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+@c Copyright (C) 1988, 1989, 1992, 1993, 1994, 1996, 1998, 1999, 2000,
+@c 2001, 2002, 2003, 2004, 2005, 2006 Free Software Foundation, Inc.
+
+@c This is part of the GCC manual.
+@c For copying conditions, see the file gcc.texi.
+
+@node C Extensions
+@chapter Extensions to the C Language Family
+@cindex extensions, C language
+@cindex C language extensions
+
+@opindex pedantic
+GNU C provides several language features not found in ISO standard C@.
+(The @option{-pedantic} option directs GCC to print a warning message if
+any of these features is used.) To test for the availability of these
+features in conditional compilation, check for a predefined macro
+@code{__GNUC__}, which is always defined under GCC@.
+
+These extensions are available in C and Objective-C@. Most of them are
+also available in C++. @xref{C++ Extensions,,Extensions to the
+C++ Language}, for extensions that apply @emph{only} to C++.
+
+Some features that are in ISO C99 but not C89 or C++ are also, as
+extensions, accepted by GCC in C89 mode and in C++.
+
+@menu
+* Statement Exprs:: Putting statements and declarations inside expressions.
+* Local Labels:: Labels local to a block.
+* Labels as Values:: Getting pointers to labels, and computed gotos.
+* Nested Functions:: As in Algol and Pascal, lexical scoping of functions.
+* Constructing Calls:: Dispatching a call to another function.
+* Typeof:: @code{typeof}: referring to the type of an expression.
+* Conditionals:: Omitting the middle operand of a @samp{?:} expression.
+* Long Long:: Double-word integers---@code{long long int}.
+* Complex:: Data types for complex numbers.
+* Decimal Float:: Decimal Floating Types.
+* Hex Floats:: Hexadecimal floating-point constants.
+* Zero Length:: Zero-length arrays.
+* Variable Length:: Arrays whose length is computed at run time.
+* Empty Structures:: Structures with no members.
+* Variadic Macros:: Macros with a variable number of arguments.
+* Escaped Newlines:: Slightly looser rules for escaped newlines.
+* Subscripting:: Any array can be subscripted, even if not an lvalue.
+* Pointer Arith:: Arithmetic on @code{void}-pointers and function pointers.
+* Initializers:: Non-constant initializers.
+* Compound Literals:: Compound literals give structures, unions
+ or arrays as values.
+* Designated Inits:: Labeling elements of initializers.
+* Cast to Union:: Casting to union type from any member of the union.
+* Case Ranges:: `case 1 ... 9' and such.
+* Mixed Declarations:: Mixing declarations and code.
+* Function Attributes:: Declaring that functions have no side effects,
+ or that they can never return.
+* Attribute Syntax:: Formal syntax for attributes.
+* Function Prototypes:: Prototype declarations and old-style definitions.
+* C++ Comments:: C++ comments are recognized.
+* Dollar Signs:: Dollar sign is allowed in identifiers.
+* Character Escapes:: @samp{\e} stands for the character @key{ESC}.
+@c APPLE LOCAL begin pascal strings
+* Pascal Strings:: Constructing string literals with a Pascal-style
+ length byte.
+@c APPLE LOCAL end pascal strings
+* Variable Attributes:: Specifying attributes of variables.
+* Type Attributes:: Specifying attributes of types.
+@c APPLE LOCAL begin for-fsf-4_4 3274130 5295549
+* Label Attributes:: Specifying attributes of labels and statements.
+@c APPLE LOCAL end for-fsf-4_4 3274130 5295549
+* Alignment:: Inquiring about the alignment of a type or variable.
+* Inline:: Defining inline functions (as fast as macros).
+* Extended Asm:: Assembler instructions with C expressions as operands.
+ (With them you can define ``built-in'' functions.)
+* Constraints:: Constraints for asm operands
+* Asm Labels:: Specifying the assembler name to use for a C symbol.
+* Explicit Reg Vars:: Defining variables residing in specified registers.
+@c APPLE LOCAL CW asm blocks
+* Asm Blocks and Functions:: Block and functions of assembly code.
+* Alternate Keywords:: @code{__const__}, @code{__asm__}, etc., for header files.
+* Incomplete Enums:: @code{enum foo;}, with details to follow.
+* Function Names:: Printable strings which are the name of the current
+ function.
+* Return Address:: Getting the return or frame address of a function.
+* Vector Extensions:: Using vector instructions through built-in functions.
+* Offsetof:: Special syntax for implementing @code{offsetof}.
+* Atomic Builtins:: Built-in functions for atomic memory access.
+* Object Size Checking:: Built-in functions for limited buffer overflow
+ checking.
+* Other Builtins:: Other built-in functions.
+* Target Builtins:: Built-in functions specific to particular targets.
+* Target Format Checks:: Format checks specific to particular targets.
+* Pragmas:: Pragmas accepted by GCC.
+* Unnamed Fields:: Unnamed struct/union fields within structs/unions.
+* Thread-Local:: Per-thread variables.
+@c APPLE LOCAL blocks 7205047 5811887
+* Blocks:: Anonymous functions (closures).
+@end menu
+
+@node Statement Exprs
+@section Statements and Declarations in Expressions
+@cindex statements inside expressions
+@cindex declarations inside expressions
+@cindex expressions containing statements
+@cindex macros, statements in expressions
+
+@c the above section title wrapped and causes an underfull hbox.. i
+@c changed it from "within" to "in". --mew 4feb93
+A compound statement enclosed in parentheses may appear as an expression
+in GNU C@. This allows you to use loops, switches, and local variables
+within an expression.
+
+Recall that a compound statement is a sequence of statements surrounded
+by braces; in this construct, parentheses go around the braces. For
+example:
+
+@smallexample
+(@{ int y = foo (); int z;
+ if (y > 0) z = y;
+ else z = - y;
+ z; @})
+@end smallexample
+
+@noindent
+is a valid (though slightly more complex than necessary) expression
+for the absolute value of @code{foo ()}.
+
+The last thing in the compound statement should be an expression
+followed by a semicolon; the value of this subexpression serves as the
+value of the entire construct. (If you use some other kind of statement
+last within the braces, the construct has type @code{void}, and thus
+effectively no value.)
+
+This feature is especially useful in making macro definitions ``safe'' (so
+that they evaluate each operand exactly once). For example, the
+``maximum'' function is commonly defined as a macro in standard C as
+follows:
+
+@smallexample
+#define max(a,b) ((a) > (b) ? (a) : (b))
+@end smallexample
+
+@noindent
+@cindex side effects, macro argument
+But this definition computes either @var{a} or @var{b} twice, with bad
+results if the operand has side effects. In GNU C, if you know the
+type of the operands (here taken as @code{int}), you can define
+the macro safely as follows:
+
+@smallexample
+#define maxint(a,b) \
+ (@{int _a = (a), _b = (b); _a > _b ? _a : _b; @})
+@end smallexample
+
+Embedded statements are not allowed in constant expressions, such as
+the value of an enumeration constant, the width of a bit-field, or
+the initial value of a static variable.
+
+If you don't know the type of the operand, you can still do this, but you
+must use @code{typeof} (@pxref{Typeof}).
+
+In G++, the result value of a statement expression undergoes array and
+function pointer decay, and is returned by value to the enclosing
+expression. For instance, if @code{A} is a class, then
+
+@smallexample
+ A a;
+
+ (@{a;@}).Foo ()
+@end smallexample
+
+@noindent
+will construct a temporary @code{A} object to hold the result of the
+statement expression, and that will be used to invoke @code{Foo}.
+Therefore the @code{this} pointer observed by @code{Foo} will not be the
+address of @code{a}.
+
+Any temporaries created within a statement within a statement expression
+will be destroyed at the statement's end. This makes statement
+expressions inside macros slightly different from function calls. In
+the latter case temporaries introduced during argument evaluation will
+be destroyed at the end of the statement that includes the function
+call. In the statement expression case they will be destroyed during
+the statement expression. For instance,
+
+@smallexample
+#define macro(a) (@{__typeof__(a) b = (a); b + 3; @})
+template<typename T> T function(T a) @{ T b = a; return b + 3; @}
+
+void foo ()
+@{
+ macro (X ());
+ function (X ());
+@}
+@end smallexample
+
+@noindent
+will have different places where temporaries are destroyed. For the
+@code{macro} case, the temporary @code{X} will be destroyed just after
+the initialization of @code{b}. In the @code{function} case that
+temporary will be destroyed when the function returns.
+
+These considerations mean that it is probably a bad idea to use
+statement-expressions of this form in header files that are designed to
+work with C++. (Note that some versions of the GNU C Library contained
+header files using statement-expression that lead to precisely this
+bug.)
+
+Jumping into a statement expression with @code{goto} or using a
+@code{switch} statement outside the statement expression with a
+@code{case} or @code{default} label inside the statement expression is
+not permitted. Jumping into a statement expression with a computed
+@code{goto} (@pxref{Labels as Values}) yields undefined behavior.
+Jumping out of a statement expression is permitted, but if the
+statement expression is part of a larger expression then it is
+unspecified which other subexpressions of that expression have been
+evaluated except where the language definition requires certain
+subexpressions to be evaluated before or after the statement
+expression. In any case, as with a function call the evaluation of a
+statement expression is not interleaved with the evaluation of other
+parts of the containing expression. For example,
+
+@smallexample
+ foo (), ((@{ bar1 (); goto a; 0; @}) + bar2 ()), baz();
+@end smallexample
+
+@noindent
+will call @code{foo} and @code{bar1} and will not call @code{baz} but
+may or may not call @code{bar2}. If @code{bar2} is called, it will be
+called after @code{foo} and before @code{bar1}
+
+@node Local Labels
+@section Locally Declared Labels
+@cindex local labels
+@cindex macros, local labels
+
+GCC allows you to declare @dfn{local labels} in any nested block
+scope. A local label is just like an ordinary label, but you can
+only reference it (with a @code{goto} statement, or by taking its
+address) within the block in which it was declared.
+
+A local label declaration looks like this:
+
+@smallexample
+__label__ @var{label};
+@end smallexample
+
+@noindent
+or
+
+@smallexample
+__label__ @var{label1}, @var{label2}, /* @r{@dots{}} */;
+@end smallexample
+
+Local label declarations must come at the beginning of the block,
+before any ordinary declarations or statements.
+
+The label declaration defines the label @emph{name}, but does not define
+the label itself. You must do this in the usual way, with
+@code{@var{label}:}, within the statements of the statement expression.
+
+The local label feature is useful for complex macros. If a macro
+contains nested loops, a @code{goto} can be useful for breaking out of
+them. However, an ordinary label whose scope is the whole function
+cannot be used: if the macro can be expanded several times in one
+function, the label will be multiply defined in that function. A
+local label avoids this problem. For example:
+
+@smallexample
+#define SEARCH(value, array, target) \
+do @{ \
+ __label__ found; \
+ typeof (target) _SEARCH_target = (target); \
+ typeof (*(array)) *_SEARCH_array = (array); \
+ int i, j; \
+ int value; \
+ for (i = 0; i < max; i++) \
+ for (j = 0; j < max; j++) \
+ if (_SEARCH_array[i][j] == _SEARCH_target) \
+ @{ (value) = i; goto found; @} \
+ (value) = -1; \
+ found:; \
+@} while (0)
+@end smallexample
+
+This could also be written using a statement-expression:
+
+@smallexample
+#define SEARCH(array, target) \
+(@{ \
+ __label__ found; \
+ typeof (target) _SEARCH_target = (target); \
+ typeof (*(array)) *_SEARCH_array = (array); \
+ int i, j; \
+ int value; \
+ for (i = 0; i < max; i++) \
+ for (j = 0; j < max; j++) \
+ if (_SEARCH_array[i][j] == _SEARCH_target) \
+ @{ value = i; goto found; @} \
+ value = -1; \
+ found: \
+ value; \
+@})
+@end smallexample
+
+Local label declarations also make the labels they declare visible to
+nested functions, if there are any. @xref{Nested Functions}, for details.
+
+@node Labels as Values
+@section Labels as Values
+@cindex labels as values
+@cindex computed gotos
+@cindex goto with computed label
+@cindex address of a label
+
+You can get the address of a label defined in the current function
+(or a containing function) with the unary operator @samp{&&}. The
+value has type @code{void *}. This value is a constant and can be used
+wherever a constant of that type is valid. For example:
+
+@smallexample
+void *ptr;
+/* @r{@dots{}} */
+ptr = &&foo;
+@end smallexample
+
+To use these values, you need to be able to jump to one. This is done
+with the computed goto statement@footnote{The analogous feature in
+Fortran is called an assigned goto, but that name seems inappropriate in
+C, where one can do more than simply store label addresses in label
+variables.}, @code{goto *@var{exp};}. For example,
+
+@smallexample
+goto *ptr;
+@end smallexample
+
+@noindent
+Any expression of type @code{void *} is allowed.
+
+One way of using these constants is in initializing a static array that
+will serve as a jump table:
+
+@smallexample
+static void *array[] = @{ &&foo, &&bar, &&hack @};
+@end smallexample
+
+Then you can select a label with indexing, like this:
+
+@smallexample
+goto *array[i];
+@end smallexample
+
+@noindent
+Note that this does not check whether the subscript is in bounds---array
+indexing in C never does that.
+
+Such an array of label values serves a purpose much like that of the
+@code{switch} statement. The @code{switch} statement is cleaner, so
+use that rather than an array unless the problem does not fit a
+@code{switch} statement very well.
+
+Another use of label values is in an interpreter for threaded code.
+The labels within the interpreter function can be stored in the
+threaded code for super-fast dispatching.
+
+You may not use this mechanism to jump to code in a different function.
+If you do that, totally unpredictable things will happen. The best way to
+avoid this is to store the label address only in automatic variables and
+never pass it as an argument.
+
+An alternate way to write the above example is
+
+@smallexample
+static const int array[] = @{ &&foo - &&foo, &&bar - &&foo,
+ &&hack - &&foo @};
+goto *(&&foo + array[i]);
+@end smallexample
+
+@noindent
+This is more friendly to code living in shared libraries, as it reduces
+the number of dynamic relocations that are needed, and by consequence,
+allows the data to be read-only.
+
+@node Nested Functions
+@section Nested Functions
+@cindex nested functions
+@cindex downward funargs
+@cindex thunks
+
+A @dfn{nested function} is a function defined inside another function.
+@c APPLE LOCAL begin nested functions 4357979
+Nested functions are not supported for GNU C++ and are disable by
+default on Darwin. The @option{-fnested-functions} and
+@option{-fno-nested-functions} options can be used to enable and
+disable nested function suppport. The nested function's name is local
+to the block where it is defined. For example, here we define a
+nested function named @code{square}, and call it twice:
+@c APPLE LOCAL end nested functions 4357979
+
+@smallexample
+@group
+foo (double a, double b)
+@{
+ double square (double z) @{ return z * z; @}
+
+ return square (a) + square (b);
+@}
+@end group
+@end smallexample
+
+The nested function can access all the variables of the containing
+function that are visible at the point of its definition. This is
+called @dfn{lexical scoping}. For example, here we show a nested
+function which uses an inherited variable named @code{offset}:
+
+@smallexample
+@group
+bar (int *array, int offset, int size)
+@{
+ int access (int *array, int index)
+ @{ return array[index + offset]; @}
+ int i;
+ /* @r{@dots{}} */
+ for (i = 0; i < size; i++)
+ /* @r{@dots{}} */ access (array, i) /* @r{@dots{}} */
+@}
+@end group
+@end smallexample
+
+Nested function definitions are permitted within functions in the places
+where variable definitions are allowed; that is, in any block, mixed
+with the other declarations and statements in the block.
+
+It is possible to call the nested function from outside the scope of its
+name by storing its address or passing the address to another function:
+
+@smallexample
+hack (int *array, int size)
+@{
+ void store (int index, int value)
+ @{ array[index] = value; @}
+
+ intermediate (store, size);
+@}
+@end smallexample
+
+Here, the function @code{intermediate} receives the address of
+@code{store} as an argument. If @code{intermediate} calls @code{store},
+the arguments given to @code{store} are used to store into @code{array}.
+But this technique works only so long as the containing function
+(@code{hack}, in this example) does not exit.
+
+If you try to call the nested function through its address after the
+containing function has exited, all hell will break loose. If you try
+to call it after a containing scope level has exited, and if it refers
+to some of the variables that are no longer in scope, you may be lucky,
+but it's not wise to take the risk. If, however, the nested function
+does not refer to anything that has gone out of scope, you should be
+safe.
+
+GCC implements taking the address of a nested function using a technique
+called @dfn{trampolines}. A paper describing them is available as
+
+@noindent
+@uref{http://people.debian.org/~aaronl/Usenix88-lexic.pdf}.
+
+A nested function can jump to a label inherited from a containing
+function, provided the label was explicitly declared in the containing
+function (@pxref{Local Labels}). Such a jump returns instantly to the
+containing function, exiting the nested function which did the
+@code{goto} and any intermediate functions as well. Here is an example:
+
+@smallexample
+@group
+bar (int *array, int offset, int size)
+@{
+ __label__ failure;
+ int access (int *array, int index)
+ @{
+ if (index > size)
+ goto failure;
+ return array[index + offset];
+ @}
+ int i;
+ /* @r{@dots{}} */
+ for (i = 0; i < size; i++)
+ /* @r{@dots{}} */ access (array, i) /* @r{@dots{}} */
+ /* @r{@dots{}} */
+ return 0;
+
+ /* @r{Control comes here from @code{access}
+ if it detects an error.} */
+ failure:
+ return -1;
+@}
+@end group
+@end smallexample
+
+A nested function always has no linkage. Declaring one with
+@code{extern} or @code{static} is erroneous. If you need to declare the nested function
+before its definition, use @code{auto} (which is otherwise meaningless
+for function declarations).
+
+@smallexample
+bar (int *array, int offset, int size)
+@{
+ __label__ failure;
+ auto int access (int *, int);
+ /* @r{@dots{}} */
+ int access (int *array, int index)
+ @{
+ if (index > size)
+ goto failure;
+ return array[index + offset];
+ @}
+ /* @r{@dots{}} */
+@}
+@end smallexample
+
+@node Constructing Calls
+@section Constructing Function Calls
+@cindex constructing calls
+@cindex forwarding calls
+
+Using the built-in functions described below, you can record
+the arguments a function received, and call another function
+with the same arguments, without knowing the number or types
+of the arguments.
+
+You can also record the return value of that function call,
+and later return that value, without knowing what data type
+the function tried to return (as long as your caller expects
+that data type).
+
+However, these built-in functions may interact badly with some
+sophisticated features or other extensions of the language. It
+is, therefore, not recommended to use them outside very simple
+functions acting as mere forwarders for their arguments.
+
+@deftypefn {Built-in Function} {void *} __builtin_apply_args ()
+This built-in function returns a pointer to data
+describing how to perform a call with the same arguments as were passed
+to the current function.
+
+The function saves the arg pointer register, structure value address,
+and all registers that might be used to pass arguments to a function
+into a block of memory allocated on the stack. Then it returns the
+address of that block.
+@end deftypefn
+
+@deftypefn {Built-in Function} {void *} __builtin_apply (void (*@var{function})(), void *@var{arguments}, size_t @var{size})
+This built-in function invokes @var{function}
+with a copy of the parameters described by @var{arguments}
+and @var{size}.
+
+The value of @var{arguments} should be the value returned by
+@code{__builtin_apply_args}. The argument @var{size} specifies the size
+of the stack argument data, in bytes.
+
+This function returns a pointer to data describing
+how to return whatever value was returned by @var{function}. The data
+is saved in a block of memory allocated on the stack.
+
+It is not always simple to compute the proper value for @var{size}. The
+value is used by @code{__builtin_apply} to compute the amount of data
+that should be pushed on the stack and copied from the incoming argument
+area.
+@end deftypefn
+
+@deftypefn {Built-in Function} {void} __builtin_return (void *@var{result})
+This built-in function returns the value described by @var{result} from
+the containing function. You should specify, for @var{result}, a value
+returned by @code{__builtin_apply}.
+@end deftypefn
+
+@node Typeof
+@section Referring to a Type with @code{typeof}
+@findex typeof
+@findex sizeof
+@cindex macros, types of arguments
+
+Another way to refer to the type of an expression is with @code{typeof}.
+The syntax of using of this keyword looks like @code{sizeof}, but the
+construct acts semantically like a type name defined with @code{typedef}.
+
+There are two ways of writing the argument to @code{typeof}: with an
+expression or with a type. Here is an example with an expression:
+
+@smallexample
+typeof (x[0](1))
+@end smallexample
+
+@noindent
+This assumes that @code{x} is an array of pointers to functions;
+the type described is that of the values of the functions.
+
+Here is an example with a typename as the argument:
+
+@smallexample
+typeof (int *)
+@end smallexample
+
+@noindent
+Here the type described is that of pointers to @code{int}.
+
+If you are writing a header file that must work when included in ISO C
+programs, write @code{__typeof__} instead of @code{typeof}.
+@xref{Alternate Keywords}.
+
+A @code{typeof}-construct can be used anywhere a typedef name could be
+used. For example, you can use it in a declaration, in a cast, or inside
+of @code{sizeof} or @code{typeof}.
+
+@code{typeof} is often useful in conjunction with the
+statements-within-expressions feature. Here is how the two together can
+be used to define a safe ``maximum'' macro that operates on any
+arithmetic type and evaluates each of its arguments exactly once:
+
+@smallexample
+#define max(a,b) \
+ (@{ typeof (a) _a = (a); \
+ typeof (b) _b = (b); \
+ _a > _b ? _a : _b; @})
+@end smallexample
+
+@cindex underscores in variables in macros
+@cindex @samp{_} in variables in macros
+@cindex local variables in macros
+@cindex variables, local, in macros
+@cindex macros, local variables in
+
+The reason for using names that start with underscores for the local
+variables is to avoid conflicts with variable names that occur within the
+expressions that are substituted for @code{a} and @code{b}. Eventually we
+hope to design a new form of declaration syntax that allows you to declare
+variables whose scopes start only after their initializers; this will be a
+more reliable way to prevent such conflicts.
+
+@noindent
+Some more examples of the use of @code{typeof}:
+
+@itemize @bullet
+@item
+This declares @code{y} with the type of what @code{x} points to.
+
+@smallexample
+typeof (*x) y;
+@end smallexample
+
+@item
+This declares @code{y} as an array of such values.
+
+@smallexample
+typeof (*x) y[4];
+@end smallexample
+
+@item
+This declares @code{y} as an array of pointers to characters:
+
+@smallexample
+typeof (typeof (char *)[4]) y;
+@end smallexample
+
+@noindent
+It is equivalent to the following traditional C declaration:
+
+@smallexample
+char *y[4];
+@end smallexample
+
+To see the meaning of the declaration using @code{typeof}, and why it
+might be a useful way to write, rewrite it with these macros:
+
+@smallexample
+#define pointer(T) typeof(T *)
+#define array(T, N) typeof(T [N])
+@end smallexample
+
+@noindent
+Now the declaration can be rewritten this way:
+
+@smallexample
+array (pointer (char), 4) y;
+@end smallexample
+
+@noindent
+Thus, @code{array (pointer (char), 4)} is the type of arrays of 4
+pointers to @code{char}.
+@end itemize
+
+@emph{Compatibility Note:} In addition to @code{typeof}, GCC 2 supported
+a more limited extension which permitted one to write
+
+@smallexample
+typedef @var{T} = @var{expr};
+@end smallexample
+
+@noindent
+with the effect of declaring @var{T} to have the type of the expression
+@var{expr}. This extension does not work with GCC 3 (versions between
+3.0 and 3.2 will crash; 3.2.1 and later give an error). Code which
+relies on it should be rewritten to use @code{typeof}:
+
+@smallexample
+typedef typeof(@var{expr}) @var{T};
+@end smallexample
+
+@noindent
+This will work with all versions of GCC@.
+
+@node Conditionals
+@section Conditionals with Omitted Operands
+@cindex conditional expressions, extensions
+@cindex omitted middle-operands
+@cindex middle-operands, omitted
+@cindex extensions, @code{?:}
+@cindex @code{?:} extensions
+
+The middle operand in a conditional expression may be omitted. Then
+if the first operand is nonzero, its value is the value of the conditional
+expression.
+
+Therefore, the expression
+
+@smallexample
+x ? : y
+@end smallexample
+
+@noindent
+has the value of @code{x} if that is nonzero; otherwise, the value of
+@code{y}.
+
+This example is perfectly equivalent to
+
+@smallexample
+x ? x : y
+@end smallexample
+
+@cindex side effect in ?:
+@cindex ?: side effect
+@noindent
+In this simple case, the ability to omit the middle operand is not
+especially useful. When it becomes useful is when the first operand does,
+or may (if it is a macro argument), contain a side effect. Then repeating
+the operand in the middle would perform the side effect twice. Omitting
+the middle operand uses the value already computed without the undesirable
+effects of recomputing it.
+
+@node Long Long
+@section Double-Word Integers
+@cindex @code{long long} data types
+@cindex double-word arithmetic
+@cindex multiprecision arithmetic
+@cindex @code{LL} integer suffix
+@cindex @code{ULL} integer suffix
+
+ISO C99 supports data types for integers that are at least 64 bits wide,
+and as an extension GCC supports them in C89 mode and in C++.
+Simply write @code{long long int} for a signed integer, or
+@code{unsigned long long int} for an unsigned integer. To make an
+integer constant of type @code{long long int}, add the suffix @samp{LL}
+to the integer. To make an integer constant of type @code{unsigned long
+long int}, add the suffix @samp{ULL} to the integer.
+
+You can use these types in arithmetic like any other integer types.
+Addition, subtraction, and bitwise boolean operations on these types
+are open-coded on all types of machines. Multiplication is open-coded
+if the machine supports fullword-to-doubleword a widening multiply
+instruction. Division and shifts are open-coded only on machines that
+provide special support. The operations that are not open-coded use
+special library routines that come with GCC@.
+
+There may be pitfalls when you use @code{long long} types for function
+arguments, unless you declare function prototypes. If a function
+expects type @code{int} for its argument, and you pass a value of type
+@code{long long int}, confusion will result because the caller and the
+subroutine will disagree about the number of bytes for the argument.
+Likewise, if the function expects @code{long long int} and you pass
+@code{int}. The best way to avoid such problems is to use prototypes.
+
+@node Complex
+@section Complex Numbers
+@cindex complex numbers
+@cindex @code{_Complex} keyword
+@cindex @code{__complex__} keyword
+
+ISO C99 supports complex floating data types, and as an extension GCC
+supports them in C89 mode and in C++, and supports complex integer data
+types which are not part of ISO C99. You can declare complex types
+using the keyword @code{_Complex}. As an extension, the older GNU
+keyword @code{__complex__} is also supported.
+
+For example, @samp{_Complex double x;} declares @code{x} as a
+variable whose real part and imaginary part are both of type
+@code{double}. @samp{_Complex short int y;} declares @code{y} to
+have real and imaginary parts of type @code{short int}; this is not
+likely to be useful, but it shows that the set of complex types is
+complete.
+
+To write a constant with a complex data type, use the suffix @samp{i} or
+@samp{j} (either one; they are equivalent). For example, @code{2.5fi}
+has type @code{_Complex float} and @code{3i} has type
+@code{_Complex int}. Such a constant always has a pure imaginary
+value, but you can form any complex value you like by adding one to a
+real constant. This is a GNU extension; if you have an ISO C99
+conforming C library (such as GNU libc), and want to construct complex
+constants of floating type, you should include @code{<complex.h>} and
+use the macros @code{I} or @code{_Complex_I} instead.
+
+@cindex @code{__real__} keyword
+@cindex @code{__imag__} keyword
+To extract the real part of a complex-valued expression @var{exp}, write
+@code{__real__ @var{exp}}. Likewise, use @code{__imag__} to
+extract the imaginary part. This is a GNU extension; for values of
+floating type, you should use the ISO C99 functions @code{crealf},
+@code{creal}, @code{creall}, @code{cimagf}, @code{cimag} and
+@code{cimagl}, declared in @code{<complex.h>} and also provided as
+built-in functions by GCC@.
+
+@cindex complex conjugation
+The operator @samp{~} performs complex conjugation when used on a value
+with a complex type. This is a GNU extension; for values of
+floating type, you should use the ISO C99 functions @code{conjf},
+@code{conj} and @code{conjl}, declared in @code{<complex.h>} and also
+provided as built-in functions by GCC@.
+
+GCC can allocate complex automatic variables in a noncontiguous
+fashion; it's even possible for the real part to be in a register while
+the imaginary part is on the stack (or vice-versa). Only the DWARF2
+debug info format can represent this, so use of DWARF2 is recommended.
+If you are using the stabs debug info format, GCC describes a noncontiguous
+complex variable as if it were two separate variables of noncomplex type.
+If the variable's actual name is @code{foo}, the two fictitious
+variables are named @code{foo$real} and @code{foo$imag}. You can
+examine and set these two fictitious variables with your debugger.
+
+@node Decimal Float
+@section Decimal Floating Types
+@cindex decimal floating types
+@cindex @code{_Decimal32} data type
+@cindex @code{_Decimal64} data type
+@cindex @code{_Decimal128} data type
+@cindex @code{df} integer suffix
+@cindex @code{dd} integer suffix
+@cindex @code{dl} integer suffix
+@cindex @code{DF} integer suffix
+@cindex @code{DD} integer suffix
+@cindex @code{DL} integer suffix
+
+As an extension, the GNU C compiler supports decimal floating types as
+defined in the N1176 draft of ISO/IEC WDTR24732. Support for decimal
+floating types in GCC will evolve as the draft technical report changes.
+Calling conventions for any target might also change. Not all targets
+support decimal floating types.
+
+The decimal floating types are @code{_Decimal32}, @code{_Decimal64}, and
+@code{_Decimal128}. They use a radix of ten, unlike the floating types
+@code{float}, @code{double}, and @code{long double} whose radix is not
+specified by the C standard but is usually two.
+
+Support for decimal floating types includes the arithmetic operators
+add, subtract, multiply, divide; unary arithmetic operators;
+relational operators; equality operators; and conversions to and from
+integer and other floating types. Use a suffix @samp{df} or
+@samp{DF} in a literal constant of type @code{_Decimal32}, @samp{dd}
+or @samp{DD} for @code{_Decimal64}, and @samp{dl} or @samp{DL} for
+@code{_Decimal128}.
+
+GCC support of decimal float as specified by the draft technical report
+is incomplete:
+
+@itemize @bullet
+@item
+Translation time data type (TTDT) is not supported.
+
+@item
+Characteristics of decimal floating types are defined in header file
+@file{decfloat.h} rather than @file{float.h}.
+
+@item
+When the value of a decimal floating type cannot be represented in the
+integer type to which it is being converted, the result is undefined
+rather than the result value specified by the draft technical report.
+@end itemize
+
+Types @code{_Decimal32}, @code{_Decimal64}, and @code{_Decimal128}
+are supported by the DWARF2 debug information format.
+
+@node Hex Floats
+@section Hex Floats
+@cindex hex floats
+
+ISO C99 supports floating-point numbers written not only in the usual
+decimal notation, such as @code{1.55e1}, but also numbers such as
+@code{0x1.fp3} written in hexadecimal format. As a GNU extension, GCC
+supports this in C89 mode (except in some cases when strictly
+conforming) and in C++. In that format the
+@samp{0x} hex introducer and the @samp{p} or @samp{P} exponent field are
+mandatory. The exponent is a decimal number that indicates the power of
+2 by which the significant part will be multiplied. Thus @samp{0x1.f} is
+@tex
+$1 {15\over16}$,
+@end tex
+@ifnottex
+1 15/16,
+@end ifnottex
+@samp{p3} multiplies it by 8, and the value of @code{0x1.fp3}
+is the same as @code{1.55e1}.
+
+Unlike for floating-point numbers in the decimal notation the exponent
+is always required in the hexadecimal notation. Otherwise the compiler
+would not be able to resolve the ambiguity of, e.g., @code{0x1.f}. This
+could mean @code{1.0f} or @code{1.9375} since @samp{f} is also the
+extension for floating-point constants of type @code{float}.
+
+@node Zero Length
+@section Arrays of Length Zero
+@cindex arrays of length zero
+@cindex zero-length arrays
+@cindex length-zero arrays
+@cindex flexible array members
+
+Zero-length arrays are allowed in GNU C@. They are very useful as the
+last element of a structure which is really a header for a variable-length
+object:
+
+@smallexample
+struct line @{
+ int length;
+ char contents[0];
+@};
+
+struct line *thisline = (struct line *)
+ malloc (sizeof (struct line) + this_length);
+thisline->length = this_length;
+@end smallexample
+
+In ISO C90, you would have to give @code{contents} a length of 1, which
+means either you waste space or complicate the argument to @code{malloc}.
+
+In ISO C99, you would use a @dfn{flexible array member}, which is
+slightly different in syntax and semantics:
+
+@itemize @bullet
+@item
+Flexible array members are written as @code{contents[]} without
+the @code{0}.
+
+@item
+Flexible array members have incomplete type, and so the @code{sizeof}
+operator may not be applied. As a quirk of the original implementation
+of zero-length arrays, @code{sizeof} evaluates to zero.
+
+@item
+Flexible array members may only appear as the last member of a
+@code{struct} that is otherwise non-empty.
+
+@item
+A structure containing a flexible array member, or a union containing
+such a structure (possibly recursively), may not be a member of a
+structure or an element of an array. (However, these uses are
+permitted by GCC as extensions.)
+@end itemize
+
+GCC versions before 3.0 allowed zero-length arrays to be statically
+initialized, as if they were flexible arrays. In addition to those
+cases that were useful, it also allowed initializations in situations
+that would corrupt later data. Non-empty initialization of zero-length
+arrays is now treated like any case where there are more initializer
+elements than the array holds, in that a suitable warning about "excess
+elements in array" is given, and the excess elements (all of them, in
+this case) are ignored.
+
+Instead GCC allows static initialization of flexible array members.
+This is equivalent to defining a new structure containing the original
+structure followed by an array of sufficient size to contain the data.
+I.e.@: in the following, @code{f1} is constructed as if it were declared
+like @code{f2}.
+
+@smallexample
+struct f1 @{
+ int x; int y[];
+@} f1 = @{ 1, @{ 2, 3, 4 @} @};
+
+struct f2 @{
+ struct f1 f1; int data[3];
+@} f2 = @{ @{ 1 @}, @{ 2, 3, 4 @} @};
+@end smallexample
+
+@noindent
+The convenience of this extension is that @code{f1} has the desired
+type, eliminating the need to consistently refer to @code{f2.f1}.
+
+This has symmetry with normal static arrays, in that an array of
+unknown size is also written with @code{[]}.
+
+Of course, this extension only makes sense if the extra data comes at
+the end of a top-level object, as otherwise we would be overwriting
+data at subsequent offsets. To avoid undue complication and confusion
+with initialization of deeply nested arrays, we simply disallow any
+non-empty initialization except when the structure is the top-level
+object. For example:
+
+@smallexample
+struct foo @{ int x; int y[]; @};
+struct bar @{ struct foo z; @};
+
+struct foo a = @{ 1, @{ 2, 3, 4 @} @}; // @r{Valid.}
+struct bar b = @{ @{ 1, @{ 2, 3, 4 @} @} @}; // @r{Invalid.}
+struct bar c = @{ @{ 1, @{ @} @} @}; // @r{Valid.}
+struct foo d[1] = @{ @{ 1 @{ 2, 3, 4 @} @} @}; // @r{Invalid.}
+@end smallexample
+
+@node Empty Structures
+@section Structures With No Members
+@cindex empty structures
+@cindex zero-size structures
+
+GCC permits a C structure to have no members:
+
+@smallexample
+struct empty @{
+@};
+@end smallexample
+
+The structure will have size zero. In C++, empty structures are part
+of the language. G++ treats empty structures as if they had a single
+member of type @code{char}.
+
+@node Variable Length
+@section Arrays of Variable Length
+@cindex variable-length arrays
+@cindex arrays of variable length
+@cindex VLAs
+
+Variable-length automatic arrays are allowed in ISO C99, and as an
+extension GCC accepts them in C89 mode and in C++. (However, GCC's
+implementation of variable-length arrays does not yet conform in detail
+to the ISO C99 standard.) These arrays are
+declared like any other automatic arrays, but with a length that is not
+a constant expression. The storage is allocated at the point of
+declaration and deallocated when the brace-level is exited. For
+example:
+
+@smallexample
+FILE *
+concat_fopen (char *s1, char *s2, char *mode)
+@{
+ char str[strlen (s1) + strlen (s2) + 1];
+ strcpy (str, s1);
+ strcat (str, s2);
+ return fopen (str, mode);
+@}
+@end smallexample
+
+@cindex scope of a variable length array
+@cindex variable-length array scope
+@cindex deallocating variable length arrays
+Jumping or breaking out of the scope of the array name deallocates the
+storage. Jumping into the scope is not allowed; you get an error
+message for it.
+
+@cindex @code{alloca} vs variable-length arrays
+You can use the function @code{alloca} to get an effect much like
+variable-length arrays. The function @code{alloca} is available in
+many other C implementations (but not in all). On the other hand,
+variable-length arrays are more elegant.
+
+There are other differences between these two methods. Space allocated
+with @code{alloca} exists until the containing @emph{function} returns.
+The space for a variable-length array is deallocated as soon as the array
+name's scope ends. (If you use both variable-length arrays and
+@code{alloca} in the same function, deallocation of a variable-length array
+will also deallocate anything more recently allocated with @code{alloca}.)
+
+You can also use variable-length arrays as arguments to functions:
+
+@smallexample
+struct entry
+tester (int len, char data[len][len])
+@{
+ /* @r{@dots{}} */
+@}
+@end smallexample
+
+The length of an array is computed once when the storage is allocated
+and is remembered for the scope of the array in case you access it with
+@code{sizeof}.
+
+If you want to pass the array first and the length afterward, you can
+use a forward declaration in the parameter list---another GNU extension.
+
+@smallexample
+struct entry
+tester (int len; char data[len][len], int len)
+@{
+ /* @r{@dots{}} */
+@}
+@end smallexample
+
+@cindex parameter forward declaration
+The @samp{int len} before the semicolon is a @dfn{parameter forward
+declaration}, and it serves the purpose of making the name @code{len}
+known when the declaration of @code{data} is parsed.
+
+You can write any number of such parameter forward declarations in the
+parameter list. They can be separated by commas or semicolons, but the
+last one must end with a semicolon, which is followed by the ``real''
+parameter declarations. Each forward declaration must match a ``real''
+declaration in parameter name and data type. ISO C99 does not support
+parameter forward declarations.
+
+@node Variadic Macros
+@section Macros with a Variable Number of Arguments.
+@cindex variable number of arguments
+@cindex macro with variable arguments
+@cindex rest argument (in macro)
+@cindex variadic macros
+
+In the ISO C standard of 1999, a macro can be declared to accept a
+variable number of arguments much as a function can. The syntax for
+defining the macro is similar to that of a function. Here is an
+example:
+
+@smallexample
+#define debug(format, ...) fprintf (stderr, format, __VA_ARGS__)
+@end smallexample
+
+Here @samp{@dots{}} is a @dfn{variable argument}. In the invocation of
+such a macro, it represents the zero or more tokens until the closing
+parenthesis that ends the invocation, including any commas. This set of
+tokens replaces the identifier @code{__VA_ARGS__} in the macro body
+wherever it appears. See the CPP manual for more information.
+
+GCC has long supported variadic macros, and used a different syntax that
+allowed you to give a name to the variable arguments just like any other
+argument. Here is an example:
+
+@smallexample
+#define debug(format, args...) fprintf (stderr, format, args)
+@end smallexample
+
+This is in all ways equivalent to the ISO C example above, but arguably
+more readable and descriptive.
+
+GNU CPP has two further variadic macro extensions, and permits them to
+be used with either of the above forms of macro definition.
+
+In standard C, you are not allowed to leave the variable argument out
+entirely; but you are allowed to pass an empty argument. For example,
+this invocation is invalid in ISO C, because there is no comma after
+the string:
+
+@smallexample
+debug ("A message")
+@end smallexample
+
+GNU CPP permits you to completely omit the variable arguments in this
+way. In the above examples, the compiler would complain, though since
+the expansion of the macro still has the extra comma after the format
+string.
+
+To help solve this problem, CPP behaves specially for variable arguments
+used with the token paste operator, @samp{##}. If instead you write
+
+@smallexample
+#define debug(format, ...) fprintf (stderr, format, ## __VA_ARGS__)
+@end smallexample
+
+and if the variable arguments are omitted or empty, the @samp{##}
+operator causes the preprocessor to remove the comma before it. If you
+do provide some variable arguments in your macro invocation, GNU CPP
+does not complain about the paste operation and instead places the
+variable arguments after the comma. Just like any other pasted macro
+argument, these arguments are not macro expanded.
+
+@node Escaped Newlines
+@section Slightly Looser Rules for Escaped Newlines
+@cindex escaped newlines
+@cindex newlines (escaped)
+
+Recently, the preprocessor has relaxed its treatment of escaped
+newlines. Previously, the newline had to immediately follow a
+backslash. The current implementation allows whitespace in the form
+of spaces, horizontal and vertical tabs, and form feeds between the
+backslash and the subsequent newline. The preprocessor issues a
+warning, but treats it as a valid escaped newline and combines the two
+lines to form a single logical line. This works within comments and
+tokens, as well as between tokens. Comments are @emph{not} treated as
+whitespace for the purposes of this relaxation, since they have not
+yet been replaced with spaces.
+
+@node Subscripting
+@section Non-Lvalue Arrays May Have Subscripts
+@cindex subscripting
+@cindex arrays, non-lvalue
+
+@cindex subscripting and function values
+In ISO C99, arrays that are not lvalues still decay to pointers, and
+may be subscripted, although they may not be modified or used after
+the next sequence point and the unary @samp{&} operator may not be
+applied to them. As an extension, GCC allows such arrays to be
+subscripted in C89 mode, though otherwise they do not decay to
+pointers outside C99 mode. For example,
+this is valid in GNU C though not valid in C89:
+
+@smallexample
+@group
+struct foo @{int a[4];@};
+
+struct foo f();
+
+bar (int index)
+@{
+ return f().a[index];
+@}
+@end group
+@end smallexample
+
+@node Pointer Arith
+@section Arithmetic on @code{void}- and Function-Pointers
+@cindex void pointers, arithmetic
+@cindex void, size of pointer to
+@cindex function pointers, arithmetic
+@cindex function, size of pointer to
+
+In GNU C, addition and subtraction operations are supported on pointers to
+@code{void} and on pointers to functions. This is done by treating the
+size of a @code{void} or of a function as 1.
+
+A consequence of this is that @code{sizeof} is also allowed on @code{void}
+and on function types, and returns 1.
+
+@opindex Wpointer-arith
+The option @option{-Wpointer-arith} requests a warning if these extensions
+are used.
+
+@node Initializers
+@section Non-Constant Initializers
+@cindex initializers, non-constant
+@cindex non-constant initializers
+
+As in standard C++ and ISO C99, the elements of an aggregate initializer for an
+automatic variable are not required to be constant expressions in GNU C@.
+Here is an example of an initializer with run-time varying elements:
+
+@smallexample
+foo (float f, float g)
+@{
+ float beat_freqs[2] = @{ f-g, f+g @};
+ /* @r{@dots{}} */
+@}
+@end smallexample
+
+@node Compound Literals
+@section Compound Literals
+@cindex constructor expressions
+@cindex initializations in expressions
+@cindex structures, constructor expression
+@cindex expressions, constructor
+@cindex compound literals
+@c The GNU C name for what C99 calls compound literals was "constructor expressions".
+
+ISO C99 supports compound literals. A compound literal looks like
+a cast containing an initializer. Its value is an object of the
+type specified in the cast, containing the elements specified in
+the initializer; it is an lvalue. As an extension, GCC supports
+compound literals in C89 mode and in C++.
+
+Usually, the specified type is a structure. Assume that
+@code{struct foo} and @code{structure} are declared as shown:
+
+@smallexample
+struct foo @{int a; char b[2];@} structure;
+@end smallexample
+
+@noindent
+Here is an example of constructing a @code{struct foo} with a compound literal:
+
+@smallexample
+structure = ((struct foo) @{x + y, 'a', 0@});
+@end smallexample
+
+@noindent
+This is equivalent to writing the following:
+
+@smallexample
+@{
+ struct foo temp = @{x + y, 'a', 0@};
+ structure = temp;
+@}
+@end smallexample
+
+You can also construct an array. If all the elements of the compound literal
+are (made up of) simple constant expressions, suitable for use in
+initializers of objects of static storage duration, then the compound
+literal can be coerced to a pointer to its first element and used in
+such an initializer, as shown here:
+
+@smallexample
+char **foo = (char *[]) @{ "x", "y", "z" @};
+@end smallexample
+
+Compound literals for scalar types and union types are is
+also allowed, but then the compound literal is equivalent
+to a cast.
+
+As a GNU extension, GCC allows initialization of objects with static storage
+duration by compound literals (which is not possible in ISO C99, because
+the initializer is not a constant).
+It is handled as if the object was initialized only with the bracket
+enclosed list if the types of the compound literal and the object match.
+The initializer list of the compound literal must be constant.
+If the object being initialized has array type of unknown size, the size is
+determined by compound literal size.
+
+@smallexample
+static struct foo x = (struct foo) @{1, 'a', 'b'@};
+static int y[] = (int []) @{1, 2, 3@};
+static int z[] = (int [3]) @{1@};
+@end smallexample
+
+@noindent
+The above lines are equivalent to the following:
+@smallexample
+static struct foo x = @{1, 'a', 'b'@};
+static int y[] = @{1, 2, 3@};
+static int z[] = @{1, 0, 0@};
+@end smallexample
+
+@node Designated Inits
+@section Designated Initializers
+@cindex initializers with labeled elements
+@cindex labeled elements in initializers
+@cindex case labels in initializers
+@cindex designated initializers
+
+Standard C89 requires the elements of an initializer to appear in a fixed
+order, the same as the order of the elements in the array or structure
+being initialized.
+
+In ISO C99 you can give the elements in any order, specifying the array
+indices or structure field names they apply to, and GNU C allows this as
+an extension in C89 mode as well. This extension is not
+implemented in GNU C++.
+
+To specify an array index, write
+@samp{[@var{index}] =} before the element value. For example,
+
+@smallexample
+int a[6] = @{ [4] = 29, [2] = 15 @};
+@end smallexample
+
+@noindent
+is equivalent to
+
+@smallexample
+int a[6] = @{ 0, 0, 15, 0, 29, 0 @};
+@end smallexample
+
+@noindent
+The index values must be constant expressions, even if the array being
+initialized is automatic.
+
+An alternative syntax for this which has been obsolete since GCC 2.5 but
+GCC still accepts is to write @samp{[@var{index}]} before the element
+value, with no @samp{=}.
+
+To initialize a range of elements to the same value, write
+@samp{[@var{first} ... @var{last}] = @var{value}}. This is a GNU
+extension. For example,
+
+@smallexample
+int widths[] = @{ [0 ... 9] = 1, [10 ... 99] = 2, [100] = 3 @};
+@end smallexample
+
+@noindent
+If the value in it has side-effects, the side-effects will happen only once,
+not for each initialized field by the range initializer.
+
+@noindent
+Note that the length of the array is the highest value specified
+plus one.
+
+In a structure initializer, specify the name of a field to initialize
+with @samp{.@var{fieldname} =} before the element value. For example,
+given the following structure,
+
+@smallexample
+struct point @{ int x, y; @};
+@end smallexample
+
+@noindent
+the following initialization
+
+@smallexample
+struct point p = @{ .y = yvalue, .x = xvalue @};
+@end smallexample
+
+@noindent
+is equivalent to
+
+@smallexample
+struct point p = @{ xvalue, yvalue @};
+@end smallexample
+
+Another syntax which has the same meaning, obsolete since GCC 2.5, is
+@samp{@var{fieldname}:}, as shown here:
+
+@smallexample
+struct point p = @{ y: yvalue, x: xvalue @};
+@end smallexample
+
+@cindex designators
+The @samp{[@var{index}]} or @samp{.@var{fieldname}} is known as a
+@dfn{designator}. You can also use a designator (or the obsolete colon
+syntax) when initializing a union, to specify which element of the union
+should be used. For example,
+
+@smallexample
+union foo @{ int i; double d; @};
+
+union foo f = @{ .d = 4 @};
+@end smallexample
+
+@noindent
+will convert 4 to a @code{double} to store it in the union using
+the second element. By contrast, casting 4 to type @code{union foo}
+would store it into the union as the integer @code{i}, since it is
+an integer. (@xref{Cast to Union}.)
+
+You can combine this technique of naming elements with ordinary C
+initialization of successive elements. Each initializer element that
+does not have a designator applies to the next consecutive element of the
+array or structure. For example,
+
+@smallexample
+int a[6] = @{ [1] = v1, v2, [4] = v4 @};
+@end smallexample
+
+@noindent
+is equivalent to
+
+@smallexample
+int a[6] = @{ 0, v1, v2, 0, v4, 0 @};
+@end smallexample
+
+Labeling the elements of an array initializer is especially useful
+when the indices are characters or belong to an @code{enum} type.
+For example:
+
+@smallexample
+int whitespace[256]
+ = @{ [' '] = 1, ['\t'] = 1, ['\h'] = 1,
+ ['\f'] = 1, ['\n'] = 1, ['\r'] = 1 @};
+@end smallexample
+
+@cindex designator lists
+You can also write a series of @samp{.@var{fieldname}} and
+@samp{[@var{index}]} designators before an @samp{=} to specify a
+nested subobject to initialize; the list is taken relative to the
+subobject corresponding to the closest surrounding brace pair. For
+example, with the @samp{struct point} declaration above:
+
+@smallexample
+struct point ptarray[10] = @{ [2].y = yv2, [2].x = xv2, [0].x = xv0 @};
+@end smallexample
+
+@noindent
+If the same field is initialized multiple times, it will have value from
+the last initialization. If any such overridden initialization has
+side-effect, it is unspecified whether the side-effect happens or not.
+Currently, GCC will discard them and issue a warning.
+
+@node Case Ranges
+@section Case Ranges
+@cindex case ranges
+@cindex ranges in case statements
+
+You can specify a range of consecutive values in a single @code{case} label,
+like this:
+
+@smallexample
+case @var{low} ... @var{high}:
+@end smallexample
+
+@noindent
+This has the same effect as the proper number of individual @code{case}
+labels, one for each integer value from @var{low} to @var{high}, inclusive.
+
+This feature is especially useful for ranges of ASCII character codes:
+
+@smallexample
+case 'A' ... 'Z':
+@end smallexample
+
+@strong{Be careful:} Write spaces around the @code{...}, for otherwise
+it may be parsed wrong when you use it with integer values. For example,
+write this:
+
+@smallexample
+case 1 ... 5:
+@end smallexample
+
+@noindent
+rather than this:
+
+@smallexample
+case 1...5:
+@end smallexample
+
+@node Cast to Union
+@section Cast to a Union Type
+@cindex cast to a union
+@cindex union, casting to a
+
+A cast to union type is similar to other casts, except that the type
+specified is a union type. You can specify the type either with
+@code{union @var{tag}} or with a typedef name. A cast to union is actually
+a constructor though, not a cast, and hence does not yield an lvalue like
+normal casts. (@xref{Compound Literals}.)
+
+The types that may be cast to the union type are those of the members
+of the union. Thus, given the following union and variables:
+
+@smallexample
+union foo @{ int i; double d; @};
+int x;
+double y;
+@end smallexample
+
+@noindent
+both @code{x} and @code{y} can be cast to type @code{union foo}.
+
+Using the cast as the right-hand side of an assignment to a variable of
+union type is equivalent to storing in a member of the union:
+
+@smallexample
+union foo u;
+/* @r{@dots{}} */
+u = (union foo) x @equiv{} u.i = x
+u = (union foo) y @equiv{} u.d = y
+@end smallexample
+
+You can also use the union cast as a function argument:
+
+@smallexample
+void hack (union foo);
+/* @r{@dots{}} */
+hack ((union foo) x);
+@end smallexample
+
+@node Mixed Declarations
+@section Mixed Declarations and Code
+@cindex mixed declarations and code
+@cindex declarations, mixed with code
+@cindex code, mixed with declarations
+
+ISO C99 and ISO C++ allow declarations and code to be freely mixed
+within compound statements. As an extension, GCC also allows this in
+C89 mode. For example, you could do:
+
+@smallexample
+int i;
+/* @r{@dots{}} */
+i++;
+int j = i + 2;
+@end smallexample
+
+Each identifier is visible from where it is declared until the end of
+the enclosing block.
+
+@node Function Attributes
+@section Declaring Attributes of Functions
+@cindex function attributes
+@cindex declaring attributes of functions
+@cindex functions that never return
+@cindex functions that return more than once
+@cindex functions that have no side effects
+@cindex functions in arbitrary sections
+@cindex functions that behave like malloc
+@cindex @code{volatile} applied to function
+@cindex @code{const} applied to function
+@cindex functions with @code{printf}, @code{scanf}, @code{strftime} or @code{strfmon} style arguments
+@cindex functions with non-null pointer arguments
+@cindex functions that are passed arguments in registers on the 386
+@cindex functions that pop the argument stack on the 386
+@cindex functions that do not pop the argument stack on the 386
+
+In GNU C, you declare certain things about functions called in your program
+which help the compiler optimize function calls and check your code more
+carefully.
+
+The keyword @code{__attribute__} allows you to specify special
+attributes when making a declaration. This keyword is followed by an
+attribute specification inside double parentheses. The following
+attributes are currently defined for functions on all targets:
+@c APPLE LOCAL mainline aligned functions 5933878
+@code{aligned},
+@code{noreturn}, @code{returns_twice}, @code{noinline}, @code{always_inline},
+@c APPLE LOCAL nodebug
+@code{nodebug},
+@c APPLE LOCAL regparmandstackparm
+@code{regparmandstackparm},
+@code{flatten}, @code{pure}, @code{const}, @code{nothrow}, @code{sentinel},
+@code{format}, @code{format_arg}, @code{no_instrument_function},
+@code{section}, @code{constructor}, @code{destructor}, @code{used},
+@code{unused}, @code{deprecated}, @code{weak}, @code{malloc},
+@code{alias}, @code{warn_unused_result}, @code{nonnull},
+@code{gnu_inline} and @code{externally_visible}. Several other
+attributes are defined for functions on particular target systems. Other
+attributes, including @code{section} are supported for variables declarations
+@c APPLE LOCAL begin for-fsf-4_4 3274130 5295549
+(@pxref{Variable Attributes}), for types (@pxref{Type Attributes}),
+and labels (@pxref{Label Attributes}).
+
+@c APPLE LOCAL end for-fsf-4_4 3274130 5295549
+You may also specify attributes with @samp{__} preceding and following
+each keyword. This allows you to use them in header files without
+being concerned about a possible macro of the same name. For example,
+you may use @code{__noreturn__} instead of @code{noreturn}.
+
+@xref{Attribute Syntax}, for details of the exact syntax for using
+attributes.
+
+@table @code
+@c Keep this table alphabetized by attribute name. Treat _ as space.
+
+@item alias ("@var{target}")
+@cindex @code{alias} attribute
+The @code{alias} attribute causes the declaration to be emitted as an
+alias for another symbol, which must be specified. For instance,
+
+@smallexample
+void __f () @{ /* @r{Do something.} */; @}
+void f () __attribute__ ((weak, alias ("__f")));
+@end smallexample
+
+defines @samp{f} to be a weak alias for @samp{__f}. In C++, the
+mangled name for the target must be used. It is an error if @samp{__f}
+is not defined in the same translation unit.
+
+Not all target machines support this attribute.
+
+@c APPLE LOCAL begin mainline aligned functions 5933878
+@item aligned (@var{alignment})
+@cindex @code{aligned} attribute
+This attribute specifies a minimum alignment for the function,
+measured in bytes.
+
+You cannot use this attribute to decrease the alignment of a function,
+only to increase it. However, when you explicitly specify a function
+alignment this will override the effect of the
+@option{-falign-functions} (@pxref{Optimize Options}) option for this
+function.
+
+Note that the effectiveness of @code{aligned} attributes may be
+limited by inherent limitations in your linker. On many systems, the
+linker is only able to arrange for functions to be aligned up to a
+certain maximum alignment. (For some linkers, the maximum supported
+alignment may be very very small.) See your linker documentation for
+further information.
+
+The @code{aligned} attribute can also be used for variables and fields
+(@pxref{Variable Attributes}.)
+@c APPLE LOCAL end mainline aligned functions 5933878
+
+@item always_inline
+@cindex @code{always_inline} function attribute
+Generally, functions are not inlined unless optimization is specified.
+For functions declared inline, this attribute inlines the function even
+if no optimization level was specified.
+
+@item gnu_inline
+@cindex @code{gnu_inline} function attribute
+This attribute should be used with a function which is also declared
+with the @code{inline} keyword. It directs GCC to treat the function
+as if it were defined in gnu89 mode even when compiling in C99 or
+gnu99 mode.
+
+If the function is declared @code{extern}, then this definition of the
+function is used only for inlining. In no case is the function
+compiled as a standalone function, not even if you take its address
+explicitly. Such an address becomes an external reference, as if you
+had only declared the function, and had not defined it. This has
+almost the effect of a macro. The way to use this is to put a
+function definition in a header file with this attribute, and put
+another copy of the function, without @code{extern}, in a library
+file. The definition in the header file will cause most calls to the
+function to be inlined. If any uses of the function remain, they will
+refer to the single copy in the library. Note that the two
+definitions of the functions need not be precisely the same, although
+if they do not have the same effect your program may behave oddly.
+
+If the function is neither @code{extern} nor @code{static}, then the
+function is compiled as a standalone function, as well as being
+inlined where possible.
+
+This is how GCC traditionally handled functions declared
+@code{inline}. Since ISO C99 specifies a different semantics for
+@code{inline}, this function attribute is provided as a transition
+measure and as a useful feature in its own right. This attribute is
+available in GCC 4.1.3 and later. It is available if either of the
+preprocessor macros @code{__GNUC_GNU_INLINE__} or
+@code{__GNUC_STDC_INLINE__} are defined. @xref{Inline,,An Inline
+Function is As Fast As a Macro}.
+
+Note that since the first version of GCC to support C99 inline semantics
+/* APPLE LOCAL extern inline */
+is 4.3 (4.2 for Apple's gcc), earlier versions of GCC which accept this attribute effectively
+assume that it is always present, whether or not it is given explicitly.
+/* APPLE LOCAL extern inline */
+In versions prior to 4.3 (4.2 for Apple's gcc), the only effect of explicitly including it is
+to disable warnings about using inline functions in C99 mode.
+
+@c APPLE LOCAL begin nodebug
+@item nodebug
+@cindex @code{nodebug} function attribute
+This attribute prevents debug information to be generated for the function.
+This is to avoid stepping into the function which is of no interest to the
+user how it is implemented. An example is the x86 vector intrinsics.
+This is temporary and will be removed in some future version of the compiler.
+@c APPLE LOCAL end nodebug
+
+@cindex @code{flatten} function attribute
+@item flatten
+Generally, inlining into a function is limited. For a function marked with
+this attribute, every call inside this function will be inlined, if possible.
+Whether the function itself is considered for inlining depends on its size and
+the current inlining parameters. The @code{flatten} attribute only works
+reliably in unit-at-a-time mode.
