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+------------------------------------------------------------------------------
+-- --
+-- GNAT COMPILER COMPONENTS --
+-- --
+-- U I N T P --
+-- --
+-- B o d y --
+-- --
+-- Copyright (C) 1992-2007, Free Software Foundation, Inc. --
+-- --
+-- GNAT is free software; you can redistribute it and/or modify it under --
+-- terms of the GNU General Public License as published by the Free Soft- --
+-- ware Foundation; either version 2, or (at your option) any later ver- --
+-- sion. GNAT is distributed in the hope that it will be useful, but WITH- --
+-- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY --
+-- or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License --
+-- for more details. You should have received a copy of the GNU General --
+-- Public License distributed with GNAT; see file COPYING. If not, write --
+-- to the Free Software Foundation, 51 Franklin Street, Fifth Floor, --
+-- Boston, MA 02110-1301, USA. --
+-- --
+-- As a special exception, if other files instantiate generics from this --
+-- unit, or you link this unit with other files to produce an executable, --
+-- this unit does not by itself cause the resulting executable to be --
+-- covered by the GNU General Public License. This exception does not --
+-- however invalidate any other reasons why the executable file might be --
+-- covered by the GNU Public License. --
+-- --
+-- GNAT was originally developed by the GNAT team at New York University. --
+-- Extensive contributions were provided by Ada Core Technologies Inc. --
+-- --
+------------------------------------------------------------------------------
+
+with Output; use Output;
+with Tree_IO; use Tree_IO;
+
+with GNAT.HTable; use GNAT.HTable;
+
+package body Uintp is
+
+ ------------------------
+ -- Local Declarations --
+ ------------------------
+
+ Uint_Int_First : Uint := Uint_0;
+ -- Uint value containing Int'First value, set by Initialize. The initial
+ -- value of Uint_0 is used for an assertion check that ensures that this
+ -- value is not used before it is initialized. This value is used in the
+ -- UI_Is_In_Int_Range predicate, and it is right that this is a host value,
+ -- since the issue is host representation of integer values.
+
+ Uint_Int_Last : Uint;
+ -- Uint value containing Int'Last value set by Initialize
+
+ UI_Power_2 : array (Int range 0 .. 64) of Uint;
+ -- This table is used to memoize exponentiations by powers of 2. The Nth
+ -- entry, if set, contains the Uint value 2 ** N. Initially UI_Power_2_Set
+ -- is zero and only the 0'th entry is set, the invariant being that all
+ -- entries in the range 0 .. UI_Power_2_Set are initialized.
+
+ UI_Power_2_Set : Nat;
+ -- Number of entries set in UI_Power_2;
+
+ UI_Power_10 : array (Int range 0 .. 64) of Uint;
+ -- This table is used to memoize exponentiations by powers of 10 in the
+ -- same manner as described above for UI_Power_2.
+
+ UI_Power_10_Set : Nat;
+ -- Number of entries set in UI_Power_10;
+
+ Uints_Min : Uint;
+ Udigits_Min : Int;
+ -- These values are used to make sure that the mark/release mechanism does
+ -- not destroy values saved in the U_Power tables or in the hash table used
+ -- by UI_From_Int. Whenever an entry is made in either of these tabls,
+ -- Uints_Min and Udigits_Min are updated to protect the entry, and Release
+ -- never cuts back beyond these minimum values.
+
+ Int_0 : constant Int := 0;
+ Int_1 : constant Int := 1;
+ Int_2 : constant Int := 2;
+ -- These values are used in some cases where the use of numeric literals
+ -- would cause ambiguities (integer vs Uint).
+
+ ----------------------------
+ -- UI_From_Int Hash Table --
+ ----------------------------
+
+ -- UI_From_Int uses a hash table to avoid duplicating entries and wasting
+ -- storage. This is particularly important for complex cases of back
+ -- annotation.
+
+ subtype Hnum is Nat range 0 .. 1022;
+
+ function Hash_Num (F : Int) return Hnum;
+ -- Hashing function
+
+ package UI_Ints is new Simple_HTable (
+ Header_Num => Hnum,
+ Element => Uint,
+ No_Element => No_Uint,
+ Key => Int,
+ Hash => Hash_Num,
+ Equal => "=");
+
+ -----------------------
+ -- Local Subprograms --
+ -----------------------
+
+ function Direct (U : Uint) return Boolean;
+ pragma Inline (Direct);
+ -- Returns True if U is represented directly
+
+ function Direct_Val (U : Uint) return Int;
+ -- U is a Uint for is represented directly. The returned result is the
+ -- value represented.
+
+ function GCD (Jin, Kin : Int) return Int;
+ -- Compute GCD of two integers. Assumes that Jin >= Kin >= 0
+
+ procedure Image_Out
+ (Input : Uint;
+ To_Buffer : Boolean;
+ Format : UI_Format);
+ -- Common processing for UI_Image and UI_Write, To_Buffer is set True for
+ -- UI_Image, and false for UI_Write, and Format is copied from the Format
+ -- parameter to UI_Image or UI_Write.
+
+ procedure Init_Operand (UI : Uint; Vec : out UI_Vector);
+ pragma Inline (Init_Operand);
+ -- This procedure puts the value of UI into the vector in canonical
+ -- multiple precision format. The parameter should be of the correct size
+ -- as determined by a previous call to N_Digits (UI). The first digit of
+ -- Vec contains the sign, all other digits are always non- negative. Note
+ -- that the input may be directly represented, and in this case Vec will
+ -- contain the corresponding one or two digit value. The low bound of Vec
+ -- is always 1.
+
+ function Least_Sig_Digit (Arg : Uint) return Int;
+ pragma Inline (Least_Sig_Digit);
+ -- Returns the Least Significant Digit of Arg quickly. When the given Uint
+ -- is less than 2**15, the value returned is the input value, in this case
+ -- the result may be negative. It is expected that any use will mask off
+ -- unnecessary bits. This is used for finding Arg mod B where B is a power
+ -- of two. Hence the actual base is irrelevent as long as it is a power of
+ -- two.
+
+ procedure Most_Sig_2_Digits
+ (Left : Uint;
+ Right : Uint;
+ Left_Hat : out Int;
+ Right_Hat : out Int);
+ -- Returns leading two significant digits from the given pair of Uint's.
+ -- Mathematically: returns Left / (Base ** K) and Right / (Base ** K) where
+ -- K is as small as possible S.T. Right_Hat < Base * Base. It is required
+ -- that Left > Right for the algorithm to work.
+
+ function N_Digits (Input : Uint) return Int;
+ pragma Inline (N_Digits);
+ -- Returns number of "digits" in a Uint
+
+ function Sum_Digits (Left : Uint; Sign : Int) return Int;
+ -- If Sign = 1 return the sum of the "digits" of Abs (Left). If the total
+ -- has more then one digit then return Sum_Digits of total.
+
+ function Sum_Double_Digits (Left : Uint; Sign : Int) return Int;
+ -- Same as above but work in New_Base = Base * Base
+
+ procedure UI_Div_Rem
+ (Left, Right : Uint;
+ Quotient : out Uint;
+ Remainder : out Uint;
+ Discard_Quotient : Boolean;
+ Discard_Remainder : Boolean);
+ -- Compute euclidian division of Left by Right, and return Quotient and
+ -- signed Remainder (Left rem Right).
+ --
+ -- If Discard_Quotient is True, Quotient is left unchanged.
+ -- If Discard_Remainder is True, Remainder is left unchanged.
+
+ function Vector_To_Uint
+ (In_Vec : UI_Vector;
+ Negative : Boolean) return Uint;
+ -- Functions that calculate values in UI_Vectors, call this function to
+ -- create and return the Uint value. In_Vec contains the multiple precision
+ -- (Base) representation of a non-negative value. Leading zeroes are
+ -- permitted. Negative is set if the desired result is the negative of the
+ -- given value. The result will be either the appropriate directly
+ -- represented value, or a table entry in the proper canonical format is
+ -- created and returned.
+ --
+ -- Note that Init_Operand puts a signed value in the result vector, but
+ -- Vector_To_Uint is always presented with a non-negative value. The
+ -- processing of signs is something that is done by the caller before
+ -- calling Vector_To_Uint.
+
+ ------------
+ -- Direct --
+ ------------
+
+ function Direct (U : Uint) return Boolean is
+ begin
+ return Int (U) <= Int (Uint_Direct_Last);
+ end Direct;
+
+ ----------------
+ -- Direct_Val --
+ ----------------
+
+ function Direct_Val (U : Uint) return Int is
+ begin
+ pragma Assert (Direct (U));
+ return Int (U) - Int (Uint_Direct_Bias);
+ end Direct_Val;
+
+ ---------
+ -- GCD --
+ ---------
+
+ function GCD (Jin, Kin : Int) return Int is
+ J, K, Tmp : Int;
+
+ begin
+ pragma Assert (Jin >= Kin);
+ pragma Assert (Kin >= Int_0);
+
+ J := Jin;
+ K := Kin;
+ while K /= Uint_0 loop
+ Tmp := J mod K;
+ J := K;
+ K := Tmp;
+ end loop;
+
+ return J;
+ end GCD;
+
+ --------------
+ -- Hash_Num --
+ --------------
+
+ function Hash_Num (F : Int) return Hnum is
+ begin
+ return Standard."mod" (F, Hnum'Range_Length);
+ end Hash_Num;
+
+ ---------------
+ -- Image_Out --
+ ---------------
+
+ procedure Image_Out
+ (Input : Uint;
+ To_Buffer : Boolean;
+ Format : UI_Format)
+ is
+ Marks : constant Uintp.Save_Mark := Uintp.Mark;
+ Base : Uint;
+ Ainput : Uint;
+
+ Digs_Output : Natural := 0;
+ -- Counts digits output. In hex mode, but not in decimal mode, we
+ -- put an underline after every four hex digits that are output.
+
+ Exponent : Natural := 0;
+ -- If the number is too long to fit in the buffer, we switch to an
+ -- approximate output format with an exponent. This variable records
+ -- the exponent value.
+
+ function Better_In_Hex return Boolean;
+ -- Determines if it is better to generate digits in base 16 (result
+ -- is true) or base 10 (result is false). The choice is purely a
+ -- matter of convenience and aesthetics, so it does not matter which
+ -- value is returned from a correctness point of view.
+
+ procedure Image_Char (C : Character);
+ -- Internal procedure to output one character
+
+ procedure Image_Exponent (N : Natural);
+ -- Output non-zero exponent. Note that we only use the exponent form in
+ -- the buffer case, so we know that To_Buffer is true.
