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author | Ben Cheng <bccheng@google.com> | 2014-03-25 22:37:19 -0700 |
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committer | Ben Cheng <bccheng@google.com> | 2014-03-25 22:37:19 -0700 |
commit | 1bc5aee63eb72b341f506ad058502cd0361f0d10 (patch) | |
tree | c607e8252f3405424ff15bc2d00aa38dadbb2518 /gcc-4.9/gcc/bitmap.h | |
parent | 283a0bf58fcf333c58a2a92c3ebbc41fb9eb1fdb (diff) | |
download | toolchain_gcc-1bc5aee63eb72b341f506ad058502cd0361f0d10.tar.gz toolchain_gcc-1bc5aee63eb72b341f506ad058502cd0361f0d10.tar.bz2 toolchain_gcc-1bc5aee63eb72b341f506ad058502cd0361f0d10.zip |
Initial checkin of GCC 4.9.0 from trunk (r208799).
Change-Id: I48a3c08bb98542aa215912a75f03c0890e497dba
Diffstat (limited to 'gcc-4.9/gcc/bitmap.h')
-rw-r--r-- | gcc-4.9/gcc/bitmap.h | 715 |
1 files changed, 715 insertions, 0 deletions
diff --git a/gcc-4.9/gcc/bitmap.h b/gcc-4.9/gcc/bitmap.h new file mode 100644 index 000000000..6fa25abdc --- /dev/null +++ b/gcc-4.9/gcc/bitmap.h @@ -0,0 +1,715 @@ +/* Functions to support general ended bitmaps. + Copyright (C) 1997-2014 Free Software Foundation, Inc. + +This file is part of GCC. + +GCC is free software; you can redistribute it and/or modify it under +the terms of the GNU General Public License as published by the Free +Software Foundation; either version 3, or (at your option) any later +version. + +GCC is distributed in the hope that it will be useful, but WITHOUT ANY +WARRANTY; without even the implied warranty of MERCHANTABILITY or +FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License +for more details. + +You should have received a copy of the GNU General Public License +along with GCC; see the file COPYING3. If not see +<http://www.gnu.org/licenses/>. */ + +#ifndef GCC_BITMAP_H +#define GCC_BITMAP_H + +/* Implementation of sparse integer sets as a linked list. + + This sparse set representation is suitable for sparse sets with an + unknown (a priori) universe. The set is represented as a double-linked + list of container nodes (struct bitmap_element). Each node consists + of an index for the first member that could be held in the container, + a small array of integers that represent the members in the container, + and pointers to the next and previous element in the linked list. The + elements in the list are sorted in ascending order, i.e. the head of + the list holds the element with the smallest member of the set. + + For a given member I in the set: + - the element for I will have index is I / (bits per element) + - the position for I within element is I % (bits per element) + + This representation is very space-efficient for large sparse sets, and + the size of the set can be changed dynamically without much overhead. + An important parameter is the number of bits per element. In this + implementation, there are 128 bits per element. This results in a + high storage overhead *per element*, but a small overall overhead if + the set is very sparse. + + The downside is that many operations are relatively slow because the + linked list has to be traversed to test membership (i.e. member_p/ + add_member/remove_member). To improve the performance of this set + representation, the last accessed element and its index are cached. + For membership tests on members close to recently accessed members, + the cached last element improves membership test to a constant-time + operation. + + The following operations can always be performed in O(1) time: + + * clear : bitmap_clear + * choose_one : (not implemented, but