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+// workqueue.h -- the work queue for gold -*- C++ -*-
+
+// Copyright 2006, 2007, 2008 Free Software Foundation, Inc.
+// Written by Ian Lance Taylor <iant@google.com>.
+
+// This file is part of gold.
+
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 3 of the License, or
+// (at your option) any later version.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston,
+// MA 02110-1301, USA.
+
+// After processing the command line, everything the linker does is
+// driven from a work queue. This permits us to parallelize the
+// linker where possible.
+
+#ifndef GOLD_WORKQUEUE_H
+#define GOLD_WORKQUEUE_H
+
+#include <string>
+
+#include "gold-threads.h"
+#include "token.h"
+
+namespace gold
+{
+
+class General_options;
+class Workqueue;
+
+// The superclass for tasks to be placed on the workqueue. Each
+// specific task class will inherit from this one.
+
+class Task
+{
+ public:
+ Task()
+ : list_next_(NULL), name_(), should_run_soon_(false)
+ { }
+ virtual ~Task()
+ { }
+
+ // Check whether the Task can be run now. This method is only
+ // called with the workqueue lock held. If the Task can run, this
+ // returns NULL. Otherwise it returns a pointer to a token which
+ // must be released before the Task can run.
+ virtual Task_token*
+ is_runnable() = 0;
+
+ // Lock all the resources required by the Task, and store the locks
+ // in a Task_locker. This method does not need to do anything if no
+ // locks are required. This method is only called with the
+ // workqueue lock held.
+ virtual void
+ locks(Task_locker*) = 0;
+
+ // Run the task.
+ virtual void
+ run(Workqueue*) = 0;
+
+ // Return whether this task should run soon.
+ bool
+ should_run_soon() const
+ { return this->should_run_soon_; }
+
+ // Note that this task should run soon.
+ void
+ set_should_run_soon()
+ { this->should_run_soon_ = true; }
+
+ // Get the next Task on the list of Tasks. Called by Task_list.
+ Task*
+ list_next() const
+ { return this->list_next_; }
+
+ // Set the next Task on the list of Tasks. Called by Task_list.
+ void
+ set_list_next(Task* t)
+ {
+ gold_assert(this->list_next_ == NULL);
+ this->list_next_ = t;
+ }
+
+ // Clear the next Task on the list of Tasks. Called by Task_list.
+ void
+ clear_list_next()
+ { this->list_next_ = NULL; }
+
+ // Return the name of the Task. This is only used for debugging
+ // purposes.
+ const std::string&
+ name()
+ {
+ if (this->name_.empty())
+ this->name_ = this->get_name();
+ return this->name_;
+ }
+
+ protected:
+ // Get the name of the task. This must be implemented by the child
+ // class.
+ virtual std::string
+ get_name() const = 0;
+
+ private:
+ // Tasks may not be copied.
+ Task(const Task&);
+ Task& operator=(const Task&);
+
+ // If this Task is on a list, this is a pointer to the next Task on
+ // the list. We use this simple list structure rather than building
+ // a container, in order to avoid memory allocation while holding
+ // the Workqueue lock.
+ Task* list_next_;
+ // Task name, for debugging purposes.
+ std::string name_;
+ // Whether this Task should be executed soon. This is used for
+ // Tasks which can be run after some data is read.
+ bool should_run_soon_;
+};
+
+// An interface for Task_function. This is a convenience class to run
+// a single function.
+
+class Task_function_runner
+{
+ public:
+ virtual ~Task_function_runner()
+ { }
+
+ virtual void
+ run(Workqueue*, const Task*) = 0;
+};
+
+// A simple task which waits for a blocker and then runs a function.
+
+class Task_function : public Task
+{
+ public:
+ // RUNNER and BLOCKER should be allocated using new, and will be
+ // deleted after the task runs.
+ Task_function(Task_function_runner* runner, Task_token* blocker,
+ const char* name)
+ : runner_(runner), blocker_(blocker), name_(name)
+ { gold_assert(blocker != NULL); }
+
+ ~Task_function()
+ {
+ delete this->runner_;
+ delete this->blocker_;
+ }
+
+ // The standard task methods.
+
+ // Wait until the task is unblocked.
+ Task_token*
+ is_runnable()
+ { return this->blocker_->is_blocked() ? this->blocker_ : NULL; }
+
+ // This type of task does not normally hold any locks.
+ virtual void
+ locks(Task_locker*)
+ { }
+
+ // Run the action.
+ void
+ run(Workqueue* workqueue)
+ { this->runner_->run(workqueue, this); }
+
+ // The debugging name.
+ std::string
+ get_name() const
+ { return this->name_; }
+
+ private:
+ Task_function(const Task_function&);
+ Task_function& operator=(const Task_function&);
+
+ Task_function_runner* runner_;
+ Task_token* blocker_;
+ const char* name_;
+};
+
+// The workqueue itself.
+
+class Workqueue_threader;
+
+class Workqueue
+{
+ public:
+ Workqueue(const General_options&);
+ ~Workqueue();
+
+ // Add a new task to the work queue.
+ void
+ queue(Task*);
+
+ // Add a new task to the work queue which should run soon. If the
+ // task is ready, it will be run before any tasks added using
+ // queue().
+ void
+ queue_soon(Task*);
+
+ // Add a new task to the work queue which should run next if it is
+ // ready.
+ void
+ queue_next(Task*);
+
+ // Process all the tasks on the work queue. This function runs
+ // until all tasks have completed. The argument is the thread
+ // number, used only for debugging.
+ void
+ process(int);
+
+ // Set the desired thread count--the number of threads we want to
+ // have running.
+ void
+ set_thread_count(int);
+
+ // Add a new blocker to an existing Task_token. This must be done
+ // with the workqueue lock held. This should not be done routinely,
+ // only in special circumstances.
+ void
+ add_blocker(Task_token*);
+
+ private:
+ // This class can not be copied.
+ Workqueue(const Workqueue&);
+ Workqueue& operator=(const Workqueue&);
+
+ // Add a task to a queue.
+ void
+ add_to_queue(Task_list* queue, Task* t, bool front);
+
+ // Find a runnable task, or wait for one.
+ Task*
+ find_runnable_or_wait(int thread_number);
+
+ // Find a runnable task.
+ Task*
+ find_runnable();
+
+ // Find a runnable task in a list.
+ Task*
+ find_runnable_in_list(Task_list*);
+
+ // Find an run a task.
+ bool
+ find_and_run_task(int);
+
+ // Release the locks for a Task. Return the next Task to run.
+ Task*
+ release_locks(Task*, Task_locker*);
+
+ // Store T into *PRET, or queue it as appropriate.
+ bool
+ return_or_queue(Task* t, bool is_blocker, Task** pret);
+
+ // Return whether to cancel this thread.
+ bool
+ should_cancel_thread(int thread_number);
+
+ // Master Workqueue lock. This controls access to the following
+ // member variables.
+ Lock lock_;
+ // List of tasks to execute soon.
+ Task_list first_tasks_;
+ // List of tasks to execute after the ones in first_tasks_.
+ Task_list tasks_;
+ // Number of tasks currently running.
+ int running_;
+ // Number of tasks waiting for a lock to release.
+ int waiting_;
+ // Condition variable associated with lock_. This is signalled when
+ // there may be a new Task to execute.
+ Condvar condvar_;
+
+ // The threading implementation. This is set at construction time
+ // and not changed thereafter.
+ Workqueue_threader* threader_;
+};
+
+} // End namespace gold.
+
+#endif // !defined(GOLD_WORKQUEUE_H)