+
+ procedure Image_Uint (U : Uint);
+ -- Internal procedure to output characters of non-negative Uint
+
+ -------------------
+ -- Better_In_Hex --
+ -------------------
+
+ function Better_In_Hex return Boolean is
+ T16 : constant Uint := Uint_2 ** Int'(16);
+ A : Uint;
+
+ begin
+ A := UI_Abs (Input);
+
+ -- Small values up to 2**16 can always be in decimal
+
+ if A < T16 then
+ return False;
+ end if;
+
+ -- Otherwise, see if we are a power of 2 or one less than a power
+ -- of 2. For the moment these are the only cases printed in hex.
+
+ if A mod Uint_2 = Uint_1 then
+ A := A + Uint_1;
+ end if;
+
+ loop
+ if A mod T16 /= Uint_0 then
+ return False;
+
+ else
+ A := A / T16;
+ end if;
+
+ exit when A < T16;
+ end loop;
+
+ while A > Uint_2 loop
+ if A mod Uint_2 /= Uint_0 then
+ return False;
+
+ else
+ A := A / Uint_2;
+ end if;
+ end loop;
+
+ return True;
+ end Better_In_Hex;
+
+ ----------------
+ -- Image_Char --
+ ----------------
+
+ procedure Image_Char (C : Character) is
+ begin
+ if To_Buffer then
+ if UI_Image_Length + 6 > UI_Image_Max then
+ Exponent := Exponent + 1;
+ else
+ UI_Image_Length := UI_Image_Length + 1;
+ UI_Image_Buffer (UI_Image_Length) := C;
+ end if;
+ else
+ Write_Char (C);
+ end if;
+ end Image_Char;
+
+ --------------------
+ -- Image_Exponent --
+ --------------------
+
+ procedure Image_Exponent (N : Natural) is
+ begin
+ if N >= 10 then
+ Image_Exponent (N / 10);
+ end if;
+
+ UI_Image_Length := UI_Image_Length + 1;
+ UI_Image_Buffer (UI_Image_Length) :=
+ Character'Val (Character'Pos ('0') + N mod 10);
+ end Image_Exponent;
+
+ ----------------
+ -- Image_Uint --
+ ----------------
+
+ procedure Image_Uint (U : Uint) is
+ H : constant array (Int range 0 .. 15) of Character :=
+ "0123456789ABCDEF";
+
+ begin
+ if U >= Base then
+ Image_Uint (U / Base);
+ end if;
+
+ if Digs_Output = 4 and then Base = Uint_16 then
+ Image_Char ('_');
+ Digs_Output := 0;
+ end if;
+
+ Image_Char (H (UI_To_Int (U rem Base)));
+
+ Digs_Output := Digs_Output + 1;
+ end Image_Uint;
+
+ -- Start of processing for Image_Out
+
+ begin
+ if Input = No_Uint then
+ Image_Char ('?');
+ return;
+ end if;
+
+ UI_Image_Length := 0;
+
+ if Input < Uint_0 then
+ Image_Char ('-');
+ Ainput := -Input;
+ else
+ Ainput := Input;
+ end if;
+
+ if Format = Hex
+ or else (Format = Auto and then Better_In_Hex)
+ then
+ Base := Uint_16;
+ Image_Char ('1');
+ Image_Char ('6');
+ Image_Char ('#');
+ Image_Uint (Ainput);
+ Image_Char ('#');
+
+ else
+ Base := Uint_10;
+ Image_Uint (Ainput);
+ end if;
+
+ if Exponent /= 0 then
+ UI_Image_Length := UI_Image_Length + 1;
+ UI_Image_Buffer (UI_Image_Length) := 'E';
+ Image_Exponent (Exponent);
+ end if;
+
+ Uintp.Release (Marks);
+ end Image_Out;
+
+ -------------------
+ -- Init_Operand --
+ -------------------
+
+ procedure Init_Operand (UI : Uint; Vec : out UI_Vector) is
+ Loc : Int;
+
+ pragma Assert (Vec'First = Int'(1));
+
+ begin
+ if Direct (UI) then
+ Vec (1) := Direct_Val (UI);
+
+ if Vec (1) >= Base then
+ Vec (2) := Vec (1) rem Base;
+ Vec (1) := Vec (1) / Base;
+ end if;
+
+ else
+ Loc := Uints.Table (UI).Loc;
+
+ for J in 1 .. Uints.Table (UI).Length loop
+ Vec (J) := Udigits.Table (Loc + J - 1);
+ end loop;
+ end if;
+ end Init_Operand;
+
+ ----------------
+ -- Initialize --
+ ----------------
+
+ procedure Initialize is
+ begin
+ Uints.Init;
+ Udigits.Init;
+
+ Uint_Int_First := UI_From_Int (Int'First);
+ Uint_Int_Last := UI_From_Int (Int'Last);
+
+ UI_Power_2 (0) := Uint_1;
+ UI_Power_2_Set := 0;
+
+ UI_Power_10 (0) := Uint_1;
+ UI_Power_10_Set := 0;
+
+ Uints_Min := Uints.Last;
+ Udigits_Min := Udigits.Last;
+
+ UI_Ints.Reset;
+ end Initialize;
+
+ ---------------------
+ -- Least_Sig_Digit --
+ ---------------------
+
+ function Least_Sig_Digit (Arg : Uint) return Int is
+ V : Int;
+
+ begin
+ if Direct (Arg) then
+ V := Direct_Val (Arg);
+
+ if V >= Base then
+ V := V mod Base;
+ end if;
+
+ -- Note that this result may be negative
+
+ return V;
+
+ else
+ return
+ Udigits.Table
+ (Uints.Table (Arg).Loc + Uints.Table (Arg).Length - 1);
+ end if;
+ end Least_Sig_Digit;
+
+ ----------
+ -- Mark --
+ ----------
+
+ function Mark return Save_Mark is
+ begin
+ return (Save_Uint => Uints.Last, Save_Udigit => Udigits.Last);
+ end Mark;
+
+ -----------------------
+ -- Most_Sig_2_Digits --
+ -----------------------
+
+ procedure Most_Sig_2_Digits
+ (Left : Uint;
+ Right : Uint;
+ Left_Hat : out Int;
+ Right_Hat : out Int)
+ is
+ begin
+ pragma Assert (Left >= Right);
+
+ if Direct (Left) then
+ Left_Hat := Direct_Val (Left);
+ Right_Hat := Direct_Val (Right);
+ return;
+
+ else
+ declare
+ L1 : constant Int :=
+ Udigits.Table (Uints.Table (Left).Loc);
+ L2 : constant Int :=
+ Udigits.Table (Uints.Table (Left).Loc + 1);
+
+ begin
+ -- It is not so clear what to return when Arg is negative???
+
+ Left_Hat := abs (L1) * Base + L2;
+ end;
+ end if;
+
+ declare
+ Length_L : constant Int := Uints.Table (Left).Length;
+ Length_R : Int;
+ R1 : Int;
+ R2 : Int;
+ T : Int;
+
+ begin
+ if Direct (Right) then
+ T := Direct_Val (Left);
+ R1 := abs (T / Base);
+ R2 := T rem Base;
+ Length_R := 2;
+
+ else
+ R1 := abs (Udigits.Table (Uints.Table (Right).Loc));
+ R2 := Udigits.Table (Uints.Table (Right).Loc + 1);
+ Length_R := Uints.Table (Right).Length;
+ end if;
+
+ if Length_L = Length_R then
+ Right_Hat := R1 * Base + R2;
+ elsif Length_L = Length_R + Int_1 then
+ Right_Hat := R1;
+ else
+ Right_Hat := 0;
+ end if;
+ end;
+ end Most_Sig_2_Digits;
+
+ ---------------
+ -- N_Digits --
+ ---------------
+
+ -- Note: N_Digits returns 1 for No_Uint
+
+ function N_Digits (Input : Uint) return Int is
+ begin
+ if Direct (Input) then
+ if Direct_Val (Input) >= Base then
+ return 2;
+ else
+ return 1;
+ end if;
+
+ else
+ return Uints.Table (Input).Length;
+ end if;
+ end N_Digits;
+
+ --------------
+ -- Num_Bits --
+ --------------
+
+ function Num_Bits (Input : Uint) return Nat is
+ Bits : Nat;
+ Num : Nat;
+
+ begin
+ -- Largest negative number has to be handled specially, since it is in
+ -- Int_Range, but we cannot take the absolute value.
+
+ if Input = Uint_Int_First then
+ return Int'Size;
+
+ -- For any other number in Int_Range, get absolute value of number
+
+ elsif UI_Is_In_Int_Range (Input) then
+ Num := abs (UI_To_Int (Input));
+ Bits := 0;
+
+ -- If not in Int_Range then initialize bit count for all low order
+ -- words, and set number to high order digit.