+
+@item cdecl
+@cindex functions that do pop the argument stack on the 386
+@opindex mrtd
+On the Intel 386, the @code{cdecl} attribute causes the compiler to
+assume that the calling function will pop off the stack space used to
+pass arguments. This is
+useful to override the effects of the @option{-mrtd} switch.
+
+@item const
+@cindex @code{const} function attribute
+Many functions do not examine any values except their arguments, and
+have no effects except the return value. Basically this is just slightly
+more strict class than the @code{pure} attribute below, since function is not
+allowed to read global memory.
+
+@cindex pointer arguments
+Note that a function that has pointer arguments and examines the data
+pointed to must @emph{not} be declared @code{const}. Likewise, a
+function that calls a non-@code{const} function usually must not be
+@code{const}. It does not make sense for a @code{const} function to
+return @code{void}.
+
+The attribute @code{const} is not implemented in GCC versions earlier
+than 2.5. An alternative way to declare that a function has no side
+effects, which works in the current version and in some older versions,
+is as follows:
+
+@smallexample
+typedef int intfn ();
+
+extern const intfn square;
+@end smallexample
+
+This approach does not work in GNU C++ from 2.6.0 on, since the language
+specifies that the @samp{const} must be attached to the return value.
+
+@item constructor
+@itemx destructor
+@cindex @code{constructor} function attribute
+@cindex @code{destructor} function attribute
+The @code{constructor} attribute causes the function to be called
+automatically before execution enters @code{main ()}. Similarly, the
+@code{destructor} attribute causes the function to be called
+automatically after @code{main ()} has completed or @code{exit ()} has
+been called. Functions with these attributes are useful for
+initializing data that will be used implicitly during the execution of
+the program.
+
+These attributes are not currently implemented for Objective-C@.
+
+@item deprecated
+@cindex @code{deprecated} attribute.
+The @code{deprecated} attribute results in a warning if the function
+is used anywhere in the source file. This is useful when identifying
+functions that are expected to be removed in a future version of a
+program. The warning also includes the location of the declaration
+of the deprecated function, to enable users to easily find further
+information about why the function is deprecated, or what they should
+do instead. Note that the warnings only occurs for uses:
+
+@smallexample
+int old_fn () __attribute__ ((deprecated));
+int old_fn ();
+int (*fn_ptr)() = old_fn;
+@end smallexample
+
+results in a warning on line 3 but not line 2.
+
+The @code{deprecated} attribute can also be used for variables and
+types (@pxref{Variable Attributes}, @pxref{Type Attributes}.)
+
+@item dllexport
+@cindex @code{__declspec(dllexport)}
+On Microsoft Windows targets and Symbian OS targets the
+@code{dllexport} attribute causes the compiler to provide a global
+pointer to a pointer in a DLL, so that it can be referenced with the
+@code{dllimport} attribute. On Microsoft Windows targets, the pointer
+name is formed by combining @code{_imp__} and the function or variable
+name.
+
+You can use @code{__declspec(dllexport)} as a synonym for
+@code{__attribute__ ((dllexport))} for compatibility with other
+compilers.
+
+On systems that support the @code{visibility} attribute, this
+attribute also implies ``default'' visibility, unless a
+@code{visibility} attribute is explicitly specified. You should avoid
+the use of @code{dllexport} with ``hidden'' or ``internal''
+visibility; in the future GCC may issue an error for those cases.
+
+Currently, the @code{dllexport} attribute is ignored for inlined
+functions, unless the @option{-fkeep-inline-functions} flag has been
+used. The attribute is also ignored for undefined symbols.
+
+When applied to C++ classes, the attribute marks defined non-inlined
+member functions and static data members as exports. Static consts
+initialized in-class are not marked unless they are also defined
+out-of-class.
+
+For Microsoft Windows targets there are alternative methods for
+including the symbol in the DLL's export table such as using a
+@file{.def} file with an @code{EXPORTS} section or, with GNU ld, using
+the @option{--export-all} linker flag.
+
+@item dllimport
+@cindex @code{__declspec(dllimport)}
+On Microsoft Windows and Symbian OS targets, the @code{dllimport}
+attribute causes the compiler to reference a function or variable via
+a global pointer to a pointer that is set up by the DLL exporting the
+symbol. The attribute implies @code{extern} storage. On Microsoft
+Windows targets, the pointer name is formed by combining @code{_imp__}
+and the function or variable name.
+
+You can use @code{__declspec(dllimport)} as a synonym for
+@code{__attribute__ ((dllimport))} for compatibility with other
+compilers.
+
+Currently, the attribute is ignored for inlined functions. If the
+attribute is applied to a symbol @emph{definition}, an error is reported.
+If a symbol previously declared @code{dllimport} is later defined, the
+attribute is ignored in subsequent references, and a warning is emitted.
+The attribute is also overridden by a subsequent declaration as
+@code{dllexport}.
+
+When applied to C++ classes, the attribute marks non-inlined
+member functions and static data members as imports. However, the
+attribute is ignored for virtual methods to allow creation of vtables
+using thunks.
+
+On the SH Symbian OS target the @code{dllimport} attribute also has
+another affect---it can cause the vtable and run-time type information
+for a class to be exported. This happens when the class has a
+dllimport'ed constructor or a non-inline, non-pure virtual function
+and, for either of those two conditions, the class also has a inline
+constructor or destructor and has a key function that is defined in
+the current translation unit.
+
+For Microsoft Windows based targets the use of the @code{dllimport}
+attribute on functions is not necessary, but provides a small
+performance benefit by eliminating a thunk in the DLL@. The use of the
+@code{dllimport} attribute on imported variables was required on older
+versions of the GNU linker, but can now be avoided by passing the
+@option{--enable-auto-import} switch to the GNU linker. As with
+functions, using the attribute for a variable eliminates a thunk in
+the DLL@.
+
+One drawback to using this attribute is that a pointer to a function
+or variable marked as @code{dllimport} cannot be used as a constant
+address. On Microsoft Windows targets, the attribute can be disabled
+for functions by setting the @option{-mnop-fun-dllimport} flag.
+
+@item eightbit_data
+@cindex eight bit data on the H8/300, H8/300H, and H8S
+Use this attribute on the H8/300, H8/300H, and H8S to indicate that the specified
+variable should be placed into the eight bit data section.
+The compiler will generate more efficient code for certain operations
+on data in the eight bit data area. Note the eight bit data area is limited to
+256 bytes of data.
+
+You must use GAS and GLD from GNU binutils version 2.7 or later for
+this attribute to work correctly.
+
+@item exception_handler
+@cindex exception handler functions on the Blackfin processor
+Use this attribute on the Blackfin to indicate that the specified function
+is an exception handler. The compiler will generate function entry and
+exit sequences suitable for use in an exception handler when this
+attribute is present.
+
+@item far
+@cindex functions which handle memory bank switching
+On 68HC11 and 68HC12 the @code{far} attribute causes the compiler to
+use a calling convention that takes care of switching memory banks when
+entering and leaving a function. This calling convention is also the
+default when using the @option{-mlong-calls} option.
+
+On 68HC12 the compiler will use the @code{call} and @code{rtc} instructions
+to call and return from a function.
+
+On 68HC11 the compiler will generate a sequence of instructions
+to invoke a board-specific routine to switch the memory bank and call the
+real function. The board-specific routine simulates a @code{call}.
+At the end of a function, it will jump to a board-specific routine
+instead of using @code{rts}. The board-specific return routine simulates
+the @code{rtc}.
+
+@item fastcall
+@cindex functions that pop the argument stack on the 386
+On the Intel 386, the @code{fastcall} attribute causes the compiler to
+pass the first argument (if of integral type) in the register ECX and
+the second argument (if of integral type) in the register EDX@. Subsequent
+and other typed arguments are passed on the stack. The called function will
+pop the arguments off the stack. If the number of arguments is variable all
+arguments are pushed on the stack.
+
+@item format (@var{archetype}, @var{string-index}, @var{first-to-check})
+@cindex @code{format} function attribute
+@opindex Wformat
+The @code{format} attribute specifies that a function takes @code{printf},
+@code{scanf}, @code{strftime} or @code{strfmon} style arguments which
+should be type-checked against a format string. For example, the
+declaration:
+
+@smallexample
+extern int
+my_printf (void *my_object, const char *my_format, ...)
+ __attribute__ ((format (printf, 2, 3)));
+@end smallexample
+
+@noindent
+causes the compiler to check the arguments in calls to @code{my_printf}
+for consistency with the @code{printf} style format string argument
+@code{my_format}.
+
+The parameter @var{archetype} determines how the format string is
+interpreted, and should be @code{printf}, @code{scanf}, @code{strftime}
+or @code{strfmon}. (You can also use @code{__printf__},
+@code{__scanf__}, @code{__strftime__} or @code{__strfmon__}.) The
+parameter @var{string-index} specifies which argument is the format
+string argument (starting from 1), while @var{first-to-check} is the
+number of the first argument to check against the format string. For
+functions where the arguments are not available to be checked (such as
+@code{vprintf}), specify the third parameter as zero. In this case the
+compiler only checks the format string for consistency. For
+@code{strftime} formats, the third parameter is required to be zero.
+Since non-static C++ methods have an implicit @code{this} argument, the
+arguments of such methods should be counted from two, not one, when
+giving values for @var{string-index} and @var{first-to-check}.
+
+In the example above, the format string (@code{my_format}) is the second
+argument of the function @code{my_print}, and the arguments to check
+start with the third argument, so the correct parameters for the format
+attribute are 2 and 3.
+
+@opindex ffreestanding
+@opindex fno-builtin
+The @code{format} attribute allows you to identify your own functions
+which take format strings as arguments, so that GCC can check the
+calls to these functions for errors. The compiler always (unless
+@option{-ffreestanding} or @option{-fno-builtin} is used) checks formats
+for the standard library functions @code{printf}, @code{fprintf},
+@code{sprintf}, @code{scanf}, @code{fscanf}, @code{sscanf}, @code{strftime},
+@code{vprintf}, @code{vfprintf} and @code{vsprintf} whenever such
+warnings are requested (using @option{-Wformat}), so there is no need to
+modify the header file @file{stdio.h}. In C99 mode, the functions
+@code{snprintf}, @code{vsnprintf}, @code{vscanf}, @code{vfscanf} and
+@code{vsscanf} are also checked. Except in strictly conforming C
+standard modes, the X/Open function @code{strfmon} is also checked as
+are @code{printf_unlocked} and @code{fprintf_unlocked}.
+@xref{C Dialect Options,,Options Controlling C Dialect}.
+
+The target may provide additional types of format checks.
+@xref{Target Format Checks,,Format Checks Specific to Particular
+Target Machines}.
+
+@item format_arg (@var{string-index})
+@cindex @code{format_arg} function attribute
+@opindex Wformat-nonliteral
+The @code{format_arg} attribute specifies that a function takes a format
+string for a @code{printf}, @code{scanf}, @code{strftime} or
+@code{strfmon} style function and modifies it (for example, to translate
+it into another language), so the result can be passed to a
+@code{printf}, @code{scanf}, @code{strftime} or @code{strfmon} style
+function (with the remaining arguments to the format function the same
+as they would have been for the unmodified string). For example, the
+declaration:
+
+@smallexample
+extern char *
+my_dgettext (char *my_domain, const char *my_format)
+ __attribute__ ((format_arg (2)));
+@end smallexample
+
+@noindent
+causes the compiler to check the arguments in calls to a @code{printf},
+@code{scanf}, @code{strftime} or @code{strfmon} type function, whose
+format string argument is a call to the @code{my_dgettext} function, for
+consistency with the format string argument @code{my_format}. If the
+@code{format_arg} attribute had not been specified, all the compiler
+could tell in such calls to format functions would be that the format
+string argument is not constant; this would generate a warning when
+@option{-Wformat-nonliteral} is used, but the calls could not be checked
+without the attribute.
+
+The parameter @var{string-index} specifies which argument is the format
+string argument (starting from one). Since non-static C++ methods have
+an implicit @code{this} argument, the arguments of such methods should
+be counted from two.
+
+The @code{format-arg} attribute allows you to identify your own
+functions which modify format strings, so that GCC can check the
+calls to @code{printf}, @code{scanf}, @code{strftime} or @code{strfmon}
+type function whose operands are a call to one of your own function.
+The compiler always treats @code{gettext}, @code{dgettext}, and
+@code{dcgettext} in this manner except when strict ISO C support is
+requested by @option{-ansi} or an appropriate @option{-std} option, or
+@option{-ffreestanding} or @option{-fno-builtin}
+is used. @xref{C Dialect Options,,Options
+Controlling C Dialect}.
+
+@item function_vector
+@cindex calling functions through the function vector on the H8/300 processors
+Use this attribute on the H8/300, H8/300H, and H8S to indicate that the specified
+function should be called through the function vector. Calling a
+function through the function vector will reduce code size, however;
+the function vector has a limited size (maximum 128 entries on the H8/300
+and 64 entries on the H8/300H and H8S) and shares space with the interrupt vector.
+
+You must use GAS and GLD from GNU binutils version 2.7 or later for
+this attribute to work correctly.
+
+@item interrupt
+@cindex interrupt handler functions
+Use this attribute on the ARM, AVR, C4x, CRX, M32C, M32R/D, MS1, and Xstormy16
+ports to indicate that the specified function is an interrupt handler.
+The compiler will generate function entry and exit sequences suitable
+for use in an interrupt handler when this attribute is present.
+
+Note, interrupt handlers for the Blackfin, m68k, H8/300, H8/300H, H8S, and
+SH processors can be specified via the @code{interrupt_handler} attribute.
+
+Note, on the AVR, interrupts will be enabled inside the function.
+
+Note, for the ARM, you can specify the kind of interrupt to be handled by
+adding an optional parameter to the interrupt attribute like this:
+
+@smallexample
+void f () __attribute__ ((interrupt ("IRQ")));
+@end smallexample
+
+Permissible values for this parameter are: IRQ, FIQ, SWI, ABORT and UNDEF@.
+
+@item interrupt_handler
+@cindex interrupt handler functions on the Blackfin, m68k, H8/300 and SH processors
+Use this attribute on the Blackfin, m68k, H8/300, H8/300H, H8S, and SH to
+indicate that the specified function is an interrupt handler. The compiler
+will generate function entry and exit sequences suitable for use in an
+interrupt handler when this attribute is present.
+
+@item kspisusp
+@cindex User stack pointer in interrupts on the Blackfin
+When used together with @code{interrupt_handler}, @code{exception_handler}
+or @code{nmi_handler}, code will be generated to load the stack pointer
+from the USP register in the function prologue.
+
+@c APPLE LOCAL prune man page
+@ignore
+@item long_call/short_call
+@cindex indirect calls on ARM
+This attribute specifies how a particular function is called on
+ARM@. Both attributes override the @option{-mlong-calls} (@pxref{ARM Options})
+command line switch and @code{#pragma long_calls} settings. The
+@code{long_call} attribute indicates that the function might be far
+away from the call site and require a different (more expensive)
+calling sequence. The @code{short_call} attribute always places
+the offset to the function from the call site into the @samp{BL}
+instruction directly.
+@c APPLE LOCAL prune man page
+@end ignore
+
+@item longcall/shortcall
+@cindex functions called via pointer on the RS/6000 and PowerPC
+On the Blackfin, RS/6000 and PowerPC, the @code{longcall} attribute
+indicates that the function might be far away from the call site and
+require a different (more expensive) calling sequence. The
+@code{shortcall} attribute indicates that the function is always close
+enough for the shorter calling sequence to be used. These attributes
+override both the @option{-mlongcall} switch and, on the RS/6000 and
+PowerPC, the @code{#pragma longcall} setting.
+
+@xref{RS/6000 and PowerPC Options}, for more information on whether long
+calls are necessary.
+
+@c APPLE LOCAL prune man page
+@ignore
+@item long_call
+@cindex indirect calls on MIPS
+This attribute specifies how a particular function is called on MIPS@.
+The attribute overrides the @option{-mlong-calls} (@pxref{MIPS Options})
+command line switch. This attribute causes the compiler to always call
+the function by first loading its address into a register, and then using
+the contents of that register.
+@c APPLE LOCAL prune man page
+@end ignore
+
+@item malloc
+@cindex @code{malloc} attribute
+The @code{malloc} attribute is used to tell the compiler that a function
+may be treated as if any non-@code{NULL} pointer it returns cannot
+alias any other pointer valid when the function returns.
+This will often improve optimization.
+Standard functions with this property include @code{malloc} and
+@code{calloc}. @code{realloc}-like functions have this property as
+long as the old pointer is never referred to (including comparing it
+to the new pointer) after the function returns a non-@code{NULL}
+value.
+
+@item model (@var{model-name})
+@cindex function addressability on the M32R/D
+@cindex variable addressability on the IA-64
+
+On the M32R/D, use this attribute to set the addressability of an
+object, and of the code generated for a function. The identifier
+@var{model-name} is one of @code{small}, @code{medium}, or
+@code{large}, representing each of the code models.
+
+Small model objects live in the lower 16MB of memory (so that their
+addresses can be loaded with the @code{ld24} instruction), and are
+callable with the @code{bl} instruction.
+
+Medium model objects may live anywhere in the 32-bit address space (the
+compiler will generate @code{seth/add3} instructions to load their addresses),
+and are callable with the @code{bl} instruction.
+
+Large model objects may live anywhere in the 32-bit address space (the
+compiler will generate @code{seth/add3} instructions to load their addresses),
+and may not be reachable with the @code{bl} instruction (the compiler will
+generate the much slower @code{seth/add3/jl} instruction sequence).
+
+On IA-64, use this attribute to set the addressability of an object.
+At present, the only supported identifier for @var{model-name} is
+@code{small}, indicating addressability via ``small'' (22-bit)
+addresses (so that their addresses can be loaded with the @code{addl}
+instruction). Caveat: such addressing is by definition not position
+independent and hence this attribute must not be used for objects
+defined by shared libraries.
+
+@item naked
+@cindex function without a prologue/epilogue code
+Use this attribute on the ARM, AVR, C4x and IP2K ports to indicate that the
+specified function does not need prologue/epilogue sequences generated by
+the compiler. It is up to the programmer to provide these sequences.
+
+@item near
+@cindex functions which do not handle memory bank switching on 68HC11/68HC12
+On 68HC11 and 68HC12 the @code{near} attribute causes the compiler to
+use the normal calling convention based on @code{jsr} and @code{rts}.
+This attribute can be used to cancel the effect of the @option{-mlong-calls}
+option.
+
+@item nesting
+@cindex Allow nesting in an interrupt handler on the Blackfin processor.
+Use this attribute together with @code{interrupt_handler},
+@code{exception_handler} or @code{nmi_handler} to indicate that the function
+entry code should enable nested interrupts or exceptions.
+
+@item nmi_handler
+@cindex NMI handler functions on the Blackfin processor
+Use this attribute on the Blackfin to indicate that the specified function
+is an NMI handler. The compiler will generate function entry and
+exit sequences suitable for use in an NMI handler when this
+attribute is present.
+
+@item no_instrument_function
+@cindex @code{no_instrument_function} function attribute
+@opindex finstrument-functions
+If @option{-finstrument-functions} is given, profiling function calls will
+be generated at entry and exit of most user-compiled functions.
+Functions with this attribute will not be so instrumented.
+
+@item noinline
+@cindex @code{noinline} function attribute
+This function attribute prevents a function from being considered for
+inlining.
+
+@item nonnull (@var{arg-index}, @dots{})
+@cindex @code{nonnull} function attribute
+The @code{nonnull} attribute specifies that some function parameters should
+be non-null pointers. For instance, the declaration:
+
+@smallexample
+extern void *
+my_memcpy (void *dest, const void *src, size_t len)
+ __attribute__((nonnull (1, 2)));
+@end smallexample
+
+@noindent
+causes the compiler to check that, in calls to @code{my_memcpy},
+arguments @var{dest} and @var{src} are non-null. If the compiler
+determines that a null pointer is passed in an argument slot marked
+as non-null, and the @option{-Wnonnull} option is enabled, a warning
+is issued. The compiler may also choose to make optimizations based
+on the knowledge that certain function arguments will not be null.
+
+If no argument index list is given to the @code{nonnull} attribute,
+all pointer arguments are marked as non-null. To illustrate, the
+following declaration is equivalent to the previous example:
+
+@smallexample
+extern void *
+my_memcpy (void *dest, const void *src, size_t len)
+ __attribute__((nonnull));
+@end smallexample
+
+@item noreturn
+@cindex @code{noreturn} function attribute
+A few standard library functions, such as @code{abort} and @code{exit},
+cannot return. GCC knows this automatically. Some programs define
+their own functions that never return. You can declare them
+@code{noreturn} to tell the compiler this fact. For example,
+
+@smallexample
+@group
+void fatal () __attribute__ ((noreturn));
+
+void
+fatal (/* @r{@dots{}} */)
+@{
+ /* @r{@dots{}} */ /* @r{Print error message.} */ /* @r{@dots{}} */
+ exit (1);
+@}
+@end group
+@end smallexample
+
+The @code{noreturn} keyword tells the compiler to assume that
+@code{fatal} cannot return. It can then optimize without regard to what
+would happen if @code{fatal} ever did return. This makes slightly
+better code. More importantly, it helps avoid spurious warnings of
+uninitialized variables.
+
+The @code{noreturn} keyword does not affect the exceptional path when that
+applies: a @code{noreturn}-marked function may still return to the caller
+by throwing an exception or calling @code{longjmp}.
+
+Do not assume that registers saved by the calling function are
+restored before calling the @code{noreturn} function.
+
+It does not make sense for a @code{noreturn} function to have a return
+type other than @code{void}.
+
+The attribute @code{noreturn} is not implemented in GCC versions
+earlier than 2.5. An alternative way to declare that a function does
+not return, which works in the current version and in some older
+versions, is as follows:
+
+@smallexample
+typedef void voidfn ();
+
+volatile voidfn fatal;
+@end smallexample
+
+This approach does not work in GNU C++.
+
+@item nothrow
+@cindex @code{nothrow} function attribute
+The @code{nothrow} attribute is used to inform the compiler that a
+function cannot throw an exception. For example, most functions in
+the standard C library can be guaranteed not to throw an exception
+with the notable exceptions of @code{qsort} and @code{bsearch} that
+take function pointer arguments. The @code{nothrow} attribute is not
+implemented in GCC versions earlier than 3.3.
+
+@item pure
+@cindex @code{pure} function attribute
+Many functions have no effects except the return value and their
+return value depends only on the parameters and/or global variables.
+Such a function can be subject
+to common subexpression elimination and loop optimization just as an
+arithmetic operator would be. These functions should be declared
+with the attribute @code{pure}. For example,
+
+@smallexample
+int square (int) __attribute__ ((pure));
+@end smallexample
+
+@noindent
+says that the hypothetical function @code{square} is safe to call
+fewer times than the program says.
+
+Some of common examples of pure functions are @code{strlen} or @code{memcmp}.
+Interesting non-pure functions are functions with infinite loops or those
+depending on volatile memory or other system resource, that may change between
+two consecutive calls (such as @code{feof} in a multithreading environment).
+
+The attribute @code{pure} is not implemented in GCC versions earlier
+than 2.96.
+
+@item regparm (@var{number})
+@cindex @code{regparm} attribute
+@cindex functions that are passed arguments in registers on the 386
+On the Intel 386, the @code{regparm} attribute causes the compiler to
+pass arguments number one to @var{number} if they are of integral type
+in registers EAX, EDX, and ECX instead of on the stack. Functions that
+take a variable number of arguments will continue to be passed all of their
+arguments on the stack.
+
+Beware that on some ELF systems this attribute is unsuitable for
+global functions in shared libraries with lazy binding (which is the
+default). Lazy binding will send the first call via resolving code in
+the loader, which might assume EAX, EDX and ECX can be clobbered, as
+per the standard calling conventions. Solaris 8 is affected by this.
+GNU systems with GLIBC 2.1 or higher, and FreeBSD, are believed to be
+safe since the loaders there save all registers. (Lazy binding can be
+disabled with the linker or the loader if desired, to avoid the
+problem.)
+
+@item sseregparm
+@cindex @code{sseregparm} attribute
+On the Intel 386 with SSE support, the @code{sseregparm} attribute
+causes the compiler to pass up to 3 floating point arguments in
+SSE registers instead of on the stack. Functions that take a
+variable number of arguments will continue to pass all of their
+floating point arguments on the stack.
+
+@item force_align_arg_pointer
+@cindex @code{force_align_arg_pointer} attribute
+On the Intel x86, the @code{force_align_arg_pointer} attribute may be
+applied to individual function definitions, generating an alternate
+prologue and epilogue that realigns the runtime stack. This supports
+mixing legacy codes that run with a 4-byte aligned stack with modern
+codes that keep a 16-byte stack for SSE compatibility. The alternate
+prologue and epilogue are slower and bigger than the regular ones, and
+the alternate prologue requires a scratch register; this lowers the
+number of registers available if used in conjunction with the
+@code{regparm} attribute. The @code{force_align_arg_pointer}
+attribute is incompatible with nested functions; this is considered a
+hard error.
+
+@item returns_twice
+@cindex @code{returns_twice} attribute
+The @code{returns_twice} attribute tells the compiler that a function may
+return more than one time. The compiler will ensure that all registers
+are dead before calling such a function and will emit a warning about
+the variables that may be clobbered after the second return from the
+function. Examples of such functions are @code{setjmp} and @code{vfork}.
+The @code{longjmp}-like counterpart of such function, if any, might need
+to be marked with the @code{noreturn} attribute.
+
+@item saveall
+@cindex save all registers on the Blackfin, H8/300, H8/300H, and H8S
+Use this attribute on the Blackfin, H8/300, H8/300H, and H8S to indicate that
+all registers except the stack pointer should be saved in the prologue
+regardless of whether they are used or not.
+
+@item section ("@var{section-name}")
+@cindex @code{section} function attribute
+Normally, the compiler places the code it generates in the @code{text} section.
+Sometimes, however, you need additional sections, or you need certain
+particular functions to appear in special sections. The @code{section}
+attribute specifies that a function lives in a particular section.
+For example, the declaration:
+
+@smallexample
+extern void foobar (void) __attribute__ ((section ("bar")));
+@end smallexample
+
+@noindent
+puts the function @code{foobar} in the @code{bar} section.
+
+Some file formats do not support arbitrary sections so the @code{section}
+attribute is not available on all platforms.
+If you need to map the entire contents of a module to a particular
+section, consider using the facilities of the linker instead.
+
+@item sentinel
+@cindex @code{sentinel} function attribute
+This function attribute ensures that a parameter in a function call is
+an explicit @code{NULL}. The attribute is only valid on variadic
+functions. By default, the sentinel is located at position zero, the
+last parameter of the function call. If an optional integer position
+argument P is supplied to the attribute, the sentinel must be located at
+position P counting backwards from the end of the argument list.
+
+@smallexample
+__attribute__ ((sentinel))
+is equivalent to
+__attribute__ ((sentinel(0)))
+@end smallexample
+
+The attribute is automatically set with a position of 0 for the built-in
+functions @code{execl} and @code{execlp}. The built-in function
+@code{execle} has the attribute set with a position of 1.
+
+A valid @code{NULL} in this context is defined as zero with any pointer
+type. If your system defines the @code{NULL} macro with an integer type
+then you need to add an explicit cast. GCC replaces @code{stddef.h}
+with a copy that redefines NULL appropriately.
+
+The warnings for missing or incorrect sentinels are enabled with
+@option{-Wformat}.
+
+@item short_call
+See long_call/short_call.
+
+@item shortcall
+See longcall/shortcall.
+
+@item signal
+@cindex signal handler functions on the AVR processors
+Use this attribute on the AVR to indicate that the specified
+function is a signal handler. The compiler will generate function
+entry and exit sequences suitable for use in a signal handler when this
+attribute is present. Interrupts will be disabled inside the function.
+
+@c APPLE LOCAL begin regparmandstackparm
+@item regparmandstackparm
+
+This is an X86_32-specific attribute.
+
+Two entry points will be created for this function. One will have the
+traditional calling convention, and the other will have a mangled name
+and a register-based calling convention.
+
+The register-based calling convention will pass up to four float or
+double values in XMM registers, and up to two integral values in
+integer registers. Long double values are still passed on the stack,
+and functions returning long double will still use the x87 stacktop.
+
+Other modules linked with this function may use either entry point.
+If a calling module has seen an extern declaration with the
+@code{regparmandstackparm} attribute, it will call the register-based
+entry point; otherwise, it will use the traditional entry point in the
+usual way.
+
+When taking the address of a @code{regparmandstackparm} function, the
+address of the traditional entry point will be used. Calls through
+function pointers always use the traditional calling convention.
+
+The mangled name is currently created by appending ``$3SSE'' to the
+original function name (before any C++ name-mangling), but users
+should not rely upon this.
+
+The current implementation associates the original function body with
+the register-based entry point. The traditional entry point will load
+some registers from the stack and call the register-based entry point.
+This means the traditional entry point will be slightly less efficient
+than a function without the @code{regparmandstackparm} attribute, and the
+generated code will be slightly larger. Depending upon sizes and
+optimization levels, the inliner may inline the register-based body
+into the traditional entry point; nothing is done to preclude this.
+If the function was declared @code{static}, optimization may discard
+the original entry point entirely.
+
+@smallexample
+extern double __attribute__ ((regparmandstackparm)) my_cos (double d);
+@end smallexample
+@c APPLE LOCAL end regparmandstackparm
+
+@item sp_switch
+Use this attribute on the SH to indicate an @code{interrupt_handler}
+function should switch to an alternate stack. It expects a string
+argument that names a global variable holding the address of the
+alternate stack.
+
+@smallexample
+void *alt_stack;
+void f () __attribute__ ((interrupt_handler,
+ sp_switch ("alt_stack")));
+@end smallexample
+
+@item stdcall
+@cindex functions that pop the argument stack on the 386
+On the Intel 386, the @code{stdcall} attribute causes the compiler to
+assume that the called function will pop off the stack space used to
+pass arguments, unless it takes a variable number of arguments.
+
+@item tiny_data
+@cindex tiny data section on the H8/300H and H8S
+Use this attribute on the H8/300H and H8S to indicate that the specified
+variable should be placed into the tiny data section.
+The compiler will generate more efficient code for loads and stores
+on data in the tiny data section. Note the tiny data area is limited to
+slightly under 32kbytes of data.
+
+@item trap_exit
+Use this attribute on the SH for an @code{interrupt_handler} to return using
+@code{trapa} instead of @code{rte}. This attribute expects an integer
+argument specifying the trap number to be used.
+
+@item unused
+@cindex @code{unused} attribute.
+This attribute, attached to a function, means that the function is meant
+to be possibly unused. GCC will not produce a warning for this
+function.
+
+@item used
+@cindex @code{used} attribute.
+This attribute, attached to a function, means that code must be emitted
+for the function even if it appears that the function is not referenced.
+This is useful, for example, when the function is referenced only in
+inline assembly.
+
+@item visibility ("@var{visibility_type}")
+@cindex @code{visibility} attribute
+This attribute affects the linkage of the declaration to which it is attached.
+There are four supported @var{visibility_type} values: default,
+hidden, protected or internal visibility.
+
+@smallexample
+void __attribute__ ((visibility ("protected")))
+f () @{ /* @r{Do something.} */; @}
+int i __attribute__ ((visibility ("hidden")));
+@end smallexample
+
+The possible values of @var{visibility_type} correspond to the
+visibility settings in the ELF gABI.
+
+@table @dfn
+@c keep this list of visibilities in alphabetical order.
+
+@item default
+Default visibility is the normal case for the object file format.
+This value is available for the visibility attribute to override other
+options that may change the assumed visibility of entities.
+
+On ELF, default visibility means that the declaration is visible to other
+modules and, in shared libraries, means that the declared entity may be
+overridden.
+
+On Darwin, default visibility means that the declaration is visible to
+other modules.
+
+Default visibility corresponds to ``external linkage'' in the language.
+
+@item hidden
+Hidden visibility indicates that the entity declared will have a new
+form of linkage, which we'll call ``hidden linkage''. Two
+declarations of an object with hidden linkage refer to the same object
+if they are in the same shared object.
+
+@item internal
+Internal visibility is like hidden visibility, but with additional
+processor specific semantics. Unless otherwise specified by the
+psABI, GCC defines internal visibility to mean that a function is
+@emph{never} called from another module. Compare this with hidden
+functions which, while they cannot be referenced directly by other
+modules, can be referenced indirectly via function pointers. By
+indicating that a function cannot be called from outside the module,
+GCC may for instance omit the load of a PIC register since it is known
+that the calling function loaded the correct value.
+
+@item protected
+Protected visibility is like default visibility except that it
+indicates that references within the defining module will bind to the
+definition in that module. That is, the declared entity cannot be
+overridden by another module.
+
+@end table
+
+All visibilities are supported on many, but not all, ELF targets
+(supported when the assembler supports the @samp{.visibility}
+pseudo-op). Default visibility is supported everywhere. Hidden
+visibility is supported on Darwin targets.
+
+The visibility attribute should be applied only to declarations which
+would otherwise have external linkage. The attribute should be applied
+consistently, so that the same entity should not be declared with
+different settings of the attribute.
+
+In C++, the visibility attribute applies to types as well as functions
+and objects, because in C++ types have linkage. A class must not have
+greater visibility than its non-static data member types and bases,
+and class members default to the visibility of their class. Also, a
+declaration without explicit visibility is limited to the visibility
+of its type.
+
+In C++, you can mark member functions and static member variables of a
+class with the visibility attribute. This is useful if if you know a
+particular method or static member variable should only be used from
+one shared object; then you can mark it hidden while the rest of the
+class has default visibility. Care must be taken to avoid breaking
+the One Definition Rule; for example, it is usually not useful to mark
+an inline method as hidden without marking the whole class as hidden.
+
+A C++ namespace declaration can also have the visibility attribute.
+This attribute applies only to the particular namespace body, not to
+other definitions of the same namespace; it is equivalent to using
+@samp{#pragma GCC visibility} before and after the namespace
+definition (@pxref{Visibility Pragmas}).
+
+In C++, if a template argument has limited visibility, this
+restriction is implicitly propagated to the template instantiation.
+Otherwise, template instantiations and specializations default to the
+visibility of their template.
+
+If both the template and enclosing class have explicit visibility, the
+visibility from the template is used.
+
+@item warn_unused_result
+@cindex @code{warn_unused_result} attribute
+The @code{warn_unused_result} attribute causes a warning to be emitted
+if a caller of the function with this attribute does not use its
+return value. This is useful for functions where not checking
+the result is either a security problem or always a bug, such as
+@code{realloc}.
+
+@smallexample
+int fn () __attribute__ ((warn_unused_result));
+int foo ()
+@{
+ if (fn () < 0) return -1;
+ fn ();
+ return 0;
+@}
+@end smallexample
+
+results in warning on line 5.
+
+@item weak
+@cindex @code{weak} attribute
+The @code{weak} attribute causes the declaration to be emitted as a weak
+symbol rather than a global. This is primarily useful in defining
+library functions which can be overridden in user code, though it can
+also be used with non-function declarations. Weak symbols are supported
+for ELF targets, and also for a.out targets when using the GNU assembler
+and linker.
+
+@item weakref
+@itemx weakref ("@var{target}")
+@cindex @code{weakref} attribute
+The @code{weakref} attribute marks a declaration as a weak reference.
+Without arguments, it should be accompanied by an @code{alias} attribute
+naming the target symbol. Optionally, the @var{target} may be given as
+an argument to @code{weakref} itself. In either case, @code{weakref}
+implicitly marks the declaration as @code{weak}. Without a
+@var{target}, given as an argument to @code{weakref} or to @code{alias},
+@code{weakref} is equivalent to @code{weak}.
+
+@smallexample
+static int x() __attribute__ ((weakref ("y")));
+/* is equivalent to... */
+static int x() __attribute__ ((weak, weakref, alias ("y")));
+/* and to... */
+static int x() __attribute__ ((weakref));
+static int x() __attribute__ ((alias ("y")));
+@end smallexample
+
+A weak reference is an alias that does not by itself require a
+definition to be given for the target symbol. If the target symbol is
+only referenced through weak references, then the becomes a @code{weak}
+undefined symbol. If it is directly referenced, however, then such
+strong references prevail, and a definition will be required for the
+symbol, not necessarily in the same translation unit.
+
+The effect is equivalent to moving all references to the alias to a
+separate translation unit, renaming the alias to the aliased symbol,
+declaring it as weak, compiling the two separate translation units and
+performing a reloadable link on them.
+
+At present, a declaration to which @code{weakref} is attached can
+only be @code{static}.
+
+@item externally_visible
+@cindex @code{externally_visible} attribute.
+This attribute, attached to a global variable or function nullify
+effect of @option{-fwhole-program} command line option, so the object
+remain visible outside the current compilation unit
+
+@end table
+
+You can specify multiple attributes in a declaration by separating them
+by commas within the double parentheses or by immediately following an
+attribute declaration with another attribute declaration.
+
+@cindex @code{#pragma}, reason for not using
+@cindex pragma, reason for not using
+Some people object to the @code{__attribute__} feature, suggesting that
+ISO C's @code{#pragma} should be used instead. At the time
+@code{__attribute__} was designed, there were two reasons for not doing
+this.
+
+@enumerate
+@item
+It is impossible to generate @code{#pragma} commands from a macro.
+
+@item
+There is no telling what the same @code{#pragma} might mean in another
+compiler.
+@end enumerate
+
+These two reasons applied to almost any application that might have been
+proposed for @code{#pragma}. It was basically a mistake to use
+@code{#pragma} for @emph{anything}.
+
+The ISO C99 standard includes @code{_Pragma}, which now allows pragmas
+to be generated from macros. In addition, a @code{#pragma GCC}
+namespace is now in use for GCC-specific pragmas. However, it has been
+found convenient to use @code{__attribute__} to achieve a natural
+attachment of attributes to their corresponding declarations, whereas
+@code{#pragma GCC} is of use for constructs that do not naturally form
+part of the grammar. @xref{Other Directives,,Miscellaneous
+Preprocessing Directives, cpp, The GNU C Preprocessor}.
+
+@node Attribute Syntax
+@section Attribute Syntax
+@cindex attribute syntax
+
+This section describes the syntax with which @code{__attribute__} may be
+used, and the constructs to which attribute specifiers bind, for the C
+language. Some details may vary for C++ and Objective-C@. Because of
+infelicities in the grammar for attributes, some forms described here
+may not be successfully parsed in all cases.
+
+There are some problems with the semantics of attributes in C++. For
+example, there are no manglings for attributes, although they may affect
+code generation, so problems may arise when attributed types are used in
+conjunction with templates or overloading. Similarly, @code{typeid}
+does not distinguish between types with different attributes. Support
+for attributes in C++ may be restricted in future to attributes on
+declarations only, but not on nested declarators.
+
+@xref{Function Attributes}, for details of the semantics of attributes
+applying to functions. @xref{Variable Attributes}, for details of the
+@c APPLE LOCAL begin for-fsf-4_4 3274130 5295549
+semantics of attributes applying to variables. @xref{Type
+Attributes}, for details of the semantics of attributes applying to
+structure, union and enumerated types. @xref{Label Attributes}, for
+details of the semantics of attributes applying to labels and
+statements.
+
+@c APPLE LOCAL end for-fsf-4_4 3274130 5295549
+An @dfn{attribute specifier} is of the form
+@code{__attribute__ ((@var{attribute-list}))}. An @dfn{attribute list}
+is a possibly empty comma-separated sequence of @dfn{attributes}, where
+each attribute is one of the following:
+
+@itemize @bullet
+@item
+Empty. Empty attributes are ignored.
+
+@item
+A word (which may be an identifier such as @code{unused}, or a reserved
+word such as @code{const}).
+
+@item
+A word, followed by, in parentheses, parameters for the attribute.
+These parameters take one of the following forms:
+
+@itemize @bullet
+@item
+An identifier. For example, @code{mode} attributes use this form.
+
+@item
+An identifier followed by a comma and a non-empty comma-separated list
+of expressions. For example, @code{format} attributes use this form.
+
+@item
+A possibly empty comma-separated list of expressions. For example,
+@code{format_arg} attributes use this form with the list being a single
+integer constant expression, and @code{alias} attributes use this form
+with the list being a single string constant.
+@end itemize
+@end itemize
+
+An @dfn{attribute specifier list} is a sequence of one or more attribute
+specifiers, not separated by any other tokens.
+
+@c APPLE LOCAL begin for-fsf-4_4 3274130 5295549
+In GNU C, an attribute specifier list may appear after the colon
+following a label, other than a @code{case} or @code{default} label.
+GNU C++ does not permit such placement of attribute lists, as it is
+permissible for a declaration, which could begin with an attribute
+list, to be labelled in C++. Declarations cannot be labelled in C90
+or C99, so the ambiguity does not arise there.
+
+In GNU C an attribute specifier list may also appear after the keyword
+@code{while} in a while loop, after @code{do} and after @code{for}.
+
+@c APPLE LOCAL end for-fsf-4_4 3274130 5295549
+An attribute specifier list may appear as part of a @code{struct},
+@code{union} or @code{enum} specifier. It may go either immediately
+after the @code{struct}, @code{union} or @code{enum} keyword, or after
+the closing brace. The former syntax is preferred.
+Where attribute specifiers follow the closing brace, they are considered
+to relate to the structure, union or enumerated type defined, not to any
+enclosing declaration the type specifier appears in, and the type
+defined is not complete until after the attribute specifiers.
+@c Otherwise, there would be the following problems: a shift/reduce
+@c conflict between attributes binding the struct/union/enum and
+@c binding to the list of specifiers/qualifiers; and "aligned"
+@c attributes could use sizeof for the structure, but the size could be
+@c changed later by "packed" attributes.
+
+Otherwise, an attribute specifier appears as part of a declaration,
+counting declarations of unnamed parameters and type names, and relates
+to that declaration (which may be nested in another declaration, for
+example in the case of a parameter declaration), or to a particular declarator
+within a declaration. Where an
+attribute specifier is applied to a parameter declared as a function or
+an array, it should apply to the function or array rather than the
+pointer to which the parameter is implicitly converted, but this is not
+yet correctly implemented.
+
+Any list of specifiers and qualifiers at the start of a declaration may
+contain attribute specifiers, whether or not such a list may in that
+context contain storage class specifiers. (Some attributes, however,
+are essentially in the nature of storage class specifiers, and only make
+sense where storage class specifiers may be used; for example,
+@code{section}.) There is one necessary limitation to this syntax: the
+first old-style parameter declaration in a function definition cannot
+begin with an attribute specifier, because such an attribute applies to
+the function instead by syntax described below (which, however, is not
+yet implemented in this case). In some other cases, attribute
+specifiers are permitted by this grammar but not yet supported by the
+compiler. All attribute specifiers in this place relate to the
+declaration as a whole. In the obsolescent usage where a type of
+@code{int} is implied by the absence of type specifiers, such a list of
+specifiers and qualifiers may be an attribute specifier list with no
+other specifiers or qualifiers.
+
+At present, the first parameter in a function prototype must have some
+type specifier which is not an attribute specifier; this resolves an
+ambiguity in the interpretation of @code{void f(int
+(__attribute__((foo)) x))}, but is subject to change. At present, if
+the parentheses of a function declarator contain only attributes then
+those attributes are ignored, rather than yielding an error or warning
+or implying a single parameter of type int, but this is subject to
+change.
+
+An attribute specifier list may appear immediately before a declarator
+(other than the first) in a comma-separated list of declarators in a
+declaration of more than one identifier using a single list of
+specifiers and qualifiers. Such attribute specifiers apply
+only to the identifier before whose declarator they appear. For
+example, in
+
+@smallexample
+__attribute__((noreturn)) void d0 (void),
+ __attribute__((format(printf, 1, 2))) d1 (const char *, ...),
+ d2 (void)
+@end smallexample
+
+@noindent
+the @code{noreturn} attribute applies to all the functions
+declared; the @code{format} attribute only applies to @code{d1}.
+
+An attribute specifier list may appear immediately before the comma,
+@code{=} or semicolon terminating the declaration of an identifier other
+than a function definition. At present, such attribute specifiers apply
+to the declared object or function, but in future they may attach to the
+outermost adjacent declarator. In simple cases there is no difference,
+but, for example, in
+
+@smallexample
+void (****f)(void) __attribute__((noreturn));
+@end smallexample
+
+@noindent
+at present the @code{noreturn} attribute applies to @code{f}, which
+causes a warning since @code{f} is not a function, but in future it may
+apply to the function @code{****f}. The precise semantics of what
+attributes in such cases will apply to are not yet specified. Where an
+assembler name for an object or function is specified (@pxref{Asm
+Labels}), at present the attribute must follow the @code{asm}
+specification; in future, attributes before the @code{asm} specification
+may apply to the adjacent declarator, and those after it to the declared
+object or function.
+
+An attribute specifier list may, in future, be permitted to appear after
+the declarator in a function definition (before any old-style parameter
+declarations or the function body).
+
+Attribute specifiers may be mixed with type qualifiers appearing inside
+the @code{[]} of a parameter array declarator, in the C99 construct by
+which such qualifiers are applied to the pointer to which the array is
+implicitly converted. Such attribute specifiers apply to the pointer,
+not to the array, but at present this is not implemented and they are
+ignored.
+
+An attribute specifier list may appear at the start of a nested
+declarator. At present, there are some limitations in this usage: the
+attributes correctly apply to the declarator, but for most individual
+attributes the semantics this implies are not implemented.
+When attribute specifiers follow the @code{*} of a pointer
+declarator, they may be mixed with any type qualifiers present.
+The following describes the formal semantics of this syntax. It will make the
+most sense if you are familiar with the formal specification of
+declarators in the ISO C standard.
+
+Consider (as in C99 subclause 6.7.5 paragraph 4) a declaration @code{T
+D1}, where @code{T} contains declaration specifiers that specify a type
+@var{Type} (such as @code{int}) and @code{D1} is a declarator that
+contains an identifier @var{ident}. The type specified for @var{ident}
+for derived declarators whose type does not include an attribute
+specifier is as in the ISO C standard.
+
+If @code{D1} has the form @code{( @var{attribute-specifier-list} D )},
+and the declaration @code{T D} specifies the type
+``@var{derived-declarator-type-list} @var{Type}'' for @var{ident}, then
+@code{T D1} specifies the type ``@var{derived-declarator-type-list}
+@var{attribute-specifier-list} @var{Type}'' for @var{ident}.
+
+If @code{D1} has the form @code{*
+@var{type-qualifier-and-attribute-specifier-list} D}, and the
+declaration @code{T D} specifies the type
+``@var{derived-declarator-type-list} @var{Type}'' for @var{ident}, then
+@code{T D1} specifies the type ``@var{derived-declarator-type-list}
+@var{type-qualifier-and-attribute-specifier-list} @var{Type}'' for
+@var{ident}.
+
+For example,
+
+@smallexample
+void (__attribute__((noreturn)) ****f) (void);
+@end smallexample
+
+@noindent
+specifies the type ``pointer to pointer to pointer to pointer to
+non-returning function returning @code{void}''. As another example,
+
+@smallexample
+char *__attribute__((aligned(8))) *f;
+@end smallexample
+
+@noindent
+specifies the type ``pointer to 8-byte-aligned pointer to @code{char}''.
+Note again that this does not work with most attributes; for example,
+the usage of @samp{aligned} and @samp{noreturn} attributes given above
+is not yet supported.
+
+For compatibility with existing code written for compiler versions that
+did not implement attributes on nested declarators, some laxity is
+allowed in the placing of attributes. If an attribute that only applies
+to types is applied to a declaration, it will be treated as applying to
+the type of that declaration. If an attribute that only applies to
+declarations is applied to the type of a declaration, it will be treated
+as applying to that declaration; and, for compatibility with code
+placing the attributes immediately before the identifier declared, such
+an attribute applied to a function return type will be treated as
+applying to the function type, and such an attribute applied to an array
+element type will be treated as applying to the array type. If an
+attribute that only applies to function types is applied to a
+pointer-to-function type, it will be treated as applying to the pointer
+target type; if such an attribute is applied to a function return type
+that is not a pointer-to-function type, it will be treated as applying
+to the function type.
+
+@node Function Prototypes
+@section Prototypes and Old-Style Function Definitions
+@cindex function prototype declarations
+@cindex old-style function definitions
+@cindex promotion of formal parameters
+
+GNU C extends ISO C to allow a function prototype to override a later
+old-style non-prototype definition. Consider the following example:
+
+@smallexample
+/* @r{Use prototypes unless the compiler is old-fashioned.} */
+#ifdef __STDC__
+#define P(x) x
+#else
+#define P(x) ()
+#endif
+
+/* @r{Prototype function declaration.} */
+int isroot P((uid_t));
+
+/* @r{Old-style function definition.} */
+int
+isroot (x) /* @r{??? lossage here ???} */
+ uid_t x;
+@{
+ return x == 0;
+@}
+@end smallexample
+
+Suppose the type @code{uid_t} happens to be @code{short}. ISO C does
+not allow this example, because subword arguments in old-style
+non-prototype definitions are promoted. Therefore in this example the
+function definition's argument is really an @code{int}, which does not
+match the prototype argument type of @code{short}.
+
+This restriction of ISO C makes it hard to write code that is portable
+to traditional C compilers, because the programmer does not know
+whether the @code{uid_t} type is @code{short}, @code{int}, or
+@code{long}. Therefore, in cases like these GNU C allows a prototype
+to override a later old-style definition. More precisely, in GNU C, a
+function prototype argument type overrides the argument type specified
+by a later old-style definition if the former type is the same as the
+latter type before promotion. Thus in GNU C the above example is
+equivalent to the following:
+
+@smallexample
+int isroot (uid_t);
+
+int
+isroot (uid_t x)
+@{
+ return x == 0;
+@}
+@end smallexample
+
+@noindent
+GNU C++ does not support old-style function definitions, so this
+extension is irrelevant.
+
+@node C++ Comments
+@section C++ Style Comments
+@cindex //
+@cindex C++ comments
+@cindex comments, C++ style
+
+In GNU C, you may use C++ style comments, which start with @samp{//} and
+continue until the end of the line. Many other C implementations allow
+such comments, and they are included in the 1999 C standard. However,
+C++ style comments are not recognized if you specify an @option{-std}
+option specifying a version of ISO C before C99, or @option{-ansi}
+(equivalent to @option{-std=c89}).
+
+@node Dollar Signs
+@section Dollar Signs in Identifier Names
+@cindex $
+@cindex dollar signs in identifier names
+@cindex identifier names, dollar signs in
+
+In GNU C, you may normally use dollar signs in identifier names.
+This is because many traditional C implementations allow such identifiers.
+However, dollar signs in identifiers are not supported on a few target
+machines, typically because the target assembler does not allow them.
+
+@node Character Escapes
+@section The Character @key{ESC} in Constants
+
+You can use the sequence @samp{\e} in a string or character constant to
+stand for the ASCII character @key{ESC}.
+
+@c APPLE LOCAL begin pascal strings
+@node Pascal Strings
+@section Constructing String Literals with a Pascal-style Length Byte
+@cindex Pascal length byte
+@cindex Pascal strings
+
+Specifying the @w{@option{-fpascal-strings}} option will cause the
+compiler to recognize and construct Pascal-style string literals. This
+functionality is disabled by default; furthermore, its use in new code
+is discouraged.
+
+Pascal string literals take the form @samp{"\pstring"}. The special
+escape sequence @samp{\p} denotes the Pascal length byte for the string,
+and will be replaced at compile time with the number of characters that
+follow. The @samp{\p} may only appear at the beginning of a string
+literal, and may @emph{not} appear in wide string literals or as an
+integral constant.
+
+As is the case with C string literals, Pascal string literals are
+terminated with a NUL character; this character is @emph{not} counted
+when computing the value of the length byte. The maximum @samp{unsigned
+char} value that can be stored in the length byte is also the maximum
+permissible length for the Pascal literal itself. On most target
+platforms, this value is 255 (excluding both the length byte and the
+terminating NUL).
+
+Pascal-style literals are treated by the compiler as being of type
+@samp{const unsigned char []} in C++ and @samp{unsigned char []} (or
+@samp{const unsigned char []}, if the @w{@option{-Wwrite-strings}}
+option is given) in C. Pascal string literals may be used as static
+initializers for @samp{char} arrays (whose elements need not be
+@samp{unsigned} or @samp{const}). They may also be converted to
+@samp{const unsigned char *} and, in the C language to @samp{const char
+*} of any signedness (In C, if the @w{@option{-Wwrite-strings}} is not
+given, then @samp{const} may be omitted as well). For example:
+
+@example
+const unsigned char a[] = "\pHello";
+char b[] = "\pGoodbye";
+const unsigned char *c = "\pHello";
+const signed char *d = "\pHello"; /* error in C++ */
+char *e = "\pHi"; /* error in C++; warning in C with -Wwrite-strings */
+unsigned char *f = "\pHello"; /* error in C++ */
+@end example
+
+@noindent
+In all other respects, Pascal-style string literals behave the same as
+ordinary string literals. For example, if a program attempts to modify
+the conents of a Pascal-style string literal at run-time, the behaviour
+is undefined, unless the @w{@option{-fwritable-strings}} option is used.
+
+Pascal-style literals are useful for calling external routines that
+expect Pascal strings as arguments, as is true with some Apple MacOS
+Toolbox calls.
+@c APPLE LOCAL end pascal strings
+
+@node Alignment
+@section Inquiring on Alignment of Types or Variables
+@cindex alignment
+@cindex type alignment
+@cindex variable alignment
+
+The keyword @code{__alignof__} allows you to inquire about how an object
+is aligned, or the minimum alignment usually required by a type. Its
+syntax is just like @code{sizeof}.
+
+For example, if the target machine requires a @code{double} value to be
+aligned on an 8-byte boundary, then @code{__alignof__ (double)} is 8.
+This is true on many RISC machines. On more traditional machine
+designs, @code{__alignof__ (double)} is 4 or even 2.
+
+Some machines never actually require alignment; they allow reference to any
+data type even at an odd address. For these machines, @code{__alignof__}
+reports the @emph{recommended} alignment of a type.
+
+If the operand of @code{__alignof__} is an lvalue rather than a type,
+its value is the required alignment for its type, taking into account
+any minimum alignment specified with GCC's @code{__attribute__}
+extension (@pxref{Variable Attributes}). For example, after this
+declaration:
+
+@smallexample
+struct foo @{ int x; char y; @} foo1;
+@end smallexample
+
+@noindent
+the value of @code{__alignof__ (foo1.y)} is 1, even though its actual
+alignment is probably 2 or 4, the same as @code{__alignof__ (int)}.
+
+It is an error to ask for the alignment of an incomplete type.
+
+@node Variable Attributes
+@section Specifying Attributes of Variables
+@cindex attribute of variables
+@cindex variable attributes
+
+The keyword @code{__attribute__} allows you to specify special
+attributes of variables or structure fields. This keyword is followed
+by an attribute specification inside double parentheses. Some
+attributes are currently defined generically for variables.
+Other attributes are defined for variables on particular target
+systems. Other attributes are available for functions
+@c APPLE LOCAL begin for-fsf-4_4 3274130 5295549
+(@pxref{Function Attributes}), types (@pxref{Type Attributes}) and
+labels (@pxref{Label Attributes}). Other front ends might define
+more attributes (@pxref{C++ Extensions,,Extensions to the C++ Language}).
+
+@c APPLE LOCAL end for-fsf-4_4 3274130 5295549
+You may also specify attributes with @samp{__} preceding and following
+each keyword. This allows you to use them in header files without
+being concerned about a possible macro of the same name. For example,
+you may use @code{__aligned__} instead of @code{aligned}.
+
+@xref{Attribute Syntax}, for details of the exact syntax for using
+attributes.
+
+@table @code
+@cindex @code{aligned} attribute
+@item aligned (@var{alignment})
+This attribute specifies a minimum alignment for the variable or
+structure field, measured in bytes. For example, the declaration:
+
+@smallexample
+int x __attribute__ ((aligned (16))) = 0;
+@end smallexample
+
+@noindent
+causes the compiler to allocate the global variable @code{x} on a
+16-byte boundary. On a 68040, this could be used in conjunction with
+an @code{asm} expression to access the @code{move16} instruction which
+requires 16-byte aligned operands.
+
+You can also specify the alignment of structure fields. For example, to
+create a double-word aligned @code{int} pair, you could write:
+
+@smallexample
+struct foo @{ int x[2] __attribute__ ((aligned (8))); @};
+@end smallexample
+
+@noindent
+This is an alternative to creating a union with a @code{double} member
+that forces the union to be double-word aligned.
+
+As in the preceding examples, you can explicitly specify the alignment
+(in bytes) that you wish the compiler to use for a given variable or
+structure field. Alternatively, you can leave out the alignment factor
+and just ask the compiler to align a variable or field to the maximum
+useful alignment for the target machine you are compiling for. For
+example, you could write:
+
+@smallexample
+short array[3] __attribute__ ((aligned));
+@end smallexample
+
+Whenever you leave out the alignment factor in an @code{aligned} attribute
+specification, the compiler automatically sets the alignment for the declared
+variable or field to the largest alignment which is ever used for any data
+type on the target machine you are compiling for. Doing this can often make
+copy operations more efficient, because the compiler can use whatever
+instructions copy the biggest chunks of memory when performing copies to
+or from the variables or fields that you have aligned this way.
+
+The @code{aligned} attribute can only increase the alignment; but you
+can decrease it by specifying @code{packed} as well. See below.
+
+Note that the effectiveness of @code{aligned} attributes may be limited
+by inherent limitations in your linker. On many systems, the linker is
+only able to arrange for variables to be aligned up to a certain maximum
+alignment. (For some linkers, the maximum supported alignment may
+be very very small.) If your linker is only able to align variables
+up to a maximum of 8 byte alignment, then specifying @code{aligned(16)}
+in an @code{__attribute__} will still only provide you with 8 byte
+alignment. See your linker documentation for further information.
+
+@c APPLE LOCAL begin aligned functions 5933878
+The @code{aligned} attribute can also be used for functions
+(@pxref{Function Attributes}.)
+@c APPLE LOCAL end aligned functions 5933878
+
+@item cleanup (@var{cleanup_function})
+@cindex @code{cleanup} attribute
+The @code{cleanup} attribute runs a function when the variable goes
+out of scope. This attribute can only be applied to auto function
+scope variables; it may not be applied to parameters or variables
+with static storage duration. The function must take one parameter,
+a pointer to a type compatible with the variable. The return value
+of the function (if any) is ignored.
+
+If @option{-fexceptions} is enabled, then @var{cleanup_function}
+will be run during the stack unwinding that happens during the
+processing of the exception. Note that the @code{cleanup} attribute
+does not allow the exception to be caught, only to perform an action.
+It is undefined what happens if @var{cleanup_function} does not
+return normally.
+
+@item common
+@itemx nocommon
+@cindex @code{common} attribute
+@cindex @code{nocommon} attribute
+@opindex fcommon
+@opindex fno-common
+The @code{common} attribute requests GCC to place a variable in
+``common'' storage. The @code{nocommon} attribute requests the
+opposite---to allocate space for it directly.
+
+These attributes override the default chosen by the
+@option{-fno-common} and @option{-fcommon} flags respectively.
