aboutsummaryrefslogtreecommitdiffstats
path: root/gcc-4.4.3/libjava/classpath/external/jsr166/java/util/concurrent/locks/AbstractQueuedLongSynchronizer.java
diff options
context:
space:
mode:
Diffstat (limited to 'gcc-4.4.3/libjava/classpath/external/jsr166/java/util/concurrent/locks/AbstractQueuedLongSynchronizer.java')
-rw-r--r--gcc-4.4.3/libjava/classpath/external/jsr166/java/util/concurrent/locks/AbstractQueuedLongSynchronizer.java1934
1 files changed, 1934 insertions, 0 deletions
diff --git a/gcc-4.4.3/libjava/classpath/external/jsr166/java/util/concurrent/locks/AbstractQueuedLongSynchronizer.java b/gcc-4.4.3/libjava/classpath/external/jsr166/java/util/concurrent/locks/AbstractQueuedLongSynchronizer.java
new file mode 100644
index 000000000..88a4354bc
--- /dev/null
+++ b/gcc-4.4.3/libjava/classpath/external/jsr166/java/util/concurrent/locks/AbstractQueuedLongSynchronizer.java
@@ -0,0 +1,1934 @@
+/*
+ * Written by Doug Lea with assistance from members of JCP JSR-166
+ * Expert Group and released to the public domain, as explained at
+ * http://creativecommons.org/licenses/publicdomain
+ */
+
+package java.util.concurrent.locks;
+import java.util.*;
+import java.util.concurrent.*;
+import java.util.concurrent.atomic.*;
+import sun.misc.Unsafe;
+
+/**
+ * A version of {@link AbstractQueuedSynchronizer} in
+ * which synchronization state is maintained as a <tt>long</tt>.
+ * This class has exactly the same structure, properties, and methods
+ * as <tt>AbstractQueuedSynchronizer</tt> with the exception
+ * that all state-related parameters and results are defined
+ * as <tt>long</tt> rather than <tt>int</tt>. This class
+ * may be useful when creating synchronizers such as
+ * multilevel locks and barriers that require
+ * 64 bits of state.
+ *
+ * <p>See {@link AbstractQueuedSynchronizer} for usage
+ * notes and examples.
+ *
+ * @since 1.6
+ * @author Doug Lea
+ */
+public abstract class AbstractQueuedLongSynchronizer
+ extends AbstractOwnableSynchronizer
+ implements java.io.Serializable {
+
+ private static final long serialVersionUID = 7373984972572414692L;
+
+ /*
+ To keep sources in sync, the remainder of this source file is
+ exactly cloned from AbstractQueuedSynchronizer, replacing class
+ name and changing ints related with sync state to longs. Please
+ keep it that way.
+ */
+
+ /**
+ * Creates a new <tt>AbstractQueuedLongSynchronizer</tt> instance
+ * with initial synchronization state of zero.
+ */
+ protected AbstractQueuedLongSynchronizer() { }
+
+ /**
+ * Wait queue node class.
+ *
+ * <p>The wait queue is a variant of a "CLH" (Craig, Landin, and
+ * Hagersten) lock queue. CLH locks are normally used for
+ * spinlocks. We instead use them for blocking synchronizers, but
+ * use the same basic tactic of holding some of the control
+ * information about a thread in the predecessor of its node. A
+ * "status" field in each node keeps track of whether a thread
+ * should block. A node is signalled when its predecessor
+ * releases. Each node of the queue otherwise serves as a
+ * specific-notification-style monitor holding a single waiting
+ * thread. The status field does NOT control whether threads are
+ * granted locks etc though. A thread may try to acquire if it is
+ * first in the queue. But being first does not guarantee success;
+ * it only gives the right to contend. So the currently released
+ * contender thread may need to rewait.
+ *
+ * <p>To enqueue into a CLH lock, you atomically splice it in as new
+ * tail. To dequeue, you just set the head field.
+ * <pre>
+ * +------+ prev +-----+ +-----+
+ * head | | <---- | | <---- | | tail
+ * +------+ +-----+ +-----+
+ * </pre>
+ *
+ * <p>Insertion into a CLH queue requires only a single atomic
+ * operation on "tail", so there is a simple atomic point of
+ * demarcation from unqueued to queued. Similarly, dequeing
+ * involves only updating the "head". However, it takes a bit
+ * more work for nodes to determine who their successors are,
+ * in part to deal with possible cancellation due to timeouts
+ * and interrupts.
+ *
+ * <p>The "prev" links (not used in original CLH locks), are mainly
+ * needed to handle cancellation. If a node is cancelled, its
+ * successor is (normally) relinked to a non-cancelled
+ * predecessor. For explanation of similar mechanics in the case
+ * of spin locks, see the papers by Scott and Scherer at
+ * http://www.cs.rochester.edu/u/scott/synchronization/
+ *
+ * <p>We also use "next" links to implement blocking mechanics.
+ * The thread id for each node is kept in its own node, so a
+ * predecessor signals the next node to wake up by traversing
+ * next link to determine which thread it is. Determination of
+ * successor must avoid races with newly queued nodes to set
+ * the "next" fields of their predecessors. This is solved
+ * when necessary by checking backwards from the atomically
+ * updated "tail" when a node's successor appears to be null.
+ * (Or, said differently, the next-links are an optimization
+ * so that we don't usually need a backward scan.)
+ *
+ * <p>Cancellation introduces some conservatism to the basic
+ * algorithms. Since we must poll for cancellation of other
+ * nodes, we can miss noticing whether a cancelled node is
+ * ahead or behind us. This is dealt with by always unparking
+ * successors upon cancellation, allowing them to stabilize on
+ * a new predecessor.
+ *
+ * <p>CLH queues need a dummy header node to get started. But
+ * we don't create them on construction, because it would be wasted
+ * effort if there is never contention. Instead, the node
+ * is constructed and head and tail pointers are set upon first
+ * contention.
+ *
+ * <p>Threads waiting on Conditions use the same nodes, but
+ * use an additional link. Conditions only need to link nodes
+ * in simple (non-concurrent) linked queues because they are
+ * only accessed when exclusively held. Upon await, a node is
+ * inserted into a condition queue. Upon signal, the node is
+ * transferred to the main queue. A special value of status
+ * field is used to mark which queue a node is on.
+ *
+ * <p>Thanks go to Dave Dice, Mark Moir, Victor Luchangco, Bill
+ * Scherer and Michael Scott, along with members of JSR-166
+ * expert group, for helpful ideas, discussions, and critiques
+ * on the design of this class.
+ */
+ static final class Node {
+ /** waitStatus value to indicate thread has cancelled */
+ static final int CANCELLED = 1;
+ /** waitStatus value to indicate successor's thread needs unparking */
+ static final int SIGNAL = -1;
+ /** waitStatus value to indicate thread is waiting on condition */
+ static final int CONDITION = -2;
+ /** Marker to indicate a node is waiting in shared mode */
+ static final Node SHARED = new Node();
+ /** Marker to indicate a node is waiting in exclusive mode */
+ static final Node EXCLUSIVE = null;
+
+ /**
+ * Status field, taking on only the values:
+ * SIGNAL: The successor of this node is (or will soon be)
+ * blocked (via park), so the current node must
+ * unpark its successor when it releases or
+ * cancels. To avoid races, acquire methods must
+ * first indicate they need a signal,
+ * then retry the atomic acquire, and then,
+ * on failure, block.
+ * CANCELLED: This node is cancelled due to timeout or interrupt.
+ * Nodes never leave this state. In particular,
+ * a thread with cancelled node never again blocks.
+ * CONDITION: This node is currently on a condition queue.
+ * It will not be used as a sync queue node until
+ * transferred. (Use of this value here
+ * has nothing to do with the other uses
+ * of the field, but simplifies mechanics.)
+ * 0: None of the above
+ *
+ * The values are arranged numerically to simplify use.
+ * Non-negative values mean that a node doesn't need to
+ * signal. So, most code doesn't need to check for particular
+ * values, just for sign.
+ *
+ * The field is initialized to 0 for normal sync nodes, and
+ * CONDITION for condition nodes. It is modified only using
+ * CAS.
+ */
+ volatile int waitStatus;
+
+ /**
+ * Link to predecessor node that current node/thread relies on
+ * for checking waitStatus. Assigned during enqueing, and nulled
+ * out (for sake of GC) only upon dequeuing. Also, upon
+ * cancellation of a predecessor, we short-circuit while
+ * finding a non-cancelled one, which will always exist
+ * because the head node is never cancelled: A node becomes
+ * head only as a result of successful acquire. A
+ * cancelled thread never succeeds in acquiring, and a thread only
+ * cancels itself, not any other node.