+
+ else
+ Bits := Base_Bits * (Uints.Table (Input).Length - 1);
+ Num := abs (Udigits.Table (Uints.Table (Input).Loc));
+ end if;
+
+ -- Increase bit count for remaining value in Num
+
+ while Types.">" (Num, 0) loop
+ Num := Num / 2;
+ Bits := Bits + 1;
+ end loop;
+
+ return Bits;
+ end Num_Bits;
+
+ ---------
+ -- pid --
+ ---------
+
+ procedure pid (Input : Uint) is
+ begin
+ UI_Write (Input, Decimal);
+ Write_Eol;
+ end pid;
+
+ ---------
+ -- pih --
+ ---------
+
+ procedure pih (Input : Uint) is
+ begin
+ UI_Write (Input, Hex);
+ Write_Eol;
+ end pih;
+
+ -------------
+ -- Release --
+ -------------
+
+ procedure Release (M : Save_Mark) is
+ begin
+ Uints.Set_Last (Uint'Max (M.Save_Uint, Uints_Min));
+ Udigits.Set_Last (Int'Max (M.Save_Udigit, Udigits_Min));
+ end Release;
+
+ ----------------------
+ -- Release_And_Save --
+ ----------------------
+
+ procedure Release_And_Save (M : Save_Mark; UI : in out Uint) is
+ begin
+ if Direct (UI) then
+ Release (M);
+
+ else
+ declare
+ UE_Len : constant Pos := Uints.Table (UI).Length;
+ UE_Loc : constant Int := Uints.Table (UI).Loc;
+
+ UD : constant Udigits.Table_Type (1 .. UE_Len) :=
+ Udigits.Table (UE_Loc .. UE_Loc + UE_Len - 1);
+
+ begin
+ Release (M);
+
+ Uints.Increment_Last;
+ UI := Uints.Last;
+
+ Uints.Table (UI) := (UE_Len, Udigits.Last + 1);
+
+ for J in 1 .. UE_Len loop
+ Udigits.Increment_Last;
+ Udigits.Table (Udigits.Last) := UD (J);
+ end loop;
+ end;
+ end if;
+ end Release_And_Save;
+
+ procedure Release_And_Save (M : Save_Mark; UI1, UI2 : in out Uint) is
+ begin
+ if Direct (UI1) then
+ Release_And_Save (M, UI2);
+
+ elsif Direct (UI2) then
+ Release_And_Save (M, UI1);
+
+ else
+ declare
+ UE1_Len : constant Pos := Uints.Table (UI1).Length;
+ UE1_Loc : constant Int := Uints.Table (UI1).Loc;
+
+ UD1 : constant Udigits.Table_Type (1 .. UE1_Len) :=
+ Udigits.Table (UE1_Loc .. UE1_Loc + UE1_Len - 1);
+
+ UE2_Len : constant Pos := Uints.Table (UI2).Length;
+ UE2_Loc : constant Int := Uints.Table (UI2).Loc;
+
+ UD2 : constant Udigits.Table_Type (1 .. UE2_Len) :=
+ Udigits.Table (UE2_Loc .. UE2_Loc + UE2_Len - 1);
+
+ begin
+ Release (M);
+
+ Uints.Increment_Last;
+ UI1 := Uints.Last;
+
+ Uints.Table (UI1) := (UE1_Len, Udigits.Last + 1);
+
+ for J in 1 .. UE1_Len loop
+ Udigits.Increment_Last;
+ Udigits.Table (Udigits.Last) := UD1 (J);
+ end loop;
+
+ Uints.Increment_Last;
+ UI2 := Uints.Last;
+
+ Uints.Table (UI2) := (UE2_Len, Udigits.Last + 1);
+
+ for J in 1 .. UE2_Len loop
+ Udigits.Increment_Last;
+ Udigits.Table (Udigits.Last) := UD2 (J);
+ end loop;
+ end;
+ end if;
+ end Release_And_Save;
+
+ ----------------
+ -- Sum_Digits --
+ ----------------
+
+ -- This is done in one pass
+
+ -- Mathematically: assume base congruent to 1 and compute an equivelent
+ -- integer to Left.
+
+ -- If Sign = -1 return the alternating sum of the "digits"
+
+ -- D1 - D2 + D3 - D4 + D5 ...
+
+ -- (where D1 is Least Significant Digit)
+
+ -- Mathematically: assume base congruent to -1 and compute an equivelent
+ -- integer to Left.
+
+ -- This is used in Rem and Base is assumed to be 2 ** 15
+
+ -- Note: The next two functions are very similar, any style changes made
+ -- to one should be reflected in both. These would be simpler if we
+ -- worked base 2 ** 32.
+
+ function Sum_Digits (Left : Uint; Sign : Int) return Int is
+ begin
+ pragma Assert (Sign = Int_1 or Sign = Int (-1));
+
+ -- First try simple case;
+
+ if Direct (Left) then
+ declare
+ Tmp_Int : Int := Direct_Val (Left);
+
+ begin
+ if Tmp_Int >= Base then
+ Tmp_Int := (Tmp_Int / Base) +
+ Sign * (Tmp_Int rem Base);
+
+ -- Now Tmp_Int is in [-(Base - 1) .. 2 * (Base - 1)]
+
+ if Tmp_Int >= Base then
+
+ -- Sign must be 1
+
+ Tmp_Int := (Tmp_Int / Base) + 1;
+
+ end if;
+
+ -- Now Tmp_Int is in [-(Base - 1) .. (Base - 1)]
+
+ end if;
+
+ return Tmp_Int;
+ end;
+
+ -- Otherwise full circuit is needed
+
+ else
+ declare
+ L_Length : constant Int := N_Digits (Left);
+ L_Vec : UI_Vector (1 .. L_Length);
+ Tmp_Int : Int;
+ Carry : Int;
+ Alt : Int;
+
+ begin
+ Init_Operand (Left, L_Vec);
+ L_Vec (1) := abs L_Vec (1);
+ Tmp_Int := 0;
+ Carry := 0;
+ Alt := 1;
+
+ for J in reverse 1 .. L_Length loop
+ Tmp_Int := Tmp_Int + Alt * (L_Vec (J) + Carry);
+
+ -- Tmp_Int is now between [-2 * Base + 1 .. 2 * Base - 1],
+ -- since old Tmp_Int is between [-(Base - 1) .. Base - 1]
+ -- and L_Vec is in [0 .. Base - 1] and Carry in [-1 .. 1]
+
+ if Tmp_Int >= Base then
+ Tmp_Int := Tmp_Int - Base;
+ Carry := 1;
+
+ elsif Tmp_Int <= -Base then
+ Tmp_Int := Tmp_Int + Base;
+ Carry := -1;
+
+ else
+ Carry := 0;
+ end if;
+
+ -- Tmp_Int is now between [-Base + 1 .. Base - 1]
+
+ Alt := Alt * Sign;
+ end loop;
+
+ Tmp_Int := Tmp_Int + Alt * Carry;
+
+ -- Tmp_Int is now between [-Base .. Base]
+
+ if Tmp_Int >= Base then
+ Tmp_Int := Tmp_Int - Base + Alt * Sign * 1;
+
+ elsif Tmp_Int <= -Base then
+ Tmp_Int := Tmp_Int + Base + Alt * Sign * (-1);
+ end if;
+
+ -- Now Tmp_Int is in [-(Base - 1) .. (Base - 1)]
+
+ return Tmp_Int;
+ end;
+ end if;
+ end Sum_Digits;
+
+ -----------------------
+ -- Sum_Double_Digits --
+ -----------------------
+
+ -- Note: This is used in Rem, Base is assumed to be 2 ** 15
+
+ function Sum_Double_Digits (Left : Uint; Sign : Int) return Int is
+ begin
+ -- First try simple case;
+
+ pragma Assert (Sign = Int_1 or Sign = Int (-1));
+
+ if Direct (Left) then
+ return Direct_Val (Left);
+
+ -- Otherwise full circuit is needed
+
+ else
+ declare
+ L_Length : constant Int := N_Digits (Left);
+ L_Vec : UI_Vector (1 .. L_Length);
+ Most_Sig_Int : Int;
+ Least_Sig_Int : Int;
+ Carry : Int;
+ J : Int;
+ Alt : Int;
+
+ begin
+ Init_Operand (Left, L_Vec);
+ L_Vec (1) := abs L_Vec (1);
+ Most_Sig_Int := 0;
+ Least_Sig_Int := 0;
+ Carry := 0;
+ Alt := 1;
+ J := L_Length;
+
+ while J > Int_1 loop
+ Least_Sig_Int := Least_Sig_Int + Alt * (L_Vec (J) + Carry);
+
+ -- Least is in [-2 Base + 1 .. 2 * Base - 1]
+ -- Since L_Vec in [0 .. Base - 1] and Carry in [-1 .. 1]
+ -- and old Least in [-Base + 1 .. Base - 1]
+
+ if Least_Sig_Int >= Base then
+ Least_Sig_Int := Least_Sig_Int - Base;
+ Carry := 1;
+
+ elsif Least_Sig_Int <= -Base then
+ Least_Sig_Int := Least_Sig_Int + Base;
+ Carry := -1;
+
+ else
+ Carry := 0;
+ end if;
+
+ -- Least is now in [-Base + 1 .. Base - 1]
+
+ Most_Sig_Int := Most_Sig_Int + Alt * (L_Vec (J - 1) + Carry);
+
+ -- Most is in [-2 Base + 1 .. 2 * Base - 1]
+ -- Since L_Vec in [0 .. Base - 1] and Carry in [-1 .. 1]
+ -- and old Most in [-Base + 1 .. Base - 1]
+
+ if Most_Sig_Int >= Base then
+ Most_Sig_Int := Most_Sig_Int - Base;
+ Carry := 1;
+
+ elsif Most_Sig_Int <= -Base then
+ Most_Sig_Int := Most_Sig_Int + Base;
+ Carry := -1;
+ else
+ Carry := 0;
+ end if;
+
+ -- Most is now in [-Base + 1 .. Base - 1]
+
+ J := J - 2;
+ Alt := Alt * Sign;
+ end loop;
+
+ if J = Int_1 then
+ Least_Sig_Int := Least_Sig_Int + Alt * (L_Vec (J) + Carry);
+ else
+ Least_Sig_Int := Least_Sig_Int + Alt * Carry;
+ end if;
+
+ if Least_Sig_Int >= Base then
+ Least_Sig_Int := Least_Sig_Int - Base;
+ Most_Sig_Int := Most_Sig_Int + Alt * 1;
+
+ elsif Least_Sig_Int <= -Base then
+ Least_Sig_Int := Least_Sig_Int + Base;
+ Most_Sig_Int := Most_Sig_Int + Alt * (-1);
+ end if;
+
+ if Most_Sig_Int >= Base then
+ Most_Sig_Int := Most_Sig_Int - Base;
+ Alt := Alt * Sign;
+ Least_Sig_Int :=
+ Least_Sig_Int + Alt * 1; -- cannot overflow again
+
+ elsif Most_Sig_Int <= -Base then
+ Most_Sig_Int := Most_Sig_Int + Base;
+ Alt := Alt * Sign;
+ Least_Sig_Int :=
+ Least_Sig_Int + Alt * (-1); -- cannot overflow again.
