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+------------------------------------------------------------------------------
+-- --
+-- GNAT RUN-TIME COMPONENTS --
+-- --
+-- S Y S T E M . W W D _ W C H A R --
+-- --
+-- B o d y --
+-- --
+-- Copyright (C) 1992-2005, Free Software Foundation, Inc. --
+-- --
+-- GNAT is free software; you can redistribute it and/or modify it under --
+-- terms of the GNU General Public License as published by the Free Soft- --
+-- ware Foundation; either version 2, or (at your option) any later ver- --
+-- sion. GNAT is distributed in the hope that it will be useful, but WITH- --
+-- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY --
+-- or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License --
+-- for more details. You should have received a copy of the GNU General --
+-- Public License distributed with GNAT; see file COPYING. If not, write --
+-- to the Free Software Foundation, 51 Franklin Street, Fifth Floor, --
+-- Boston, MA 02110-1301, USA. --
+-- --
+-- As a special exception, if other files instantiate generics from this --
+-- unit, or you link this unit with other files to produce an executable, --
+-- this unit does not by itself cause the resulting executable to be --
+-- covered by the GNU General Public License. This exception does not --
+-- however invalidate any other reasons why the executable file might be --
+-- covered by the GNU Public License. --
+-- --
+-- GNAT was originally developed by the GNAT team at New York University. --
+-- Extensive contributions were provided by Ada Core Technologies Inc. --
+-- --
+------------------------------------------------------------------------------
+
+with Interfaces; use Interfaces;
+
+with System.WWd_Char;
+
+package body System.Wwd_WChar is
+
+ ------------------------------------
+ -- Wide_Wide_Width_Wide_Character --
+ ------------------------------------
+
+ -- This is the case where we are talking about the Wide_Wide_Image of
+ -- a Wide_Character, which is always the same character sequence as the
+ -- Wide_Image of the same Wide_Character.
+
+ function Wide_Wide_Width_Wide_Character
+ (Lo, Hi : Wide_Character) return Natural
+ is
+ begin
+ return Wide_Width_Wide_Character (Lo, Hi);
+ end Wide_Wide_Width_Wide_Character;
+
+ ------------------------------------
+ -- Wide_Wide_Width_Wide_Wide_Char --
+ ------------------------------------
+
+ function Wide_Wide_Width_Wide_Wide_Char
+ (Lo, Hi : Wide_Wide_Character) return Natural
+ is
+ LV : constant Unsigned_32 := Wide_Wide_Character'Pos (Lo);
+ HV : constant Unsigned_32 := Wide_Wide_Character'Pos (Hi);
+
+ begin
+ -- Return zero if empty range
+
+ if LV > HV then
+ return 0;
+
+ -- Return max value (12) for wide character (Hex_hhhhhhhh)
+
+ elsif HV > 255 then
+ return 12;
+
+ -- If any characters in normal character range, then use normal
+ -- Wide_Wide_Width attribute on this range to find out a starting point.
+ -- Otherwise start with zero.
+
+ else
+ return
+ System.WWd_Char.Wide_Wide_Width_Character
+ (Lo => Character'Val (LV),
+ Hi => Character'Val (Unsigned_32'Min (255, HV)));
+ end if;
+ end Wide_Wide_Width_Wide_Wide_Char;
+
+ -------------------------------
+ -- Wide_Width_Wide_Character --
+ -------------------------------
+
+ function Wide_Width_Wide_Character
+ (Lo, Hi : Wide_Character) return Natural
+ is
+ LV : constant Unsigned_32 := Wide_Character'Pos (Lo);
+ HV : constant Unsigned_32 := Wide_Character'Pos (Hi);
+
+ begin
+ -- Return zero if empty range
+
+ if LV > HV then
+ return 0;
+
+ -- Return max value (12) for wide character (Hex_hhhhhhhh)
+
+ elsif HV > 255 then
+ return 12;
+
+ -- If any characters in normal character range, then use normal
+ -- Wide_Wide_Width attribute on this range to find out a starting point.
+ -- Otherwise start with zero.
+
+ else
+ return
+ System.WWd_Char.Wide_Width_Character
+ (Lo => Character'Val (LV),
+ Hi => Character'Val (Unsigned_32'Min (255, HV)));
+ end if;
+ end Wide_Width_Wide_Character;
+
+ ------------------------------------
+ -- Wide_Width_Wide_Wide_Character --
+ ------------------------------------
+
+ function Wide_Width_Wide_Wide_Character
+ (Lo, Hi : Wide_Wide_Character) return Natural
+ is
+ begin
+ return Wide_Wide_Width_Wide_Wide_Char (Lo, Hi);
+ end Wide_Width_Wide_Wide_Character;
+
+end System.Wwd_WChar;