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+------------------------------------------------------------------------------
+-- --
+-- GNAT RUN-TIME COMPONENTS --
+-- --
+-- S Y S T E M . W I D _ C H A R --
+-- --
+-- B o d y --
+-- --
+-- Copyright (C) 1992-2005, Free Software Foundation, Inc. --
+-- --
+-- GNAT is free software; you can redistribute it and/or modify it under --
+-- terms of the GNU General Public License as published by the Free Soft- --
+-- ware Foundation; either version 2, or (at your option) any later ver- --
+-- sion. GNAT is distributed in the hope that it will be useful, but WITH- --
+-- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY --
+-- or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License --
+-- for more details. You should have received a copy of the GNU General --
+-- Public License distributed with GNAT; see file COPYING. If not, write --
+-- to the Free Software Foundation, 51 Franklin Street, Fifth Floor, --
+-- Boston, MA 02110-1301, USA. --
+-- --
+-- As a special exception, if other files instantiate generics from this --
+-- unit, or you link this unit with other files to produce an executable, --
+-- this unit does not by itself cause the resulting executable to be --
+-- covered by the GNU General Public License. This exception does not --
+-- however invalidate any other reasons why the executable file might be --
+-- covered by the GNU Public License. --
+-- --
+-- GNAT was originally developed by the GNAT team at New York University. --
+-- Extensive contributions were provided by Ada Core Technologies Inc. --
+-- --
+------------------------------------------------------------------------------
+
+package body System.Wid_Char is
+
+ ---------------------
+ -- Width_Character --
+ ---------------------
+
+ function Width_Character (Lo, Hi : Character) return Natural is
+ W : Natural;
+
+ begin
+ W := 0;
+
+ for C in Lo .. Hi loop
+ declare
+ S : constant String := Character'Image (C);
+
+ begin
+ W := Natural'Max (W, S'Length);
+ end;
+ end loop;
+
+ return W;
+ end Width_Character;
+
+end System.Wid_Char;