+ end if;
+
+ return Most_Sig_Int * Base + Least_Sig_Int;
+ end;
+ end if;
+ end Sum_Double_Digits;
+
+ ---------------
+ -- Tree_Read --
+ ---------------
+
+ procedure Tree_Read is
+ begin
+ Uints.Tree_Read;
+ Udigits.Tree_Read;
+
+ Tree_Read_Int (Int (Uint_Int_First));
+ Tree_Read_Int (Int (Uint_Int_Last));
+ Tree_Read_Int (UI_Power_2_Set);
+ Tree_Read_Int (UI_Power_10_Set);
+ Tree_Read_Int (Int (Uints_Min));
+ Tree_Read_Int (Udigits_Min);
+
+ for J in 0 .. UI_Power_2_Set loop
+ Tree_Read_Int (Int (UI_Power_2 (J)));
+ end loop;
+
+ for J in 0 .. UI_Power_10_Set loop
+ Tree_Read_Int (Int (UI_Power_10 (J)));
+ end loop;
+
+ end Tree_Read;
+
+ ----------------
+ -- Tree_Write --
+ ----------------
+
+ procedure Tree_Write is
+ begin
+ Uints.Tree_Write;
+ Udigits.Tree_Write;
+
+ Tree_Write_Int (Int (Uint_Int_First));
+ Tree_Write_Int (Int (Uint_Int_Last));
+ Tree_Write_Int (UI_Power_2_Set);
+ Tree_Write_Int (UI_Power_10_Set);
+ Tree_Write_Int (Int (Uints_Min));
+ Tree_Write_Int (Udigits_Min);
+
+ for J in 0 .. UI_Power_2_Set loop
+ Tree_Write_Int (Int (UI_Power_2 (J)));
+ end loop;
+
+ for J in 0 .. UI_Power_10_Set loop
+ Tree_Write_Int (Int (UI_Power_10 (J)));
+ end loop;
+
+ end Tree_Write;
+
+ -------------
+ -- UI_Abs --
+ -------------
+
+ function UI_Abs (Right : Uint) return Uint is
+ begin
+ if Right < Uint_0 then
+ return -Right;
+ else
+ return Right;
+ end if;
+ end UI_Abs;
+
+ -------------
+ -- UI_Add --
+ -------------
+
+ function UI_Add (Left : Int; Right : Uint) return Uint is
+ begin
+ return UI_Add (UI_From_Int (Left), Right);
+ end UI_Add;
+
+ function UI_Add (Left : Uint; Right : Int) return Uint is
+ begin
+ return UI_Add (Left, UI_From_Int (Right));
+ end UI_Add;
+
+ function UI_Add (Left : Uint; Right : Uint) return Uint is
+ begin
+ -- Simple cases of direct operands and addition of zero
+
+ if Direct (Left) then
+ if Direct (Right) then
+ return UI_From_Int (Direct_Val (Left) + Direct_Val (Right));
+
+ elsif Int (Left) = Int (Uint_0) then
+ return Right;
+ end if;
+
+ elsif Direct (Right) and then Int (Right) = Int (Uint_0) then
+ return Left;
+ end if;
+
+ -- Otherwise full circuit is needed
+
+ declare
+ L_Length : constant Int := N_Digits (Left);
+ R_Length : constant Int := N_Digits (Right);
+ L_Vec : UI_Vector (1 .. L_Length);
+ R_Vec : UI_Vector (1 .. R_Length);
+ Sum_Length : Int;
+ Tmp_Int : Int;
+ Carry : Int;
+ Borrow : Int;
+ X_Bigger : Boolean := False;
+ Y_Bigger : Boolean := False;
+ Result_Neg : Boolean := False;
+
+ begin
+ Init_Operand (Left, L_Vec);
+ Init_Operand (Right, R_Vec);
+
+ -- At least one of the two operands is in multi-digit form.
+ -- Calculate the number of digits sufficient to hold result.
+
+ if L_Length > R_Length then
+ Sum_Length := L_Length + 1;
+ X_Bigger := True;
+ else
+ Sum_Length := R_Length + 1;
+
+ if R_Length > L_Length then
+ Y_Bigger := True;
+ end if;
+ end if;
+
+ -- Make copies of the absolute values of L_Vec and R_Vec into X and Y
+ -- both with lengths equal to the maximum possibly needed. This makes
+ -- looping over the digits much simpler.
+
+ declare
+ X : UI_Vector (1 .. Sum_Length);
+ Y : UI_Vector (1 .. Sum_Length);
+ Tmp_UI : UI_Vector (1 .. Sum_Length);
+
+ begin
+ for J in 1 .. Sum_Length - L_Length loop
+ X (J) := 0;
+ end loop;
+
+ X (Sum_Length - L_Length + 1) := abs L_Vec (1);
+
+ for J in 2 .. L_Length loop
+ X (J + (Sum_Length - L_Length)) := L_Vec (J);
+ end loop;
+
+ for J in 1 .. Sum_Length - R_Length loop
+ Y (J) := 0;
+ end loop;
+
+ Y (Sum_Length - R_Length + 1) := abs R_Vec (1);
+
+ for J in 2 .. R_Length loop
+ Y (J + (Sum_Length - R_Length)) := R_Vec (J);
+ end loop;
+
+ if (L_Vec (1) < Int_0) = (R_Vec (1) < Int_0) then
+
+ -- Same sign so just add
+
+ Carry := 0;
+ for J in reverse 1 .. Sum_Length loop
+ Tmp_Int := X (J) + Y (J) + Carry;
+
+ if Tmp_Int >= Base then
+ Tmp_Int := Tmp_Int - Base;
+ Carry := 1;
+ else
+ Carry := 0;
+ end if;
+
+ X (J) := Tmp_Int;
+ end loop;
+
+ return Vector_To_Uint (X, L_Vec (1) < Int_0);
+
+ else
+ -- Find which one has bigger magnitude
+
+ if not (X_Bigger or Y_Bigger) then
+ for J in L_Vec'Range loop
+ if abs L_Vec (J) > abs R_Vec (J) then
+ X_Bigger := True;
+ exit;
+ elsif abs R_Vec (J) > abs L_Vec (J) then
+ Y_Bigger := True;
+ exit;
+ end if;
+ end loop;
+ end if;
+
+ -- If they have identical magnitude, just return 0, else swap
+ -- if necessary so that X had the bigger magnitude. Determine
+ -- if result is negative at this time.
+
+ Result_Neg := False;
+
+ if not (X_Bigger or Y_Bigger) then
+ return Uint_0;
+
+ elsif Y_Bigger then
+ if R_Vec (1) < Int_0 then
+ Result_Neg := True;
+ end if;
+
+ Tmp_UI := X;
+ X := Y;
+ Y := Tmp_UI;
+
+ else
+ if L_Vec (1) < Int_0 then
+ Result_Neg := True;
+ end if;
+ end if;
+
+ -- Subtract Y from the bigger X
+
+ Borrow := 0;
+
+ for J in reverse 1 .. Sum_Length loop
+ Tmp_Int := X (J) - Y (J) + Borrow;
+
+ if Tmp_Int < Int_0 then
+ Tmp_Int := Tmp_Int + Base;
+ Borrow := -1;
+ else
+ Borrow := 0;
+ end if;
+
+ X (J) := Tmp_Int;
+ end loop;
+
+ return Vector_To_Uint (X, Result_Neg);
+
+ end if;
+ end;
+ end;
+ end UI_Add;
+
+ --------------------------
+ -- UI_Decimal_Digits_Hi --
+ --------------------------
+
+ function UI_Decimal_Digits_Hi (U : Uint) return Nat is
+ begin
+ -- The maximum value of a "digit" is 32767, which is 5 decimal digits,
+ -- so an N_Digit number could take up to 5 times this number of digits.
+ -- This is certainly too high for large numbers but it is not worth
+ -- worrying about.
+
+ return 5 * N_Digits (U);
+ end UI_Decimal_Digits_Hi;
+
+ --------------------------
+ -- UI_Decimal_Digits_Lo --
+ --------------------------
+
+ function UI_Decimal_Digits_Lo (U : Uint) return Nat is
+ begin
+ -- The maximum value of a "digit" is 32767, which is more than four
+ -- decimal digits, but not a full five digits. The easily computed
+ -- minimum number of decimal digits is thus 1 + 4 * the number of
+ -- digits. This is certainly too low for large numbers but it is not
+ -- worth worrying about.
+
+ return 1 + 4 * (N_Digits (U) - 1);
+ end UI_Decimal_Digits_Lo;
+
+ ------------
+ -- UI_Div --
+ ------------
+
+ function UI_Div (Left : Int; Right : Uint) return Uint is
+ begin
+ return UI_Div (UI_From_Int (Left), Right);
+ end UI_Div;
+
+ function UI_Div (Left : Uint; Right : Int) return Uint is
+ begin
+ return UI_Div (Left, UI_From_Int (Right));
+ end UI_Div;
+
+ function UI_Div (Left, Right : Uint) return Uint is
+ Quotient : Uint;
+ Remainder : Uint;
+ pragma Warnings (Off, Remainder);
+ begin
+ UI_Div_Rem
+ (Left, Right,
+ Quotient, Remainder,
+ Discard_Quotient => False,
+ Discard_Remainder => True);
+ return Quotient;
+ end UI_Div;
+
+ ----------------
+ -- UI_Div_Rem --
+ ----------------
+
+ procedure UI_Div_Rem
+ (Left, Right : Uint;
+ Quotient : out Uint;
+ Remainder : out Uint;
+ Discard_Quotient : Boolean;
+ Discard_Remainder : Boolean)
+ is
+ begin
+ pragma Assert (Right /= Uint_0);
+
+ -- Cases where both operands are represented directly
+
+ if Direct (Left) and then Direct (Right) then
+ declare
+ DV_Left : constant Int := Direct_Val (Left);
+ DV_Right : constant Int := Direct_Val (Right);
+
+ begin
+ if not Discard_Quotient then
+ Quotient := UI_From_Int (DV_Left / DV_Right);
+ end if;
+
+ if not Discard_Remainder then
+ Remainder := UI_From_Int (DV_Left rem DV_Right);
+ end if;
+
+ return;
+ end;
+ end if;
+
+ declare
+ L_Length : constant Int := N_Digits (Left);
+ R_Length : constant Int := N_Digits (Right);
+ Q_Length : constant Int := L_Length - R_Length + 1;
+ L_Vec : UI_Vector (1 .. L_Length);
+ R_Vec : UI_Vector (1 .. R_Length);
+ D : Int;
+ Remainder_I : Int;
+ Tmp_Divisor : Int;
+ Carry : Int;
+ Tmp_Int : Int;
+ Tmp_Dig : Int;
+
+ procedure UI_Div_Vector
+ (L_Vec : UI_Vector;
+ R_Int : Int;
+ Quotient : out UI_Vector;
+ Remainder : out Int);
+ pragma Inline (UI_Div_Vector);
+ -- Specialised variant for case where the divisor is a single digit
+
+ procedure UI_Div_Vector
+ (L_Vec : UI_Vector;
+ R_Int : Int;
+ Quotient : out UI_Vector;
+ Remainder : out Int)
+ is
+ Tmp_Int : Int;
+
+ begin
+ Remainder := 0;
+ for J in L_Vec'Range loop
+ Tmp_Int := Remainder * Base + abs L_Vec (J);
+ Quotient (Quotient'First + J - L_Vec'First) := Tmp_Int / R_Int;
+ Remainder := Tmp_Int rem R_Int;
+ end loop;
+
+ if L_Vec (L_Vec'First) < Int_0 then
+ Remainder := -Remainder;
+ end if;
+ end UI_Div_Vector;
+
+ -- Start of processing for UI_Div_Rem
+
+ begin
+ -- Result is zero if left operand is shorter than right
+
+ if L_Length < R_Length then
+ if not Discard_Quotient then
+ Quotient := Uint_0;
+ end if;
+ if not Discard_Remainder then
+ Remainder := Left;
+ end if;
+ return;
+ end if;
+
+ Init_Operand (Left, L_Vec);
+ Init_Operand (Right, R_Vec);
+
+ -- Case of right operand is single digit. Here we can simply divide
+ -- each digit of the left operand by the divisor, from most to least
+ -- significant, carrying the remainder to the next digit (just like
+ -- ordinary long division by hand).
