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+/*
+ * Written by Doug Lea with assistance from members of JCP JSR-166
+ * Expert Group and released to the public domain, as explained at
+ * http://creativecommons.org/licenses/publicdomain
+ */
+
+package java.util.concurrent;
+import java.util.concurrent.locks.*;
+
+/**
+ * A synchronization aid that allows a set of threads to all wait for
+ * each other to reach a common barrier point. CyclicBarriers are
+ * useful in programs involving a fixed sized party of threads that
+ * must occasionally wait for each other. The barrier is called
+ * <em>cyclic</em> because it can be re-used after the waiting threads
+ * are released.
+ *
+ * <p>A <tt>CyclicBarrier</tt> supports an optional {@link Runnable} command
+ * that is run once per barrier point, after the last thread in the party
+ * arrives, but before any threads are released.
+ * This <em>barrier action</em> is useful
+ * for updating shared-state before any of the parties continue.
+ *
+ * <p><b>Sample usage:</b> Here is an example of
+ * using a barrier in a parallel decomposition design:
+ * <pre>
+ * class Solver {
+ * final int N;
+ * final float[][] data;
+ * final CyclicBarrier barrier;
+ *
+ * class Worker implements Runnable {
+ * int myRow;
+ * Worker(int row) { myRow = row; }
+ * public void run() {
+ * while (!done()) {
+ * processRow(myRow);
+ *
+ * try {
+ * barrier.await();
+ * } catch (InterruptedException ex) {
+ * return;
+ * } catch (BrokenBarrierException ex) {
+ * return;
+ * }
+ * }
+ * }
+ * }
+ *
+ * public Solver(float[][] matrix) {
+ * data = matrix;
+ * N = matrix.length;
+ * barrier = new CyclicBarrier(N,
+ * new Runnable() {
+ * public void run() {
+ * mergeRows(...);
+ * }
+ * });
+ * for (int i = 0; i < N; ++i)
+ * new Thread(new Worker(i)).start();
+ *
+ * waitUntilDone();
+ * }
+ * }
+ * </pre>
+ * Here, each worker thread processes a row of the matrix then waits at the
+ * barrier until all rows have been processed. When all rows are processed
+ * the supplied {@link Runnable} barrier action is executed and merges the
+ * rows. If the merger
+ * determines that a solution has been found then <tt>done()</tt> will return
+ * <tt>true</tt> and each worker will terminate.
+ *
+ * <p>If the barrier action does not rely on the parties being suspended when
+ * it is executed, then any of the threads in the party could execute that
+ * action when it is released. To facilitate this, each invocation of
+ * {@link #await} returns the arrival index of that thread at the barrier.
+ * You can then choose which thread should execute the barrier action, for
+ * example:
+ * <pre> if (barrier.await() == 0) {
+ * // log the completion of this iteration
+ * }</pre>
+ *
+ * <p>The <tt>CyclicBarrier</tt> uses an all-or-none breakage model
+ * for failed synchronization attempts: If a thread leaves a barrier
+ * point prematurely because of interruption, failure, or timeout, all
+ * other threads waiting at that barrier point will also leave
+ * abnormally via {@link BrokenBarrierException} (or
+ * {@link InterruptedException} if they too were interrupted at about
+ * the same time).
+ *
+ * <p>Memory consistency effects: Actions in a thread prior to calling
+ * {@code await()}
+ * <a href="package-summary.html#MemoryVisibility"><i>happen-before</i></a>
+ * actions that are part of the barrier action, which in turn
+ * <i>happen-before</i> actions following a successful return from the
+ * corresponding {@code await()} in other threads.
+ *
+ * @since 1.5
+ * @see CountDownLatch
+ *
+ * @author Doug Lea
+ */
+public class CyclicBarrier {
+ /**
+ * Each use of the barrier is represented as a generation instance.
