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+------------------------------------------------------------------------------
+-- --
+-- GNAT RUN-TIME COMPONENTS --
+-- --
+-- A D A . R E A L _ T I M E . T I M I N G _ E V E N T S --
+-- --
+-- B o d y --
+-- --
+-- Copyright (C) 2005-2006, Free Software Foundation, Inc. --
+-- --
+-- GNAT is free software; you can redistribute it and/or modify it under --
+-- terms of the GNU General Public License as published by the Free Soft- --
+-- ware Foundation; either version 2, or (at your option) any later ver- --
+-- sion. GNAT is distributed in the hope that it will be useful, but WITH- --
+-- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY --
+-- or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License --
+-- for more details. You should have received a copy of the GNU General --
+-- Public License distributed with GNAT; see file COPYING. If not, write --
+-- to the Free Software Foundation, 51 Franklin Street, Fifth Floor, --
+-- Boston, MA 02110-1301, USA. --
+-- --
+-- As a special exception, if other files instantiate generics from this --
+-- unit, or you link this unit with other files to produce an executable, --
+-- this unit does not by itself cause the resulting executable to be --
+-- covered by the GNU General Public License. This exception does not --
+-- however invalidate any other reasons why the executable file might be --
+-- covered by the GNU Public License. --
+-- --
+-- GNAT was originally developed by the GNAT team at New York University. --
+-- Extensive contributions were provided by Ada Core Technologies Inc. --
+-- --
+------------------------------------------------------------------------------
+
+with System.Tasking.Utilities;
+-- for Make_Independent
+
+with Ada.Containers.Doubly_Linked_Lists;
+pragma Elaborate_All (Ada.Containers.Doubly_Linked_Lists);
+
+package body Ada.Real_Time.Timing_Events is
+
+ type Any_Timing_Event is access all Timing_Event'Class;
+ -- We must also handle user-defined types derived from Timing_Event
+
+ ------------
+ -- Events --
+ ------------
+
+ package Events is
+ new Ada.Containers.Doubly_Linked_Lists (Any_Timing_Event);
+
+ -----------------
+ -- Event_Queue --
+ -----------------
+
+ protected Event_Queue is
+ pragma Priority (System.Priority'Last);
+
+ procedure Insert (This : Any_Timing_Event);
+ -- Inserts This into the queue in ascending order by Timeout
+
+ procedure Process_Events;
+ -- Iterates over the list of events and calls the handlers for any of
+ -- those that have timed out. Deletes those that have timed out.
+
+ private
+ All_Events : Events.List;
+ end Event_Queue;
+
+ -----------
+ -- Timer --
+ -----------
+
+ task Timer is
+ pragma Priority (System.Priority'Last);
+ end Timer;
+
+ task body Timer is
+ Period : constant Time_Span := Milliseconds (100);
+ -- This is a "chiming" clock timer that fires periodically. The period
+ -- selected is arbitrary and could be changed to suit the application
+ -- requirements. Obviously a shorter period would give better resolution
+ -- at the cost of more overhead.
+
+ begin
+ System.Tasking.Utilities.Make_Independent;
+ loop
+ Event_Queue.Process_Events;
+ delay until Clock + Period;
+ end loop;
+ end Timer;
+
+ ------------
+ -- Sooner --
+ ------------
+
+ function Sooner (Left, Right : Any_Timing_Event) return Boolean;
+ -- Used by the Event_Queue insertion routine to keep the events in
+ -- ascending order by timeout value.
+
+ -----------------
+ -- Event_Queue --
+ -----------------
+
+ protected body Event_Queue is
+
+ procedure Insert (This : Any_Timing_Event) is
+ package By_Timeout is new Events.Generic_Sorting (Sooner);
+ -- Used to keep the events in ascending order by timeout value
+
+ begin
+ All_Events.Append (This);
+
+ -- A critical property of the implementation of this package is that
+ -- all occurrences are in ascending order by Timeout. Thus the first
+ -- event in the queue always has the "next" value for the Timer task
+ -- to use in its delay statement.
+
+ By_Timeout.Sort (All_Events);
+ end Insert;
+
+ procedure Process_Events is
+ Next_Event : Any_Timing_Event;
+ begin
+ while not All_Events.Is_Empty loop
+ Next_Event := All_Events.First_Element;
+
+ -- Clients can cancel a timeout (setting the handler to null) but
+ -- cannot otherwise change the timeout/handler tuple until the
+ -- call to Reset below.
+
+ if Next_Event.Control.Current_Timeout > Clock then
+
+ -- We found one that has not yet timed-out. The queue is in
+ -- ascending order by Timeout so there is no need to continue
+ -- processing (and indeed we must not continue since we always
+ -- delete the first element).
