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+/*
+ * Written by Doug Lea with assistance from members of JCP JSR-166
+ * Expert Group and released to the public domain, as explained at
+ * http://creativecommons.org/licenses/publicdomain
+ */
+
+package java.util.concurrent.locks;
+import java.util.concurrent.*;
+import java.util.Date;
+
+/**
+ * {@code Condition} factors out the {@code Object} monitor
+ * methods ({@link Object#wait() wait}, {@link Object#notify notify}
+ * and {@link Object#notifyAll notifyAll}) into distinct objects to
+ * give the effect of having multiple wait-sets per object, by
+ * combining them with the use of arbitrary {@link Lock} implementations.
+ * Where a {@code Lock} replaces the use of {@code synchronized} methods
+ * and statements, a {@code Condition} replaces the use of the Object
+ * monitor methods.
+ *
+ * <p>Conditions (also known as <em>condition queues</em> or
+ * <em>condition variables</em>) provide a means for one thread to
+ * suspend execution (to &quot;wait&quot;) until notified by another
+ * thread that some state condition may now be true. Because access
+ * to this shared state information occurs in different threads, it
+ * must be protected, so a lock of some form is associated with the
+ * condition. The key property that waiting for a condition provides
+ * is that it <em>atomically</em> releases the associated lock and
+ * suspends the current thread, just like {@code Object.wait}.
+ *
+ * <p>A {@code Condition} instance is intrinsically bound to a lock.
+ * To obtain a {@code Condition} instance for a particular {@link Lock}
+ * instance use its {@link Lock#newCondition newCondition()} method.
+ *
+ * <p>As an example, suppose we have a bounded buffer which supports
+ * {@code put} and {@code take} methods. If a
+ * {@code take} is attempted on an empty buffer, then the thread will block
+ * until an item becomes available; if a {@code put} is attempted on a
+ * full buffer, then the thread will block until a space becomes available.
+ * We would like to keep waiting {@code put} threads and {@code take}
+ * threads in separate wait-sets so that we can use the optimization of
+ * only notifying a single thread at a time when items or spaces become
+ * available in the buffer. This can be achieved using two
+ * {@link Condition} instances.
+ * <pre>
+ * class BoundedBuffer {
+ * <b>final Lock lock = new ReentrantLock();</b>
+ * final Condition notFull = <b>lock.newCondition(); </b>
+ * final Condition notEmpty = <b>lock.newCondition(); </b>
+ *
+ * final Object[] items = new Object[100];
+ * int putptr, takeptr, count;
+ *
+ * public void put(Object x) throws InterruptedException {
+ * <b>lock.lock();
+ * try {</b>
+ * while (count == items.length)
+ * <b>notFull.await();</b>
+ * items[putptr] = x;
+ * if (++putptr == items.length) putptr = 0;
+ * ++count;
+ * <b>notEmpty.signal();</b>
+ * <b>} finally {
+ * lock.unlock();
+ * }</b>
+ * }
+ *
+ * public Object take() throws InterruptedException {
+ * <b>lock.lock();
+ * try {</b>
+ * while (count == 0)
+ * <b>notEmpty.await();</b>
+ * Object x = items[takeptr];
+ * if (++takeptr == items.length) takeptr = 0;
+ * --count;
+ * <b>notFull.signal();</b>
+ * return x;
+ * <b>} finally {
+ * lock.unlock();
+ * }</b>
+ * }
+ * }
+ * </pre>
+ *
+ * (The {@link java.util.concurrent.ArrayBlockingQueue} class provides
+ * this functionality, so there is no reason to implement this
+ * sample usage class.)
+ *
+ * <p>A {@code Condition} implementation can provide behavior and semantics
+ * that is
+ * different from that of the {@code Object} monitor methods, such as
+ * guaranteed ordering for notifications, or not requiring a lock to be held
+ * when performing notifications.
+ * If an implementation provides such specialized semantics then the
+ * implementation must document those semantics.
+ *
+ * <p>Note that {@code Condition} instances are just normal objects and can
+ * themselves be used as the target in a {@code synchronized} statement,
+ * and can have their own monitor {@link Object#wait wait} and
+ * {@link Object#notify notification} methods invoked.
+ * Acquiring the monitor lock of a {@code Condition} instance, or using its
+ * monitor methods, has no specified relationship with acquiring the
+ * {@link Lock} associated with that {@code Condition} or the use of its
+ * {@linkplain #await waiting} and {@linkplain #signal signalling} methods.
+ * It is recommended that to avoid confusion you never use {@code Condition}
+ * instances in this way, except perhaps within their own implementation.