+
+@item deprecated
+@cindex @code{deprecated} attribute
+The @code{deprecated} attribute results in a warning if the variable
+is used anywhere in the source file. This is useful when identifying
+variables that are expected to be removed in a future version of a
+program. The warning also includes the location of the declaration
+of the deprecated variable, to enable users to easily find further
+information about why the variable is deprecated, or what they should
+do instead. Note that the warning only occurs for uses:
+
+@smallexample
+extern int old_var __attribute__ ((deprecated));
+extern int old_var;
+int new_fn () @{ return old_var; @}
+@end smallexample
+
+results in a warning on line 3 but not line 2.
+
+The @code{deprecated} attribute can also be used for functions and
+types (@pxref{Function Attributes}, @pxref{Type Attributes}.)
+
+@item mode (@var{mode})
+@cindex @code{mode} attribute
+This attribute specifies the data type for the declaration---whichever
+type corresponds to the mode @var{mode}. This in effect lets you
+request an integer or floating point type according to its width.
+
+You may also specify a mode of @samp{byte} or @samp{__byte__} to
+indicate the mode corresponding to a one-byte integer, @samp{word} or
+@samp{__word__} for the mode of a one-word integer, and @samp{pointer}
+or @samp{__pointer__} for the mode used to represent pointers.
+
+@item packed
+@cindex @code{packed} attribute
+The @code{packed} attribute specifies that a variable or structure field
+should have the smallest possible alignment---one byte for a variable,
+and one bit for a field, unless you specify a larger value with the
+@code{aligned} attribute.
+
+Here is a structure in which the field @code{x} is packed, so that it
+immediately follows @code{a}:
+
+@smallexample
+struct foo
+@{
+ char a;
+ int x[2] __attribute__ ((packed));
+@};
+@end smallexample
+
+@item section ("@var{section-name}")
+@cindex @code{section} variable attribute
+Normally, the compiler places the objects it generates in sections like
+@code{data} and @code{bss}. Sometimes, however, you need additional sections,
+or you need certain particular variables to appear in special sections,
+for example to map to special hardware. The @code{section}
+attribute specifies that a variable (or function) lives in a particular
+section. For example, this small program uses several specific section names:
+
+@smallexample
+struct duart a __attribute__ ((section ("DUART_A"))) = @{ 0 @};
+struct duart b __attribute__ ((section ("DUART_B"))) = @{ 0 @};
+char stack[10000] __attribute__ ((section ("STACK"))) = @{ 0 @};
+int init_data __attribute__ ((section ("INITDATA"))) = 0;
+
+main()
+@{
+ /* @r{Initialize stack pointer} */
+ init_sp (stack + sizeof (stack));
+
+ /* @r{Initialize initialized data} */
+ memcpy (&init_data, &data, &edata - &data);
+
+ /* @r{Turn on the serial ports} */
+ init_duart (&a);
+ init_duart (&b);
+@}
+@end smallexample
+
+@noindent
+Use the @code{section} attribute with an @emph{initialized} definition
+of a @emph{global} variable, as shown in the example. GCC issues
+a warning and otherwise ignores the @code{section} attribute in
+uninitialized variable declarations.
+
+You may only use the @code{section} attribute with a fully initialized
+global definition because of the way linkers work. The linker requires
+each object be defined once, with the exception that uninitialized
+variables tentatively go in the @code{common} (or @code{bss}) section
+and can be multiply ``defined''. You can force a variable to be
+initialized with the @option{-fno-common} flag or the @code{nocommon}
+attribute.
+
+Some file formats do not support arbitrary sections so the @code{section}
+attribute is not available on all platforms.
+If you need to map the entire contents of a module to a particular
+section, consider using the facilities of the linker instead.
+
+@item shared
+@cindex @code{shared} variable attribute
+On Microsoft Windows, in addition to putting variable definitions in a named
+section, the section can also be shared among all running copies of an
+executable or DLL@. For example, this small program defines shared data
+by putting it in a named section @code{shared} and marking the section
+shareable:
+
+@smallexample
+int foo __attribute__((section ("shared"), shared)) = 0;
+
+int
+main()
+@{
+ /* @r{Read and write foo. All running
+ copies see the same value.} */
+ return 0;
+@}
+@end smallexample
+
+@noindent
+You may only use the @code{shared} attribute along with @code{section}
+attribute with a fully initialized global definition because of the way
+linkers work. See @code{section} attribute for more information.
+
+The @code{shared} attribute is only available on Microsoft Windows@.
+
+@item tls_model ("@var{tls_model}")
+@cindex @code{tls_model} attribute
+The @code{tls_model} attribute sets thread-local storage model
+(@pxref{Thread-Local}) of a particular @code{__thread} variable,
+overriding @option{-ftls-model=} command line switch on a per-variable
+basis.
+The @var{tls_model} argument should be one of @code{global-dynamic},
+@code{local-dynamic}, @code{initial-exec} or @code{local-exec}.
+
+Not all targets support this attribute.
+
+@item unused
+This attribute, attached to a variable, means that the variable is meant
+to be possibly unused. GCC will not produce a warning for this
+variable.
+
+@item used
+This attribute, attached to a variable, means that the variable must be
+emitted even if it appears that the variable is not referenced.
+
+@item vector_size (@var{bytes})
+This attribute specifies the vector size for the variable, measured in
+bytes. For example, the declaration:
+
+@smallexample
+int foo __attribute__ ((vector_size (16)));
+@end smallexample
+
+@noindent
+causes the compiler to set the mode for @code{foo}, to be 16 bytes,
+divided into @code{int} sized units. Assuming a 32-bit int (a vector of
+4 units of 4 bytes), the corresponding mode of @code{foo} will be V4SI@.
+
+This attribute is only applicable to integral and float scalars,
+although arrays, pointers, and function return values are allowed in
+conjunction with this construct.
+
+Aggregates with this attribute are invalid, even if they are of the same
+size as a corresponding scalar. For example, the declaration:
+
+@smallexample
+struct S @{ int a; @};
+struct S __attribute__ ((vector_size (16))) foo;
+@end smallexample
+
+@noindent
+is invalid even if the size of the structure is the same as the size of
+the @code{int}.
+
+@item selectany
+The @code{selectany} attribute causes an initialized global variable to
+have link-once semantics. When multiple definitions of the variable are
+encountered by the linker, the first is selected and the remainder are
+discarded. Following usage by the Microsoft compiler, the linker is told
+@emph{not} to warn about size or content differences of the multiple
+definitions.
+
+Although the primary usage of this attribute is for POD types, the
+attribute can also be applied to global C++ objects that are initialized
+by a constructor. In this case, the static initialization and destruction
+code for the object is emitted in each translation defining the object,
+but the calls to the constructor and destructor are protected by a
+link-once guard variable.
+
+The @code{selectany} attribute is only available on Microsoft Windows
+targets. You can use @code{__declspec (selectany)} as a synonym for
+@code{__attribute__ ((selectany))} for compatibility with other
+compilers.
+
+@item weak
+The @code{weak} attribute is described in @xref{Function Attributes}.
+
+@item dllimport
+The @code{dllimport} attribute is described in @xref{Function Attributes}.
+
+@item dllexport
+The @code{dllexport} attribute is described in @xref{Function Attributes}.
+
+@end table
+
+@subsection M32R/D Variable Attributes
+
+One attribute is currently defined for the M32R/D@.
+
+@table @code
+@item model (@var{model-name})
+@cindex variable addressability on the M32R/D
+Use this attribute on the M32R/D to set the addressability of an object.
+The identifier @var{model-name} is one of @code{small}, @code{medium},
+or @code{large}, representing each of the code models.
+
+Small model objects live in the lower 16MB of memory (so that their
+addresses can be loaded with the @code{ld24} instruction).
+
+Medium and large model objects may live anywhere in the 32-bit address space
+(the compiler will generate @code{seth/add3} instructions to load their
+addresses).
+@end table
+
+@c APPLE LOCAL begin 5946347 ms_struct support
+@anchor{PowerPC Variable Attributes}
+@subsection PowerPC Variable Attributes
+
+One is defined for PowerPC configurations: @code{altivec}.
+
+For documentation of the @code{altivec} attribute please see the
+documentation in the @xref{PowerPC Type Attributes}, section.
+@c APPLE LOCAL end 5946347 ms_struct support
+
+@subsection Xstormy16 Variable Attributes
+
+One attribute is currently defined for xstormy16 configurations:
+@code{below100}
+
+@table @code
+@item below100
+@cindex @code{below100} attribute
+
+If a variable has the @code{below100} attribute (@code{BELOW100} is
+allowed also), GCC will place the variable in the first 0x100 bytes of
+memory and use special opcodes to access it. Such variables will be
+placed in either the @code{.bss_below100} section or the
+@code{.data_below100} section.
+
+@end table
+
+@node Type Attributes
+@section Specifying Attributes of Types
+@cindex attribute of types
+@cindex type attributes
+
+The keyword @code{__attribute__} allows you to specify special
+attributes of @code{struct} and @code{union} types when you define
+such types. This keyword is followed by an attribute specification
+inside double parentheses. Seven attributes are currently defined for
+types: @code{aligned}, @code{packed}, @code{transparent_union},
+@code{unused}, @code{deprecated}, @code{visibility}, and
+@code{may_alias}. Other attributes are defined for functions
+@c APPLE LOCAL begin for-fsf-4_4 3274130 5295549
+(@pxref{Function Attributes}), variables (@pxref{Variable
+Attributes}), and labels (@pxref{Label Attributes}).
+
+@c APPLE LOCAL end for-fsf-4_4 3274130 5295549
+You may also specify any one of these attributes with @samp{__}
+preceding and following its keyword. This allows you to use these
+attributes in header files without being concerned about a possible
+macro of the same name. For example, you may use @code{__aligned__}
+instead of @code{aligned}.
+
+You may specify type attributes either in a @code{typedef} declaration
+or in an enum, struct or union type declaration or definition.
+
+For an enum, struct or union type, you may specify attributes either
+between the enum, struct or union tag and the name of the type, or
+just past the closing curly brace of the @emph{definition}. The
+former syntax is preferred.
+
+@xref{Attribute Syntax}, for details of the exact syntax for using
+attributes.
+
+@table @code
+@cindex @code{aligned} attribute
+@item aligned (@var{alignment})
+This attribute specifies a minimum alignment (in bytes) for variables
+of the specified type. For example, the declarations:
+
+@smallexample
+struct S @{ short f[3]; @} __attribute__ ((aligned (8)));
+typedef int more_aligned_int __attribute__ ((aligned (8)));
+@end smallexample
+
+@noindent
+force the compiler to insure (as far as it can) that each variable whose
+type is @code{struct S} or @code{more_aligned_int} will be allocated and
+aligned @emph{at least} on a 8-byte boundary. On a SPARC, having all
+variables of type @code{struct S} aligned to 8-byte boundaries allows
+the compiler to use the @code{ldd} and @code{std} (doubleword load and
+store) instructions when copying one variable of type @code{struct S} to
+another, thus improving run-time efficiency.
+
+Note that the alignment of any given @code{struct} or @code{union} type
+is required by the ISO C standard to be at least a perfect multiple of
+the lowest common multiple of the alignments of all of the members of
+the @code{struct} or @code{union} in question. This means that you @emph{can}
+effectively adjust the alignment of a @code{struct} or @code{union}
+type by attaching an @code{aligned} attribute to any one of the members
+of such a type, but the notation illustrated in the example above is a
+more obvious, intuitive, and readable way to request the compiler to
+adjust the alignment of an entire @code{struct} or @code{union} type.
+
+As in the preceding example, you can explicitly specify the alignment
+(in bytes) that you wish the compiler to use for a given @code{struct}
+or @code{union} type. Alternatively, you can leave out the alignment factor
+and just ask the compiler to align a type to the maximum
+useful alignment for the target machine you are compiling for. For
+example, you could write:
+
+@smallexample
+struct S @{ short f[3]; @} __attribute__ ((aligned));
+@end smallexample
+
+Whenever you leave out the alignment factor in an @code{aligned}
+attribute specification, the compiler automatically sets the alignment
+for the type to the largest alignment which is ever used for any data
+type on the target machine you are compiling for. Doing this can often
+make copy operations more efficient, because the compiler can use
+whatever instructions copy the biggest chunks of memory when performing
+copies to or from the variables which have types that you have aligned
+this way.
+
+In the example above, if the size of each @code{short} is 2 bytes, then
+the size of the entire @code{struct S} type is 6 bytes. The smallest
+power of two which is greater than or equal to that is 8, so the
+compiler sets the alignment for the entire @code{struct S} type to 8
+bytes.
+
+Note that although you can ask the compiler to select a time-efficient
+alignment for a given type and then declare only individual stand-alone
+objects of that type, the compiler's ability to select a time-efficient
+alignment is primarily useful only when you plan to create arrays of
+variables having the relevant (efficiently aligned) type. If you
+declare or use arrays of variables of an efficiently-aligned type, then
+it is likely that your program will also be doing pointer arithmetic (or
+subscripting, which amounts to the same thing) on pointers to the
+relevant type, and the code that the compiler generates for these
+pointer arithmetic operations will often be more efficient for
+efficiently-aligned types than for other types.
+
+The @code{aligned} attribute can only increase the alignment; but you
+can decrease it by specifying @code{packed} as well. See below.
+
+Note that the effectiveness of @code{aligned} attributes may be limited
+by inherent limitations in your linker. On many systems, the linker is
+only able to arrange for variables to be aligned up to a certain maximum
+alignment. (For some linkers, the maximum supported alignment may
+be very very small.) If your linker is only able to align variables
+up to a maximum of 8 byte alignment, then specifying @code{aligned(16)}
+in an @code{__attribute__} will still only provide you with 8 byte
+alignment. See your linker documentation for further information.
+
+@item packed
+This attribute, attached to @code{struct} or @code{union} type
+definition, specifies that each member (other than zero-width bitfields)
+of the structure or union is placed to minimize the memory required. When
+attached to an @code{enum} definition, it indicates that the smallest
+integral type should be used.
+
+@opindex fshort-enums
+Specifying this attribute for @code{struct} and @code{union} types is
+equivalent to specifying the @code{packed} attribute on each of the
+structure or union members. Specifying the @option{-fshort-enums}
+flag on the line is equivalent to specifying the @code{packed}
+attribute on all @code{enum} definitions.
+
+In the following example @code{struct my_packed_struct}'s members are
+packed closely together, but the internal layout of its @code{s} member
+is not packed---to do that, @code{struct my_unpacked_struct} would need to
+be packed too.
+
+@smallexample
+struct my_unpacked_struct
+ @{
+ char c;
+ int i;
+ @};
+
+struct __attribute__ ((__packed__)) my_packed_struct
+ @{
+ char c;
+ int i;
+ struct my_unpacked_struct s;
+ @};
+@end smallexample
+
+You may only specify this attribute on the definition of a @code{enum},
+@code{struct} or @code{union}, not on a @code{typedef} which does not
+also define the enumerated type, structure or union.
+
+@item transparent_union
+This attribute, attached to a @code{union} type definition, indicates
+that any function parameter having that union type causes calls to that
+function to be treated in a special way.
+
+First, the argument corresponding to a transparent union type can be of
+any type in the union; no cast is required. Also, if the union contains
+a pointer type, the corresponding argument can be a null pointer
+constant or a void pointer expression; and if the union contains a void
+pointer type, the corresponding argument can be any pointer expression.
+If the union member type is a pointer, qualifiers like @code{const} on
+the referenced type must be respected, just as with normal pointer
+conversions.
+
+Second, the argument is passed to the function using the calling
+conventions of the first member of the transparent union, not the calling
+conventions of the union itself. All members of the union must have the
+same machine representation; this is necessary for this argument passing
+to work properly.
+
+Transparent unions are designed for library functions that have multiple
+interfaces for compatibility reasons. For example, suppose the
+@code{wait} function must accept either a value of type @code{int *} to
+comply with Posix, or a value of type @code{union wait *} to comply with
+the 4.1BSD interface. If @code{wait}'s parameter were @code{void *},
+@code{wait} would accept both kinds of arguments, but it would also
+accept any other pointer type and this would make argument type checking
+less useful. Instead, @code{<sys/wait.h>} might define the interface
+as follows:
+
+@smallexample
+typedef union
+ @{
+ int *__ip;
+ union wait *__up;
+ @} wait_status_ptr_t __attribute__ ((__transparent_union__));
+
+pid_t wait (wait_status_ptr_t);
+@end smallexample
+
+This interface allows either @code{int *} or @code{union wait *}
+arguments to be passed, using the @code{int *} calling convention.
+The program can call @code{wait} with arguments of either type:
+
+@smallexample
+int w1 () @{ int w; return wait (&w); @}
+int w2 () @{ union wait w; return wait (&w); @}
+@end smallexample
+
+With this interface, @code{wait}'s implementation might look like this:
+
+@smallexample
+pid_t wait (wait_status_ptr_t p)
+@{
+ return waitpid (-1, p.__ip, 0);
+@}
+@end smallexample
+
+@item unused
+When attached to a type (including a @code{union} or a @code{struct}),
+this attribute means that variables of that type are meant to appear
+possibly unused. GCC will not produce a warning for any variables of
+that type, even if the variable appears to do nothing. This is often
+the case with lock or thread classes, which are usually defined and then
+not referenced, but contain constructors and destructors that have
+nontrivial bookkeeping functions.
+
+@item deprecated
+The @code{deprecated} attribute results in a warning if the type
+is used anywhere in the source file. This is useful when identifying
+types that are expected to be removed in a future version of a program.
+If possible, the warning also includes the location of the declaration
+of the deprecated type, to enable users to easily find further
+information about why the type is deprecated, or what they should do
+instead. Note that the warnings only occur for uses and then only
+if the type is being applied to an identifier that itself is not being
+declared as deprecated.
+
+@smallexample
+typedef int T1 __attribute__ ((deprecated));
+T1 x;
+typedef T1 T2;
+T2 y;
+typedef T1 T3 __attribute__ ((deprecated));
+T3 z __attribute__ ((deprecated));
+@end smallexample
+
+results in a warning on line 2 and 3 but not lines 4, 5, or 6. No
+warning is issued for line 4 because T2 is not explicitly
+deprecated. Line 5 has no warning because T3 is explicitly
+deprecated. Similarly for line 6.
+
+The @code{deprecated} attribute can also be used for functions and
+variables (@pxref{Function Attributes}, @pxref{Variable Attributes}.)
+
+@item may_alias
+Accesses to objects with types with this attribute are not subjected to
+type-based alias analysis, but are instead assumed to be able to alias
+any other type of objects, just like the @code{char} type. See
+@option{-fstrict-aliasing} for more information on aliasing issues.
+
+Example of use:
+
+@smallexample
+typedef short __attribute__((__may_alias__)) short_a;
+
+int
+main (void)
+@{
+ int a = 0x12345678;
+ short_a *b = (short_a *) &a;
+
+ b[1] = 0;
+
+ if (a == 0x12345678)
+ abort();
+
+ exit(0);
+@}
+@end smallexample
+
+If you replaced @code{short_a} with @code{short} in the variable
+declaration, the above program would abort when compiled with
+@option{-fstrict-aliasing}, which is on by default at @option{-O2} or
+above in recent GCC versions.
+
+@item visibility
+In C++, attribute visibility (@pxref{Function Attributes}) can also be
+applied to class, struct, union and enum types. Unlike other type
+attributes, the attribute must appear between the initial keyword and
+the name of the type; it cannot appear after the body of the type.
+
+Note that the type visibility is applied to vague linkage entities
+associated with the class (vtable, typeinfo node, etc.). In
+particular, if a class is thrown as an exception in one shared object
+and caught in another, the class must have default visibility.
+Otherwise the two shared objects will be unable to use the same
+typeinfo node and exception handling will break.
+
+@c APPLE LOCAL begin weak types 5954418
+@item weak
+In C++, attribute weak can be applied to a class to ensure that all
+non-hidden instances of the type are treated as the same type across
+shared library boundaries on platforms (such as darwin and arm aapcs)
+that can emit vtables and the type info meta data as non-comdat
+symbols. This is useful when the class has a key method and the
+translation unit that contains the key method is used in more than one
+shared library or in a shared library and the application. Doing this
+results in more expensive startup times. This attribute is inherited
+by subclasses, so it is only necessary to mark a base type. The
+typical use would be to mark any types used for throwing across shared
+library boundaries or those used in dynamic_cast operations across a
+shared library boundary.
+@c APPLE LOCAL end weak types 5954418
+
+@c APPLE LOCAL begin 5946347 ms_struct support
+@end table
+
+To specify multiple attributes, separate them by commas within the
+double parentheses: for example, @samp{__attribute__ ((aligned (16),
+packed))}.
+
+@anchor{i386 Type Attributes}
+@subsection i386 Type Attributes
+
+Two attributes are currently defined for i386 configurations:
+@code{ms_struct} and @code{gcc_struct}
+
+@table @code
+@item ms_struct
+@itemx gcc_struct
+@cindex @code{ms_struct} attribute
+@cindex @code{gcc_struct} attribute
+
+If @code{packed} is used on a structure, or if bit-fields are used
+it may be that the Microsoft ABI packs them differently
+than GCC would normally pack them. Particularly when moving packed
+data between functions compiled with GCC and the native Microsoft compiler
+(either via function call or as data in a file), it may be necessary to access
+either format.
+
+Currently @option{-m[no-]ms-bitfields} is provided for the Microsoft Windows X86
+compilers to match the native Microsoft compiler.
+
+The Microsoft structure layout algorithm is fairly simple with the exception
+of the bitfield packing:
+
+The padding and alignment of members of structures and whether a bit field
+can straddle a storage-unit boundary
+
+@enumerate
+@item Structure members are stored sequentially in the order in which they are
+declared: the first member has the lowest memory address and the last member
+the highest.
+
+@item Every data object has an alignment-requirement. The alignment-requirement
+for all data except structures, unions, and arrays is either the size of the
+object or the current packing size (specified with either the aligned attribute
+or the pack pragma), whichever is less. For structures, unions, and arrays,
+the alignment-requirement is the largest alignment-requirement of its members.
+Every object is allocated an offset so that:
+
+offset % alignment-requirement == 0
+
+@item Adjacent bit fields are packed into the same 1-, 2-, or 4-byte allocation
+unit if the integral types are the same size and if the next bit field fits
+into the current allocation unit without crossing the boundary imposed by the
+common alignment requirements of the bit fields.
+@end enumerate
+
+Handling of zero-length bitfields:
+
+MSVC interprets zero-length bitfields in the following ways:
+
+@enumerate
+@item If a zero-length bitfield is inserted between two bitfields that would
+normally be coalesced, the bitfields will not be coalesced.
+
+For example:
+
+@smallexample
+struct
+ @{
+ unsigned long bf_1 : 12;
+ unsigned long : 0;
+ unsigned long bf_2 : 12;
+ @} t1;
+@end smallexample
+
+The size of @code{t1} would be 8 bytes with the zero-length bitfield. If the
+zero-length bitfield were removed, @code{t1}'s size would be 4 bytes.
+
+@item If a zero-length bitfield is inserted after a bitfield, @code{foo}, and the
+alignment of the zero-length bitfield is greater than the member that follows it,
+@code{bar}, @code{bar} will be aligned as the type of the zero-length bitfield.
+
+For example:
+
+@smallexample
+struct
+ @{
+ char foo : 4;
+ short : 0;
+ char bar;
+ @} t2;
+
+struct
+ @{
+ char foo : 4;
+ short : 0;
+ double bar;
+ @} t3;
+@end smallexample
+
+For @code{t2}, @code{bar} will be placed at offset 2, rather than offset 1.
+Accordingly, the size of @code{t2} will be 4. For @code{t3}, the zero-length
+bitfield will not affect the alignment of @code{bar} or, as a result, the size
+of the structure.
+
+Taking this into account, it is important to note the following:
+
+@enumerate
+@item If a zero-length bitfield follows a normal bitfield, the type of the
+zero-length bitfield may affect the alignment of the structure as whole. For
+example, @code{t2} has a size of 4 bytes, since the zero-length bitfield follows a
+normal bitfield, and is of type short.
+
+@item Even if a zero-length bitfield is not followed by a normal bitfield, it may
+still affect the alignment of the structure:
+
+@smallexample
+struct
+ @{
+ char foo : 6;
+ long : 0;
+ @} t4;
+@end smallexample
+
+Here, @code{t4} will take up 4 bytes.
+@end enumerate
+
+@item Zero-length bitfields following non-bitfield members are ignored:
+
+@smallexample
+struct
+ @{
+ char foo;
+ long : 0;
+ char bar;
+ @} t5;
+@end smallexample
+
+Here, @code{t5} will take up 2 bytes.
+@end enumerate
+@end table
+
+@anchor{ARM Type Attributes}
+@subsection ARM Type Attributes
+
+Two attributes currently are defined for ARM configurations:
+@code{ms_struct} and @code{gcc_struct}.
+
+For full documentation of the struct attributes please see the
+documentation in the @xref{i386 Type Attributes}, section.
+
+On those ARM targets that support @code{dllimport} (such as Symbian
+OS), you can use the @code{notshared} attribute to indicate that the
+virtual table and other similar data for a class should not be
+exported from a DLL@. For example:
+
+@smallexample
+class __declspec(notshared) C @{
+public:
+ __declspec(dllimport) C();
+ virtual void f();
+@}
+
+__declspec(dllexport)
+C::C() @{@}
+@end smallexample
+
+In this code, @code{C::C} is exported from the current DLL, but the
+virtual table for @code{C} is not exported. (You can use
+@code{__attribute__} instead of @code{__declspec} if you prefer, but
+most Symbian OS code uses @code{__declspec}.)
+@c APPLE LOCAL end 5946347 ms_struct support
+
+@anchor{PowerPC Type Attributes}
+@subsection PowerPC Type Attributes
+
+Three attributes currently are defined for PowerPC configurations:
+@code{altivec}, @code{ms_struct} and @code{gcc_struct}.
+
+For full documentation of the struct attributes please see the
+documentation in the @xref{i386 Type Attributes}, section.
+
+The @code{altivec} attribute allows one to declare AltiVec vector data
+types supported by the AltiVec Programming Interface Manual. The
+attribute requires an argument to specify one of three vector types:
+@code{vector__}, @code{pixel__} (always followed by unsigned short),
+and @code{bool__} (always followed by unsigned).
+
+@smallexample
+__attribute__((altivec(vector__)))
+__attribute__((altivec(pixel__))) unsigned short
+__attribute__((altivec(bool__))) unsigned
+@end smallexample
+
+These attributes mainly are intended to support the @code{__vector},
+@code{__pixel}, and @code{__bool} AltiVec keywords.
+
+@c APPLE LOCAL begin for-fsf-4_4 3274130 5295549
+@node Label Attributes
+@section Specifying Attributes of Labels and Statements
+@cindex attribute of labels
+@cindex label attributes
+@cindex attribute of statements
+@cindex statement attributes
+
+The keyword @code{__attribute__} allows you to specify special
+attributes of labels and statements.
+
+Some attributes are currently defined generically for variables.
+Other attributes are defined for variables on particular target
+systems. Other attributes are available for functions
+(@pxref{Function Attributes}), types (@pxref{Type Attributes}) and
+variables (@pxref{Variable Attributes}).
+
+You may also specify attributes with @samp{__} preceding and following
+each keyword. This allows you to use them in header files without
+being concerned about a possible macro of the same name. For example,
+you may use @code{__aligned__} instead of @code{aligned}.
+
+@xref{Attribute Syntax}, for details of the exact syntax for using
+attributes.
+
+@table @code
+@cindex @code{aligned} attribute
+@item aligned (@var{alignment})
+This attribute specifies a minimum alignment for the label,
+measured in bytes. For example, the declaration:
+
+@smallexample
+ some_label: __attribute__((aligned(16)))
+@end smallexample
+
+@noindent
+requests the compiler to align the label, inserting @code{nop}s as necessary,
+to a 16-byte boundary.
+
+The alignment is only a request. The compiler will usually be able to
+honour it but sometimes the label will be eliminated by the compiler,
+in which case its alignment will be eliminated too.
+
+When applied to loops, the @code{aligned} attribute causes the loop to
+be aligned.
+
+@item unused
+When attached to a label this attribute means that the label might not
+be used. GCC will not produce a warning for the label, even if the
+label doesn't seem to be referenced. This feature is intended for
+code generated by programs which contains labels that may be unused
+but which is compiled with @option{-Wall}. It would not normally be
+appropriate to use in it human-written code, though it could be useful
+in cases where the code that jumps to the label is contained within an
+@code{#ifdef} conditional.
+
+This attribute can only be applied to labels, not statements, because
+there is no warning if a statement is removed.
+@end table
+
+@c APPLE LOCAL end for-fsf-4_4 3274130 5295549
+@node Inline
+@section An Inline Function is As Fast As a Macro
+@cindex inline functions
+@cindex integrating function code
+@cindex open coding
+@cindex macros, inline alternative
+
+@c APPLE LOCAL begin mainline 4.3 2006-10-31 4134307
+By declaring a function inline, you can direct GCC to make
+calls to that function faster. One way GCC can achieve this is to
+integrate that function's code into the code for its callers. This
+makes execution faster by eliminating the function-call overhead; in
+addition, if any of the actual argument values are constant, their
+known values may permit simplifications at compile time so that not
+all of the inline function's code needs to be included. The effect on
+code size is less predictable; object code may be larger or smaller
+with function inlining, depending on the particular case. You can
+also direct GCC to try to integrate all ``simple enough'' functions
+into their callers with the option @option{-finline-functions}.
+
+GCC implements three different semantics of declaring a function
+inline. One is available with @option{-std=gnu89} or
+@option{-fgnu89-inline} or when @code{gnu_inline} attribute is present
+on all inline declarations, another when @option{-std=c99} or
+@option{-std=gnu99} (without @option{-fgnu89-inline}), and the third
+is used when compiling C++.
+
+@c APPLE LOCAL begin Ians 4.2 wording for extern inline
+The preprocessor macros
+@code{__GNUC_GNU_INLINE__} and @code{__GNUC_STDC_INLINE__} may be used
+to determine the handling of @code{inline} during a particular
+compilation (@pxref{Common Predefined Macros,,,cpp,The C
+Preprocessor}).
+@c APPLE LOCAL end Ians 4.2 wording for extern inline
+
+To declare a function inline, use the @code{inline} keyword in its
+declaration, like this:
+
+@smallexample
+static inline int
+inc (int *a)
+@{
+ (*a)++;
+@}
+@end smallexample
+
+If you are writing a header file to be included in ISO C89 programs, write
+@code{__inline__} instead of @code{inline}. @xref{Alternate Keywords}.
+
+The three types of inlining behave similarly in two important cases:
+when the @code{inline} keyword is used on a @code{static} function,
+like the example above, and when a function is first declared without
+using the @code{inline} keyword and then is defined with
+@code{inline}, like this:
+
+@smallexample
+extern int inc (int *a);
+inline int
+inc (int *a)
+@{
+ (*a)++;
+@}
+@end smallexample
+
+In both of these common cases, the program behaves the same as if you
+had not used the @code{inline} keyword, except for its speed.
+
+@cindex inline functions, omission of
+@opindex fkeep-inline-functions
+When a function is both inline and @code{static}, if all calls to the
+function are integrated into the caller, and the function's address is
+never used, then the function's own assembler code is never referenced.
+In this case, GCC does not actually output assembler code for the
+function, unless you specify the option @option{-fkeep-inline-functions}.
+Some calls cannot be integrated for various reasons (in particular,
+calls that precede the function's definition cannot be integrated, and
+neither can recursive calls within the definition). If there is a
+nonintegrated call, then the function is compiled to assembler code as
+usual. The function must also be compiled as usual if the program
+refers to its address, because that can't be inlined.
+
+@opindex Winline
+Note that certain usages in a function definition can make it unsuitable
+for inline substitution. Among these usages are: use of varargs, use of
+alloca, use of variable sized data types (@pxref{Variable Length}),
+use of computed goto (@pxref{Labels as Values}), use of nonlocal goto,
+and nested functions (@pxref{Nested Functions}). Using @option{-Winline}
+will warn when a function marked @code{inline} could not be substituted,
+and will give the reason for the failure.
+
+@cindex automatic @code{inline} for C++ member fns
+@cindex @code{inline} automatic for C++ member fns
+@cindex member fns, automatically @code{inline}
+@cindex C++ member fns, automatically @code{inline}
+@opindex fno-default-inline
+As required by ISO C++, GCC considers member functions defined within
+the body of a class to be marked inline even if they are
+not explicitly declared with the @code{inline} keyword. You can
+override this with @option{-fno-default-inline}; @pxref{C++ Dialect
+Options,,Options Controlling C++ Dialect}.
+
+GCC does not inline any functions when not optimizing unless you specify
+the @samp{always_inline} attribute for the function, like this:
+
+@smallexample
+/* @r{Prototype.} */
+inline void foo (const char) __attribute__((always_inline));
+@end smallexample
+
+The remainder of this section is specific to GNU C89 inlining.
+
+@cindex non-static inline function
+When an inline function is not @code{static}, then the compiler must assume
+that there may be calls from other source files; since a global symbol can
+be defined only once in any program, the function must not be defined in
+the other source files, so the calls therein cannot be integrated.
+Therefore, a non-@code{static} inline function is always compiled on its
+own in the usual fashion.
+
+If you specify both @code{inline} and @code{extern} in the function
+definition, then the definition is used only for inlining. In no case
+is the function compiled on its own, not even if you refer to its
+address explicitly. Such an address becomes an external reference, as
+if you had only declared the function, and had not defined it.
+
+This combination of @code{inline} and @code{extern} has almost the
+effect of a macro. The way to use it is to put a function definition in
+a header file with these keywords, and put another copy of the
+definition (lacking @code{inline} and @code{extern}) in a library file.
+The definition in the header file will cause most calls to the function
+to be inlined. If any uses of the function remain, they will refer to
+the single copy in the library.
+@c APPLE LOCAL end mainline 4.3 2006-10-31 4134307
+
+GCC does not inline any functions when not optimizing unless you specify
+the @samp{always_inline} attribute for the function, like this:
+
+@smallexample
+/* @r{Prototype.} */
+inline void foo (const char) __attribute__((always_inline));
+@end smallexample
+
+@node Extended Asm
+@section Assembler Instructions with C Expression Operands
+@cindex extended @code{asm}
+@cindex @code{asm} expressions
+@cindex assembler instructions
+@cindex registers
+
+In an assembler instruction using @code{asm}, you can specify the
+operands of the instruction using C expressions. This means you need not
+guess which registers or memory locations will contain the data you want
+to use.
+
+You must specify an assembler instruction template much like what
+appears in a machine description, plus an operand constraint string for
+each operand.
+
+For example, here is how to use the 68881's @code{fsinx} instruction:
+
+@smallexample
+asm ("fsinx %1,%0" : "=f" (result) : "f" (angle));
+@end smallexample
+
+@noindent
+Here @code{angle} is the C expression for the input operand while
+@code{result} is that of the output operand. Each has @samp{"f"} as its
+operand constraint, saying that a floating point register is required.
+The @samp{=} in @samp{=f} indicates that the operand is an output; all
+output operands' constraints must use @samp{=}. The constraints use the
+same language used in the machine description (@pxref{Constraints}).
+
+Each operand is described by an operand-constraint string followed by
+the C expression in parentheses. A colon separates the assembler
+template from the first output operand and another separates the last
+output operand from the first input, if any. Commas separate the
+operands within each group. The total number of operands is currently
+limited to 30; this limitation may be lifted in some future version of
+GCC@.
+
+If there are no output operands but there are input operands, you must
+place two consecutive colons surrounding the place where the output
+operands would go.
+
+As of GCC version 3.1, it is also possible to specify input and output
+operands using symbolic names which can be referenced within the
+assembler code. These names are specified inside square brackets
+preceding the constraint string, and can be referenced inside the
+assembler code using @code{%[@var{name}]} instead of a percentage sign
+followed by the operand number. Using named operands the above example
+could look like:
+
+@smallexample
+asm ("fsinx %[angle],%[output]"
+ : [output] "=f" (result)
+ : [angle] "f" (angle));
+@end smallexample
+
+@noindent
+Note that the symbolic operand names have no relation whatsoever to
+other C identifiers. You may use any name you like, even those of
+existing C symbols, but you must ensure that no two operands within the same
+assembler construct use the same symbolic name.
+
+Output operand expressions must be lvalues; the compiler can check this.
+The input operands need not be lvalues. The compiler cannot check
+whether the operands have data types that are reasonable for the
+instruction being executed. It does not parse the assembler instruction
+template and does not know what it means or even whether it is valid
+assembler input. The extended @code{asm} feature is most often used for
+machine instructions the compiler itself does not know exist. If
+the output expression cannot be directly addressed (for example, it is a
+bit-field), your constraint must allow a register. In that case, GCC
+will use the register as the output of the @code{asm}, and then store
+that register into the output.
+
+The ordinary output operands must be write-only; GCC will assume that
+the values in these operands before the instruction are dead and need
+not be generated. Extended asm supports input-output or read-write
+operands. Use the constraint character @samp{+} to indicate such an
+operand and list it with the output operands. You should only use
+read-write operands when the constraints for the operand (or the
+operand in which only some of the bits are to be changed) allow a
+register.
+
+You may, as an alternative, logically split its function into two
+separate operands, one input operand and one write-only output
+operand. The connection between them is expressed by constraints
+which say they need to be in the same location when the instruction
+executes. You can use the same C expression for both operands, or
+different expressions. For example, here we write the (fictitious)
+@samp{combine} instruction with @code{bar} as its read-only source
+operand and @code{foo} as its read-write destination:
+
+@smallexample
+asm ("combine %2,%0" : "=r" (foo) : "0" (foo), "g" (bar));
+@end smallexample
+
+@noindent
+The constraint @samp{"0"} for operand 1 says that it must occupy the
+same location as operand 0. A number in constraint is allowed only in
+an input operand and it must refer to an output operand.
+
+Only a number in the constraint can guarantee that one operand will be in
+the same place as another. The mere fact that @code{foo} is the value
+of both operands is not enough to guarantee that they will be in the
+same place in the generated assembler code. The following would not
+work reliably:
+
+@smallexample
+asm ("combine %2,%0" : "=r" (foo) : "r" (foo), "g" (bar));
+@end smallexample
+
+Various optimizations or reloading could cause operands 0 and 1 to be in
+different registers; GCC knows no reason not to do so. For example, the
+compiler might find a copy of the value of @code{foo} in one register and
+use it for operand 1, but generate the output operand 0 in a different
+register (copying it afterward to @code{foo}'s own address). Of course,
+since the register for operand 1 is not even mentioned in the assembler
+code, the result will not work, but GCC can't tell that.
+
+As of GCC version 3.1, one may write @code{[@var{name}]} instead of
+the operand number for a matching constraint. For example:
+
+@smallexample
+asm ("cmoveq %1,%2,%[result]"
+ : [result] "=r"(result)
+ : "r" (test), "r"(new), "[result]"(old));
+@end smallexample
+
+Sometimes you need to make an @code{asm} operand be a specific register,
+but there's no matching constraint letter for that register @emph{by
+itself}. To force the operand into that register, use a local variable
+for the operand and specify the register in the variable declaration.
+@xref{Explicit Reg Vars}. Then for the @code{asm} operand, use any
+register constraint letter that matches the register:
+
+@smallexample
+register int *p1 asm ("r0") = @dots{};
+register int *p2 asm ("r1") = @dots{};
+register int *result asm ("r0");
+asm ("sysint" : "=r" (result) : "0" (p1), "r" (p2));
+@end smallexample
+
+@anchor{Example of asm with clobbered asm reg}
+In the above example, beware that a register that is call-clobbered by
+the target ABI will be overwritten by any function call in the
+assignment, including library calls for arithmetic operators.
+Assuming it is a call-clobbered register, this may happen to @code{r0}
+above by the assignment to @code{p2}. If you have to use such a
+register, use temporary variables for expressions between the register
+assignment and use:
+
+@smallexample
+int t1 = @dots{};
+register int *p1 asm ("r0") = @dots{};
+register int *p2 asm ("r1") = t1;
+register int *result asm ("r0");
+asm ("sysint" : "=r" (result) : "0" (p1), "r" (p2));
+@end smallexample
+
+Some instructions clobber specific hard registers. To describe this,
+write a third colon after the input operands, followed by the names of
+the clobbered hard registers (given as strings). Here is a realistic
+example for the VAX:
+
+@smallexample
+asm volatile ("movc3 %0,%1,%2"
+ : /* @r{no outputs} */
+ : "g" (from), "g" (to), "g" (count)
+ : "r0", "r1", "r2", "r3", "r4", "r5");
+@end smallexample
+
+You may not write a clobber description in a way that overlaps with an
+input or output operand. For example, you may not have an operand
+describing a register class with one member if you mention that register
+in the clobber list. Variables declared to live in specific registers
+(@pxref{Explicit Reg Vars}), and used as asm input or output operands must
+have no part mentioned in the clobber description.
+There is no way for you to specify that an input
+operand is modified without also specifying it as an output
+operand. Note that if all the output operands you specify are for this
+purpose (and hence unused), you will then also need to specify
+@code{volatile} for the @code{asm} construct, as described below, to
+prevent GCC from deleting the @code{asm} statement as unused.
+
+If you refer to a particular hardware register from the assembler code,
+you will probably have to list the register after the third colon to
+tell the compiler the register's value is modified. In some assemblers,
+the register names begin with @samp{%}; to produce one @samp{%} in the
+assembler code, you must write @samp{%%} in the input.
+
+If your assembler instruction can alter the condition code register, add
+@samp{cc} to the list of clobbered registers. GCC on some machines
+represents the condition codes as a specific hardware register;
+@samp{cc} serves to name this register. On other machines, the
+condition code is handled differently, and specifying @samp{cc} has no
+effect. But it is valid no matter what the machine.
+
+If your assembler instructions access memory in an unpredictable
+fashion, add @samp{memory} to the list of clobbered registers. This
+will cause GCC to not keep memory values cached in registers across the
+assembler instruction and not optimize stores or loads to that memory.
+You will also want to add the @code{volatile} keyword if the memory
+affected is not listed in the inputs or outputs of the @code{asm}, as
+the @samp{memory} clobber does not count as a side-effect of the
+@code{asm}. If you know how large the accessed memory is, you can add
+it as input or output but if this is not known, you should add
+@samp{memory}. As an example, if you access ten bytes of a string, you
+can use a memory input like:
+
+@smallexample
+@{"m"( (@{ struct @{ char x[10]; @} *p = (void *)ptr ; *p; @}) )@}.
+@end smallexample
+
+Note that in the following example the memory input is necessary,
+otherwise GCC might optimize the store to @code{x} away:
+@smallexample
+int foo ()
+@{
+ int x = 42;
+ int *y = &x;
+ int result;
+ asm ("magic stuff accessing an 'int' pointed to by '%1'"
+ "=&d" (r) : "a" (y), "m" (*y));
+ return result;
+@}
+@end smallexample
+
+You can put multiple assembler instructions together in a single
+@code{asm} template, separated by the characters normally used in assembly
+code for the system. A combination that works in most places is a newline
+to break the line, plus a tab character to move to the instruction field
+(written as @samp{\n\t}). Sometimes semicolons can be used, if the
+assembler allows semicolons as a line-breaking character. Note that some
+assembler dialects use semicolons to start a comment.
+The input operands are guaranteed not to use any of the clobbered
+registers, and neither will the output operands' addresses, so you can
+read and write the clobbered registers as many times as you like. Here
+is an example of multiple instructions in a template; it assumes the
+subroutine @code{_foo} accepts arguments in registers 9 and 10:
+
+@smallexample
+asm ("movl %0,r9\n\tmovl %1,r10\n\tcall _foo"
+ : /* no outputs */
+ : "g" (from), "g" (to)
+ : "r9", "r10");
+@end smallexample
+
+Unless an output operand has the @samp{&} constraint modifier, GCC
+may allocate it in the same register as an unrelated input operand, on
+the assumption the inputs are consumed before the outputs are produced.
+This assumption may be false if the assembler code actually consists of
+more than one instruction. In such a case, use @samp{&} for each output
+operand that may not overlap an input. @xref{Modifiers}.
+
+If you want to test the condition code produced by an assembler
+instruction, you must include a branch and a label in the @code{asm}
+construct, as follows:
+
+@smallexample
+asm ("clr %0\n\tfrob %1\n\tbeq 0f\n\tmov #1,%0\n0:"
+ : "g" (result)
+ : "g" (input));
+@end smallexample
+
+@noindent
+This assumes your assembler supports local labels, as the GNU assembler
+and most Unix assemblers do.
+
+Speaking of labels, jumps from one @code{asm} to another are not
+supported. The compiler's optimizers do not know about these jumps, and
+therefore they cannot take account of them when deciding how to
+optimize.
+
+@cindex macros containing @code{asm}
+Usually the most convenient way to use these @code{asm} instructions is to
+encapsulate them in macros that look like functions. For example,
+
+@smallexample
+#define sin(x) \
+(@{ double __value, __arg = (x); \
+ asm ("fsinx %1,%0": "=f" (__value): "f" (__arg)); \
+ __value; @})
+@end smallexample
+
+@noindent
+Here the variable @code{__arg} is used to make sure that the instruction
+operates on a proper @code{double} value, and to accept only those
+arguments @code{x} which can convert automatically to a @code{double}.
+
+Another way to make sure the instruction operates on the correct data
+type is to use a cast in the @code{asm}. This is different from using a
+variable @code{__arg} in that it converts more different types. For
+example, if the desired type were @code{int}, casting the argument to
+@code{int} would accept a pointer with no complaint, while assigning the
+argument to an @code{int} variable named @code{__arg} would warn about
+using a pointer unless the caller explicitly casts it.
+
+If an @code{asm} has output operands, GCC assumes for optimization
+purposes the instruction has no side effects except to change the output
+operands. This does not mean instructions with a side effect cannot be
+used, but you must be careful, because the compiler may eliminate them
+if the output operands aren't used, or move them out of loops, or
+replace two with one if they constitute a common subexpression. Also,
+if your instruction does have a side effect on a variable that otherwise
+appears not to change, the old value of the variable may be reused later
+if it happens to be found in a register.
+
+You can prevent an @code{asm} instruction from being deleted
+by writing the keyword @code{volatile} after
+the @code{asm}. For example:
+
+@smallexample
+#define get_and_set_priority(new) \
+(@{ int __old; \
+ asm volatile ("get_and_set_priority %0, %1" \
+ : "=g" (__old) : "g" (new)); \
+ __old; @})
+@end smallexample
+
+@noindent
+The @code{volatile} keyword indicates that the instruction has
+important side-effects. GCC will not delete a volatile @code{asm} if
+it is reachable. (The instruction can still be deleted if GCC can
+prove that control-flow will never reach the location of the
+instruction.) Note that even a volatile @code{asm} instruction
+can be moved relative to other code, including across jump
+instructions. For example, on many targets there is a system
+register which can be set to control the rounding mode of
+floating point operations. You might try
+setting it with a volatile @code{asm}, like this PowerPC example:
+
+@smallexample
+ asm volatile("mtfsf 255,%0" : : "f" (fpenv));
+ sum = x + y;
+@end smallexample
+
+@noindent
+This will not work reliably, as the compiler may move the addition back
+before the volatile @code{asm}. To make it work you need to add an
+artificial dependency to the @code{asm} referencing a variable in the code
+you don't want moved, for example:
+
+@smallexample
+ asm volatile ("mtfsf 255,%1" : "=X"(sum): "f"(fpenv));
+ sum = x + y;
+@end smallexample
+
+Similarly, you can't expect a
+sequence of volatile @code{asm} instructions to remain perfectly
+consecutive. If you want consecutive output, use a single @code{asm}.
+Also, GCC will perform some optimizations across a volatile @code{asm}
+instruction; GCC does not ``forget everything'' when it encounters
+a volatile @code{asm} instruction the way some other compilers do.
+
+An @code{asm} instruction without any output operands will be treated
+identically to a volatile @code{asm} instruction.
+
+It is a natural idea to look for a way to give access to the condition
+code left by the assembler instruction. However, when we attempted to
+implement this, we found no way to make it work reliably. The problem
+is that output operands might need reloading, which would result in
+additional following ``store'' instructions. On most machines, these
+instructions would alter the condition code before there was time to
+test it. This problem doesn't arise for ordinary ``test'' and
+``compare'' instructions because they don't have any output operands.
+
+For reasons similar to those described above, it is not possible to give
+an assembler instruction access to the condition code left by previous
+instructions.
+
+If you are writing a header file that should be includable in ISO C
+programs, write @code{__asm__} instead of @code{asm}. @xref{Alternate
+Keywords}.
+
+@subsection Size of an @code{asm}
+
+Some targets require that GCC track the size of each instruction used in
+order to generate correct code. Because the final length of an
+@code{asm} is only known by the assembler, GCC must make an estimate as
+to how big it will be. The estimate is formed by counting the number of
+statements in the pattern of the @code{asm} and multiplying that by the
+length of the longest instruction on that processor. Statements in the
+@code{asm} are identified by newline characters and whatever statement
+separator characters are supported by the assembler; on most processors
+this is the `@code{;}' character.
+
+Normally, GCC's estimate is perfectly adequate to ensure that correct
+code is generated, but it is possible to confuse the compiler if you use
+pseudo instructions or assembler macros that expand into multiple real
+instructions or if you use assembler directives that expand to more
+space in the object file than would be needed for a single instruction.
+If this happens then the assembler will produce a diagnostic saying that
+a label is unreachable.
+
+@subsection i386 floating point asm operands
+
+There are several rules on the usage of stack-like regs in
+asm_operands insns. These rules apply only to the operands that are
+stack-like regs:
+
+@enumerate
+@item
+Given a set of input regs that die in an asm_operands, it is
+necessary to know which are implicitly popped by the asm, and
+which must be explicitly popped by gcc.
+
+An input reg that is implicitly popped by the asm must be
+explicitly clobbered, unless it is constrained to match an
+output operand.
+
+@item
+For any input reg that is implicitly popped by an asm, it is
+necessary to know how to adjust the stack to compensate for the pop.
+If any non-popped input is closer to the top of the reg-stack than
+the implicitly popped reg, it would not be possible to know what the
+stack looked like---it's not clear how the rest of the stack ``slides
+up''.
+
+All implicitly popped input regs must be closer to the top of
+the reg-stack than any input that is not implicitly popped.
+
+It is possible that if an input dies in an insn, reload might
+use the input reg for an output reload. Consider this example:
+
+@smallexample
+asm ("foo" : "=t" (a) : "f" (b));
+@end smallexample
+
+This asm says that input B is not popped by the asm, and that
+the asm pushes a result onto the reg-stack, i.e., the stack is one
+deeper after the asm than it was before. But, it is possible that
+reload will think that it can use the same reg for both the input and
+the output, if input B dies in this insn.
+
+If any input operand uses the @code{f} constraint, all output reg
+constraints must use the @code{&} earlyclobber.
+
+The asm above would be written as
+
+@smallexample
+asm ("foo" : "=&t" (a) : "f" (b));
+@end smallexample
+
+@item
+Some operands need to be in particular places on the stack. All
+output operands fall in this category---there is no other way to
+know which regs the outputs appear in unless the user indicates
+this in the constraints.
+
+Output operands must specifically indicate which reg an output
+appears in after an asm. @code{=f} is not allowed: the operand
+constraints must select a class with a single reg.
+
+@item
+Output operands may not be ``inserted'' between existing stack regs.
+Since no 387 opcode uses a read/write operand, all output operands
+are dead before the asm_operands, and are pushed by the asm_operands.
+It makes no sense to push anywhere but the top of the reg-stack.
+
+Output operands must start at the top of the reg-stack: output
+operands may not ``skip'' a reg.
+
+@item
+Some asm statements may need extra stack space for internal
+calculations. This can be guaranteed by clobbering stack registers
+unrelated to the inputs and outputs.
+
+@end enumerate
+
+Here are a couple of reasonable asms to want to write. This asm
+takes one input, which is internally popped, and produces two outputs.
+
+@smallexample
+asm ("fsincos" : "=t" (cos), "=u" (sin) : "0" (inp));
+@end smallexample
+
+This asm takes two inputs, which are popped by the @code{fyl2xp1} opcode,
+and replaces them with one output. The user must code the @code{st(1)}
+clobber for reg-stack.c to know that @code{fyl2xp1} pops both inputs.
+
+@smallexample
+asm ("fyl2xp1" : "=t" (result) : "0" (x), "u" (y) : "st(1)");
+@end smallexample
+
+@include md.texi
+
+@node Asm Labels
+@section Controlling Names Used in Assembler Code
+@cindex assembler names for identifiers
+@cindex names used in assembler code
+@cindex identifiers, names in assembler code
+
+You can specify the name to be used in the assembler code for a C
+function or variable by writing the @code{asm} (or @code{__asm__})
+keyword after the declarator as follows:
+
+@smallexample
+int foo asm ("myfoo") = 2;
+@end smallexample
+
+@noindent
+This specifies that the name to be used for the variable @code{foo} in
+the assembler code should be @samp{myfoo} rather than the usual
+@samp{_foo}.
+
+On systems where an underscore is normally prepended to the name of a C
+function or variable, this feature allows you to define names for the
+linker that do not start with an underscore.
+
+It does not make sense to use this feature with a non-static local
+variable since such variables do not have assembler names. If you are
+trying to put the variable in a particular register, see @ref{Explicit
+Reg Vars}. GCC presently accepts such code with a warning, but will
+probably be changed to issue an error, rather than a warning, in the
+future.
+
+You cannot use @code{asm} in this way in a function @emph{definition}; but
+you can get the same effect by writing a declaration for the function
+before its definition and putting @code{asm} there, like this:
+
+@smallexample
+extern func () asm ("FUNC");
+
+func (x, y)
+ int x, y;
+/* @r{@dots{}} */
+@end smallexample
+
+It is up to you to make sure that the assembler names you choose do not
+conflict with any other assembler symbols. Also, you must not use a
+register name; that would produce completely invalid assembler code. GCC
+does not as yet have the ability to store static variables in registers.
+Perhaps that will be added.
+
+@node Explicit Reg Vars
+@section Variables in Specified Registers
+@cindex explicit register variables
+@cindex variables in specified registers
+@cindex specified registers
+@cindex registers, global allocation
+
+GNU C allows you to put a few global variables into specified hardware
+registers. You can also specify the register in which an ordinary
+register variable should be allocated.
+
+@itemize @bullet
+@item
+Global register variables reserve registers throughout the program.
+This may be useful in programs such as programming language
+interpreters which have a couple of global variables that are accessed
+very often.
+
+@item
+Local register variables in specific registers do not reserve the
+registers, except at the point where they are used as input or output
+operands in an @code{asm} statement and the @code{asm} statement itself is
+not deleted. The compiler's data flow analysis is capable of determining
+where the specified registers contain live values, and where they are
+available for other uses. Stores into local register variables may be deleted
+when they appear to be dead according to dataflow analysis. References
+to local register variables may be deleted or moved or simplified.
+
+These local variables are sometimes convenient for use with the extended
+@code{asm} feature (@pxref{Extended Asm}), if you want to write one
+output of the assembler instruction directly into a particular register.
+(This will work provided the register you specify fits the constraints
+specified for that operand in the @code{asm}.)
+@end itemize
+
+@menu
+* Global Reg Vars::
+* Local Reg Vars::
+@end menu
+
+@node Global Reg Vars
+@subsection Defining Global Register Variables
+@cindex global register variables
+@cindex registers, global variables in
+
+You can define a global register variable in GNU C like this:
+
+@smallexample
+register int *foo asm ("a5");
+@end smallexample
+
+@noindent
+Here @code{a5} is the name of the register which should be used. Choose a
+register which is normally saved and restored by function calls on your
+machine, so that library routines will not clobber it.
+
+Naturally the register name is cpu-dependent, so you would need to
+conditionalize your program according to cpu type. The register
+@code{a5} would be a good choice on a 68000 for a variable of pointer
+type. On machines with register windows, be sure to choose a ``global''
+register that is not affected magically by the function call mechanism.
+
+In addition, operating systems on one type of cpu may differ in how they
+name the registers; then you would need additional conditionals. For
+example, some 68000 operating systems call this register @code{%a5}.
+
+Eventually there may be a way of asking the compiler to choose a register
+automatically, but first we need to figure out how it should choose and
+how to enable you to guide the choice. No solution is evident.
+
+Defining a global register variable in a certain register reserves that
+register entirely for this use, at least within the current compilation.
+The register will not be allocated for any other purpose in the functions
+in the current compilation. The register will not be saved and restored by
+these functions. Stores into this register are never deleted even if they
+would appear to be dead, but references may be deleted or moved or
+simplified.
+
+It is not safe to access the global register variables from signal
+handlers, or from more than one thread of control, because the system
+library routines may temporarily use the register for other things (unless
+you recompile them specially for the task at hand).
+
+@cindex @code{qsort}, and global register variables
+It is not safe for one function that uses a global register variable to
+call another such function @code{foo} by way of a third function
+@code{lose} that was compiled without knowledge of this variable (i.e.@: in a
+different source file in which the variable wasn't declared). This is
+because @code{lose} might save the register and put some other value there.
+For example, you can't expect a global register variable to be available in
+the comparison-function that you pass to @code{qsort}, since @code{qsort}
+might have put something else in that register. (If you are prepared to
+recompile @code{qsort} with the same global register variable, you can
+solve this problem.)
+
+If you want to recompile @code{qsort} or other source files which do not
+actually use your global register variable, so that they will not use that
+register for any other purpose, then it suffices to specify the compiler
+option @option{-ffixed-@var{reg}}. You need not actually add a global
+register declaration to their source code.
+
+A function which can alter the value of a global register variable cannot
+safely be called from a function compiled without this variable, because it
+could clobber the value the caller expects to find there on return.
+Therefore, the function which is the entry point into the part of the
+program that uses the global register variable must explicitly save and
+restore the value which belongs to its caller.
+
+@cindex register variable after @code{longjmp}
+@cindex global register after @code{longjmp}
+@cindex value after @code{longjmp}
+@findex longjmp
+@findex setjmp
+On most machines, @code{longjmp} will restore to each global register
+variable the value it had at the time of the @code{setjmp}. On some
+machines, however, @code{longjmp} will not change the value of global
+register variables. To be portable, the function that called @code{setjmp}
+should make other arrangements to save the values of the global register
+variables, and to restore them in a @code{longjmp}. This way, the same
+thing will happen regardless of what @code{longjmp} does.
+
+All global register variable declarations must precede all function
+definitions. If such a declaration could appear after function
+definitions, the declaration would be too late to prevent the register from
+being used for other purposes in the preceding functions.
+
+Global register variables may not have initial values, because an
+executable file has no means to supply initial contents for a register.
+
+On the SPARC, there are reports that g3 @dots{} g7 are suitable
+registers, but certain library functions, such as @code{getwd}, as well
+as the subroutines for division and remainder, modify g3 and g4. g1 and
+g2 are local temporaries.
+
+On the 68000, a2 @dots{} a5 should be suitable, as should d2 @dots{} d7.
+Of course, it will not do to use more than a few of those.
+
+@node Local Reg Vars
+@subsection Specifying Registers for Local Variables
+@cindex local variables, specifying registers
+@cindex specifying registers for local variables
+@cindex registers for local variables
+
+You can define a local register variable with a specified register
+like this:
+
+@smallexample
+register int *foo asm ("a5");
+@end smallexample
+
+@noindent
+Here @code{a5} is the name of the register which should be used. Note
+that this is the same syntax used for defining global register
+variables, but for a local variable it would appear within a function.