could be + implemented in constant time) + + The following operations can be performed in O(E) time worst-case (with + E the number of elements in the linked list), but in O(1) time with a + suitable access patterns: + + * member_p : bitmap_bit_p + * add_member : bitmap_set_bit + * remove_member : bitmap_clear_bit + + The following operations can be performed in O(E) time: + + * cardinality : bitmap_count_bits + * set_size : bitmap_last_set_bit (but this could + in constant time with a pointer to + the last element in the chain) + + Additionally, the linked-list sparse set representation supports + enumeration of the members in O(E) time: + + * forall : EXECUTE_IF_SET_IN_BITMAP + * set_copy : bitmap_copy + * set_intersection : bitmap_intersect_p / + bitmap_and / bitmap_and_into / + EXECUTE_IF_AND_IN_BITMAP + * set_union : bitmap_ior / bitmap_ior_into + * set_difference : bitmap_intersect_compl_p / + bitmap_and_comp / bitmap_and_comp_into / + EXECUTE_IF_AND_COMPL_IN_BITMAP + * set_disjuction : bitmap_xor_comp / bitmap_xor_comp_into + * set_compare : bitmap_equal_p + + Some operations on 3 sets that occur frequently in in data flow problems + are also implemented: + + * A | (B & C) : bitmap_ior_and_into + * A | (B & ~C) : bitmap_ior_and_compl / + bitmap_ior_and_compl_into + + The storage requirements for linked-list sparse sets are O(E), with E->N + in the worst case (a sparse set with large distances between the values + of the set members). + + The linked-list set representation works well for problems involving very + sparse sets. The canonical example in GCC is, of course, the "set of + sets" for some CFG-based data flow problems (liveness analysis, dominance + frontiers, etc.). + + This representation also works well for data flow problems where the size + of the set may grow dynamically, but care must be taken that the member_p, + add_member, and remove_member operations occur with a suitable access + pattern. + + For random-access sets with a known, relatively small universe size, the + SparseSet or simple bitmap representations may be more efficient than a + linked-list set. For random-access sets of unknown universe, a hash table + or a balanced binary tree representation is likely to be a more suitable + choice. + + Traversing linked lists is usually cache-unfriendly, even with the last + accessed element cached. + + Cache performance can be improved by keeping the elements in the set + grouped together in memory, using a dedicated obstack for a set (or group + of related sets). Elements allocated on obstacks are released to a + free-list and taken off the free list. If multiple sets are allocated on + the same obstack, elements freed from one set may be re-used for one of + the other sets. This usually helps avoid cache misses. + + A single free-list is used for all sets allocated in GGC space. This is + bad for persistent sets, so persistent sets should be allocated on an + obstack whenever possible. */ + +#include "hashtab.h" +#include "statistics.h" +#include "obstack.h" + +/* Fundamental storage type for bitmap. */ + +typedef unsigned long BITMAP_WORD; +/* BITMAP_WORD_BITS needs to be unsigned, but cannot contain casts as + it is used in preprocessor directives -- hence the 1u. */ +#define BITMAP_WORD_BITS (CHAR_BIT * SIZEOF_LONG * 1u) + +/* Number of words to use for each element in the linked list. */ + +#ifndef BITMAP_ELEMENT_WORDS +#define BITMAP_ELEMENT_WORDS ((128 + BITMAP_WORD_BITS - 1) / BITMAP_WORD_BITS) +#endif + +/* Number of bits in each actual element of a bitmap. */ + +#define BITMAP_ELEMENT_ALL_BITS (BITMAP_ELEMENT_WORDS * BITMAP_WORD_BITS) + +/* Obstack for allocating bitmaps and elements from. */ +struct GTY (()) bitmap_obstack { + struct bitmap_element *elements; + struct bitmap_head *heads; + struct obstack GTY ((skip)) obstack; +}; + +/* Bitmap set element. We use a linked list to hold only the bits that + are set. This allows for use to grow the bitset dynamically without + having to realloc and copy a giant bit array. + + The free list is implemented as a list of lists. There is one + outer list connected together by prev fields. Each element of that + outer is an inner list (that may consist only of the outer list + element) that are connected by the next fields. The prev pointer + is undefined for interior elements. This allows + bitmap_elt_clear_from to be implemented in unit time rather than + linear in the number of elements to be freed. */ + +struct GTY((chain_next ("%h.next"), chain_prev ("%h.prev"))) bitmap_element { + struct bitmap_element *next; /* Next element. */ + struct bitmap_element *prev; /* Previous element. */ + unsigned int indx; /* regno/BITMAP_ELEMENT_ALL_BITS. */ + BITMAP_WORD bits[BITMAP_ELEMENT_WORDS]; /* Bits that are set. */ +}; + +/* Head of bitmap linked list. The 'current' member points to something + already pointed to by the chain started by first, so GTY((skip)) it. */ + +struct GTY(()) bitmap_head { + unsigned int indx; /* Index of last element looked at. */ + unsigned int descriptor_id; /* Unique identifier for the allocation + site of this bitmap, for detailed + statistics gathering. */ + bitmap_element *first; /* First element in linked list. */ + bitmap_element * GTY((skip(""))) current; /* Last element looked at. */ + bitmap_obstack *obstack; /* Obstack to allocate elements from. + If NULL, then use GGC allocation. */ +}; + +/* Global data */ +extern bitmap_element bitmap_zero_bits; /* Zero bitmap element */ +extern bitmap_obstack bitmap_default_obstack; /* Default bitmap obstack */ + +/* Clear a bitmap by freeing up the linked list. */ +extern void bitmap_clear (bitmap); + +/* Copy a bitmap to another bitmap. */ +extern void bitmap_copy (bitmap, const_bitmap); + +/* True if two bitmaps are identical. */ +extern bool bitmap_equal_p (const_bitmap, const_bitmap); + +/* True if the bitmaps intersect (their AND is non-empty). */ +extern bool bitmap_intersect_p (const_bitmap, const_bitmap); + +/* True if the complement of the second intersects the first (their + AND_COMPL is non-empty). */ +extern bool bitmap_intersect_compl_p (const_bitmap, const_bitmap); + +/* True if MAP is an empty bitmap. */ +inline bool bitmap_empty_p (const_bitmap map) +{ + return !map->first; +} + +/* True if the bitmap has only a single bit set. */ +extern bool bitmap_single_bit_set_p (const_bitmap); + +/* Count the number of bits set in the bitmap. */ +extern unsigned long bitmap_count_bits (const_bitmap); + +/* Boolean operations on bitmaps. The _into variants are two operand + versions that modify the first source operand. The other variants + are three operand versions that to not destroy the source bitmaps. + The operations supported are &, & ~, |, ^. */ +extern void bitmap_and (bitmap, const_bitmap, const_bitmap); +extern bool bitmap_and_into (bitmap, const_bitmap); +extern bool bitmap_and_compl (bitmap, const_bitmap, const_bitmap); +extern bool bitmap_and_compl_into (bitmap, const_bitmap); +#define bitmap_compl_and(DST, A, B) bitmap_and_compl (DST, B, A) +extern void bitmap_compl_and_into (bitmap, const_bitmap); +extern void