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+------------------------------------------------------------------------------
+-- --
+-- GNAT COMPILER COMPONENTS --
+-- --
+-- S Y S T E M . W C H _ C O N --
+-- --
+-- S p e c --
+-- --
+-- Copyright (C) 1992-2007, Free Software Foundation, Inc. --
+-- --
+-- GNAT is free software; you can redistribute it and/or modify it under --
+-- terms of the GNU General Public License as published by the Free Soft- --
+-- ware Foundation; either version 2, or (at your option) any later ver- --
+-- sion. GNAT is distributed in the hope that it will be useful, but WITH- --
+-- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY --
+-- or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License --
+-- for more details. You should have received a copy of the GNU General --
+-- Public License distributed with GNAT; see file COPYING. If not, write --
+-- to the Free Software Foundation, 51 Franklin Street, Fifth Floor, --
+-- Boston, MA 02110-1301, USA. --
+-- --
+-- As a special exception, if other files instantiate generics from this --
+-- unit, or you link this unit with other files to produce an executable, --
+-- this unit does not by itself cause the resulting executable to be --
+-- covered by the GNU General Public License. This exception does not --
+-- however invalidate any other reasons why the executable file might be --
+-- covered by the GNU Public License. --
+-- --
+-- GNAT was originally developed by the GNAT team at New York University. --
+-- Extensive contributions were provided by Ada Core Technologies Inc. --
+-- --
+------------------------------------------------------------------------------
+
+-- This package defines the codes used to identify the encoding method for
+-- wide characters in string and character constants. This is needed both
+-- at compile time and at runtime (for the wide character runtime routines)
+
+-- This unit may be used directly from an application program by providing
+-- an appropriate WITH, and the interface can be expected to remain stable.
+
+pragma Warnings (Off);
+pragma Compiler_Unit;
+pragma Warnings (On);
+
+package System.WCh_Con is
+ pragma Pure;
+
+ -------------------------------------
+ -- Wide_Character Encoding Methods --
+ -------------------------------------
+
+ -- A wide character encoding method is a method for uniquely representing
+ -- a Wide_Character or Wide_Wide_Character value using a one or more
+ -- Character values. Three types of encoding method are supported by GNAT:
+
+ -- An escape encoding method uses ESC as the first character of the
+ -- sequence, and subsequent characters determine the wide character
+ -- value that is represented. Any character other than ESC stands
+ -- for itself as a single byte (i.e. any character in Latin-1, other
+ -- than ESC itself, is represented as a single character: itself).
+
+ -- An upper half encoding method uses a character in the upper half
+ -- range (i.e. in the range 16#80# .. 16#FF#) as the first byte of
+ -- a wide character encoding sequence. Subsequent characters are
+ -- used to determine the wide character value that is represented.
+ -- Any character in the lower half (16#00# .. 16#7F#) represents
+ -- itself as a single character.
+
+ -- The brackets notation, where a wide character is represented by the
+ -- sequence ["xx"] or ["xxxx"] or ["xxxxxx"] where xx are hexadecimal
+ -- characters. Note that currently this is the only encoding that
+ -- supports the full UTF-32 range.
+
+ -- Note that GNAT does not currently support escape-in, escape-out
+ -- encoding methods, where an escape sequence is used to set a mode
+ -- used to recognize subsequent characters. All encoding methods use
+ -- individual character-by-character encodings, so that a sequence of
+ -- wide characters is represented by a sequence of encodings.
+
+ -- To add new encoding methods, the following steps are required:
+
+ -- 1. Define a code for a new value of type WC_Encoding_Method
+ -- 2. Adjust the definition of WC_Encoding_Method accordingly
+ -- 3. Provide appropriate conversion routines in System.Wch_Cnv
+ -- 4. Adjust definition of WC_Longest_Sequence if necessary
+ -- 5. Add an entry in WC_Encoding_Letters for the new method
+ -- 6. Add proper code to s-wchstw.adb, s-wchwts.adb, s-widwch.adb
+ -- 7. Update documentation (remember section on form strings)
+
+ -- Note that the WC_Encoding_Method values must be kept ordered so that
+ -- the definitions of the subtypes WC_Upper_Half_Encoding_Method and
+ -- WC_ESC_Encoding_Method are still correct.
+
+ ---------------------------------
+ -- Encoding Method Definitions --
+ ---------------------------------
+
+ type WC_Encoding_Method is range 1 .. 6;
+ -- Type covering the range of values used to represent wide character
+ -- encoding methods. An enumeration type might be a little neater, but
+ -- more trouble than it's worth, given the need to pass these values
+ -- from the compiler to the backend, and to record them in the ALI file.
+
+ WCEM_Hex : constant WC_Encoding_Method := 1;
+ -- The wide character with code 16#abcd# is represented by the escape
+ -- sequence ESC a b c d (five characters, where abcd are ASCII hex
+ -- characters, using upper case for letters). This method is easy
+ -- to deal with in external environments that do not support wide
+ -- characters, and covers the whole 16-bit BMP. Codes larger than
+ -- 16#FFFF# are not representable using this encoding method.
+
+ WCEM_Upper : constant WC_Encoding_Method := 2;
+ -- The wide character with encoding 16#abcd#, where the upper bit is on
+ -- (i.e. a is in the range 8-F) is represented as two bytes 16#ab# and
+ -- 16#cd#. The second byte may never be a format control character, but
+ -- is not required to be in the upper half. This method can be also used
+ -- for shift-JIS or EUC where the internal coding matches the external
+ -- coding. Codes larger than 16#FFFF# are not representable using this
+ -- encoding method.