+
+Naturally the register name is cpu-dependent, but this is not a
+problem, since specific registers are most often useful with explicit
+assembler instructions (@pxref{Extended Asm}). Both of these things
+generally require that you conditionalize your program according to
+cpu type.
+
+In addition, operating systems on one type of cpu may differ in how they
+name the registers; then you would need additional conditionals. For
+example, some 68000 operating systems call this register @code{%a5}.
+
+Defining such a register variable does not reserve the register; it
+remains available for other uses in places where flow control determines
+the variable's value is not live.
+
+This option does not guarantee that GCC will generate code that has
+this variable in the register you specify at all times. You may not
+code an explicit reference to this register in the @emph{assembler
+instruction template} part of an @code{asm} statement and assume it will
+always refer to this variable. However, using the variable as an
+@code{asm} @emph{operand} guarantees that the specified register is used
+for the operand.
+
+Stores into local register variables may be deleted when they appear to be dead
+according to dataflow analysis. References to local register variables may
+be deleted or moved or simplified.
+
+As for global register variables, it's recommended that you choose a
+register which is normally saved and restored by function calls on
+your machine, so that library routines will not clobber it. A common
+pitfall is to initialize multiple call-clobbered registers with
+arbitrary expressions, where a function call or library call for an
+arithmetic operator will overwrite a register value from a previous
+assignment, for example @code{r0} below:
+@smallexample
+register int *p1 asm ("r0") = @dots{};
+register int *p2 asm ("r1") = @dots{};
+@end smallexample
+In those cases, a solution is to use a temporary variable for
+each arbitrary expression. @xref{Example of asm with clobbered asm reg}.
+
+@c APPLE LOCAL begin CW asm blocks
+@node Asm Blocks and Functions
+@section Blocks and Functions of Assembly Language
+
+(This feature is APPLE ONLY.)
+
+In addition to writing single statements in assembly, you can also
+define blocks and entire functions to use a mixed assembly and C
+syntax. The syntax follows that used in Metrowerks' CodeWarrior on
+PowerPC and Microsoft Visual Studio on x86. This extension must be
+explicitly enabled with the @option{-fasm-blocks} option.
+
+The block syntax consists of @code{asm} followed by braces, with the
+assembly instructions on separate lines. (However, @code{';'} may be
+used to put several instructions on one line in CW-style, and
+@code{asm} in either style.) You write labels with either a preceding
+@code{'@@'} or a trailing @code{':'} (or both, if you prefer); labels
+are always local to the asm blocks of the function. Comments and
+lexical rules are as for standard C/C++.
+
+@verbatim
+int foo (int arg) {
+ register int bar;
+ asm {
+ li bar, 42
+ add bar, arg, bar ; nop ; ; nop
+ }
+ return bar;
+}
+@end verbatim
+
+The function syntax uses @code{asm} as a keyword in the function
+definition. In this form, C declarations may appear at the beginning
+of the function body, in order to declare variables that you want to
+use in the body, but may not be used after the first assembly opcode
+or label (even in C99 or C++).
+
+@verbatim
+asm int baz (int arg1) {
+ register int loc1, loc2;
+ @123
+ li loc1,4 * 89
+ nand. r5,arg1,loc1
+ ble- cr0, @123
+ otherlab: nop
+ mr r3,r5
+}
+@end verbatim
+
+Note that the compiler just passes the instructions through to the
+assembler with only necessary changes, such as a substitution of
+globally unique labels. Assembly syntax errors will therefore be
+reported by the assembler.
+
+Also note that the use of literal registers (such as r3) in functions
+may not work properly with functions that are being inlined.
+
+The following PowerPC instructions are assumed to affect memory: @code{l...}
+except @code{la}, @code{li} and @code{lis} (all memory loads),
+@code{st...} (all memory stores), @code{sc}, @code{td...},
+@code{trap}, @code{tw...}. All other instructions are assumed to not
+affect memory.
+
+The following PowerPC instructions take a memory operand (address operand) as
+their second operand, all other instructions are assumed to not:
+
+@code{la}, @code{lbzu}, @code{ld}, @code{ldu}, @code{lfd},
+@code{lfdu}, @code{lfs}, @code{lfsu}, @code{lha}, @code{lhau},
+@code{lhz}, @code{lhzu}, @code{lmw}, @code{lwa}, @code{lwz},
+@code{lwzu}, @code{stb}, @code{stbu}, @code{std}, @code{stdu},
+@code{stfd}, @code{stfdu}, @code{stfs}, @code{stfsu}, @code{sth},
+@code{sthu}, @code{stmw}, @code{stw}, @code{stwu}.
+
+Arguments that require substitution beyond vector registers, floating
+point registers, general registers are not supported; an example
+would be trying to use the compiler to allocate condition code
+registers instead of just writting a specific condition code register.
+
+On x86, the following instructions are not yet implemented by the assembler:
+
+@code{bound r m},
+@code{cmovpe r rm},
+@code{cmovpo r rm},
+@code{cmovz r rm},
+@code{ins m d},
+@code{lods m},
+@code{movs m m}
+@code{scas m},
+@code{stos m}, and
+@code{xlat m}.
+
+Note, the letters after the instructions are the usual x86 contraint
+letters for the operands.
+@c APPLE LOCAL end CW asm blocks
+
+@node Alternate Keywords
+@section Alternate Keywords
+@cindex alternate keywords
+@cindex keywords, alternate
+
+@option{-ansi} and the various @option{-std} options disable certain
+keywords. This causes trouble when you want to use GNU C extensions, or
+a general-purpose header file that should be usable by all programs,
+including ISO C programs. The keywords @code{asm}, @code{typeof} and
+@code{inline} are not available in programs compiled with
+@option{-ansi} or @option{-std} (although @code{inline} can be used in a
+program compiled with @option{-std=c99}). The ISO C99 keyword
+@code{restrict} is only available when @option{-std=gnu99} (which will
+eventually be the default) or @option{-std=c99} (or the equivalent
+@option{-std=iso9899:1999}) is used.
+
+The way to solve these problems is to put @samp{__} at the beginning and
+end of each problematical keyword. For example, use @code{__asm__}
+instead of @code{asm}, and @code{__inline__} instead of @code{inline}.
+
+Other C compilers won't accept these alternative keywords; if you want to
+compile with another compiler, you can define the alternate keywords as
+macros to replace them with the customary keywords. It looks like this:
+
+@smallexample
+#ifndef __GNUC__
+#define __asm__ asm
+#endif
+@end smallexample
+
+@findex __extension__
+@opindex pedantic
+@option{-pedantic} and other options cause warnings for many GNU C extensions.
+You can
+prevent such warnings within one expression by writing
+@code{__extension__} before the expression. @code{__extension__} has no
+effect aside from this.
+
+@node Incomplete Enums
+@section Incomplete @code{enum} Types
+
+You can define an @code{enum} tag without specifying its possible values.
+This results in an incomplete type, much like what you get if you write
+@code{struct foo} without describing the elements. A later declaration
+which does specify the possible values completes the type.
+
+You can't allocate variables or storage using the type while it is
+incomplete. However, you can work with pointers to that type.
+
+This extension may not be very useful, but it makes the handling of
+@code{enum} more consistent with the way @code{struct} and @code{union}
+are handled.
+
+This extension is not supported by GNU C++.
+
+@node Function Names
+@section Function Names as Strings
+@cindex @code{__func__} identifier
+@cindex @code{__FUNCTION__} identifier
+@cindex @code{__PRETTY_FUNCTION__} identifier
+
+GCC provides three magic variables which hold the name of the current
+function, as a string. The first of these is @code{__func__}, which
+is part of the C99 standard:
+
+@display
+The identifier @code{__func__} is implicitly declared by the translator
+as if, immediately following the opening brace of each function
+definition, the declaration
+
+@smallexample
+static const char __func__[] = "function-name";
+@end smallexample
+
+appeared, where function-name is the name of the lexically-enclosing
+function. This name is the unadorned name of the function.
+@end display
+
+@code{__FUNCTION__} is another name for @code{__func__}. Older
+versions of GCC recognize only this name. However, it is not
+standardized. For maximum portability, we recommend you use
+@code{__func__}, but provide a fallback definition with the
+preprocessor:
+
+@smallexample
+#if __STDC_VERSION__ < 199901L
+# if __GNUC__ >= 2
+# define __func__ __FUNCTION__
+# else
+# define __func__ "<unknown>"
+# endif
+#endif
+@end smallexample
+
+In C, @code{__PRETTY_FUNCTION__} is yet another name for
+@code{__func__}. However, in C++, @code{__PRETTY_FUNCTION__} contains
+the type signature of the function as well as its bare name. For
+example, this program:
+
+@smallexample
+extern "C" @{
+extern int printf (char *, ...);
+@}
+
+class a @{
+ public:
+ void sub (int i)
+ @{
+ printf ("__FUNCTION__ = %s\n", __FUNCTION__);
+ printf ("__PRETTY_FUNCTION__ = %s\n", __PRETTY_FUNCTION__);
+ @}
+@};
+
+int
+main (void)
+@{
+ a ax;
+ ax.sub (0);
+ return 0;
+@}
+@end smallexample
+
+@noindent
+gives this output:
+
+@smallexample
+__FUNCTION__ = sub
+__PRETTY_FUNCTION__ = void a::sub(int)
+@end smallexample
+
+These identifiers are not preprocessor macros. In GCC 3.3 and
+earlier, in C only, @code{__FUNCTION__} and @code{__PRETTY_FUNCTION__}
+were treated as string literals; they could be used to initialize
+@code{char} arrays, and they could be concatenated with other string
+literals. GCC 3.4 and later treat them as variables, like
+@code{__func__}. In C++, @code{__FUNCTION__} and
+@code{__PRETTY_FUNCTION__} have always been variables.
+
+@node Return Address
+@section Getting the Return or Frame Address of a Function
+
+These functions may be used to get information about the callers of a
+function.
+
+@deftypefn {Built-in Function} {void *} __builtin_return_address (unsigned int @var{level})
+This function returns the return address of the current function, or of
+one of its callers. The @var{level} argument is number of frames to
+scan up the call stack. A value of @code{0} yields the return address
+of the current function, a value of @code{1} yields the return address
+of the caller of the current function, and so forth. When inlining
+the expected behavior is that the function will return the address of
+the function that will be returned to. To work around this behavior use
+the @code{noinline} function attribute.
+
+The @var{level} argument must be a constant integer.
+
+On some machines it may be impossible to determine the return address of
+any function other than the current one; in such cases, or when the top
+of the stack has been reached, this function will return @code{0} or a
+random value. In addition, @code{__builtin_frame_address} may be used
+to determine if the top of the stack has been reached.
+
+This function should only be used with a nonzero argument for debugging
+purposes.
+@end deftypefn
+
+@deftypefn {Built-in Function} {void *} __builtin_frame_address (unsigned int @var{level})
+This function is similar to @code{__builtin_return_address}, but it
+returns the address of the function frame rather than the return address
+of the function. Calling @code{__builtin_frame_address} with a value of
+@code{0} yields the frame address of the current function, a value of
+@code{1} yields the frame address of the caller of the current function,
+and so forth.
+
+The frame is the area on the stack which holds local variables and saved
+registers. The frame address is normally the address of the first word
+pushed on to the stack by the function. However, the exact definition
+depends upon the processor and the calling convention. If the processor
+has a dedicated frame pointer register, and the function has a frame,
+then @code{__builtin_frame_address} will return the value of the frame
+pointer register.
+
+On some machines it may be impossible to determine the frame address of
+any function other than the current one; in such cases, or when the top
+of the stack has been reached, this function will return @code{0} if
+the first frame pointer is properly initialized by the startup code.
+
+This function should only be used with a nonzero argument for debugging
+purposes.
+@end deftypefn
+
+@node Vector Extensions
+@section Using vector instructions through built-in functions
+
+On some targets, the instruction set contains SIMD vector instructions that
+operate on multiple values contained in one large register at the same time.
+For example, on the i386 the MMX, 3Dnow! and SSE extensions can be used
+this way.
+
+The first step in using these extensions is to provide the necessary data
+types. This should be done using an appropriate @code{typedef}:
+
+@smallexample
+typedef int v4si __attribute__ ((vector_size (16)));
+@end smallexample
+
+The @code{int} type specifies the base type, while the attribute specifies
+the vector size for the variable, measured in bytes. For example, the
+declaration above causes the compiler to set the mode for the @code{v4si}
+type to be 16 bytes wide and divided into @code{int} sized units. For
+a 32-bit @code{int} this means a vector of 4 units of 4 bytes, and the
+corresponding mode of @code{foo} will be @acronym{V4SI}.
+
+The @code{vector_size} attribute is only applicable to integral and
+float scalars, although arrays, pointers, and function return values
+are allowed in conjunction with this construct.
+
+All the basic integer types can be used as base types, both as signed
+and as unsigned: @code{char}, @code{short}, @code{int}, @code{long},
+@code{long long}. In addition, @code{float} and @code{double} can be
+used to build floating-point vector types.
+
+Specifying a combination that is not valid for the current architecture
+will cause GCC to synthesize the instructions using a narrower mode.
+For example, if you specify a variable of type @code{V4SI} and your
+architecture does not allow for this specific SIMD type, GCC will
+produce code that uses 4 @code{SIs}.
+
+The types defined in this manner can be used with a subset of normal C
+operations. Currently, GCC will allow using the following operators
+on these types: @code{+, -, *, /, unary minus, ^, |, &, ~}@.
+
+The operations behave like C++ @code{valarrays}. Addition is defined as
+the addition of the corresponding elements of the operands. For
+example, in the code below, each of the 4 elements in @var{a} will be
+added to the corresponding 4 elements in @var{b} and the resulting
+vector will be stored in @var{c}.
+
+@smallexample
+typedef int v4si __attribute__ ((vector_size (16)));
+
+v4si a, b, c;
+
+c = a + b;
+@end smallexample
+
+Subtraction, multiplication, division, and the logical operations
+operate in a similar manner. Likewise, the result of using the unary
+minus or complement operators on a vector type is a vector whose
+elements are the negative or complemented values of the corresponding
+elements in the operand.
+
+You can declare variables and use them in function calls and returns, as
+well as in assignments and some casts. You can specify a vector type as
+a return type for a function. Vector types can also be used as function
+arguments. It is possible to cast from one vector type to another,
+provided they are of the same size (in fact, you can also cast vectors
+to and from other datatypes of the same size).
+
+You cannot operate between vectors of different lengths or different
+signedness without a cast.
+
+A port that supports hardware vector operations, usually provides a set
+of built-in functions that can be used to operate on vectors. For
+example, a function to add two vectors and multiply the result by a
+third could look like this:
+
+@smallexample
+v4si f (v4si a, v4si b, v4si c)
+@{
+ v4si tmp = __builtin_addv4si (a, b);
+ return __builtin_mulv4si (tmp, c);
+@}
+
+@end smallexample
+
+@node Offsetof
+@section Offsetof
+@findex __builtin_offsetof
+
+GCC implements for both C and C++ a syntactic extension to implement
+the @code{offsetof} macro.
+
+@smallexample
+primary:
+ "__builtin_offsetof" "(" @code{typename} "," offsetof_member_designator ")"
+
+offsetof_member_designator:
+ @code{identifier}
+ | offsetof_member_designator "." @code{identifier}
+ | offsetof_member_designator "[" @code{expr} "]"
+@end smallexample
+
+This extension is sufficient such that
+
+@smallexample
+#define offsetof(@var{type}, @var{member}) __builtin_offsetof (@var{type}, @var{member})
+@end smallexample
+
+is a suitable definition of the @code{offsetof} macro. In C++, @var{type}
+may be dependent. In either case, @var{member} may consist of a single
+identifier, or a sequence of member accesses and array references.
+
+@node Atomic Builtins
+@section Built-in functions for atomic memory access
+
+The following builtins are intended to be compatible with those described
+in the @cite{Intel Itanium Processor-specific Application Binary Interface},
+section 7.4. As such, they depart from the normal GCC practice of using
+the ``__builtin_'' prefix, and further that they are overloaded such that
+they work on multiple types.
+
+The definition given in the Intel documentation allows only for the use of
+the types @code{int}, @code{long}, @code{long long} as well as their unsigned
+counterparts. GCC will allow any integral scalar or pointer type that is
+1, 2, 4 or 8 bytes in length.
+
+Not all operations are supported by all target processors. If a particular
+operation cannot be implemented on the target processor, a warning will be
+generated and a call an external function will be generated. The external
+function will carry the same name as the builtin, with an additional suffix
+@samp{_@var{n}} where @var{n} is the size of the data type.
+
+@c ??? Should we have a mechanism to suppress this warning? This is almost
+@c useful for implementing the operation under the control of an external
+@c mutex.
+
+In most cases, these builtins are considered a @dfn{full barrier}. That is,
+no memory operand will be moved across the operation, either forward or
+backward. Further, instructions will be issued as necessary to prevent the
+processor from speculating loads across the operation and from queuing stores
+after the operation.
+
+All of the routines are are described in the Intel documentation to take
+``an optional list of variables protected by the memory barrier''. It's
+not clear what is meant by that; it could mean that @emph{only} the
+following variables are protected, or it could mean that these variables
+should in addition be protected. At present GCC ignores this list and
+protects all variables which are globally accessible. If in the future
+we make some use of this list, an empty list will continue to mean all
+globally accessible variables.
+
+@table @code
+@item @var{type} __sync_fetch_and_add (@var{type} *ptr, @var{type} value, ...)
+@itemx @var{type} __sync_fetch_and_sub (@var{type} *ptr, @var{type} value, ...)
+@itemx @var{type} __sync_fetch_and_or (@var{type} *ptr, @var{type} value, ...)
+@itemx @var{type} __sync_fetch_and_and (@var{type} *ptr, @var{type} value, ...)
+@itemx @var{type} __sync_fetch_and_xor (@var{type} *ptr, @var{type} value, ...)
+@itemx @var{type} __sync_fetch_and_nand (@var{type} *ptr, @var{type} value, ...)
+@findex __sync_fetch_and_add
+@findex __sync_fetch_and_sub
+@findex __sync_fetch_and_or
+@findex __sync_fetch_and_and
+@findex __sync_fetch_and_xor
+@findex __sync_fetch_and_nand
+These builtins perform the operation suggested by the name, and
+returns the value that had previously been in memory. That is,
+
+@smallexample
+@{ tmp = *ptr; *ptr @var{op}= value; return tmp; @}
+@{ tmp = *ptr; *ptr = ~tmp & value; return tmp; @} // nand
+@end smallexample
+
+@item @var{type} __sync_add_and_fetch (@var{type} *ptr, @var{type} value, ...)
+@itemx @var{type} __sync_sub_and_fetch (@var{type} *ptr, @var{type} value, ...)
+@itemx @var{type} __sync_or_and_fetch (@var{type} *ptr, @var{type} value, ...)
+@itemx @var{type} __sync_and_and_fetch (@var{type} *ptr, @var{type} value, ...)
+@itemx @var{type} __sync_xor_and_fetch (@var{type} *ptr, @var{type} value, ...)
+@itemx @var{type} __sync_nand_and_fetch (@var{type} *ptr, @var{type} value, ...)
+@findex __sync_add_and_fetch
+@findex __sync_sub_and_fetch
+@findex __sync_or_and_fetch
+@findex __sync_and_and_fetch
+@findex __sync_xor_and_fetch
+@findex __sync_nand_and_fetch
+These builtins perform the operation suggested by the name, and
+return the new value. That is,
+
+@smallexample
+@{ *ptr @var{op}= value; return *ptr; @}
+@{ *ptr = ~*ptr & value; return *ptr; @} // nand
+@end smallexample
+
+@item bool __sync_bool_compare_and_swap (@var{type} *ptr, @var{type} oldval @var{type} newval, ...)
+@itemx @var{type} __sync_val_compare_and_swap (@var{type} *ptr, @var{type} oldval @var{type} newval, ...)
+@findex __sync_bool_compare_and_swap
+@findex __sync_val_compare_and_swap
+These builtins perform an atomic compare and swap. That is, if the current
+value of @code{*@var{ptr}} is @var{oldval}, then write @var{newval} into
+@code{*@var{ptr}}.
+
+The ``bool'' version returns true if the comparison is successful and
+@var{newval} was written. The ``val'' version returns the contents
+of @code{*@var{ptr}} before the operation.
+
+@item __sync_synchronize (...)
+@findex __sync_synchronize
+This builtin issues a full memory barrier.
+
+@item @var{type} __sync_lock_test_and_set (@var{type} *ptr, @var{type} value, ...)
+@findex __sync_lock_test_and_set
+This builtin, as described by Intel, is not a traditional test-and-set
+operation, but rather an atomic exchange operation. It writes @var{value}
+into @code{*@var{ptr}}, and returns the previous contents of
+@code{*@var{ptr}}.
+
+Many targets have only minimal support for such locks, and do not support
+a full exchange operation. In this case, a target may support reduced
+functionality here by which the @emph{only} valid value to store is the
+immediate constant 1. The exact value actually stored in @code{*@var{ptr}}
+is implementation defined.
+
+This builtin is not a full barrier, but rather an @dfn{acquire barrier}.
+This means that references after the builtin cannot move to (or be
+speculated to) before the builtin, but previous memory stores may not
+be globally visible yet, and previous memory loads may not yet be
+satisfied.
+
+@item void __sync_lock_release (@var{type} *ptr, ...)
+@findex __sync_lock_release
+This builtin releases the lock acquired by @code{__sync_lock_test_and_set}.
+Normally this means writing the constant 0 to @code{*@var{ptr}}.
+
+This builtin is not a full barrier, but rather a @dfn{release barrier}.
+This means that all previous memory stores are globally visible, and all
+previous memory loads have been satisfied, but following memory reads
+are not prevented from being speculated to before the barrier.
+@end table
+
+@node Object Size Checking
+@section Object Size Checking Builtins
+@findex __builtin_object_size
+@findex __builtin___memcpy_chk
+@findex __builtin___mempcpy_chk
+@findex __builtin___memmove_chk
+@findex __builtin___memset_chk
+@findex __builtin___strcpy_chk
+@findex __builtin___stpcpy_chk
+@findex __builtin___strncpy_chk
+@findex __builtin___strcat_chk
+@findex __builtin___strncat_chk
+@findex __builtin___sprintf_chk
+@findex __builtin___snprintf_chk
+@findex __builtin___vsprintf_chk
+@findex __builtin___vsnprintf_chk
+@findex __builtin___printf_chk
+@findex __builtin___vprintf_chk
+@findex __builtin___fprintf_chk
+@findex __builtin___vfprintf_chk
+
+GCC implements a limited buffer overflow protection mechanism
+that can prevent some buffer overflow attacks.
+
+@deftypefn {Built-in Function} {size_t} __builtin_object_size (void * @var{ptr}, int @var{type})
+is a built-in construct that returns a constant number of bytes from
+@var{ptr} to the end of the object @var{ptr} pointer points to
+(if known at compile time). @code{__builtin_object_size} never evaluates
+its arguments for side-effects. If there are any side-effects in them, it
+returns @code{(size_t) -1} for @var{type} 0 or 1 and @code{(size_t) 0}
+for @var{type} 2 or 3. If there are multiple objects @var{ptr} can
+point to and all of them are known at compile time, the returned number
+is the maximum of remaining byte counts in those objects if @var{type} & 2 is
+0 and minimum if nonzero. If it is not possible to determine which objects
+@var{ptr} points to at compile time, @code{__builtin_object_size} should
+return @code{(size_t) -1} for @var{type} 0 or 1 and @code{(size_t) 0}
+for @var{type} 2 or 3.
+
+@var{type} is an integer constant from 0 to 3. If the least significant
+bit is clear, objects are whole variables, if it is set, a closest
+surrounding subobject is considered the object a pointer points to.
+The second bit determines if maximum or minimum of remaining bytes
+is computed.
+
+@smallexample
+struct V @{ char buf1[10]; int b; char buf2[10]; @} var;
+char *p = &var.buf1[1], *q = &var.b;
+
+/* Here the object p points to is var. */
+assert (__builtin_object_size (p, 0) == sizeof (var) - 1);
+/* The subobject p points to is var.buf1. */
+assert (__builtin_object_size (p, 1) == sizeof (var.buf1) - 1);
+/* The object q points to is var. */
+assert (__builtin_object_size (q, 0)
+ == (char *) (&var + 1) - (char *) &var.b);
+/* The subobject q points to is var.b. */
+assert (__builtin_object_size (q, 1) == sizeof (var.b));
+@end smallexample
+@end deftypefn
+
+There are built-in functions added for many common string operation
+functions, e.g. for @code{memcpy} @code{__builtin___memcpy_chk}
+built-in is provided. This built-in has an additional last argument,
+which is the number of bytes remaining in object the @var{dest}
+argument points to or @code{(size_t) -1} if the size is not known.
+
+The built-in functions are optimized into the normal string functions
+like @code{memcpy} if the last argument is @code{(size_t) -1} or if
+it is known at compile time that the destination object will not
+be overflown. If the compiler can determine at compile time the
+object will be always overflown, it issues a warning.
+
+The intended use can be e.g.
+
+@smallexample
+#undef memcpy
+#define bos0(dest) __builtin_object_size (dest, 0)
+#define memcpy(dest, src, n) \
+ __builtin___memcpy_chk (dest, src, n, bos0 (dest))
+
+char *volatile p;
+char buf[10];
+/* It is unknown what object p points to, so this is optimized
+ into plain memcpy - no checking is possible. */
+memcpy (p, "abcde", n);
+/* Destination is known and length too. It is known at compile
+ time there will be no overflow. */
+memcpy (&buf[5], "abcde", 5);
+/* Destination is known, but the length is not known at compile time.
+ This will result in __memcpy_chk call that can check for overflow
+ at runtime. */
+memcpy (&buf[5], "abcde", n);
+/* Destination is known and it is known at compile time there will
+ be overflow. There will be a warning and __memcpy_chk call that
+ will abort the program at runtime. */
+memcpy (&buf[6], "abcde", 5);
+@end smallexample
+
+Such built-in functions are provided for @code{memcpy}, @code{mempcpy},
+@code{memmove}, @code{memset}, @code{strcpy}, @code{stpcpy}, @code{strncpy},
+@code{strcat} and @code{strncat}.
+
+There are also checking built-in functions for formatted output functions.
+@smallexample
+int __builtin___sprintf_chk (char *s, int flag, size_t os, const char *fmt, ...);
+int __builtin___snprintf_chk (char *s, size_t maxlen, int flag, size_t os,
+ const char *fmt, ...);
+int __builtin___vsprintf_chk (char *s, int flag, size_t os, const char *fmt,
+ va_list ap);
+int __builtin___vsnprintf_chk (char *s, size_t maxlen, int flag, size_t os,
+ const char *fmt, va_list ap);
+@end smallexample
+
+The added @var{flag} argument is passed unchanged to @code{__sprintf_chk}
+etc. functions and can contain implementation specific flags on what
+additional security measures the checking function might take, such as
+handling @code{%n} differently.
+
+The @var{os} argument is the object size @var{s} points to, like in the
+other built-in functions. There is a small difference in the behavior
+though, if @var{os} is @code{(size_t) -1}, the built-in functions are
+optimized into the non-checking functions only if @var{flag} is 0, otherwise
+the checking function is called with @var{os} argument set to
+@code{(size_t) -1}.
+
+In addition to this, there are checking built-in functions
+@code{__builtin___printf_chk}, @code{__builtin___vprintf_chk},
+@code{__builtin___fprintf_chk} and @code{__builtin___vfprintf_chk}.
+These have just one additional argument, @var{flag}, right before
+format string @var{fmt}. If the compiler is able to optimize them to
+@code{fputc} etc. functions, it will, otherwise the checking function
+should be called and the @var{flag} argument passed to it.
+
+@node Other Builtins
+@section Other built-in functions provided by GCC
+@cindex built-in functions
+@findex __builtin_isgreater
+@findex __builtin_isgreaterequal
+@findex __builtin_isless
+@findex __builtin_islessequal
+@findex __builtin_islessgreater
+@findex __builtin_isunordered
+@findex __builtin_powi
+@findex __builtin_powif
+@findex __builtin_powil
+@findex _Exit
+@findex _exit
+@findex abort
+@findex abs
+@findex acos
+@findex acosf
+@findex acosh
+@findex acoshf
+@findex acoshl
+@findex acosl
+@findex alloca
+@findex asin
+@findex asinf
+@findex asinh
+@findex asinhf
+@findex asinhl
+@findex asinl
+@findex atan
+@findex atan2
+@findex atan2f
+@findex atan2l
+@findex atanf
+@findex atanh
+@findex atanhf
+@findex atanhl
+@findex atanl
+@findex bcmp
+@findex bzero
+@findex cabs
+@findex cabsf
+@findex cabsl
+@findex cacos
+@findex cacosf
+@findex cacosh
+@findex cacoshf
+@findex cacoshl
+@findex cacosl
+@findex calloc
+@findex carg
+@findex cargf
+@findex cargl
+@findex casin
+@findex casinf
+@findex casinh
+@findex casinhf
+@findex casinhl
+@findex casinl
+@findex catan
+@findex catanf
+@findex catanh
+@findex catanhf
+@findex catanhl
+@findex catanl
+@findex cbrt
+@findex cbrtf
+@findex cbrtl
+@findex ccos
+@findex ccosf
+@findex ccosh
+@findex ccoshf
+@findex ccoshl
+@findex ccosl
+@findex ceil
+@findex ceilf
+@findex ceill
+@findex cexp
+@findex cexpf
+@findex cexpl
+@findex cimag
+@findex cimagf
+@findex cimagl
+@findex clog
+@findex clogf
+@findex clogl
+@findex conj
+@findex conjf
+@findex conjl
+@findex copysign
+@findex copysignf
+@findex copysignl
+@findex cos
+@findex cosf
+@findex cosh
+@findex coshf
+@findex coshl
+@findex cosl
+@findex cpow
+@findex cpowf
+@findex cpowl
+@findex cproj
+@findex cprojf
+@findex cprojl
+@findex creal
+@findex crealf
+@findex creall
+@findex csin
+@findex csinf
+@findex csinh
+@findex csinhf
+@findex csinhl
+@findex csinl
+@findex csqrt
+@findex csqrtf
+@findex csqrtl
+@findex ctan
+@findex ctanf
+@findex ctanh
+@findex ctanhf
+@findex ctanhl
+@findex ctanl
+@findex dcgettext
+@findex dgettext
+@findex drem
+@findex dremf
+@findex dreml
+@findex erf
+@findex erfc
+@findex erfcf
+@findex erfcl
+@findex erff
+@findex erfl
+@findex exit
+@findex exp
+@findex exp10
+@findex exp10f
+@findex exp10l
+@findex exp2
+@findex exp2f
+@findex exp2l
+@findex expf
+@findex expl
+@findex expm1
+@findex expm1f
+@findex expm1l
+@findex fabs
+@findex fabsf
+@findex fabsl
+@findex fdim
+@findex fdimf
+@findex fdiml
+@findex ffs
+@findex floor
+@findex floorf
+@findex floorl
+@findex fma
+@findex fmaf
+@findex fmal
+@findex fmax
+@findex fmaxf
+@findex fmaxl
+@findex fmin
+@findex fminf
+@findex fminl
+@findex fmod
+@findex fmodf
+@findex fmodl
+@findex fprintf
+@findex fprintf_unlocked
+@findex fputs
+@findex fputs_unlocked
+@findex frexp
+@findex frexpf
+@findex frexpl
+@findex fscanf
+@findex gamma
+@findex gammaf
+@findex gammal
+@findex gettext
+@findex hypot
+@findex hypotf
+@findex hypotl
+@findex ilogb
+@findex ilogbf
+@findex ilogbl
+@findex imaxabs
+@findex index
+@findex isalnum
+@findex isalpha
+@findex isascii
+@findex isblank
+@findex iscntrl
+@findex isdigit
+@findex isgraph
+@findex islower
+@findex isprint
+@findex ispunct
+@findex isspace
+@findex isupper
+@findex iswalnum
+@findex iswalpha
+@findex iswblank
+@findex iswcntrl
+@findex iswdigit
+@findex iswgraph
+@findex iswlower
+@findex iswprint
+@findex iswpunct
+@findex iswspace
+@findex iswupper
+@findex iswxdigit
+@findex isxdigit
+@findex j0
+@findex j0f
+@findex j0l
+@findex j1
+@findex j1f
+@findex j1l
+@findex jn
+@findex jnf
+@findex jnl
+@findex labs
+@findex ldexp
+@findex ldexpf
+@findex ldexpl
+@findex lgamma
+@findex lgammaf
+@findex lgammal
+@findex llabs
+@findex llrint
+@findex llrintf
+@findex llrintl
+@findex llround
+@findex llroundf
+@findex llroundl
+@findex log
+@findex log10
+@findex log10f
+@findex log10l
+@findex log1p
+@findex log1pf
+@findex log1pl
+@findex log2
+@findex log2f
+@findex log2l
+@findex logb
+@findex logbf
+@findex logbl
+@findex logf
+@findex logl
+@findex lrint
+@findex lrintf
+@findex lrintl
+@findex lround
+@findex lroundf
+@findex lroundl
+@findex malloc
+@findex memcmp
+@findex memcpy
+@findex mempcpy
+@findex memset
+@findex modf
+@findex modff
+@findex modfl
+@findex nearbyint
+@findex nearbyintf
+@findex nearbyintl
+@findex nextafter
+@findex nextafterf
+@findex nextafterl
+@findex nexttoward
+@findex nexttowardf
+@findex nexttowardl
+@findex pow
+@findex pow10
+@findex pow10f
+@findex pow10l
+@findex powf
+@findex powl
+@findex printf
+@findex printf_unlocked
+@findex putchar
+@findex puts
+@findex remainder
+@findex remainderf
+@findex remainderl
+@findex remquo
+@findex remquof
+@findex remquol
+@findex rindex
+@findex rint
+@findex rintf
+@findex rintl
+@findex round
+@findex roundf
+@findex roundl
+@findex scalb
+@findex scalbf
+@findex scalbl
+@findex scalbln
+@findex scalblnf
+@findex scalblnf
+@findex scalbn
+@findex scalbnf
+@findex scanfnl
+@findex signbit
+@findex signbitf
+@findex signbitl
+@findex significand
+@findex significandf
+@findex significandl
+@findex sin
+@findex sincos
+@findex sincosf
+@findex sincosl
+@findex sinf
+@findex sinh
+@findex sinhf
+@findex sinhl
+@findex sinl
+@findex snprintf
+@findex sprintf
+@findex sqrt
+@findex sqrtf
+@findex sqrtl
+@findex sscanf
+@findex stpcpy
+@findex stpncpy
+@findex strcasecmp
+@findex strcat
+@findex strchr
+@findex strcmp
+@findex strcpy
+@findex strcspn
+@findex strdup
+@findex strfmon
+@findex strftime
+@findex strlen
+@findex strncasecmp
+@findex strncat
+@findex strncmp
+@findex strncpy
+@findex strndup
+@findex strpbrk
+@findex strrchr
+@findex strspn
+@findex strstr
+@findex tan
+@findex tanf
+@findex tanh
+@findex tanhf
+@findex tanhl
+@findex tanl
+@findex tgamma
+@findex tgammaf
+@findex tgammal
+@findex toascii
+@findex tolower
+@findex toupper
+@findex towlower
+@findex towupper
+@findex trunc
+@findex truncf
+@findex truncl
+@findex vfprintf
+@findex vfscanf
+@findex vprintf
+@findex vscanf
+@findex vsnprintf
+@findex vsprintf
+@findex vsscanf
+@findex y0
+@findex y0f
+@findex y0l
+@findex y1
+@findex y1f
+@findex y1l
+@findex yn
+@findex ynf
+@findex ynl
+
+GCC provides a large number of built-in functions other than the ones
+mentioned above. Some of these are for internal use in the processing
+of exceptions or variable-length argument lists and will not be
+documented here because they may change from time to time; we do not
+recommend general use of these functions.
+
+The remaining functions are provided for optimization purposes.
+
+@opindex fno-builtin
+GCC includes built-in versions of many of the functions in the standard
+C library. The versions prefixed with @code{__builtin_} will always be
+treated as having the same meaning as the C library function even if you
+specify the @option{-fno-builtin} option. (@pxref{C Dialect Options})
+Many of these functions are only optimized in certain cases; if they are
+not optimized in a particular case, a call to the library function will
+be emitted.
+
+@opindex ansi
+@opindex std
+Outside strict ISO C mode (@option{-ansi}, @option{-std=c89} or
+@option{-std=c99}), the functions
+@code{_exit}, @code{alloca}, @code{bcmp}, @code{bzero},
+@code{dcgettext}, @code{dgettext}, @code{dremf}, @code{dreml},
+@code{drem}, @code{exp10f}, @code{exp10l}, @code{exp10}, @code{ffsll},
+@code{ffsl}, @code{ffs}, @code{fprintf_unlocked}, @code{fputs_unlocked},
+@code{gammaf}, @code{gammal}, @code{gamma}, @code{gettext},
+@code{index}, @code{isascii}, @code{j0f}, @code{j0l}, @code{j0},
+@code{j1f}, @code{j1l}, @code{j1}, @code{jnf}, @code{jnl}, @code{jn},
+@code{mempcpy}, @code{pow10f}, @code{pow10l}, @code{pow10},
+@code{printf_unlocked}, @code{rindex}, @code{scalbf}, @code{scalbl},
+@code{scalb}, @code{signbit}, @code{signbitf}, @code{signbitl},
+@code{significandf}, @code{significandl}, @code{significand},
+@code{sincosf}, @code{sincosl}, @code{sincos}, @code{stpcpy},
+@code{stpncpy}, @code{strcasecmp}, @code{strdup}, @code{strfmon},
+@code{strncasecmp}, @code{strndup}, @code{toascii}, @code{y0f},
+@code{y0l}, @code{y0}, @code{y1f}, @code{y1l}, @code{y1}, @code{ynf},
+@code{ynl} and @code{yn}
+may be handled as built-in functions.
+All these functions have corresponding versions
+prefixed with @code{__builtin_}, which may be used even in strict C89
+mode.
+
+The ISO C99 functions
+@code{_Exit}, @code{acoshf}, @code{acoshl}, @code{acosh}, @code{asinhf},
+@code{asinhl}, @code{asinh}, @code{atanhf}, @code{atanhl}, @code{atanh},
+@code{cabsf}, @code{cabsl}, @code{cabs}, @code{cacosf}, @code{cacoshf},
+@code{cacoshl}, @code{cacosh}, @code{cacosl}, @code{cacos},
+@code{cargf}, @code{cargl}, @code{carg}, @code{casinf}, @code{casinhf},
+@code{casinhl}, @code{casinh}, @code{casinl}, @code{casin},
+@code{catanf}, @code{catanhf}, @code{catanhl}, @code{catanh},
+@code{catanl}, @code{catan}, @code{cbrtf}, @code{cbrtl}, @code{cbrt},
+@code{ccosf}, @code{ccoshf}, @code{ccoshl}, @code{ccosh}, @code{ccosl},
+@code{ccos}, @code{cexpf}, @code{cexpl}, @code{cexp}, @code{cimagf},
+@code{cimagl}, @code{cimag}, @code{clogf}, @code{clogl}, @code{clog},
+@code{conjf}, @code{conjl}, @code{conj}, @code{copysignf}, @code{copysignl},
+@code{copysign}, @code{cpowf}, @code{cpowl}, @code{cpow}, @code{cprojf},
+@code{cprojl}, @code{cproj}, @code{crealf}, @code{creall}, @code{creal},
+@code{csinf}, @code{csinhf}, @code{csinhl}, @code{csinh}, @code{csinl},
+@code{csin}, @code{csqrtf}, @code{csqrtl}, @code{csqrt}, @code{ctanf},
+@code{ctanhf}, @code{ctanhl}, @code{ctanh}, @code{ctanl}, @code{ctan},
+@code{erfcf}, @code{erfcl}, @code{erfc}, @code{erff}, @code{erfl},
+@code{erf}, @code{exp2f}, @code{exp2l}, @code{exp2}, @code{expm1f},
+@code{expm1l}, @code{expm1}, @code{fdimf}, @code{fdiml}, @code{fdim},
+@code{fmaf}, @code{fmal}, @code{fmaxf}, @code{fmaxl}, @code{fmax},
+@code{fma}, @code{fminf}, @code{fminl}, @code{fmin}, @code{hypotf},
+@code{hypotl}, @code{hypot}, @code{ilogbf}, @code{ilogbl}, @code{ilogb},
+@code{imaxabs}, @code{isblank}, @code{iswblank}, @code{lgammaf},
+@code{lgammal}, @code{lgamma}, @code{llabs}, @code{llrintf}, @code{llrintl},
+@code{llrint}, @code{llroundf}, @code{llroundl}, @code{llround},
+@code{log1pf}, @code{log1pl}, @code{log1p}, @code{log2f}, @code{log2l},
+@code{log2}, @code{logbf}, @code{logbl}, @code{logb}, @code{lrintf},
+@code{lrintl}, @code{lrint}, @code{lroundf}, @code{lroundl},
+@code{lround}, @code{nearbyintf}, @code{nearbyintl}, @code{nearbyint},
+@code{nextafterf}, @code{nextafterl}, @code{nextafter},
+@code{nexttowardf}, @code{nexttowardl}, @code{nexttoward},
+@code{remainderf}, @code{remainderl}, @code{remainder}, @code{remquof},
+@code{remquol}, @code{remquo}, @code{rintf}, @code{rintl}, @code{rint},
+@code{roundf}, @code{roundl}, @code{round}, @code{scalblnf},
+@code{scalblnl}, @code{scalbln}, @code{scalbnf}, @code{scalbnl},
+@code{scalbn}, @code{snprintf}, @code{tgammaf}, @code{tgammal},
+@code{tgamma}, @code{truncf}, @code{truncl}, @code{trunc},
+@code{vfscanf}, @code{vscanf}, @code{vsnprintf} and @code{vsscanf}
+are handled as built-in functions
+except in strict ISO C90 mode (@option{-ansi} or @option{-std=c89}).
+
+There are also built-in versions of the ISO C99 functions
+@code{acosf}, @code{acosl}, @code{asinf}, @code{asinl}, @code{atan2f},
+@code{atan2l}, @code{atanf}, @code{atanl}, @code{ceilf}, @code{ceill},
+@code{cosf}, @code{coshf}, @code{coshl}, @code{cosl}, @code{expf},
+@code{expl}, @code{fabsf}, @code{fabsl}, @code{floorf}, @code{floorl},
+@code{fmodf}, @code{fmodl}, @code{frexpf}, @code{frexpl}, @code{ldexpf},
+@code{ldexpl}, @code{log10f}, @code{log10l}, @code{logf}, @code{logl},
+@code{modfl}, @code{modf}, @code{powf}, @code{powl}, @code{sinf},
+@code{sinhf}, @code{sinhl}, @code{sinl}, @code{sqrtf}, @code{sqrtl},
+@code{tanf}, @code{tanhf}, @code{tanhl} and @code{tanl}
+that are recognized in any mode since ISO C90 reserves these names for
+the purpose to which ISO C99 puts them. All these functions have
+corresponding versions prefixed with @code{__builtin_}.
+
+The ISO C94 functions
+@code{iswalnum}, @code{iswalpha}, @code{iswcntrl}, @code{iswdigit},
+@code{iswgraph}, @code{iswlower}, @code{iswprint}, @code{iswpunct},
+@code{iswspace}, @code{iswupper}, @code{iswxdigit}, @code{towlower} and
+@code{towupper}
+are handled as built-in functions
+except in strict ISO C90 mode (@option{-ansi} or @option{-std=c89}).
+
+The ISO C90 functions
+@code{abort}, @code{abs}, @code{acos}, @code{asin}, @code{atan2},
+@code{atan}, @code{calloc}, @code{ceil}, @code{cosh}, @code{cos},
+@code{exit}, @code{exp}, @code{fabs}, @code{floor}, @code{fmod},
+@code{fprintf}, @code{fputs}, @code{frexp}, @code{fscanf},
+@code{isalnum}, @code{isalpha}, @code{iscntrl}, @code{isdigit},
+@code{isgraph}, @code{islower}, @code{isprint}, @code{ispunct},
+@code{isspace}, @code{isupper}, @code{isxdigit}, @code{tolower},
+@code{toupper}, @code{labs}, @code{ldexp}, @code{log10}, @code{log},
+@code{malloc}, @code{memcmp}, @code{memcpy}, @code{memset}, @code{modf},
+@code{pow}, @code{printf}, @code{putchar}, @code{puts}, @code{scanf},
+@code{sinh}, @code{sin}, @code{snprintf}, @code{sprintf}, @code{sqrt},
+@code{sscanf}, @code{strcat}, @code{strchr}, @code{strcmp},
+@code{strcpy}, @code{strcspn}, @code{strlen}, @code{strncat},
+@code{strncmp}, @code{strncpy}, @code{strpbrk}, @code{strrchr},
+@code{strspn}, @code{strstr}, @code{tanh}, @code{tan}, @code{vfprintf},
+@code{vprintf} and @code{vsprintf}
+are all recognized as built-in functions unless
+@option{-fno-builtin} is specified (or @option{-fno-builtin-@var{function}}
+is specified for an individual function). All of these functions have
+corresponding versions prefixed with @code{__builtin_}.
+
+GCC provides built-in versions of the ISO C99 floating point comparison
+macros that avoid raising exceptions for unordered operands. They have
+the same names as the standard macros ( @code{isgreater},
+@code{isgreaterequal}, @code{isless}, @code{islessequal},
+@code{islessgreater}, and @code{isunordered}) , with @code{__builtin_}
+prefixed. We intend for a library implementor to be able to simply
+@code{#define} each standard macro to its built-in equivalent.
+
+@deftypefn {Built-in Function} int __builtin_types_compatible_p (@var{type1}, @var{type2})
+
+You can use the built-in function @code{__builtin_types_compatible_p} to
+determine whether two types are the same.
+
+This built-in function returns 1 if the unqualified versions of the
+types @var{type1} and @var{type2} (which are types, not expressions) are
+compatible, 0 otherwise. The result of this built-in function can be
+used in integer constant expressions.
+
+This built-in function ignores top level qualifiers (e.g., @code{const},
+@code{volatile}). For example, @code{int} is equivalent to @code{const
+int}.
+
+The type @code{int[]} and @code{int[5]} are compatible. On the other
+hand, @code{int} and @code{char *} are not compatible, even if the size
+of their types, on the particular architecture are the same. Also, the
+amount of pointer indirection is taken into account when determining
+similarity. Consequently, @code{short *} is not similar to
+@code{short **}. Furthermore, two types that are typedefed are
+considered compatible if their underlying types are compatible.
+
+An @code{enum} type is not considered to be compatible with another
+@code{enum} type even if both are compatible with the same integer
+type; this is what the C standard specifies.
+For example, @code{enum @{foo, bar@}} is not similar to
+@code{enum @{hot, dog@}}.
+
+You would typically use this function in code whose execution varies
+depending on the arguments' types. For example:
+
+@smallexample
+#define foo(x) \
+ (@{ \
+ typeof (x) tmp = (x); \
+ if (__builtin_types_compatible_p (typeof (x), long double)) \
+ tmp = foo_long_double (tmp); \
+ else if (__builtin_types_compatible_p (typeof (x), double)) \
+ tmp = foo_double (tmp); \
+ else if (__builtin_types_compatible_p (typeof (x), float)) \
+ tmp = foo_float (tmp); \
+ else \
+ abort (); \
+ tmp; \
+ @})
+@end smallexample
+
+@emph{Note:} This construct is only available for C@.
+
+@end deftypefn
+
+@deftypefn {Built-in Function} @var{type} __builtin_choose_expr (@var{const_exp}, @var{exp1}, @var{exp2})
+
+You can use the built-in function @code{__builtin_choose_expr} to
+evaluate code depending on the value of a constant expression. This
+built-in function returns @var{exp1} if @var{const_exp}, which is a
+constant expression that must be able to be determined at compile time,
+is nonzero. Otherwise it returns 0.
+
+This built-in function is analogous to the @samp{? :} operator in C,
+except that the expression returned has its type unaltered by promotion
+rules. Also, the built-in function does not evaluate the expression
+that was not chosen. For example, if @var{const_exp} evaluates to true,
+@var{exp2} is not evaluated even if it has side-effects.
+
+This built-in function can return an lvalue if the chosen argument is an
+lvalue.
+
+If @var{exp1} is returned, the return type is the same as @var{exp1}'s
+type. Similarly, if @var{exp2} is returned, its return type is the same
+as @var{exp2}.
+
+Example:
+
+@smallexample
+#define foo(x) \
+ __builtin_choose_expr ( \
+ __builtin_types_compatible_p (typeof (x), double), \
+ foo_double (x), \
+ __builtin_choose_expr ( \
+ __builtin_types_compatible_p (typeof (x), float), \
+ foo_float (x), \
+ /* @r{The void expression results in a compile-time error} \
+ @r{when assigning the result to something.} */ \
+ (void)0))
+@end smallexample
+
+@emph{Note:} This construct is only available for C@. Furthermore, the
+unused expression (@var{exp1} or @var{exp2} depending on the value of
+@var{const_exp}) may still generate syntax errors. This may change in
+future revisions.
+
+@end deftypefn
+
+@deftypefn {Built-in Function} int __builtin_constant_p (@var{exp})
+You can use the built-in function @code{__builtin_constant_p} to
+determine if a value is known to be constant at compile-time and hence
+that GCC can perform constant-folding on expressions involving that
+value. The argument of the function is the value to test. The function
+returns the integer 1 if the argument is known to be a compile-time
+constant and 0 if it is not known to be a compile-time constant. A
+return of 0 does not indicate that the value is @emph{not} a constant,
+but merely that GCC cannot prove it is a constant with the specified
+value of the @option{-O} option.
+
+You would typically use this function in an embedded application where
+memory was a critical resource. If you have some complex calculation,
+you may want it to be folded if it involves constants, but need to call
+a function if it does not. For example:
+
+@smallexample
+#define Scale_Value(X) \
+ (__builtin_constant_p (X) \
+ ? ((X) * SCALE + OFFSET) : Scale (X))
+@end smallexample
+
+You may use this built-in function in either a macro or an inline
+function. However, if you use it in an inlined function and pass an
+argument of the function as the argument to the built-in, GCC will
+never return 1 when you call the inline function with a string constant
+or compound literal (@pxref{Compound Literals}) and will not return 1
+when you pass a constant numeric value to the inline function unless you
+specify the @option{-O} option.
+
+You may also use @code{__builtin_constant_p} in initializers for static
+data. For instance, you can write
+
+@smallexample
+static const int table[] = @{
+ __builtin_constant_p (EXPRESSION) ? (EXPRESSION) : -1,
+ /* @r{@dots{}} */
+@};
+@end smallexample
+
+@noindent
+This is an acceptable initializer even if @var{EXPRESSION} is not a
+constant expression. GCC must be more conservative about evaluating the
+built-in in this case, because it has no opportunity to perform
+optimization.
+
+Previous versions of GCC did not accept this built-in in data
+initializers. The earliest version where it is completely safe is
+3.0.1.
+@end deftypefn
+
+@deftypefn {Built-in Function} long __builtin_expect (long @var{exp}, long @var{c})
+@opindex fprofile-arcs
+You may use @code{__builtin_expect} to provide the compiler with
+branch prediction information. In general, you should prefer to
+use actual profile feedback for this (@option{-fprofile-arcs}), as
+programmers are notoriously bad at predicting how their programs
+actually perform. However, there are applications in which this
+data is hard to collect.
+
+The return value is the value of @var{exp}, which should be an
+integral expression. The value of @var{c} must be a compile-time
+constant. The semantics of the built-in are that it is expected
+that @var{exp} == @var{c}. For example:
+
+@smallexample
+if (__builtin_expect (x, 0))
+ foo ();
+@end smallexample
+
+@noindent
+would indicate that we do not expect to call @code{foo}, since
+we expect @code{x} to be zero. Since you are limited to integral
+expressions for @var{exp}, you should use constructions such as
+
+@smallexample
+if (__builtin_expect (ptr != NULL, 1))
+ error ();
+@end smallexample
+
+@noindent
+when testing pointer or floating-point values.
+@end deftypefn
+
+@deftypefn {Built-in Function} void __builtin_prefetch (const void *@var{addr}, ...)
+This function is used to minimize cache-miss latency by moving data into
+a cache before it is accessed.
+You can insert calls to @code{__builtin_prefetch} into code for which
+you know addresses of data in memory that is likely to be accessed soon.
+If the target supports them, data prefetch instructions will be generated.
+If the prefetch is done early enough before the access then the data will
+be in the cache by the time it is accessed.
+
+The value of @var{addr} is the address of the memory to prefetch.
+There are two optional arguments, @var{rw} and @var{locality}.
+The value of @var{rw} is a compile-time constant one or zero; one
+means that the prefetch is preparing for a write to the memory address
+and zero, the default, means that the prefetch is preparing for a read.
+The value @var{locality} must be a compile-time constant integer between
+zero and three. A value of zero means that the data has no temporal
+locality, so it need not be left in the cache after the access. A value
+of three means that the data has a high degree of temporal locality and
+should be left in all levels of cache possible. Values of one and two
+mean, respectively, a low or moderate degree of temporal locality. The
+default is three.
+
+@smallexample
+for (i = 0; i < n; i++)
+ @{
+ a[i] = a[i] + b[i];
+ __builtin_prefetch (&a[i+j], 1, 1);
+ __builtin_prefetch (&b[i+j], 0, 1);
+ /* @r{@dots{}} */
+ @}
+@end smallexample
+
+Data prefetch does not generate faults if @var{addr} is invalid, but
+the address expression itself must be valid. For example, a prefetch
+of @code{p->next} will not fault if @code{p->next} is not a valid
+address, but evaluation will fault if @code{p} is not a valid address.
+
+If the target does not support data prefetch, the address expression
+is evaluated if it includes side effects but no other code is generated
+and GCC does not issue a warning.
+@end deftypefn
+
+@deftypefn {Built-in Function} double __builtin_huge_val (void)
+Returns a positive infinity, if supported by the floating-point format,
+else @code{DBL_MAX}. This function is suitable for implementing the
+ISO C macro @code{HUGE_VAL}.
+@end deftypefn
+
+@deftypefn {Built-in Function} float __builtin_huge_valf (void)
+Similar to @code{__builtin_huge_val}, except the return type is @code{float}.
+@end deftypefn
+
+@deftypefn {Built-in Function} {long double} __builtin_huge_vall (void)
+Similar to @code{__builtin_huge_val}, except the return
+type is @code{long double}.
+@end deftypefn
+
+@deftypefn {Built-in Function} double __builtin_inf (void)
+Similar to @code{__builtin_huge_val}, except a warning is generated
+if the target floating-point format does not support infinities.
+@end deftypefn
+
+@deftypefn {Built-in Function} _Decimal32 __builtin_infd32 (void)
+Similar to @code{__builtin_inf}, except the return type is @code{_Decimal32}.
+@end deftypefn
+
+@deftypefn {Built-in Function} _Decimal64 __builtin_infd64 (void)
+Similar to @code{__builtin_inf}, except the return type is @code{_Decimal64}.
+@end deftypefn
+
+@deftypefn {Built-in Function} _Decimal128 __builtin_infd128 (void)
+Similar to @code{__builtin_inf}, except the return type is @code{_Decimal128}.
+@end deftypefn
+
+@deftypefn {Built-in Function} float __builtin_inff (void)
+Similar to @code{__builtin_inf}, except the return type is @code{float}.
+This function is suitable for implementing the ISO C99 macro @code{INFINITY}.
+@end deftypefn
+
+@deftypefn {Built-in Function} {long double} __builtin_infl (void)
+Similar to @code{__builtin_inf}, except the return
+type is @code{long double}.
+@end deftypefn
+
+@deftypefn {Built-in Function} double __builtin_nan (const char *str)
+This is an implementation of the ISO C99 function @code{nan}.
+
+Since ISO C99 defines this function in terms of @code{strtod}, which we
+do not implement, a description of the parsing is in order. The string
+is parsed as by @code{strtol}; that is, the base is recognized by
+leading @samp{0} or @samp{0x} prefixes. The number parsed is placed
+in the significand such that the least significant bit of the number
+is at the least significant bit of the significand. The number is
+truncated to fit the significand field provided. The significand is
+forced to be a quiet NaN@.
+
+This function, if given a string literal all of which would have been
+consumed by strtol, is evaluated early enough that it is considered a
+compile-time constant.
+@end deftypefn
+
+@deftypefn {Built-in Function} _Decimal32 __builtin_nand32 (const char *str)
+Similar to @code{__builtin_nan}, except the return type is @code{_Decimal32}.
+@end deftypefn
+
+@deftypefn {Built-in Function} _Decimal64 __builtin_nand64 (const char *str)
+Similar to @code{__builtin_nan}, except the return type is @code{_Decimal64}.
+@end deftypefn
+
+@deftypefn {Built-in Function} _Decimal128 __builtin_nand128 (const char *str)
+Similar to @code{__builtin_nan}, except the return type is @code{_Decimal128}.
+@end deftypefn
+
+@deftypefn {Built-in Function} float __builtin_nanf (const char *str)
+Similar to @code{__builtin_nan}, except the return type is @code{float}.
+@end deftypefn
+
+@deftypefn {Built-in Function} {long double} __builtin_nanl (const char *str)
+Similar to @code{__builtin_nan}, except the return type is @code{long double}.
+@end deftypefn
+
+@deftypefn {Built-in Function} double __builtin_nans (const char *str)
+Similar to @code{__builtin_nan}, except the significand is forced
+to be a signaling NaN@. The @code{nans} function is proposed by
+@uref{http://www.open-std.org/jtc1/sc22/wg14/www/docs/n965.htm,,WG14 N965}.
+@end deftypefn
+
+@deftypefn {Built-in Function} float __builtin_nansf (const char *str)
+Similar to @code{__builtin_nans}, except the return type is @code{float}.
+@end deftypefn
+
+@deftypefn {Built-in Function} {long double} __builtin_nansl (const char *str)
+Similar to @code{__builtin_nans}, except the return type is @code{long double}.
+@end deftypefn
+
+@deftypefn {Built-in Function} int __builtin_ffs (unsigned int x)
+Returns one plus the index of the least significant 1-bit of @var{x}, or
+if @var{x} is zero, returns zero.
+@end deftypefn
+
+@deftypefn {Built-in Function} int __builtin_clz (unsigned int x)
+Returns the number of leading 0-bits in @var{x}, starting at the most
+significant bit position. If @var{x} is 0, the result is undefined.
+@end deftypefn
+
+@deftypefn {Built-in Function} int __builtin_ctz (unsigned int x)
+Returns the number of trailing 0-bits in @var{x}, starting at the least
+significant bit position. If @var{x} is 0, the result is undefined.
+@end deftypefn
+
+@deftypefn {Built-in Function} int __builtin_popcount (unsigned int x)
+Returns the number of 1-bits in @var{x}.
+@end deftypefn
+
+@deftypefn {Built-in Function} int __builtin_parity (unsigned int x)
+Returns the parity of @var{x}, i.e.@: the number of 1-bits in @var{x}
+modulo 2.
+@end deftypefn
+
+@deftypefn {Built-in Function} int __builtin_ffsl (unsigned long)
+Similar to @code{__builtin_ffs}, except the argument type is
+@code{unsigned long}.