+ */
+ volatile Node prev;
+
+ /**
+ * Link to the successor node that the current node/thread
+ * unparks upon release. Assigned once during enqueuing, and
+ * nulled out (for sake of GC) when no longer needed. Upon
+ * cancellation, we cannot adjust this field, but can notice
+ * status and bypass the node if cancelled. The enq operation
+ * does not assign next field of a predecessor until after
+ * attachment, so seeing a null next field does not
+ * necessarily mean that node is at end of queue. However, if
+ * a next field appears to be null, we can scan prev's from
+ * the tail to double-check.
+ */
+ volatile Node next;
+
+ /**
+ * The thread that enqueued this node. Initialized on
+ * construction and nulled out after use.
+ */
+ volatile Thread thread;
+
+ /**
+ * Link to next node waiting on condition, or the special
+ * value SHARED. Because condition queues are accessed only
+ * when holding in exclusive mode, we just need a simple
+ * linked queue to hold nodes while they are waiting on
+ * conditions. They are then transferred to the queue to
+ * re-acquire. And because conditions can only be exclusive,
+ * we save a field by using special value to indicate shared
+ * mode.
+ */
+ Node nextWaiter;
+
+ /**
+ * Returns true if node is waiting in shared mode
+ */
+ final boolean isShared() {
+ return nextWaiter == SHARED;
+ }
+
+ /**
+ * Returns previous node, or throws NullPointerException if
+ * null. Use when predecessor cannot be null.
+ * @return the predecessor of this node
+ */
+ final Node predecessor() throws NullPointerException {
+ Node p = prev;
+ if (p == null)
+ throw new NullPointerException();
+ else
+ return p;
+ }
+
+ Node() { // Used to establish initial head or SHARED marker
+ }
+
+ Node(Thread thread, Node mode) { // Used by addWaiter
+ this.nextWaiter = mode;
+ this.thread = thread;
+ }
+
+ Node(Thread thread, int waitStatus) { // Used by Condition
+ this.waitStatus = waitStatus;
+ this.thread = thread;
+ }
+ }
+
+ /**
+ * Head of the wait queue, lazily initialized. Except for
+ * initialization, it is modified only via method setHead. Note:
+ * If head exists, its waitStatus is guaranteed not to be
+ * CANCELLED.
+ */
+ private transient volatile Node head;
+
+ /**
+ * Tail of the wait queue, lazily initialized. Modified only via
+ * method enq to add new wait node.
+ */
+ private transient volatile Node tail;
+
+ /**
+ * The synchronization state.
+ */
+ private volatile long state;
+
+ /**
+ * Returns the current value of synchronization state.
+ * This operation has memory semantics of a <tt>volatile</tt> read.
+ * @return current state value
+ */
+ protected final long getState() {
+ return state;
+ }
+
+ /**
+ * Sets the value of synchronization state.
+ * This operation has memory semantics of a <tt>volatile</tt> write.
+ * @param newState the new state value
+ */
+ protected final void setState(long newState) {
+ state = newState;
+ }
+
+ /**
+ * Atomically sets synchronization state to the given updated
+ * value if the current state value equals the expected value.
+ * This operation has memory semantics of a <tt>volatile</tt> read
+ * and write.
+ *
+ * @param expect the expected value
+ * @param update the new value
+ * @return true if successful. False return indicates that the actual
+ * value was not equal to the expected value.
+ */
+ protected final boolean compareAndSetState(long expect, long update) {
+ // See below for intrinsics setup to support this
+ return unsafe.compareAndSwapLong(this, stateOffset, expect, update);
+ }
+
+ // Queuing utilities
+
+ /**
+ * The number of nanoseconds for which it is faster to spin
+ * rather than to use timed park. A rough estimate suffices
+ * to improve responsiveness with very short timeouts.
+ */
+ static final long spinForTimeoutThreshold = 1000L;
+
+ /**
+ * Inserts node into queue, initializing if necessary. See picture above.
+ * @param node the node to insert
+ * @return node's predecessor
+ */
+ private Node enq(final Node node) {
+ for (;;) {
+ Node t = tail;
+ if (t == null) { // Must initialize
+ Node h = new Node(); // Dummy header
+ h.next = node;
+ node.prev = h;
+ if (compareAndSetHead(h)) {
+ tail = node;
+ return h;
+ }
+ }
+ else {
+ node.prev = t;
+ if (compareAndSetTail(t, node)) {
+ t.next = node;
+ return t;
+ }
+ }
+ }
+ }
+
+ /**
+ * Creates and enqueues node for given thread and mode.
+ *
+ * @param current the thread
+ * @param mode Node.EXCLUSIVE for exclusive, Node.SHARED for shared
+ * @return the new node
+ */
+ private Node addWaiter(Node mode) {
+ Node node = new Node(Thread.currentThread(), mode);
+ // Try the fast path of enq; backup to full enq on failure
+ Node pred = tail;
+ if (pred != null) {
+ node.prev = pred;
+ if (compareAndSetTail(pred, node)) {
+ pred.next = node;
+ return node;
+ }
+ }
+ enq(node);
+ return node;
+ }
+
+ /**
+ * Sets head of queue to be node, thus dequeuing. Called only by
+ * acquire methods. Also nulls out unused fields for sake of GC
+ * and to suppress unnecessary signals and traversals.
+ *
+ * @param node the node
+ */
+ private void setHead(Node node) {
+ head = node;
+ node.thread = null;
+ node.prev = null;
+ }
+
+ /**
+ * Wakes up node's successor, if one exists.
+ *
+ * @param node the node
+ */
+ private void unparkSuccessor(Node node) {
+ /*
+ * Try to clear status in anticipation of signalling. It is
+ * OK if this fails or if status is changed by waiting thread.
+ */
+ compareAndSetWaitStatus(node, Node.SIGNAL, 0);
+
+ /*
+ * Thread to unpark is held in successor, which is normally
+ * just the next node. But if cancelled or apparently null,
+ * traverse backwards from tail to find the actual
+ * non-cancelled successor.
+ */
+ Node s = node.next;
+ if (s == null || s.waitStatus > 0) {
+ s = null;
+ for (Node t = tail; t != null && t != node; t = t.prev)
+ if (t.waitStatus <= 0)
+ s = t;
+ }
+ if (s != null)
+ LockSupport.unpark(s.thread);
+ }
+
+ /**
+ * Sets head of queue, and checks if successor may be waiting
+ * in shared mode, if so propagating if propagate > 0.
+ *
+ * @param pred the node holding waitStatus for node
+ * @param node the node
+ * @param propagate the return value from a tryAcquireShared
+ */
+ private void setHeadAndPropagate(Node node, long propagate) {
+ setHead(node);
+ if (propagate > 0 && node.waitStatus != 0) {
+ /*
+ * Don't bother fully figuring out successor. If it
+ * looks null, call unparkSuccessor anyway to be safe.
+ */
+ Node s = node.next;
+ if (s == null || s.isShared())
+ unparkSuccessor(node);
+ }
+ }
+
+ // Utilities for various versions of acquire
+
+ /**
+ * Cancels an ongoing attempt to acquire.
+ *
+ * @param node the node
+ */
+ private void cancelAcquire(Node node) {
+ if (node != null) { // Ignore if node doesn't exist
+ node.thread = null;
+ // Can use unconditional write instead of CAS here
+ node.waitStatus = Node.CANCELLED;
+ unparkSuccessor(node);
+ }
+ }
+
+ /**
+ * Checks and updates status for a node that failed to acquire.
+ * Returns true if thread should block. This is the main signal
+ * control in all acquire loops. Requires that pred == node.prev
+ *
+ * @param pred node's predecessor holding status
+ * @param node the node
+ * @return {@code true} if thread should block
+ */
+ private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) {
+ int s = pred.waitStatus;
+ if (s < 0)
+ /*
+ * This node has already set status asking a release
+ * to signal it, so it can safely park
+ */
+ return true;
+ if (s > 0)
+ /*
+ * Predecessor was cancelled. Move up to its predecessor
+ * and indicate retry.
+ */
+ node.prev = pred.prev;
+ else
+ /*
+ * Indicate that we need a signal, but don't park yet. Caller
+ * will need to retry to make sure it cannot acquire before
+ * parking.