+
+ return;
+ end if;
+
+ declare
+ Response : Timing_Event_Handler;
+
+ begin
+ -- We take a local snapshot of the handler to avoid a race
+ -- condition because we evaluate the handler value in the
+ -- if-statement and again in the call and the client might have
+ -- set it to null between those two evaluations.
+
+ Response := Next_Event.Control.Current_Handler;
+
+ if Response /= null then
+
+ -- D.15 (13/2) says we only invoke the handler if it is
+ -- set when the timeout expires.
+
+ Response (Timing_Event (Next_Event.all));
+ end if;
+
+ exception
+ when others =>
+ null; -- per D.15 (21/2)
+ end;
+
+ Next_Event.Control.Reset;
+
+ -- Clients can now change the timeout/handler pair for this event
+
+ -- And now we can delete the event from the queue. Any item we
+ -- delete would be the first in the queue because we exit the loop
+ -- when we first find one that is not yet timed-out. This fact
+ -- allows us to use these "First oriented" list processing
+ -- routines instead of the cursor oriented versions because we can
+ -- avoid handling the way deletion affects cursors.
+
+ All_Events.Delete_First;
+ end loop;
+ end Process_Events;
+
+ end Event_Queue;
+
+ -----------------
+ -- Set_Handler --
+ -----------------
+
+ procedure Set_Handler
+ (Event : in out Timing_Event;
+ At_Time : Time;
+ Handler : Timing_Event_Handler)
+ is
+ begin
+ Event.Control.Cancel;
+
+ if At_Time <= Clock then
+ if Handler /= null then
+ Handler (Event);
+ end if;
+ return;
+ end if;
+
+ if Handler /= null then
+ Event.Control.Set (At_Time, Handler);
+ Event_Queue.Insert (Event'Unchecked_Access);
+ end if;
+ end Set_Handler;
+
+ -----------------
+ -- Set_Handler --
+ -----------------
+
+ procedure Set_Handler
+ (Event : in out Timing_Event;
+ In_Time : Time_Span;
+ Handler : Timing_Event_Handler)
+ is
+ begin
+ Event.Control.Cancel;
+
+ if In_Time <= Time_Span_Zero then
+ if Handler /= null then
+ Handler (Event);
+ end if;
+ return;
+ end if;
+
+ if Handler /= null then
+ Event.Control.Set (Clock + In_Time, Handler);
+ Event_Queue.Insert (Event'Unchecked_Access);
+ end if;
+ end Set_Handler;
+
+ -----------------
+ -- Event_State --
+ -----------------
+
+ protected body Event_State is
+
+ entry Set
+ (Timeout : Time;
+ Handler : Timing_Event_Handler)
+ when
+ Available
+ is
+ begin
+ Event_State.Timeout := Set.Timeout;
+ Event_State.Handler := Set.Handler;
+ Available := False;
+ end Set;
+
+ procedure Reset is
+ begin
+ Cancel;
+ Available := True;
+ end Reset;
+
+ procedure Cancel is
+ begin
+ Handler := null;
+ Timeout := Time_First;
+ end Cancel;
+
+ function Current_Timeout return Time is
+ begin
+ return Timeout;
+ end Current_Timeout;
+
+ function Current_Handler return Timing_Event_Handler is
+ begin
+ return Handler;
+ end Current_Handler;
+
+ end Event_State;
+
+ ---------------------
+ -- Current_Handler --
+ ---------------------
+
+ function Current_Handler
+ (Event : Timing_Event) return Timing_Event_Handler
+ is
+ begin
+ return Event.Control.Current_Handler;
+ end Current_Handler;
+
+ --------------------
+ -- Cancel_Handler --
+ --------------------
+
+ procedure Cancel_Handler
+ (Event : in out Timing_Event;
+ Cancelled : out Boolean)
+ is
+ begin
+ Cancelled := Event.Control.Current_Handler /= null;
+ Event.Control.Cancel;
+ end Cancel_Handler;
+
+ -------------------
+ -- Time_Of_Event --
+ -------------------
+
+ function Time_Of_Event (Event : Timing_Event) return Time is
+ begin
+ return Event.Control.Current_Timeout;
+ end Time_Of_Event;
+
+ ------------
+ -- Sooner --
+ ------------
+
+ function Sooner (Left, Right : Any_Timing_Event) return Boolean is
+ begin
+ return Left.Control.Current_Timeout < Right.Control.Current_Timeout;
+ end Sooner;
+
+ --------------
+ -- Finalize --
+ --------------
+
+ procedure Finalize (This : in out Timing_Event) is
+ begin
+ -- D.15 (19/2) says finalization clears the event
+
+ This.Control.Cancel;
+ end Finalize;
+
+end Ada.Real_Time.Timing_Events;