+@end deftypefn
+
+@deftypefn {Built-in Function} int __builtin_clzl (unsigned long)
+Similar to @code{__builtin_clz}, except the argument type is
+@code{unsigned long}.
+@end deftypefn
+
+@deftypefn {Built-in Function} int __builtin_ctzl (unsigned long)
+Similar to @code{__builtin_ctz}, except the argument type is
+@code{unsigned long}.
+@end deftypefn
+
+@deftypefn {Built-in Function} int __builtin_popcountl (unsigned long)
+Similar to @code{__builtin_popcount}, except the argument type is
+@code{unsigned long}.
+@end deftypefn
+
+@deftypefn {Built-in Function} int __builtin_parityl (unsigned long)
+Similar to @code{__builtin_parity}, except the argument type is
+@code{unsigned long}.
+@end deftypefn
+
+@deftypefn {Built-in Function} int __builtin_ffsll (unsigned long long)
+Similar to @code{__builtin_ffs}, except the argument type is
+@code{unsigned long long}.
+@end deftypefn
+
+@deftypefn {Built-in Function} int __builtin_clzll (unsigned long long)
+Similar to @code{__builtin_clz}, except the argument type is
+@code{unsigned long long}.
+@end deftypefn
+
+@deftypefn {Built-in Function} int __builtin_ctzll (unsigned long long)
+Similar to @code{__builtin_ctz}, except the argument type is
+@code{unsigned long long}.
+@end deftypefn
+
+@deftypefn {Built-in Function} int __builtin_popcountll (unsigned long long)
+Similar to @code{__builtin_popcount}, except the argument type is
+@code{unsigned long long}.
+@end deftypefn
+
+@deftypefn {Built-in Function} int __builtin_parityll (unsigned long long)
+Similar to @code{__builtin_parity}, except the argument type is
+@code{unsigned long long}.
+@end deftypefn
+
+@deftypefn {Built-in Function} double __builtin_powi (double, int)
+Returns the first argument raised to the power of the second. Unlike the
+@code{pow} function no guarantees about precision and rounding are made.
+@end deftypefn
+
+@deftypefn {Built-in Function} float __builtin_powif (float, int)
+Similar to @code{__builtin_powi}, except the argument and return types
+are @code{float}.
+@end deftypefn
+
+@deftypefn {Built-in Function} {long double} __builtin_powil (long double, int)
+Similar to @code{__builtin_powi}, except the argument and return types
+are @code{long double}.
+@end deftypefn
+@c APPLE LOCAL begin mainline
+@deftypefn {Built-in Function} int32_t __builtin_bswap32 (int32_t x)
+Returns @var{x} with the order of the bytes reversed; for example,
+@code{0xaabbccdd} becomes @code{0xddccbbaa}. Byte here always means
+exactly 8 bits.
+@end deftypefn
+
+@deftypefn {Built-in Function} int64_t __builtin_bswap64 (int64_t x)
+Similar to @code{__builtin_bswap32}, except the argument and return types
+are 64-bit.
+@end deftypefn
+@c APPLE LOCAL end mainline
+
+@node Target Builtins
+@section Built-in Functions Specific to Particular Target Machines
+
+On some target machines, GCC supports many built-in functions specific
+to those machines. Generally these generate calls to specific machine
+instructions, but allow the compiler to schedule those calls.
+
+@c APPLE LOCAL begin ARM NEON support. Merge from Codesourcery
+@menu
+* Alpha Built-in Functions::
+* ARM Built-in Functions::
+* ARM NEON Intrinsics::
+* Blackfin Built-in Functions::
+* FR-V Built-in Functions::
+* X86 Built-in Functions::
+* MIPS DSP Built-in Functions::
+* MIPS Paired-Single Support::
+* PowerPC AltiVec Built-in Functions::
+* SPARC VIS Built-in Functions::
+@end menu
+@c APPLE LOCAL end ARM NEON support. Merge from Codesourcery
+
+@node Alpha Built-in Functions
+@subsection Alpha Built-in Functions
+
+These built-in functions are available for the Alpha family of
+processors, depending on the command-line switches used.
+
+The following built-in functions are always available. They
+all generate the machine instruction that is part of the name.
+
+@smallexample
+long __builtin_alpha_implver (void)
+long __builtin_alpha_rpcc (void)
+long __builtin_alpha_amask (long)
+long __builtin_alpha_cmpbge (long, long)
+long __builtin_alpha_extbl (long, long)
+long __builtin_alpha_extwl (long, long)
+long __builtin_alpha_extll (long, long)
+long __builtin_alpha_extql (long, long)
+long __builtin_alpha_extwh (long, long)
+long __builtin_alpha_extlh (long, long)
+long __builtin_alpha_extqh (long, long)
+long __builtin_alpha_insbl (long, long)
+long __builtin_alpha_inswl (long, long)
+long __builtin_alpha_insll (long, long)
+long __builtin_alpha_insql (long, long)
+long __builtin_alpha_inswh (long, long)
+long __builtin_alpha_inslh (long, long)
+long __builtin_alpha_insqh (long, long)
+long __builtin_alpha_mskbl (long, long)
+long __builtin_alpha_mskwl (long, long)
+long __builtin_alpha_mskll (long, long)
+long __builtin_alpha_mskql (long, long)
+long __builtin_alpha_mskwh (long, long)
+long __builtin_alpha_msklh (long, long)
+long __builtin_alpha_mskqh (long, long)
+long __builtin_alpha_umulh (long, long)
+long __builtin_alpha_zap (long, long)
+long __builtin_alpha_zapnot (long, long)
+@end smallexample
+
+The following built-in functions are always with @option{-mmax}
+or @option{-mcpu=@var{cpu}} where @var{cpu} is @code{pca56} or
+later. They all generate the machine instruction that is part
+of the name.
+
+@smallexample
+long __builtin_alpha_pklb (long)
+long __builtin_alpha_pkwb (long)
+long __builtin_alpha_unpkbl (long)
+long __builtin_alpha_unpkbw (long)
+long __builtin_alpha_minub8 (long, long)
+long __builtin_alpha_minsb8 (long, long)
+long __builtin_alpha_minuw4 (long, long)
+long __builtin_alpha_minsw4 (long, long)
+long __builtin_alpha_maxub8 (long, long)
+long __builtin_alpha_maxsb8 (long, long)
+long __builtin_alpha_maxuw4 (long, long)
+long __builtin_alpha_maxsw4 (long, long)
+long __builtin_alpha_perr (long, long)
+@end smallexample
+
+The following built-in functions are always with @option{-mcix}
+or @option{-mcpu=@var{cpu}} where @var{cpu} is @code{ev67} or
+later. They all generate the machine instruction that is part
+of the name.
+
+@smallexample
+long __builtin_alpha_cttz (long)
+long __builtin_alpha_ctlz (long)
+long __builtin_alpha_ctpop (long)
+@end smallexample
+
+The following builtins are available on systems that use the OSF/1
+PALcode. Normally they invoke the @code{rduniq} and @code{wruniq}
+PAL calls, but when invoked with @option{-mtls-kernel}, they invoke
+@code{rdval} and @code{wrval}.
+
+@smallexample
+void *__builtin_thread_pointer (void)
+void __builtin_set_thread_pointer (void *)
+@end smallexample
+
+@node ARM Built-in Functions
+@subsection ARM Built-in Functions
+
+These built-in functions are available for the ARM family of
+processors, when the @option{-mcpu=iwmmxt} switch is used:
+
+@smallexample
+typedef int v2si __attribute__ ((vector_size (8)));
+typedef short v4hi __attribute__ ((vector_size (8)));
+typedef char v8qi __attribute__ ((vector_size (8)));
+
+int __builtin_arm_getwcx (int)
+void __builtin_arm_setwcx (int, int)
+int __builtin_arm_textrmsb (v8qi, int)
+int __builtin_arm_textrmsh (v4hi, int)
+int __builtin_arm_textrmsw (v2si, int)
+int __builtin_arm_textrmub (v8qi, int)
+int __builtin_arm_textrmuh (v4hi, int)
+int __builtin_arm_textrmuw (v2si, int)
+v8qi __builtin_arm_tinsrb (v8qi, int)
+v4hi __builtin_arm_tinsrh (v4hi, int)
+v2si __builtin_arm_tinsrw (v2si, int)
+long long __builtin_arm_tmia (long long, int, int)
+long long __builtin_arm_tmiabb (long long, int, int)
+long long __builtin_arm_tmiabt (long long, int, int)
+long long __builtin_arm_tmiaph (long long, int, int)
+long long __builtin_arm_tmiatb (long long, int, int)
+long long __builtin_arm_tmiatt (long long, int, int)
+int __builtin_arm_tmovmskb (v8qi)
+int __builtin_arm_tmovmskh (v4hi)
+int __builtin_arm_tmovmskw (v2si)
+long long __builtin_arm_waccb (v8qi)
+long long __builtin_arm_wacch (v4hi)
+long long __builtin_arm_waccw (v2si)
+v8qi __builtin_arm_waddb (v8qi, v8qi)
+v8qi __builtin_arm_waddbss (v8qi, v8qi)
+v8qi __builtin_arm_waddbus (v8qi, v8qi)
+v4hi __builtin_arm_waddh (v4hi, v4hi)
+v4hi __builtin_arm_waddhss (v4hi, v4hi)
+v4hi __builtin_arm_waddhus (v4hi, v4hi)
+v2si __builtin_arm_waddw (v2si, v2si)
+v2si __builtin_arm_waddwss (v2si, v2si)
+v2si __builtin_arm_waddwus (v2si, v2si)
+v8qi __builtin_arm_walign (v8qi, v8qi, int)
+long long __builtin_arm_wand(long long, long long)
+long long __builtin_arm_wandn (long long, long long)
+v8qi __builtin_arm_wavg2b (v8qi, v8qi)
+v8qi __builtin_arm_wavg2br (v8qi, v8qi)
+v4hi __builtin_arm_wavg2h (v4hi, v4hi)
+v4hi __builtin_arm_wavg2hr (v4hi, v4hi)
+v8qi __builtin_arm_wcmpeqb (v8qi, v8qi)
+v4hi __builtin_arm_wcmpeqh (v4hi, v4hi)
+v2si __builtin_arm_wcmpeqw (v2si, v2si)
+v8qi __builtin_arm_wcmpgtsb (v8qi, v8qi)
+v4hi __builtin_arm_wcmpgtsh (v4hi, v4hi)
+v2si __builtin_arm_wcmpgtsw (v2si, v2si)
+v8qi __builtin_arm_wcmpgtub (v8qi, v8qi)
+v4hi __builtin_arm_wcmpgtuh (v4hi, v4hi)
+v2si __builtin_arm_wcmpgtuw (v2si, v2si)
+long long __builtin_arm_wmacs (long long, v4hi, v4hi)
+long long __builtin_arm_wmacsz (v4hi, v4hi)
+long long __builtin_arm_wmacu (long long, v4hi, v4hi)
+long long __builtin_arm_wmacuz (v4hi, v4hi)
+v4hi __builtin_arm_wmadds (v4hi, v4hi)
+v4hi __builtin_arm_wmaddu (v4hi, v4hi)
+v8qi __builtin_arm_wmaxsb (v8qi, v8qi)
+v4hi __builtin_arm_wmaxsh (v4hi, v4hi)
+v2si __builtin_arm_wmaxsw (v2si, v2si)
+v8qi __builtin_arm_wmaxub (v8qi, v8qi)
+v4hi __builtin_arm_wmaxuh (v4hi, v4hi)
+v2si __builtin_arm_wmaxuw (v2si, v2si)
+v8qi __builtin_arm_wminsb (v8qi, v8qi)
+v4hi __builtin_arm_wminsh (v4hi, v4hi)
+v2si __builtin_arm_wminsw (v2si, v2si)
+v8qi __builtin_arm_wminub (v8qi, v8qi)
+v4hi __builtin_arm_wminuh (v4hi, v4hi)
+v2si __builtin_arm_wminuw (v2si, v2si)
+v4hi __builtin_arm_wmulsm (v4hi, v4hi)
+v4hi __builtin_arm_wmulul (v4hi, v4hi)
+v4hi __builtin_arm_wmulum (v4hi, v4hi)
+long long __builtin_arm_wor (long long, long long)
+v2si __builtin_arm_wpackdss (long long, long long)
+v2si __builtin_arm_wpackdus (long long, long long)
+v8qi __builtin_arm_wpackhss (v4hi, v4hi)
+v8qi __builtin_arm_wpackhus (v4hi, v4hi)
+v4hi __builtin_arm_wpackwss (v2si, v2si)
+v4hi __builtin_arm_wpackwus (v2si, v2si)
+long long __builtin_arm_wrord (long long, long long)
+long long __builtin_arm_wrordi (long long, int)
+v4hi __builtin_arm_wrorh (v4hi, long long)
+v4hi __builtin_arm_wrorhi (v4hi, int)
+v2si __builtin_arm_wrorw (v2si, long long)
+v2si __builtin_arm_wrorwi (v2si, int)
+v2si __builtin_arm_wsadb (v8qi, v8qi)
+v2si __builtin_arm_wsadbz (v8qi, v8qi)
+v2si __builtin_arm_wsadh (v4hi, v4hi)
+v2si __builtin_arm_wsadhz (v4hi, v4hi)
+v4hi __builtin_arm_wshufh (v4hi, int)
+long long __builtin_arm_wslld (long long, long long)
+long long __builtin_arm_wslldi (long long, int)
+v4hi __builtin_arm_wsllh (v4hi, long long)
+v4hi __builtin_arm_wsllhi (v4hi, int)
+v2si __builtin_arm_wsllw (v2si, long long)
+v2si __builtin_arm_wsllwi (v2si, int)
+long long __builtin_arm_wsrad (long long, long long)
+long long __builtin_arm_wsradi (long long, int)
+v4hi __builtin_arm_wsrah (v4hi, long long)
+v4hi __builtin_arm_wsrahi (v4hi, int)
+v2si __builtin_arm_wsraw (v2si, long long)
+v2si __builtin_arm_wsrawi (v2si, int)
+long long __builtin_arm_wsrld (long long, long long)
+long long __builtin_arm_wsrldi (long long, int)
+v4hi __builtin_arm_wsrlh (v4hi, long long)
+v4hi __builtin_arm_wsrlhi (v4hi, int)
+v2si __builtin_arm_wsrlw (v2si, long long)
+v2si __builtin_arm_wsrlwi (v2si, int)
+v8qi __builtin_arm_wsubb (v8qi, v8qi)
+v8qi __builtin_arm_wsubbss (v8qi, v8qi)
+v8qi __builtin_arm_wsubbus (v8qi, v8qi)
+v4hi __builtin_arm_wsubh (v4hi, v4hi)
+v4hi __builtin_arm_wsubhss (v4hi, v4hi)
+v4hi __builtin_arm_wsubhus (v4hi, v4hi)
+v2si __builtin_arm_wsubw (v2si, v2si)
+v2si __builtin_arm_wsubwss (v2si, v2si)
+v2si __builtin_arm_wsubwus (v2si, v2si)
+v4hi __builtin_arm_wunpckehsb (v8qi)
+v2si __builtin_arm_wunpckehsh (v4hi)
+long long __builtin_arm_wunpckehsw (v2si)
+v4hi __builtin_arm_wunpckehub (v8qi)
+v2si __builtin_arm_wunpckehuh (v4hi)
+long long __builtin_arm_wunpckehuw (v2si)
+v4hi __builtin_arm_wunpckelsb (v8qi)
+v2si __builtin_arm_wunpckelsh (v4hi)
+long long __builtin_arm_wunpckelsw (v2si)
+v4hi __builtin_arm_wunpckelub (v8qi)
+v2si __builtin_arm_wunpckeluh (v4hi)
+long long __builtin_arm_wunpckeluw (v2si)
+v8qi __builtin_arm_wunpckihb (v8qi, v8qi)
+v4hi __builtin_arm_wunpckihh (v4hi, v4hi)
+v2si __builtin_arm_wunpckihw (v2si, v2si)
+v8qi __builtin_arm_wunpckilb (v8qi, v8qi)
+v4hi __builtin_arm_wunpckilh (v4hi, v4hi)
+v2si __builtin_arm_wunpckilw (v2si, v2si)
+long long __builtin_arm_wxor (long long, long long)
+long long __builtin_arm_wzero ()
+@end smallexample
+
+@c APPLE LOCAL begin ARM NEON support
+@node ARM NEON Intrinsics
+@subsection ARM NEON Intrinsics
+
+These built-in intrinsics for the ARM Advanced SIMD extension are available
+when the @option{-mfpu=neon} switch is used:
+
+@include arm-neon-intrinsics.texi
+@c APPLE LOCAL end ARM NEON support. Merge from Codesourcery.
+
+@node Blackfin Built-in Functions
+@subsection Blackfin Built-in Functions
+
+Currently, there are two Blackfin-specific built-in functions. These are
+used for generating @code{CSYNC} and @code{SSYNC} machine insns without
+using inline assembly; by using these built-in functions the compiler can
+automatically add workarounds for hardware errata involving these
+instructions. These functions are named as follows:
+
+@smallexample
+void __builtin_bfin_csync (void)
+void __builtin_bfin_ssync (void)
+@end smallexample
+
+@node FR-V Built-in Functions
+@subsection FR-V Built-in Functions
+
+GCC provides many FR-V-specific built-in functions. In general,
+these functions are intended to be compatible with those described
+by @cite{FR-V Family, Softune C/C++ Compiler Manual (V6), Fujitsu
+Semiconductor}. The two exceptions are @code{__MDUNPACKH} and
+@code{__MBTOHE}, the gcc forms of which pass 128-bit values by
+pointer rather than by value.
+
+Most of the functions are named after specific FR-V instructions.
+Such functions are said to be ``directly mapped'' and are summarized
+here in tabular form.
+
+@menu
+* Argument Types::
+* Directly-mapped Integer Functions::
+* Directly-mapped Media Functions::
+* Raw read/write Functions::
+* Other Built-in Functions::
+@end menu
+
+@node Argument Types
+@subsubsection Argument Types
+
+The arguments to the built-in functions can be divided into three groups:
+register numbers, compile-time constants and run-time values. In order
+to make this classification clear at a glance, the arguments and return
+values are given the following pseudo types:
+
+@multitable @columnfractions .20 .30 .15 .35
+@item Pseudo type @tab Real C type @tab Constant? @tab Description
+@item @code{uh} @tab @code{unsigned short} @tab No @tab an unsigned halfword
+@item @code{uw1} @tab @code{unsigned int} @tab No @tab an unsigned word
+@item @code{sw1} @tab @code{int} @tab No @tab a signed word
+@item @code{uw2} @tab @code{unsigned long long} @tab No
+@tab an unsigned doubleword
+@item @code{sw2} @tab @code{long long} @tab No @tab a signed doubleword
+@item @code{const} @tab @code{int} @tab Yes @tab an integer constant
+@item @code{acc} @tab @code{int} @tab Yes @tab an ACC register number
+@item @code{iacc} @tab @code{int} @tab Yes @tab an IACC register number
+@end multitable
+
+These pseudo types are not defined by GCC, they are simply a notational
+convenience used in this manual.
+
+Arguments of type @code{uh}, @code{uw1}, @code{sw1}, @code{uw2}
+and @code{sw2} are evaluated at run time. They correspond to
+register operands in the underlying FR-V instructions.
+
+@code{const} arguments represent immediate operands in the underlying
+FR-V instructions. They must be compile-time constants.
+
+@code{acc} arguments are evaluated at compile time and specify the number
+of an accumulator register. For example, an @code{acc} argument of 2
+will select the ACC2 register.
+
+@code{iacc} arguments are similar to @code{acc} arguments but specify the
+number of an IACC register. See @pxref{Other Built-in Functions}
+for more details.
+
+@node Directly-mapped Integer Functions
+@subsubsection Directly-mapped Integer Functions
+
+The functions listed below map directly to FR-V I-type instructions.
+
+@multitable @columnfractions .45 .32 .23
+@item Function prototype @tab Example usage @tab Assembly output
+@item @code{sw1 __ADDSS (sw1, sw1)}
+@tab @code{@var{c} = __ADDSS (@var{a}, @var{b})}
+@tab @code{ADDSS @var{a},@var{b},@var{c}}
+@item @code{sw1 __SCAN (sw1, sw1)}
+@tab @code{@var{c} = __SCAN (@var{a}, @var{b})}
+@tab @code{SCAN @var{a},@var{b},@var{c}}
+@item @code{sw1 __SCUTSS (sw1)}
+@tab @code{@var{b} = __SCUTSS (@var{a})}
+@tab @code{SCUTSS @var{a},@var{b}}
+@item @code{sw1 __SLASS (sw1, sw1)}
+@tab @code{@var{c} = __SLASS (@var{a}, @var{b})}
+@tab @code{SLASS @var{a},@var{b},@var{c}}
+@item @code{void __SMASS (sw1, sw1)}
+@tab @code{__SMASS (@var{a}, @var{b})}
+@tab @code{SMASS @var{a},@var{b}}
+@item @code{void __SMSSS (sw1, sw1)}
+@tab @code{__SMSSS (@var{a}, @var{b})}
+@tab @code{SMSSS @var{a},@var{b}}
+@item @code{void __SMU (sw1, sw1)}
+@tab @code{__SMU (@var{a}, @var{b})}
+@tab @code{SMU @var{a},@var{b}}
+@item @code{sw2 __SMUL (sw1, sw1)}
+@tab @code{@var{c} = __SMUL (@var{a}, @var{b})}
+@tab @code{SMUL @var{a},@var{b},@var{c}}
+@item @code{sw1 __SUBSS (sw1, sw1)}
+@tab @code{@var{c} = __SUBSS (@var{a}, @var{b})}
+@tab @code{SUBSS @var{a},@var{b},@var{c}}
+@item @code{uw2 __UMUL (uw1, uw1)}
+@tab @code{@var{c} = __UMUL (@var{a}, @var{b})}
+@tab @code{UMUL @var{a},@var{b},@var{c}}
+@end multitable
+
+@node Directly-mapped Media Functions
+@subsubsection Directly-mapped Media Functions
+
+The functions listed below map directly to FR-V M-type instructions.
+
+@multitable @columnfractions .45 .32 .23
+@item Function prototype @tab Example usage @tab Assembly output
+@item @code{uw1 __MABSHS (sw1)}
+@tab @code{@var{b} = __MABSHS (@var{a})}
+@tab @code{MABSHS @var{a},@var{b}}
+@item @code{void __MADDACCS (acc, acc)}
+@tab @code{__MADDACCS (@var{b}, @var{a})}
+@tab @code{MADDACCS @var{a},@var{b}}
+@item @code{sw1 __MADDHSS (sw1, sw1)}
+@tab @code{@var{c} = __MADDHSS (@var{a}, @var{b})}
+@tab @code{MADDHSS @var{a},@var{b},@var{c}}
+@item @code{uw1 __MADDHUS (uw1, uw1)}
+@tab @code{@var{c} = __MADDHUS (@var{a}, @var{b})}
+@tab @code{MADDHUS @var{a},@var{b},@var{c}}
+@item @code{uw1 __MAND (uw1, uw1)}
+@tab @code{@var{c} = __MAND (@var{a}, @var{b})}
+@tab @code{MAND @var{a},@var{b},@var{c}}
+@item @code{void __MASACCS (acc, acc)}
+@tab @code{__MASACCS (@var{b}, @var{a})}
+@tab @code{MASACCS @var{a},@var{b}}
+@item @code{uw1 __MAVEH (uw1, uw1)}
+@tab @code{@var{c} = __MAVEH (@var{a}, @var{b})}
+@tab @code{MAVEH @var{a},@var{b},@var{c}}
+@item @code{uw2 __MBTOH (uw1)}
+@tab @code{@var{b} = __MBTOH (@var{a})}
+@tab @code{MBTOH @var{a},@var{b}}
+@item @code{void __MBTOHE (uw1 *, uw1)}
+@tab @code{__MBTOHE (&@var{b}, @var{a})}
+@tab @code{MBTOHE @var{a},@var{b}}
+@item @code{void __MCLRACC (acc)}
+@tab @code{__MCLRACC (@var{a})}
+@tab @code{MCLRACC @var{a}}
+@item @code{void __MCLRACCA (void)}
+@tab @code{__MCLRACCA ()}
+@tab @code{MCLRACCA}
+@item @code{uw1 __Mcop1 (uw1, uw1)}
+@tab @code{@var{c} = __Mcop1 (@var{a}, @var{b})}
+@tab @code{Mcop1 @var{a},@var{b},@var{c}}
+@item @code{uw1 __Mcop2 (uw1, uw1)}
+@tab @code{@var{c} = __Mcop2 (@var{a}, @var{b})}
+@tab @code{Mcop2 @var{a},@var{b},@var{c}}
+@item @code{uw1 __MCPLHI (uw2, const)}
+@tab @code{@var{c} = __MCPLHI (@var{a}, @var{b})}
+@tab @code{MCPLHI @var{a},#@var{b},@var{c}}
+@item @code{uw1 __MCPLI (uw2, const)}
+@tab @code{@var{c} = __MCPLI (@var{a}, @var{b})}
+@tab @code{MCPLI @var{a},#@var{b},@var{c}}
+@item @code{void __MCPXIS (acc, sw1, sw1)}
+@tab @code{__MCPXIS (@var{c}, @var{a}, @var{b})}
+@tab @code{MCPXIS @var{a},@var{b},@var{c}}
+@item @code{void __MCPXIU (acc, uw1, uw1)}
+@tab @code{__MCPXIU (@var{c}, @var{a}, @var{b})}
+@tab @code{MCPXIU @var{a},@var{b},@var{c}}
+@item @code{void __MCPXRS (acc, sw1, sw1)}
+@tab @code{__MCPXRS (@var{c}, @var{a}, @var{b})}
+@tab @code{MCPXRS @var{a},@var{b},@var{c}}
+@item @code{void __MCPXRU (acc, uw1, uw1)}
+@tab @code{__MCPXRU (@var{c}, @var{a}, @var{b})}
+@tab @code{MCPXRU @var{a},@var{b},@var{c}}
+@item @code{uw1 __MCUT (acc, uw1)}
+@tab @code{@var{c} = __MCUT (@var{a}, @var{b})}
+@tab @code{MCUT @var{a},@var{b},@var{c}}
+@item @code{uw1 __MCUTSS (acc, sw1)}
+@tab @code{@var{c} = __MCUTSS (@var{a}, @var{b})}
+@tab @code{MCUTSS @var{a},@var{b},@var{c}}
+@item @code{void __MDADDACCS (acc, acc)}
+@tab @code{__MDADDACCS (@var{b}, @var{a})}
+@tab @code{MDADDACCS @var{a},@var{b}}
+@item @code{void __MDASACCS (acc, acc)}
+@tab @code{__MDASACCS (@var{b}, @var{a})}
+@tab @code{MDASACCS @var{a},@var{b}}
+@item @code{uw2 __MDCUTSSI (acc, const)}
+@tab @code{@var{c} = __MDCUTSSI (@var{a}, @var{b})}
+@tab @code{MDCUTSSI @var{a},#@var{b},@var{c}}
+@item @code{uw2 __MDPACKH (uw2, uw2)}
+@tab @code{@var{c} = __MDPACKH (@var{a}, @var{b})}
+@tab @code{MDPACKH @var{a},@var{b},@var{c}}
+@item @code{uw2 __MDROTLI (uw2, const)}
+@tab @code{@var{c} = __MDROTLI (@var{a}, @var{b})}
+@tab @code{MDROTLI @var{a},#@var{b},@var{c}}
+@item @code{void __MDSUBACCS (acc, acc)}
+@tab @code{__MDSUBACCS (@var{b}, @var{a})}
+@tab @code{MDSUBACCS @var{a},@var{b}}
+@item @code{void __MDUNPACKH (uw1 *, uw2)}
+@tab @code{__MDUNPACKH (&@var{b}, @var{a})}
+@tab @code{MDUNPACKH @var{a},@var{b}}
+@item @code{uw2 __MEXPDHD (uw1, const)}
+@tab @code{@var{c} = __MEXPDHD (@var{a}, @var{b})}
+@tab @code{MEXPDHD @var{a},#@var{b},@var{c}}
+@item @code{uw1 __MEXPDHW (uw1, const)}
+@tab @code{@var{c} = __MEXPDHW (@var{a}, @var{b})}
+@tab @code{MEXPDHW @var{a},#@var{b},@var{c}}
+@item @code{uw1 __MHDSETH (uw1, const)}
+@tab @code{@var{c} = __MHDSETH (@var{a}, @var{b})}
+@tab @code{MHDSETH @var{a},#@var{b},@var{c}}
+@item @code{sw1 __MHDSETS (const)}
+@tab @code{@var{b} = __MHDSETS (@var{a})}
+@tab @code{MHDSETS #@var{a},@var{b}}
+@item @code{uw1 __MHSETHIH (uw1, const)}
+@tab @code{@var{b} = __MHSETHIH (@var{b}, @var{a})}
+@tab @code{MHSETHIH #@var{a},@var{b}}
+@item @code{sw1 __MHSETHIS (sw1, const)}
+@tab @code{@var{b} = __MHSETHIS (@var{b}, @var{a})}
+@tab @code{MHSETHIS #@var{a},@var{b}}
+@item @code{uw1 __MHSETLOH (uw1, const)}
+@tab @code{@var{b} = __MHSETLOH (@var{b}, @var{a})}
+@tab @code{MHSETLOH #@var{a},@var{b}}
+@item @code{sw1 __MHSETLOS (sw1, const)}
+@tab @code{@var{b} = __MHSETLOS (@var{b}, @var{a})}
+@tab @code{MHSETLOS #@var{a},@var{b}}
+@item @code{uw1 __MHTOB (uw2)}
+@tab @code{@var{b} = __MHTOB (@var{a})}
+@tab @code{MHTOB @var{a},@var{b}}
+@item @code{void __MMACHS (acc, sw1, sw1)}
+@tab @code{__MMACHS (@var{c}, @var{a}, @var{b})}
+@tab @code{MMACHS @var{a},@var{b},@var{c}}
+@item @code{void __MMACHU (acc, uw1, uw1)}
+@tab @code{__MMACHU (@var{c}, @var{a}, @var{b})}
+@tab @code{MMACHU @var{a},@var{b},@var{c}}
+@item @code{void __MMRDHS (acc, sw1, sw1)}
+@tab @code{__MMRDHS (@var{c}, @var{a}, @var{b})}
+@tab @code{MMRDHS @var{a},@var{b},@var{c}}
+@item @code{void __MMRDHU (acc, uw1, uw1)}
+@tab @code{__MMRDHU (@var{c}, @var{a}, @var{b})}
+@tab @code{MMRDHU @var{a},@var{b},@var{c}}
+@item @code{void __MMULHS (acc, sw1, sw1)}
+@tab @code{__MMULHS (@var{c}, @var{a}, @var{b})}
+@tab @code{MMULHS @var{a},@var{b},@var{c}}
+@item @code{void __MMULHU (acc, uw1, uw1)}
+@tab @code{__MMULHU (@var{c}, @var{a}, @var{b})}
+@tab @code{MMULHU @var{a},@var{b},@var{c}}
+@item @code{void __MMULXHS (acc, sw1, sw1)}
+@tab @code{__MMULXHS (@var{c}, @var{a}, @var{b})}
+@tab @code{MMULXHS @var{a},@var{b},@var{c}}
+@item @code{void __MMULXHU (acc, uw1, uw1)}
+@tab @code{__MMULXHU (@var{c}, @var{a}, @var{b})}
+@tab @code{MMULXHU @var{a},@var{b},@var{c}}
+@item @code{uw1 __MNOT (uw1)}
+@tab @code{@var{b} = __MNOT (@var{a})}
+@tab @code{MNOT @var{a},@var{b}}
+@item @code{uw1 __MOR (uw1, uw1)}
+@tab @code{@var{c} = __MOR (@var{a}, @var{b})}
+@tab @code{MOR @var{a},@var{b},@var{c}}
+@item @code{uw1 __MPACKH (uh, uh)}
+@tab @code{@var{c} = __MPACKH (@var{a}, @var{b})}
+@tab @code{MPACKH @var{a},@var{b},@var{c}}
+@item @code{sw2 __MQADDHSS (sw2, sw2)}
+@tab @code{@var{c} = __MQADDHSS (@var{a}, @var{b})}
+@tab @code{MQADDHSS @var{a},@var{b},@var{c}}
+@item @code{uw2 __MQADDHUS (uw2, uw2)}
+@tab @code{@var{c} = __MQADDHUS (@var{a}, @var{b})}
+@tab @code{MQADDHUS @var{a},@var{b},@var{c}}
+@item @code{void __MQCPXIS (acc, sw2, sw2)}
+@tab @code{__MQCPXIS (@var{c}, @var{a}, @var{b})}
+@tab @code{MQCPXIS @var{a},@var{b},@var{c}}
+@item @code{void __MQCPXIU (acc, uw2, uw2)}
+@tab @code{__MQCPXIU (@var{c}, @var{a}, @var{b})}
+@tab @code{MQCPXIU @var{a},@var{b},@var{c}}
+@item @code{void __MQCPXRS (acc, sw2, sw2)}
+@tab @code{__MQCPXRS (@var{c}, @var{a}, @var{b})}
+@tab @code{MQCPXRS @var{a},@var{b},@var{c}}
+@item @code{void __MQCPXRU (acc, uw2, uw2)}
+@tab @code{__MQCPXRU (@var{c}, @var{a}, @var{b})}
+@tab @code{MQCPXRU @var{a},@var{b},@var{c}}
+@item @code{sw2 __MQLCLRHS (sw2, sw2)}
+@tab @code{@var{c} = __MQLCLRHS (@var{a}, @var{b})}
+@tab @code{MQLCLRHS @var{a},@var{b},@var{c}}
+@item @code{sw2 __MQLMTHS (sw2, sw2)}
+@tab @code{@var{c} = __MQLMTHS (@var{a}, @var{b})}
+@tab @code{MQLMTHS @var{a},@var{b},@var{c}}
+@item @code{void __MQMACHS (acc, sw2, sw2)}
+@tab @code{__MQMACHS (@var{c}, @var{a}, @var{b})}
+@tab @code{MQMACHS @var{a},@var{b},@var{c}}
+@item @code{void __MQMACHU (acc, uw2, uw2)}
+@tab @code{__MQMACHU (@var{c}, @var{a}, @var{b})}
+@tab @code{MQMACHU @var{a},@var{b},@var{c}}
+@item @code{void __MQMACXHS (acc, sw2, sw2)}
+@tab @code{__MQMACXHS (@var{c}, @var{a}, @var{b})}
+@tab @code{MQMACXHS @var{a},@var{b},@var{c}}
+@item @code{void __MQMULHS (acc, sw2, sw2)}
+@tab @code{__MQMULHS (@var{c}, @var{a}, @var{b})}
+@tab @code{MQMULHS @var{a},@var{b},@var{c}}
+@item @code{void __MQMULHU (acc, uw2, uw2)}
+@tab @code{__MQMULHU (@var{c}, @var{a}, @var{b})}
+@tab @code{MQMULHU @var{a},@var{b},@var{c}}
+@item @code{void __MQMULXHS (acc, sw2, sw2)}
+@tab @code{__MQMULXHS (@var{c}, @var{a}, @var{b})}
+@tab @code{MQMULXHS @var{a},@var{b},@var{c}}
+@item @code{void __MQMULXHU (acc, uw2, uw2)}
+@tab @code{__MQMULXHU (@var{c}, @var{a}, @var{b})}
+@tab @code{MQMULXHU @var{a},@var{b},@var{c}}
+@item @code{sw2 __MQSATHS (sw2, sw2)}
+@tab @code{@var{c} = __MQSATHS (@var{a}, @var{b})}
+@tab @code{MQSATHS @var{a},@var{b},@var{c}}
+@item @code{uw2 __MQSLLHI (uw2, int)}
+@tab @code{@var{c} = __MQSLLHI (@var{a}, @var{b})}
+@tab @code{MQSLLHI @var{a},@var{b},@var{c}}
+@item @code{sw2 __MQSRAHI (sw2, int)}
+@tab @code{@var{c} = __MQSRAHI (@var{a}, @var{b})}
+@tab @code{MQSRAHI @var{a},@var{b},@var{c}}
+@item @code{sw2 __MQSUBHSS (sw2, sw2)}
+@tab @code{@var{c} = __MQSUBHSS (@var{a}, @var{b})}
+@tab @code{MQSUBHSS @var{a},@var{b},@var{c}}
+@item @code{uw2 __MQSUBHUS (uw2, uw2)}
+@tab @code{@var{c} = __MQSUBHUS (@var{a}, @var{b})}
+@tab @code{MQSUBHUS @var{a},@var{b},@var{c}}
+@item @code{void __MQXMACHS (acc, sw2, sw2)}
+@tab @code{__MQXMACHS (@var{c}, @var{a}, @var{b})}
+@tab @code{MQXMACHS @var{a},@var{b},@var{c}}
+@item @code{void __MQXMACXHS (acc, sw2, sw2)}
+@tab @code{__MQXMACXHS (@var{c}, @var{a}, @var{b})}
+@tab @code{MQXMACXHS @var{a},@var{b},@var{c}}
+@item @code{uw1 __MRDACC (acc)}
+@tab @code{@var{b} = __MRDACC (@var{a})}
+@tab @code{MRDACC @var{a},@var{b}}
+@item @code{uw1 __MRDACCG (acc)}
+@tab @code{@var{b} = __MRDACCG (@var{a})}
+@tab @code{MRDACCG @var{a},@var{b}}
+@item @code{uw1 __MROTLI (uw1, const)}
+@tab @code{@var{c} = __MROTLI (@var{a}, @var{b})}
+@tab @code{MROTLI @var{a},#@var{b},@var{c}}
+@item @code{uw1 __MROTRI (uw1, const)}
+@tab @code{@var{c} = __MROTRI (@var{a}, @var{b})}
+@tab @code{MROTRI @var{a},#@var{b},@var{c}}
+@item @code{sw1 __MSATHS (sw1, sw1)}
+@tab @code{@var{c} = __MSATHS (@var{a}, @var{b})}
+@tab @code{MSATHS @var{a},@var{b},@var{c}}
+@item @code{uw1 __MSATHU (uw1, uw1)}
+@tab @code{@var{c} = __MSATHU (@var{a}, @var{b})}
+@tab @code{MSATHU @var{a},@var{b},@var{c}}
+@item @code{uw1 __MSLLHI (uw1, const)}
+@tab @code{@var{c} = __MSLLHI (@var{a}, @var{b})}
+@tab @code{MSLLHI @var{a},#@var{b},@var{c}}
+@item @code{sw1 __MSRAHI (sw1, const)}
+@tab @code{@var{c} = __MSRAHI (@var{a}, @var{b})}
+@tab @code{MSRAHI @var{a},#@var{b},@var{c}}
+@item @code{uw1 __MSRLHI (uw1, const)}
+@tab @code{@var{c} = __MSRLHI (@var{a}, @var{b})}
+@tab @code{MSRLHI @var{a},#@var{b},@var{c}}
+@item @code{void __MSUBACCS (acc, acc)}
+@tab @code{__MSUBACCS (@var{b}, @var{a})}
+@tab @code{MSUBACCS @var{a},@var{b}}
+@item @code{sw1 __MSUBHSS (sw1, sw1)}
+@tab @code{@var{c} = __MSUBHSS (@var{a}, @var{b})}
+@tab @code{MSUBHSS @var{a},@var{b},@var{c}}
+@item @code{uw1 __MSUBHUS (uw1, uw1)}
+@tab @code{@var{c} = __MSUBHUS (@var{a}, @var{b})}
+@tab @code{MSUBHUS @var{a},@var{b},@var{c}}
+@item @code{void __MTRAP (void)}
+@tab @code{__MTRAP ()}
+@tab @code{MTRAP}
+@item @code{uw2 __MUNPACKH (uw1)}
+@tab @code{@var{b} = __MUNPACKH (@var{a})}
+@tab @code{MUNPACKH @var{a},@var{b}}
+@item @code{uw1 __MWCUT (uw2, uw1)}
+@tab @code{@var{c} = __MWCUT (@var{a}, @var{b})}
+@tab @code{MWCUT @var{a},@var{b},@var{c}}
+@item @code{void __MWTACC (acc, uw1)}
+@tab @code{__MWTACC (@var{b}, @var{a})}
+@tab @code{MWTACC @var{a},@var{b}}
+@item @code{void __MWTACCG (acc, uw1)}
+@tab @code{__MWTACCG (@var{b}, @var{a})}
+@tab @code{MWTACCG @var{a},@var{b}}
+@item @code{uw1 __MXOR (uw1, uw1)}
+@tab @code{@var{c} = __MXOR (@var{a}, @var{b})}
+@tab @code{MXOR @var{a},@var{b},@var{c}}
+@end multitable
+
+@node Raw read/write Functions
+@subsubsection Raw read/write Functions
+
+This sections describes built-in functions related to read and write
+instructions to access memory. These functions generate
+@code{membar} instructions to flush the I/O load and stores where
+appropriate, as described in Fujitsu's manual described above.
+
+@table @code
+
+@item unsigned char __builtin_read8 (void *@var{data})
+@item unsigned short __builtin_read16 (void *@var{data})
+@item unsigned long __builtin_read32 (void *@var{data})
+@item unsigned long long __builtin_read64 (void *@var{data})
+
+@item void __builtin_write8 (void *@var{data}, unsigned char @var{datum})
+@item void __builtin_write16 (void *@var{data}, unsigned short @var{datum})
+@item void __builtin_write32 (void *@var{data}, unsigned long @var{datum})
+@item void __builtin_write64 (void *@var{data}, unsigned long long @var{datum})
+@end table
+
+@node Other Built-in Functions
+@subsubsection Other Built-in Functions
+
+This section describes built-in functions that are not named after
+a specific FR-V instruction.
+
+@table @code
+@item sw2 __IACCreadll (iacc @var{reg})
+Return the full 64-bit value of IACC0@. The @var{reg} argument is reserved
+for future expansion and must be 0.
+
+@item sw1 __IACCreadl (iacc @var{reg})
+Return the value of IACC0H if @var{reg} is 0 and IACC0L if @var{reg} is 1.
+Other values of @var{reg} are rejected as invalid.
+
+@item void __IACCsetll (iacc @var{reg}, sw2 @var{x})
+Set the full 64-bit value of IACC0 to @var{x}. The @var{reg} argument
+is reserved for future expansion and must be 0.
+
+@item void __IACCsetl (iacc @var{reg}, sw1 @var{x})
+Set IACC0H to @var{x} if @var{reg} is 0 and IACC0L to @var{x} if @var{reg}
+is 1. Other values of @var{reg} are rejected as invalid.
+
+@item void __data_prefetch0 (const void *@var{x})
+Use the @code{dcpl} instruction to load the contents of address @var{x}
+into the data cache.
+
+@item void __data_prefetch (const void *@var{x})
+Use the @code{nldub} instruction to load the contents of address @var{x}
+into the data cache. The instruction will be issued in slot I1@.
+@end table
+
+@node X86 Built-in Functions
+@subsection X86 Built-in Functions
+
+These built-in functions are available for the i386 and x86-64 family
+of computers, depending on the command-line switches used.
+
+Note that, if you specify command-line switches such as @option{-msse},
+the compiler could use the extended instruction sets even if the built-ins
+are not used explicitly in the program. For this reason, applications
+which perform runtime CPU detection must compile separate files for each
+supported architecture, using the appropriate flags. In particular,
+the file containing the CPU detection code should be compiled without
+these options.
+
+The following machine modes are available for use with MMX built-in functions
+(@pxref{Vector Extensions}): @code{V2SI} for a vector of two 32-bit integers,
+@code{V4HI} for a vector of four 16-bit integers, and @code{V8QI} for a
+vector of eight 8-bit integers. Some of the built-in functions operate on
+@c APPLE LOCAL begin 4656532 use V1DI for _m64
+MMX registers as a whole 64-bit entity, these use @code{V1DI} as their mode.
+
+If 3Dnow extensions are enabled, @code{V2SF} is used as a mode for a vector
+of two 32-bit floating point values.
+
+If SSE extensions are enabled, @code{V4SF} is used for a vector of four 32-bit
+floating point values. Some instructions use a vector of four 32-bit
+integers, these use @code{V4SI}. Finally, some instructions operate on an
+entire vector register, interpreting it as a 128-bit integer, these use mode
+@code{TI}.
+
+The following built-in functions are made available by @option{-mmmx}.
+All of them generate the machine instruction that is part of the name.
+
+@smallexample
+v8qi __builtin_ia32_paddb (v8qi, v8qi)
+v4hi __builtin_ia32_paddw (v4hi, v4hi)
+v2si __builtin_ia32_paddd (v2si, v2si)
+@c APPLE LOCAL begin radar 4395773
+v1di __builtin_ia32_paddq (v1di, v1di)
+@c APPLE LOCAL end radar 4395773
+v8qi __builtin_ia32_psubb (v8qi, v8qi)
+v4hi __builtin_ia32_psubw (v4hi, v4hi)
+v2si __builtin_ia32_psubd (v2si, v2si)
+@c APPLE LOCAL begin radar 4395773
+v1di __builtin_ia32_psubq (v1di, v1di)
+@c APPLE LOCAL end radar 4395773
+v8qi __builtin_ia32_paddsb (v8qi, v8qi)
+v4hi __builtin_ia32_paddsw (v4hi, v4hi)
+v8qi __builtin_ia32_psubsb (v8qi, v8qi)
+v4hi __builtin_ia32_psubsw (v4hi, v4hi)
+v8qi __builtin_ia32_paddusb (v8qi, v8qi)
+v4hi __builtin_ia32_paddusw (v4hi, v4hi)
+v8qi __builtin_ia32_psubusb (v8qi, v8qi)
+v4hi __builtin_ia32_psubusw (v4hi, v4hi)
+v4hi __builtin_ia32_pmullw (v4hi, v4hi)
+v4hi __builtin_ia32_pmulhw (v4hi, v4hi)
+v1di __builtin_ia32_pand (v1di, v1di)
+v1di __builtin_ia32_pandn (v1di,v1di)
+v1di __builtin_ia32_por (v1di, v1di)
+v1di __builtin_ia32_pxor (v1di, v1di)
+v8qi __builtin_ia32_pcmpeqb (v8qi, v8qi)
+v4hi __builtin_ia32_pcmpeqw (v4hi, v4hi)
+v2si __builtin_ia32_pcmpeqd (v2si, v2si)
+v8qi __builtin_ia32_pcmpgtb (v8qi, v8qi)
+v4hi __builtin_ia32_pcmpgtw (v4hi, v4hi)
+v2si __builtin_ia32_pcmpgtd (v2si, v2si)
+v8qi __builtin_ia32_punpckhbw (v8qi, v8qi)
+v4hi __builtin_ia32_punpckhwd (v4hi, v4hi)
+v2si __builtin_ia32_punpckhdq (v2si, v2si)
+v8qi __builtin_ia32_punpcklbw (v8qi, v8qi)
+v4hi __builtin_ia32_punpcklwd (v4hi, v4hi)
+v2si __builtin_ia32_punpckldq (v2si, v2si)
+v8qi __builtin_ia32_packsswb (v4hi, v4hi)
+v4hi __builtin_ia32_packssdw (v2si, v2si)
+v8qi __builtin_ia32_packuswb (v4hi, v4hi)
+@c APPLE LOCAL begin radar 4395773
+void __builtin_ia32_emms (void)
+v4hi __builtin_ia32_psllw (v4hi, v1di)
+v4hi __builtin_ia32_psllwi (v4hi, int)
+v2si __builtin_ia32_pslld (v2si, v1di)
+v2si __builtin_ia32_pslldi (v2si, int)
+v1di __builtin_ia32_psllq (v1di, v1di)
+@c APPLE LOCAL radar 4684674
+v1di __builtin_ia32_psllqi (v1di, int)
+v4hi __builtin_ia32_psrlw (v4hi, v1di)
+v4hi __builtin_ia32_psrlwi (v4hi, int)
+v2si __builtin_ia32_psrld (v2si, v1di)
+v2si __builtin_ia32_psrldi (v2si, int)
+v1di __builtin_ia32_psrlq (v1di, v1di)
+@c APPLE LOCAL radar 4684674
+v1di __builtin_ia32_psrlqi (v1di, int)
+v4hi __builtin_ia32_psraw (v4hi, v1di)
+v4hi __builtin_ia32_psrawi (v4hi, int)
+v2si __builtin_ia32_psrad (v2si, v1di)
+v2si __builtin_ia32_psradi (v2si, int)
+v4hi __builtin_ia32_pshufw (v4hi, int)
+v2si __builtin_ia32_pmaddwd (v4hi, v4hi)
+v2si __builtin_ia32_vec_init_v2si (int, int)
+v4hi __builtin_ia32_vec_init_v4hi (short, short, short, short)
+v8qi __builtin_ia32_vec_init_v8qi (char, char, char, char, char, char, char, char)
+int __builtin_ia32_vec_ext_v2si (v2si, int)
+@c APPLE LOCAL end radar 4395773
+@end smallexample
+
+The following built-in functions are made available either with
+@option{-msse}, or with a combination of @option{-m3dnow} and
+@option{-march=athlon}. All of them generate the machine
+instruction that is part of the name.
+
+@smallexample
+v4hi __builtin_ia32_pmulhuw (v4hi, v4hi)
+v8qi __builtin_ia32_pavgb (v8qi, v8qi)
+v4hi __builtin_ia32_pavgw (v4hi, v4hi)
+v4hi __builtin_ia32_psadbw (v8qi, v8qi)
+v8qi __builtin_ia32_pmaxub (v8qi, v8qi)
+v4hi __builtin_ia32_pmaxsw (v4hi, v4hi)
+v8qi __builtin_ia32_pminub (v8qi, v8qi)
+v4hi __builtin_ia32_pminsw (v4hi, v4hi)
+int __builtin_ia32_pextrw (v4hi, int)
+v4hi __builtin_ia32_pinsrw (v4hi, int, int)
+int __builtin_ia32_pmovmskb (v8qi)
+void __builtin_ia32_maskmovq (v8qi, v8qi, char *)
+void __builtin_ia32_movntq (v1di *, v1di)
+void __builtin_ia32_sfence (void)
+@c APPLE LOCAL begin radar 4395773
+int __builtin_ia32_vec_ext_v4hi (v4hi, int)
+v4hi __builtin_ia32_vec_set_v4hi (v4hi, int, int)
+@c APPLE LOCAL end radar 4395773
+@end smallexample
+
+The following built-in functions are available when @option{-msse} is used.
+All of them generate the machine instruction that is part of the name.
+
+@smallexample
+int __builtin_ia32_comieq (v4sf, v4sf)
+int __builtin_ia32_comineq (v4sf, v4sf)
+int __builtin_ia32_comilt (v4sf, v4sf)
+int __builtin_ia32_comile (v4sf, v4sf)
+int __builtin_ia32_comigt (v4sf, v4sf)
+int __builtin_ia32_comige (v4sf, v4sf)
+int __builtin_ia32_ucomieq (v4sf, v4sf)
+int __builtin_ia32_ucomineq (v4sf, v4sf)
+int __builtin_ia32_ucomilt (v4sf, v4sf)
+int __builtin_ia32_ucomile (v4sf, v4sf)
+int __builtin_ia32_ucomigt (v4sf, v4sf)
+int __builtin_ia32_ucomige (v4sf, v4sf)
+v4sf __builtin_ia32_addps (v4sf, v4sf)
+v4sf __builtin_ia32_subps (v4sf, v4sf)
+v4sf __builtin_ia32_mulps (v4sf, v4sf)
+v4sf __builtin_ia32_divps (v4sf, v4sf)
+v4sf __builtin_ia32_addss (v4sf, v4sf)
+v4sf __builtin_ia32_subss (v4sf, v4sf)
+v4sf __builtin_ia32_mulss (v4sf, v4sf)
+v4sf __builtin_ia32_divss (v4sf, v4sf)
+v4si __builtin_ia32_cmpeqps (v4sf, v4sf)
+v4si __builtin_ia32_cmpltps (v4sf, v4sf)
+v4si __builtin_ia32_cmpleps (v4sf, v4sf)
+v4si __builtin_ia32_cmpgtps (v4sf, v4sf)
+v4si __builtin_ia32_cmpgeps (v4sf, v4sf)
+v4si __builtin_ia32_cmpunordps (v4sf, v4sf)
+v4si __builtin_ia32_cmpneqps (v4sf, v4sf)
+v4si __builtin_ia32_cmpnltps (v4sf, v4sf)
+v4si __builtin_ia32_cmpnleps (v4sf, v4sf)
+v4si __builtin_ia32_cmpngtps (v4sf, v4sf)
+v4si __builtin_ia32_cmpngeps (v4sf, v4sf)
+v4si __builtin_ia32_cmpordps (v4sf, v4sf)
+v4si __builtin_ia32_cmpeqss (v4sf, v4sf)
+v4si __builtin_ia32_cmpltss (v4sf, v4sf)
+v4si __builtin_ia32_cmpless (v4sf, v4sf)
+v4si __builtin_ia32_cmpunordss (v4sf, v4sf)
+v4si __builtin_ia32_cmpneqss (v4sf, v4sf)
+v4si __builtin_ia32_cmpnlts (v4sf, v4sf)
+v4si __builtin_ia32_cmpnless (v4sf, v4sf)
+v4si __builtin_ia32_cmpordss (v4sf, v4sf)
+v4sf __builtin_ia32_maxps (v4sf, v4sf)
+v4sf __builtin_ia32_maxss (v4sf, v4sf)
+v4sf __builtin_ia32_minps (v4sf, v4sf)
+v4sf __builtin_ia32_minss (v4sf, v4sf)
+v4sf __builtin_ia32_andps (v4sf, v4sf)
+v4sf __builtin_ia32_andnps (v4sf, v4sf)
+v4sf __builtin_ia32_orps (v4sf, v4sf)
+v4sf __builtin_ia32_xorps (v4sf, v4sf)
+v4sf __builtin_ia32_movss (v4sf, v4sf)
+v4sf __builtin_ia32_movhlps (v4sf, v4sf)
+v4sf __builtin_ia32_movlhps (v4sf, v4sf)
+v4sf __builtin_ia32_unpckhps (v4sf, v4sf)
+v4sf __builtin_ia32_unpcklps (v4sf, v4sf)
+v4sf __builtin_ia32_cvtpi2ps (v4sf, v2si)
+v4sf __builtin_ia32_cvtsi2ss (v4sf, int)
+v2si __builtin_ia32_cvtps2pi (v4sf)
+int __builtin_ia32_cvtss2si (v4sf)
+v2si __builtin_ia32_cvttps2pi (v4sf)
+int __builtin_ia32_cvttss2si (v4sf)
+v4sf __builtin_ia32_rcpps (v4sf)
+v4sf __builtin_ia32_rsqrtps (v4sf)
+v4sf __builtin_ia32_sqrtps (v4sf)
+v4sf __builtin_ia32_rcpss (v4sf)
+v4sf __builtin_ia32_rsqrtss (v4sf)
+v4sf __builtin_ia32_sqrtss (v4sf)
+v4sf __builtin_ia32_shufps (v4sf, v4sf, int)
+void __builtin_ia32_movntps (float *, v4sf)
+int __builtin_ia32_movmskps (v4sf)
+@c APPLE LOCAL begin radar 4395773
+void __builtin_ia32_ldmxcsr (unsigned)
+unsigned __builtin_ia32_stmxcsr (void)
+v2df __builtin_ia32_vec_ext_v2df (v2df, int)
+v2di __builtin_ia32_vec_ext_v2di (v2di, int)
+v4sf __builtin_ia32_vec_ext_v4sf (v4sf, int)
+v4si __builtin_ia32_vec_ext_v4si (v4si, int)
+v8hi __builtin_ia32_vec_set_v8hi (v8hi, int, int)
+unsigned int __builtin_ia32_vec_ext_v8hi (v8hi, int)
+@c APPLE LOCAL end radar 4395773
+@end smallexample
+
+The following built-in functions are available when @option{-msse} is used.
+
+@table @code
+@item v4sf __builtin_ia32_loadaps (float *)
+Generates the @code{movaps} machine instruction as a load from memory.
+@item void __builtin_ia32_storeaps (float *, v4sf)
+Generates the @code{movaps} machine instruction as a store to memory.
+@item v4sf __builtin_ia32_loadups (float *)
+Generates the @code{movups} machine instruction as a load from memory.
+@item void __builtin_ia32_storeups (float *, v4sf)
+Generates the @code{movups} machine instruction as a store to memory.
+@item v4sf __builtin_ia32_loadsss (float *)
+Generates the @code{movss} machine instruction as a load from memory.
+@item void __builtin_ia32_storess (float *, v4sf)
+Generates the @code{movss} machine instruction as a store to memory.
+@item v4sf __builtin_ia32_loadhps (v4sf, v2si *)
+Generates the @code{movhps} machine instruction as a load from memory.
+@item v4sf __builtin_ia32_loadlps (v4sf, v2si *)
+Generates the @code{movlps} machine instruction as a load from memory
+@item void __builtin_ia32_storehps (v4sf, v2si *)
+Generates the @code{movhps} machine instruction as a store to memory.
+@item void __builtin_ia32_storelps (v4sf, v2si *)
+Generates the @code{movlps} machine instruction as a store to memory.
+@end table
+
+The following built-in functions are available when @option{-msse2} is used.
+All of them generate the machine instruction that is part of the name.