+ */
+ compareAndSetWaitStatus(pred, 0, Node.SIGNAL);
+ return false;
+ }
+
+ /**
+ * Convenience method to interrupt current thread.
+ */
+ private static void selfInterrupt() {
+ Thread.currentThread().interrupt();
+ }
+
+ /**
+ * Convenience method to park and then check if interrupted
+ *
+ * @return {@code true} if interrupted
+ */
+ private final boolean parkAndCheckInterrupt() {
+ LockSupport.park(this);
+ return Thread.interrupted();
+ }
+
+ /*
+ * Various flavors of acquire, varying in exclusive/shared and
+ * control modes. Each is mostly the same, but annoyingly
+ * different. Only a little bit of factoring is possible due to
+ * interactions of exception mechanics (including ensuring that we
+ * cancel if tryAcquire throws exception) and other control, at
+ * least not without hurting performance too much.
+ */
+
+ /**
+ * Acquires in exclusive uninterruptible mode for thread already in
+ * queue. Used by condition wait methods as well as acquire.
+ *
+ * @param node the node
+ * @param arg the acquire argument
+ * @return {@code true} if interrupted while waiting
+ */
+ final boolean acquireQueued(final Node node, long arg) {
+ try {
+ boolean interrupted = false;
+ for (;;) {
+ final Node p = node.predecessor();
+ if (p == head && tryAcquire(arg)) {
+ setHead(node);
+ p.next = null; // help GC
+ return interrupted;
+ }
+ if (shouldParkAfterFailedAcquire(p, node) &&
+ parkAndCheckInterrupt())
+ interrupted = true;
+ }
+ } catch (RuntimeException ex) {
+ cancelAcquire(node);
+ throw ex;
+ }
+ }
+
+ /**
+ * Acquires in exclusive interruptible mode.
+ * @param arg the acquire argument
+ */
+ private void doAcquireInterruptibly(long arg)
+ throws InterruptedException {
+ final Node node = addWaiter(Node.EXCLUSIVE);
+ try {
+ for (;;) {
+ final Node p = node.predecessor();
+ if (p == head && tryAcquire(arg)) {
+ setHead(node);
+ p.next = null; // help GC
+ return;
+ }
+ if (shouldParkAfterFailedAcquire(p, node) &&
+ parkAndCheckInterrupt())
+ break;
+ }
+ } catch (RuntimeException ex) {
+ cancelAcquire(node);
+ throw ex;
+ }
+ // Arrive here only if interrupted
+ cancelAcquire(node);
+ throw new InterruptedException();
+ }
+
+ /**
+ * Acquires in exclusive timed mode.
+ *
+ * @param arg the acquire argument
+ * @param nanosTimeout max wait time
+ * @return {@code true} if acquired
+ */
+ private boolean doAcquireNanos(long arg, long nanosTimeout)
+ throws InterruptedException {
+ long lastTime = System.nanoTime();
+ final Node node = addWaiter(Node.EXCLUSIVE);
+ try {
+ for (;;) {
+ final Node p = node.predecessor();
+ if (p == head && tryAcquire(arg)) {
+ setHead(node);
+ p.next = null; // help GC
+ return true;
+ }
+ if (nanosTimeout <= 0) {
+ cancelAcquire(node);
+ return false;
+ }
+ if (nanosTimeout > spinForTimeoutThreshold &&
+ shouldParkAfterFailedAcquire(p, node))
+ LockSupport.parkNanos(this, nanosTimeout);
+ long now = System.nanoTime();
+ nanosTimeout -= now - lastTime;
+ lastTime = now;
+ if (Thread.interrupted())
+ break;
+ }
+ } catch (RuntimeException ex) {
+ cancelAcquire(node);
+ throw ex;
+ }
+ // Arrive here only if interrupted
+ cancelAcquire(node);
+ throw new InterruptedException();
+ }
+
+ /**
+ * Acquires in shared uninterruptible mode.
+ * @param arg the acquire argument
+ */
+ private void doAcquireShared(long arg) {
+ final Node node = addWaiter(Node.SHARED);
+ try {
+ boolean interrupted = false;
+ for (;;) {
+ final Node p = node.predecessor();
+ if (p == head) {
+ long r = tryAcquireShared(arg);
+ if (r >= 0) {
+ setHeadAndPropagate(node, r);
+ p.next = null; // help GC
+ if (interrupted)
+ selfInterrupt();
+ return;
+ }
+ }
+ if (shouldParkAfterFailedAcquire(p, node) &&
+ parkAndCheckInterrupt())
+ interrupted = true;
+ }
+ } catch (RuntimeException ex) {
+ cancelAcquire(node);
+ throw ex;
+ }
+ }
+
+ /**
+ * Acquires in shared interruptible mode.
+ * @param arg the acquire argument
+ */
+ private void doAcquireSharedInterruptibly(long arg)
+ throws InterruptedException {
+ final Node node = addWaiter(Node.SHARED);
+ try {
+ for (;;) {
+ final Node p = node.predecessor();
+ if (p == head) {
+ long r = tryAcquireShared(arg);
+ if (r >= 0) {
+ setHeadAndPropagate(node, r);
+ p.next = null; // help GC
+ return;
+ }
+ }
+ if (shouldParkAfterFailedAcquire(p, node) &&
+ parkAndCheckInterrupt())
+ break;
+ }
+ } catch (RuntimeException ex) {
+ cancelAcquire(node);
+ throw ex;
+ }
+ // Arrive here only if interrupted
+ cancelAcquire(node);
+ throw new InterruptedException();
+ }
+
+ /**
+ * Acquires in shared timed mode.
+ *
+ * @param arg the acquire argument
+ * @param nanosTimeout max wait time
+ * @return {@code true} if acquired
+ */
+ private boolean doAcquireSharedNanos(long arg, long nanosTimeout)
+ throws InterruptedException {
+
+ long lastTime = System.nanoTime();
+ final Node node = addWaiter(Node.SHARED);
+ try {
+ for (;;) {
+ final Node p = node.predecessor();
+ if (p == head) {
+ long r = tryAcquireShared(arg);
+ if (r >= 0) {
+ setHeadAndPropagate(node, r);
+ p.next = null; // help GC
+ return true;
+ }
+ }
+ if (nanosTimeout <= 0) {
+ cancelAcquire(node);
+ return false;
+ }
+ if (nanosTimeout > spinForTimeoutThreshold &&
+ shouldParkAfterFailedAcquire(p, node))
+ LockSupport.parkNanos(this, nanosTimeout);
+ long now = System.nanoTime();
+ nanosTimeout -= now - lastTime;
+ lastTime = now;
+ if (Thread.interrupted())
+ break;
+ }
+ } catch (RuntimeException ex) {
+ cancelAcquire(node);
+ throw ex;
+ }
+ // Arrive here only if interrupted
+ cancelAcquire(node);
+ throw new InterruptedException();
+ }
+
+ // Main exported methods
+
+ /**
+ * Attempts to acquire in exclusive mode. This method should query
+ * if the state of the object permits it to be acquired in the
+ * exclusive mode, and if so to acquire it.
+ *
+ * <p>This method is always invoked by the thread performing
+ * acquire. If this method reports failure, the acquire method
+ * may queue the thread, if it is not already queued, until it is
+ * signalled by a release from some other thread. This can be used
+ * to implement method {@link Lock#tryLock()}.
+ *
+ * <p>The default
+ * implementation throws {@link UnsupportedOperationException}.
+ *
+ * @param arg the acquire argument. This value is always the one
+ * passed to an acquire method, or is the value saved on entry
+ * to a condition wait. The value is otherwise uninterpreted
+ * and can represent anything you like.
+ * @return {@code true} if successful. Upon success, this object has
+ * been acquired.
+ * @throws IllegalMonitorStateException if acquiring would place this
+ * synchronizer in an illegal state. This exception must be
+ * thrown in a consistent fashion for synchronization to work
+ * correctly.
+ * @throws UnsupportedOperationException if exclusive mode is not supported
+ */
+ protected boolean tryAcquire(long arg) {
+ throw new UnsupportedOperationException();
+ }
+
+ /**
+ * Attempts to set the state to reflect a release in exclusive
+ * mode.
+ *
+ * <p>This method is always invoked by the thread performing release.
+ *
+ * <p>The default implementation throws
+ * {@link UnsupportedOperationException}.
