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+/*
+ * Copyright (c) 2000 World Wide Web Consortium,
+ * (Massachusetts Institute of Technology, Institut National de
+ * Recherche en Informatique et en Automatique, Keio University). All
+ * Rights Reserved. This program is distributed under the W3C's Software
+ * Intellectual Property License. This program is distributed in the
+ * hope that it will be useful, but WITHOUT ANY WARRANTY; without even
+ * the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ * PURPOSE.
+ * See W3C License http://www.w3.org/Consortium/Legal/ for more details.
+ */
+
+package org.w3c.dom.traversal;
+
+import org.w3c.dom.Node;
+
+/**
+ * Filters are objects that know how to "filter out" nodes. If a
+ * <code>NodeIterator</code> or <code>TreeWalker</code> is given a
+ * <code>NodeFilter</code>, it applies the filter before it returns the next
+ * node. If the filter says to accept the node, the traversal logic returns
+ * it; otherwise, traversal looks for the next node and pretends that the
+ * node that was rejected was not there.
+ * <p>The DOM does not provide any filters. <code>NodeFilter</code> is just an
+ * interface that users can implement to provide their own filters.
+ * <p><code>NodeFilters</code> do not need to know how to traverse from node
+ * to node, nor do they need to know anything about the data structure that
+ * is being traversed. This makes it very easy to write filters, since the
+ * only thing they have to know how to do is evaluate a single node. One
+ * filter may be used with a number of different kinds of traversals,
+ * encouraging code reuse.
+ * <p>See also the <a href='http://www.w3.org/TR/2000/REC-DOM-Level-2-Traversal-Range-20001113'>Document Object Model (DOM) Level 2 Traversal and Range Specification</a>.
+ * @since DOM Level 2
+ */
+public interface NodeFilter {
+ // Constants returned by acceptNode
+ /**
+ * Accept the node. Navigation methods defined for
+ * <code>NodeIterator</code> or <code>TreeWalker</code> will return this
+ * node.
+ */
+ public static final short FILTER_ACCEPT = 1;
+ /**
+ * Reject the node. Navigation methods defined for
+ * <code>NodeIterator</code> or <code>TreeWalker</code> will not return
+ * this node. For <code>TreeWalker</code>, the children of this node
+ * will also be rejected. <code>NodeIterators</code> treat this as a
+ * synonym for <code>FILTER_SKIP</code>.
+ */
+ public static final short FILTER_REJECT = 2;
+ /**
+ * Skip this single node. Navigation methods defined for
+ * <code>NodeIterator</code> or <code>TreeWalker</code> will not return
+ * this node. For both <code>NodeIterator</code> and
+ * <code>TreeWalker</code>, the children of this node will still be
+ * considered.
+ */
+ public static final short FILTER_SKIP = 3;
+
+ // Constants for whatToShow
+ /**
+ * Show all <code>Nodes</code>.
+ */
+ public static final int SHOW_ALL = 0xFFFFFFFF;
+ /**
+ * Show <code>Element</code> nodes.
+ */
+ public static final int SHOW_ELEMENT = 0x00000001;
+ /**
+ * Show <code>Attr</code> nodes. This is meaningful only when creating an
+ * <code>NodeIterator</code> or <code>TreeWalker</code> with an
+ * attribute node as its <code>root</code>; in this case, it means that
+ * the attribute node will appear in the first position of the iteration
+ * or traversal. Since attributes are never children of other nodes,
+ * they do not appear when traversing over the document tree.
+ */
+ public static final int SHOW_ATTRIBUTE = 0x00000002;
+ /**
+ * Show <code>Text</code> nodes.
+ */
+ public static final int SHOW_TEXT = 0x00000004;
+ /**
+ * Show <code>CDATASection</code> nodes.
+ */
+ public static final int SHOW_CDATA_SECTION = 0x00000008;
+ /**
+ * Show <code>EntityReference</code> nodes.
+ */
+ public static final int SHOW_ENTITY_REFERENCE = 0x00000010;
+ /**
+ * Show <code>Entity</code> nodes. This is meaningful only when creating
+ * an <code>NodeIterator</code> or <code>TreeWalker</code> with an
+ * <code>Entity</code> node as its <code>root</code>; in this case, it
+ * means that the <code>Entity</code> node will appear in the first
+ * position of the traversal. Since entities are not part of the
+ * document tree, they do not appear when traversing over the document
+ * tree.
+ */
+ public static final int SHOW_ENTITY = 0x00000020;
+ /**
+ * Show <code>ProcessingInstruction</code> nodes.
+ */
+ public static final int SHOW_PROCESSING_INSTRUCTION = 0x00000040;
+ /**
+ * Show <code>Comment</code> nodes.
+ */
+ public static final int SHOW_COMMENT = 0x00000080;
+ /**
+ * Show <code>Document</code> nodes.
+ */
+ public static final int SHOW_DOCUMENT = 0x00000100;
+ /**
+ * Show <code>DocumentType</code> nodes.
+ */
+ public static final int SHOW_DOCUMENT_TYPE = 0x00000200;
+ /**
+ * Show <code>DocumentFragment</code> nodes.
+ */
+ public static final int SHOW_DOCUMENT_FRAGMENT = 0x00000400;
+ /**
+ * Show <code>Notation</code> nodes. This is meaningful only when creating
+ * an <code>NodeIterator</code> or <code>TreeWalker</code> with a
+ * <code>Notation</code> node as its <code>root</code>; in this case, it
+ * means that the <code>Notation</code> node will appear in the first
+ * position of the traversal. Since notations are not part of the
+ * document tree, they do not appear when traversing over the document
+ * tree.
+ */
+ public static final int SHOW_NOTATION = 0x00000800;
+
+ /**
+ * Test whether a specified node is visible in the logical view of a
+ * <code>TreeWalker</code> or <code>NodeIterator</code>. This function
+ * will be called by the implementation of <code>TreeWalker</code> and
+ * <code>NodeIterator</code>; it is not normally called directly from
+ * user code. (Though you could do so if you wanted to use the same
+ * filter to guide your own application logic.)
+ * @param n The node to check to see if it passes the filter or not.
+ * @return A constant to determine whether the node is accepted,
+ * rejected, or skipped, as defined above.
+ */
+ public short acceptNode(Node n);
+
+}