+
+ if R_Length = Int_1 then
+ Tmp_Divisor := abs R_Vec (1);
+
+ declare
+ Quotient_V : UI_Vector (1 .. L_Length);
+
+ begin
+ UI_Div_Vector (L_Vec, Tmp_Divisor, Quotient_V, Remainder_I);
+
+ if not Discard_Quotient then
+ Quotient :=
+ Vector_To_Uint
+ (Quotient_V, (L_Vec (1) < Int_0 xor R_Vec (1) < Int_0));
+ end if;
+
+ if not Discard_Remainder then
+ Remainder := UI_From_Int (Remainder_I);
+ end if;
+ return;
+ end;
+ end if;
+
+ -- The possible simple cases have been exhausted. Now turn to the
+ -- algorithm D from the section of Knuth mentioned at the top of
+ -- this package.
+
+ Algorithm_D : declare
+ Dividend : UI_Vector (1 .. L_Length + 1);
+ Divisor : UI_Vector (1 .. R_Length);
+ Quotient_V : UI_Vector (1 .. Q_Length);
+ Divisor_Dig1 : Int;
+ Divisor_Dig2 : Int;
+ Q_Guess : Int;
+
+ begin
+ -- [ NORMALIZE ] (step D1 in the algorithm). First calculate the
+ -- scale d, and then multiply Left and Right (u and v in the book)
+ -- by d to get the dividend and divisor to work with.
+
+ D := Base / (abs R_Vec (1) + 1);
+
+ Dividend (1) := 0;
+ Dividend (2) := abs L_Vec (1);
+
+ for J in 3 .. L_Length + Int_1 loop
+ Dividend (J) := L_Vec (J - 1);
+ end loop;
+
+ Divisor (1) := abs R_Vec (1);
+
+ for J in Int_2 .. R_Length loop
+ Divisor (J) := R_Vec (J);
+ end loop;
+
+ if D > Int_1 then
+
+ -- Multiply Dividend by D
+
+ Carry := 0;
+ for J in reverse Dividend'Range loop
+ Tmp_Int := Dividend (J) * D + Carry;
+ Dividend (J) := Tmp_Int rem Base;
+ Carry := Tmp_Int / Base;
+ end loop;
+
+ -- Multiply Divisor by d
+
+ Carry := 0;
+ for J in reverse Divisor'Range loop
+ Tmp_Int := Divisor (J) * D + Carry;
+ Divisor (J) := Tmp_Int rem Base;
+ Carry := Tmp_Int / Base;
+ end loop;
+ end if;
+
+ -- Main loop of long division algorithm
+
+ Divisor_Dig1 := Divisor (1);
+ Divisor_Dig2 := Divisor (2);
+
+ for J in Quotient_V'Range loop
+
+ -- [ CALCULATE Q (hat) ] (step D3 in the algorithm)
+
+ Tmp_Int := Dividend (J) * Base + Dividend (J + 1);
+
+ -- Initial guess
+
+ if Dividend (J) = Divisor_Dig1 then
+ Q_Guess := Base - 1;
+ else
+ Q_Guess := Tmp_Int / Divisor_Dig1;
+ end if;
+
+ -- Refine the guess
+
+ while Divisor_Dig2 * Q_Guess >
+ (Tmp_Int - Q_Guess * Divisor_Dig1) * Base +
+ Dividend (J + 2)
+ loop
+ Q_Guess := Q_Guess - 1;
+ end loop;
+
+ -- [ MULTIPLY & SUBTRACT ] (step D4). Q_Guess * Divisor is
+ -- subtracted from the remaining dividend.
+
+ Carry := 0;
+ for K in reverse Divisor'Range loop
+ Tmp_Int := Dividend (J + K) - Q_Guess * Divisor (K) + Carry;
+ Tmp_Dig := Tmp_Int rem Base;
+ Carry := Tmp_Int / Base;
+
+ if Tmp_Dig < Int_0 then
+ Tmp_Dig := Tmp_Dig + Base;
+ Carry := Carry - 1;
+ end if;
+
+ Dividend (J + K) := Tmp_Dig;
+ end loop;
+
+ Dividend (J) := Dividend (J) + Carry;
+
+ -- [ TEST REMAINDER ] & [ ADD BACK ] (steps D5 and D6)
+
+ -- Here there is a slight difference from the book: the last
+ -- carry is always added in above and below (cancelling each
+ -- other). In fact the dividend going negative is used as
+ -- the test.
+
+ -- If the Dividend went negative, then Q_Guess was off by
+ -- one, so it is decremented, and the divisor is added back
+ -- into the relevant portion of the dividend.
+
+ if Dividend (J) < Int_0 then
+ Q_Guess := Q_Guess - 1;
+
+ Carry := 0;
+ for K in reverse Divisor'Range loop
+ Tmp_Int := Dividend (J + K) + Divisor (K) + Carry;
+
+ if Tmp_Int >= Base then
+ Tmp_Int := Tmp_Int - Base;
+ Carry := 1;
+ else
+ Carry := 0;
+ end if;
+
+ Dividend (J + K) := Tmp_Int;
+ end loop;
+
+ Dividend (J) := Dividend (J) + Carry;
+ end if;
+
+ -- Finally we can get the next quotient digit
+
+ Quotient_V (J) := Q_Guess;
+ end loop;
+
+ -- [ UNNORMALIZE ] (step D8)
+
+ if not Discard_Quotient then
+ Quotient := Vector_To_Uint
+ (Quotient_V, (L_Vec (1) < Int_0 xor R_Vec (1) < Int_0));
+ end if;
+
+ if not Discard_Remainder then
+ declare
+ Remainder_V : UI_Vector (1 .. R_Length);
+ Discard_Int : Int;
+ pragma Warnings (Off, Discard_Int);
+ begin
+ UI_Div_Vector
+ (Dividend (Dividend'Last - R_Length + 1 .. Dividend'Last),
+ D,
+ Remainder_V, Discard_Int);
+ Remainder := Vector_To_Uint (Remainder_V, L_Vec (1) < Int_0);
+ end;
+ end if;
+ end Algorithm_D;
+ end;
+ end UI_Div_Rem;
+
+ ------------
+ -- UI_Eq --
+ ------------
+
+ function UI_Eq (Left : Int; Right : Uint) return Boolean is
+ begin
+ return not UI_Ne (UI_From_Int (Left), Right);
+ end UI_Eq;
+
+ function UI_Eq (Left : Uint; Right : Int) return Boolean is
+ begin
+ return not UI_Ne (Left, UI_From_Int (Right));
+ end UI_Eq;
+
+ function UI_Eq (Left : Uint; Right : Uint) return Boolean is
+ begin
+ return not UI_Ne (Left, Right);
+ end UI_Eq;
+
+ --------------
+ -- UI_Expon --
+ --------------
+
+ function UI_Expon (Left : Int; Right : Uint) return Uint is
+ begin
+ return UI_Expon (UI_From_Int (Left), Right);
+ end UI_Expon;
+
+ function UI_Expon (Left : Uint; Right : Int) return Uint is
+ begin
+ return UI_Expon (Left, UI_From_Int (Right));
+ end UI_Expon;
+
+ function UI_Expon (Left : Int; Right : Int) return Uint is
+ begin
+ return UI_Expon (UI_From_Int (Left), UI_From_Int (Right));
+ end UI_Expon;
+
+ function UI_Expon (Left : Uint; Right : Uint) return Uint is
+ begin
+ pragma Assert (Right >= Uint_0);
+
+ -- Any value raised to power of 0 is 1
+
+ if Right = Uint_0 then
+ return Uint_1;
+
+ -- 0 to any positive power is 0
+
+ elsif Left = Uint_0 then
+ return Uint_0;
+
+ -- 1 to any power is 1
+
+ elsif Left = Uint_1 then
+ return Uint_1;
+
+ -- Any value raised to power of 1 is that value
+
+ elsif Right = Uint_1 then
+ return Left;
+
+ -- Cases which can be done by table lookup
+
+ elsif Right <= Uint_64 then
+
+ -- 2 ** N for N in 2 .. 64
+
+ if Left = Uint_2 then
+ declare
+ Right_Int : constant Int := Direct_Val (Right);
+
+ begin
+ if Right_Int > UI_Power_2_Set then
+ for J in UI_Power_2_Set + Int_1 .. Right_Int loop
+ UI_Power_2 (J) := UI_Power_2 (J - Int_1) * Int_2;
+ Uints_Min := Uints.Last;
+ Udigits_Min := Udigits.Last;
+ end loop;
+
+ UI_Power_2_Set := Right_Int;
+ end if;
+
+ return UI_Power_2 (Right_Int);
+ end;
+
+ -- 10 ** N for N in 2 .. 64
+
+ elsif Left = Uint_10 then
+ declare
+ Right_Int : constant Int := Direct_Val (Right);
+
+ begin
+ if Right_Int > UI_Power_10_Set then
+ for J in UI_Power_10_Set + Int_1 .. Right_Int loop
+ UI_Power_10 (J) := UI_Power_10 (J - Int_1) * Int (10);
+ Uints_Min := Uints.Last;
+ Udigits_Min := Udigits.Last;
+ end loop;
+
+ UI_Power_10_Set := Right_Int;
+ end if;
+
+ return UI_Power_10 (Right_Int);
+ end;
+ end if;
+ end if;
+
+ -- If we fall through, then we have the general case (see Knuth 4.6.3)
+
+ declare
+ N : Uint := Right;
+ Squares : Uint := Left;
+ Result : Uint := Uint_1;
+ M : constant Uintp.Save_Mark := Uintp.Mark;
+
+ begin
+ loop
+ if (Least_Sig_Digit (N) mod Int_2) = Int_1 then
+ Result := Result * Squares;
+ end if;
+
+ N := N / Uint_2;
+ exit when N = Uint_0;
+ Squares := Squares * Squares;
+ end loop;
+
+ Uintp.Release_And_Save (M, Result);
+ return Result;
+ end;
+ end UI_Expon;
+
+ ----------------
+ -- UI_From_CC --
+ ----------------
+
+ function UI_From_CC (Input : Char_Code) return Uint is
+ begin
+ return UI_From_Dint (Dint (Input));
+ end UI_From_CC;
+
+ ------------------
+ -- UI_From_Dint --
+ ------------------
+
+ function UI_From_Dint (Input : Dint) return Uint is
+ begin
+
+ if Dint (Min_Direct) <= Input and then Input <= Dint (Max_Direct) then
+ return Uint (Dint (Uint_Direct_Bias) + Input);
+
+ -- For values of larger magnitude, compute digits into a vector and call
+ -- Vector_To_Uint.