+ *
+ * @param arg the release argument. This value is always the one
+ * passed to a release method, or the current state value upon
+ * entry to a condition wait. The value is otherwise
+ * uninterpreted and can represent anything you like.
+ * @return {@code true} if this object is now in a fully released
+ * state, so that any waiting threads may attempt to acquire;
+ * and {@code false} otherwise.
+ * @throws IllegalMonitorStateException if releasing would place this
+ * synchronizer in an illegal state. This exception must be
+ * thrown in a consistent fashion for synchronization to work
+ * correctly.
+ * @throws UnsupportedOperationException if exclusive mode is not supported
+ */
+ protected boolean tryRelease(long arg) {
+ throw new UnsupportedOperationException();
+ }
+
+ /**
+ * Attempts to acquire in shared mode. This method should query if
+ * the state of the object permits it to be acquired in the shared
+ * mode, and if so to acquire it.
+ *
+ * <p>This method is always invoked by the thread performing
+ * acquire. If this method reports failure, the acquire method
+ * may queue the thread, if it is not already queued, until it is
+ * signalled by a release from some other thread.
+ *
+ * <p>The default implementation throws {@link
+ * UnsupportedOperationException}.
+ *
+ * @param arg the acquire argument. This value is always the one
+ * passed to an acquire method, or is the value saved on entry
+ * to a condition wait. The value is otherwise uninterpreted
+ * and can represent anything you like.
+ * @return a negative value on failure; zero if acquisition in shared
+ * mode succeeded but no subsequent shared-mode acquire can
+ * succeed; and a positive value if acquisition in shared
+ * mode succeeded and subsequent shared-mode acquires might
+ * also succeed, in which case a subsequent waiting thread
+ * must check availability. (Support for three different
+ * return values enables this method to be used in contexts
+ * where acquires only sometimes act exclusively.) Upon
+ * success, this object has been acquired.
+ * @throws IllegalMonitorStateException if acquiring would place this
+ * synchronizer in an illegal state. This exception must be
+ * thrown in a consistent fashion for synchronization to work
+ * correctly.
+ * @throws UnsupportedOperationException if shared mode is not supported
+ */
+ protected long tryAcquireShared(long arg) {
+ throw new UnsupportedOperationException();
+ }
+
+ /**
+ * Attempts to set the state to reflect a release in shared mode.
+ *
+ * <p>This method is always invoked by the thread performing release.
+ *
+ * <p>The default implementation throws
+ * {@link UnsupportedOperationException}.
+ *
+ * @param arg the release argument. This value is always the one
+ * passed to a release method, or the current state value upon
+ * entry to a condition wait. The value is otherwise
+ * uninterpreted and can represent anything you like.
+ * @return {@code true} if this release of shared mode may permit a
+ * waiting acquire (shared or exclusive) to succeed; and
+ * {@code false} otherwise
+ * @throws IllegalMonitorStateException if releasing would place this
+ * synchronizer in an illegal state. This exception must be
+ * thrown in a consistent fashion for synchronization to work
+ * correctly.
+ * @throws UnsupportedOperationException if shared mode is not supported
+ */
+ protected boolean tryReleaseShared(long arg) {
+ throw new UnsupportedOperationException();
+ }
+
+ /**
+ * Returns {@code true} if synchronization is held exclusively with
+ * respect to the current (calling) thread. This method is invoked
+ * upon each call to a non-waiting {@link ConditionObject} method.
+ * (Waiting methods instead invoke {@link #release}.)
+ *
+ * <p>The default implementation throws {@link
+ * UnsupportedOperationException}. This method is invoked
+ * internally only within {@link ConditionObject} methods, so need
+ * not be defined if conditions are not used.
+ *
+ * @return {@code true} if synchronization is held exclusively;
+ * {@code false} otherwise
+ * @throws UnsupportedOperationException if conditions are not supported
+ */
+ protected boolean isHeldExclusively() {
+ throw new UnsupportedOperationException();
+ }
+
+ /**
+ * Acquires in exclusive mode, ignoring interrupts. Implemented
+ * by invoking at least once {@link #tryAcquire},
+ * returning on success. Otherwise the thread is queued, possibly
+ * repeatedly blocking and unblocking, invoking {@link
+ * #tryAcquire} until success. This method can be used
+ * to implement method {@link Lock#lock}.
+ *
+ * @param arg the acquire argument. This value is conveyed to
+ * {@link #tryAcquire} but is otherwise uninterpreted and
+ * can represent anything you like.
+ */
+ public final void acquire(long arg) {
+ if (!tryAcquire(arg) &&
+ acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
+ selfInterrupt();
+ }
+
+ /**
+ * Acquires in exclusive mode, aborting if interrupted.
+ * Implemented by first checking interrupt status, then invoking
+ * at least once {@link #tryAcquire}, returning on
+ * success. Otherwise the thread is queued, possibly repeatedly
+ * blocking and unblocking, invoking {@link #tryAcquire}
+ * until success or the thread is interrupted. This method can be
+ * used to implement method {@link Lock#lockInterruptibly}.
+ *
+ * @param arg the acquire argument. This value is conveyed to
+ * {@link #tryAcquire} but is otherwise uninterpreted and
+ * can represent anything you like.
+ * @throws InterruptedException if the current thread is interrupted
+ */
+ public final void acquireInterruptibly(long arg) throws InterruptedException {
+ if (Thread.interrupted())
+ throw new InterruptedException();
+ if (!tryAcquire(arg))
+ doAcquireInterruptibly(arg);
+ }
+
+ /**
+ * Attempts to acquire in exclusive mode, aborting if interrupted,
+ * and failing if the given timeout elapses. Implemented by first
+ * checking interrupt status, then invoking at least once {@link
+ * #tryAcquire}, returning on success. Otherwise, the thread is
+ * queued, possibly repeatedly blocking and unblocking, invoking
+ * {@link #tryAcquire} until success or the thread is interrupted
+ * or the timeout elapses. This method can be used to implement
+ * method {@link Lock#tryLock(long, TimeUnit)}.
+ *
+ * @param arg the acquire argument. This value is conveyed to
+ * {@link #tryAcquire} but is otherwise uninterpreted and
+ * can represent anything you like.
+ * @param nanosTimeout the maximum number of nanoseconds to wait
+ * @return {@code true} if acquired; {@code false} if timed out
+ * @throws InterruptedException if the current thread is interrupted
+ */
+ public final boolean tryAcquireNanos(long arg, long nanosTimeout) throws InterruptedException {
+ if (Thread.interrupted())
+ throw new InterruptedException();
+ return tryAcquire(arg) ||
+ doAcquireNanos(arg, nanosTimeout);
+ }
+
+ /**
+ * Releases in exclusive mode. Implemented by unblocking one or
+ * more threads if {@link #tryRelease} returns true.
+ * This method can be used to implement method {@link Lock#unlock}.
+ *
+ * @param arg the release argument. This value is conveyed to
+ * {@link #tryRelease} but is otherwise uninterpreted and
+ * can represent anything you like.
+ * @return the value returned from {@link #tryRelease}
+ */
+ public final boolean release(long arg) {
+ if (tryRelease(arg)) {
+ Node h = head;
+ if (h != null && h.waitStatus != 0)
+ unparkSuccessor(h);
+ return true;
+ }
+ return false;
+ }
+
+ /**
+ * Acquires in shared mode, ignoring interrupts. Implemented by
+ * first invoking at least once {@link #tryAcquireShared},
+ * returning on success. Otherwise the thread is queued, possibly
+ * repeatedly blocking and unblocking, invoking {@link
+ * #tryAcquireShared} until success.
+ *
+ * @param arg the acquire argument. This value is conveyed to
+ * {@link #tryAcquireShared} but is otherwise uninterpreted
+ * and can represent anything you like.
+ */
+ public final void acquireShared(long arg) {
+ if (tryAcquireShared(arg) < 0)
+ doAcquireShared(arg);
+ }
+
+ /**
+ * Acquires in shared mode, aborting if interrupted. Implemented
+ * by first checking interrupt status, then invoking at least once
+ * {@link #tryAcquireShared}, returning on success. Otherwise the
+ * thread is queued, possibly repeatedly blocking and unblocking,
+ * invoking {@link #tryAcquireShared} until success or the thread
+ * is interrupted.
+ * @param arg the acquire argument.
+ * This value is conveyed to {@link #tryAcquireShared} but is
+ * otherwise uninterpreted and can represent anything
+ * you like.