+ * The generation changes whenever the barrier is tripped, or
+ * is reset. There can be many generations associated with threads
+ * using the barrier - due to the non-deterministic way the lock
+ * may be allocated to waiting threads - but only one of these
+ * can be active at a time (the one to which <tt>count</tt> applies)
+ * and all the rest are either broken or tripped.
+ * There need not be an active generation if there has been a break
+ * but no subsequent reset.
+ */
+ private static class Generation {
+ boolean broken = false;
+ }
+
+ /** The lock for guarding barrier entry */
+ private final ReentrantLock lock = new ReentrantLock();
+ /** Condition to wait on until tripped */
+ private final Condition trip = lock.newCondition();
+ /** The number of parties */
+ private final int parties;
+ /* The command to run when tripped */
+ private final Runnable barrierCommand;
+ /** The current generation */
+ private Generation generation = new Generation();
+
+ /**
+ * Number of parties still waiting. Counts down from parties to 0
+ * on each generation. It is reset to parties on each new
+ * generation or when broken.
+ */
+ private int count;
+
+ /**
+ * Updates state on barrier trip and wakes up everyone.
+ * Called only while holding lock.
+ */
+ private void nextGeneration() {
+ // signal completion of last generation
+ trip.signalAll();
+ // set up next generation
+ count = parties;
+ generation = new Generation();
+ }
+
+ /**
+ * Sets current barrier generation as broken and wakes up everyone.
+ * Called only while holding lock.
+ */
+ private void breakBarrier() {
+ generation.broken = true;
+ count = parties;
+ trip.signalAll();
+ }
+
+ /**
+ * Main barrier code, covering the various policies.
+ */
+ private int dowait(boolean timed, long nanos)
+ throws InterruptedException, BrokenBarrierException,
+ TimeoutException {
+ final ReentrantLock lock = this.lock;
+ lock.lock();
+ try {
+ final Generation g = generation;
+
+ if (g.broken)
+ throw new BrokenBarrierException();
+
+ if (Thread.interrupted()) {
+ breakBarrier();
+ throw new InterruptedException();
+ }
+
+ int index = --count;
+ if (index == 0) { // tripped
+ boolean ranAction = false;
+ try {
+ final Runnable command = barrierCommand;
+ if (command != null)
+ command.run();
+ ranAction = true;
+ nextGeneration();
+ return 0;
+ } finally {
+ if (!ranAction)
+ breakBarrier();
+ }
+ }
+
+ // loop until tripped, broken, interrupted, or timed out
+ for (;;) {
+ try {
+ if (!timed)
+ trip.await();
+ else if (nanos > 0L)
+ nanos = trip.awaitNanos(nanos);
+ } catch (InterruptedException ie) {
+ if (g == generation && ! g.broken) {
+ breakBarrier();
+ throw ie;
+ } else {
+ // We're about to finish waiting even if we had not
+ // been interrupted, so this interrupt is deemed to
+ // "belong" to subsequent execution.
+ Thread.currentThread().interrupt();
+ }
+ }
+
+ if (g.broken)
+ throw new BrokenBarrierException();
+
+ if (g != generation)
+ return index;
+
+ if (timed && nanos <= 0L) {
+ breakBarrier();
+ throw new TimeoutException();
+ }
+ }
+ } finally {
+ lock.unlock();
+ }
+ }
+
+ /**
+ * Creates a new <tt>CyclicBarrier</tt> that will trip when the
+ * given number of parties (threads) are waiting upon it, and which
+ * will execute the given barrier action when the barrier is tripped,
+ * performed by the last thread entering the barrier.
+ *
+ * @param parties the number of threads that must invoke {@link #await}
+ * before the barrier is tripped
+ * @param barrierAction the command to execute when the barrier is
+ * tripped, or {@code null} if there is no action
+ * @throws IllegalArgumentException if {@code parties} is less than 1
+ */
+ public CyclicBarrier(int parties, Runnable barrierAction) {
+ if (parties <= 0) throw new IllegalArgumentException();
+ this.parties = parties;
+ this.count = parties;
+ this.barrierCommand = barrierAction;
+ }
+
+ /**
+ * Creates a new <tt>CyclicBarrier</tt> that will trip when the
+ * given number of parties (threads) are waiting upon it, and
+ * does not perform a predefined action when the barrier is tripped.
