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+------------------------------------------------------------------------------
+-- --
+-- GNAT RUN-TIME COMPONENTS --
+-- --
+-- S Y S T E M . I M G _ C H A R --
+-- --
+-- B o d y --
+-- --
+-- Copyright (C) 1992-2007, Free Software Foundation, Inc. --
+-- --
+-- GNAT is free software; you can redistribute it and/or modify it under --
+-- terms of the GNU General Public License as published by the Free Soft- --
+-- ware Foundation; either version 2, or (at your option) any later ver- --
+-- sion. GNAT is distributed in the hope that it will be useful, but WITH- --
+-- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY --
+-- or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License --
+-- for more details. You should have received a copy of the GNU General --
+-- Public License distributed with GNAT; see file COPYING. If not, write --
+-- to the Free Software Foundation, 51 Franklin Street, Fifth Floor, --
+-- Boston, MA 02110-1301, USA. --
+-- --
+-- As a special exception, if other files instantiate generics from this --
+-- unit, or you link this unit with other files to produce an executable, --
+-- this unit does not by itself cause the resulting executable to be --
+-- covered by the GNU General Public License. This exception does not --
+-- however invalidate any other reasons why the executable file might be --
+-- covered by the GNU Public License. --
+-- --
+-- GNAT was originally developed by the GNAT team at New York University. --
+-- Extensive contributions were provided by Ada Core Technologies Inc. --
+-- --
+------------------------------------------------------------------------------
+
+package body System.Img_Char is
+
+ ---------------------
+ -- Image_Character --
+ ---------------------
+
+ procedure Image_Character
+ (V : Character;
+ S : in out String;
+ P : out Natural)
+ is
+ pragma Assert (S'First = 1);
+
+ subtype Cname is String (1 .. 3);
+
+ subtype C0_Range is Character
+ range Character'Val (16#00#) .. Character'Val (16#1F#);
+
+ C0 : constant array (C0_Range) of Cname :=
+ (Character'Val (16#00#) => "NUL",
+ Character'Val (16#01#) => "SOH",
+ Character'Val (16#02#) => "STX",
+ Character'Val (16#03#) => "ETX",
+ Character'Val (16#04#) => "EOT",
+ Character'Val (16#05#) => "ENQ",
+ Character'Val (16#06#) => "ACK",
+ Character'Val (16#07#) => "BEL",
+ Character'Val (16#08#) => "BS ",
+ Character'Val (16#09#) => "HT ",
+ Character'Val (16#0A#) => "LF ",
+ Character'Val (16#0B#) => "VT ",
+ Character'Val (16#0C#) => "FF ",
+ Character'Val (16#0D#) => "CR ",
+ Character'Val (16#0E#) => "SO ",
+ Character'Val (16#0F#) => "SI ",
+ Character'Val (16#10#) => "DLE",
+ Character'Val (16#11#) => "DC1",
+ Character'Val (16#12#) => "DC2",
+ Character'Val (16#13#) => "DC3",
+ Character'Val (16#14#) => "DC4",
+ Character'Val (16#15#) => "NAK",
+ Character'Val (16#16#) => "SYN",
+ Character'Val (16#17#) => "ETB",
+ Character'Val (16#18#) => "CAN",
+ Character'Val (16#19#) => "EM ",
+ Character'Val (16#1A#) => "SUB",
+ Character'Val (16#1B#) => "ESC",
+ Character'Val (16#1C#) => "FS ",
+ Character'Val (16#1D#) => "GS ",
+ Character'Val (16#1E#) => "RS ",
+ Character'Val (16#1F#) => "US ");
+
+ subtype C1_Range is Character
+ range Character'Val (16#7F#) .. Character'Val (16#9F#);
+
+ C1 : constant array (C1_Range) of Cname :=
+ (Character'Val (16#7F#) => "DEL",
+ Character'Val (16#80#) => "res",
+ Character'Val (16#81#) => "res",
+ Character'Val (16#82#) => "BPH",
+ Character'Val (16#83#) => "NBH",
+ Character'Val (16#84#) => "res",
+ Character'Val (16#85#) => "NEL",
+ Character'Val (16#86#) => "SSA",
+ Character'Val (16#87#) => "ESA",
+ Character'Val (16#88#) => "HTS",
+ Character'Val (16#89#) => "HTJ",
+ Character'Val (16#8A#) => "VTS",
+ Character'Val (16#8B#) => "PLD",
+ Character'Val (16#8C#) => "PLU",
+ Character'Val (16#8D#) => "RI ",
+ Character'Val (16#8E#) => "SS2",
+ Character'Val (16#8F#) => "SS3",
+ Character'Val (16#90#) => "DCS",
+ Character'Val (16#91#) => "PU1",
+ Character'Val (16#92#) => "PU2",
+ Character'Val (16#93#) => "STS",
+ Character'Val (16#94#) => "CCH",
+ Character'Val (16#95#) => "MW ",
+ Character'Val (16#96#) => "SPA",
+ Character'Val (16#97#) => "EPA",
+ Character'Val (16#98#) => "SOS",
+ Character'Val (16#99#) => "res",
+ Character'Val (16#9A#) => "SCI",
+ Character'Val (16#9B#) => "CSI",
+ Character'Val (16#9C#) => "ST ",
+ Character'Val (16#9D#) => "OSC",
+ Character'Val (16#9E#) => "PM ",
+ Character'Val (16#9F#) => "APC");
+
+ begin
+ -- Control characters are represented by their names (RM 3.5(32))
+
+ if V in C0_Range then
+ S (1 .. 3) := C0 (V);
+
+ if S (3) = ' ' then
+ P := 2;
+ else
+ P := 3;
+ end if;
+
+ elsif V in C1_Range then
+ S (1 .. 3) := C1 (V);
+
+ if S (1) /= 'r' then
+ if S (3) = ' ' then
+ P := 2;
+ else
+ P := 3;
+ end if;
+
+ -- Special case, res means RESERVED_nnn where nnn is the three digit
+ -- decimal value corresponding to the code position (more efficient
+ -- to compute than to store!)
+
+ else
+ declare
+ VP : constant Natural := Character'Pos (V);
+ begin
+ S (1 .. 9) := "RESERVED_";
+ S (10) := Character'Val (48 + VP / 100);
+ S (11) := Character'Val (48 + (VP / 10) mod 10);
+ S (12) := Character'Val (48 + VP mod 10);
+ P := 12;
+ end;
+ end if;
+
+ -- Normal characters yield the character enlosed in quotes (RM 3.5(32))
+
+ else
+ S (1) := ''';
+ S (2) := V;
+ S (3) := ''';
+ P := 3;
+ end if;
+ end Image_Character;
+
+end System.Img_Char;