+ * @throws InterruptedException if the current thread is interrupted
+ */
+ public final void acquireSharedInterruptibly(long arg) throws InterruptedException {
+ if (Thread.interrupted())
+ throw new InterruptedException();
+ if (tryAcquireShared(arg) < 0)
+ doAcquireSharedInterruptibly(arg);
+ }
+
+ /**
+ * Attempts to acquire in shared mode, aborting if interrupted, and
+ * failing if the given timeout elapses. Implemented by first
+ * checking interrupt status, then invoking at least once {@link
+ * #tryAcquireShared}, returning on success. Otherwise, the
+ * thread is queued, possibly repeatedly blocking and unblocking,
+ * invoking {@link #tryAcquireShared} until success or the thread
+ * is interrupted or the timeout elapses.
+ *
+ * @param arg the acquire argument. This value is conveyed to
+ * {@link #tryAcquireShared} but is otherwise uninterpreted
+ * and can represent anything you like.
+ * @param nanosTimeout the maximum number of nanoseconds to wait
+ * @return {@code true} if acquired; {@code false} if timed out
+ * @throws InterruptedException if the current thread is interrupted
+ */
+ public final boolean tryAcquireSharedNanos(long arg, long nanosTimeout) throws InterruptedException {
+ if (Thread.interrupted())
+ throw new InterruptedException();
+ return tryAcquireShared(arg) >= 0 ||
+ doAcquireSharedNanos(arg, nanosTimeout);
+ }
+
+ /**
+ * Releases in shared mode. Implemented by unblocking one or more
+ * threads if {@link #tryReleaseShared} returns true.
+ *
+ * @param arg the release argument. This value is conveyed to
+ * {@link #tryReleaseShared} but is otherwise uninterpreted
+ * and can represent anything you like.
+ * @return the value returned from {@link #tryReleaseShared}
+ */
+ public final boolean releaseShared(long arg) {
+ if (tryReleaseShared(arg)) {
+ Node h = head;
+ if (h != null && h.waitStatus != 0)
+ unparkSuccessor(h);
+ return true;
+ }
+ return false;
+ }
+
+ // Queue inspection methods
+
+ /**
+ * Queries whether any threads are waiting to acquire. Note that
+ * because cancellations due to interrupts and timeouts may occur
+ * at any time, a {@code true} return does not guarantee that any
+ * other thread will ever acquire.
+ *
+ * <p>In this implementation, this operation returns in
+ * constant time.
+ *
+ * @return {@code true} if there may be other threads waiting to acquire
+ */
+ public final boolean hasQueuedThreads() {
+ return head != tail;
+ }
+
+ /**
+ * Queries whether any threads have ever contended to acquire this
+ * synchronizer; that is if an acquire method has ever blocked.
+ *
+ * <p>In this implementation, this operation returns in
+ * constant time.
+ *
+ * @return {@code true} if there has ever been contention
+ */
+ public final boolean hasContended() {
+ return head != null;
+ }
+
+ /**
+ * Returns the first (longest-waiting) thread in the queue, or
+ * {@code null} if no threads are currently queued.
+ *
+ * <p>In this implementation, this operation normally returns in
+ * constant time, but may iterate upon contention if other threads are
+ * concurrently modifying the queue.
+ *
+ * @return the first (longest-waiting) thread in the queue, or
+ * {@code null} if no threads are currently queued
+ */
+ public final Thread getFirstQueuedThread() {
+ // handle only fast path, else relay
+ return (head == tail)? null : fullGetFirstQueuedThread();
+ }
+
+ /**
+ * Version of getFirstQueuedThread called when fastpath fails
+ */
+ private Thread fullGetFirstQueuedThread() {
+ /*
+ * The first node is normally h.next. Try to get its
+ * thread field, ensuring consistent reads: If thread
+ * field is nulled out or s.prev is no longer head, then
+ * some other thread(s) concurrently performed setHead in
+ * between some of our reads. We try this twice before
+ * resorting to traversal.
+ */
+ Node h, s;
+ Thread st;
+ if (((h = head) != null && (s = h.next) != null &&
+ s.prev == head && (st = s.thread) != null) ||
+ ((h = head) != null && (s = h.next) != null &&
+ s.prev == head && (st = s.thread) != null))
+ return st;
+
+ /*
+ * Head's next field might not have been set yet, or may have
+ * been unset after setHead. So we must check to see if tail
+ * is actually first node. If not, we continue on, safely
+ * traversing from tail back to head to find first,
+ * guaranteeing termination.
+ */
+
+ Node t = tail;
+ Thread firstThread = null;
+ while (t != null && t != head) {
+ Thread tt = t.thread;
+ if (tt != null)
+ firstThread = tt;
+ t = t.prev;
+ }
+ return firstThread;
+ }
+
+ /**
+ * Returns true if the given thread is currently queued.
+ *
+ * <p>This implementation traverses the queue to determine
+ * presence of the given thread.
+ *
+ * @param thread the thread
+ * @return {@code true} if the given thread is on the queue
+ * @throws NullPointerException if the thread is null
+ */
+ public final boolean isQueued(Thread thread) {
+ if (thread == null)
+ throw new NullPointerException();
+ for (Node p = tail; p != null; p = p.prev)
+ if (p.thread == thread)
+ return true;
+ return false;
+ }
+
+ /**
+ * Return {@code true} if the apparent first queued thread, if one
+ * exists, is not waiting in exclusive mode. Used only as a heuristic
+ * in ReentrantReadWriteLock.
+ */
+ final boolean apparentlyFirstQueuedIsExclusive() {
+ Node h, s;
+ return ((h = head) != null && (s = h.next) != null &&
+ s.nextWaiter != Node.SHARED);
+ }
+
+ /**
+ * Return {@code true} if the queue is empty or if the given thread
+ * is at the head of the queue. This is reliable only if
+ * <tt>current</tt> is actually Thread.currentThread() of caller.
+ */
+ final boolean isFirst(Thread current) {
+ Node h, s;
+ return ((h = head) == null ||
+ ((s = h.next) != null && s.thread == current) ||
+ fullIsFirst(current));
+ }
+
+ final boolean fullIsFirst(Thread current) {
+ // same idea as fullGetFirstQueuedThread
+ Node h, s;
+ Thread firstThread = null;
+ if (((h = head) != null && (s = h.next) != null &&
+ s.prev == head && (firstThread = s.thread) != null))
+ return firstThread == current;
+ Node t = tail;
+ while (t != null && t != head) {
+ Thread tt = t.thread;
+ if (tt != null)
+ firstThread = tt;
+ t = t.prev;
+ }
+ return firstThread == current || firstThread == null;
+ }
+
+
+ // Instrumentation and monitoring methods
+
+ /**
+ * Returns an estimate of the number of threads waiting to
+ * acquire. The value is only an estimate because the number of
+ * threads may change dynamically while this method traverses
+ * internal data structures. This method is designed for use in
+ * monitoring system state, not for synchronization
+ * control.
+ *
+ * @return the estimated number of threads waiting to acquire
+ */
+ public final int getQueueLength() {
+ int n = 0;
+ for (Node p = tail; p != null; p = p.prev) {
+ if (p.thread != null)
+ ++n;
+ }
+ return n;
+ }
+
+ /**
+ * Returns a collection containing threads that may be waiting to
+ * acquire. Because the actual set of threads may change
+ * dynamically while constructing this result, the returned
+ * collection is only a best-effort estimate. The elements of the
+ * returned collection are in no particular order. This method is
+ * designed to facilitate construction of subclasses that provide
+ * more extensive monitoring facilities.
+ *
+ * @return the collection of threads
+ */
+ public final Collection<Thread> getQueuedThreads() {
+ ArrayList<Thread> list = new ArrayList<Thread>();
+ for (Node p = tail; p != null; p = p.prev) {
+ Thread t = p.thread;
+ if (t != null)
+ list.add(t);
+ }
+ return list;
+ }
+
+ /**
+ * Returns a collection containing threads that may be waiting to
+ * acquire in exclusive mode. This has the same properties
+ * as {@link #getQueuedThreads} except that it only returns
+ * those threads waiting due to an exclusive acquire.