+
+ else
+ declare
+ Max_For_Dint : constant := 5;
+ -- Base is defined so that 5 Uint digits is sufficient to hold the
+ -- largest possible Dint value.
+
+ V : UI_Vector (1 .. Max_For_Dint);
+
+ Temp_Integer : Dint;
+
+ begin
+ for J in V'Range loop
+ V (J) := 0;
+ end loop;
+
+ Temp_Integer := Input;
+
+ for J in reverse V'Range loop
+ V (J) := Int (abs (Temp_Integer rem Dint (Base)));
+ Temp_Integer := Temp_Integer / Dint (Base);
+ end loop;
+
+ return Vector_To_Uint (V, Input < Dint'(0));
+ end;
+ end if;
+ end UI_From_Dint;
+
+ -----------------
+ -- UI_From_Int --
+ -----------------
+
+ function UI_From_Int (Input : Int) return Uint is
+ U : Uint;
+
+ begin
+ if Min_Direct <= Input and then Input <= Max_Direct then
+ return Uint (Int (Uint_Direct_Bias) + Input);
+ end if;
+
+ -- If already in the hash table, return entry
+
+ U := UI_Ints.Get (Input);
+
+ if U /= No_Uint then
+ return U;
+ end if;
+
+ -- For values of larger magnitude, compute digits into a vector and call
+ -- Vector_To_Uint.
+
+ declare
+ Max_For_Int : constant := 3;
+ -- Base is defined so that 3 Uint digits is sufficient to hold the
+ -- largest possible Int value.
+
+ V : UI_Vector (1 .. Max_For_Int);
+
+ Temp_Integer : Int;
+
+ begin
+ for J in V'Range loop
+ V (J) := 0;
+ end loop;
+
+ Temp_Integer := Input;
+
+ for J in reverse V'Range loop
+ V (J) := abs (Temp_Integer rem Base);
+ Temp_Integer := Temp_Integer / Base;
+ end loop;
+
+ U := Vector_To_Uint (V, Input < Int_0);
+ UI_Ints.Set (Input, U);
+ Uints_Min := Uints.Last;
+ Udigits_Min := Udigits.Last;
+ return U;
+ end;
+ end UI_From_Int;
+
+ ------------
+ -- UI_GCD --
+ ------------
+
+ -- Lehmer's algorithm for GCD
+
+ -- The idea is to avoid using multiple precision arithmetic wherever
+ -- possible, substituting Int arithmetic instead. See Knuth volume II,
+ -- Algorithm L (page 329).
+
+ -- We use the same notation as Knuth (U_Hat standing for the obvious!)
+
+ function UI_GCD (Uin, Vin : Uint) return Uint is
+ U, V : Uint;
+ -- Copies of Uin and Vin
+
+ U_Hat, V_Hat : Int;
+ -- The most Significant digits of U,V
+
+ A, B, C, D, T, Q, Den1, Den2 : Int;
+
+ Tmp_UI : Uint;
+ Marks : constant Uintp.Save_Mark := Uintp.Mark;
+ Iterations : Integer := 0;
+
+ begin
+ pragma Assert (Uin >= Vin);
+ pragma Assert (Vin >= Uint_0);
+
+ U := Uin;
+ V := Vin;
+
+ loop
+ Iterations := Iterations + 1;
+
+ if Direct (V) then
+ if V = Uint_0 then
+ return U;
+ else
+ return
+ UI_From_Int (GCD (Direct_Val (V), UI_To_Int (U rem V)));
+ end if;
+ end if;
+
+ Most_Sig_2_Digits (U, V, U_Hat, V_Hat);
+ A := 1;
+ B := 0;
+ C := 0;
+ D := 1;
+
+ loop
+ -- We might overflow and get division by zero here. This just
+ -- means we cannot take the single precision step
+
+ Den1 := V_Hat + C;
+ Den2 := V_Hat + D;
+ exit when (Den1 * Den2) = Int_0;
+
+ -- Compute Q, the trial quotient
+
+ Q := (U_Hat + A) / Den1;
+
+ exit when Q /= ((U_Hat + B) / Den2);
+
+ -- A single precision step Euclid step will give same answer as a
+ -- multiprecision one.
+
+ T := A - (Q * C);
+ A := C;
+ C := T;
+
+ T := B - (Q * D);
+ B := D;
+ D := T;
+
+ T := U_Hat - (Q * V_Hat);
+ U_Hat := V_Hat;
+ V_Hat := T;
+
+ end loop;
+
+ -- Take a multiprecision Euclid step
+
+ if B = Int_0 then
+
+ -- No single precision steps take a regular Euclid step
+
+ Tmp_UI := U rem V;
+ U := V;
+ V := Tmp_UI;
+
+ else
+ -- Use prior single precision steps to compute this Euclid step
+
+ -- For constructs such as:
+ -- sqrt_2: constant := 1.41421_35623_73095_04880_16887_24209_698;
+ -- sqrt_eps: constant long_float := long_float( 1.0 / sqrt_2)
+ -- ** long_float'machine_mantissa;
+ --
+ -- we spend 80% of our time working on this step. Perhaps we need
+ -- a special case Int / Uint dot product to speed things up. ???
+
+ -- Alternatively we could increase the single precision iterations
+ -- to handle Uint's of some small size ( <5 digits?). Then we
+ -- would have more iterations on small Uint. On the code above, we
+ -- only get 5 (on average) single precision iterations per large
+ -- iteration. ???
+
+ Tmp_UI := (UI_From_Int (A) * U) + (UI_From_Int (B) * V);
+ V := (UI_From_Int (C) * U) + (UI_From_Int (D) * V);
+ U := Tmp_UI;
+ end if;
+
+ -- If the operands are very different in magnitude, the loop will
+ -- generate large amounts of short-lived data, which it is worth
+ -- removing periodically.
+
+ if Iterations > 100 then
+ Release_And_Save (Marks, U, V);
+ Iterations := 0;
+ end if;
+ end loop;
+ end UI_GCD;
+
+ ------------
+ -- UI_Ge --
+ ------------
+
+ function UI_Ge (Left : Int; Right : Uint) return Boolean is
+ begin
+ return not UI_Lt (UI_From_Int (Left), Right);
+ end UI_Ge;
+
+ function UI_Ge (Left : Uint; Right : Int) return Boolean is
+ begin
+ return not UI_Lt (Left, UI_From_Int (Right));
+ end UI_Ge;
+
+ function UI_Ge (Left : Uint; Right : Uint) return Boolean is
+ begin
+ return not UI_Lt (Left, Right);
+ end UI_Ge;
+
+ ------------
+ -- UI_Gt --
+ ------------
+
+ function UI_Gt (Left : Int; Right : Uint) return Boolean is
+ begin
+ return UI_Lt (Right, UI_From_Int (Left));
+ end UI_Gt;
+
+ function UI_Gt (Left : Uint; Right : Int) return Boolean is
+ begin
+ return UI_Lt (UI_From_Int (Right), Left);
+ end UI_Gt;
+
+ function UI_Gt (Left : Uint; Right : Uint) return Boolean is
+ begin
+ return UI_Lt (Right, Left);
+ end UI_Gt;
+
+ ---------------
+ -- UI_Image --
+ ---------------
+
+ procedure UI_Image (Input : Uint; Format : UI_Format := Auto) is
+ begin
+ Image_Out (Input, True, Format);
+ end UI_Image;
+
+ -------------------------
+ -- UI_Is_In_Int_Range --
+ -------------------------
+
+ function UI_Is_In_Int_Range (Input : Uint) return Boolean is
+ begin
+ -- Make sure we don't get called before Initialize
+
+ pragma Assert (Uint_Int_First /= Uint_0);
+
+ if Direct (Input) then
+ return True;
+ else
+ return Input >= Uint_Int_First
+ and then Input <= Uint_Int_Last;
+ end if;
+ end UI_Is_In_Int_Range;
+
+ ------------
+ -- UI_Le --
+ ------------
+
+ function UI_Le (Left : Int; Right : Uint) return Boolean is
+ begin
+ return not UI_Lt (Right, UI_From_Int (Left));
+ end UI_Le;
+
+ function UI_Le (Left : Uint; Right : Int) return Boolean is
+ begin
+ return not UI_Lt (UI_From_Int (Right), Left);
+ end UI_Le;
+
+ function UI_Le (Left : Uint; Right : Uint) return Boolean is
+ begin
+ return not UI_Lt (Right, Left);
+ end UI_Le;
+
+ ------------
+ -- UI_Lt --
+ ------------
+
+ function UI_Lt (Left : Int; Right : Uint) return Boolean is
+ begin
+ return UI_Lt (UI_From_Int (Left), Right);
+ end UI_Lt;
+
+ function UI_Lt (Left : Uint; Right : Int) return Boolean is
+ begin
+ return UI_Lt (Left, UI_From_Int (Right));
+ end UI_Lt;
+
+ function UI_Lt (Left : Uint; Right : Uint) return Boolean is
+ begin
+ -- Quick processing for identical arguments
+
+ if Int (Left) = Int (Right) then
+ return False;
+
+ -- Quick processing for both arguments directly represented
+
+ elsif Direct (Left) and then Direct (Right) then
+ return Int (Left) < Int (Right);
+
+ -- At least one argument is more than one digit long
+
+ else
+ declare
+ L_Length : constant Int := N_Digits (Left);
+ R_Length : constant Int := N_Digits (Right);
+
+ L_Vec : UI_Vector (1 .. L_Length);
+ R_Vec : UI_Vector (1 .. R_Length);
+
+ begin
+ Init_Operand (Left, L_Vec);
+ Init_Operand (Right, R_Vec);
+
+ if L_Vec (1) < Int_0 then
+
+ -- First argument negative, second argument non-negative
+
+ if R_Vec (1) >= Int_0 then
+ return True;
+
+ -- Both arguments negative
+
+ else
+ if L_Length /= R_Length then
+ return L_Length > R_Length;
+
+ elsif L_Vec (1) /= R_Vec (1) then
+ return L_Vec (1) < R_Vec (1);
+
+ else
+ for J in 2 .. L_Vec'Last loop
+ if L_Vec (J) /= R_Vec (J) then
+ return L_Vec (J) > R_Vec (J);
+ end if;
+ end loop;
+
+ return False;
+ end if;
+ end if;
+
+ else
+ -- First argument non-negative, second argument negative
+
+ if R_Vec (1) < Int_0 then
+ return False;
+
+ -- Both arguments non-negative
+
+ else
+ if L_Length /= R_Length then
+ return L_Length < R_Length;
+ else
+ for J in L_Vec'Range loop
+ if L_Vec (J) /= R_Vec (J) then
