diff options
Diffstat (limited to 'gcc-4.4.3/libjava/classpath/examples/gnu/classpath/examples/CORBA/swing/x5/PlayerImpl.java')
-rw-r--r-- | gcc-4.4.3/libjava/classpath/examples/gnu/classpath/examples/CORBA/swing/x5/PlayerImpl.java | 275 |
1 files changed, 275 insertions, 0 deletions
diff --git a/gcc-4.4.3/libjava/classpath/examples/gnu/classpath/examples/CORBA/swing/x5/PlayerImpl.java b/gcc-4.4.3/libjava/classpath/examples/gnu/classpath/examples/CORBA/swing/x5/PlayerImpl.java new file mode 100644 index 000000000..c30f7d51a --- /dev/null +++ b/gcc-4.4.3/libjava/classpath/examples/gnu/classpath/examples/CORBA/swing/x5/PlayerImpl.java @@ -0,0 +1,275 @@ +/* PlayerImpl.java -- + Copyright (C) 2005 Free Software Foundation, Inc. + + This file is part of GNU Classpath. + + GNU Classpath is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2, or (at your option) + any later version. + + GNU Classpath is distributed in the hope that it will be useful, but + WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + General Public License for more details. + + You should have received a copy of the GNU General Public License + along with GNU Classpath; see the file COPYING. If not, write to the + Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA + 02110-1301 USA. + + Linking this library statically or dynamically with other modules is + making a combined work based on this library. Thus, the terms and + conditions of the GNU General Public License cover the whole + combination. + + As a special exception, the copyright holders of this library give you + permission to link this library with independent modules to produce an + executable, regardless of the license terms of these independent + modules, and to copy and distribute the resulting executable under + terms of your choice, provided that you also meet, for each linked + independent module, the terms and conditions of the license of that + module. An independent module is a module which is not derived from + or based on this library. If you modify this library, you may extend + this exception to your version of the library, but you are not + obligated to do so. If you do not wish to do so, delete this + exception statement from your version. */ + + +package gnu.classpath.examples.CORBA.swing.x5; + +import java.awt.Color; +import java.awt.Point; + +import java.rmi.RemoteException; + +/** + * The implementation of the PlayerCommunicator, providing the local + * functionality. Apart remote methods, the class also defines some local + * methods, needed for the co-ordinated work with the game user interface. + * + * @author Audrius Meskauskas (AudriusA@Bioinformatics.org) + */ +public class PlayerImpl + implements Player, State +{ + /** + * The playing table. + */ + PlayingDesk desk; + + /** + * The state of this player (one of the constants, defined in the player + * interface. + */ + private int state = DISCONNECTED; + + /** + * The other player. + */ + Player partner; + + /** + * Called when the local player refuses to continue the game. + */ + public void leave() + { + try + { + if (state == I_THINK || state == I_WAIT_FOR_YOUR_MOVE) + { + partner.receive_chat(ChatConstants.REMOTE_PLAYER, + "Your partner has left the game."); + partner.disconnect(); + } + else if (state == State.QUEUED) + { + if (desk.manager != null) + desk.manager.unregister(desk.player); + receive_chat(ChatConstants.SYSTEM, + "Do not be so pessimistic, try to play first!"); + } + set_current_state(State.DISCONNECTED); + + desk.frame.bChat.setEnabled(false); + desk.frame.bLeave.setEnabled(false); + desk.frame.bConnect.setEnabled(true); + desk.frame.taUrl.setText(desk.frame.mior); + } + catch (RemoteException ex) + { + // We will print the exception because this is a demo application that + // may be modified for learning purposes. + ex.printStackTrace(); + } + } + + /** + * Called when we make the move. The PlayingTable is responsible for checking + * the correctness of the move and detecting the victory. + * + * @param x x position of the new dot. + * @param y y position of the new dot. + * + * @param victory array of two memebers, representing the endpoints of the + * drawn line (victory detected) or null if no such yet exists. + */ + public void we_move(int x, int y, Point[] victory) + { + try + { + set_current_state(I_WAIT_FOR_YOUR_MOVE); + partner.receive_move(x, y, victory); + } + catch (RemoteException ex) + { + // We will print the exception because this is a demo application that + // may be modified for learning purposes. + ex.printStackTrace(); + + state = ERROR; + } + } + + /** + * Set the current state. + */ + public void set_current_state(int new_state) + { + state = new_state; + + if (state == DISCONNECTED) + { + setStatus("Disconnected"); + } + else if (state == I_THINK) + { + setStatus("Our move"); + } + else if (state == I_WAIT_FOR_YOUR_MOVE) + { + setStatus("Partner's move"); + } + else if (state == ERROR) + { + setStatus("Error."); + } + else if (state == I_HAVE_LOST) + { + setStatus("We lost"); + } + else if (state == I_HAVE_WON) + { + setStatus("Victory"); + } + else if (state == QUEUED) + { + setStatus("Queued"); + } + else + { + setStatus("State " + state); + } + + boolean connected = state != State.DISCONNECTED; + + desk.frame.bConnect.setEnabled(!connected && state != State.QUEUED); + desk.frame.bReset.setEnabled(connected); + desk.frame.bLeave.setEnabled(connected); + desk.frame.bChat.setEnabled(connected); + } + + /** + * Show the state in the status line. + */ + public void setStatus(String status) + { + desk.frame.lbState.setText(status); + } + + /** + * Receive the invitation to play from the patner or the game manager. + * + * @param address the address (host and port) of the remote partner. + * @param youStart if true, the game manager instructs to start the game first + * (another side is instructed to start the game second). + * + * Game server may also chat a little bit with both players, saying that the + * game has started. + * + * @return true on success. + */ + public boolean start_game(Player otherPlayer, boolean youStart) + throws RemoteException + { + partner = otherPlayer; + desk.reset(); + + if (youStart) + { + set_current_state(I_THINK); + } + else + { + set_current_state(I_WAIT_FOR_YOUR_MOVE); + } + + desk.frame.taUrl.setText(""); + + return true; + } + + /** + * Get the state of the local player (one of the constants, defined in this + * interface). + */ + public int get_current_state() + throws RemoteException + { + return state; + } + + /** + * Receive the chat message from the friend or challenge server (remote). + * Possible at any state, always remote. + * + * @param color the color code, used to highlight the message. + * @param text the message text. + */ + public void receive_chat(byte color, String text) + throws RemoteException + { + if (color >= ChatConstants.colors.length) + color = ChatConstants.REMOTE_PLAYER; + + desk.frame.talk(ChatConstants.colors[color], text); + } + + /** + * Indicated that the remote side leaves the game (capitulating). + */ + public void disconnect() + throws RemoteException + { + desk.frame.talk(Color.red, "The partner leaves the game."); + partner = null; + set_current_state(DISCONNECTED); + + desk.frame.taUrl.setText(desk.frame.mior); + } + + /** + * Receive friends move (possible at I_WAIT_FOR_YOUR_MOVE). + * + * @param x grid position. + * @param y grid position. + * @param victory if not a null, the friend thinks that it has won, the + * parameter containing the ends of the builded line. + */ + public void receive_move(int x, int y, Point[] victory) + throws RemoteException + { + // The state changes are handled by the PlayingTable + desk.friendsMove(x, y, victory); + } +}
\ No newline at end of file |