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+/* LinearRGBConverter.java -- conversion to a linear RGB color space
+ Copyright (C) 2004 Free Software Foundation
+
+This file is part of GNU Classpath.
+
+GNU Classpath is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2, or (at your option)
+any later version.
+
+GNU Classpath is distributed in the hope that it will be useful, but
+WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GNU Classpath; see the file COPYING. If not, write to the
+Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+02110-1301 USA.
+
+Linking this library statically or dynamically with other modules is
+making a combined work based on this library. Thus, the terms and
+conditions of the GNU General Public License cover the whole
+combination.
+
+As a special exception, the copyright holders of this library give you
+permission to link this library with independent modules to produce an
+executable, regardless of the license terms of these independent
+modules, and to copy and distribute the resulting executable under
+terms of your choice, provided that you also meet, for each linked
+independent module, the terms and conditions of the license of that
+module. An independent module is a module which is not derived from
+or based on this library. If you modify this library, you may extend
+this exception to your version of the library, but you are not
+obligated to do so. If you do not wish to do so, delete this
+exception statement from your version. */
+
+package gnu.java.awt.color;
+
+
+/**
+ * LinearRGBConverter - conversion routines for a linear sRGB colorspace
+ * sRGB is a standard for RGB colorspaces, adopted by the w3c.
+ *
+ * The specification is available at:
+ * http://www.w3.org/Graphics/Color/sRGB.html
+ *
+ * @author Sven de Marothy
+ */
+public class LinearRGBConverter implements ColorSpaceConverter
+{
+ /**
+ * linear RGB --> sRGB
+ * Use the inverse gamma curve
+ */
+ public float[] toRGB(float[] in)
+ {
+ float[] out = new float[3];
+ for (int i = 0; i < 3; i++)
+ {
+ float n = in[i];
+ if (n < 0)
+ n = 0f;
+ if (n > 1)
+ n = 1f;
+ if (n <= 0.00304f)
+ out[i] = in[0] * 12.92f;
+ else
+ out[i] = 1.055f * ((float) Math.exp((1 / 2.4) * Math.log(n)))
+ - 0.055f;
+ }
+ return out;
+ }
+
+ /**
+ * sRGB --> linear RGB
+ * Use the gamma curve (gamma=2.4 in sRGB)
+ */
+ public float[] fromRGB(float[] in)
+ {
+ float[] out = new float[3];
+
+ // Convert non-linear RGB coordinates to linear ones,
+ // numbers from the w3 spec.
+ for (int i = 0; i < 3; i++)
+ {
+ float n = in[i];
+ if (n < 0)
+ n = 0f;
+ if (n > 1)
+ n = 1f;
+ if (n <= 0.03928f)
+ out[i] = (float) (n / 12.92);
+ else
+ out[i] = (float) (Math.exp(2.4 * Math.log((n + 0.055) / 1.055)));
+ }
+ return out;
+ }
+
+ /**
+ * Linear RGB --> CIE XYZ (D50 relative)
+ * This is a simple matrix transform, the matrix (relative D65)
+ * is given in the sRGB spec. This has been combined with a
+ * linear Bradford transform for the D65-->D50 mapping, resulting
+ * in a single matrix which does the whole thing.
+ *
+ */
+ public float[] fromCIEXYZ(float[] in)
+ {
+ /*
+ * Note: The numbers which were used to calculate this only had four
+ * digits of accuracy. So don't be fooled by the number of digits here.
+ * If someone has more accurate source, feel free to update this.
+ */
+ float[] out = new float[3];
+ out[0] = (float) (3.13383065124221 * in[0] - 1.61711949411313 * in[1]
+ - 0.49071914111101 * in[2]);
+ out[1] = (float) (-0.97847026691142 * in[0] + 1.91597856031996 * in[1]
+ + 0.03340430640699 * in[2]);
+ out[2] = (float) (0.07203679486279 * in[0] - 0.22903073553113 * in[1]
+ + 1.40557835776234 * in[2]);
+ if (out[0] < 0)
+ out[0] = 0f;
+ if (out[1] < 0)
+ out[1] = 0f;
+ if (out[2] < 0)
+ out[2] = 0f;
+ if (out[0] > 1.0f)
+ out[0] = 1.0f;
+ if (out[1] > 1.0f)
+ out[1] = 1.0f;
+ if (out[2] > 1.0f)
+ out[2] = 1.0f;
+ return out;
+ }
+
+ /**
+ * Linear RGB --> CIE XYZ (D50 relative)
+ * Uses the inverse of the above matrix.
+ */
+ public float[] toCIEXYZ(float[] in)
+ {
+ float[] out = new float[3];
+ out[0] = (float) (0.43606375022190 * in[0] + 0.38514960146481 * in[1]
+ + 0.14308641888799 * in[2]);
+ out[1] = (float) (0.22245089403542 * in[0] + 0.71692584775182 * in[1]
+ + 0.06062451125578 * in[2]);
+ out[2] = (float) (0.01389851860679 * in[0] + 0.09707969011198 * in[1]
+ + 0.71399604572506 * in[2]);
+ return out;
+ }
+}