+ *
+ * @param parties the number of threads that must invoke {@link #await}
+ * before the barrier is tripped
+ * @throws IllegalArgumentException if {@code parties} is less than 1
+ */
+ public CyclicBarrier(int parties) {
+ this(parties, null);
+ }
+
+ /**
+ * Returns the number of parties required to trip this barrier.
+ *
+ * @return the number of parties required to trip this barrier
+ */
+ public int getParties() {
+ return parties;
+ }
+
+ /**
+ * Waits until all {@linkplain #getParties parties} have invoked
+ * <tt>await</tt> on this barrier.
+ *
+ * <p>If the current thread is not the last to arrive then it is
+ * disabled for thread scheduling purposes and lies dormant until
+ * one of the following things happens:
+ * <ul>
+ * <li>The last thread arrives; or
+ * <li>Some other thread {@linkplain Thread#interrupt interrupts}
+ * the current thread; or
+ * <li>Some other thread {@linkplain Thread#interrupt interrupts}
+ * one of the other waiting threads; or
+ * <li>Some other thread times out while waiting for barrier; or
+ * <li>Some other thread invokes {@link #reset} on this barrier.
+ * </ul>
+ *
+ * <p>If the current thread:
+ * <ul>
+ * <li>has its interrupted status set on entry to this method; or
+ * <li>is {@linkplain Thread#interrupt interrupted} while waiting
+ * </ul>
+ * then {@link InterruptedException} is thrown and the current thread's
+ * interrupted status is cleared.
+ *
+ * <p>If the barrier is {@link #reset} while any thread is waiting,
+ * or if the barrier {@linkplain #isBroken is broken} when
+ * <tt>await</tt> is invoked, or while any thread is waiting, then
+ * {@link BrokenBarrierException} is thrown.
+ *
+ * <p>If any thread is {@linkplain Thread#interrupt interrupted} while waiting,
+ * then all other waiting threads will throw
+ * {@link BrokenBarrierException} and the barrier is placed in the broken
+ * state.
+ *
+ * <p>If the current thread is the last thread to arrive, and a
+ * non-null barrier action was supplied in the constructor, then the
+ * current thread runs the action before allowing the other threads to
+ * continue.
+ * If an exception occurs during the barrier action then that exception
+ * will be propagated in the current thread and the barrier is placed in
+ * the broken state.
+ *
+ * @return the arrival index of the current thread, where index
+ * <tt>{@link #getParties()} - 1</tt> indicates the first
+ * to arrive and zero indicates the last to arrive
+ * @throws InterruptedException if the current thread was interrupted
+ * while waiting
+ * @throws BrokenBarrierException if <em>another</em> thread was
+ * interrupted or timed out while the current thread was
+ * waiting, or the barrier was reset, or the barrier was
+ * broken when {@code await} was called, or the barrier
+ * action (if present) failed due an exception.
+ */
+ public int await() throws InterruptedException, BrokenBarrierException {
+ try {
+ return dowait(false, 0L);
+ } catch (TimeoutException toe) {
+ throw new Error(toe); // cannot happen;
+ }
+ }
+
+ /**
+ * Waits until all {@linkplain #getParties parties} have invoked
+ * <tt>await</tt> on this barrier, or the specified waiting time elapses.
+ *
+ * <p>If the current thread is not the last to arrive then it is
+ * disabled for thread scheduling purposes and lies dormant until
+ * one of the following things happens:
+ * <ul>
+ * <li>The last thread arrives; or
+ * <li>The specified timeout elapses; or
+ * <li>Some other thread {@linkplain Thread#interrupt interrupts}
+ * the current thread; or
+ * <li>Some other thread {@linkplain Thread#interrupt interrupts}
+ * one of the other waiting threads; or
+ * <li>Some other thread times out while waiting for barrier; or
+ * <li>Some other thread invokes {@link #reset} on this barrier.