+ *
+ * <p>Except where noted, passing a {@code null} value for any parameter
+ * will result in a {@link NullPointerException} being thrown.
+ *
+ * <h3>Implementation Considerations</h3>
+ *
+ * <p>When waiting upon a {@code Condition}, a &quot;<em>spurious
+ * wakeup</em>&quot; is permitted to occur, in
+ * general, as a concession to the underlying platform semantics.
+ * This has little practical impact on most application programs as a
+ * {@code Condition} should always be waited upon in a loop, testing
+ * the state predicate that is being waited for. An implementation is
+ * free to remove the possibility of spurious wakeups but it is
+ * recommended that applications programmers always assume that they can
+ * occur and so always wait in a loop.
+ *
+ * <p>The three forms of condition waiting
+ * (interruptible, non-interruptible, and timed) may differ in their ease of
+ * implementation on some platforms and in their performance characteristics.
+ * In particular, it may be difficult to provide these features and maintain
+ * specific semantics such as ordering guarantees.
+ * Further, the ability to interrupt the actual suspension of the thread may
+ * not always be feasible to implement on all platforms.
+ *
+ * <p>Consequently, an implementation is not required to define exactly the
+ * same guarantees or semantics for all three forms of waiting, nor is it
+ * required to support interruption of the actual suspension of the thread.
+ *
+ * <p>An implementation is required to
+ * clearly document the semantics and guarantees provided by each of the
+ * waiting methods, and when an implementation does support interruption of
+ * thread suspension then it must obey the interruption semantics as defined
+ * in this interface.
+ *
+ * <p>As interruption generally implies cancellation, and checks for
+ * interruption are often infrequent, an implementation can favor responding
+ * to an interrupt over normal method return. This is true even if it can be
+ * shown that the interrupt occurred after another action may have unblocked
+ * the thread. An implementation should document this behavior.
+ *
+ * @since 1.5
+ * @author Doug Lea
+ */
+public interface Condition {
+
+ /**
+ * Causes the current thread to wait until it is signalled or
+ * {@linkplain Thread#interrupt interrupted}.
+ *
+ * <p>The lock associated with this {@code Condition} is atomically
+ * released and the current thread becomes disabled for thread scheduling
+ * purposes and lies dormant until <em>one</em> of four things happens:
+ * <ul>
+ * <li>Some other thread invokes the {@link #signal} method for this
+ * {@code Condition} and the current thread happens to be chosen as the
+ * thread to be awakened; or
+ * <li>Some other thread invokes the {@link #signalAll} method for this
+ * {@code Condition}; or
+ * <li>Some other thread {@linkplain Thread#interrupt interrupts} the
+ * current thread, and interruption of thread suspension is supported; or
+ * <li>A &quot;<em>spurious wakeup</em>&quot; occurs.
+ * </ul>
+ *
+ * <p>In all cases, before this method can return the current thread must
+ * re-acquire the lock associated with this condition. When the
+ * thread returns it is <em>guaranteed</em> to hold this lock.
+ *
+ * <p>If the current thread:
+ * <ul>
+ * <li>has its interrupted status set on entry to this method; or
+ * <li>is {@linkplain Thread#interrupt interrupted} while waiting
+ * and interruption of thread suspension is supported,
+ * </ul>
+ * then {@link InterruptedException} is thrown and the current thread's
+ * interrupted status is cleared. It is not specified, in the first
+ * case, whether or not the test for interruption occurs before the lock
+ * is released.
+ *
+ * <p><b>Implementation Considerations</b>
+ *
+ * <p>The current thread is assumed to hold the lock associated with this
+ * {@code Condition} when this method is called.
+ * It is up to the implementation to determine if this is
+ * the case and if not, how to respond. Typically, an exception will be
+ * thrown (such as {@link IllegalMonitorStateException}) and the
+ * implementation must document that fact.
+ *
+ * <p>An implementation can favor responding to an interrupt over normal
+ * method return in response to a signal. In that case the implementation
+ * must ensure that the signal is redirected to another waiting thread, if
+ * there is one.
+ *
+ * @throws InterruptedException if the current thread is interrupted
+ * (and interruption of thread suspension is supported)
+ */
+ void await() throws InterruptedException;
+
+ /**
+ * Causes the current thread to wait until it is signalled.
+ *
+ * <p>The lock associated with this condition is atomically
+ * released and the current thread becomes disabled for thread scheduling
+ * purposes and lies dormant until <em>one</em> of three things happens:
+ * <ul>
+ * <li>Some other thread invokes the {@link #signal} method for this
+ * {@code Condition} and the current thread happens to be chosen as the
+ * thread to be awakened; or
+ * <li>Some other thread invokes the {@link #signalAll} method for this
+ * {@code Condition}; or
+ * <li>A &quot;<em>spurious wakeup</em>&quot; occurs.