+ *
+ * @return the collection of threads
+ */
+ public final Collection<Thread> getExclusiveQueuedThreads() {
+ ArrayList<Thread> list = new ArrayList<Thread>();
+ for (Node p = tail; p != null; p = p.prev) {
+ if (!p.isShared()) {
+ Thread t = p.thread;
+ if (t != null)
+ list.add(t);
+ }
+ }
+ return list;
+ }
+
+ /**
+ * Returns a collection containing threads that may be waiting to
+ * acquire in shared mode. This has the same properties
+ * as {@link #getQueuedThreads} except that it only returns
+ * those threads waiting due to a shared acquire.
+ *
+ * @return the collection of threads
+ */
+ public final Collection<Thread> getSharedQueuedThreads() {
+ ArrayList<Thread> list = new ArrayList<Thread>();
+ for (Node p = tail; p != null; p = p.prev) {
+ if (p.isShared()) {
+ Thread t = p.thread;
+ if (t != null)
+ list.add(t);
+ }
+ }
+ return list;
+ }
+
+ /**
+ * Returns a string identifying this synchronizer, as well as its state.
+ * The state, in brackets, includes the String {@code "State ="}
+ * followed by the current value of {@link #getState}, and either
+ * {@code "nonempty"} or {@code "empty"} depending on whether the
+ * queue is empty.
+ *
+ * @return a string identifying this synchronizer, as well as its state
+ */
+ public String toString() {
+ long s = getState();
+ String q = hasQueuedThreads()? "non" : "";
+ return super.toString() +
+ "[State = " + s + ", " + q + "empty queue]";
+ }
+
+
+ // Internal support methods for Conditions
+
+ /**
+ * Returns true if a node, always one that was initially placed on
+ * a condition queue, is now waiting to reacquire on sync queue.
+ * @param node the node
+ * @return true if is reacquiring
+ */
+ final boolean isOnSyncQueue(Node node) {
+ if (node.waitStatus == Node.CONDITION || node.prev == null)
+ return false;
+ if (node.next != null) // If has successor, it must be on queue
+ return true;
+ /*
+ * node.prev can be non-null, but not yet on queue because
+ * the CAS to place it on queue can fail. So we have to
+ * traverse from tail to make sure it actually made it. It
+ * will always be near the tail in calls to this method, and
+ * unless the CAS failed (which is unlikely), it will be
+ * there, so we hardly ever traverse much.
+ */
+ return findNodeFromTail(node);
+ }
+
+ /**
+ * Returns true if node is on sync queue by searching backwards from tail.
+ * Called only when needed by isOnSyncQueue.
+ * @return true if present
+ */
+ private boolean findNodeFromTail(Node node) {
+ Node t = tail;
+ for (;;) {
+ if (t == node)
+ return true;
+ if (t == null)
+ return false;
+ t = t.prev;
+ }
+ }
+
+ /**
+ * Transfers a node from a condition queue onto sync queue.
+ * Returns true if successful.
+ * @param node the node
+ * @return true if successfully transferred (else the node was
+ * cancelled before signal).
+ */
+ final boolean transferForSignal(Node node) {
+ /*
+ * If cannot change waitStatus, the node has been cancelled.
+ */
+ if (!compareAndSetWaitStatus(node, Node.CONDITION, 0))
+ return false;
+
+ /*
+ * Splice onto queue and try to set waitStatus of predecessor to
+ * indicate that thread is (probably) waiting. If cancelled or
+ * attempt to set waitStatus fails, wake up to resync (in which
+ * case the waitStatus can be transiently and harmlessly wrong).
+ */
+ Node p = enq(node);
+ int c = p.waitStatus;
+ if (c > 0 || !compareAndSetWaitStatus(p, c, Node.SIGNAL))
+ LockSupport.unpark(node.thread);
+ return true;
+ }
+
+ /**
+ * Transfers node, if necessary, to sync queue after a cancelled
+ * wait. Returns true if thread was cancelled before being
+ * signalled.
+ * @param current the waiting thread
+ * @param node its node
+ * @return true if cancelled before the node was signalled.
+ */
+ final boolean transferAfterCancelledWait(Node node) {
+ if (compareAndSetWaitStatus(node, Node.CONDITION, 0)) {
+ enq(node);
+ return true;
+ }
+ /*
+ * If we lost out to a signal(), then we can't proceed
+ * until it finishes its enq(). Cancelling during an
+ * incomplete transfer is both rare and transient, so just
+ * spin.
+ */
+ while (!isOnSyncQueue(node))
+ Thread.yield();
+ return false;
+ }
+
+ /**
+ * Invokes release with current state value; returns saved state.
+ * Cancels node and throws exception on failure.
+ * @param node the condition node for this wait
+ * @return previous sync state
+ */
+ final long fullyRelease(Node node) {
+ try {
+ long savedState = getState();
+ if (release(savedState))
+ return savedState;
+ } catch (RuntimeException ex) {
+ node.waitStatus = Node.CANCELLED;
+ throw ex;
+ }
+ // reach here if release fails
+ node.waitStatus = Node.CANCELLED;
+ throw new IllegalMonitorStateException();
+ }
+
+ // Instrumentation methods for conditions
+
+ /**
+ * Queries whether the given ConditionObject
+ * uses this synchronizer as its lock.
+ *
+ * @param condition the condition
+ * @return <tt>true</tt> if owned
+ * @throws NullPointerException if the condition is null
+ */
+ public final boolean owns(ConditionObject condition) {
+ if (condition == null)
+ throw new NullPointerException();
+ return condition.isOwnedBy(this);
+ }
+
+ /**
+ * Queries whether any threads are waiting on the given condition
+ * associated with this synchronizer. Note that because timeouts
+ * and interrupts may occur at any time, a <tt>true</tt> return
+ * does not guarantee that a future <tt>signal</tt> will awaken
+ * any threads. This method is designed primarily for use in
+ * monitoring of the system state.
+ *
+ * @param condition the condition
+ * @return <tt>true</tt> if there are any waiting threads
+ * @throws IllegalMonitorStateException if exclusive synchronization
+ * is not held
+ * @throws IllegalArgumentException if the given condition is
+ * not associated with this synchronizer
+ * @throws NullPointerException if the condition is null
+ */
+ public final boolean hasWaiters(ConditionObject condition) {
+ if (!owns(condition))
+ throw new IllegalArgumentException("Not owner");
+ return condition.hasWaiters();
+ }
+
+ /**
+ * Returns an estimate of the number of threads waiting on the
+ * given condition associated with this synchronizer. Note that
+ * because timeouts and interrupts may occur at any time, the
+ * estimate serves only as an upper bound on the actual number of
+ * waiters. This method is designed for use in monitoring of the
+ * system state, not for synchronization control.
+ *
+ * @param condition the condition
+ * @return the estimated number of waiting threads
+ * @throws IllegalMonitorStateException if exclusive synchronization
+ * is not held
+ * @throws IllegalArgumentException if the given condition is
+ * not associated with this synchronizer
+ * @throws NullPointerException if the condition is null
+ */
+ public final int getWaitQueueLength(ConditionObject condition) {
+ if (!owns(condition))
+ throw new IllegalArgumentException("Not owner");
+ return condition.getWaitQueueLength();
+ }
+
+ /**
+ * Returns a collection containing those threads that may be
+ * waiting on the given condition associated with this
+ * synchronizer. Because the actual set of threads may change
+ * dynamically while constructing this result, the returned
+ * collection is only a best-effort estimate. The elements of the
+ * returned collection are in no particular order.
+ *
+ * @param condition the condition
+ * @return the collection of threads
+ * @throws IllegalMonitorStateException if exclusive synchronization
+ * is not held
+ * @throws IllegalArgumentException if the given condition is
+ * not associated with this synchronizer
+ * @throws NullPointerException if the condition is null
+ */
+ public final Collection<Thread> getWaitingThreads(ConditionObject condition) {
+ if (!owns(condition))
+ throw new IllegalArgumentException("Not owner");
+ return condition.getWaitingThreads();
+ }
+
+ /**
+ * Condition implementation for a {@link
+ * AbstractQueuedLongSynchronizer} serving as the basis of a {@link
+ * Lock} implementation.
+ *
+ * <p>Method documentation for this class describes mechanics,
+ * not behavioral specifications from the point of view of Lock
+ * and Condition users. Exported versions of this class will in
+ * general need to be accompanied by documentation describing
+ * condition semantics that rely on those of the associated
+ * <tt>AbstractQueuedLongSynchronizer</tt>.
+ *
+ * <p>This class is Serializable, but all fields are transient,
+ * so deserialized conditions have no waiters.