+ return L_Vec (J) < R_Vec (J);
+ end if;
+ end loop;
+
+ return False;
+ end if;
+ end if;
+ end if;
+ end;
+ end if;
+ end UI_Lt;
+
+ ------------
+ -- UI_Max --
+ ------------
+
+ function UI_Max (Left : Int; Right : Uint) return Uint is
+ begin
+ return UI_Max (UI_From_Int (Left), Right);
+ end UI_Max;
+
+ function UI_Max (Left : Uint; Right : Int) return Uint is
+ begin
+ return UI_Max (Left, UI_From_Int (Right));
+ end UI_Max;
+
+ function UI_Max (Left : Uint; Right : Uint) return Uint is
+ begin
+ if Left >= Right then
+ return Left;
+ else
+ return Right;
+ end if;
+ end UI_Max;
+
+ ------------
+ -- UI_Min --
+ ------------
+
+ function UI_Min (Left : Int; Right : Uint) return Uint is
+ begin
+ return UI_Min (UI_From_Int (Left), Right);
+ end UI_Min;
+
+ function UI_Min (Left : Uint; Right : Int) return Uint is
+ begin
+ return UI_Min (Left, UI_From_Int (Right));
+ end UI_Min;
+
+ function UI_Min (Left : Uint; Right : Uint) return Uint is
+ begin
+ if Left <= Right then
+ return Left;
+ else
+ return Right;
+ end if;
+ end UI_Min;
+
+ -------------
+ -- UI_Mod --
+ -------------
+
+ function UI_Mod (Left : Int; Right : Uint) return Uint is
+ begin
+ return UI_Mod (UI_From_Int (Left), Right);
+ end UI_Mod;
+
+ function UI_Mod (Left : Uint; Right : Int) return Uint is
+ begin
+ return UI_Mod (Left, UI_From_Int (Right));
+ end UI_Mod;
+
+ function UI_Mod (Left : Uint; Right : Uint) return Uint is
+ Urem : constant Uint := Left rem Right;
+
+ begin
+ if (Left < Uint_0) = (Right < Uint_0)
+ or else Urem = Uint_0
+ then
+ return Urem;
+ else
+ return Right + Urem;
+ end if;
+ end UI_Mod;
+
+ -------------------------------
+ -- UI_Modular_Exponentiation --
+ -------------------------------
+
+ function UI_Modular_Exponentiation
+ (B : Uint;
+ E : Uint;
+ Modulo : Uint) return Uint
+ is
+ M : constant Save_Mark := Mark;
+
+ Result : Uint := Uint_1;
+ Base : Uint := B;
+ Exponent : Uint := E;
+
+ begin
+ while Exponent /= Uint_0 loop
+ if Least_Sig_Digit (Exponent) rem Int'(2) = Int'(1) then
+ Result := (Result * Base) rem Modulo;
+ end if;
+
+ Exponent := Exponent / Uint_2;
+ Base := (Base * Base) rem Modulo;
+ end loop;
+
+ Release_And_Save (M, Result);
+ return Result;
+ end UI_Modular_Exponentiation;
+
+ ------------------------
+ -- UI_Modular_Inverse --
+ ------------------------
+
+ function UI_Modular_Inverse (N : Uint; Modulo : Uint) return Uint is
+ M : constant Save_Mark := Mark;
+ U : Uint;
+ V : Uint;
+ Q : Uint;
+ R : Uint;
+ X : Uint;
+ Y : Uint;
+ T : Uint;
+ S : Int := 1;
+
+ begin
+ U := Modulo;
+ V := N;
+
+ X := Uint_1;
+ Y := Uint_0;
+
+ loop
+ UI_Div_Rem
+ (U, V,
+ Quotient => Q, Remainder => R,
+ Discard_Quotient => False,
+ Discard_Remainder => False);
+
+ U := V;
+ V := R;
+
+ T := X;
+ X := Y + Q * X;
+ Y := T;
+ S := -S;
+
+ exit when R = Uint_1;
+ end loop;
+
+ if S = Int'(-1) then
+ X := Modulo - X;
+ end if;
+
+ Release_And_Save (M, X);
+ return X;
+ end UI_Modular_Inverse;
+
+ ------------
+ -- UI_Mul --
+ ------------
+
+ function UI_Mul (Left : Int; Right : Uint) return Uint is
+ begin
+ return UI_Mul (UI_From_Int (Left), Right);
+ end UI_Mul;
+
+ function UI_Mul (Left : Uint; Right : Int) return Uint is
+ begin
+ return UI_Mul (Left, UI_From_Int (Right));
+ end UI_Mul;
+
+ function UI_Mul (Left : Uint; Right : Uint) return Uint is
+ begin
+ -- Simple case of single length operands
+
+ if Direct (Left) and then Direct (Right) then
+ return
+ UI_From_Dint
+ (Dint (Direct_Val (Left)) * Dint (Direct_Val (Right)));
+ end if;
+
+ -- Otherwise we have the general case (Algorithm M in Knuth)
+
+ declare
+ L_Length : constant Int := N_Digits (Left);
+ R_Length : constant Int := N_Digits (Right);
+ L_Vec : UI_Vector (1 .. L_Length);
+ R_Vec : UI_Vector (1 .. R_Length);
+ Neg : Boolean;
+
+ begin
+ Init_Operand (Left, L_Vec);
+ Init_Operand (Right, R_Vec);
+ Neg := (L_Vec (1) < Int_0) xor (R_Vec (1) < Int_0);
+ L_Vec (1) := abs (L_Vec (1));
+ R_Vec (1) := abs (R_Vec (1));
+
+ Algorithm_M : declare
+ Product : UI_Vector (1 .. L_Length + R_Length);
+ Tmp_Sum : Int;
+ Carry : Int;
+
+ begin
+ for J in Product'Range loop
+ Product (J) := 0;
+ end loop;
+
+ for J in reverse R_Vec'Range loop
+ Carry := 0;
+ for K in reverse L_Vec'Range loop
+ Tmp_Sum :=
+ L_Vec (K) * R_Vec (J) + Product (J + K) + Carry;
+ Product (J + K) := Tmp_Sum rem Base;
+ Carry := Tmp_Sum / Base;
+ end loop;
+
+ Product (J) := Carry;
+ end loop;
+
+ return Vector_To_Uint (Product, Neg);
+ end Algorithm_M;
+ end;
+ end UI_Mul;
+
+ ------------
+ -- UI_Ne --
+ ------------
+
+ function UI_Ne (Left : Int; Right : Uint) return Boolean is
+ begin
+ return UI_Ne (UI_From_Int (Left), Right);
+ end UI_Ne;
+
+ function UI_Ne (Left : Uint; Right : Int) return Boolean is
+ begin
+ return UI_Ne (Left, UI_From_Int (Right));
+ end UI_Ne;
+
+ function UI_Ne (Left : Uint; Right : Uint) return Boolean is
+ begin
+ -- Quick processing for identical arguments. Note that this takes
+ -- care of the case of two No_Uint arguments.
+
+ if Int (Left) = Int (Right) then
+ return False;
+ end if;
+
+ -- See if left operand directly represented
+
+ if Direct (Left) then
+
+ -- If right operand directly represented then compare
+
+ if Direct (Right) then
+ return Int (Left) /= Int (Right);
+
+ -- Left operand directly represented, right not, must be unequal
+
+ else
+ return True;
+ end if;
+
+ -- Right operand directly represented, left not, must be unequal
+
+ elsif Direct (Right) then
+ return True;
+ end if;
+
+ -- Otherwise both multi-word, do comparison
+
+ declare
+ Size : constant Int := N_Digits (Left);
+ Left_Loc : Int;
+ Right_Loc : Int;
+
+ begin
+ if Size /= N_Digits (Right) then
+ return True;
+ end if;
+
+ Left_Loc := Uints.Table (Left).Loc;
+ Right_Loc := Uints.Table (Right).Loc;
+
+ for J in Int_0 .. Size - Int_1 loop
+ if Udigits.Table (Left_Loc + J) /=
+ Udigits.Table (Right_Loc + J)
+ then
+ return True;
+ end if;
+ end loop;
+
+ return False;
+ end;
+ end UI_Ne;
+
+ ----------------
+ -- UI_Negate --
+ ----------------
+
+ function UI_Negate (Right : Uint) return Uint is
+ begin
+ -- Case where input is directly represented. Note that since the range
+ -- of Direct values is non-symmetrical, the result may not be directly
+ -- represented, this is taken care of in UI_From_Int.
+
+ if Direct (Right) then
+ return UI_From_Int (-Direct_Val (Right));
+
+ -- Full processing for multi-digit case. Note that we cannot just copy
+ -- the value to the end of the table negating the first digit, since the
+ -- range of Direct values is non-symmetrical, so we can have a negative
+ -- value that is not Direct whose negation can be represented directly.
+
+ else
+ declare
+ R_Length : constant Int := N_Digits (Right);
+ R_Vec : UI_Vector (1 .. R_Length);
+ Neg : Boolean;
+
+ begin
+ Init_Operand (Right, R_Vec);
+ Neg := R_Vec (1) > Int_0;
+ R_Vec (1) := abs R_Vec (1);
+ return Vector_To_Uint (R_Vec, Neg);
+ end;
+ end if;
+ end UI_Negate;
+
+ -------------
+ -- UI_Rem --
+ -------------
+
+ function UI_Rem (Left : Int; Right : Uint) return Uint is
+ begin
+ return UI_Rem (UI_From_Int (Left), Right);
+ end UI_Rem;
+
+ function UI_Rem (Left : Uint; Right : Int) return Uint is
+ begin
+ return UI_Rem (Left, UI_From_Int (Right));
+ end UI_Rem;
+
+ function UI_Rem (Left, Right : Uint) return Uint is
+ Sign : Int;
+ Tmp : Int;
+
+ subtype Int1_12 is Integer range 1 .. 12;
+
+ begin
+ pragma Assert (Right /= Uint_0);
+
+ if Direct (Right) then
+ if Direct (Left) then
+ return UI_From_Int (Direct_Val (Left) rem Direct_Val (Right));
+
+ else
+
+ -- Special cases when Right is less than 13 and Left is larger
+ -- larger than one digit. All of these algorithms depend on the
+ -- base being 2 ** 15 We work with Abs (Left) and Abs(Right)
+ -- then multiply result by Sign (Left)
+
+ if (Right <= Uint_12) and then (Right >= Uint_Minus_12) then
+
+ if Left < Uint_0 then
+ Sign := -1;
+ else
+ Sign := 1;
+ end if;
+
+ -- All cases are listed, grouped by mathematical method It is
+ -- not inefficient to do have this case list out of order since
+ -- GCC sorts the cases we list.