+ * </ul>
+ *
+ * <p>In all cases, before this method can return the current thread must
+ * re-acquire the lock associated with this condition. When the
+ * thread returns it is <em>guaranteed</em> to hold this lock.
+ *
+ * <p>If the current thread's interrupted status is set when it enters
+ * this method, or it is {@linkplain Thread#interrupt interrupted}
+ * while waiting, it will continue to wait until signalled. When it finally
+ * returns from this method its interrupted status will still
+ * be set.
+ *
+ * <p><b>Implementation Considerations</b>
+ *
+ * <p>The current thread is assumed to hold the lock associated with this
+ * {@code Condition} when this method is called.
+ * It is up to the implementation to determine if this is
+ * the case and if not, how to respond. Typically, an exception will be
+ * thrown (such as {@link IllegalMonitorStateException}) and the
+ * implementation must document that fact.
+ */
+ void awaitUninterruptibly();
+
+ /**
+ * Causes the current thread to wait until it is signalled or interrupted,
+ * or the specified waiting time elapses.
+ *
+ * <p>The lock associated with this condition is atomically
+ * released and the current thread becomes disabled for thread scheduling
+ * purposes and lies dormant until <em>one</em> of five things happens:
+ * <ul>
+ * <li>Some other thread invokes the {@link #signal} method for this
+ * {@code Condition} and the current thread happens to be chosen as the
+ * thread to be awakened; or
+ * <li>Some other thread invokes the {@link #signalAll} method for this
+ * {@code Condition}; or
+ * <li>Some other thread {@linkplain Thread#interrupt interrupts} the
+ * current thread, and interruption of thread suspension is supported; or
+ * <li>The specified waiting time elapses; or
+ * <li>A &quot;<em>spurious wakeup</em>&quot; occurs.
+ * </ul>
+ *
+ * <p>In all cases, before this method can return the current thread must
+ * re-acquire the lock associated with this condition. When the
+ * thread returns it is <em>guaranteed</em> to hold this lock.
+ *
+ * <p>If the current thread:
+ * <ul>
+ * <li>has its interrupted status set on entry to this method; or
+ * <li>is {@linkplain Thread#interrupt interrupted} while waiting
+ * and interruption of thread suspension is supported,
+ * </ul>
+ * then {@link InterruptedException} is thrown and the current thread's
+ * interrupted status is cleared. It is not specified, in the first
+ * case, whether or not the test for interruption occurs before the lock
+ * is released.
+ *
+ * <p>The method returns an estimate of the number of nanoseconds
+ * remaining to wait given the supplied {@code nanosTimeout}
+ * value upon return, or a value less than or equal to zero if it
+ * timed out. This value can be used to determine whether and how
+ * long to re-wait in cases where the wait returns but an awaited
+ * condition still does not hold. Typical uses of this method take
+ * the following form:
+ *
+ * <pre>
+ * synchronized boolean aMethod(long timeout, TimeUnit unit) {
+ * long nanosTimeout = unit.toNanos(timeout);
+ * while (!conditionBeingWaitedFor) {
+ * if (nanosTimeout &gt; 0)
+ * nanosTimeout = theCondition.awaitNanos(nanosTimeout);
+ * else
+ * return false;
+ * }
+ * // ...
+ * }
+ * </pre>
+ *
+ * <p> Design note: This method requires a nanosecond argument so
+ * as to avoid truncation errors in reporting remaining times.
+ * Such precision loss would make it difficult for programmers to
+ * ensure that total waiting times are not systematically shorter
+ * than specified when re-waits occur.
+ *
+ * <p><b>Implementation Considerations</b>
+ *
+ * <p>The current thread is assumed to hold the lock associated with this
+ * {@code Condition} when this method is called.
+ * It is up to the implementation to determine if this is
+ * the case and if not, how to respond. Typically, an exception will be
+ * thrown (such as {@link IllegalMonitorStateException}) and the
+ * implementation must document that fact.
+ *
+ * <p>An implementation can favor responding to an interrupt over normal
+ * method return in response to a signal, or over indicating the elapse
+ * of the specified waiting time. In either case the implementation
+ * must ensure that the signal is redirected to another waiting thread, if
+ * there is one.
+ *
+ * @param nanosTimeout the maximum time to wait, in nanoseconds
+ * @return an estimate of the {@code nanosTimeout} value minus
+ * the time spent waiting upon return from this method.