+ *
+ * @since 1.6
+ */
+ public class ConditionObject implements Condition, java.io.Serializable {
+ private static final long serialVersionUID = 1173984872572414699L;
+ /** First node of condition queue. */
+ private transient Node firstWaiter;
+ /** Last node of condition queue. */
+ private transient Node lastWaiter;
+
+ /**
+ * Creates a new <tt>ConditionObject</tt> instance.
+ */
+ public ConditionObject() { }
+
+ // Internal methods
+
+ /**
+ * Adds a new waiter to wait queue.
+ * @return its new wait node
+ */
+ private Node addConditionWaiter() {
+ Node node = new Node(Thread.currentThread(), Node.CONDITION);
+ Node t = lastWaiter;
+ if (t == null)
+ firstWaiter = node;
+ else
+ t.nextWaiter = node;
+ lastWaiter = node;
+ return node;
+ }
+
+ /**
+ * Removes and transfers nodes until hit non-cancelled one or
+ * null. Split out from signal in part to encourage compilers
+ * to inline the case of no waiters.
+ * @param first (non-null) the first node on condition queue
+ */
+ private void doSignal(Node first) {
+ do {
+ if ( (firstWaiter = first.nextWaiter) == null)
+ lastWaiter = null;
+ first.nextWaiter = null;
+ } while (!transferForSignal(first) &&
+ (first = firstWaiter) != null);
+ }
+
+ /**
+ * Removes and transfers all nodes.
+ * @param first (non-null) the first node on condition queue
+ */
+ private void doSignalAll(Node first) {
+ lastWaiter = firstWaiter = null;
+ do {
+ Node next = first.nextWaiter;
+ first.nextWaiter = null;
+ transferForSignal(first);
+ first = next;
+ } while (first != null);
+ }
+
+ /**
+ * Returns true if given node is on this condition queue.
+ * Call only when holding lock.
+ */
+ private boolean isOnConditionQueue(Node node) {
+ return node.next != null || node == lastWaiter;
+ }
+
+ /**
+ * Unlinks a cancelled waiter node from condition queue. This
+ * is called when cancellation occurred during condition wait,
+ * not lock wait, and is called only after lock has been
+ * re-acquired by a cancelled waiter and the node is not known
+ * to already have been dequeued. It is needed to avoid
+ * garbage retention in the absence of signals. So even though
+ * it may require a full traversal, it comes into play only
+ * when timeouts or cancellations occur in the absence of
+ * signals.
+ */
+ private void unlinkCancelledWaiter(Node node) {
+ Node t = firstWaiter;
+ Node trail = null;
+ while (t != null) {
+ if (t == node) {
+ Node next = t.nextWaiter;
+ if (trail == null)
+ firstWaiter = next;
+ else
+ trail.nextWaiter = next;
+ if (lastWaiter == node)
+ lastWaiter = trail;
+ break;
+ }
+ trail = t;
+ t = t.nextWaiter;
+ }
+ }
+
+ // public methods
+
+ /**
+ * Moves the longest-waiting thread, if one exists, from the
+ * wait queue for this condition to the wait queue for the
+ * owning lock.
+ *
+ * @throws IllegalMonitorStateException if {@link #isHeldExclusively}
+ * returns {@code false}
+ */
+ public final void signal() {
+ if (!isHeldExclusively())
+ throw new IllegalMonitorStateException();
+ Node first = firstWaiter;
+ if (first != null)
+ doSignal(first);
+ }
+
+ /**
+ * Moves all threads from the wait queue for this condition to
+ * the wait queue for the owning lock.
+ *
+ * @throws IllegalMonitorStateException if {@link #isHeldExclusively}
+ * returns {@code false}
+ */
+ public final void signalAll() {
+ if (!isHeldExclusively())
+ throw new IllegalMonitorStateException();
+ Node first = firstWaiter;
+ if (first != null)
+ doSignalAll(first);
+ }
+
+ /**
+ * Implements uninterruptible condition wait.
+ * <ol>
+ * <li> Save lock state returned by {@link #getState}
+ * <li> Invoke {@link #release} with
+ * saved state as argument, throwing
+ * IllegalMonitorStateException if it fails.
+ * <li> Block until signalled
+ * <li> Reacquire by invoking specialized version of
+ * {@link #acquire} with saved state as argument.
+ * </ol>
+ */
+ public final void awaitUninterruptibly() {
+ Node node = addConditionWaiter();
+ long savedState = fullyRelease(node);
+ boolean interrupted = false;
+ while (!isOnSyncQueue(node)) {
+ LockSupport.park(this);
+ if (Thread.interrupted())
+ interrupted = true;
+ }
+ if (acquireQueued(node, savedState) || interrupted)
+ selfInterrupt();
+ }
+
+ /*
+ * For interruptible waits, we need to track whether to throw
+ * InterruptedException, if interrupted while blocked on
+ * condition, versus reinterrupt current thread, if
+ * interrupted while blocked waiting to re-acquire.
+ */
+
+ /** Mode meaning to reinterrupt on exit from wait */
+ private static final int REINTERRUPT = 1;
+ /** Mode meaning to throw InterruptedException on exit from wait */
+ private static final int THROW_IE = -1;
+
+ /**
+ * Checks for interrupt, returning THROW_IE if interrupted
+ * before signalled, REINTERRUPT if after signalled, or
+ * 0 if not interrupted.
+ */
+ private int checkInterruptWhileWaiting(Node node) {
+ return (Thread.interrupted()) ?
+ ((transferAfterCancelledWait(node))? THROW_IE : REINTERRUPT) :
+ 0;
+ }
+
+ /**
+ * Throws InterruptedException, reinterrupts current thread, or
+ * does nothing, depending on mode.
+ */
+ private void reportInterruptAfterWait(int interruptMode)
+ throws InterruptedException {
+ if (interruptMode == THROW_IE)
+ throw new InterruptedException();
+ else if (interruptMode == REINTERRUPT)
+ selfInterrupt();
+ }
+
+ /**
+ * Implements interruptible condition wait.
+ * <ol>
+ * <li> If current thread is interrupted, throw InterruptedException
+ * <li> Save lock state returned by {@link #getState}
+ * <li> Invoke {@link #release} with
+ * saved state as argument, throwing
+ * IllegalMonitorStateException if it fails.
+ * <li> Block until signalled or interrupted
+ * <li> Reacquire by invoking specialized version of
+ * {@link #acquire} with saved state as argument.
+ * <li> If interrupted while blocked in step 4, throw exception
+ * </ol>
+ */
+ public final void await() throws InterruptedException {
+ if (Thread.interrupted())
+ throw new InterruptedException();
+ Node node = addConditionWaiter();
+ long savedState = fullyRelease(node);
+ int interruptMode = 0;
+ while (!isOnSyncQueue(node)) {
+ LockSupport.park(this);
+ if ((interruptMode = checkInterruptWhileWaiting(node)) != 0)
+ break;
+ }
+ if (acquireQueued(node, savedState) && interruptMode != THROW_IE)
+ interruptMode = REINTERRUPT;
+ if (isOnConditionQueue(node))
+ unlinkCancelledWaiter(node);
+ if (interruptMode != 0)
+ reportInterruptAfterWait(interruptMode);
+ }
+
+ /**
+ * Implements timed condition wait.
+ * <ol>
+ * <li> If current thread is interrupted, throw InterruptedException
+ * <li> Save lock state returned by {@link #getState}
+ * <li> Invoke {@link #release} with
+ * saved state as argument, throwing
+ * IllegalMonitorStateException if it fails.
+ * <li> Block until signalled, interrupted, or timed out
+ * <li> Reacquire by invoking specialized version of
+ * {@link #acquire} with saved state as argument.
+ * <li> If interrupted while blocked in step 4, throw InterruptedException
+ * </ol>
+ */
+ public final long awaitNanos(long nanosTimeout) throws InterruptedException {
+ if (Thread.interrupted())
+ throw new InterruptedException();
+ Node node = addConditionWaiter();
+ long savedState = fullyRelease(node);
+ long lastTime = System.nanoTime();
+ int interruptMode = 0;
+ while (!isOnSyncQueue(node)) {
+ if (nanosTimeout <= 0L) {
+ transferAfterCancelledWait(node);
+ break;
+ }
+ LockSupport.parkNanos(this, nanosTimeout);
+ if ((interruptMode = checkInterruptWhileWaiting(node)) != 0)
+ break;
+
+ long now = System.nanoTime();
+ nanosTimeout -= now - lastTime;
+ lastTime = now;
+ }
+ if (acquireQueued(node, savedState) && interruptMode != THROW_IE)
+ interruptMode = REINTERRUPT;
+ if (isOnConditionQueue(node))
+ unlinkCancelledWaiter(node);
+ if (interruptMode != 0)
+ reportInterruptAfterWait(interruptMode);
+ return nanosTimeout - (System.nanoTime() - lastTime);
+ }
+
+ /**
+ * Implements absolute timed condition wait.