+
+@smallexample
+int __builtin_ia32_comisdeq (v2df, v2df)
+int __builtin_ia32_comisdlt (v2df, v2df)
+int __builtin_ia32_comisdle (v2df, v2df)
+int __builtin_ia32_comisdgt (v2df, v2df)
+int __builtin_ia32_comisdge (v2df, v2df)
+int __builtin_ia32_comisdneq (v2df, v2df)
+int __builtin_ia32_ucomisdeq (v2df, v2df)
+int __builtin_ia32_ucomisdlt (v2df, v2df)
+int __builtin_ia32_ucomisdle (v2df, v2df)
+int __builtin_ia32_ucomisdgt (v2df, v2df)
+int __builtin_ia32_ucomisdge (v2df, v2df)
+int __builtin_ia32_ucomisdneq (v2df, v2df)
+v2df __builtin_ia32_cmpeqpd (v2df, v2df)
+v2df __builtin_ia32_cmpltpd (v2df, v2df)
+v2df __builtin_ia32_cmplepd (v2df, v2df)
+v2df __builtin_ia32_cmpgtpd (v2df, v2df)
+v2df __builtin_ia32_cmpgepd (v2df, v2df)
+v2df __builtin_ia32_cmpunordpd (v2df, v2df)
+v2df __builtin_ia32_cmpneqpd (v2df, v2df)
+v2df __builtin_ia32_cmpnltpd (v2df, v2df)
+v2df __builtin_ia32_cmpnlepd (v2df, v2df)
+v2df __builtin_ia32_cmpngtpd (v2df, v2df)
+v2df __builtin_ia32_cmpngepd (v2df, v2df)
+v2df __builtin_ia32_cmpordpd (v2df, v2df)
+v2df __builtin_ia32_cmpeqsd (v2df, v2df)
+v2df __builtin_ia32_cmpltsd (v2df, v2df)
+v2df __builtin_ia32_cmplesd (v2df, v2df)
+v2df __builtin_ia32_cmpunordsd (v2df, v2df)
+v2df __builtin_ia32_cmpneqsd (v2df, v2df)
+v2df __builtin_ia32_cmpnltsd (v2df, v2df)
+v2df __builtin_ia32_cmpnlesd (v2df, v2df)
+v2df __builtin_ia32_cmpordsd (v2df, v2df)
+v2di __builtin_ia32_paddq (v2di, v2di)
+v2di __builtin_ia32_psubq (v2di, v2di)
+v2df __builtin_ia32_addpd (v2df, v2df)
+v2df __builtin_ia32_subpd (v2df, v2df)
+v2df __builtin_ia32_mulpd (v2df, v2df)
+v2df __builtin_ia32_divpd (v2df, v2df)
+v2df __builtin_ia32_addsd (v2df, v2df)
+v2df __builtin_ia32_subsd (v2df, v2df)
+v2df __builtin_ia32_mulsd (v2df, v2df)
+v2df __builtin_ia32_divsd (v2df, v2df)
+v2df __builtin_ia32_minpd (v2df, v2df)
+v2df __builtin_ia32_maxpd (v2df, v2df)
+v2df __builtin_ia32_minsd (v2df, v2df)
+v2df __builtin_ia32_maxsd (v2df, v2df)
+v2df __builtin_ia32_andpd (v2df, v2df)
+v2df __builtin_ia32_andnpd (v2df, v2df)
+v2df __builtin_ia32_orpd (v2df, v2df)
+v2df __builtin_ia32_xorpd (v2df, v2df)
+v2df __builtin_ia32_movsd (v2df, v2df)
+v2df __builtin_ia32_unpckhpd (v2df, v2df)
+v2df __builtin_ia32_unpcklpd (v2df, v2df)
+v16qi __builtin_ia32_paddb128 (v16qi, v16qi)
+v8hi __builtin_ia32_paddw128 (v8hi, v8hi)
+v4si __builtin_ia32_paddd128 (v4si, v4si)
+v2di __builtin_ia32_paddq128 (v2di, v2di)
+v16qi __builtin_ia32_psubb128 (v16qi, v16qi)
+v8hi __builtin_ia32_psubw128 (v8hi, v8hi)
+v4si __builtin_ia32_psubd128 (v4si, v4si)
+v2di __builtin_ia32_psubq128 (v2di, v2di)
+v8hi __builtin_ia32_pmullw128 (v8hi, v8hi)
+v8hi __builtin_ia32_pmulhw128 (v8hi, v8hi)
+v2di __builtin_ia32_pand128 (v2di, v2di)
+v2di __builtin_ia32_pandn128 (v2di, v2di)
+v2di __builtin_ia32_por128 (v2di, v2di)
+v2di __builtin_ia32_pxor128 (v2di, v2di)
+v16qi __builtin_ia32_pavgb128 (v16qi, v16qi)
+v8hi __builtin_ia32_pavgw128 (v8hi, v8hi)
+v16qi __builtin_ia32_pcmpeqb128 (v16qi, v16qi)
+v8hi __builtin_ia32_pcmpeqw128 (v8hi, v8hi)
+v4si __builtin_ia32_pcmpeqd128 (v4si, v4si)
+v16qi __builtin_ia32_pcmpgtb128 (v16qi, v16qi)
+v8hi __builtin_ia32_pcmpgtw128 (v8hi, v8hi)
+v4si __builtin_ia32_pcmpgtd128 (v4si, v4si)
+v16qi __builtin_ia32_pmaxub128 (v16qi, v16qi)
+v8hi __builtin_ia32_pmaxsw128 (v8hi, v8hi)
+v16qi __builtin_ia32_pminub128 (v16qi, v16qi)
+v8hi __builtin_ia32_pminsw128 (v8hi, v8hi)
+v16qi __builtin_ia32_punpckhbw128 (v16qi, v16qi)
+v8hi __builtin_ia32_punpckhwd128 (v8hi, v8hi)
+v4si __builtin_ia32_punpckhdq128 (v4si, v4si)
+v2di __builtin_ia32_punpckhqdq128 (v2di, v2di)
+v16qi __builtin_ia32_punpcklbw128 (v16qi, v16qi)
+v8hi __builtin_ia32_punpcklwd128 (v8hi, v8hi)
+v4si __builtin_ia32_punpckldq128 (v4si, v4si)
+v2di __builtin_ia32_punpcklqdq128 (v2di, v2di)
+v16qi __builtin_ia32_packsswb128 (v16qi, v16qi)
+v8hi __builtin_ia32_packssdw128 (v8hi, v8hi)
+v16qi __builtin_ia32_packuswb128 (v16qi, v16qi)
+v8hi __builtin_ia32_pmulhuw128 (v8hi, v8hi)
+void __builtin_ia32_maskmovdqu (v16qi, v16qi)
+v2df __builtin_ia32_loadupd (double *)
+void __builtin_ia32_storeupd (double *, v2df)
+v2df __builtin_ia32_loadhpd (v2df, double *)
+v2df __builtin_ia32_loadlpd (v2df, double *)
+int __builtin_ia32_movmskpd (v2df)
+int __builtin_ia32_pmovmskb128 (v16qi)
+void __builtin_ia32_movnti (int *, int)
+void __builtin_ia32_movntpd (double *, v2df)
+void __builtin_ia32_movntdq (v2df *, v2df)
+v4si __builtin_ia32_pshufd (v4si, int)
+v8hi __builtin_ia32_pshuflw (v8hi, int)
+v8hi __builtin_ia32_pshufhw (v8hi, int)
+v2di __builtin_ia32_psadbw128 (v16qi, v16qi)
+v2df __builtin_ia32_sqrtpd (v2df)
+v2df __builtin_ia32_sqrtsd (v2df)
+v2df __builtin_ia32_shufpd (v2df, v2df, int)
+v2df __builtin_ia32_cvtdq2pd (v4si)
+v4sf __builtin_ia32_cvtdq2ps (v4si)
+v4si __builtin_ia32_cvtpd2dq (v2df)
+v2si __builtin_ia32_cvtpd2pi (v2df)
+v4sf __builtin_ia32_cvtpd2ps (v2df)
+v4si __builtin_ia32_cvttpd2dq (v2df)
+v2si __builtin_ia32_cvttpd2pi (v2df)
+v2df __builtin_ia32_cvtpi2pd (v2si)
+int __builtin_ia32_cvtsd2si (v2df)
+int __builtin_ia32_cvttsd2si (v2df)
+long long __builtin_ia32_cvtsd2si64 (v2df)
+long long __builtin_ia32_cvttsd2si64 (v2df)
+v4si __builtin_ia32_cvtps2dq (v4sf)
+v2df __builtin_ia32_cvtps2pd (v4sf)
+v4si __builtin_ia32_cvttps2dq (v4sf)
+v2df __builtin_ia32_cvtsi2sd (v2df, int)
+v2df __builtin_ia32_cvtsi642sd (v2df, long long)
+v4sf __builtin_ia32_cvtsd2ss (v4sf, v2df)
+v2df __builtin_ia32_cvtss2sd (v2df, v4sf)
+void __builtin_ia32_clflush (const void *)
+void __builtin_ia32_lfence (void)
+void __builtin_ia32_mfence (void)
+v16qi __builtin_ia32_loaddqu (const char *)
+void __builtin_ia32_storedqu (char *, v16qi)
+unsigned long long __builtin_ia32_pmuludq (v2si, v2si)
+v2di __builtin_ia32_pmuludq128 (v4si, v4si)
+v8hi __builtin_ia32_psllw128 (v8hi, v2di)
+v4si __builtin_ia32_pslld128 (v4si, v2di)
+v2di __builtin_ia32_psllq128 (v4si, v2di)
+v8hi __builtin_ia32_psrlw128 (v8hi, v2di)
+v4si __builtin_ia32_psrld128 (v4si, v2di)
+v2di __builtin_ia32_psrlq128 (v2di, v2di)
+v8hi __builtin_ia32_psraw128 (v8hi, v2di)
+v4si __builtin_ia32_psrad128 (v4si, v2di)
+v2di __builtin_ia32_pslldqi128 (v2di, int)
+v8hi __builtin_ia32_psllwi128 (v8hi, int)
+v4si __builtin_ia32_pslldi128 (v4si, int)
+v2di __builtin_ia32_psllqi128 (v2di, int)
+v2di __builtin_ia32_psrldqi128 (v2di, int)
+v8hi __builtin_ia32_psrlwi128 (v8hi, int)
+v4si __builtin_ia32_psrldi128 (v4si, int)
+v2di __builtin_ia32_psrlqi128 (v2di, int)
+v8hi __builtin_ia32_psrawi128 (v8hi, int)
+v4si __builtin_ia32_psradi128 (v4si, int)
+v4si __builtin_ia32_pmaddwd128 (v8hi, v8hi)
+@end smallexample
+
+The following built-in functions are available when @option{-msse3} is used.
+All of them generate the machine instruction that is part of the name.
+
+@smallexample
+v2df __builtin_ia32_addsubpd (v2df, v2df)
+v4sf __builtin_ia32_addsubps (v4sf, v4sf)
+v2df __builtin_ia32_haddpd (v2df, v2df)
+v4sf __builtin_ia32_haddps (v4sf, v4sf)
+v2df __builtin_ia32_hsubpd (v2df, v2df)
+v4sf __builtin_ia32_hsubps (v4sf, v4sf)
+v16qi __builtin_ia32_lddqu (char const *)
+void __builtin_ia32_monitor (void *, unsigned int, unsigned int)
+v2df __builtin_ia32_movddup (v2df)
+v4sf __builtin_ia32_movshdup (v4sf)
+v4sf __builtin_ia32_movsldup (v4sf)
+void __builtin_ia32_mwait (unsigned int, unsigned int)
+@end smallexample
+
+The following built-in functions are available when @option{-msse3} is used.
+
+@table @code
+@item v2df __builtin_ia32_loadddup (double const *)
+Generates the @code{movddup} machine instruction as a load from memory.
+@end table
+
+@c APPLE LOCAL begin mainline
+The following built-in functions are available when @option{-mssse3} is used.
+All of them generate the machine instruction that is part of the name
+with MMX registers.
+
+@smallexample
+v2si __builtin_ia32_phaddd (v2si, v2si)
+v4hi __builtin_ia32_phaddw (v4hi, v4hi)
+v4hi __builtin_ia32_phaddsw (v4hi, v4hi)
+v2si __builtin_ia32_phsubd (v2si, v2si)
+v4hi __builtin_ia32_phsubw (v4hi, v4hi)
+v4hi __builtin_ia32_phsubsw (v4hi, v4hi)
+v8qi __builtin_ia32_pmaddubsw (v8qi, v8qi)
+v4hi __builtin_ia32_pmulhrsw (v4hi, v4hi)
+v8qi __builtin_ia32_pshufb (v8qi, v8qi)
+v8qi __builtin_ia32_psignb (v8qi, v8qi)
+v2si __builtin_ia32_psignd (v2si, v2si)
+v4hi __builtin_ia32_psignw (v4hi, v4hi)
+v1di __builtin_ia32_palignr (v1di, v1di, int)
+v8qi __builtin_ia32_pabsb (v8qi)
+v2si __builtin_ia32_pabsd (v2si)
+v4hi __builtin_ia32_pabsw (v4hi)
+@end smallexample
+@c APPLE LOCAL end 4656532 use V1DI for _m64
+
+The following built-in functions are available when @option{-mssse3} is used.
+All of them generate the machine instruction that is part of the name
+with SSE registers.
+
+@smallexample
+v4si __builtin_ia32_phaddd128 (v4si, v4si)
+v8hi __builtin_ia32_phaddw128 (v8hi, v8hi)
+v8hi __builtin_ia32_phaddsw128 (v8hi, v8hi)
+v4si __builtin_ia32_phsubd128 (v4si, v4si)
+v8hi __builtin_ia32_phsubw128 (v8hi, v8hi)
+v8hi __builtin_ia32_phsubsw128 (v8hi, v8hi)
+v16qi __builtin_ia32_pmaddubsw128 (v16qi, v16qi)
+v8hi __builtin_ia32_pmulhrsw128 (v8hi, v8hi)
+v16qi __builtin_ia32_pshufb128 (v16qi, v16qi)
+v16qi __builtin_ia32_psignb128 (v16qi, v16qi)
+v4si __builtin_ia32_psignd128 (v4si, v4si)
+v8hi __builtin_ia32_psignw128 (v8hi, v8hi)
+v2di __builtin_ia32_palignr (v2di, v2di, int)
+v16qi __builtin_ia32_pabsb128 (v16qi)
+v4si __builtin_ia32_pabsd128 (v4si)
+v8hi __builtin_ia32_pabsw128 (v8hi)
+@end smallexample
+@c APPLE LOCAL end mainline
+The following built-in functions are available when @option{-m3dnow} is used.
+All of them generate the machine instruction that is part of the name.
+
+@smallexample
+void __builtin_ia32_femms (void)
+v8qi __builtin_ia32_pavgusb (v8qi, v8qi)
+v2si __builtin_ia32_pf2id (v2sf)
+v2sf __builtin_ia32_pfacc (v2sf, v2sf)
+v2sf __builtin_ia32_pfadd (v2sf, v2sf)
+v2si __builtin_ia32_pfcmpeq (v2sf, v2sf)
+v2si __builtin_ia32_pfcmpge (v2sf, v2sf)
+v2si __builtin_ia32_pfcmpgt (v2sf, v2sf)
+v2sf __builtin_ia32_pfmax (v2sf, v2sf)
+v2sf __builtin_ia32_pfmin (v2sf, v2sf)
+v2sf __builtin_ia32_pfmul (v2sf, v2sf)
+v2sf __builtin_ia32_pfrcp (v2sf)
+v2sf __builtin_ia32_pfrcpit1 (v2sf, v2sf)
+v2sf __builtin_ia32_pfrcpit2 (v2sf, v2sf)
+v2sf __builtin_ia32_pfrsqrt (v2sf)
+v2sf __builtin_ia32_pfrsqrtit1 (v2sf, v2sf)
+v2sf __builtin_ia32_pfsub (v2sf, v2sf)
+v2sf __builtin_ia32_pfsubr (v2sf, v2sf)
+v2sf __builtin_ia32_pi2fd (v2si)
+v4hi __builtin_ia32_pmulhrw (v4hi, v4hi)
+@end smallexample
+
+The following built-in functions are available when both @option{-m3dnow}
+and @option{-march=athlon} are used. All of them generate the machine
+instruction that is part of the name.
+
+@smallexample
+v2si __builtin_ia32_pf2iw (v2sf)
+v2sf __builtin_ia32_pfnacc (v2sf, v2sf)
+v2sf __builtin_ia32_pfpnacc (v2sf, v2sf)
+v2sf __builtin_ia32_pi2fw (v2si)
+v2sf __builtin_ia32_pswapdsf (v2sf)
+v2si __builtin_ia32_pswapdsi (v2si)
+@end smallexample
+
+@node MIPS DSP Built-in Functions
+@subsection MIPS DSP Built-in Functions
+
+The MIPS DSP Application-Specific Extension (ASE) includes new
+instructions that are designed to improve the performance of DSP and
+media applications. It provides instructions that operate on packed
+8-bit integer data, Q15 fractional data and Q31 fractional data.
+
+GCC supports MIPS DSP operations using both the generic
+vector extensions (@pxref{Vector Extensions}) and a collection of
+MIPS-specific built-in functions. Both kinds of support are
+enabled by the @option{-mdsp} command-line option.
+
+At present, GCC only provides support for operations on 32-bit
+vectors. The vector type associated with 8-bit integer data is
+usually called @code{v4i8} and the vector type associated with Q15 is
+usually called @code{v2q15}. They can be defined in C as follows:
+
+@smallexample
+typedef char v4i8 __attribute__ ((vector_size(4)));
+typedef short v2q15 __attribute__ ((vector_size(4)));
+@end smallexample
+
+@code{v4i8} and @code{v2q15} values are initialized in the same way as
+aggregates. For example:
+
+@smallexample
+v4i8 a = @{1, 2, 3, 4@};
+v4i8 b;
+b = (v4i8) @{5, 6, 7, 8@};
+
+v2q15 c = @{0x0fcb, 0x3a75@};
+v2q15 d;
+d = (v2q15) @{0.1234 * 0x1.0p15, 0.4567 * 0x1.0p15@};
+@end smallexample
+
+@emph{Note:} The CPU's endianness determines the order in which values
+are packed. On little-endian targets, the first value is the least
+significant and the last value is the most significant. The opposite
+order applies to big-endian targets. For example, the code above will
+set the lowest byte of @code{a} to @code{1} on little-endian targets
+and @code{4} on big-endian targets.
+
+@emph{Note:} Q15 and Q31 values must be initialized with their integer
+representation. As shown in this example, the integer representation
+of a Q15 value can be obtained by multiplying the fractional value by
+@code{0x1.0p15}. The equivalent for Q31 values is to multiply by
+@code{0x1.0p31}.
+
+The table below lists the @code{v4i8} and @code{v2q15} operations for which
+hardware support exists. @code{a} and @code{b} are @code{v4i8} values,
+and @code{c} and @code{d} are @code{v2q15} values.
+
+@multitable @columnfractions .50 .50
+@item C code @tab MIPS instruction
+@item @code{a + b} @tab @code{addu.qb}
+@item @code{c + d} @tab @code{addq.ph}
+@item @code{a - b} @tab @code{subu.qb}
+@item @code{c - d} @tab @code{subq.ph}
+@end multitable
+
+It is easier to describe the DSP built-in functions if we first define
+the following types:
+
+@smallexample
+typedef int q31;
+typedef int i32;
+typedef long long a64;
+@end smallexample
+
+@code{q31} and @code{i32} are actually the same as @code{int}, but we
+use @code{q31} to indicate a Q31 fractional value and @code{i32} to
+indicate a 32-bit integer value. Similarly, @code{a64} is the same as
+@code{long long}, but we use @code{a64} to indicate values that will
+be placed in one of the four DSP accumulators (@code{$ac0},
+@code{$ac1}, @code{$ac2} or @code{$ac3}).
+
+Also, some built-in functions prefer or require immediate numbers as
+parameters, because the corresponding DSP instructions accept both immediate
+numbers and register operands, or accept immediate numbers only. The
+immediate parameters are listed as follows.
+
+@smallexample
+imm0_7: 0 to 7.
+imm0_15: 0 to 15.
+imm0_31: 0 to 31.
+imm0_63: 0 to 63.
+imm0_255: 0 to 255.
+imm_n32_31: -32 to 31.
+imm_n512_511: -512 to 511.
+@end smallexample
+
+The following built-in functions map directly to a particular MIPS DSP
+instruction. Please refer to the architecture specification
+for details on what each instruction does.
+
+@smallexample
+v2q15 __builtin_mips_addq_ph (v2q15, v2q15)
+v2q15 __builtin_mips_addq_s_ph (v2q15, v2q15)
+q31 __builtin_mips_addq_s_w (q31, q31)
+v4i8 __builtin_mips_addu_qb (v4i8, v4i8)
+v4i8 __builtin_mips_addu_s_qb (v4i8, v4i8)
+v2q15 __builtin_mips_subq_ph (v2q15, v2q15)
+v2q15 __builtin_mips_subq_s_ph (v2q15, v2q15)
+q31 __builtin_mips_subq_s_w (q31, q31)
+v4i8 __builtin_mips_subu_qb (v4i8, v4i8)
+v4i8 __builtin_mips_subu_s_qb (v4i8, v4i8)
+i32 __builtin_mips_addsc (i32, i32)
+i32 __builtin_mips_addwc (i32, i32)
+i32 __builtin_mips_modsub (i32, i32)
+i32 __builtin_mips_raddu_w_qb (v4i8)
+v2q15 __builtin_mips_absq_s_ph (v2q15)
+q31 __builtin_mips_absq_s_w (q31)
+v4i8 __builtin_mips_precrq_qb_ph (v2q15, v2q15)
+v2q15 __builtin_mips_precrq_ph_w (q31, q31)
+v2q15 __builtin_mips_precrq_rs_ph_w (q31, q31)
+v4i8 __builtin_mips_precrqu_s_qb_ph (v2q15, v2q15)
+q31 __builtin_mips_preceq_w_phl (v2q15)
+q31 __builtin_mips_preceq_w_phr (v2q15)
+v2q15 __builtin_mips_precequ_ph_qbl (v4i8)
+v2q15 __builtin_mips_precequ_ph_qbr (v4i8)
+v2q15 __builtin_mips_precequ_ph_qbla (v4i8)
+v2q15 __builtin_mips_precequ_ph_qbra (v4i8)
+v2q15 __builtin_mips_preceu_ph_qbl (v4i8)
+v2q15 __builtin_mips_preceu_ph_qbr (v4i8)
+v2q15 __builtin_mips_preceu_ph_qbla (v4i8)
+v2q15 __builtin_mips_preceu_ph_qbra (v4i8)
+v4i8 __builtin_mips_shll_qb (v4i8, imm0_7)
+v4i8 __builtin_mips_shll_qb (v4i8, i32)
+v2q15 __builtin_mips_shll_ph (v2q15, imm0_15)
+v2q15 __builtin_mips_shll_ph (v2q15, i32)
+v2q15 __builtin_mips_shll_s_ph (v2q15, imm0_15)
+v2q15 __builtin_mips_shll_s_ph (v2q15, i32)
+q31 __builtin_mips_shll_s_w (q31, imm0_31)
+q31 __builtin_mips_shll_s_w (q31, i32)
+v4i8 __builtin_mips_shrl_qb (v4i8, imm0_7)
+v4i8 __builtin_mips_shrl_qb (v4i8, i32)
+v2q15 __builtin_mips_shra_ph (v2q15, imm0_15)
+v2q15 __builtin_mips_shra_ph (v2q15, i32)
+v2q15 __builtin_mips_shra_r_ph (v2q15, imm0_15)
+v2q15 __builtin_mips_shra_r_ph (v2q15, i32)
+q31 __builtin_mips_shra_r_w (q31, imm0_31)
+q31 __builtin_mips_shra_r_w (q31, i32)
+v2q15 __builtin_mips_muleu_s_ph_qbl (v4i8, v2q15)
+v2q15 __builtin_mips_muleu_s_ph_qbr (v4i8, v2q15)
+v2q15 __builtin_mips_mulq_rs_ph (v2q15, v2q15)
+q31 __builtin_mips_muleq_s_w_phl (v2q15, v2q15)
+q31 __builtin_mips_muleq_s_w_phr (v2q15, v2q15)
+a64 __builtin_mips_dpau_h_qbl (a64, v4i8, v4i8)
+a64 __builtin_mips_dpau_h_qbr (a64, v4i8, v4i8)
+a64 __builtin_mips_dpsu_h_qbl (a64, v4i8, v4i8)
+a64 __builtin_mips_dpsu_h_qbr (a64, v4i8, v4i8)
+a64 __builtin_mips_dpaq_s_w_ph (a64, v2q15, v2q15)
+a64 __builtin_mips_dpaq_sa_l_w (a64, q31, q31)
+a64 __builtin_mips_dpsq_s_w_ph (a64, v2q15, v2q15)
+a64 __builtin_mips_dpsq_sa_l_w (a64, q31, q31)
+a64 __builtin_mips_mulsaq_s_w_ph (a64, v2q15, v2q15)
+a64 __builtin_mips_maq_s_w_phl (a64, v2q15, v2q15)
+a64 __builtin_mips_maq_s_w_phr (a64, v2q15, v2q15)
+a64 __builtin_mips_maq_sa_w_phl (a64, v2q15, v2q15)
+a64 __builtin_mips_maq_sa_w_phr (a64, v2q15, v2q15)
+i32 __builtin_mips_bitrev (i32)
+i32 __builtin_mips_insv (i32, i32)
+v4i8 __builtin_mips_repl_qb (imm0_255)
+v4i8 __builtin_mips_repl_qb (i32)
+v2q15 __builtin_mips_repl_ph (imm_n512_511)
+v2q15 __builtin_mips_repl_ph (i32)
+void __builtin_mips_cmpu_eq_qb (v4i8, v4i8)
+void __builtin_mips_cmpu_lt_qb (v4i8, v4i8)
+void __builtin_mips_cmpu_le_qb (v4i8, v4i8)
+i32 __builtin_mips_cmpgu_eq_qb (v4i8, v4i8)
+i32 __builtin_mips_cmpgu_lt_qb (v4i8, v4i8)
+i32 __builtin_mips_cmpgu_le_qb (v4i8, v4i8)
+void __builtin_mips_cmp_eq_ph (v2q15, v2q15)
+void __builtin_mips_cmp_lt_ph (v2q15, v2q15)
+void __builtin_mips_cmp_le_ph (v2q15, v2q15)
+v4i8 __builtin_mips_pick_qb (v4i8, v4i8)
+v2q15 __builtin_mips_pick_ph (v2q15, v2q15)
+v2q15 __builtin_mips_packrl_ph (v2q15, v2q15)
+i32 __builtin_mips_extr_w (a64, imm0_31)
+i32 __builtin_mips_extr_w (a64, i32)
+i32 __builtin_mips_extr_r_w (a64, imm0_31)
+i32 __builtin_mips_extr_s_h (a64, i32)
+i32 __builtin_mips_extr_rs_w (a64, imm0_31)
+i32 __builtin_mips_extr_rs_w (a64, i32)
+i32 __builtin_mips_extr_s_h (a64, imm0_31)
+i32 __builtin_mips_extr_r_w (a64, i32)
+i32 __builtin_mips_extp (a64, imm0_31)
+i32 __builtin_mips_extp (a64, i32)
+i32 __builtin_mips_extpdp (a64, imm0_31)
+i32 __builtin_mips_extpdp (a64, i32)
+a64 __builtin_mips_shilo (a64, imm_n32_31)
+a64 __builtin_mips_shilo (a64, i32)
+a64 __builtin_mips_mthlip (a64, i32)
+void __builtin_mips_wrdsp (i32, imm0_63)
+i32 __builtin_mips_rddsp (imm0_63)
+i32 __builtin_mips_lbux (void *, i32)
+i32 __builtin_mips_lhx (void *, i32)
+i32 __builtin_mips_lwx (void *, i32)
+i32 __builtin_mips_bposge32 (void)
+@end smallexample
+
+@node MIPS Paired-Single Support
+@subsection MIPS Paired-Single Support
+
+The MIPS64 architecture includes a number of instructions that
+operate on pairs of single-precision floating-point values.
+Each pair is packed into a 64-bit floating-point register,
+with one element being designated the ``upper half'' and
+the other being designated the ``lower half''.
+
+GCC supports paired-single operations using both the generic
+vector extensions (@pxref{Vector Extensions}) and a collection of
+MIPS-specific built-in functions. Both kinds of support are
+enabled by the @option{-mpaired-single} command-line option.
+
+The vector type associated with paired-single values is usually
+called @code{v2sf}. It can be defined in C as follows:
+
+@smallexample
+typedef float v2sf __attribute__ ((vector_size (8)));
+@end smallexample
+
+@code{v2sf} values are initialized in the same way as aggregates.
+For example:
+
+@smallexample
+v2sf a = @{1.5, 9.1@};
+v2sf b;
+float e, f;
+b = (v2sf) @{e, f@};
+@end smallexample
+
+@emph{Note:} The CPU's endianness determines which value is stored in
+the upper half of a register and which value is stored in the lower half.
+On little-endian targets, the first value is the lower one and the second
+value is the upper one. The opposite order applies to big-endian targets.
+For example, the code above will set the lower half of @code{a} to
+@code{1.5} on little-endian targets and @code{9.1} on big-endian targets.
+
+@menu
+* Paired-Single Arithmetic::
+* Paired-Single Built-in Functions::
+* MIPS-3D Built-in Functions::
+@end menu
+
+@node Paired-Single Arithmetic
+@subsubsection Paired-Single Arithmetic
+
+The table below lists the @code{v2sf} operations for which hardware
+support exists. @code{a}, @code{b} and @code{c} are @code{v2sf}
+values and @code{x} is an integral value.
+
+@multitable @columnfractions .50 .50
+@item C code @tab MIPS instruction
+@item @code{a + b} @tab @code{add.ps}
+@item @code{a - b} @tab @code{sub.ps}
+@item @code{-a} @tab @code{neg.ps}
+@item @code{a * b} @tab @code{mul.ps}
+@item @code{a * b + c} @tab @code{madd.ps}
+@item @code{a * b - c} @tab @code{msub.ps}
+@item @code{-(a * b + c)} @tab @code{nmadd.ps}
+@item @code{-(a * b - c)} @tab @code{nmsub.ps}
+@item @code{x ? a : b} @tab @code{movn.ps}/@code{movz.ps}
+@end multitable
+
+Note that the multiply-accumulate instructions can be disabled
+using the command-line option @code{-mno-fused-madd}.
+
+@node Paired-Single Built-in Functions
+@subsubsection Paired-Single Built-in Functions
+
+The following paired-single functions map directly to a particular
+MIPS instruction. Please refer to the architecture specification
+for details on what each instruction does.
+
+@table @code
+@item v2sf __builtin_mips_pll_ps (v2sf, v2sf)
+Pair lower lower (@code{pll.ps}).
+
+@item v2sf __builtin_mips_pul_ps (v2sf, v2sf)
+Pair upper lower (@code{pul.ps}).
+
+@item v2sf __builtin_mips_plu_ps (v2sf, v2sf)
+Pair lower upper (@code{plu.ps}).
+
+@item v2sf __builtin_mips_puu_ps (v2sf, v2sf)
+Pair upper upper (@code{puu.ps}).
+
+@item v2sf __builtin_mips_cvt_ps_s (float, float)
+Convert pair to paired single (@code{cvt.ps.s}).
+
+@item float __builtin_mips_cvt_s_pl (v2sf)
+Convert pair lower to single (@code{cvt.s.pl}).
+
+@item float __builtin_mips_cvt_s_pu (v2sf)
+Convert pair upper to single (@code{cvt.s.pu}).
+
+@item v2sf __builtin_mips_abs_ps (v2sf)
+Absolute value (@code{abs.ps}).
+
+@item v2sf __builtin_mips_alnv_ps (v2sf, v2sf, int)
+Align variable (@code{alnv.ps}).
+
+@emph{Note:} The value of the third parameter must be 0 or 4
+modulo 8, otherwise the result will be unpredictable. Please read the
+instruction description for details.
+@end table
+
+The following multi-instruction functions are also available.
+In each case, @var{cond} can be any of the 16 floating-point conditions:
+@code{f}, @code{un}, @code{eq}, @code{ueq}, @code{olt}, @code{ult},
+@code{ole}, @code{ule}, @code{sf}, @code{ngle}, @code{seq}, @code{ngl},
+@code{lt}, @code{nge}, @code{le} or @code{ngt}.
+
+@table @code
+@item v2sf __builtin_mips_movt_c_@var{cond}_ps (v2sf @var{a}, v2sf @var{b}, v2sf @var{c}, v2sf @var{d})
+@itemx v2sf __builtin_mips_movf_c_@var{cond}_ps (v2sf @var{a}, v2sf @var{b}, v2sf @var{c}, v2sf @var{d})
+Conditional move based on floating point comparison (@code{c.@var{cond}.ps},
+@code{movt.ps}/@code{movf.ps}).
+
+The @code{movt} functions return the value @var{x} computed by:
+
+@smallexample
+c.@var{cond}.ps @var{cc},@var{a},@var{b}
+mov.ps @var{x},@var{c}
+movt.ps @var{x},@var{d},@var{cc}
+@end smallexample
+
+The @code{movf} functions are similar but use @code{movf.ps} instead
+of @code{movt.ps}.
+
+@item int __builtin_mips_upper_c_@var{cond}_ps (v2sf @var{a}, v2sf @var{b})
+@itemx int __builtin_mips_lower_c_@var{cond}_ps (v2sf @var{a}, v2sf @var{b})
+Comparison of two paired-single values (@code{c.@var{cond}.ps},
+@code{bc1t}/@code{bc1f}).
+
+These functions compare @var{a} and @var{b} using @code{c.@var{cond}.ps}
+and return either the upper or lower half of the result. For example:
+
+@smallexample
+v2sf a, b;
+if (__builtin_mips_upper_c_eq_ps (a, b))
+ upper_halves_are_equal ();
+else
+ upper_halves_are_unequal ();
+
+if (__builtin_mips_lower_c_eq_ps (a, b))
+ lower_halves_are_equal ();
+else
+ lower_halves_are_unequal ();
+@end smallexample
+@end table
+
+@node MIPS-3D Built-in Functions
+@subsubsection MIPS-3D Built-in Functions
+
+The MIPS-3D Application-Specific Extension (ASE) includes additional
+paired-single instructions that are designed to improve the performance
+of 3D graphics operations. Support for these instructions is controlled
+by the @option{-mips3d} command-line option.
+
+The functions listed below map directly to a particular MIPS-3D
+instruction. Please refer to the architecture specification for
+more details on what each instruction does.
+
+@table @code
+@item v2sf __builtin_mips_addr_ps (v2sf, v2sf)
+Reduction add (@code{addr.ps}).
+
+@item v2sf __builtin_mips_mulr_ps (v2sf, v2sf)
+Reduction multiply (@code{mulr.ps}).
+
+@item v2sf __builtin_mips_cvt_pw_ps (v2sf)
+Convert paired single to paired word (@code{cvt.pw.ps}).
+
+@item v2sf __builtin_mips_cvt_ps_pw (v2sf)
+Convert paired word to paired single (@code{cvt.ps.pw}).
+
+@item float __builtin_mips_recip1_s (float)
+@itemx double __builtin_mips_recip1_d (double)
+@itemx v2sf __builtin_mips_recip1_ps (v2sf)
+Reduced precision reciprocal (sequence step 1) (@code{recip1.@var{fmt}}).
+
+@item float __builtin_mips_recip2_s (float, float)
+@itemx double __builtin_mips_recip2_d (double, double)
+@itemx v2sf __builtin_mips_recip2_ps (v2sf, v2sf)
+Reduced precision reciprocal (sequence step 2) (@code{recip2.@var{fmt}}).
+
+@item float __builtin_mips_rsqrt1_s (float)
+@itemx double __builtin_mips_rsqrt1_d (double)
+@itemx v2sf __builtin_mips_rsqrt1_ps (v2sf)
+Reduced precision reciprocal square root (sequence step 1)
+(@code{rsqrt1.@var{fmt}}).
+
+@item float __builtin_mips_rsqrt2_s (float, float)
+@itemx double __builtin_mips_rsqrt2_d (double, double)
+@itemx v2sf __builtin_mips_rsqrt2_ps (v2sf, v2sf)
+Reduced precision reciprocal square root (sequence step 2)
+(@code{rsqrt2.@var{fmt}}).
+@end table
+
+The following multi-instruction functions are also available.
+In each case, @var{cond} can be any of the 16 floating-point conditions:
+@code{f}, @code{un}, @code{eq}, @code{ueq}, @code{olt}, @code{ult},
+@code{ole}, @code{ule}, @code{sf}, @code{ngle}, @code{seq},
+@code{ngl}, @code{lt}, @code{nge}, @code{le} or @code{ngt}.
+
+@table @code
+@item int __builtin_mips_cabs_@var{cond}_s (float @var{a}, float @var{b})
+@itemx int __builtin_mips_cabs_@var{cond}_d (double @var{a}, double @var{b})
+Absolute comparison of two scalar values (@code{cabs.@var{cond}.@var{fmt}},
+@code{bc1t}/@code{bc1f}).
+
+These functions compare @var{a} and @var{b} using @code{cabs.@var{cond}.s}
+or @code{cabs.@var{cond}.d} and return the result as a boolean value.
+For example:
+
+@smallexample
+float a, b;
+if (__builtin_mips_cabs_eq_s (a, b))
+ true ();
+else
+ false ();
+@end smallexample
+
+@item int __builtin_mips_upper_cabs_@var{cond}_ps (v2sf @var{a}, v2sf @var{b})
+@itemx int __builtin_mips_lower_cabs_@var{cond}_ps (v2sf @var{a}, v2sf @var{b})
+Absolute comparison of two paired-single values (@code{cabs.@var{cond}.ps},
+@code{bc1t}/@code{bc1f}).
+
+These functions compare @var{a} and @var{b} using @code{cabs.@var{cond}.ps}
+and return either the upper or lower half of the result. For example:
+
+@smallexample
+v2sf a, b;
+if (__builtin_mips_upper_cabs_eq_ps (a, b))
+ upper_halves_are_equal ();
+else
+ upper_halves_are_unequal ();
+
+if (__builtin_mips_lower_cabs_eq_ps (a, b))
+ lower_halves_are_equal ();
+else
+ lower_halves_are_unequal ();
+@end smallexample
+
+@item v2sf __builtin_mips_movt_cabs_@var{cond}_ps (v2sf @var{a}, v2sf @var{b}, v2sf @var{c}, v2sf @var{d})
+@itemx v2sf __builtin_mips_movf_cabs_@var{cond}_ps (v2sf @var{a}, v2sf @var{b}, v2sf @var{c}, v2sf @var{d})
+Conditional move based on absolute comparison (@code{cabs.@var{cond}.ps},
+@code{movt.ps}/@code{movf.ps}).
+
+The @code{movt} functions return the value @var{x} computed by:
+
+@smallexample
+cabs.@var{cond}.ps @var{cc},@var{a},@var{b}
+mov.ps @var{x},@var{c}
+movt.ps @var{x},@var{d},@var{cc}
+@end smallexample
+
+The @code{movf} functions are similar but use @code{movf.ps} instead
+of @code{movt.ps}.
+
+@item int __builtin_mips_any_c_@var{cond}_ps (v2sf @var{a}, v2sf @var{b})
+@itemx int __builtin_mips_all_c_@var{cond}_ps (v2sf @var{a}, v2sf @var{b})
+@itemx int __builtin_mips_any_cabs_@var{cond}_ps (v2sf @var{a}, v2sf @var{b})
+@itemx int __builtin_mips_all_cabs_@var{cond}_ps (v2sf @var{a}, v2sf @var{b})
+Comparison of two paired-single values
+(@code{c.@var{cond}.ps}/@code{cabs.@var{cond}.ps},
+@code{bc1any2t}/@code{bc1any2f}).
+
+These functions compare @var{a} and @var{b} using @code{c.@var{cond}.ps}
+or @code{cabs.@var{cond}.ps}. The @code{any} forms return true if either
+result is true and the @code{all} forms return true if both results are true.
+For example:
+
+@smallexample
+v2sf a, b;
+if (__builtin_mips_any_c_eq_ps (a, b))
+ one_is_true ();
+else
+ both_are_false ();
+
+if (__builtin_mips_all_c_eq_ps (a, b))
+ both_are_true ();
+else
+ one_is_false ();
+@end smallexample
+
+@item int __builtin_mips_any_c_@var{cond}_4s (v2sf @var{a}, v2sf @var{b}, v2sf @var{c}, v2sf @var{d})
+@itemx int __builtin_mips_all_c_@var{cond}_4s (v2sf @var{a}, v2sf @var{b}, v2sf @var{c}, v2sf @var{d})
+@itemx int __builtin_mips_any_cabs_@var{cond}_4s (v2sf @var{a}, v2sf @var{b}, v2sf @var{c}, v2sf @var{d})
+@itemx int __builtin_mips_all_cabs_@var{cond}_4s (v2sf @var{a}, v2sf @var{b}, v2sf @var{c}, v2sf @var{d})
+Comparison of four paired-single values
+(@code{c.@var{cond}.ps}/@code{cabs.@var{cond}.ps},
+@code{bc1any4t}/@code{bc1any4f}).
+
+These functions use @code{c.@var{cond}.ps} or @code{cabs.@var{cond}.ps}
+to compare @var{a} with @var{b} and to compare @var{c} with @var{d}.
+The @code{any} forms return true if any of the four results are true
+and the @code{all} forms return true if all four results are true.
+For example:
+
+@smallexample
+v2sf a, b, c, d;
+if (__builtin_mips_any_c_eq_4s (a, b, c, d))
+ some_are_true ();
+else
+ all_are_false ();
+
+if (__builtin_mips_all_c_eq_4s (a, b, c, d))
+ all_are_true ();
+else
+ some_are_false ();
+@end smallexample
+@end table
+
+@node PowerPC AltiVec Built-in Functions
+@subsection PowerPC AltiVec Built-in Functions
+
+GCC provides an interface for the PowerPC family of processors to access
+the AltiVec operations described in Motorola's AltiVec Programming
+Interface Manual. The interface is made available by including
+@code{<altivec.h>} and using @option{-maltivec} and
+@option{-mabi=altivec}. The interface supports the following vector
+types.
+
+@smallexample
+vector unsigned char
+vector signed char
+vector bool char
+
+vector unsigned short
+vector signed short
+vector bool short
+vector pixel
+
+vector unsigned int
+vector signed int
+vector bool int
+vector float
+@end smallexample
+
+GCC's implementation of the high-level language interface available from
+C and C++ code differs from Motorola's documentation in several ways.
+
+@itemize @bullet
+
+@item
+A vector constant is a list of constant expressions within curly braces.
+
+@item
+A vector initializer requires no cast if the vector constant is of the
+same type as the variable it is initializing.
+
+@item
+If @code{signed} or @code{unsigned} is omitted, the signedness of the
+vector type is the default signedness of the base type. The default
+varies depending on the operating system, so a portable program should
+always specify the signedness.
+
+@item
+Compiling with @option{-maltivec} adds keywords @code{__vector},
+@code{__pixel}, and @code{__bool}. Macros @option{vector},
+@code{pixel}, and @code{bool} are defined in @code{<altivec.h>} and can
+be undefined.
+
+@item
+GCC allows using a @code{typedef} name as the type specifier for a
+vector type.
+
+@item
+For C, overloaded functions are implemented with macros so the following
+does not work:
+
+@smallexample
+ vec_add ((vector signed int)@{1, 2, 3, 4@}, foo);
+@end smallexample
+
+Since @code{vec_add} is a macro, the vector constant in the example
+is treated as four separate arguments. Wrap the entire argument in
+parentheses for this to work.
+@end itemize
+
+@emph{Note:} Only the @code{<altivec.h>} interface is supported.
+Internally, GCC uses built-in functions to achieve the functionality in
+the aforementioned header file, but they are not supported and are
+subject to change without notice.
+
+The following interfaces are supported for the generic and specific
+AltiVec operations and the AltiVec predicates. In cases where there
+is a direct mapping between generic and specific operations, only the
+generic names are shown here, although the specific operations can also
+be used.
+
+Arguments that are documented as @code{const int} require literal
+integral values within the range required for that operation.
