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-------------------------------------------------------------------------------
--- --
--- GNAT COMPILER COMPONENTS --
--- --
--- S Y S T E M . V A L _ C H A R --
--- --
--- B o d y --
--- --
--- Copyright (C) 1992-2009, Free Software Foundation, Inc. --
--- --
--- GNAT is free software; you can redistribute it and/or modify it under --
--- terms of the GNU General Public License as published by the Free Soft- --
--- ware Foundation; either version 3, or (at your option) any later ver- --
--- sion. GNAT is distributed in the hope that it will be useful, but WITH- --
--- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY --
--- or FITNESS FOR A PARTICULAR PURPOSE. --
--- --
--- As a special exception under Section 7 of GPL version 3, you are granted --
--- additional permissions described in the GCC Runtime Library Exception, --
--- version 3.1, as published by the Free Software Foundation. --
--- --
--- You should have received a copy of the GNU General Public License and --
--- a copy of the GCC Runtime Library Exception along with this program; --
--- see the files COPYING3 and COPYING.RUNTIME respectively. If not, see --
--- <http://www.gnu.org/licenses/>. --
--- --
--- GNAT was originally developed by the GNAT team at New York University. --
--- Extensive contributions were provided by Ada Core Technologies Inc. --
--- --
-------------------------------------------------------------------------------
-
-with System.Val_Util; use System.Val_Util;
-
-package body System.Val_Char is
-
- ---------------------
- -- Value_Character --
- ---------------------
-
- function Value_Character (Str : String) return Character is
- F : Natural;
- L : Natural;
- S : String (Str'Range) := Str;
-
- begin
- Normalize_String (S, F, L);
-
- -- Accept any single character enclosed in quotes
-
- if L - F = 2 and then S (F) = ''' and then S (L) = ''' then
- return Character'Val (Character'Pos (S (F + 1)));
-
- -- Check control character cases
-
- else
- for C in Character'Val (16#00#) .. Character'Val (16#1F#) loop
- if S (F .. L) = Character'Image (C) then
- return C;
- end if;
- end loop;
-
- for C in Character'Val (16#7F#) .. Character'Val (16#9F#) loop
- if S (F .. L) = Character'Image (C) then
- return C;
- end if;
- end loop;
-
- raise Constraint_Error;
- end if;
- end Value_Character;
-
-end System.Val_Char;