+ * <ol>
+ * <li> If current thread is interrupted, throw InterruptedException
+ * <li> Save lock state returned by {@link #getState}
+ * <li> Invoke {@link #release} with
+ * saved state as argument, throwing
+ * IllegalMonitorStateException if it fails.
+ * <li> Block until signalled, interrupted, or timed out
+ * <li> Reacquire by invoking specialized version of
+ * {@link #acquire} with saved state as argument.
+ * <li> If interrupted while blocked in step 4, throw InterruptedException
+ * <li> If timed out while blocked in step 4, return false, else true
+ * </ol>
+ */
+ public final boolean awaitUntil(Date deadline) throws InterruptedException {
+ if (deadline == null)
+ throw new NullPointerException();
+ long abstime = deadline.getTime();
+ if (Thread.interrupted())
+ throw new InterruptedException();
+ Node node = addConditionWaiter();
+ long savedState = fullyRelease(node);
+ boolean timedout = false;
+ int interruptMode = 0;
+ while (!isOnSyncQueue(node)) {
+ if (System.currentTimeMillis() > abstime) {
+ timedout = transferAfterCancelledWait(node);
+ break;
+ }
+ LockSupport.parkUntil(this, abstime);
+ if ((interruptMode = checkInterruptWhileWaiting(node)) != 0)
+ break;
+ }
+ if (acquireQueued(node, savedState) && interruptMode != THROW_IE)
+ interruptMode = REINTERRUPT;
+ if (isOnConditionQueue(node))
+ unlinkCancelledWaiter(node);
+ if (interruptMode != 0)
+ reportInterruptAfterWait(interruptMode);
+ return !timedout;
+ }
+
+ /**
+ * Implements timed condition wait.
+ * <ol>
+ * <li> If current thread is interrupted, throw InterruptedException
+ * <li> Save lock state returned by {@link #getState}
+ * <li> Invoke {@link #release} with
+ * saved state as argument, throwing
+ * IllegalMonitorStateException if it fails.
+ * <li> Block until signalled, interrupted, or timed out
+ * <li> Reacquire by invoking specialized version of
+ * {@link #acquire} with saved state as argument.
+ * <li> If interrupted while blocked in step 4, throw InterruptedException
+ * <li> If timed out while blocked in step 4, return false, else true
+ * </ol>
+ */
+ public final boolean await(long time, TimeUnit unit) throws InterruptedException {
+ if (unit == null)
+ throw new NullPointerException();
+ long nanosTimeout = unit.toNanos(time);
+ if (Thread.interrupted())
+ throw new InterruptedException();
+ Node node = addConditionWaiter();
+ long savedState = fullyRelease(node);
+ long lastTime = System.nanoTime();
+ boolean timedout = false;
+ int interruptMode = 0;
+ while (!isOnSyncQueue(node)) {
+ if (nanosTimeout <= 0L) {
+ timedout = transferAfterCancelledWait(node);
+ break;
+ }
+ LockSupport.parkNanos(this, nanosTimeout);
+ if ((interruptMode = checkInterruptWhileWaiting(node)) != 0)
+ break;
+ long now = System.nanoTime();
+ nanosTimeout -= now - lastTime;
+ lastTime = now;
+ }
+ if (acquireQueued(node, savedState) && interruptMode != THROW_IE)
+ interruptMode = REINTERRUPT;
+ if (isOnConditionQueue(node))
+ unlinkCancelledWaiter(node);
+ if (interruptMode != 0)
+ reportInterruptAfterWait(interruptMode);
+ return !timedout;
+ }
+
+ // support for instrumentation
+
+ /**
+ * Returns true if this condition was created by the given
+ * synchronization object.
+ *
+ * @return {@code true} if owned
+ */
+ final boolean isOwnedBy(AbstractQueuedLongSynchronizer sync) {
+ return sync == AbstractQueuedLongSynchronizer.this;
+ }
+
+ /**
+ * Queries whether any threads are waiting on this condition.
+ * Implements {@link AbstractQueuedLongSynchronizer#hasWaiters}.
+ *
+ * @return {@code true} if there are any waiting threads
+ * @throws IllegalMonitorStateException if {@link #isHeldExclusively}
+ * returns {@code false}
+ */
+ protected final boolean hasWaiters() {
+ if (!isHeldExclusively())
+ throw new IllegalMonitorStateException();
+ for (Node w = firstWaiter; w != null; w = w.nextWaiter) {
+ if (w.waitStatus == Node.CONDITION)
+ return true;
+ }
+ return false;
+ }
+
+ /**
+ * Returns an estimate of the number of threads waiting on
+ * this condition.
+ * Implements {@link AbstractQueuedLongSynchronizer#getWaitQueueLength}.
+ *
+ * @return the estimated number of waiting threads
+ * @throws IllegalMonitorStateException if {@link #isHeldExclusively}
+ * returns {@code false}
+ */
+ protected final int getWaitQueueLength() {
+ if (!isHeldExclusively())
+ throw new IllegalMonitorStateException();
+ int n = 0;
+ for (Node w = firstWaiter; w != null; w = w.nextWaiter) {
+ if (w.waitStatus == Node.CONDITION)
+ ++n;
+ }
+ return n;
+ }
+
+ /**
+ * Returns a collection containing those threads that may be
+ * waiting on this Condition.
+ * Implements {@link AbstractQueuedLongSynchronizer#getWaitingThreads}.
+ *
+ * @return the collection of threads
+ * @throws IllegalMonitorStateException if {@link #isHeldExclusively}
+ * returns {@code false}
+ */
+ protected final Collection<Thread> getWaitingThreads() {
+ if (!isHeldExclusively())
+ throw new IllegalMonitorStateException();
+ ArrayList<Thread> list = new ArrayList<Thread>();
+ for (Node w = firstWaiter; w != null; w = w.nextWaiter) {
+ if (w.waitStatus == Node.CONDITION) {
+ Thread t = w.thread;
+ if (t != null)
+ list.add(t);
+ }
+ }
+ return list;
+ }
+ }
+
+ /**
+ * Setup to support compareAndSet. We need to natively implement
+ * this here: For the sake of permitting future enhancements, we
+ * cannot explicitly subclass AtomicLong, which would be
+ * efficient and useful otherwise. So, as the lesser of evils, we
+ * natively implement using hotspot intrinsics API. And while we
+ * are at it, we do the same for other CASable fields (which could
+ * otherwise be done with atomic field updaters).
+ */
+ private static final Unsafe unsafe = Unsafe.getUnsafe();
+ private static final long stateOffset;
+ private static final long headOffset;
+ private static final long tailOffset;
+ private static final long waitStatusOffset;
+
+ static {
+ try {
+ stateOffset = unsafe.objectFieldOffset
+ (AbstractQueuedLongSynchronizer.class.getDeclaredField("state"));
+ headOffset = unsafe.objectFieldOffset
+ (AbstractQueuedLongSynchronizer.class.getDeclaredField("head"));
+ tailOffset = unsafe.objectFieldOffset
+ (AbstractQueuedLongSynchronizer.class.getDeclaredField("tail"));
+ waitStatusOffset = unsafe.objectFieldOffset
+ (Node.class.getDeclaredField("waitStatus"));
+
+ } catch (Exception ex) { throw new Error(ex); }
+ }
+
+ /**
+ * CAS head field. Used only by enq
+ */
+ private final boolean compareAndSetHead(Node update) {
+ return unsafe.compareAndSwapObject(this, headOffset, null, update);
+ }
+
+ /**
+ * CAS tail field. Used only by enq
+ */
+ private final boolean compareAndSetTail(Node expect, Node update) {
+ return unsafe.compareAndSwapObject(this, tailOffset, expect, update);
+ }
+
+ /**
+ * CAS waitStatus field of a node.
+ */
+ private final static boolean compareAndSetWaitStatus(Node node,
+ int expect,
+ int update) {
+ return unsafe.compareAndSwapInt(node, waitStatusOffset,
+ expect, update);
+ }
+}