+
+@smallexample
+vector signed char vec_abs (vector signed char);
+vector signed short vec_abs (vector signed short);
+vector signed int vec_abs (vector signed int);
+vector float vec_abs (vector float);
+
+vector signed char vec_abss (vector signed char);
+vector signed short vec_abss (vector signed short);
+vector signed int vec_abss (vector signed int);
+
+vector signed char vec_add (vector bool char, vector signed char);
+vector signed char vec_add (vector signed char, vector bool char);
+vector signed char vec_add (vector signed char, vector signed char);
+vector unsigned char vec_add (vector bool char, vector unsigned char);
+vector unsigned char vec_add (vector unsigned char, vector bool char);
+vector unsigned char vec_add (vector unsigned char,
+ vector unsigned char);
+vector signed short vec_add (vector bool short, vector signed short);
+vector signed short vec_add (vector signed short, vector bool short);
+vector signed short vec_add (vector signed short, vector signed short);
+vector unsigned short vec_add (vector bool short,
+ vector unsigned short);
+vector unsigned short vec_add (vector unsigned short,
+ vector bool short);
+vector unsigned short vec_add (vector unsigned short,
+ vector unsigned short);
+vector signed int vec_add (vector bool int, vector signed int);
+vector signed int vec_add (vector signed int, vector bool int);
+vector signed int vec_add (vector signed int, vector signed int);
+vector unsigned int vec_add (vector bool int, vector unsigned int);
+vector unsigned int vec_add (vector unsigned int, vector bool int);
+vector unsigned int vec_add (vector unsigned int, vector unsigned int);
+vector float vec_add (vector float, vector float);
+
+vector float vec_vaddfp (vector float, vector float);
+
+vector signed int vec_vadduwm (vector bool int, vector signed int);
+vector signed int vec_vadduwm (vector signed int, vector bool int);
+vector signed int vec_vadduwm (vector signed int, vector signed int);
+vector unsigned int vec_vadduwm (vector bool int, vector unsigned int);
+vector unsigned int vec_vadduwm (vector unsigned int, vector bool int);
+vector unsigned int vec_vadduwm (vector unsigned int,
+ vector unsigned int);
+
+vector signed short vec_vadduhm (vector bool short,
+ vector signed short);
+vector signed short vec_vadduhm (vector signed short,
+ vector bool short);
+vector signed short vec_vadduhm (vector signed short,
+ vector signed short);
+vector unsigned short vec_vadduhm (vector bool short,
+ vector unsigned short);
+vector unsigned short vec_vadduhm (vector unsigned short,
+ vector bool short);
+vector unsigned short vec_vadduhm (vector unsigned short,
+ vector unsigned short);
+
+vector signed char vec_vaddubm (vector bool char, vector signed char);
+vector signed char vec_vaddubm (vector signed char, vector bool char);
+vector signed char vec_vaddubm (vector signed char, vector signed char);
+vector unsigned char vec_vaddubm (vector bool char,
+ vector unsigned char);
+vector unsigned char vec_vaddubm (vector unsigned char,
+ vector bool char);
+vector unsigned char vec_vaddubm (vector unsigned char,
+ vector unsigned char);
+
+vector unsigned int vec_addc (vector unsigned int, vector unsigned int);
+
+vector unsigned char vec_adds (vector bool char, vector unsigned char);
+vector unsigned char vec_adds (vector unsigned char, vector bool char);
+vector unsigned char vec_adds (vector unsigned char,
+ vector unsigned char);
+vector signed char vec_adds (vector bool char, vector signed char);
+vector signed char vec_adds (vector signed char, vector bool char);
+vector signed char vec_adds (vector signed char, vector signed char);
+vector unsigned short vec_adds (vector bool short,
+ vector unsigned short);
+vector unsigned short vec_adds (vector unsigned short,
+ vector bool short);
+vector unsigned short vec_adds (vector unsigned short,
+ vector unsigned short);
+vector signed short vec_adds (vector bool short, vector signed short);
+vector signed short vec_adds (vector signed short, vector bool short);
+vector signed short vec_adds (vector signed short, vector signed short);
+vector unsigned int vec_adds (vector bool int, vector unsigned int);
+vector unsigned int vec_adds (vector unsigned int, vector bool int);
+vector unsigned int vec_adds (vector unsigned int, vector unsigned int);
+vector signed int vec_adds (vector bool int, vector signed int);
+vector signed int vec_adds (vector signed int, vector bool int);
+vector signed int vec_adds (vector signed int, vector signed int);
+
+vector signed int vec_vaddsws (vector bool int, vector signed int);
+vector signed int vec_vaddsws (vector signed int, vector bool int);
+vector signed int vec_vaddsws (vector signed int, vector signed int);
+
+vector unsigned int vec_vadduws (vector bool int, vector unsigned int);
+vector unsigned int vec_vadduws (vector unsigned int, vector bool int);
+vector unsigned int vec_vadduws (vector unsigned int,
+ vector unsigned int);
+
+vector signed short vec_vaddshs (vector bool short,
+ vector signed short);
+vector signed short vec_vaddshs (vector signed short,
+ vector bool short);
+vector signed short vec_vaddshs (vector signed short,
+ vector signed short);
+
+vector unsigned short vec_vadduhs (vector bool short,
+ vector unsigned short);
+vector unsigned short vec_vadduhs (vector unsigned short,
+ vector bool short);
+vector unsigned short vec_vadduhs (vector unsigned short,
+ vector unsigned short);
+
+vector signed char vec_vaddsbs (vector bool char, vector signed char);
+vector signed char vec_vaddsbs (vector signed char, vector bool char);
+vector signed char vec_vaddsbs (vector signed char, vector signed char);
+
+vector unsigned char vec_vaddubs (vector bool char,
+ vector unsigned char);
+vector unsigned char vec_vaddubs (vector unsigned char,
+ vector bool char);
+vector unsigned char vec_vaddubs (vector unsigned char,
+ vector unsigned char);
+
+vector float vec_and (vector float, vector float);
+vector float vec_and (vector float, vector bool int);
+vector float vec_and (vector bool int, vector float);
+vector bool int vec_and (vector bool int, vector bool int);
+vector signed int vec_and (vector bool int, vector signed int);
+vector signed int vec_and (vector signed int, vector bool int);
+vector signed int vec_and (vector signed int, vector signed int);
+vector unsigned int vec_and (vector bool int, vector unsigned int);
+vector unsigned int vec_and (vector unsigned int, vector bool int);
+vector unsigned int vec_and (vector unsigned int, vector unsigned int);
+vector bool short vec_and (vector bool short, vector bool short);
+vector signed short vec_and (vector bool short, vector signed short);
+vector signed short vec_and (vector signed short, vector bool short);
+vector signed short vec_and (vector signed short, vector signed short);
+vector unsigned short vec_and (vector bool short,
+ vector unsigned short);
+vector unsigned short vec_and (vector unsigned short,
+ vector bool short);
+vector unsigned short vec_and (vector unsigned short,
+ vector unsigned short);
+vector signed char vec_and (vector bool char, vector signed char);
+vector bool char vec_and (vector bool char, vector bool char);
+vector signed char vec_and (vector signed char, vector bool char);
+vector signed char vec_and (vector signed char, vector signed char);
+vector unsigned char vec_and (vector bool char, vector unsigned char);
+vector unsigned char vec_and (vector unsigned char, vector bool char);
+vector unsigned char vec_and (vector unsigned char,
+ vector unsigned char);
+
+vector float vec_andc (vector float, vector float);
+vector float vec_andc (vector float, vector bool int);
+vector float vec_andc (vector bool int, vector float);
+vector bool int vec_andc (vector bool int, vector bool int);
+vector signed int vec_andc (vector bool int, vector signed int);
+vector signed int vec_andc (vector signed int, vector bool int);
+vector signed int vec_andc (vector signed int, vector signed int);
+vector unsigned int vec_andc (vector bool int, vector unsigned int);
+vector unsigned int vec_andc (vector unsigned int, vector bool int);
+vector unsigned int vec_andc (vector unsigned int, vector unsigned int);
+vector bool short vec_andc (vector bool short, vector bool short);
+vector signed short vec_andc (vector bool short, vector signed short);
+vector signed short vec_andc (vector signed short, vector bool short);
+vector signed short vec_andc (vector signed short, vector signed short);
+vector unsigned short vec_andc (vector bool short,
+ vector unsigned short);
+vector unsigned short vec_andc (vector unsigned short,
+ vector bool short);
+vector unsigned short vec_andc (vector unsigned short,
+ vector unsigned short);
+vector signed char vec_andc (vector bool char, vector signed char);
+vector bool char vec_andc (vector bool char, vector bool char);
+vector signed char vec_andc (vector signed char, vector bool char);
+vector signed char vec_andc (vector signed char, vector signed char);
+vector unsigned char vec_andc (vector bool char, vector unsigned char);
+vector unsigned char vec_andc (vector unsigned char, vector bool char);
+vector unsigned char vec_andc (vector unsigned char,
+ vector unsigned char);
+
+vector unsigned char vec_avg (vector unsigned char,
+ vector unsigned char);
+vector signed char vec_avg (vector signed char, vector signed char);
+vector unsigned short vec_avg (vector unsigned short,
+ vector unsigned short);
+vector signed short vec_avg (vector signed short, vector signed short);
+vector unsigned int vec_avg (vector unsigned int, vector unsigned int);
+vector signed int vec_avg (vector signed int, vector signed int);
+
+vector signed int vec_vavgsw (vector signed int, vector signed int);
+
+vector unsigned int vec_vavguw (vector unsigned int,
+ vector unsigned int);
+
+vector signed short vec_vavgsh (vector signed short,
+ vector signed short);
+
+vector unsigned short vec_vavguh (vector unsigned short,
+ vector unsigned short);
+
+vector signed char vec_vavgsb (vector signed char, vector signed char);
+
+vector unsigned char vec_vavgub (vector unsigned char,
+ vector unsigned char);
+
+vector float vec_ceil (vector float);
+
+vector signed int vec_cmpb (vector float, vector float);
+
+vector bool char vec_cmpeq (vector signed char, vector signed char);
+vector bool char vec_cmpeq (vector unsigned char, vector unsigned char);
+vector bool short vec_cmpeq (vector signed short, vector signed short);
+vector bool short vec_cmpeq (vector unsigned short,
+ vector unsigned short);
+vector bool int vec_cmpeq (vector signed int, vector signed int);
+vector bool int vec_cmpeq (vector unsigned int, vector unsigned int);
+vector bool int vec_cmpeq (vector float, vector float);
+
+vector bool int vec_vcmpeqfp (vector float, vector float);
+
+vector bool int vec_vcmpequw (vector signed int, vector signed int);
+vector bool int vec_vcmpequw (vector unsigned int, vector unsigned int);
+
+vector bool short vec_vcmpequh (vector signed short,
+ vector signed short);
+vector bool short vec_vcmpequh (vector unsigned short,
+ vector unsigned short);
+
+vector bool char vec_vcmpequb (vector signed char, vector signed char);
+vector bool char vec_vcmpequb (vector unsigned char,
+ vector unsigned char);
+
+vector bool int vec_cmpge (vector float, vector float);
+
+vector bool char vec_cmpgt (vector unsigned char, vector unsigned char);
+vector bool char vec_cmpgt (vector signed char, vector signed char);
+vector bool short vec_cmpgt (vector unsigned short,
+ vector unsigned short);
+vector bool short vec_cmpgt (vector signed short, vector signed short);
+vector bool int vec_cmpgt (vector unsigned int, vector unsigned int);
+vector bool int vec_cmpgt (vector signed int, vector signed int);
+vector bool int vec_cmpgt (vector float, vector float);
+
+vector bool int vec_vcmpgtfp (vector float, vector float);
+
+vector bool int vec_vcmpgtsw (vector signed int, vector signed int);
+
+vector bool int vec_vcmpgtuw (vector unsigned int, vector unsigned int);
+
+vector bool short vec_vcmpgtsh (vector signed short,
+ vector signed short);
+
+vector bool short vec_vcmpgtuh (vector unsigned short,
+ vector unsigned short);
+
+vector bool char vec_vcmpgtsb (vector signed char, vector signed char);
+
+vector bool char vec_vcmpgtub (vector unsigned char,
+ vector unsigned char);
+
+vector bool int vec_cmple (vector float, vector float);
+
+vector bool char vec_cmplt (vector unsigned char, vector unsigned char);
+vector bool char vec_cmplt (vector signed char, vector signed char);
+vector bool short vec_cmplt (vector unsigned short,
+ vector unsigned short);
+vector bool short vec_cmplt (vector signed short, vector signed short);
+vector bool int vec_cmplt (vector unsigned int, vector unsigned int);
+vector bool int vec_cmplt (vector signed int, vector signed int);
+vector bool int vec_cmplt (vector float, vector float);
+
+vector float vec_ctf (vector unsigned int, const int);
+vector float vec_ctf (vector signed int, const int);
+
+vector float vec_vcfsx (vector signed int, const int);
+
+vector float vec_vcfux (vector unsigned int, const int);
+
+vector signed int vec_cts (vector float, const int);
+
+vector unsigned int vec_ctu (vector float, const int);
+
+void vec_dss (const int);
+
+void vec_dssall (void);
+
+void vec_dst (const vector unsigned char *, int, const int);
+void vec_dst (const vector signed char *, int, const int);
+void vec_dst (const vector bool char *, int, const int);
+void vec_dst (const vector unsigned short *, int, const int);
+void vec_dst (const vector signed short *, int, const int);
+void vec_dst (const vector bool short *, int, const int);
+void vec_dst (const vector pixel *, int, const int);
+void vec_dst (const vector unsigned int *, int, const int);
+void vec_dst (const vector signed int *, int, const int);
+void vec_dst (const vector bool int *, int, const int);
+void vec_dst (const vector float *, int, const int);
+void vec_dst (const unsigned char *, int, const int);
+void vec_dst (const signed char *, int, const int);
+void vec_dst (const unsigned short *, int, const int);
+void vec_dst (const short *, int, const int);
+void vec_dst (const unsigned int *, int, const int);
+void vec_dst (const int *, int, const int);
+void vec_dst (const unsigned long *, int, const int);
+void vec_dst (const long *, int, const int);
+void vec_dst (const float *, int, const int);
+
+void vec_dstst (const vector unsigned char *, int, const int);
+void vec_dstst (const vector signed char *, int, const int);
+void vec_dstst (const vector bool char *, int, const int);
+void vec_dstst (const vector unsigned short *, int, const int);
+void vec_dstst (const vector signed short *, int, const int);
+void vec_dstst (const vector bool short *, int, const int);
+void vec_dstst (const vector pixel *, int, const int);
+void vec_dstst (const vector unsigned int *, int, const int);
+void vec_dstst (const vector signed int *, int, const int);
+void vec_dstst (const vector bool int *, int, const int);
+void vec_dstst (const vector float *, int, const int);
+void vec_dstst (const unsigned char *, int, const int);
+void vec_dstst (const signed char *, int, const int);
+void vec_dstst (const unsigned short *, int, const int);
+void vec_dstst (const short *, int, const int);
+void vec_dstst (const unsigned int *, int, const int);
+void vec_dstst (const int *, int, const int);
+void vec_dstst (const unsigned long *, int, const int);
+void vec_dstst (const long *, int, const int);
+void vec_dstst (const float *, int, const int);
+
+void vec_dststt (const vector unsigned char *, int, const int);
+void vec_dststt (const vector signed char *, int, const int);
+void vec_dststt (const vector bool char *, int, const int);
+void vec_dststt (const vector unsigned short *, int, const int);
+void vec_dststt (const vector signed short *, int, const int);
+void vec_dststt (const vector bool short *, int, const int);
+void vec_dststt (const vector pixel *, int, const int);
+void vec_dststt (const vector unsigned int *, int, const int);
+void vec_dststt (const vector signed int *, int, const int);
+void vec_dststt (const vector bool int *, int, const int);
+void vec_dststt (const vector float *, int, const int);
+void vec_dststt (const unsigned char *, int, const int);
+void vec_dststt (const signed char *, int, const int);
+void vec_dststt (const unsigned short *, int, const int);
+void vec_dststt (const short *, int, const int);
+void vec_dststt (const unsigned int *, int, const int);
+void vec_dststt (const int *, int, const int);
+void vec_dststt (const unsigned long *, int, const int);
+void vec_dststt (const long *, int, const int);
+void vec_dststt (const float *, int, const int);
+
+void vec_dstt (const vector unsigned char *, int, const int);
+void vec_dstt (const vector signed char *, int, const int);
+void vec_dstt (const vector bool char *, int, const int);
+void vec_dstt (const vector unsigned short *, int, const int);
+void vec_dstt (const vector signed short *, int, const int);
+void vec_dstt (const vector bool short *, int, const int);
+void vec_dstt (const vector pixel *, int, const int);
+void vec_dstt (const vector unsigned int *, int, const int);
+void vec_dstt (const vector signed int *, int, const int);
+void vec_dstt (const vector bool int *, int, const int);
+void vec_dstt (const vector float *, int, const int);
+void vec_dstt (const unsigned char *, int, const int);
+void vec_dstt (const signed char *, int, const int);
+void vec_dstt (const unsigned short *, int, const int);
+void vec_dstt (const short *, int, const int);
+void vec_dstt (const unsigned int *, int, const int);
+void vec_dstt (const int *, int, const int);
+void vec_dstt (const unsigned long *, int, const int);
+void vec_dstt (const long *, int, const int);
+void vec_dstt (const float *, int, const int);
+
+vector float vec_expte (vector float);
+
+vector float vec_floor (vector float);
+
+vector float vec_ld (int, const vector float *);
+vector float vec_ld (int, const float *);
+vector bool int vec_ld (int, const vector bool int *);
+vector signed int vec_ld (int, const vector signed int *);
+vector signed int vec_ld (int, const int *);
+vector signed int vec_ld (int, const long *);
+vector unsigned int vec_ld (int, const vector unsigned int *);
+vector unsigned int vec_ld (int, const unsigned int *);
+vector unsigned int vec_ld (int, const unsigned long *);
+vector bool short vec_ld (int, const vector bool short *);
+vector pixel vec_ld (int, const vector pixel *);
+vector signed short vec_ld (int, const vector signed short *);
+vector signed short vec_ld (int, const short *);
+vector unsigned short vec_ld (int, const vector unsigned short *);
+vector unsigned short vec_ld (int, const unsigned short *);
+vector bool char vec_ld (int, const vector bool char *);
+vector signed char vec_ld (int, const vector signed char *);
+vector signed char vec_ld (int, const signed char *);
+vector unsigned char vec_ld (int, const vector unsigned char *);
+vector unsigned char vec_ld (int, const unsigned char *);
+
+vector signed char vec_lde (int, const signed char *);
+vector unsigned char vec_lde (int, const unsigned char *);
+vector signed short vec_lde (int, const short *);
+vector unsigned short vec_lde (int, const unsigned short *);
+vector float vec_lde (int, const float *);
+vector signed int vec_lde (int, const int *);
+vector unsigned int vec_lde (int, const unsigned int *);
+vector signed int vec_lde (int, const long *);
+vector unsigned int vec_lde (int, const unsigned long *);
+
+vector float vec_lvewx (int, float *);
+vector signed int vec_lvewx (int, int *);
+vector unsigned int vec_lvewx (int, unsigned int *);
+vector signed int vec_lvewx (int, long *);
+vector unsigned int vec_lvewx (int, unsigned long *);
+
+vector signed short vec_lvehx (int, short *);
+vector unsigned short vec_lvehx (int, unsigned short *);
+
+vector signed char vec_lvebx (int, char *);
+vector unsigned char vec_lvebx (int, unsigned char *);
+
+vector float vec_ldl (int, const vector float *);
+vector float vec_ldl (int, const float *);
+vector bool int vec_ldl (int, const vector bool int *);
+vector signed int vec_ldl (int, const vector signed int *);
+vector signed int vec_ldl (int, const int *);
+vector signed int vec_ldl (int, const long *);
+vector unsigned int vec_ldl (int, const vector unsigned int *);
+vector unsigned int vec_ldl (int, const unsigned int *);
+vector unsigned int vec_ldl (int, const unsigned long *);
+vector bool short vec_ldl (int, const vector bool short *);
+vector pixel vec_ldl (int, const vector pixel *);
+vector signed short vec_ldl (int, const vector signed short *);
+vector signed short vec_ldl (int, const short *);
+vector unsigned short vec_ldl (int, const vector unsigned short *);
+vector unsigned short vec_ldl (int, const unsigned short *);
+vector bool char vec_ldl (int, const vector bool char *);
+vector signed char vec_ldl (int, const vector signed char *);
+vector signed char vec_ldl (int, const signed char *);
+vector unsigned char vec_ldl (int, const vector unsigned char *);
+vector unsigned char vec_ldl (int, const unsigned char *);
+
+vector float vec_loge (vector float);
+
+vector unsigned char vec_lvsl (int, const volatile unsigned char *);
+vector unsigned char vec_lvsl (int, const volatile signed char *);
+vector unsigned char vec_lvsl (int, const volatile unsigned short *);
+vector unsigned char vec_lvsl (int, const volatile short *);
+vector unsigned char vec_lvsl (int, const volatile unsigned int *);
+vector unsigned char vec_lvsl (int, const volatile int *);
+vector unsigned char vec_lvsl (int, const volatile unsigned long *);
+vector unsigned char vec_lvsl (int, const volatile long *);
+vector unsigned char vec_lvsl (int, const volatile float *);
+
+vector unsigned char vec_lvsr (int, const volatile unsigned char *);
+vector unsigned char vec_lvsr (int, const volatile signed char *);
+vector unsigned char vec_lvsr (int, const volatile unsigned short *);
+vector unsigned char vec_lvsr (int, const volatile short *);
+vector unsigned char vec_lvsr (int, const volatile unsigned int *);
+vector unsigned char vec_lvsr (int, const volatile int *);
+vector unsigned char vec_lvsr (int, const volatile unsigned long *);
+vector unsigned char vec_lvsr (int, const volatile long *);
+vector unsigned char vec_lvsr (int, const volatile float *);
+
+vector float vec_madd (vector float, vector float, vector float);
+
+vector signed short vec_madds (vector signed short,
+ vector signed short,
+ vector signed short);
+
+vector unsigned char vec_max (vector bool char, vector unsigned char);
+vector unsigned char vec_max (vector unsigned char, vector bool char);
+vector unsigned char vec_max (vector unsigned char,
+ vector unsigned char);
+vector signed char vec_max (vector bool char, vector signed char);
+vector signed char vec_max (vector signed char, vector bool char);
+vector signed char vec_max (vector signed char, vector signed char);
+vector unsigned short vec_max (vector bool short,
+ vector unsigned short);
+vector unsigned short vec_max (vector unsigned short,
+ vector bool short);
+vector unsigned short vec_max (vector unsigned short,
+ vector unsigned short);
+vector signed short vec_max (vector bool short, vector signed short);
+vector signed short vec_max (vector signed short, vector bool short);
+vector signed short vec_max (vector signed short, vector signed short);
+vector unsigned int vec_max (vector bool int, vector unsigned int);
+vector unsigned int vec_max (vector unsigned int, vector bool int);
+vector unsigned int vec_max (vector unsigned int, vector unsigned int);
+vector signed int vec_max (vector bool int, vector signed int);
+vector signed int vec_max (vector signed int, vector bool int);
+vector signed int vec_max (vector signed int, vector signed int);
+vector float vec_max (vector float, vector float);
+
+vector float vec_vmaxfp (vector float, vector float);
+
+vector signed int vec_vmaxsw (vector bool int, vector signed int);
+vector signed int vec_vmaxsw (vector signed int, vector bool int);
+vector signed int vec_vmaxsw (vector signed int, vector signed int);
+
+vector unsigned int vec_vmaxuw (vector bool int, vector unsigned int);
+vector unsigned int vec_vmaxuw (vector unsigned int, vector bool int);
+vector unsigned int vec_vmaxuw (vector unsigned int,
+ vector unsigned int);
+
+vector signed short vec_vmaxsh (vector bool short, vector signed short);
+vector signed short vec_vmaxsh (vector signed short, vector bool short);
+vector signed short vec_vmaxsh (vector signed short,
+ vector signed short);
+
+vector unsigned short vec_vmaxuh (vector bool short,
+ vector unsigned short);
+vector unsigned short vec_vmaxuh (vector unsigned short,
+ vector bool short);
+vector unsigned short vec_vmaxuh (vector unsigned short,
+ vector unsigned short);
+
+vector signed char vec_vmaxsb (vector bool char, vector signed char);
+vector signed char vec_vmaxsb (vector signed char, vector bool char);
+vector signed char vec_vmaxsb (vector signed char, vector signed char);
+
+vector unsigned char vec_vmaxub (vector bool char,
+ vector unsigned char);
+vector unsigned char vec_vmaxub (vector unsigned char,
+ vector bool char);
+vector unsigned char vec_vmaxub (vector unsigned char,
+ vector unsigned char);
+
+vector bool char vec_mergeh (vector bool char, vector bool char);
+vector signed char vec_mergeh (vector signed char, vector signed char);
+vector unsigned char vec_mergeh (vector unsigned char,
+ vector unsigned char);
+vector bool short vec_mergeh (vector bool short, vector bool short);
+vector pixel vec_mergeh (vector pixel, vector pixel);
+vector signed short vec_mergeh (vector signed short,
+ vector signed short);
+vector unsigned short vec_mergeh (vector unsigned short,
+ vector unsigned short);
+vector float vec_mergeh (vector float, vector float);
+vector bool int vec_mergeh (vector bool int, vector bool int);
+vector signed int vec_mergeh (vector signed int, vector signed int);
+vector unsigned int vec_mergeh (vector unsigned int,
+ vector unsigned int);
+
+vector float vec_vmrghw (vector float, vector float);
+vector bool int vec_vmrghw (vector bool int, vector bool int);
+vector signed int vec_vmrghw (vector signed int, vector signed int);
+vector unsigned int vec_vmrghw (vector unsigned int,
+ vector unsigned int);
+
+vector bool short vec_vmrghh (vector bool short, vector bool short);
+vector signed short vec_vmrghh (vector signed short,
+ vector signed short);
+vector unsigned short vec_vmrghh (vector unsigned short,
+ vector unsigned short);
+vector pixel vec_vmrghh (vector pixel, vector pixel);
+
+vector bool char vec_vmrghb (vector bool char, vector bool char);
+vector signed char vec_vmrghb (vector signed char, vector signed char);
+vector unsigned char vec_vmrghb (vector unsigned char,
+ vector unsigned char);
+
+vector bool char vec_mergel (vector bool char, vector bool char);
+vector signed char vec_mergel (vector signed char, vector signed char);
+vector unsigned char vec_mergel (vector unsigned char,
+ vector unsigned char);
+vector bool short vec_mergel (vector bool short, vector bool short);
+vector pixel vec_mergel (vector pixel, vector pixel);
+vector signed short vec_mergel (vector signed short,
+ vector signed short);
+vector unsigned short vec_mergel (vector unsigned short,
+ vector unsigned short);
+vector float vec_mergel (vector float, vector float);
+vector bool int vec_mergel (vector bool int, vector bool int);
+vector signed int vec_mergel (vector signed int, vector signed int);
+vector unsigned int vec_mergel (vector unsigned int,
+ vector unsigned int);
+
+vector float vec_vmrglw (vector float, vector float);
+vector signed int vec_vmrglw (vector signed int, vector signed int);
+vector unsigned int vec_vmrglw (vector unsigned int,
+ vector unsigned int);
+vector bool int vec_vmrglw (vector bool int, vector bool int);
+
+vector bool short vec_vmrglh (vector bool short, vector bool short);
+vector signed short vec_vmrglh (vector signed short,
+ vector signed short);
+vector unsigned short vec_vmrglh (vector unsigned short,
+ vector unsigned short);
+vector pixel vec_vmrglh (vector pixel, vector pixel);
+
+vector bool char vec_vmrglb (vector bool char, vector bool char);
+vector signed char vec_vmrglb (vector signed char, vector signed char);
+vector unsigned char vec_vmrglb (vector unsigned char,
+ vector unsigned char);
+
+vector unsigned short vec_mfvscr (void);
+
+vector unsigned char vec_min (vector bool char, vector unsigned char);
+vector unsigned char vec_min (vector unsigned char, vector bool char);
+vector unsigned char vec_min (vector unsigned char,
+ vector unsigned char);
+vector signed char vec_min (vector bool char, vector signed char);
+vector signed char vec_min (vector signed char, vector bool char);
+vector signed char vec_min (vector signed char, vector signed char);
+vector unsigned short vec_min (vector bool short,
+ vector unsigned short);
+vector unsigned short vec_min (vector unsigned short,
+ vector bool short);
+vector unsigned short vec_min (vector unsigned short,
+ vector unsigned short);
+vector signed short vec_min (vector bool short, vector signed short);
+vector signed short vec_min (vector signed short, vector bool short);
+vector signed short vec_min (vector signed short, vector signed short);
+vector unsigned int vec_min (vector bool int, vector unsigned int);
+vector unsigned int vec_min (vector unsigned int, vector bool int);
+vector unsigned int vec_min (vector unsigned int, vector unsigned int);
+vector signed int vec_min (vector bool int, vector signed int);
+vector signed int vec_min (vector signed int, vector bool int);
+vector signed int vec_min (vector signed int, vector signed int);
+vector float vec_min (vector float, vector float);
+
+vector float vec_vminfp (vector float, vector float);
+
+vector signed int vec_vminsw (vector bool int, vector signed int);
+vector signed int vec_vminsw (vector signed int, vector bool int);
+vector signed int vec_vminsw (vector signed int, vector signed int);
+
+vector unsigned int vec_vminuw (vector bool int, vector unsigned int);
+vector unsigned int vec_vminuw (vector unsigned int, vector bool int);
+vector unsigned int vec_vminuw (vector unsigned int,
+ vector unsigned int);
+
+vector signed short vec_vminsh (vector bool short, vector signed short);
+vector signed short vec_vminsh (vector signed short, vector bool short);
+vector signed short vec_vminsh (vector signed short,
+ vector signed short);
+
+vector unsigned short vec_vminuh (vector bool short,
+ vector unsigned short);
+vector unsigned short vec_vminuh (vector unsigned short,
+ vector bool short);
+vector unsigned short vec_vminuh (vector unsigned short,
+ vector unsigned short);
+
+vector signed char vec_vminsb (vector bool char, vector signed char);
+vector signed char vec_vminsb (vector signed char, vector bool char);
+vector signed char vec_vminsb (vector signed char, vector signed char);
+
+vector unsigned char vec_vminub (vector bool char,
+ vector unsigned char);
+vector unsigned char vec_vminub (vector unsigned char,
+ vector bool char);
+vector unsigned char vec_vminub (vector unsigned char,
+ vector unsigned char);
+
+vector signed short vec_mladd (vector signed short,
+ vector signed short,
+ vector signed short);
+vector signed short vec_mladd (vector signed short,
+ vector unsigned short,
+ vector unsigned short);
+vector signed short vec_mladd (vector unsigned short,
+ vector signed short,
+ vector signed short);
+vector unsigned short vec_mladd (vector unsigned short,
+ vector unsigned short,
+ vector unsigned short);
+
+vector signed short vec_mradds (vector signed short,
+ vector signed short,
+ vector signed short);
+
+vector unsigned int vec_msum (vector unsigned char,
+ vector unsigned char,
+ vector unsigned int);
+vector signed int vec_msum (vector signed char,
+ vector unsigned char,
+ vector signed int);
+vector unsigned int vec_msum (vector unsigned short,
+ vector unsigned short,
+ vector unsigned int);
+vector signed int vec_msum (vector signed short,
+ vector signed short,
+ vector signed int);
+
+vector signed int vec_vmsumshm (vector signed short,
+ vector signed short,
+ vector signed int);
+
+vector unsigned int vec_vmsumuhm (vector unsigned short,
+ vector unsigned short,
+ vector unsigned int);
+
+vector signed int vec_vmsummbm (vector signed char,
+ vector unsigned char,
+ vector signed int);
+
+vector unsigned int vec_vmsumubm (vector unsigned char,
+ vector unsigned char,
+ vector unsigned int);
+
+vector unsigned int vec_msums (vector unsigned short,
+ vector unsigned short,
+ vector unsigned int);
+vector signed int vec_msums (vector signed short,
+ vector signed short,
+ vector signed int);
+
+vector signed int vec_vmsumshs (vector signed short,
+ vector signed short,
+ vector signed int);
+
+vector unsigned int vec_vmsumuhs (vector unsigned short,
+ vector unsigned short,
+ vector unsigned int);
+
+void vec_mtvscr (vector signed int);
+void vec_mtvscr (vector unsigned int);
+void vec_mtvscr (vector bool int);
+void vec_mtvscr (vector signed short);
+void vec_mtvscr (vector unsigned short);
+void vec_mtvscr (vector bool short);
+void vec_mtvscr (vector pixel);
+void vec_mtvscr (vector signed char);
+void vec_mtvscr (vector unsigned char);
+void vec_mtvscr (vector bool char);
+
+vector unsigned short vec_mule (vector unsigned char,
+ vector unsigned char);
+vector signed short vec_mule (vector signed char,
+ vector signed char);
+vector unsigned int vec_mule (vector unsigned short,
+ vector unsigned short);
+vector signed int vec_mule (vector signed short, vector signed short);
+
+vector signed int vec_vmulesh (vector signed short,
+ vector signed short);
+
+vector unsigned int vec_vmuleuh (vector unsigned short,
+ vector unsigned short);
+
+vector signed short vec_vmulesb (vector signed char,
+ vector signed char);
+
+vector unsigned short vec_vmuleub (vector unsigned char,
+ vector unsigned char);
+
+vector unsigned short vec_mulo (vector unsigned char,
+ vector unsigned char);
+vector signed short vec_mulo (vector signed char, vector signed char);
+vector unsigned int vec_mulo (vector unsigned short,
+ vector unsigned short);
+vector signed int vec_mulo (vector signed short, vector signed short);
+
+vector signed int vec_vmulosh (vector signed short,
+ vector signed short);
+
+vector unsigned int vec_vmulouh (vector unsigned short,
+ vector unsigned short);
+
+vector signed short vec_vmulosb (vector signed char,
+ vector signed char);
+
+vector unsigned short vec_vmuloub (vector unsigned char,
+ vector unsigned char);
+
+vector float vec_nmsub (vector float, vector float, vector float);
+@c APPLE LOCAL begin fixhtml --mrs
+@end smallexample
+
+@smallexample
+@c APPLE LOCAL end fixhtml --mrs
+vector float vec_nor (vector float, vector float);
+vector signed int vec_nor (vector signed int, vector signed int);
+vector unsigned int vec_nor (vector unsigned int, vector unsigned int);
+vector bool int vec_nor (vector bool int, vector bool int);
+vector signed short vec_nor (vector signed short, vector signed short);
+vector unsigned short vec_nor (vector unsigned short,
+ vector unsigned short);
+vector bool short vec_nor (vector bool short, vector bool short);
+vector signed char vec_nor (vector signed char, vector signed char);
+vector unsigned char vec_nor (vector unsigned char,
+ vector unsigned char);
+vector bool char vec_nor (vector bool char, vector bool char);
+
+vector float vec_or (vector float, vector float);
+vector float vec_or (vector float, vector bool int);
+vector float vec_or (vector bool int, vector float);
+vector bool int vec_or (vector bool int, vector bool int);
+vector signed int vec_or (vector bool int, vector signed int);
+vector signed int vec_or (vector signed int, vector bool int);
+vector signed int vec_or (vector signed int, vector signed int);
+vector unsigned int vec_or (vector bool int, vector unsigned int);
+vector unsigned int vec_or (vector unsigned int, vector bool int);
+vector unsigned int vec_or (vector unsigned int, vector unsigned int);
+vector bool short vec_or (vector bool short, vector bool short);
+vector signed short vec_or (vector bool short, vector signed short);
+vector signed short vec_or (vector signed short, vector bool short);
+vector signed short vec_or (vector signed short, vector signed short);
+vector unsigned short vec_or (vector bool short, vector unsigned short);
+vector unsigned short vec_or (vector unsigned short, vector bool short);
+vector unsigned short vec_or (vector unsigned short,
+ vector unsigned short);
+vector signed char vec_or (vector bool char, vector signed char);
+vector bool char vec_or (vector bool char, vector bool char);
+vector signed char vec_or (vector signed char, vector bool char);
+vector signed char vec_or (vector signed char, vector signed char);
+vector unsigned char vec_or (vector bool char, vector unsigned char);
+vector unsigned char vec_or (vector unsigned char, vector bool char);
+vector unsigned char vec_or (vector unsigned char,
+ vector unsigned char);
+
+vector signed char vec_pack (vector signed short, vector signed short);
+vector unsigned char vec_pack (vector unsigned short,
+ vector unsigned short);
+vector bool char vec_pack (vector bool short, vector bool short);
+vector signed short vec_pack (vector signed int, vector signed int);
+vector unsigned short vec_pack (vector unsigned int,
+ vector unsigned int);
+vector bool short vec_pack (vector bool int, vector bool int);
+
+vector bool short vec_vpkuwum (vector bool int, vector bool int);
+vector signed short vec_vpkuwum (vector signed int, vector signed int);
+vector unsigned short vec_vpkuwum (vector unsigned int,
+ vector unsigned int);
+
+vector bool char vec_vpkuhum (vector bool short, vector bool short);
+vector signed char vec_vpkuhum (vector signed short,
+ vector signed short);
+vector unsigned char vec_vpkuhum (vector unsigned short,
+ vector unsigned short);
+
+vector pixel vec_packpx (vector unsigned int, vector unsigned int);
+
+vector unsigned char vec_packs (vector unsigned short,
+ vector unsigned short);
+vector signed char vec_packs (vector signed short, vector signed short);
+vector unsigned short vec_packs (vector unsigned int,
+ vector unsigned int);
+vector signed short vec_packs (vector signed int, vector signed int);
+
+vector signed short vec_vpkswss (vector signed int, vector signed int);
+
+vector unsigned short vec_vpkuwus (vector unsigned int,
+ vector unsigned int);
+
+vector signed char vec_vpkshss (vector signed short,
+ vector signed short);
+
+vector unsigned char vec_vpkuhus (vector unsigned short,
+ vector unsigned short);
+
+vector unsigned char vec_packsu (vector unsigned short,
+ vector unsigned short);
+vector unsigned char vec_packsu (vector signed short,
+ vector signed short);
+vector unsigned short vec_packsu (vector unsigned int,
+ vector unsigned int);
+vector unsigned short vec_packsu (vector signed int, vector signed int);
+
+vector unsigned short vec_vpkswus (vector signed int,
+ vector signed int);
+
+vector unsigned char vec_vpkshus (vector signed short,
+ vector signed short);
+
+vector float vec_perm (vector float,
+ vector float,
+ vector unsigned char);
+vector signed int vec_perm (vector signed int,
+ vector signed int,
+ vector unsigned char);
+vector unsigned int vec_perm (vector unsigned int,
+ vector unsigned int,
+ vector unsigned char);
+vector bool int vec_perm (vector bool int,
+ vector bool int,
+ vector unsigned char);
+vector signed short vec_perm (vector signed short,
+ vector signed short,
+ vector unsigned char);
+vector unsigned short vec_perm (vector unsigned short,
+ vector unsigned short,
+ vector unsigned char);
+vector bool short vec_perm (vector bool short,
+ vector bool short,
+ vector unsigned char);
+vector pixel vec_perm (vector pixel,
+ vector pixel,
+ vector unsigned char);
+vector signed char vec_perm (vector signed char,
+ vector signed char,
+ vector unsigned char);
+vector unsigned char vec_perm (vector unsigned char,
+ vector unsigned char,
+ vector unsigned char);
+vector bool char vec_perm (vector bool char,
+ vector bool char,
+ vector unsigned char);
+
+vector float vec_re (vector float);
+
+vector signed char vec_rl (vector signed char,
+ vector unsigned char);
+vector unsigned char vec_rl (vector unsigned char,
+ vector unsigned char);
+vector signed short vec_rl (vector signed short, vector unsigned short);
+vector unsigned short vec_rl (vector unsigned short,
+ vector unsigned short);
+vector signed int vec_rl (vector signed int, vector unsigned int);
+vector unsigned int vec_rl (vector unsigned int, vector unsigned int);
+
+vector signed int vec_vrlw (vector signed int, vector unsigned int);
+vector unsigned int vec_vrlw (vector unsigned int, vector unsigned int);
+
+vector signed short vec_vrlh (vector signed short,
+ vector unsigned short);
+vector unsigned short vec_vrlh (vector unsigned short,
+ vector unsigned short);
+
+vector signed char vec_vrlb (vector signed char, vector unsigned char);
+vector unsigned char vec_vrlb (vector unsigned char,
+ vector unsigned char);
+
+vector float vec_round (vector float);
+
+vector float vec_rsqrte (vector float);
+
+vector float vec_sel (vector float, vector float, vector bool int);
+vector float vec_sel (vector float, vector float, vector unsigned int);
+vector signed int vec_sel (vector signed int,
+ vector signed int,
+ vector bool int);
+vector signed int vec_sel (vector signed int,
+ vector signed int,
+ vector unsigned int);
+vector unsigned int vec_sel (vector unsigned int,
+ vector unsigned int,
+ vector bool int);
+vector unsigned int vec_sel (vector unsigned int,
+ vector unsigned int,
+ vector unsigned int);
+vector bool int vec_sel (vector bool int,
+ vector bool int,
+ vector bool int);
+vector bool int vec_sel (vector bool int,
+ vector bool int,
+ vector unsigned int);
+vector signed short vec_sel (vector signed short,
+ vector signed short,
+ vector bool short);
+vector signed short vec_sel (vector signed short,
+ vector signed short,
+ vector unsigned short);
+vector unsigned short vec_sel (vector unsigned short,
+ vector unsigned short,
+ vector bool short);
+vector unsigned short vec_sel (vector unsigned short,
+ vector unsigned short,
+ vector unsigned short);
+vector bool short vec_sel (vector bool short,
+ vector bool short,
+ vector bool short);
+vector bool short vec_sel (vector bool short,
+ vector bool short,
+ vector unsigned short);
+vector signed char vec_sel (vector signed char,
+ vector signed char,
+ vector bool char);
+vector signed char vec_sel (vector signed char,
+ vector signed char,
+ vector unsigned char);
+vector unsigned char vec_sel (vector unsigned char,
+ vector unsigned char,
+ vector bool char);
+vector unsigned char vec_sel (vector unsigned char,
+ vector unsigned char,
+ vector unsigned char);
+vector bool char vec_sel (vector bool char,
+ vector bool char,
+ vector bool char);
+vector bool char vec_sel (vector bool char,
+ vector bool char,
+ vector unsigned char);
+
+vector signed char vec_sl (vector signed char,
+ vector unsigned char);
+vector unsigned char vec_sl (vector unsigned char,
+ vector unsigned char);
+vector signed short vec_sl (vector signed short, vector unsigned short);
+vector unsigned short vec_sl (vector unsigned short,
+ vector unsigned short);
+vector signed int vec_sl (vector signed int, vector unsigned int);
+vector unsigned int vec_sl (vector unsigned int, vector unsigned int);
+
+vector signed int vec_vslw (vector signed int, vector unsigned int);
+vector unsigned int vec_vslw (vector unsigned int, vector unsigned int);
+
+vector signed short vec_vslh (vector signed short,
+ vector unsigned short);
+vector unsigned short vec_vslh (vector unsigned short,
+ vector unsigned short);
+
+vector signed char vec_vslb (vector signed char, vector unsigned char);
+vector unsigned char vec_vslb (vector unsigned char,
+ vector unsigned char);
+
+vector float vec_sld (vector float, vector float, const int);
+vector signed int vec_sld (vector signed int,
+ vector signed int,
+ const int);
+vector unsigned int vec_sld (vector unsigned int,
+ vector unsigned int,
+ const int);
+vector bool int vec_sld (vector bool int,
+ vector bool int,
+ const int);
+vector signed short vec_sld (vector signed short,
+ vector signed short,
+ const int);
+vector unsigned short vec_sld (vector unsigned short,
+ vector unsigned short,
+ const int);
+vector bool short vec_sld (vector bool short,
+ vector bool short,
+ const int);
+vector pixel vec_sld (vector pixel,
+ vector pixel,
+ const int);
+vector signed char vec_sld (vector signed char,
+ vector signed char,
+ const int);
+vector unsigned char vec_sld (vector unsigned char,
+ vector unsigned char,
+ const int);
+vector bool char vec_sld (vector bool char,
+ vector bool char,
+ const int);
+
+vector signed int vec_sll (vector signed int,
+ vector unsigned int);
+vector signed int vec_sll (vector signed int,
+ vector unsigned short);
+vector signed int vec_sll (vector signed int,
+ vector unsigned char);
+vector unsigned int vec_sll (vector unsigned int,
+ vector unsigned int);
+vector unsigned int vec_sll (vector unsigned int,
+ vector unsigned short);
+vector unsigned int vec_sll (vector unsigned int,
+ vector unsigned char);
+vector bool int vec_sll (vector bool int,
+ vector unsigned int);
+vector bool int vec_sll (vector bool int,
+ vector unsigned short);
+vector bool int vec_sll (vector bool int,
+ vector unsigned char);
+vector signed short vec_sll (vector signed short,
+ vector unsigned int);
+vector signed short vec_sll (vector signed short,
+ vector unsigned short);
+vector signed short vec_sll (vector signed short,
+ vector unsigned char);
+vector unsigned short vec_sll (vector unsigned short,
+ vector unsigned int);
+vector unsigned short vec_sll (vector unsigned short,
+ vector unsigned short);
+vector unsigned short vec_sll (vector unsigned short,
+ vector unsigned char);
+vector bool short vec_sll (vector bool short, vector unsigned int);
+vector bool short vec_sll (vector bool short, vector unsigned short);
+vector bool short vec_sll (vector bool short, vector unsigned char);
+vector pixel vec_sll (vector pixel, vector unsigned int);
+vector pixel vec_sll (vector pixel, vector unsigned short);
+vector pixel vec_sll (vector pixel, vector unsigned char);
+vector signed char vec_sll (vector signed char, vector unsigned int);
+vector signed char vec_sll (vector signed char, vector unsigned short);
+vector signed char vec_sll (vector signed char, vector unsigned char);
+vector unsigned char vec_sll (vector unsigned char,
+ vector unsigned int);
+vector unsigned char vec_sll (vector unsigned char,
+ vector unsigned short);
+vector unsigned char vec_sll (vector unsigned char,
+ vector unsigned char);
+vector bool char vec_sll (vector bool char, vector unsigned int);
+vector bool char vec_sll (vector bool char, vector unsigned short);
+vector bool char vec_sll (vector bool char, vector unsigned char);
+
+vector float vec_slo (vector float, vector signed char);
+vector float vec_slo (vector float, vector unsigned char);
+vector signed int vec_slo (vector signed int, vector signed char);
+vector signed int vec_slo (vector signed int, vector unsigned char);
+vector unsigned int vec_slo (vector unsigned int, vector signed char);
+vector unsigned int vec_slo (vector unsigned int, vector unsigned char);
+vector signed short vec_slo (vector signed short, vector signed char);
+vector signed short vec_slo (vector signed short, vector unsigned char);
+vector unsigned short vec_slo (vector unsigned short,
+ vector signed char);
+vector unsigned short vec_slo (vector unsigned short,
+ vector unsigned char);
+vector pixel vec_slo (vector pixel, vector signed char);
+vector pixel vec_slo (vector pixel, vector unsigned char);
+vector signed char vec_slo (vector signed char, vector signed char);
+vector signed char vec_slo (vector signed char, vector unsigned char);
+vector unsigned char vec_slo (vector unsigned char, vector signed char);
+vector unsigned char vec_slo (vector unsigned char,
+ vector unsigned char);
+
+vector signed char vec_splat (vector signed char, const int);
+vector unsigned char vec_splat (vector unsigned char, const int);
+vector bool char vec_splat (vector bool char, const int);
+vector signed short vec_splat (vector signed short, const int);
+vector unsigned short vec_splat (vector unsigned short, const int);
+vector bool short vec_splat (vector bool short, const int);
+vector pixel vec_splat (vector pixel, const int);
+vector float vec_splat (vector float, const int);
+vector signed int vec_splat (vector signed int, const int);
+vector unsigned int vec_splat (vector unsigned int, const int);
+vector bool int vec_splat (vector bool int, const int);
+
+vector float vec_vspltw (vector float, const int);
+vector signed int vec_vspltw (vector signed int, const int);
+vector unsigned int vec_vspltw (vector unsigned int, const int);
+vector bool int vec_vspltw (vector bool int, const int);
+
+vector bool short vec_vsplth (vector bool short, const int);
+vector signed short vec_vsplth (vector signed short, const int);
+vector unsigned short vec_vsplth (vector unsigned short, const int);
+vector pixel vec_vsplth (vector pixel, const int);
+
+vector signed char vec_vspltb (vector signed char, const int);
+vector unsigned char vec_vspltb (vector unsigned char, const int);
+vector bool char vec_vspltb (vector bool char, const int);
+
+vector signed char vec_splat_s8 (const int);
+
+vector signed short vec_splat_s16 (const int);
+
+vector signed int vec_splat_s32 (const int);
+
+vector unsigned char vec_splat_u8 (const int);
+
+vector unsigned short vec_splat_u16 (const int);
+
+vector unsigned int vec_splat_u32 (const int);
+
+vector signed char vec_sr (vector signed char, vector unsigned char);
+vector unsigned char vec_sr (vector unsigned char,
+ vector unsigned char);
+vector signed short vec_sr (vector signed short,
+ vector unsigned short);
+vector unsigned short vec_sr (vector unsigned short,
+ vector unsigned short);
+vector signed int vec_sr (vector signed int, vector unsigned int);
+vector unsigned int vec_sr (vector unsigned int, vector unsigned int);
+
+vector signed int vec_vsrw (vector signed int, vector unsigned int);
+vector unsigned int vec_vsrw (vector unsigned int, vector unsigned int);
+
+vector signed short vec_vsrh (vector signed short,
+ vector unsigned short);
+vector unsigned short vec_vsrh (vector unsigned short,
+ vector unsigned short);
+
+vector signed char vec_vsrb (vector signed char, vector unsigned char);
+vector unsigned char vec_vsrb (vector unsigned char,
+ vector unsigned char);
+
+vector signed char vec_sra (vector signed char, vector unsigned char);
+vector unsigned char vec_sra (vector unsigned char,
+ vector unsigned char);
+vector signed short vec_sra (vector signed short,
+ vector unsigned short);
+vector unsigned short vec_sra (vector unsigned short,
+ vector unsigned short);
+vector signed int vec_sra (vector signed int, vector unsigned int);
+vector unsigned int vec_sra (vector unsigned int, vector unsigned int);
+
+vector signed int vec_vsraw (vector signed int, vector unsigned int);
+vector unsigned int vec_vsraw (vector unsigned int,
+ vector unsigned int);
+
+vector signed short vec_vsrah (vector signed short,
+ vector unsigned short);
+vector unsigned short vec_vsrah (vector unsigned short,
+ vector unsigned short);
+
+vector signed char vec_vsrab (vector signed char, vector unsigned char);
+vector unsigned char vec_vsrab (vector unsigned char,
+ vector unsigned char);
+
+vector signed int vec_srl (vector signed int, vector unsigned int);
+vector signed int vec_srl (vector signed int, vector unsigned short);
+vector signed int vec_srl (vector signed int, vector unsigned char);
+vector unsigned int vec_srl (vector unsigned int, vector unsigned int);
+vector unsigned int vec_srl (vector unsigned int,
+ vector unsigned short);
+vector unsigned int vec_srl (vector unsigned int, vector unsigned char);
+vector bool int vec_srl (vector bool int, vector unsigned int);
+vector bool int vec_srl (vector bool int, vector unsigned short);
+vector bool int vec_srl (vector bool int, vector unsigned char);
+vector signed short vec_srl (vector signed short, vector unsigned int);
+vector signed short vec_srl (vector signed short,
+ vector unsigned short);
+vector signed short vec_srl (vector signed short, vector unsigned char);
+vector unsigned short vec_srl (vector unsigned short,
+ vector unsigned int);
+vector unsigned short vec_srl (vector unsigned short,
+ vector unsigned short);
+vector unsigned short vec_srl (vector unsigned short,
+ vector unsigned char);
+vector bool short vec_srl (vector bool short, vector unsigned int);
+vector bool short vec_srl (vector bool short, vector unsigned short);
+vector bool short vec_srl (vector bool short, vector unsigned char);
+vector pixel vec_srl (vector pixel, vector unsigned int);
+vector pixel vec_srl (vector pixel, vector unsigned short);
+vector pixel vec_srl (vector pixel, vector unsigned char);
+vector signed char vec_srl (vector signed char, vector unsigned int);
+vector signed char vec_srl (vector signed char, vector unsigned short);
+vector signed char vec_srl (vector signed char, vector unsigned char);
+vector unsigned char vec_srl (vector unsigned char,
+ vector unsigned int);
+vector unsigned char vec_srl (vector unsigned char,
+ vector unsigned short);
+vector unsigned char vec_srl (vector unsigned char,
+ vector unsigned char);
+vector bool char vec_srl (vector bool char, vector unsigned int);
+vector bool char vec_srl (vector bool char, vector unsigned short);
+vector bool char vec_srl (vector bool char, vector unsigned char);
+
+vector float vec_sro (vector float, vector signed char);
+vector float vec_sro (vector float, vector unsigned char);
+vector signed int vec_sro (vector signed int, vector signed char);
+vector signed int vec_sro (vector signed int, vector unsigned char);
+vector unsigned int vec_sro (vector unsigned int, vector signed char);
+vector unsigned int vec_sro (vector unsigned int, vector unsigned char);
+vector signed short vec_sro (vector signed short, vector signed char);
+vector signed short vec_sro (vector signed short, vector unsigned char);
+vector unsigned short vec_sro (vector unsigned short,
+ vector signed char);
+vector unsigned short vec_sro (vector unsigned short,
+ vector unsigned char);
+vector pixel vec_sro (vector pixel, vector signed char);
+vector pixel vec_sro (vector pixel, vector unsigned char);
+vector signed char vec_sro (vector signed char, vector signed char);
+vector signed char vec_sro (vector signed char, vector unsigned char);
+vector unsigned char vec_sro (vector unsigned char, vector signed char);
+vector unsigned char vec_sro (vector unsigned char,
+ vector unsigned char);
+
+void vec_st (vector float, int, vector float *);
+void vec_st (vector float, int, float *);
+void vec_st (vector signed int, int, vector signed int *);
+void vec_st (vector signed int, int, int *);
+void vec_st (vector unsigned int, int, vector unsigned int *);
+void vec_st (vector unsigned int, int, unsigned int *);
+void vec_st (vector bool int, int, vector bool int *);
+void vec_st (vector bool int, int, unsigned int *);
+void vec_st (vector bool int, int, int *);
+void vec_st (vector signed short, int, vector signed short *);
+void vec_st (vector signed short, int, short *);
+void vec_st (vector unsigned short, int, vector unsigned short *);
+void vec_st (vector unsigned short, int, unsigned short *);
+void vec_st (vector bool short, int, vector bool short *);
+void vec_st (vector bool short, int, unsigned short *);
+void vec_st (vector pixel, int, vector pixel *);
+void vec_st (vector pixel, int, unsigned short *);
+void vec_st (vector pixel, int, short *);
+void vec_st (vector bool short, int, short *);
+void vec_st (vector signed char, int, vector signed char *);
+void vec_st (vector signed char, int, signed char *);
+void vec_st (vector unsigned char, int, vector unsigned char *);
+void vec_st (vector unsigned char, int, unsigned char *);
+void vec_st (vector bool char, int, vector bool char *);
+void vec_st (vector bool char, int, unsigned char *);
+void vec_st (vector bool char, int, signed char *);
+
+void vec_ste (vector signed char, int, signed char *);
+void vec_ste (vector unsigned char, int, unsigned char *);
+void vec_ste (vector bool char, int, signed char *);
+void vec_ste (vector bool char, int, unsigned char *);
+void vec_ste (vector signed short, int, short *);
+void vec_ste (vector unsigned short, int, unsigned short *);
+void vec_ste (vector bool short, int, short *);
+void vec_ste (vector bool short, int, unsigned short *);
+void vec_ste (vector pixel, int, short *);
+void vec_ste (vector pixel, int, unsigned short *);
+void vec_ste (vector float, int, float *);
+void vec_ste (vector signed int, int, int *);
+void vec_ste (vector unsigned int, int, unsigned int *);
+void vec_ste (vector bool int, int, int *);
+void vec_ste (vector bool int, int, unsigned int *);
+
+void vec_stvewx (vector float, int, float *);
+void vec_stvewx (vector signed int, int, int *);
+void vec_stvewx (vector unsigned int, int, unsigned int *);
+void vec_stvewx (vector bool int, int, int *);
+void vec_stvewx (vector bool int, int, unsigned int *);
+
+void vec_stvehx (vector signed short, int, short *);
+void vec_stvehx (vector unsigned short, int, unsigned short *);
+void vec_stvehx (vector bool short, int, short *);
+void vec_stvehx (vector bool short, int, unsigned short *);
+void vec_stvehx (vector pixel, int, short *);
+void vec_stvehx (vector pixel, int, unsigned short *);
+
+void vec_stvebx (vector signed char, int, signed char *);
+void vec_stvebx (vector unsigned char, int, unsigned char *);
+void vec_stvebx (vector bool char, int, signed char *);
+void vec_stvebx (vector bool char, int, unsigned char *);
+
+void vec_stl (vector float, int, vector float *);
+void vec_stl (vector float, int, float *);
+void vec_stl (vector signed int, int, vector signed int *);
+void vec_stl (vector signed int, int, int *);
+void vec_stl (vector unsigned int, int, vector unsigned int *);
+void vec_stl (vector unsigned int, int, unsigned int *);
+void vec_stl (vector bool int, int, vector bool int *);
+void vec_stl (vector bool int, int, unsigned int *);
+void vec_stl (vector bool int, int, int *);
+void vec_stl (vector signed short, int, vector signed short *);
+void vec_stl (vector signed short, int, short *);
+void vec_stl (vector unsigned short, int, vector unsigned short *);
+void vec_stl (vector unsigned short, int, unsigned short *);
+void vec_stl (vector bool short, int, vector bool short *);
+void vec_stl (vector bool short, int, unsigned short *);
+void vec_stl (vector bool short, int, short *);
+void vec_stl (vector pixel, int, vector pixel *);
+void vec_stl (vector pixel, int, unsigned short *);
+void vec_stl (vector pixel, int, short *);
+void vec_stl (vector signed char, int, vector signed char *);
+void vec_stl (vector signed char, int, signed char *);
+void vec_stl (vector unsigned char, int, vector unsigned char *);
+void vec_stl (vector unsigned char, int, unsigned char *);
+void vec_stl (vector bool char, int, vector bool char *);
+void vec_stl (vector bool char, int, unsigned char *);
+void vec_stl (vector bool char, int, signed char *);
+
+vector signed char vec_sub (vector bool char, vector signed char);
+vector signed char vec_sub (vector signed char, vector bool char);
+vector signed char vec_sub (vector signed char, vector signed char);
+vector unsigned char vec_sub (vector bool char, vector unsigned char);
+vector unsigned char vec_sub (vector unsigned char, vector bool char);
+vector unsigned char vec_sub (vector unsigned char,
+ vector unsigned char);
+vector signed short vec_sub (vector bool short, vector signed short);
+vector signed short vec_sub (vector signed short, vector bool short);
+vector signed short vec_sub (vector signed short, vector signed short);
+vector unsigned short vec_sub (vector bool short,
+ vector unsigned short);
+vector unsigned short vec_sub (vector unsigned short,
+ vector bool short);
+vector unsigned short vec_sub (vector unsigned short,
+ vector unsigned short);
+vector signed int vec_sub (vector bool int, vector signed int);
+vector signed int vec_sub (vector signed int, vector bool int);
+vector signed int vec_sub (vector signed int, vector signed int);
+vector unsigned int vec_sub (vector bool int, vector unsigned int);
+vector unsigned int vec_sub (vector unsigned int, vector bool int);
+vector unsigned int vec_sub (vector unsigned int, vector unsigned int);
+vector float vec_sub (vector float, vector float);
+
+vector float vec_vsubfp (vector float, vector float);
+
+vector signed int vec_vsubuwm (vector bool int, vector signed int);
+vector signed int vec_vsubuwm (vector signed int, vector bool int);
+vector signed int vec_vsubuwm (vector signed int, vector signed int);
+vector unsigned int vec_vsubuwm (vector bool int, vector unsigned int);
+vector unsigned int vec_vsubuwm (vector unsigned int, vector bool int);
+vector unsigned int vec_vsubuwm (vector unsigned int,
+ vector unsigned int);
+
+vector signed short vec_vsubuhm (vector bool short,
+ vector signed short);
+vector signed short vec_vsubuhm (vector signed short,
+ vector bool short);
+vector signed short vec_vsubuhm (vector signed short,
+ vector signed short);
+vector unsigned short vec_vsubuhm (vector bool short,
+ vector unsigned short);
+vector unsigned short vec_vsubuhm (vector unsigned short,
+ vector bool short);
+vector unsigned short vec_vsubuhm (vector unsigned short,
+ vector unsigned short);
+
+vector signed char vec_vsububm (vector bool char, vector signed char);
+vector signed char vec_vsububm (vector signed char, vector bool char);
+vector signed char vec_vsububm (vector signed char, vector signed char);
+vector unsigned char vec_vsububm (vector bool char,
+ vector unsigned char);
+vector unsigned char vec_vsububm (vector unsigned char,
+ vector bool char);
+vector unsigned char vec_vsububm (vector unsigned char,
+ vector unsigned char);
+
+vector unsigned int vec_subc (vector unsigned int, vector unsigned int);
+
+vector unsigned char vec_subs (vector bool char, vector unsigned char);
+vector unsigned char vec_subs (vector unsigned char, vector bool char);
+vector unsigned char vec_subs (vector unsigned char,
+ vector unsigned char);
+vector signed char vec_subs (vector bool char, vector signed char);
+vector signed char vec_subs (vector signed char, vector bool char);
+vector signed char vec_subs (vector signed char, vector signed char);
+vector unsigned short vec_subs (vector bool short,
+ vector unsigned short);
+vector unsigned short vec_subs (vector unsigned short,
+ vector bool short);
+vector unsigned short vec_subs (vector unsigned short,
+ vector unsigned short);
+vector signed short vec_subs (vector bool short, vector signed short);
+vector signed short vec_subs (vector signed short, vector bool short);
+vector signed short vec_subs (vector signed short, vector signed short);
+vector unsigned int vec_subs (vector bool int, vector unsigned int);
+vector unsigned int vec_subs (vector unsigned int, vector bool int);
+vector unsigned int vec_subs (vector unsigned int, vector unsigned int);
+vector signed int vec_subs (vector bool int, vector signed int);
+vector signed int vec_subs (vector signed int, vector bool int);
+vector signed int vec_subs (vector signed int, vector signed int);
+
+vector signed int vec_vsubsws (vector bool int, vector signed int);
+vector signed int vec_vsubsws (vector signed int, vector bool int);
+vector signed int vec_vsubsws (vector signed int, vector signed int);
+
+vector unsigned int vec_vsubuws (vector bool int, vector unsigned int);
+vector unsigned int vec_vsubuws (vector unsigned int, vector bool int);
+vector unsigned int vec_vsubuws (vector unsigned int,
+ vector unsigned int);
+
+vector signed short vec_vsubshs (vector bool short,
+ vector signed short);
+vector signed short vec_vsubshs (vector signed short,
+ vector bool short);
+vector signed short vec_vsubshs (vector signed short,
+ vector signed short);
+
+vector unsigned short vec_vsubuhs (vector bool short,
+ vector unsigned short);
+vector unsigned short vec_vsubuhs (vector unsigned short,
+ vector bool short);
+vector unsigned short vec_vsubuhs (vector unsigned short,
+ vector unsigned short);
+
+vector signed char vec_vsubsbs (vector bool char, vector signed char);
+vector signed char vec_vsubsbs (vector signed char, vector bool char);
+vector signed char vec_vsubsbs (vector signed char, vector signed char);
+
+vector unsigned char vec_vsububs (vector bool char,
+ vector unsigned char);
+vector unsigned char vec_vsububs (vector unsigned char,
+ vector bool char);
+vector unsigned char vec_vsububs (vector unsigned char,
+ vector unsigned char);
+
+vector unsigned int vec_sum4s (vector unsigned char,
+ vector unsigned int);
+vector signed int vec_sum4s (vector signed char, vector signed int);
+vector signed int vec_sum4s (vector signed short, vector signed int);
+
+vector signed int vec_vsum4shs (vector signed short, vector signed int);
+
+vector signed int vec_vsum4sbs (vector signed char, vector signed int);
+
+vector unsigned int vec_vsum4ubs (vector unsigned char,
+ vector unsigned int);
+
+vector signed int vec_sum2s (vector signed int, vector signed int);
+
+vector signed int vec_sums (vector signed int, vector signed int);
+
+vector float vec_trunc (vector float);
+
+vector signed short vec_unpackh (vector signed char);
+vector bool short vec_unpackh (vector bool char);
+vector signed int vec_unpackh (vector signed short);
+vector bool int vec_unpackh (vector bool short);
+vector unsigned int vec_unpackh (vector pixel);
+
+vector bool int vec_vupkhsh (vector bool short);
+vector signed int vec_vupkhsh (vector signed short);
+
+vector unsigned int vec_vupkhpx (vector pixel);
+
+vector bool short vec_vupkhsb (vector bool char);
+vector signed short vec_vupkhsb (vector signed char);
+
+vector signed short vec_unpackl (vector signed char);
+vector bool short vec_unpackl (vector bool char);
+vector unsigned int vec_unpackl (vector pixel);
+vector signed int vec_unpackl (vector signed short);
+vector bool int vec_unpackl (vector bool short);
+
+vector unsigned int vec_vupklpx (vector pixel);
+
+vector bool int vec_vupklsh (vector bool short);
+vector signed int vec_vupklsh (vector signed short);
+
+vector bool short vec_vupklsb (vector bool char);
+vector signed short vec_vupklsb (vector signed char);
+
+vector float vec_xor (vector float, vector float);
+vector float vec_xor (vector float, vector bool int);
+vector float vec_xor (vector bool int, vector float);
+vector bool int vec_xor (vector bool int, vector bool int);
+vector signed int vec_xor (vector bool int, vector signed int);
+vector signed int vec_xor (vector signed int, vector bool int);
+vector signed int vec_xor (vector signed int, vector signed int);
+vector unsigned int vec_xor (vector bool int, vector unsigned int);
+vector unsigned int vec_xor (vector unsigned int, vector bool int);
+vector unsigned int vec_xor (vector unsigned int, vector unsigned int);
+vector bool short vec_xor (vector bool short, vector bool short);
+vector signed short vec_xor (vector bool short, vector signed short);
+vector signed short vec_xor (vector signed short, vector bool short);
+vector signed short vec_xor (vector signed short, vector signed short);
+vector unsigned short vec_xor (vector bool short,
+ vector unsigned short);
+vector unsigned short vec_xor (vector unsigned short,
+ vector bool short);
+vector unsigned short vec_xor (vector unsigned short,
+ vector unsigned short);
+vector signed char vec_xor (vector bool char, vector signed char);
+vector bool char vec_xor (vector bool char, vector bool char);
+vector signed char vec_xor (vector signed char, vector bool char);
+vector signed char vec_xor (vector signed char, vector signed char);
+vector unsigned char vec_xor (vector bool char, vector unsigned char);
+vector unsigned char vec_xor (vector unsigned char, vector bool char);
+vector unsigned char vec_xor (vector unsigned char,
+ vector unsigned char);
+
+int vec_all_eq (vector signed char, vector bool char);
+int vec_all_eq (vector signed char, vector signed char);
+int vec_all_eq (vector unsigned char, vector bool char);
+int vec_all_eq (vector unsigned char, vector unsigned char);
+int vec_all_eq (vector bool char, vector bool char);
+int vec_all_eq (vector bool char, vector unsigned char);
+int vec_all_eq (vector bool char, vector signed char);
+int vec_all_eq (vector signed short, vector bool short);
+int vec_all_eq (vector signed short, vector signed short);
+int vec_all_eq (vector unsigned short, vector bool short);
+int vec_all_eq (vector unsigned short, vector unsigned short);
+int vec_all_eq (vector bool short, vector bool short);
+int vec_all_eq (vector bool short, vector unsigned short);
+int vec_all_eq (vector bool short, vector signed short);
+int vec_all_eq (vector pixel, vector pixel);
+int vec_all_eq (vector signed int, vector bool int);
+int vec_all_eq (vector signed int, vector signed int);
+int vec_all_eq (vector unsigned int, vector bool int);
+int vec_all_eq (vector unsigned int, vector unsigned int);
+int vec_all_eq (vector bool int, vector bool int);
+int vec_all_eq (vector bool int, vector unsigned int);
+int vec_all_eq (vector bool int, vector signed int);
+int vec_all_eq (vector float, vector float);
+
+int vec_all_ge (vector bool char, vector unsigned char);
+int vec_all_ge (vector unsigned char, vector bool char);
+int vec_all_ge (vector unsigned char, vector unsigned char);
+int vec_all_ge (vector bool char, vector signed char);
+int vec_all_ge (vector signed char, vector bool char);
+int vec_all_ge (vector signed char, vector signed char);
+int vec_all_ge (vector bool short, vector unsigned short);
+int vec_all_ge (vector unsigned short, vector bool short);
+int vec_all_ge (vector unsigned short, vector unsigned short);
+int vec_all_ge (vector signed short, vector signed short);
+int vec_all_ge (vector bool short, vector signed short);
+int vec_all_ge (vector signed short, vector bool short);
+int vec_all_ge (vector bool int, vector unsigned int);
+int vec_all_ge (vector unsigned int, vector bool int);
+int vec_all_ge (vector unsigned int, vector unsigned int);
+int vec_all_ge (vector bool int, vector signed int);
+int vec_all_ge (vector signed int, vector bool int);
+int vec_all_ge (vector signed int, vector signed int);
+int vec_all_ge (vector float, vector float);
+
+int vec_all_gt (vector bool char, vector unsigned char);
+int vec_all_gt (vector unsigned char, vector bool char);
+int vec_all_gt (vector unsigned char, vector unsigned char);
+int vec_all_gt (vector bool char, vector signed char);
+int vec_all_gt (vector signed char, vector bool char);
+int vec_all_gt (vector signed char, vector signed char);
+int vec_all_gt (vector bool short, vector unsigned short);
+int vec_all_gt (vector unsigned short, vector bool short);
+int vec_all_gt (vector unsigned short, vector unsigned short);
+int vec_all_gt (vector bool short, vector signed short);
+int vec_all_gt (vector signed short, vector bool short);
+int vec_all_gt (vector signed short, vector signed short);
+int vec_all_gt (vector bool int, vector unsigned int);
+int vec_all_gt (vector unsigned int, vector bool int);
+int vec_all_gt (vector unsigned int, vector unsigned int);
+int vec_all_gt (vector bool int, vector signed int);
+int vec_all_gt (vector signed int, vector bool int);
+int vec_all_gt (vector signed int, vector signed int);
+int vec_all_gt (vector float, vector float);
+
+int vec_all_in (vector float, vector float);
+
+int vec_all_le (vector bool char, vector unsigned char);
+int vec_all_le (vector unsigned char, vector bool char);
+int vec_all_le (vector unsigned char, vector unsigned char);
+int vec_all_le (vector bool char, vector signed char);
+int vec_all_le (vector signed char, vector bool char);
+int vec_all_le (vector signed char, vector signed char);
+int vec_all_le (vector bool short, vector unsigned short);
+int vec_all_le (vector unsigned short, vector bool short);
+int vec_all_le (vector unsigned short, vector unsigned short);
+int vec_all_le (vector bool short, vector signed short);
+int vec_all_le (vector signed short, vector bool short);
+int vec_all_le (vector signed short, vector signed short);
+int vec_all_le (vector bool int, vector unsigned int);
+int vec_all_le (vector unsigned int, vector bool int);
+int vec_all_le (vector unsigned int, vector unsigned int);
+int vec_all_le (vector bool int, vector signed int);
+int vec_all_le (vector signed int, vector bool int);
+int vec_all_le (vector signed int, vector signed int);
+int vec_all_le (vector float, vector float);
+
+int vec_all_lt (vector bool char, vector unsigned char);
+int vec_all_lt (vector unsigned char, vector bool char);
+int vec_all_lt (vector unsigned char, vector unsigned char);
+int vec_all_lt (vector bool char, vector signed char);
+int vec_all_lt (vector signed char, vector bool char);
+int vec_all_lt (vector signed char, vector signed char);
+int vec_all_lt (vector bool short, vector unsigned short);
+int vec_all_lt (vector unsigned short, vector bool short);
+int vec_all_lt (vector unsigned short, vector unsigned short);
+int vec_all_lt (vector bool short, vector signed short);
+int vec_all_lt (vector signed short, vector bool short);
+int vec_all_lt (vector signed short, vector signed short);
+int vec_all_lt (vector bool int, vector unsigned int);
+int vec_all_lt (vector unsigned int, vector bool int);
+int vec_all_lt (vector unsigned int, vector unsigned int);
+int vec_all_lt (vector bool int, vector signed int);
+int vec_all_lt (vector signed int, vector bool int);
+int vec_all_lt (vector signed int, vector signed int);
+int vec_all_lt (vector float, vector float);
+
+int vec_all_nan (vector float);
+
+int vec_all_ne (vector signed char, vector bool char);
+int vec_all_ne (vector signed char, vector signed char);
+int vec_all_ne (vector unsigned char, vector bool char);
+int vec_all_ne (vector unsigned char, vector unsigned char);
+int vec_all_ne (vector bool char, vector bool char);
+int vec_all_ne (vector bool char, vector unsigned char);
+int vec_all_ne (vector bool char, vector signed char);
+int vec_all_ne (vector signed short, vector bool short);
+int vec_all_ne (vector signed short, vector signed short);
+int vec_all_ne (vector unsigned short, vector bool short);
+int vec_all_ne (vector unsigned short, vector unsigned short);
+int vec_all_ne (vector bool short, vector bool short);
+int vec_all_ne (vector bool short, vector unsigned short);
+int vec_all_ne (vector bool short, vector signed short);
+int vec_all_ne (vector pixel, vector pixel);
+int vec_all_ne (vector signed int, vector bool int);
+int vec_all_ne (vector signed int, vector signed int);
+int vec_all_ne (vector unsigned int, vector bool int);
+int vec_all_ne (vector unsigned int, vector unsigned int);
+int vec_all_ne (vector bool int, vector bool int);
+int vec_all_ne (vector bool int, vector unsigned int);
+int vec_all_ne (vector bool int, vector signed int);
+int vec_all_ne (vector float, vector float);
+
+int vec_all_nge (vector float, vector float);
+
+int vec_all_ngt (vector float, vector float);
+
+int vec_all_nle (vector float, vector float);
+
+int vec_all_nlt (vector float, vector float);
+
+int vec_all_numeric (vector float);
+
+int vec_any_eq (vector signed char, vector bool char);
+int vec_any_eq (vector signed char, vector signed char);
+int vec_any_eq (vector unsigned char, vector bool char);
+int vec_any_eq (vector unsigned char, vector unsigned char);
+int vec_any_eq (vector bool char, vector bool char);
+int vec_any_eq (vector bool char, vector unsigned char);
+int vec_any_eq (vector bool char, vector signed char);
+int vec_any_eq (vector signed short, vector bool short);
+int vec_any_eq (vector signed short, vector signed short);
+int vec_any_eq (vector unsigned short, vector bool short);
+int vec_any_eq (vector unsigned short, vector unsigned short);
+int vec_any_eq (vector bool short, vector bool short);
+int vec_any_eq (vector bool short, vector unsigned short);
+int vec_any_eq (vector bool short, vector signed short);
+int vec_any_eq (vector pixel, vector pixel);
+int vec_any_eq (vector signed int, vector bool int);
+int vec_any_eq (vector signed int, vector signed int);
+int vec_any_eq (vector unsigned int, vector bool int);
+int vec_any_eq (vector unsigned int, vector unsigned int);
+int vec_any_eq (vector bool int, vector bool int);
+int vec_any_eq (vector bool int, vector unsigned int);
+int vec_any_eq (vector bool int, vector signed int);
+int vec_any_eq (vector float, vector float);
+
+int vec_any_ge (vector signed char, vector bool char);
+int vec_any_ge (vector unsigned char, vector bool char);
+int vec_any_ge (vector unsigned char, vector unsigned char);
+int vec_any_ge (vector signed char, vector signed char);
+int vec_any_ge (vector bool char, vector unsigned char);
+int vec_any_ge (vector bool char, vector signed char);
+int vec_any_ge (vector unsigned short, vector bool short);
+int vec_any_ge (vector unsigned short, vector unsigned short);
+int vec_any_ge (vector signed short, vector signed short);
+int vec_any_ge (vector signed short, vector bool short);
+int vec_any_ge (vector bool short, vector unsigned short);
+int vec_any_ge (vector bool short, vector signed short);
+int vec_any_ge (vector signed int, vector bool int);
+int vec_any_ge (vector unsigned int, vector bool int);
+int vec_any_ge (vector unsigned int, vector unsigned int);
+int vec_any_ge (vector signed int, vector signed int);
+int vec_any_ge (vector bool int, vector unsigned int);
+int vec_any_ge (vector bool int, vector signed int);
+int vec_any_ge (vector float, vector float);
+
+int vec_any_gt (vector bool char, vector unsigned char);
+int vec_any_gt (vector unsigned char, vector bool char);
+int vec_any_gt (vector unsigned char, vector unsigned char);
+int vec_any_gt (vector bool char, vector signed char);
+int vec_any_gt (vector signed char, vector bool char);
+int vec_any_gt (vector signed char, vector signed char);
+int vec_any_gt (vector bool short, vector unsigned short);
+int vec_any_gt (vector unsigned short, vector bool short);
+int vec_any_gt (vector unsigned short, vector unsigned short);
+int vec_any_gt (vector bool short, vector signed short);
+int vec_any_gt (vector signed short, vector bool short);
+int vec_any_gt (vector signed short, vector signed short);
+int vec_any_gt (vector bool int, vector unsigned int);
+int vec_any_gt (vector unsigned int, vector bool int);
+int vec_any_gt (vector unsigned int, vector unsigned int);
+int vec_any_gt (vector bool int, vector signed int);
+int vec_any_gt (vector signed int, vector bool int);
+int vec_any_gt (vector signed int, vector signed int);
+int vec_any_gt (vector float, vector float);
+
+int vec_any_le (vector bool char, vector unsigned char);
+int vec_any_le (vector unsigned char, vector bool char);
+int vec_any_le (vector unsigned char, vector unsigned char);
+int vec_any_le (vector bool char, vector signed char);
+int vec_any_le (vector signed char, vector bool char);
+int vec_any_le (vector signed char, vector signed char);
+int vec_any_le (vector bool short, vector unsigned short);
+int vec_any_le (vector unsigned short, vector bool short);
+int vec_any_le (vector unsigned short, vector unsigned short);
+int vec_any_le (vector bool short, vector signed short);
+int vec_any_le (vector signed short, vector bool short);
+int vec_any_le (vector signed short, vector signed short);
+int vec_any_le (vector bool int, vector unsigned int);
+int vec_any_le (vector unsigned int, vector bool int);
+int vec_any_le (vector unsigned int, vector unsigned int);
+int vec_any_le (vector bool int, vector signed int);
+int vec_any_le (vector signed int, vector bool int);
+int vec_any_le (vector signed int, vector signed int);
+int vec_any_le (vector float, vector float);
+
+int vec_any_lt (vector bool char, vector unsigned char);
+int vec_any_lt (vector unsigned char, vector bool char);
+int vec_any_lt (vector unsigned char, vector unsigned char);
+int vec_any_lt (vector bool char, vector signed char);
+int vec_any_lt (vector signed char, vector bool char);
+int vec_any_lt (vector signed char, vector signed char);
+int vec_any_lt (vector bool short, vector unsigned short);
+int vec_any_lt (vector unsigned short, vector bool short);
+int vec_any_lt (vector unsigned short, vector unsigned short);
+int vec_any_lt (vector bool short, vector signed short);
+int vec_any_lt (vector signed short, vector bool short);
+int vec_any_lt (vector signed short, vector signed short);
+int vec_any_lt (vector bool int, vector unsigned int);
+int vec_any_lt (vector unsigned int, vector bool int);
+int vec_any_lt (vector unsigned int, vector unsigned int);
+int vec_any_lt (vector bool int, vector signed int);
+int vec_any_lt (vector signed int, vector bool int);
+int vec_any_lt (vector signed int, vector signed int);
+int vec_any_lt (vector float, vector float);
+
+int vec_any_nan (vector float);
+
+int vec_any_ne (vector signed char, vector bool char);
+int vec_any_ne (vector signed char, vector signed char);
+int vec_any_ne (vector unsigned char, vector bool char);
+int vec_any_ne (vector unsigned char, vector unsigned char);
+int vec_any_ne (vector bool char, vector bool char);
+int vec_any_ne (vector bool char, vector unsigned char);
+int vec_any_ne (vector bool char, vector signed char);
+int vec_any_ne (vector signed short, vector bool short);
+int vec_any_ne (vector signed short, vector signed short);
+int vec_any_ne (vector unsigned short, vector bool short);
+int vec_any_ne (vector unsigned short, vector unsigned short);
+int vec_any_ne (vector bool short, vector bool short);
+int vec_any_ne (vector bool short, vector unsigned short);
+int vec_any_ne (vector bool short, vector signed short);
+int vec_any_ne (vector pixel, vector pixel);
+int vec_any_ne (vector signed int, vector bool int);
+int vec_any_ne (vector signed int, vector signed int);
+int vec_any_ne (vector unsigned int, vector bool int);
+int vec_any_ne (vector unsigned int, vector unsigned int);
+int vec_any_ne (vector bool int, vector bool int);
+int vec_any_ne (vector bool int, vector unsigned int);
+int vec_any_ne (vector bool int, vector signed int);
+int vec_any_ne (vector float, vector float);
+
+int vec_any_nge (vector float, vector float);
+
+int vec_any_ngt (vector float, vector float);
+
+int vec_any_nle (vector float, vector float);
+
+int vec_any_nlt (vector float, vector float);
+
+int vec_any_numeric (vector float);
+
+int vec_any_out (vector float, vector float);
+@end smallexample
+
+@node SPARC VIS Built-in Functions
+@subsection SPARC VIS Built-in Functions
+
+GCC supports SIMD operations on the SPARC using both the generic vector
+extensions (@pxref{Vector Extensions}) as well as built-in functions for
+the SPARC Visual Instruction Set (VIS). When you use the @option{-mvis}
+switch, the VIS extension is exposed as the following built-in functions:
+
+@smallexample
+typedef int v2si __attribute__ ((vector_size (8)));
+typedef short v4hi __attribute__ ((vector_size (8)));
+typedef short v2hi __attribute__ ((vector_size (4)));
+typedef char v8qi __attribute__ ((vector_size (8)));
+typedef char v4qi __attribute__ ((vector_size (4)));
+
+void * __builtin_vis_alignaddr (void *, long);
+int64_t __builtin_vis_faligndatadi (int64_t, int64_t);
+v2si __builtin_vis_faligndatav2si (v2si, v2si);
+v4hi __builtin_vis_faligndatav4hi (v4si, v4si);
+v8qi __builtin_vis_faligndatav8qi (v8qi, v8qi);
+
+v4hi __builtin_vis_fexpand (v4qi);
+
+v4hi __builtin_vis_fmul8x16 (v4qi, v4hi);
+v4hi __builtin_vis_fmul8x16au (v4qi, v4hi);
+v4hi __builtin_vis_fmul8x16al (v4qi, v4hi);
+v4hi __builtin_vis_fmul8sux16 (v8qi, v4hi);
+v4hi __builtin_vis_fmul8ulx16 (v8qi, v4hi);
+v2si __builtin_vis_fmuld8sux16 (v4qi, v2hi);
+v2si __builtin_vis_fmuld8ulx16 (v4qi, v2hi);
+
+v4qi __builtin_vis_fpack16 (v4hi);
+v8qi __builtin_vis_fpack32 (v2si, v2si);
+v2hi __builtin_vis_fpackfix (v2si);
+v8qi __builtin_vis_fpmerge (v4qi, v4qi);
+
+int64_t __builtin_vis_pdist (v8qi, v8qi, int64_t);
+@end smallexample
+
+@node Target Format Checks
+@section Format Checks Specific to Particular Target Machines
+
+For some target machines, GCC supports additional options to the
+format attribute
+(@pxref{Function Attributes,,Declaring Attributes of Functions}).