+
+ WCEM_Shift_JIS : constant WC_Encoding_Method := 3;
+ -- A wide character is represented by a two character sequence 16#ab#
+ -- and 16#cd#, with the restrictions described for upper half encoding
+ -- as described above. The internal character code is the corresponding
+ -- JIS character according to the standard algorithm for Shift-JIS
+ -- conversion. See the body of package System.JIS_Conversions for
+ -- further details. Codes larger than 16#FFFF are not representable
+ -- using this encoding method.
+
+ WCEM_EUC : constant WC_Encoding_Method := 4;
+ -- A wide character is represented by a two character sequence 16#ab# and
+ -- 16#cd#, with both characters being in the upper half set. The internal
+ -- character code is the corresponding JIS character according to the EUC
+ -- encoding algorithm. See the body of package System.JIS_Conversions for
+ -- further details. Codes larger than 16#FFFF# are not representable using
+ -- this encoding method.
+
+ WCEM_UTF8 : constant WC_Encoding_Method := 5;
+ -- An ISO 10646-1 BMP/Unicode wide character is represented in UCS
+ -- Transformation Format 8 (UTF-8), as defined in Annex R of ISO
+ -- 10646-1/Am.2. Depending on the character value, a Unicode character
+ -- is represented as the one to six byte sequence.
+ --
+ -- 16#0000_0000#-16#0000_007f#: 2#0xxxxxxx#
+ -- 16#0000_0080#-16#0000_07ff#: 2#110xxxxx# 2#10xxxxxx#
+ -- 16#0000_0800#-16#0000_ffff#: 2#1110xxxx# 2#10xxxxxx# 2#10xxxxxx#
+ -- 16#0001_0000#-16#001F_FFFF#: 2#11110xxx# 2#10xxxxxx# 2#10xxxxxx#
+ -- 2#10xxxxxx#
+ -- 16#0020_0000#-16#03FF_FFFF#: 2#111110xx# 2#10xxxxxx# 2#10xxxxxx#
+ -- 2#10xxxxxx# 2#10xxxxxx#
+ -- 16#0400_0000#-16#7FFF_FFFF#: 2#1111110x# 2#10xxxxxx# 2#10xxxxxx#
+ -- 2#10xxxxxx# 2#10xxxxxx# 2#10xxxxxx#
+ --
+ -- where the xxx bits correspond to the left-padded bits of the
+ -- 16-bit character value. Note that all lower half ASCII characters
+ -- are represented as ASCII bytes and all upper half characters and
+ -- other wide characters are represented as sequences of upper-half. This
+ -- encoding method can represent the entire range of Wide_Wide_Character.
+
+ WCEM_Brackets : constant WC_Encoding_Method := 6;
+ -- A wide character is represented using one of the following sequences:
+ --
+ -- ["xx"]
+ -- ["xxxx"]
+ -- ["xxxxxx"]
+ -- ["xxxxxxxx"]
+ --
+ -- where xx are hexadecimal digits representing the character code. This
+ -- encoding method can represent the entire range of Wide_Wide_Character
+ -- but in the general case results in ambiguous representations (there is
+ -- no ambiguity in Ada sources, since the above sequences are illegal Ada).
+
+ WC_Encoding_Letters : constant array (WC_Encoding_Method) of Character :=
+ (WCEM_Hex => 'h',
+ WCEM_Upper => 'u',
+ WCEM_Shift_JIS => 's',
+ WCEM_EUC => 'e',
+ WCEM_UTF8 => '8',
+ WCEM_Brackets => 'b');
+ -- Letters used for selection of wide character encoding method in the
+ -- compiler options (-gnatW? switch) and for Wide_Text_IO (WCEM parameter
+ -- in the form string).
+
+ subtype WC_ESC_Encoding_Method is
+ WC_Encoding_Method range WCEM_Hex .. WCEM_Hex;
+ -- Encoding methods using an ESC character at the start of the sequence
+
+ subtype WC_Upper_Half_Encoding_Method is
+ WC_Encoding_Method range WCEM_Upper .. WCEM_UTF8;
+ -- Encoding methods using an upper half character (16#80#..16#FF) at
+ -- the start of the sequence.
+
+ WC_Longest_Sequence : constant := 12;
+ -- The longest number of characters that can be used for a wide character
+ -- or wide wide character sequence for any of the active encoding methods.
+
+ WC_Longest_Sequences : constant array (WC_Encoding_Method) of Natural :=
+ (WCEM_Hex => 5,
+ WCEM_Upper => 2,
+ WCEM_Shift_JIS => 2,
+ WCEM_EUC => 2,
+ WCEM_UTF8 => 6,
+ WCEM_Brackets => 12);
+ -- The longest number of characters that can be used for a wide character
+ -- or wide wide character sequence using the given encoding method.
+
+ function Get_WC_Encoding_Method (C : Character) return WC_Encoding_Method;
+ -- Given a character C, returns corresponding encoding method (see array
+ -- WC_Encoding_Letters above). Raises Constraint_Error if not in list.
+
+ function Get_WC_Encoding_Method (S : String) return WC_Encoding_Method;
+ -- Given a lower case string that is one of hex, upper, shift_jis, euc,
+ -- utf8, brackets, return the corresponding encoding method. Raises
+ -- Constraint_Error if not in list.
+
+ function Is_Start_Of_Encoding
+ (C : Character;
+ EM : WC_Encoding_Method) return Boolean;
+ pragma Inline (Is_Start_Of_Encoding);
+ -- Returns True if the Character C is the start of a multi-character
+ -- encoding sequence for the given encoding method EM. If EM is set to
+ -- WCEM_Brackets, this function always returns False.
+
+end System.WCh_Con;