + if you use <code class="code">skipws</code> during reading. Why not? Because + ifstream and ofstream exist for the purpose of <span class="emphasis"><em>formatting</em></span>, + not reading and writing. Their job is to interpret the data into + text characters, and that's exactly what you don't want to happen + during binary I/O. + </p><p>Third, using the <code class="code">get()</code> and <code class="code">put()/write()</code> member + functions still aren't guaranteed to help you. These are + "unformatted" I/O functions, but still character-based. + (This may or may not be what you want, see below.) + </p><p>Notice how all the problems here are due to the inappropriate use + of <span class="emphasis"><em>formatting</em></span> functions and classes to perform something + which <span class="emphasis"><em>requires</em></span> that formatting not be done? There are a + seemingly infinite number of solutions, and a few are listed here: + </p><div class="itemizedlist"><ul type="disc"><li><p>“<span class="quote">Derive your own fstream-type classes and write your own + <</>> operators to do binary I/O on whatever data + types you're using.</span>” + </p><p> + This is a Bad Thing, because while + the compiler would probably be just fine with it, other humans + are going to be confused. The overloaded bitshift operators + have a well-defined meaning (formatting), and this breaks it. + </p></li><li><p> + “<span class="quote">Build the file structure in memory, then + <code class="code">mmap()</code> the file and copy the + structure. + </span>” + </p><p> + Well, this is easy to make work, and easy to break, and is + pretty equivalent to using <code class="code">::read()</code> and + <code class="code">::write()</code> directly, and makes no use of the + iostream library at all... + </p></li><li><p> + “<span class="quote">Use streambufs, that's what they're there for.</span>” + </p><p> + While not trivial for the beginner, this is the best of all + solutions. The streambuf/filebuf layer is the layer that is + responsible for actual I/O. If you want to use the C++ + library for binary I/O, this is where you start. + </p></li></ul></div><p>How to go about using streambufs is a bit beyond the scope of this + document (at least for now), but while streambufs go a long way, + they still leave a couple of things up to you, the programmer. + As an example, byte ordering is completely between you and the + operating system, and you have to handle it yourself. + </p><p>Deriving a streambuf or filebuf + class from the standard ones, one that is specific to your data + types (or an abstraction thereof) is probably a good idea, and + lots of examples exist in journals and on Usenet. Using the + standard filebufs directly (either by declaring your own or by + using the pointer returned from an fstream's <code class="code">rdbuf()</code>) + is certainly feasible as well. + </p><p>One area that causes problems is trying to do bit-by-bit operations + with filebufs. C++ is no different from C in this respect: I/O + must be done at the byte level. If you're trying to read or write + a few bits at a time, you're going about it the wrong way. You + must read/write an integral number of bytes and then process the + bytes. (For example, the streambuf functions take and return + variables of type <code class="code">int_type</code>.) + </p><p>Another area of problems is opening text files in binary mode. + Generally, binary mode is intended for binary files, and opening + text files in binary mode means that you now have to deal with all of + those end-of-line and end-of-file problems that we mentioned before. + An instructive thread from comp.lang.c++.moderated delved off into + this topic starting more or less at + <a class="ulink" href="http://groups.google.com/groups?oi=djq&selm=an_436187505" target="_top">this</a> + article and continuing to the end of the thread. (You'll have to + sort through some flames every couple of paragraphs, but the points + made are good ones.) + </p></div><div class="navfooter"><hr /><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="fstreams.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="fstreams.html">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="bk01pt11ch27s03.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Chapter 27. File Based Streams </td><td width="20%" align="center"><a accesskey="h" href="../spine.html">Home</a></td><td width="40%" align="right" valign="top"> More Binary Input and Output</td></tr></table></div></body></html> |