+
+@menu
+* Solaris Format Checks::
+@end menu
+
+@node Solaris Format Checks
+@subsection Solaris Format Checks
+
+Solaris targets support the @code{cmn_err} (or @code{__cmn_err__}) format
+check. @code{cmn_err} accepts a subset of the standard @code{printf}
+conversions, and the two-argument @code{%b} conversion for displaying
+bit-fields. See the Solaris man page for @code{cmn_err} for more information.
+
+@node Pragmas
+@section Pragmas Accepted by GCC
+@cindex pragmas
+@cindex #pragma
+
+GCC supports several types of pragmas, primarily in order to compile
+code originally written for other compilers. Note that in general
+we do not recommend the use of pragmas; @xref{Function Attributes},
+for further explanation.
+
+@menu
+* ARM Pragmas::
+* M32C Pragmas::
+* RS/6000 and PowerPC Pragmas::
+* Darwin Pragmas::
+* Solaris Pragmas::
+* Symbol-Renaming Pragmas::
+* Structure-Packing Pragmas::
+* Weak Pragmas::
+* Diagnostic Pragmas::
+* Visibility Pragmas::
+@end menu
+
+@node ARM Pragmas
+@subsection ARM Pragmas
+
+The ARM target defines pragmas for controlling the default addition of
+@code{long_call} and @code{short_call} attributes to functions.
+@xref{Function Attributes}, for information about the effects of these
+attributes.
+
+@table @code
+@item long_calls
+@cindex pragma, long_calls
+Set all subsequent functions to have the @code{long_call} attribute.
+
+@item no_long_calls
+@cindex pragma, no_long_calls
+Set all subsequent functions to have the @code{short_call} attribute.
+
+@item long_calls_off
+@cindex pragma, long_calls_off
+Do not affect the @code{long_call} or @code{short_call} attributes of
+subsequent functions.
+@end table
+
+@node M32C Pragmas
+@subsection M32C Pragmas
+
+@table @code
+@item memregs @var{number}
+@cindex pragma, memregs
+Overrides the command line option @code{-memregs=} for the current
+file. Use with care! This pragma must be before any function in the
+file, and mixing different memregs values in different objects may
+make them incompatible. This pragma is useful when a
+performance-critical function uses a memreg for temporary values,
+as it may allow you to reduce the number of memregs used.
+
+@end table
+
+@node RS/6000 and PowerPC Pragmas
+@subsection RS/6000 and PowerPC Pragmas
+
+The RS/6000 and PowerPC targets define one pragma for controlling
+whether or not the @code{longcall} attribute is added to function
+declarations by default. This pragma overrides the @option{-mlongcall}
+option, but not the @code{longcall} and @code{shortcall} attributes.
+@xref{RS/6000 and PowerPC Options}, for more information about when long
+calls are and are not necessary.
+
+@table @code
+@item longcall (1)
+@cindex pragma, longcall
+Apply the @code{longcall} attribute to all subsequent function
+declarations.
+
+@item longcall (0)
+Do not apply the @code{longcall} attribute to subsequent function
+declarations.
+@end table
+
+@c Describe c4x pragmas here.
+@c Describe h8300 pragmas here.
+@c Describe sh pragmas here.
+@c Describe v850 pragmas here.
+
+@node Darwin Pragmas
+@subsection Darwin Pragmas
+
+The following pragmas are available for all architectures running the
+Darwin operating system. These are useful for compatibility with other
+Mac OS compilers.
+
+@table @code
+@item mark @var{tokens}@dots{}
+@cindex pragma, mark
+This pragma is accepted, but has no effect.
+
+@item options align=@var{alignment}
+@cindex pragma, options align
+This pragma sets the alignment of fields in structures. The values of
+@var{alignment} may be @code{mac68k}, to emulate m68k alignment, or
+@code{power}, to emulate PowerPC alignment. Uses of this pragma nest
+properly; to restore the previous setting, use @code{reset} for the
+@var{alignment}.
+
+@c APPLE LOCAL begin radar 4827197
+The @code{power} setting, when compiling for the Intel target, does not
+fully emulate the alignments on native PowerPC targets. When the first
+field within a struct is of type @code{double}, this causes the struct
+to be 8-byte aligned on PowerPC target, but only 4-byte aligned on
+Intel target. When such a struct is nested within another aggregate,
+differing layouts on the two targets can occur. In such a case, a dummy
+field @code{char : 0;} can be inserted before the @code{double} to achieve
+the same layout on both targets.
+@c APPLE LOCAL end radar 4827197
+
+@item segment @var{tokens}@dots{}
+@cindex pragma, segment
+This pragma is accepted, but has no effect.
+
+@item unused (@var{var} [, @var{var}]@dots{})
+@cindex pragma, unused
+This pragma declares variables to be possibly unused. GCC will not
+produce warnings for the listed variables. The effect is similar to
+that of the @code{unused} attribute, except that this pragma may appear
+anywhere within the variables' scopes.
+
+@c APPLE LOCAL begin optimization pragmas 3124235/3420242
+@item optimization_level @{ 0 | 1 | 2 | 3 | reset @}
+@item optimize_for_size @{ on | off | reset @}
+@item GCC optimization_level @{ 0 | 1 | 2 | 3 | reset @}
+@item GCC optimize_for_size @{ on | off | reset @}
+@cindex pragma, optimization_level
+(These pragmas are APPLE ONLY.)
+
+These pragmas set the current optimization level, similar but not identical
+to -O0 through -O3, or -Os, on the command line. These pragmas form a
+stack; the "reset" argument pops the stack, restoring the optimization level
+to what it was before the previous optimization pragma. The optimization
+level in effect at the beginning of each function definition is applied to
+that function. Currently, the pragmas will not affect optimizations whose
+implementation is based on whole-file analysis; this notably includes
+inlining and strict aliasing. Also, the feature currently doesn't apply
+to functions whose body is within a class definition (that is, such
+functions are compiled with the command line options).
+
+The versions without "GCC" have the same syntax and similar effect as
+CodeWarrior pragmas (although since the optimizations performed by
+the compilers are not identical, the effect of the options won't be
+either). These may be convenient for existing code. The versions
+with "GCC" are recommended for new code.
+@end table
+@c APPLE LOCAL end optimization pragmas 3124235/3420242
+
+@node Solaris Pragmas
+@subsection Solaris Pragmas
+
+The Solaris target supports @code{#pragma redefine_extname}
+(@pxref{Symbol-Renaming Pragmas}). It also supports additional
+@code{#pragma} directives for compatibility with the system compiler.
+
+@table @code
+@item align @var{alignment} (@var{variable} [, @var{variable}]...)
+@cindex pragma, align
+
+Increase the minimum alignment of each @var{variable} to @var{alignment}.
+This is the same as GCC's @code{aligned} attribute @pxref{Variable
+Attributes}). Macro expansion occurs on the arguments to this pragma
+when compiling C and Objective-C. It does not currently occur when
+compiling C++, but this is a bug which may be fixed in a future
+release.
+
+@item fini (@var{function} [, @var{function}]...)
+@cindex pragma, fini
+
+This pragma causes each listed @var{function} to be called after
+main, or during shared module unloading, by adding a call to the
+@code{.fini} section.
+
+@item init (@var{function} [, @var{function}]...)
+@cindex pragma, init
+
+This pragma causes each listed @var{function} to be called during
+initialization (before @code{main}) or during shared module loading, by
+adding a call to the @code{.init} section.
+
+@end table
+
+@node Symbol-Renaming Pragmas
+@subsection Symbol-Renaming Pragmas
+
+For compatibility with the Solaris and Tru64 UNIX system headers, GCC
+supports two @code{#pragma} directives which change the name used in
+assembly for a given declaration. These pragmas are only available on
+platforms whose system headers need them. To get this effect on all
+platforms supported by GCC, use the asm labels extension (@pxref{Asm
+Labels}).
+
+@table @code
+@item redefine_extname @var{oldname} @var{newname}
+@cindex pragma, redefine_extname
+
+This pragma gives the C function @var{oldname} the assembly symbol
+@var{newname}. The preprocessor macro @code{__PRAGMA_REDEFINE_EXTNAME}
+will be defined if this pragma is available (currently only on
+Solaris).
+
+@item extern_prefix @var{string}
+@cindex pragma, extern_prefix
+
+This pragma causes all subsequent external function and variable
+declarations to have @var{string} prepended to their assembly symbols.
+This effect may be terminated with another @code{extern_prefix} pragma
+whose argument is an empty string. The preprocessor macro
+@code{__PRAGMA_EXTERN_PREFIX} will be defined if this pragma is
+available (currently only on Tru64 UNIX)@.
+@end table
+
+These pragmas and the asm labels extension interact in a complicated
+manner. Here are some corner cases you may want to be aware of.
+
+@enumerate
+@item Both pragmas silently apply only to declarations with external
+linkage. Asm labels do not have this restriction.
+
+@item In C++, both pragmas silently apply only to declarations with
+``C'' linkage. Again, asm labels do not have this restriction.
+
+@item If any of the three ways of changing the assembly name of a
+declaration is applied to a declaration whose assembly name has
+already been determined (either by a previous use of one of these
+features, or because the compiler needed the assembly name in order to
+generate code), and the new name is different, a warning issues and
+the name does not change.
+
+@item The @var{oldname} used by @code{#pragma redefine_extname} is
+always the C-language name.
+
+@item If @code{#pragma extern_prefix} is in effect, and a declaration
+occurs with an asm label attached, the prefix is silently ignored for
+that declaration.
+
+@item If @code{#pragma extern_prefix} and @code{#pragma redefine_extname}
+apply to the same declaration, whichever triggered first wins, and a
+warning issues if they contradict each other. (We would like to have
+@code{#pragma redefine_extname} always win, for consistency with asm
+labels, but if @code{#pragma extern_prefix} triggers first we have no
+way of knowing that that happened.)
+@end enumerate
+
+@node Structure-Packing Pragmas
+@subsection Structure-Packing Pragmas
+
+@c APPLE LOCAL begin radar 4679943
+For compatibility with Win32, GCC supports a set of @code{#pragma}
+directives which change the maximum alignment of members of structures
+(other than zero-width bitfields), unions, and classes subsequently
+defined. The @var{n} value below always is required to be a small power
+of two and specifies the new maximum alignment in bytes.
+
+@enumerate
+@c APPLE LOCAL prune man page
+@ignore
+@item @code{#pragma pack(@var{n})} simply sets the new alignment.
+@item @code{#pragma pack()} sets the alignment to the one that was in
+effect when compilation started (see also command line option
+@option{-fpack-struct[=<n>]} @pxref{Code Gen Options}).
+@item @code{#pragma pack(push[,@var{n}])} pushes the current alignment
+setting on an internal stack and then optionally sets the new alignment.
+@item @code{#pragma pack(pop)} restores the alignment setting to the one
+saved at the top of the internal stack (and removes that stack entry).
+Note that @code{#pragma pack([@var{n}])} does not influence this internal
+stack; thus it is possible to have @code{#pragma pack(push)} followed by
+multiple @code{#pragma pack(@var{n})} instances and finalized by a single
+@code{#pragma pack(pop)}.
+@c APPLE LOCAL prune man page
+@end ignore
+
+@item @code{#pragma pack(@var{n})} pushes the current maximum alignment setting
+onto an internal stack and then sets the new maximum alignment. (APPLE ONLY)
+@item @code{#pragma pack()} acts like a @code{#pragma pack(pop)} directive.
+(APPLE ONLY)
+@item @code{#pragma pack(push[,@var{n}])} pushes the current maximum alignment
+setting onto an internal stack and then optionally sets the new maximum
+alignment.
+@item @code{#pragma pack(pop)} restores the maximum alignment setting to the
+one saved at the top of the internal stack (and removes that stack entry).
+@end enumerate
+@c APPLE LOCAL end radar 4679943
+
+Some targets, e.g. i386 and powerpc, support the @code{ms_struct}
+@code{#pragma} which lays out a structure as the documented
+@code{__attribute__ ((ms_struct))}.
+@enumerate
+@item @code{#pragma ms_struct on} turns on the layout for structures
+declared.
+@item @code{#pragma ms_struct off} turns off the layout for structures
+declared.
+@item @code{#pragma ms_struct reset} goes back to the default layout.
+@end enumerate
+
+@node Weak Pragmas
+@subsection Weak Pragmas
+
+For compatibility with SVR4, GCC supports a set of @code{#pragma}
+directives for declaring symbols to be weak, and defining weak
+aliases.
+
+@table @code
+@item #pragma weak @var{symbol}
+@cindex pragma, weak
+This pragma declares @var{symbol} to be weak, as if the declaration
+had the attribute of the same name. The pragma may appear before
+or after the declaration of @var{symbol}, but must appear before
+either its first use or its definition. It is not an error for
+@var{symbol} to never be defined at all.
+
+@item #pragma weak @var{symbol1} = @var{symbol2}
+This pragma declares @var{symbol1} to be a weak alias of @var{symbol2}.
+It is an error if @var{symbol2} is not defined in the current
+translation unit.
+@end table
+
+@node Diagnostic Pragmas
+@subsection Diagnostic Pragmas
+
+GCC allows the user to selectively enable or disable certain types of
+diagnostics, and change the kind of the diagnostic. For example, a
+project's policy might require that all sources compile with
+@option{-Werror} but certain files might have exceptions allowing
+specific types of warnings. Or, a project might selectively enable
+diagnostics and treat them as errors depending on which preprocessor
+macros are defined.
+
+@table @code
+@item #pragma GCC diagnostic @var{kind} @var{option}
+@cindex pragma, diagnostic
+
+Modifies the disposition of a diagnostic. Note that not all
+diagnostics are modifiable; at the moment only warnings (normally
+controlled by @samp{-W...}) can be controlled, and not all of them.
+Use @option{-fdiagnostics-show-option} to determine which diagnostics
+are controllable and which option controls them.
+
+@var{kind} is @samp{error} to treat this diagnostic as an error,
+@samp{warning} to treat it like a warning (even if @option{-Werror} is
+in effect), or @samp{ignored} if the diagnostic is to be ignored.
+@var{option} is a double quoted string which matches the command line
+option.
+
+@example
+#pragma GCC diagnostic warning "-Wformat"
+#pragma GCC diagnostic error "-Wformat"
+#pragma GCC diagnostic ignored "-Wformat"
+@end example
+
+Note that these pragmas override any command line options. Also,
+while it is syntactically valid to put these pragmas anywhere in your
+sources, the only supported location for them is before any data or
+functions are defined. Doing otherwise may result in unpredictable
+results depending on how the optimizer manages your sources. If the
+same option is listed multiple times, the last one specified is the
+one that is in effect. This pragma is not intended to be a general
+purpose replacement for command line options, but for implementing
+strict control over project policies.
+
+@end table
+
+@node Visibility Pragmas
+@subsection Visibility Pragmas
+
+@table @code
+@item #pragma GCC visibility push(@var{visibility})
+@itemx #pragma GCC visibility pop
+@cindex pragma, visibility
+
+This pragma allows the user to set the visibility for multiple
+declarations without having to give each a visibility attribute
+@xref{Function Attributes}, for more information about visibility and
+the attribute syntax.
+
+In C++, @samp{#pragma GCC visibility} affects only namespace-scope
+declarations. Class members and template specializations are not
+affected; if you want to override the visibility for a particular
+member or instantiation, you must use an attribute.
+
+@end table
+
+@node Unnamed Fields
+@section Unnamed struct/union fields within structs/unions
+@cindex struct
+@cindex union
+
+For compatibility with other compilers, GCC allows you to define
+a structure or union that contains, as fields, structures and unions
+without names. For example:
+
+@smallexample
+struct @{
+ int a;
+ union @{
+ int b;
+ float c;
+ @};
+ int d;
+@} foo;
+@end smallexample
+
+In this example, the user would be able to access members of the unnamed
+union with code like @samp{foo.b}. Note that only unnamed structs and
+unions are allowed, you may not have, for example, an unnamed
+@code{int}.
+
+You must never create such structures that cause ambiguous field definitions.
+For example, this structure:
+
+@smallexample
+struct @{
+ int a;
+ struct @{
+ int a;
+ @};
+@} foo;
+@end smallexample
+
+It is ambiguous which @code{a} is being referred to with @samp{foo.a}.
+Such constructs are not supported and must be avoided. In the future,
+such constructs may be detected and treated as compilation errors.
+
+@opindex fms-extensions
+Unless @option{-fms-extensions} is used, the unnamed field must be a
+structure or union definition without a tag (for example, @samp{struct
+@{ int a; @};}). If @option{-fms-extensions} is used, the field may
+also be a definition with a tag such as @samp{struct foo @{ int a;
+@};}, a reference to a previously defined structure or union such as
+@samp{struct foo;}, or a reference to a @code{typedef} name for a
+previously defined structure or union type.
+
+@node Thread-Local
+@section Thread-Local Storage
+@cindex Thread-Local Storage
+@cindex @acronym{TLS}
+@cindex __thread
+
+Thread-local storage (@acronym{TLS}) is a mechanism by which variables
+are allocated such that there is one instance of the variable per extant
+thread. The run-time model GCC uses to implement this originates
+in the IA-64 processor-specific ABI, but has since been migrated
+to other processors as well. It requires significant support from
+the linker (@command{ld}), dynamic linker (@command{ld.so}), and
+system libraries (@file{libc.so} and @file{libpthread.so}), so it
+is not available everywhere.
+
+At the user level, the extension is visible with a new storage
+class keyword: @code{__thread}. For example:
+
+@smallexample
+__thread int i;
+extern __thread struct state s;
+static __thread char *p;
+@end smallexample
+
+The @code{__thread} specifier may be used alone, with the @code{extern}
+or @code{static} specifiers, but with no other storage class specifier.
+When used with @code{extern} or @code{static}, @code{__thread} must appear
+immediately after the other storage class specifier.
+
+The @code{__thread} specifier may be applied to any global, file-scoped
+static, function-scoped static, or static data member of a class. It may
+not be applied to block-scoped automatic or non-static data member.
+
+When the address-of operator is applied to a thread-local variable, it is
+evaluated at run-time and returns the address of the current thread's
+instance of that variable. An address so obtained may be used by any
+thread. When a thread terminates, any pointers to thread-local variables
+in that thread become invalid.
+
+No static initialization may refer to the address of a thread-local variable.
+
+In C++, if an initializer is present for a thread-local variable, it must
+be a @var{constant-expression}, as defined in 5.19.2 of the ANSI/ISO C++
+standard.
+
+See @uref{http://people.redhat.com/drepper/tls.pdf,
+ELF Handling For Thread-Local Storage} for a detailed explanation of
+the four thread-local storage addressing models, and how the run-time
+is expected to function.
+
+@menu
+* C99 Thread-Local Edits::
+* C++98 Thread-Local Edits::
+@end menu
+
+@node C99 Thread-Local Edits
+@subsection ISO/IEC 9899:1999 Edits for Thread-Local Storage
+
+The following are a set of changes to ISO/IEC 9899:1999 (aka C99)
+that document the exact semantics of the language extension.
+
+@itemize @bullet
+@item
+@cite{5.1.2 Execution environments}
+
+Add new text after paragraph 1
+
+@quotation
+Within either execution environment, a @dfn{thread} is a flow of
+control within a program. It is implementation defined whether
+or not there may be more than one thread associated with a program.
+It is implementation defined how threads beyond the first are
+created, the name and type of the function called at thread
+startup, and how threads may be terminated. However, objects
+with thread storage duration shall be initialized before thread
+startup.
+@end quotation
+
+@item
+@cite{6.2.4 Storage durations of objects}
+
+Add new text before paragraph 3
+
+@quotation
+An object whose identifier is declared with the storage-class
+specifier @w{@code{__thread}} has @dfn{thread storage duration}.
+Its lifetime is the entire execution of the thread, and its
+stored value is initialized only once, prior to thread startup.
+@end quotation
+
+@item
+@cite{6.4.1 Keywords}
+
+Add @code{__thread}.
+
+@item
+@cite{6.7.1 Storage-class specifiers}
+
+Add @code{__thread} to the list of storage class specifiers in
+paragraph 1.
+
+Change paragraph 2 to
+
+@quotation
+With the exception of @code{__thread}, at most one storage-class
+specifier may be given [@dots{}]. The @code{__thread} specifier may
+be used alone, or immediately following @code{extern} or
+@code{static}.
+@end quotation
+
+Add new text after paragraph 6
+
+@quotation
+The declaration of an identifier for a variable that has
+block scope that specifies @code{__thread} shall also
+specify either @code{extern} or @code{static}.
+
+The @code{__thread} specifier shall be used only with
+variables.
+@end quotation
+@end itemize
+
+@node C++98 Thread-Local Edits
+@subsection ISO/IEC 14882:1998 Edits for Thread-Local Storage
+
+The following are a set of changes to ISO/IEC 14882:1998 (aka C++98)
+that document the exact semantics of the language extension.
+
+@itemize @bullet
+@item
+@b{[intro.execution]}
+
+New text after paragraph 4
+
+@quotation
+A @dfn{thread} is a flow of control within the abstract machine.
+It is implementation defined whether or not there may be more than
+one thread.
+@end quotation
+
+New text after paragraph 7
+
+@quotation
+It is unspecified whether additional action must be taken to
+ensure when and whether side effects are visible to other threads.
+@end quotation
+
+@item
+@b{[lex.key]}
+
+Add @code{__thread}.
+
+@item
+@b{[basic.start.main]}
+
+Add after paragraph 5
+
+@quotation
+The thread that begins execution at the @code{main} function is called
+the @dfn{main thread}. It is implementation defined how functions
+beginning threads other than the main thread are designated or typed.
+A function so designated, as well as the @code{main} function, is called
+a @dfn{thread startup function}. It is implementation defined what
+happens if a thread startup function returns. It is implementation
+defined what happens to other threads when any thread calls @code{exit}.
+@end quotation
+
+@item
+@b{[basic.start.init]}
+
+Add after paragraph 4
+
+@quotation
+The storage for an object of thread storage duration shall be
+statically initialized before the first statement of the thread startup
+function. An object of thread storage duration shall not require
+dynamic initialization.
+@end quotation
+
+@item
+@b{[basic.start.term]}
+
+Add after paragraph 3
+
+@quotation
+The type of an object with thread storage duration shall not have a
+non-trivial destructor, nor shall it be an array type whose elements
+(directly or indirectly) have non-trivial destructors.
+@end quotation
+
+@item
+@b{[basic.stc]}
+
+Add ``thread storage duration'' to the list in paragraph 1.
+
+Change paragraph 2
+
+@quotation
+Thread, static, and automatic storage durations are associated with
+objects introduced by declarations [@dots{}].
+@end quotation
+
+Add @code{__thread} to the list of specifiers in paragraph 3.
+
+@item
+@b{[basic.stc.thread]}
+
+New section before @b{[basic.stc.static]}
+
+@quotation
+The keyword @code{__thread} applied to a non-local object gives the
+object thread storage duration.
+
+A local variable or class data member declared both @code{static}
+and @code{__thread} gives the variable or member thread storage
+duration.
+@end quotation
+
+@item
+@b{[basic.stc.static]}
+
+Change paragraph 1
+
+@quotation
+All objects which have neither thread storage duration, dynamic
+storage duration nor are local [@dots{}].
+@end quotation
+
+@item
+@b{[dcl.stc]}
+
+Add @code{__thread} to the list in paragraph 1.
+
+Change paragraph 1
+
+@quotation
+With the exception of @code{__thread}, at most one
+@var{storage-class-specifier} shall appear in a given
+@var{decl-specifier-seq}. The @code{__thread} specifier may
+be used alone, or immediately following the @code{extern} or
+@code{static} specifiers. [@dots{}]
+@end quotation
+
+Add after paragraph 5
+
+@quotation
+The @code{__thread} specifier can be applied only to the names of objects
+and to anonymous unions.
+@end quotation
+
+@item
+@b{[class.mem]}
+
+Add after paragraph 6
+
+@quotation
+Non-@code{static} members shall not be @code{__thread}.
+@end quotation
+@end itemize
+
+@c APPLE LOCAL begin blocks 7205047 5811887
+@node Blocks
+@section Blocks
+@cindex Blocks
+@cindex __block
+
+Blocks is a language feature that allows one to create anonymous
+functions. The feature is also known as lambdas or closures in other
+languages. The feature is controlled by @option{-fblocks}.
+See @uref{http://developer.apple.com/mac/library/documentation/Cocoa/Conceptual/Blocks/Articles/00_Introduction.html} for additional details.
+@c APPLE LOCAL end blocks 7205047 5811887
+
+@node C++ Extensions
+@chapter Extensions to the C++ Language
+@cindex extensions, C++ language
+@cindex C++ language extensions
+
+The GNU compiler provides these extensions to the C++ language (and you
+can also use most of the C language extensions in your C++ programs). If you
+want to write code that checks whether these features are available, you can
+test for the GNU compiler the same way as for C programs: check for a
+predefined macro @code{__GNUC__}. You can also use @code{__GNUG__} to
+test specifically for GNU C++ (@pxref{Common Predefined Macros,,
+Predefined Macros,cpp,The GNU C Preprocessor}).
+
+@menu
+* Volatiles:: What constitutes an access to a volatile object.
+* Restricted Pointers:: C99 restricted pointers and references.
+* Vague Linkage:: Where G++ puts inlines, vtables and such.
+* C++ Interface:: You can use a single C++ header file for both
+ declarations and definitions.
+* Template Instantiation:: Methods for ensuring that exactly one copy of
+ each needed template instantiation is emitted.
+* Bound member functions:: You can extract a function pointer to the
+ method denoted by a @samp{->*} or @samp{.*} expression.
+* C++ Attributes:: Variable, function, and type attributes for C++ only.
+* Namespace Association:: Strong using-directives for namespace association.
+* Java Exceptions:: Tweaking exception handling to work with Java.
+* Deprecated Features:: Things will disappear from g++.
+* Backwards Compatibility:: Compatibilities with earlier definitions of C++.
+@end menu
+
+@node Volatiles
+@section When is a Volatile Object Accessed?
+@cindex accessing volatiles
+@cindex volatile read
+@cindex volatile write
+@cindex volatile access
+
+Both the C and C++ standard have the concept of volatile objects. These
+are normally accessed by pointers and used for accessing hardware. The
+standards encourage compilers to refrain from optimizations concerning
+accesses to volatile objects. The C standard leaves it implementation
+defined as to what constitutes a volatile access. The C++ standard omits
+to specify this, except to say that C++ should behave in a similar manner
+to C with respect to volatiles, where possible. The minimum either
+standard specifies is that at a sequence point all previous accesses to
+volatile objects have stabilized and no subsequent accesses have
+occurred. Thus an implementation is free to reorder and combine
+volatile accesses which occur between sequence points, but cannot do so
+for accesses across a sequence point. The use of volatiles does not
+allow you to violate the restriction on updating objects multiple times
+within a sequence point.
+
+@xref{Qualifiers implementation, , Volatile qualifier and the C compiler}.
+
+The behavior differs slightly between C and C++ in the non-obvious cases:
+
+@smallexample
+volatile int *src = @var{somevalue};
+*src;
+@end smallexample
+
+With C, such expressions are rvalues, and GCC interprets this either as a
+read of the volatile object being pointed to or only as request to evaluate
+the side-effects. The C++ standard specifies that such expressions do not
+undergo lvalue to rvalue conversion, and that the type of the dereferenced
+object may be incomplete. The C++ standard does not specify explicitly
+that it is this lvalue to rvalue conversion which may be responsible for
+causing an access. However, there is reason to believe that it is,
+because otherwise certain simple expressions become undefined. However,
+because it would surprise most programmers, G++ treats dereferencing a
+pointer to volatile object of complete type when the value is unused as
+GCC would do for an equivalent type in C. When the object has incomplete
+type, G++ issues a warning; if you wish to force an error, you must
+force a conversion to rvalue with, for instance, a static cast.
+
+When using a reference to volatile, G++ does not treat equivalent
+expressions as accesses to volatiles, but instead issues a warning that
+no volatile is accessed. The rationale for this is that otherwise it
+becomes difficult to determine where volatile access occur, and not
+possible to ignore the return value from functions returning volatile
+references. Again, if you wish to force a read, cast the reference to
+an rvalue.
+
+@node Restricted Pointers
+@section Restricting Pointer Aliasing
+@cindex restricted pointers
+@cindex restricted references
+@cindex restricted this pointer
+
+As with the C front end, G++ understands the C99 feature of restricted pointers,
+specified with the @code{__restrict__}, or @code{__restrict} type
+qualifier. Because you cannot compile C++ by specifying the @option{-std=c99}
+language flag, @code{restrict} is not a keyword in C++.
+
+In addition to allowing restricted pointers, you can specify restricted
+references, which indicate that the reference is not aliased in the local
+context.
+
+@smallexample
+void fn (int *__restrict__ rptr, int &__restrict__ rref)
+@{
+ /* @r{@dots{}} */
+@}
+@end smallexample
+
+@noindent
+In the body of @code{fn}, @var{rptr} points to an unaliased integer and
+@var{rref} refers to a (different) unaliased integer.
+
+You may also specify whether a member function's @var{this} pointer is
+unaliased by using @code{__restrict__} as a member function qualifier.
+
+@smallexample
+void T::fn () __restrict__
+@{
+ /* @r{@dots{}} */
+@}
+@end smallexample
+
+@noindent
+Within the body of @code{T::fn}, @var{this} will have the effective
+definition @code{T *__restrict__ const this}. Notice that the
+interpretation of a @code{__restrict__} member function qualifier is
+different to that of @code{const} or @code{volatile} qualifier, in that it
+is applied to the pointer rather than the object. This is consistent with
+other compilers which implement restricted pointers.
+
+As with all outermost parameter qualifiers, @code{__restrict__} is
+ignored in function definition matching. This means you only need to
+specify @code{__restrict__} in a function definition, rather than
+in a function prototype as well.
+
+@node Vague Linkage
+@section Vague Linkage
+@cindex vague linkage
+
+There are several constructs in C++ which require space in the object
+file but are not clearly tied to a single translation unit. We say that
+these constructs have ``vague linkage''. Typically such constructs are
+emitted wherever they are needed, though sometimes we can be more
+clever.
+
+@table @asis
+@item Inline Functions
+Inline functions are typically defined in a header file which can be
+included in many different compilations. Hopefully they can usually be
+inlined, but sometimes an out-of-line copy is necessary, if the address
+of the function is taken or if inlining fails. In general, we emit an
+out-of-line copy in all translation units where one is needed. As an
+exception, we only emit inline virtual functions with the vtable, since
+it will always require a copy.
+
+Local static variables and string constants used in an inline function
+are also considered to have vague linkage, since they must be shared
+between all inlined and out-of-line instances of the function.
+
+@item VTables
+@cindex vtable
+C++ virtual functions are implemented in most compilers using a lookup
+table, known as a vtable. The vtable contains pointers to the virtual
+functions provided by a class, and each object of the class contains a
+pointer to its vtable (or vtables, in some multiple-inheritance
+situations). If the class declares any non-inline, non-pure virtual
+functions, the first one is chosen as the ``key method'' for the class,
+and the vtable is only emitted in the translation unit where the key
+method is defined.
+
+@emph{Note:} If the chosen key method is later defined as inline, the
+vtable will still be emitted in every translation unit which defines it.
+Make sure that any inline virtuals are declared inline in the class
+body, even if they are not defined there.
+
+@item type_info objects
+@cindex type_info
+@cindex RTTI
+C++ requires information about types to be written out in order to
+implement @samp{dynamic_cast}, @samp{typeid} and exception handling.
+For polymorphic classes (classes with virtual functions), the type_info
+object is written out along with the vtable so that @samp{dynamic_cast}
+can determine the dynamic type of a class object at runtime. For all
+other types, we write out the type_info object when it is used: when
+applying @samp{typeid} to an expression, throwing an object, or
+referring to a type in a catch clause or exception specification.
+
+@item Template Instantiations
+Most everything in this section also applies to template instantiations,
+but there are other options as well.
+@xref{Template Instantiation,,Where's the Template?}.
+
+@end table
+
+When used with GNU ld version 2.8 or later on an ELF system such as
+GNU/Linux or Solaris 2, or on Microsoft Windows, duplicate copies of
+these constructs will be discarded at link time. This is known as
+COMDAT support.
+
+On targets that don't support COMDAT, but do support weak symbols, GCC
+will use them. This way one copy will override all the others, but
+the unused copies will still take up space in the executable.
+
+For targets which do not support either COMDAT or weak symbols,
+most entities with vague linkage will be emitted as local symbols to
+avoid duplicate definition errors from the linker. This will not happen
+for local statics in inlines, however, as having multiple copies will
+almost certainly break things.
+
+@xref{C++ Interface,,Declarations and Definitions in One Header}, for
+another way to control placement of these constructs.
+
+@node C++ Interface
+@section #pragma interface and implementation
+
+@cindex interface and implementation headers, C++
+@cindex C++ interface and implementation headers
+@cindex pragmas, interface and implementation
+
+@code{#pragma interface} and @code{#pragma implementation} provide the
+user with a way of explicitly directing the compiler to emit entities
+with vague linkage (and debugging information) in a particular
+translation unit.
+
+@emph{Note:} As of GCC 2.7.2, these @code{#pragma}s are not useful in
+most cases, because of COMDAT support and the ``key method'' heuristic
+mentioned in @ref{Vague Linkage}. Using them can actually cause your
+program to grow due to unnecessary out-of-line copies of inline
+functions. Currently (3.4) the only benefit of these
+@code{#pragma}s is reduced duplication of debugging information, and
+that should be addressed soon on DWARF 2 targets with the use of
+COMDAT groups.
+
+@table @code
+@item #pragma interface
+@itemx #pragma interface "@var{subdir}/@var{objects}.h"
+@kindex #pragma interface
+Use this directive in @emph{header files} that define object classes, to save
+space in most of the object files that use those classes. Normally,
+local copies of certain information (backup copies of inline member
+functions, debugging information, and the internal tables that implement
+virtual functions) must be kept in each object file that includes class
+definitions. You can use this pragma to avoid such duplication. When a
+header file containing @samp{#pragma interface} is included in a
+compilation, this auxiliary information will not be generated (unless
+the main input source file itself uses @samp{#pragma implementation}).
+Instead, the object files will contain references to be resolved at link
+time.
+
+The second form of this directive is useful for the case where you have
+multiple headers with the same name in different directories. If you
+use this form, you must specify the same string to @samp{#pragma
+implementation}.
+
+@item #pragma implementation
+@itemx #pragma implementation "@var{objects}.h"
+@kindex #pragma implementation
+Use this pragma in a @emph{main input file}, when you want full output from
+included header files to be generated (and made globally visible). The
+included header file, in turn, should use @samp{#pragma interface}.
+Backup copies of inline member functions, debugging information, and the
+internal tables used to implement virtual functions are all generated in
+implementation files.
+
+@cindex implied @code{#pragma implementation}
+@cindex @code{#pragma implementation}, implied
+@cindex naming convention, implementation headers
+If you use @samp{#pragma implementation} with no argument, it applies to
+an include file with the same basename@footnote{A file's @dfn{basename}
+was the name stripped of all leading path information and of trailing
+suffixes, such as @samp{.h} or @samp{.C} or @samp{.cc}.} as your source
+file. For example, in @file{allclass.cc}, giving just
+@samp{#pragma implementation}
+by itself is equivalent to @samp{#pragma implementation "allclass.h"}.
+
+In versions of GNU C++ prior to 2.6.0 @file{allclass.h} was treated as
+an implementation file whenever you would include it from
+@file{allclass.cc} even if you never specified @samp{#pragma
+implementation}. This was deemed to be more trouble than it was worth,
+however, and disabled.
+
+Use the string argument if you want a single implementation file to
+include code from multiple header files. (You must also use
+@samp{#include} to include the header file; @samp{#pragma
+implementation} only specifies how to use the file---it doesn't actually
+include it.)
+
+There is no way to split up the contents of a single header file into
+multiple implementation files.
+@end table
+
+@cindex inlining and C++ pragmas
+@cindex C++ pragmas, effect on inlining
+@cindex pragmas in C++, effect on inlining
+@samp{#pragma implementation} and @samp{#pragma interface} also have an
+effect on function inlining.
+
+If you define a class in a header file marked with @samp{#pragma
+interface}, the effect on an inline function defined in that class is
+similar to an explicit @code{extern} declaration---the compiler emits
+no code at all to define an independent version of the function. Its
+definition is used only for inlining with its callers.
+
+@opindex fno-implement-inlines
+Conversely, when you include the same header file in a main source file
+that declares it as @samp{#pragma implementation}, the compiler emits
+code for the function itself; this defines a version of the function
+that can be found via pointers (or by callers compiled without
+inlining). If all calls to the function can be inlined, you can avoid
+emitting the function by compiling with @option{-fno-implement-inlines}.
+If any calls were not inlined, you will get linker errors.
+
+@node Template Instantiation
+@section Where's the Template?
+@cindex template instantiation
+
+C++ templates are the first language feature to require more
+intelligence from the environment than one usually finds on a UNIX
+system. Somehow the compiler and linker have to make sure that each
+template instance occurs exactly once in the executable if it is needed,
+and not at all otherwise. There are two basic approaches to this
+problem, which are referred to as the Borland model and the Cfront model.
+
+@table @asis
+@item Borland model
+Borland C++ solved the template instantiation problem by adding the code
+equivalent of common blocks to their linker; the compiler emits template
+instances in each translation unit that uses them, and the linker
+collapses them together. The advantage of this model is that the linker
+only has to consider the object files themselves; there is no external
+complexity to worry about. This disadvantage is that compilation time
+is increased because the template code is being compiled repeatedly.
+Code written for this model tends to include definitions of all
+templates in the header file, since they must be seen to be
+instantiated.
+
+@item Cfront model
+The AT&T C++ translator, Cfront, solved the template instantiation
+problem by creating the notion of a template repository, an
+automatically maintained place where template instances are stored. A
+more modern version of the repository works as follows: As individual
+object files are built, the compiler places any template definitions and
+instantiations encountered in the repository. At link time, the link
+wrapper adds in the objects in the repository and compiles any needed
+instances that were not previously emitted. The advantages of this
+model are more optimal compilation speed and the ability to use the
+system linker; to implement the Borland model a compiler vendor also
+needs to replace the linker. The disadvantages are vastly increased
+complexity, and thus potential for error; for some code this can be
+just as transparent, but in practice it can been very difficult to build
+multiple programs in one directory and one program in multiple
+directories. Code written for this model tends to separate definitions
+of non-inline member templates into a separate file, which should be
+compiled separately.
+@end table
+
+When used with GNU ld version 2.8 or later on an ELF system such as
+GNU/Linux or Solaris 2, or on Microsoft Windows, G++ supports the
+Borland model. On other systems, G++ implements neither automatic
+model.
+
+A future version of G++ will support a hybrid model whereby the compiler
+will emit any instantiations for which the template definition is
+included in the compile, and store template definitions and
+instantiation context information into the object file for the rest.
+The link wrapper will extract that information as necessary and invoke
+the compiler to produce the remaining instantiations. The linker will
+then combine duplicate instantiations.
+
+In the mean time, you have the following options for dealing with
+template instantiations:
+
+@enumerate
+@item
+@opindex frepo
+Compile your template-using code with @option{-frepo}. The compiler will
+generate files with the extension @samp{.rpo} listing all of the
+template instantiations used in the corresponding object files which
+could be instantiated there; the link wrapper, @samp{collect2}, will
+then update the @samp{.rpo} files to tell the compiler where to place
+those instantiations and rebuild any affected object files. The
+link-time overhead is negligible after the first pass, as the compiler
+will continue to place the instantiations in the same files.
+
+This is your best option for application code written for the Borland
+model, as it will just work. Code written for the Cfront model will
+need to be modified so that the template definitions are available at
+one or more points of instantiation; usually this is as simple as adding
+@code{#include <tmethods.cc>} to the end of each template header.
+
+For library code, if you want the library to provide all of the template
+instantiations it needs, just try to link all of its object files
+together; the link will fail, but cause the instantiations to be
+generated as a side effect. Be warned, however, that this may cause
+conflicts if multiple libraries try to provide the same instantiations.
+For greater control, use explicit instantiation as described in the next
+option.
+
+@item
+@opindex fno-implicit-templates
+Compile your code with @option{-fno-implicit-templates} to disable the
+implicit generation of template instances, and explicitly instantiate
+all the ones you use. This approach requires more knowledge of exactly
+which instances you need than do the others, but it's less
+mysterious and allows greater control. You can scatter the explicit
+instantiations throughout your program, perhaps putting them in the
+translation units where the instances are used or the translation units
+that define the templates themselves; you can put all of the explicit
+instantiations you need into one big file; or you can create small files
+like
+
+@smallexample
+#include "Foo.h"
+#include "Foo.cc"
+
+template class Foo<int>;
+template ostream& operator <<
+ (ostream&, const Foo<int>&);
+@end smallexample
+
+for each of the instances you need, and create a template instantiation
+library from those.
+
+If you are using Cfront-model code, you can probably get away with not
+using @option{-fno-implicit-templates} when compiling files that don't
+@samp{#include} the member template definitions.
+
+If you use one big file to do the instantiations, you may want to
+compile it without @option{-fno-implicit-templates} so you get all of the
+instances required by your explicit instantiations (but not by any
+other files) without having to specify them as well.
+
+G++ has extended the template instantiation syntax given in the ISO
+standard to allow forward declaration of explicit instantiations
+(with @code{extern}), instantiation of the compiler support data for a
+template class (i.e.@: the vtable) without instantiating any of its
+members (with @code{inline}), and instantiation of only the static data
+members of a template class, without the support data or member
+functions (with (@code{static}):
+
+@smallexample
+extern template int max (int, int);
+inline template class Foo<int>;
+static template class Foo<int>;
+@end smallexample
+
+@item
+Do nothing. Pretend G++ does implement automatic instantiation
+management. Code written for the Borland model will work fine, but
+each translation unit will contain instances of each of the templates it
+uses. In a large program, this can lead to an unacceptable amount of code
+duplication.
+@end enumerate
+
+@node Bound member functions
+@section Extracting the function pointer from a bound pointer to member function
+@cindex pmf
+@cindex pointer to member function
+@cindex bound pointer to member function
+
+In C++, pointer to member functions (PMFs) are implemented using a wide
+pointer of sorts to handle all the possible call mechanisms; the PMF
+needs to store information about how to adjust the @samp{this} pointer,
+and if the function pointed to is virtual, where to find the vtable, and
+where in the vtable to look for the member function. If you are using
+PMFs in an inner loop, you should really reconsider that decision. If
+that is not an option, you can extract the pointer to the function that
+would be called for a given object/PMF pair and call it directly inside
+the inner loop, to save a bit of time.
+
+Note that you will still be paying the penalty for the call through a
+function pointer; on most modern architectures, such a call defeats the
+branch prediction features of the CPU@. This is also true of normal
+virtual function calls.
+
+The syntax for this extension is
+
+@smallexample
+extern A a;
+extern int (A::*fp)();
+typedef int (*fptr)(A *);
+
+fptr p = (fptr)(a.*fp);
+@end smallexample
+
+For PMF constants (i.e.@: expressions of the form @samp{&Klasse::Member}),
+no object is needed to obtain the address of the function. They can be
+converted to function pointers directly:
+
+@smallexample
+fptr p1 = (fptr)(&A::foo);
+@end smallexample
+
+@opindex Wno-pmf-conversions
+You must specify @option{-Wno-pmf-conversions} to use this extension.
+
+@node C++ Attributes
+@section C++-Specific Variable, Function, and Type Attributes
+
+Some attributes only make sense for C++ programs.
+
+@table @code
+@item init_priority (@var{priority})
+@cindex init_priority attribute
+
+
+In Standard C++, objects defined at namespace scope are guaranteed to be
+initialized in an order in strict accordance with that of their definitions
+@emph{in a given translation unit}. No guarantee is made for initializations
+across translation units. However, GNU C++ allows users to control the
+order of initialization of objects defined at namespace scope with the
+@code{init_priority} attribute by specifying a relative @var{priority},
+a constant integral expression currently bounded between 101 and 65535
+inclusive. Lower numbers indicate a higher priority.
+
+In the following example, @code{A} would normally be created before
+@code{B}, but the @code{init_priority} attribute has reversed that order:
+
+@smallexample
+Some_Class A __attribute__ ((init_priority (2000)));
+Some_Class B __attribute__ ((init_priority (543)));
+@end smallexample
+
+@noindent
+Note that the particular values of @var{priority} do not matter; only their
+relative ordering.
+
+@item java_interface
+@cindex java_interface attribute
+
+This type attribute informs C++ that the class is a Java interface. It may
+only be applied to classes declared within an @code{extern "Java"} block.
+Calls to methods declared in this interface will be dispatched using GCJ's
+interface table mechanism, instead of regular virtual table dispatch.
+
+@end table
+
+See also @xref{Namespace Association}.
+
+@node Namespace Association
+@section Namespace Association
+
+@strong{Caution:} The semantics of this extension are not fully
+defined. Users should refrain from using this extension as its
+semantics may change subtly over time. It is possible that this
+extension will be removed in future versions of G++.
+
+A using-directive with @code{__attribute ((strong))} is stronger
+than a normal using-directive in two ways:
+
+@itemize @bullet
+@item
+Templates from the used namespace can be specialized and explicitly
+instantiated as though they were members of the using namespace.
+
+@item
+The using namespace is considered an associated namespace of all
+templates in the used namespace for purposes of argument-dependent
+name lookup.
+@end itemize
+
+The used namespace must be nested within the using namespace so that
+normal unqualified lookup works properly.
+
+This is useful for composing a namespace transparently from
+implementation namespaces. For example:
+
+@smallexample
+namespace std @{
+ namespace debug @{
+ template <class T> struct A @{ @};
+ @}
+ using namespace debug __attribute ((__strong__));
+ template <> struct A<int> @{ @}; // @r{ok to specialize}
+
+ template <class T> void f (A<T>);
+@}
+
+int main()
+@{
+ f (std::A<float>()); // @r{lookup finds} std::f
+ f (std::A<int>());
+@}
+@end smallexample
+
+@node Java Exceptions
+@section Java Exceptions
+
+The Java language uses a slightly different exception handling model
+from C++. Normally, GNU C++ will automatically detect when you are
+writing C++ code that uses Java exceptions, and handle them
+appropriately. However, if C++ code only needs to execute destructors
+when Java exceptions are thrown through it, GCC will guess incorrectly.
+Sample problematic code is:
+
+@smallexample
+ struct S @{ ~S(); @};
+ extern void bar(); // @r{is written in Java, and may throw exceptions}
+ void foo()
+ @{
+ S s;
+ bar();
+ @}
+@end smallexample
+
+@noindent
+The usual effect of an incorrect guess is a link failure, complaining of
+a missing routine called @samp{__gxx_personality_v0}.
+
+You can inform the compiler that Java exceptions are to be used in a
+translation unit, irrespective of what it might think, by writing
+@samp{@w{#pragma GCC java_exceptions}} at the head of the file. This
+@samp{#pragma} must appear before any functions that throw or catch
+exceptions, or run destructors when exceptions are thrown through them.
+
+You cannot mix Java and C++ exceptions in the same translation unit. It
+is believed to be safe to throw a C++ exception from one file through
+another file compiled for the Java exception model, or vice versa, but
+there may be bugs in this area.
+
+@node Deprecated Features
+@section Deprecated Features
+
+In the past, the GNU C++ compiler was extended to experiment with new
+features, at a time when the C++ language was still evolving. Now that
+the C++ standard is complete, some of those features are superseded by
+superior alternatives. Using the old features might cause a warning in
+some cases that the feature will be dropped in the future. In other
+cases, the feature might be gone already.
+
+While the list below is not exhaustive, it documents some of the options
+that are now deprecated:
+
+@table @code
+@item -fexternal-templates
+@itemx -falt-external-templates
+These are two of the many ways for G++ to implement template
+instantiation. @xref{Template Instantiation}. The C++ standard clearly
+defines how template definitions have to be organized across
+implementation units. G++ has an implicit instantiation mechanism that
+should work just fine for standard-conforming code.
+
+@item -fstrict-prototype
+@itemx -fno-strict-prototype
+Previously it was possible to use an empty prototype parameter list to
+indicate an unspecified number of parameters (like C), rather than no
+parameters, as C++ demands. This feature has been removed, except where
+it is required for backwards compatibility @xref{Backwards Compatibility}.
+@end table
+
+G++ allows a virtual function returning @samp{void *} to be overridden
+by one returning a different pointer type. This extension to the
+covariant return type rules is now deprecated and will be removed from a
+future version.
+
+The G++ minimum and maximum operators (@samp{<?} and @samp{>?}) and
+their compound forms (@samp{<?=}) and @samp{>?=}) have been deprecated
+@c APPLE LOCAL begin for-fsf-4_4 5482863
+and are now removed from G++. Code using these operators should be
+modified to use @code{std::min} and @code{std::max} instead.
+
+@c APPLE LOCAL end for-fsf-4_4 5482863
+The named return value extension has been deprecated, and is now
+removed from G++.
+
+The use of initializer lists with new expressions has been deprecated,
+and is now removed from G++.
+
+Floating and complex non-type template parameters have been deprecated,
+and are now removed from G++.
+
+The implicit typename extension has been deprecated and is now
+removed from G++.
+
+The use of default arguments in function pointers, function typedefs
+and other places where they are not permitted by the standard is
+deprecated and will be removed from a future version of G++.
+
+G++ allows floating-point literals to appear in integral constant expressions,
+e.g. @samp{ enum E @{ e = int(2.2 * 3.7) @} }
+This extension is deprecated and will be removed from a future version.
+
+G++ allows static data members of const floating-point type to be declared
+with an initializer in a class definition. The standard only allows
+initializers for static members of const integral types and const
+enumeration types so this extension has been deprecated and will be removed
+from a future version.
+
+@node Backwards Compatibility
+@section Backwards Compatibility
+@cindex Backwards Compatibility
+@cindex ARM [Annotated C++ Reference Manual]
+
+Now that there is a definitive ISO standard C++, G++ has a specification
+to adhere to. The C++ language evolved over time, and features that
+used to be acceptable in previous drafts of the standard, such as the ARM
+[Annotated C++ Reference Manual], are no longer accepted. In order to allow
+compilation of C++ written to such drafts, G++ contains some backwards
+compatibilities. @emph{All such backwards compatibility features are
+liable to disappear in future versions of G++.} They should be considered
+deprecated @xref{Deprecated Features}.
+
+@table @code
+@item For scope
+If a variable is declared at for scope, it used to remain in scope until
+the end of the scope which contained the for statement (rather than just
+within the for scope). G++ retains this, but issues a warning, if such a
+variable is accessed outside the for scope.
+
+@item Implicit C language
+Old C system header files did not contain an @code{extern "C" @{@dots{}@}}
+scope to set the language. On such systems, all header files are
+implicitly scoped inside a C language scope. Also, an empty prototype
+@code{()} will be treated as an unspecified number of arguments, rather
+than no arguments, as C++ demands.
+@end table