bitmap_clear_range (bitmap, unsigned int, unsigned int); +extern void bitmap_set_range (bitmap, unsigned int, unsigned int); +extern bool bitmap_ior (bitmap, const_bitmap, const_bitmap); +extern bool bitmap_ior_into (bitmap, const_bitmap); +extern void bitmap_xor (bitmap, const_bitmap, const_bitmap); +extern void bitmap_xor_into (bitmap, const_bitmap); + +/* DST = A | (B & C). Return true if DST changes. */ +extern bool bitmap_ior_and_into (bitmap DST, const_bitmap B, const_bitmap C); +/* DST = A | (B & ~C). Return true if DST changes. */ +extern bool bitmap_ior_and_compl (bitmap DST, const_bitmap A, + const_bitmap B, const_bitmap C); +/* A |= (B & ~C). Return true if A changes. */ +extern bool bitmap_ior_and_compl_into (bitmap A, + const_bitmap B, const_bitmap C); + +/* Clear a single bit in a bitmap. Return true if the bit changed. */ +extern bool bitmap_clear_bit (bitmap, int); + +/* Set a single bit in a bitmap. Return true if the bit changed. */ +extern bool bitmap_set_bit (bitmap, int); + +/* Return true if a register is set in a register set. */ +extern int bitmap_bit_p (bitmap, int); + +/* Debug functions to print a bitmap linked list. */ +extern void debug_bitmap (const_bitmap); +extern void debug_bitmap_file (FILE *, const_bitmap); + +/* Print a bitmap. */ +extern void bitmap_print (FILE *, const_bitmap, const char *, const char *); + +/* Initialize and release a bitmap obstack. */ +extern void bitmap_obstack_initialize (bitmap_obstack *); +extern void bitmap_obstack_release (bitmap_obstack *); +extern void bitmap_register (bitmap MEM_STAT_DECL); +extern void dump_bitmap_statistics (void); + +/* Initialize a bitmap header. OBSTACK indicates the bitmap obstack + to allocate from, NULL for GC'd bitmap. */ + +static inline void +bitmap_initialize_stat (bitmap head, bitmap_obstack *obstack MEM_STAT_DECL) +{ + head->first = head->current = NULL; + head->obstack = obstack; + if (GATHER_STATISTICS) + bitmap_register (head PASS_MEM_STAT); +} +#define bitmap_initialize(h,o) bitmap_initialize_stat (h,o MEM_STAT_INFO) + +/* Allocate and free bitmaps from obstack, malloc and gc'd memory. */ +extern bitmap bitmap_obstack_alloc_stat (bitmap_obstack *obstack MEM_STAT_DECL); +#define bitmap_obstack_alloc(t) bitmap_obstack_alloc_stat (t MEM_STAT_INFO) +extern bitmap bitmap_gc_alloc_stat (ALONE_MEM_STAT_DECL); +#define bitmap_gc_alloc() bitmap_gc_alloc_stat (ALONE_MEM_STAT_INFO) +extern void bitmap_obstack_free (bitmap); + +/* A few compatibility/functions macros for compatibility with sbitmaps */ +inline void dump_bitmap (FILE *file, const_bitmap map) +{ + bitmap_print (file, map, "", "\n"); +} +extern void debug (const bitmap_head &ref); +extern void debug (const bitmap_head *ptr); + +extern unsigned bitmap_first_set_bit (const_bitmap); +extern unsigned bitmap_last_set_bit (const_bitmap); + +/* Compute bitmap hash (for purposes of hashing etc.) */ +extern hashval_t bitmap_hash (const_bitmap); + +/* Allocate a bitmap from a bit obstack. */ +#define BITMAP_ALLOC(OBSTACK) bitmap_obstack_alloc (OBSTACK) + +/* Allocate a gc'd bitmap. */ +#define BITMAP_GGC_ALLOC() bitmap_gc_alloc () + +/* Do any cleanup needed on a bitmap when it is no longer used. */ +#define BITMAP_FREE(BITMAP) \ + ((void) (bitmap_obstack_free ((bitmap) BITMAP), (BITMAP) = (bitmap) NULL)) + +/* Iterator for bitmaps. */ + +struct bitmap_iterator +{ + /* Pointer to the current bitmap element. */ + bitmap_element *elt1; + + /* Pointer to 2nd bitmap element when two are involved. */ + bitmap_element *elt2; + + /* Word within the current element. */ + unsigned word_no; + + /* Contents of the actually processed word. When finding next bit + it is shifted right, so that the actual bit is always the least + significant bit of ACTUAL. */ + BITMAP_WORD bits; +}; + +/* Initialize a single bitmap iterator. START_BIT is the first bit to + iterate from. */ + +static inline void +bmp_iter_set_init (bitmap_iterator *bi, const_bitmap map, + unsigned start_bit, unsigned *bit_no) +{ + bi->elt1 = map->first; + bi->elt2 = NULL; + + /* Advance elt1 until it is not before the block containing start_bit. */ + while (1) + { + if (!bi->elt1) + { + bi->elt1 = &bitmap_zero_bits; + break; + } + + if (bi->elt1->indx >= start_bit / BITMAP_ELEMENT_ALL_BITS) + break; + bi->elt1 = bi->elt1->next; + } + + /* We might have gone past the start bit, so reinitialize it. */ + if (bi->elt1->indx != start_bit / BITMAP_ELEMENT_ALL_BITS) + start_bit = bi->elt1->indx * BITMAP_ELEMENT_ALL_BITS; + + /* Initialize for what is now start_bit. */ + bi->word_no = start_bit / BITMAP_WORD_BITS % BITMAP_ELEMENT_WORDS; + bi->bits = bi->elt1->bits[bi->word_no]; + bi->bits >>= start_bit % BITMAP_WORD_BITS; + + /* If this word is zero, we must make sure we're not pointing at the + first bit, otherwise our incrementing to the next word boundary + will fail. It won't matter if this increment moves us into the + next word. */ + start_bit += !bi->bits; + + *bit_no = start_bit; +} + +/* Initialize an iterator to iterate over the intersection of two + bitmaps. START_BIT is the bit to commence from. */ + +static inline void +bmp_iter_and_init (bitmap_iterator *bi, const_bitmap map1, const_bitmap map2, + unsigned start_bit, unsigned *bit_no) +{ + bi->elt1 = map1->first; + bi->elt2 = map2->first; + + /* Advance elt1 until it is not before the block containing + start_bit. */ + while (1) + { + if (!bi->elt1) + { + bi->elt2 = NULL; + break; + } + + if (bi->elt1->indx >= start_bit / BITMAP_ELEMENT_ALL_BITS) + break; + bi->elt1 = bi->elt1->next; + } + + /* Advance elt2 until it is not before elt1. */ + while (1) + { + if (!bi->elt2) + { + bi->elt1 = bi->elt2 = &bitmap_zero_bits; + break; + } + + if (bi->elt2->indx >= bi->elt1->indx) + break; + bi->elt2 = bi->elt2->next; + } + + /* If we're at the same index, then we have some intersecting bits. */ + if (bi->elt1->indx == bi->elt2->indx) + { + /* We might have advanced beyond the start_bit, so reinitialize + for that. */ + if (bi->elt1->indx != start_bit / BITMAP_ELEMENT_ALL_BITS) + start_bit = bi->elt1->indx * BITMAP_ELEMENT_ALL_BITS; + + bi->word_no = start_bit / BITMAP_WORD_BITS % BITMAP_ELEMENT_WORDS; + bi->bits = bi->elt1->bits[bi->word_no] & bi->elt2->bits[bi->word_no]; + bi->bits >>= start_bit % BITMAP_WORD_BITS; + } + else + { + /* Otherwise we must immediately advance elt1, so initialize for + that. */ + bi->word_no = BITMAP_ELEMENT_WORDS - 1; + bi->bits = 0; + } + + /* If this word is zero, we must make sure we're not pointing at the + first bit, otherwise our incrementing to the next word boundary + will fail. It won't matter if this increment moves us into the + next word. */ + start_bit += !bi->bits; + + *bit_no = start_bit; +} + +/* Initialize an iterator to iterate over the bits in MAP1 & ~MAP2. + */ + +static inline void +bmp_iter_and_compl_init (bitmap_iterator *bi, + const_bitmap map1, const_bitmap map2, + unsigned start_bit, unsigned *bit_no) +{ + bi->elt1 = map1->first; + bi->elt2 = map2->first; + + /* Advance elt1 until it is not before the block containing start_bit. */ + while (1) + { + if (!bi->elt1) + { + bi->elt1 = &bitmap_zero_bits; + break; + } + + if (bi->elt1->indx >= start_bit / BITMAP_ELEMENT_ALL_BITS) + break; + bi->elt1 = bi->elt1->next; + } + + /* Advance elt2 until it is not before elt1. */ + while (bi->elt2 && bi->elt2->indx < bi->elt1->indx) + bi->elt2 = bi->elt2->next; + + /* We might have advanced beyond the start_bit, so reinitialize for + that. */ + if (bi->elt1->indx != start_bit / BITMAP_ELEMENT_ALL_BITS) + start_bit = bi->elt1->indx * BITMAP_ELEMENT_ALL_BITS; + + bi->word_no = start_bit / BITMAP_WORD_BITS % BITMAP_ELEMENT_WORDS; + bi->bits = bi->elt1->bits[bi->word_no]; + if (bi->elt2 && bi->elt1->indx == bi->elt2->indx) + bi->bits &= ~bi->elt2->bits[bi->word_no]; + bi->bits >>= start_bit % BITMAP_WORD_BITS; + + /* If this word is zero, we must make sure we're not pointing at the + first bit, otherwise our incrementing to the next word boundary + will fail. It won't matter if this increment moves us into the + next word. */ + start_bit += !bi->bits; + + *bit_no = start_bit; +} + +/* Advance to the next bit in BI. We don't advance to the next + nonzero bit yet. */ + +static inline void +bmp_iter_next (bitmap_iterator *bi, unsigned *bit_no) +{ + bi->bits >>= 1; + *bit_no += 1; +} + +/* Advance to first set bit in BI. */ + +static inline void +bmp_iter_next_bit (bitmap_iterator * bi, unsigned *bit_no) +{ +#if (GCC_VERSION >= 3004) + { + unsigned int n = __builtin_ctzl (bi->bits); + gcc_assert (sizeof (unsigned long) == sizeof (BITMAP_WORD)); + bi->bits >>= n; + *bit_no += n; + } +#else + while (!(bi->bits & 1)) + { + bi->bits >>= 1; + *bit_no += 1; + } +#endif +} + +/* Advance to the next nonzero bit of a single bitmap, we will have + already advanced past the just iterated bit. Return true if there + is a bit to iterate. */ + +static inline bool +bmp_iter_set (bitmap_iterator *bi, unsigned *bit_no) +{ + /* If our current word is nonzero, it contains the bit we want. */ + if (bi->bits) + { + next_bit: + bmp_iter_next_bit (bi, bit_no); + return true; + } + + /* Round up to the word boundary. We might have just iterated past + the end of the last word, hence the -1. It is not possible for + bit_no to point at the beginning of the now last word. */ + *bit_no = ((*bit_no + BITMAP_WORD_BITS - 1) + / BITMAP_WORD_BITS * BITMAP_WORD_BITS); + bi->word_no++; + + while (1) + { + /* Find the next nonzero word in this elt. */ + while (bi->word_no != BITMAP_ELEMENT_WORDS) + { + bi->bits = bi->elt1->bits[bi->word_no]; + if (bi->bits) + goto next_bit; + *bit_no += BITMAP_WORD_BITS; + bi->word_no++; + } + + /* Advance to the next element. */ + bi->elt1 = bi->elt1->next; + if (!bi->elt1) + return false; + *bit_no = bi->elt1->indx * BITMAP_ELEMENT_ALL_BITS; + bi->word_no = 0; + } +} + +/* Advance to the next nonzero bit of an intersecting pair of + bitmaps. We will have already advanced past the just iterated bit. + Return true if there is a bit to iterate. */ + +static inline bool +bmp_iter_and (bitmap_iterator *bi, unsigned *bit_no) +{ + /* If our current word is nonzero, it contains the bit we want. */ + if (bi->bits) + { + next_bit: + bmp_iter_next_bit (bi, bit_no); + return true; + } + + /* Round up to the word boundary. We might have just iterated past + the end of the last word, hence the -1. It is not possible for + bit_no to point at the beginning of the now last word. */ + *bit_no = ((*bit_no + BITMAP_WORD_BITS - 1) + / BITMAP_WORD_BITS * BITMAP_WORD_BITS); + bi->word_no++; + + while (1) + { + /* Find the next nonzero word in this elt. */ + while (bi->word_no != BITMAP_ELEMENT_WORDS) + { + bi->bits = bi->elt1->bits[bi->word_no] & bi->elt2->bits[bi->word_no]; + if (bi->bits) + goto next_bit; + *bit_no += BITMAP_WORD_BITS; + bi->word_no++; + } + + /* Advance to the next identical element. */ + do + { + /* Advance elt1 while it is less than elt2. We always want + to advance one elt. */ + do + { + bi->elt1 = bi->elt1->next; + if (!bi->elt1) + return false; + } + while (bi->elt1->indx < bi->elt2->indx); + + /* Advance elt2 to be no less than elt1. This might not + advance. */ + while (bi->elt2->indx < bi->elt1->indx) + { + bi->elt2 = bi->elt2->next; + if (!bi->elt2) + return false; + } + } + while (bi->elt1->indx != bi->elt2->indx); + + *bit_no = bi->elt1->indx * BITMAP_ELEMENT_ALL_BITS; + bi->word_no = 0; + } +} + +/* Advance to the next nonzero bit in the intersection of + complemented bitmaps. We will have already advanced past the just + iterated bit. */ + +static inline bool +bmp_iter_and_compl (bitmap_iterator *bi, unsigned *bit_no) +{ + /* If our current word is nonzero, it contains the bit we want. */ + if (bi->bits) + { + next_bit: + bmp_iter_next_bit (bi, bit_no); + return true; + } + + /* Round up to the word boundary. We might have just iterated past + the end of the last word, hence the -1. It is not possible for + bit_no to point at the beginning of the now last word. */ + *bit_no = ((*bit_no + BITMAP_WORD_BITS - 1) + / BITMAP_WORD_BITS * BITMAP_WORD_BITS); + bi->word_no++; + + while (1) + { + /* Find the next nonzero word in this elt. */ + while (bi->word_no != BITMAP_ELEMENT_WORDS) + { + bi->bits = bi->elt1->bits[bi->word_no]; + if (bi->elt2 && bi->elt2->indx == bi->elt1->indx) + bi->bits &= ~bi->elt2->bits[bi->word_no]; + if (bi->bits) + goto next_bit; + *bit_no += BITMAP_WORD_BITS; + bi->word_no++; + } + + /* Advance to the next element of elt1. */ + bi->elt1 = bi->elt1->next; + if (!bi->elt1) + return false; + + /* Advance elt2 until it is no less than elt1. */ + while (bi->elt2 && bi->elt2->indx < bi->elt1->indx) + bi->elt2 = bi->elt2->next; + + *bit_no = bi->elt1->indx * BITMAP_ELEMENT_ALL_BITS; + bi->word_no = 0; + } +} + +/* Loop over all bits set in BITMAP, starting with MIN and setting + BITNUM to the bit number. ITER is a bitmap iterator. BITNUM + should be treated as a read-only variable as it contains loop + state. */ + +#ifndef EXECUTE_IF_SET_IN_BITMAP +/* See sbitmap.h for the other definition of EXECUTE_IF_SET_IN_BITMAP. */ +#define EXECUTE_IF_SET_IN_BITMAP(BITMAP, MIN, BITNUM, ITER) \ + for (bmp_iter_set_init (&(ITER), (BITMAP), (MIN), &(BITNUM)); \ + bmp_iter_set (&(ITER), &(BITNUM)); \ + bmp_iter_next (&(ITER), &(BITNUM))) +#endif + +/* Loop over all the bits set in BITMAP1 & BITMAP2, starting with MIN + and setting BITNUM to the bit number. ITER is a bitmap iterator. + BITNUM should be treated as a read-only variable as it contains + loop state. */ + +#define EXECUTE_IF_AND_IN_BITMAP(BITMAP1, BITMAP2, MIN, BITNUM, ITER) \ + for (bmp_iter_and_init (&(ITER), (BITMAP1), (BITMAP2), (MIN), \ + &(BITNUM)); \ + bmp_iter_and (&(ITER), &(BITNUM)); \ + bmp_iter_next (&(ITER), &(BITNUM))) + +/* Loop over all the bits set in BITMAP1 & ~BITMAP2, starting with MIN + and setting BITNUM to the bit number. ITER is a bitmap iterator. + BITNUM should be treated as a read-only variable as it contains + loop state. */ + +#define EXECUTE_IF_AND_COMPL_IN_BITMAP(BITMAP1, BITMAP2, MIN, BITNUM, ITER) \ + for (bmp_iter_and_compl_init (&(ITER), (BITMAP1), (BITMAP2), (MIN), \ + &(BITNUM)); \ + bmp_iter_and_compl (&(ITER), &(BITNUM)); \ + bmp_iter_next (&(ITER), &(BITNUM))) + +#endif /* GCC_BITMAP_H */ |