+
+ case Int1_12 (abs (Direct_Val (Right))) is
+
+ when 1 =>
+ return Uint_0;
+
+ -- Powers of two are simple AND's with LS Left Digit GCC
+ -- will recognise these constants as powers of 2 and replace
+ -- the rem with simpler operations where possible.
+
+ -- Least_Sig_Digit might return Negative numbers
+
+ when 2 =>
+ return UI_From_Int (
+ Sign * (Least_Sig_Digit (Left) mod 2));
+
+ when 4 =>
+ return UI_From_Int (
+ Sign * (Least_Sig_Digit (Left) mod 4));
+
+ when 8 =>
+ return UI_From_Int (
+ Sign * (Least_Sig_Digit (Left) mod 8));
+
+ -- Some number theoretical tricks:
+
+ -- If B Rem Right = 1 then
+ -- Left Rem Right = Sum_Of_Digits_Base_B (Left) Rem Right
+
+ -- Note: 2^32 mod 3 = 1
+
+ when 3 =>
+ return UI_From_Int (
+ Sign * (Sum_Double_Digits (Left, 1) rem Int (3)));
+
+ -- Note: 2^15 mod 7 = 1
+
+ when 7 =>
+ return UI_From_Int (
+ Sign * (Sum_Digits (Left, 1) rem Int (7)));
+
+ -- Note: 2^32 mod 5 = -1
+
+ -- Alternating sums might be negative, but rem is always
+ -- positive hence we must use mod here.
+
+ when 5 =>
+ Tmp := Sum_Double_Digits (Left, -1) mod Int (5);
+ return UI_From_Int (Sign * Tmp);
+
+ -- Note: 2^15 mod 9 = -1
+
+ -- Alternating sums might be negative, but rem is always
+ -- positive hence we must use mod here.
+
+ when 9 =>
+ Tmp := Sum_Digits (Left, -1) mod Int (9);
+ return UI_From_Int (Sign * Tmp);
+
+ -- Note: 2^15 mod 11 = -1
+
+ -- Alternating sums might be negative, but rem is always
+ -- positive hence we must use mod here.
+
+ when 11 =>
+ Tmp := Sum_Digits (Left, -1) mod Int (11);
+ return UI_From_Int (Sign * Tmp);
+
+ -- Now resort to Chinese Remainder theorem to reduce 6, 10,
+ -- 12 to previous special cases
+
+ -- There is no reason we could not add more cases like these
+ -- if it proves useful.
+
+ -- Perhaps we should go up to 16, however we have no "trick"
+ -- for 13.
+
+ -- To find u mod m we:
+
+ -- Pick m1, m2 S.T.
+ -- GCD(m1, m2) = 1 AND m = (m1 * m2).
+
+ -- Next we pick (Basis) M1, M2 small S.T.
+ -- (M1 mod m1) = (M2 mod m2) = 1 AND
+ -- (M1 mod m2) = (M2 mod m1) = 0
+
+ -- So u mod m = (u1 * M1 + u2 * M2) mod m Where u1 = (u mod
+ -- m1) AND u2 = (u mod m2); Under typical circumstances the
+ -- last mod m can be done with a (possible) single
+ -- subtraction.
+
+ -- m1 = 2; m2 = 3; M1 = 3; M2 = 4;
+
+ when 6 =>
+ Tmp := 3 * (Least_Sig_Digit (Left) rem 2) +
+ 4 * (Sum_Double_Digits (Left, 1) rem 3);
+ return UI_From_Int (Sign * (Tmp rem 6));
+
+ -- m1 = 2; m2 = 5; M1 = 5; M2 = 6;
+
+ when 10 =>
+ Tmp := 5 * (Least_Sig_Digit (Left) rem 2) +
+ 6 * (Sum_Double_Digits (Left, -1) mod 5);
+ return UI_From_Int (Sign * (Tmp rem 10));
+
+ -- m1 = 3; m2 = 4; M1 = 4; M2 = 9;
+
+ when 12 =>
+ Tmp := 4 * (Sum_Double_Digits (Left, 1) rem 3) +
+ 9 * (Least_Sig_Digit (Left) rem 4);
+ return UI_From_Int (Sign * (Tmp rem 12));
+ end case;
+
+ end if;
+
+ -- Else fall through to general case
+
+ -- The special case Length (Left) = Length (Right) = 1 in Div
+ -- looks slow. It uses UI_To_Int when Int should suffice. ???
+ end if;
+ end if;
+
+ declare
+ Remainder : Uint;
+ Quotient : Uint;
+ pragma Warnings (Off, Quotient);
+ begin
+ UI_Div_Rem
+ (Left, Right, Quotient, Remainder,
+ Discard_Quotient => True,
+ Discard_Remainder => False);
+ return Remainder;
+ end;
+ end UI_Rem;
+
+ ------------
+ -- UI_Sub --
+ ------------
+
+ function UI_Sub (Left : Int; Right : Uint) return Uint is
+ begin
+ return UI_Add (Left, -Right);
+ end UI_Sub;
+
+ function UI_Sub (Left : Uint; Right : Int) return Uint is
+ begin
+ return UI_Add (Left, -Right);
+ end UI_Sub;
+
+ function UI_Sub (Left : Uint; Right : Uint) return Uint is
+ begin
+ if Direct (Left) and then Direct (Right) then
+ return UI_From_Int (Direct_Val (Left) - Direct_Val (Right));
+ else
+ return UI_Add (Left, -Right);
+ end if;
+ end UI_Sub;
+
+ --------------
+ -- UI_To_CC --
+ --------------
+
+ function UI_To_CC (Input : Uint) return Char_Code is
+ begin
+ if Direct (Input) then
+ return Char_Code (Direct_Val (Input));
+
+ -- Case of input is more than one digit
+
+ else
+ declare
+ In_Length : constant Int := N_Digits (Input);
+ In_Vec : UI_Vector (1 .. In_Length);
+ Ret_CC : Char_Code;
+
+ begin
+ Init_Operand (Input, In_Vec);
+
+ -- We assume value is positive
+
+ Ret_CC := 0;
+ for Idx in In_Vec'Range loop
+ Ret_CC := Ret_CC * Char_Code (Base) +
+ Char_Code (abs In_Vec (Idx));
+ end loop;
+
+ return Ret_CC;
+ end;
+ end if;
+ end UI_To_CC;
+
+ ----------------
+ -- UI_To_Int --
+ ----------------
+
+ function UI_To_Int (Input : Uint) return Int is
+ begin
+ if Direct (Input) then
+ return Direct_Val (Input);
+
+ -- Case of input is more than one digit
+
+ else
+ declare
+ In_Length : constant Int := N_Digits (Input);
+ In_Vec : UI_Vector (1 .. In_Length);
+ Ret_Int : Int;
+
+ begin
+ -- Uints of more than one digit could be outside the range for
+ -- Ints. Caller should have checked for this if not certain.
+ -- Fatal error to attempt to convert from value outside Int'Range.
+
+ pragma Assert (UI_Is_In_Int_Range (Input));
+
+ -- Otherwise, proceed ahead, we are OK
+
+ Init_Operand (Input, In_Vec);
+ Ret_Int := 0;
+
+ -- Calculate -|Input| and then negates if value is positive. This
+ -- handles our current definition of Int (based on 2s complement).
+ -- Is it secure enough???
+
+ for Idx in In_Vec'Range loop
+ Ret_Int := Ret_Int * Base - abs In_Vec (Idx);
+ end loop;
+
+ if In_Vec (1) < Int_0 then
+ return Ret_Int;
+ else
+ return -Ret_Int;
+ end if;
+ end;
+ end if;
+ end UI_To_Int;
+
+ --------------
+ -- UI_Write --
+ --------------
+
+ procedure UI_Write (Input : Uint; Format : UI_Format := Auto) is
+ begin
+ Image_Out (Input, False, Format);
+ end UI_Write;
+
+ ---------------------
+ -- Vector_To_Uint --
+ ---------------------
+
+ function Vector_To_Uint
+ (In_Vec : UI_Vector;
+ Negative : Boolean)
+ return Uint
+ is
+ Size : Int;
+ Val : Int;
+
+ begin
+ -- The vector can contain leading zeros. These are not stored in the
+ -- table, so loop through the vector looking for first non-zero digit
+
+ for J in In_Vec'Range loop
+ if In_Vec (J) /= Int_0 then
+
+ -- The length of the value is the length of the rest of the vector
+
+ Size := In_Vec'Last - J + 1;
+
+ -- One digit value can always be represented directly
+
+ if Size = Int_1 then
+ if Negative then
+ return Uint (Int (Uint_Direct_Bias) - In_Vec (J));
+ else
+ return Uint (Int (Uint_Direct_Bias) + In_Vec (J));
+ end if;
+
+ -- Positive two digit values may be in direct representation range
+
+ elsif Size = Int_2 and then not Negative then
+ Val := In_Vec (J) * Base + In_Vec (J + 1);
+
+ if Val <= Max_Direct then
+ return Uint (Int (Uint_Direct_Bias) + Val);
+ end if;
+ end if;
+
+ -- The value is outside the direct representation range and must
+ -- therefore be stored in the table. Expand the table to contain
+ -- the count and tigis. The index of the new table entry will be
+ -- returned as the result.
+
+ Uints.Increment_Last;
+ Uints.Table (Uints.Last).Length := Size;
+ Uints.Table (Uints.Last).Loc := Udigits.Last + 1;
+
+ Udigits.Increment_Last;
+
+ if Negative then
+ Udigits.Table (Udigits.Last) := -In_Vec (J);
+ else
+ Udigits.Table (Udigits.Last) := +In_Vec (J);
+ end if;
+
+ for K in 2 .. Size loop
+ Udigits.Increment_Last;
+ Udigits.Table (Udigits.Last) := In_Vec (J + K - 1);
+ end loop;
+
+ return Uints.Last;
+ end if;
+ end loop;
+
+ -- Dropped through loop only if vector contained all zeros
+
+ return Uint_0;
+ end Vector_To_Uint;
+
+end Uintp;