diff options
Diffstat (limited to 'gcc-4.4.3/libstdc++-v3/doc/html/manual/bk01pt11ch25s02.html')
-rw-r--r-- | gcc-4.4.3/libstdc++-v3/doc/html/manual/bk01pt11ch25s02.html | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/gcc-4.4.3/libstdc++-v3/doc/html/manual/bk01pt11ch25s02.html b/gcc-4.4.3/libstdc++-v3/doc/html/manual/bk01pt11ch25s02.html new file mode 100644 index 000000000..b804b5344 --- /dev/null +++ b/gcc-4.4.3/libstdc++-v3/doc/html/manual/bk01pt11ch25s02.html @@ -0,0 +1,77 @@ +<?xml version="1.0" encoding="UTF-8" standalone="no"?> +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> +<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Buffering</title><meta name="generator" content="DocBook XSL Stylesheets V1.74.0" /><meta name="keywords" content=" ISO C++ , library " /><link rel="home" href="../spine.html" title="The GNU C++ Library Documentation" /><link rel="up" href="streambufs.html" title="Chapter 25. Stream Buffers" /><link rel="prev" href="streambufs.html" title="Chapter 25. Stream Buffers" /><link rel="next" href="stringstreams.html" title="Chapter 26. Memory Based Streams" /></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Buffering</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="streambufs.html">Prev</a> </td><th width="60%" align="center">Chapter 25. Stream Buffers</th><td width="20%" align="right"> <a accesskey="n" href="stringstreams.html">Next</a></td></tr></table><hr /></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="io.streambuf.buffering"></a>Buffering</h2></div></div></div><p>First, are you sure that you understand buffering? Particularly + the fact that C++ may not, in fact, have anything to do with it? + </p><p>The rules for buffering can be a little odd, but they aren't any + different from those of C. (Maybe that's why they can be a bit + odd.) Many people think that writing a newline to an output + stream automatically flushes the output buffer. This is true only + when the output stream is, in fact, a terminal and not a file + or some other device -- and <span class="emphasis"><em>that</em></span> may not even be true + since C++ says nothing about files nor terminals. All of that is + system-dependent. (The "newline-buffer-flushing only occurring + on terminals" thing is mostly true on Unix systems, though.) + </p><p>Some people also believe that sending <code class="code">endl</code> down an + output stream only writes a newline. This is incorrect; after a + newline is written, the buffer is also flushed. Perhaps this + is the effect you want when writing to a screen -- get the text + out as soon as possible, etc -- but the buffering is largely + wasted when doing this to a file: + </p><pre class="programlisting"> + output << "a line of text" << endl; + output << some_data_variable << endl; + output << "another line of text" << endl; </pre><p>The proper thing to do in this case to just write the data out + and let the libraries and the system worry about the buffering. + If you need a newline, just write a newline: + </p><pre class="programlisting"> + output << "a line of text\n" + << some_data_variable << '\n' + << "another line of text\n"; </pre><p>I have also joined the output statements into a single statement. + You could make the code prettier by moving the single newline to + the start of the quoted text on the last line, for example. + </p><p>If you do need to flush the buffer above, you can send an + <code class="code">endl</code> if you also need a newline, or just flush the buffer + yourself: + </p><pre class="programlisting"> + output << ...... << flush; // can use std::flush manipulator + output.flush(); // or call a member fn </pre><p>On the other hand, there are times when writing to a file should + be like writing to standard error; no buffering should be done + because the data needs to appear quickly (a prime example is a + log file for security-related information). The way to do this is + just to turn off the buffering <span class="emphasis"><em>before any I/O operations at + all</em></span> have been done (note that opening counts as an I/O operation): + </p><pre class="programlisting"> + std::ofstream os; + std::ifstream is; + int i; + + os.rdbuf()->pubsetbuf(0,0); + is.rdbuf()->pubsetbuf(0,0); + + os.open("/foo/bar/baz"); + is.open("/qux/quux/quuux"); + ... + os << "this data is written immediately\n"; + is >> i; // and this will probably cause a disk read </pre><p>Since all aspects of buffering are handled by a streambuf-derived + member, it is necessary to get at that member with <code class="code">rdbuf()</code>. + Then the public version of <code class="code">setbuf</code> can be called. The + arguments are the same as those for the Standard C I/O Library + function (a buffer area followed by its size). + </p><p>A great deal of this is implementation-dependent. For example, + <code class="code">streambuf</code> does not specify any actions for its own + <code class="code">setbuf()</code>-ish functions; the classes derived from + <code class="code">streambuf</code> each define behavior that "makes + sense" for that class: an argument of (0,0) turns off buffering + for <code class="code">filebuf</code> but does nothing at all for its siblings + <code class="code">stringbuf</code> and <code class="code">strstreambuf</code>, and specifying + anything other than (0,0) has varying effects. + User-defined classes derived from <code class="code">streambuf</code> can + do whatever they want. (For <code class="code">filebuf</code> and arguments for + <code class="code">(p,s)</code> other than zeros, libstdc++ does what you'd expect: + the first <code class="code">s</code> bytes of <code class="code">p</code> are used as a buffer, + which you must allocate and deallocate.) + </p><p>A last reminder: there are usually more buffers involved than + just those at the language/library level. Kernel buffers, disk + buffers, and the like will also have an effect. Inspecting and + changing those are system-dependent. + </p></div><div class="navfooter"><hr /><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="streambufs.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="streambufs.html">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="stringstreams.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Chapter 25. Stream Buffers </td><td width="20%" align="center"><a accesskey="h" href="../spine.html">Home</a></td><td width="40%" align="right" valign="top"> Chapter 26. Memory Based Streams</td></tr></table></div></body></html> |