#include #include #include int pass = 0; void * operator new (size_t sz, const std::nothrow_t&) throw () { void *p; pass++; p = malloc(sz); return p; } void * operator new (size_t sz) throw (std::bad_alloc) { void *p; pass++; p = malloc(sz); return p; } void operator delete (void *ptr) throw () { pass++; if (ptr) free (ptr); } class A { public: A() {} ~A() { } int a; int b; }; int main (void) { A *bb = new A[10]; delete [] bb; bb = new (std::nothrow) A [10]; delete [] bb; if (pass == 4) { printf ("PASS\n"); return 0; } else { printf ("FAIL\n"); return 1; } }