+ * A positive value may be used as the argument to a
+ * subsequent call to this method to finish waiting out
+ * the desired time. A value less than or equal to zero
+ * indicates that no time remains.
+ * @throws InterruptedException if the current thread is interrupted
+ * (and interruption of thread suspension is supported)
+ */
+ long awaitNanos(long nanosTimeout) throws InterruptedException;
+
+ /**
+ * Causes the current thread to wait until it is signalled or interrupted,
+ * or the specified waiting time elapses. This method is behaviorally
+ * equivalent to:<br>
+ * <pre>
+ * awaitNanos(unit.toNanos(time)) &gt; 0
+ * </pre>
+ * @param time the maximum time to wait
+ * @param unit the time unit of the {@code time} argument
+ * @return {@code false} if the waiting time detectably elapsed
+ * before return from the method, else {@code true}
+ * @throws InterruptedException if the current thread is interrupted
+ * (and interruption of thread suspension is supported)
+ */
+ boolean await(long time, TimeUnit unit) throws InterruptedException;
+
+ /**
+ * Causes the current thread to wait until it is signalled or interrupted,
+ * or the specified deadline elapses.
+ *
+ * <p>The lock associated with this condition is atomically
+ * released and the current thread becomes disabled for thread scheduling
+ * purposes and lies dormant until <em>one</em> of five things happens:
+ * <ul>
+ * <li>Some other thread invokes the {@link #signal} method for this
+ * {@code Condition} and the current thread happens to be chosen as the
+ * thread to be awakened; or
+ * <li>Some other thread invokes the {@link #signalAll} method for this
+ * {@code Condition}; or
+ * <li>Some other thread {@linkplain Thread#interrupt interrupts} the
+ * current thread, and interruption of thread suspension is supported; or
+ * <li>The specified deadline elapses; or
+ * <li>A &quot;<em>spurious wakeup</em>&quot; occurs.
+ * </ul>
+ *
+ * <p>In all cases, before this method can return the current thread must
+ * re-acquire the lock associated with this condition. When the
+ * thread returns it is <em>guaranteed</em> to hold this lock.
+ *
+ *
+ * <p>If the current thread:
+ * <ul>
+ * <li>has its interrupted status set on entry to this method; or
+ * <li>is {@linkplain Thread#interrupt interrupted} while waiting
+ * and interruption of thread suspension is supported,
+ * </ul>
+ * then {@link InterruptedException} is thrown and the current thread's
+ * interrupted status is cleared. It is not specified, in the first
+ * case, whether or not the test for interruption occurs before the lock
+ * is released.
+ *
+ *
+ * <p>The return value indicates whether the deadline has elapsed,
+ * which can be used as follows:
+ * <pre>
+ * synchronized boolean aMethod(Date deadline) {
+ * boolean stillWaiting = true;
+ * while (!conditionBeingWaitedFor) {
+ * if (stillWaiting)
+ * stillWaiting = theCondition.awaitUntil(deadline);
+ * else
+ * return false;
+ * }
+ * // ...
+ * }
+ * </pre>
+ *
+ * <p><b>Implementation Considerations</b>
+ *
+ * <p>The current thread is assumed to hold the lock associated with this
+ * {@code Condition} when this method is called.
+ * It is up to the implementation to determine if this is
+ * the case and if not, how to respond. Typically, an exception will be
+ * thrown (such as {@link IllegalMonitorStateException}) and the
+ * implementation must document that fact.
+ *
+ * <p>An implementation can favor responding to an interrupt over normal
+ * method return in response to a signal, or over indicating the passing
+ * of the specified deadline. In either case the implementation
+ * must ensure that the signal is redirected to another waiting thread, if
+ * there is one.
+ *
+ * @param deadline the absolute time to wait until
+ * @return {@code false} if the deadline has elapsed upon return, else
+ * {@code true}
+ * @throws InterruptedException if the current thread is interrupted
+ * (and interruption of thread suspension is supported)
+ */
+ boolean awaitUntil(Date deadline) throws InterruptedException;
+
+ /**
+ * Wakes up one waiting thread.
+ *
+ * <p>If any threads are waiting on this condition then one
+ * is selected for waking up. That thread must then re-acquire the
+ * lock before returning from {@code await}.
+ */
+ void signal();
+
+ /**
+ * Wakes up all waiting threads.
+ *
+ * <p>If any threads are waiting on this condition then they are
+ * all woken up. Each thread must re-acquire the lock before it can
+ * return from {@code await}.
+ */
+ void signalAll();
+}