+ * </ul>
+ *
+ * <p>If the current thread:
+ * <ul>
+ * <li>has its interrupted status set on entry to this method; or
+ * <li>is {@linkplain Thread#interrupt interrupted} while waiting
+ * </ul>
+ * then {@link InterruptedException} is thrown and the current thread's
+ * interrupted status is cleared.
+ *
+ * <p>If the specified waiting time elapses then {@link TimeoutException}
+ * is thrown. If the time is less than or equal to zero, the
+ * method will not wait at all.
+ *
+ * <p>If the barrier is {@link #reset} while any thread is waiting,
+ * or if the barrier {@linkplain #isBroken is broken} when
+ * <tt>await</tt> is invoked, or while any thread is waiting, then
+ * {@link BrokenBarrierException} is thrown.
+ *
+ * <p>If any thread is {@linkplain Thread#interrupt interrupted} while
+ * waiting, then all other waiting threads will throw {@link
+ * BrokenBarrierException} and the barrier is placed in the broken
+ * state.
+ *
+ * <p>If the current thread is the last thread to arrive, and a
+ * non-null barrier action was supplied in the constructor, then the
+ * current thread runs the action before allowing the other threads to
+ * continue.
+ * If an exception occurs during the barrier action then that exception
+ * will be propagated in the current thread and the barrier is placed in
+ * the broken state.
+ *
+ * @param timeout the time to wait for the barrier
+ * @param unit the time unit of the timeout parameter
+ * @return the arrival index of the current thread, where index
+ * <tt>{@link #getParties()} - 1</tt> indicates the first
+ * to arrive and zero indicates the last to arrive
+ * @throws InterruptedException if the current thread was interrupted
+ * while waiting
+ * @throws TimeoutException if the specified timeout elapses
+ * @throws BrokenBarrierException if <em>another</em> thread was
+ * interrupted or timed out while the current thread was
+ * waiting, or the barrier was reset, or the barrier was broken
+ * when {@code await} was called, or the barrier action (if
+ * present) failed due an exception
+ */
+ public int await(long timeout, TimeUnit unit)
+ throws InterruptedException,
+ BrokenBarrierException,
+ TimeoutException {
+ return dowait(true, unit.toNanos(timeout));
+ }
+
+ /**
+ * Queries if this barrier is in a broken state.
+ *
+ * @return {@code true} if one or more parties broke out of this
+ * barrier due to interruption or timeout since
+ * construction or the last reset, or a barrier action
+ * failed due to an exception; {@code false} otherwise.
+ */
+ public boolean isBroken() {
+ final ReentrantLock lock = this.lock;
+ lock.lock();
+ try {
+ return generation.broken;
+ } finally {
+ lock.unlock();
+ }
+ }
+
+ /**
+ * Resets the barrier to its initial state. If any parties are
+ * currently waiting at the barrier, they will return with a
+ * {@link BrokenBarrierException}. Note that resets <em>after</em>
+ * a breakage has occurred for other reasons can be complicated to
+ * carry out; threads need to re-synchronize in some other way,
+ * and choose one to perform the reset. It may be preferable to
+ * instead create a new barrier for subsequent use.
+ */
+ public void reset() {
+ final ReentrantLock lock = this.lock;
+ lock.lock();
+ try {
+ breakBarrier(); // break the current generation
+ nextGeneration(); // start a new generation
+ } finally {
+ lock.unlock();
+ }
+ }
+
+ /**
+ * Returns the number of parties currently waiting at the barrier.
+ * This method is primarily useful for debugging and assertions.
+ *
+ * @return the number of parties currently blocked in {@link #await}
+ */
+ public int getNumberWaiting() {
+ final ReentrantLock lock = this.lock;
+ lock.lock();
+ try {
+ return parties - count;
+ } finally {
+ lock.unlock();
+ }
+ }
+}