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+/* Generic symbol-table support for the BFD library.
+ Copyright 1990, 1991, 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999,
+ 2000, 2001, 2002, 2003, 2004, 2005, 2007, 2008, 2009, 2012
+ Free Software Foundation, Inc.
+ Written by Cygnus Support.
+
+ This file is part of BFD, the Binary File Descriptor library.
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston,
+ MA 02110-1301, USA. */
+
+/*
+SECTION
+ Symbols
+
+ BFD tries to maintain as much symbol information as it can when
+ it moves information from file to file. BFD passes information
+ to applications though the <<asymbol>> structure. When the
+ application requests the symbol table, BFD reads the table in
+ the native form and translates parts of it into the internal
+ format. To maintain more than the information passed to
+ applications, some targets keep some information ``behind the
+ scenes'' in a structure only the particular back end knows
+ about. For example, the coff back end keeps the original
+ symbol table structure as well as the canonical structure when
+ a BFD is read in. On output, the coff back end can reconstruct
+ the output symbol table so that no information is lost, even
+ information unique to coff which BFD doesn't know or
+ understand. If a coff symbol table were read, but were written
+ through an a.out back end, all the coff specific information
+ would be lost. The symbol table of a BFD
+ is not necessarily read in until a canonicalize request is
+ made. Then the BFD back end fills in a table provided by the
+ application with pointers to the canonical information. To
+ output symbols, the application provides BFD with a table of
+ pointers to pointers to <<asymbol>>s. This allows applications
+ like the linker to output a symbol as it was read, since the ``behind
+ the scenes'' information will be still available.
+@menu
+@* Reading Symbols::
+@* Writing Symbols::
+@* Mini Symbols::
+@* typedef asymbol::
+@* symbol handling functions::
+@end menu
+
+INODE
+Reading Symbols, Writing Symbols, Symbols, Symbols
+SUBSECTION
+ Reading symbols
+
+ There are two stages to reading a symbol table from a BFD:
+ allocating storage, and the actual reading process. This is an
+ excerpt from an application which reads the symbol table:
+
+| long storage_needed;
+| asymbol **symbol_table;
+| long number_of_symbols;
+| long i;
+|
+| storage_needed = bfd_get_symtab_upper_bound (abfd);
+|
+| if (storage_needed < 0)
+| FAIL
+|
+| if (storage_needed == 0)
+| return;
+|
+| symbol_table = xmalloc (storage_needed);
+| ...
+| number_of_symbols =
+| bfd_canonicalize_symtab (abfd, symbol_table);
+|
+| if (number_of_symbols < 0)
+| FAIL
+|
+| for (i = 0; i < number_of_symbols; i++)
+| process_symbol (symbol_table[i]);
+
+ All storage for the symbols themselves is in an objalloc
+ connected to the BFD; it is freed when the BFD is closed.
+
+INODE
+Writing Symbols, Mini Symbols, Reading Symbols, Symbols
+SUBSECTION
+ Writing symbols
+
+ Writing of a symbol table is automatic when a BFD open for
+ writing is closed. The application attaches a vector of
+ pointers to pointers to symbols to the BFD being written, and
+ fills in the symbol count. The close and cleanup code reads
+ through the table provided and performs all the necessary
+ operations. The BFD output code must always be provided with an
+ ``owned'' symbol: one which has come from another BFD, or one
+ which has been created using <<bfd_make_empty_symbol>>. Here is an
+ example showing the creation of a symbol table with only one element:
+
+| #include "sysdep.h"
+| #include "bfd.h"
+| int main (void)
+| {
+| bfd *abfd;
+| asymbol *ptrs[2];
+| asymbol *new;
+|
+| abfd = bfd_openw ("foo","a.out-sunos-big");
+| bfd_set_format (abfd, bfd_object);
+| new = bfd_make_empty_symbol (abfd);
+| new->name = "dummy_symbol";
+| new->section = bfd_make_section_old_way (abfd, ".text");
+| new->flags = BSF_GLOBAL;
+| new->value = 0x12345;
+|
+| ptrs[0] = new;
+| ptrs[1] = 0;
+|
+| bfd_set_symtab (abfd, ptrs, 1);
+| bfd_close (abfd);
+| return 0;
+| }
+|
+| ./makesym
+| nm foo
+| 00012345 A dummy_symbol
+
+ Many formats cannot represent arbitrary symbol information; for
+ instance, the <<a.out>> object format does not allow an
+ arbitrary number of sections. A symbol pointing to a section
+ which is not one of <<.text>>, <<.data>> or <<.bss>> cannot
+ be described.
+
+INODE
+Mini Symbols, typedef asymbol, Writing Symbols, Symbols
+SUBSECTION
+ Mini Symbols
+
+ Mini symbols provide read-only access to the symbol table.
+ They use less memory space, but require more time to access.
+ They can be useful for tools like nm or objdump, which may
+ have to handle symbol tables of extremely large executables.
+
+ The <<bfd_read_minisymbols>> function will read the symbols
+ into memory in an internal form. It will return a <<void *>>
+ pointer to a block of memory, a symbol count, and the size of
+ each symbol. The pointer is allocated using <<malloc>>, and
+ should be freed by the caller when it is no longer needed.
+
+ The function <<bfd_minisymbol_to_symbol>> will take a pointer
+ to a minisymbol, and a pointer to a structure returned by
+ <<bfd_make_empty_symbol>>, and return a <<asymbol>> structure.
+ The return value may or may not be the same as the value from
+ <<bfd_make_empty_symbol>> which was passed in.
+
+*/
+
+/*
+DOCDD
+INODE
+typedef asymbol, symbol handling functions, Mini Symbols, Symbols
+
+*/
+/*
+SUBSECTION
+ typedef asymbol
+
+ An <<asymbol>> has the form:
+
+*/
+
+/*
+CODE_FRAGMENT
+
+.
+.typedef struct bfd_symbol
+.{
+. {* A pointer to the BFD which owns the symbol. This information
+. is necessary so that a back end can work out what additional
+. information (invisible to the application writer) is carried
+. with the symbol.
+.
+. This field is *almost* redundant, since you can use section->owner
+. instead, except that some symbols point to the global sections
+. bfd_{abs,com,und}_section. This could be fixed by making
+. these globals be per-bfd (or per-target-flavor). FIXME. *}
+. struct bfd *the_bfd; {* Use bfd_asymbol_bfd(sym) to access this field. *}
+.
+. {* The text of the symbol. The name is left alone, and not copied; the
+. application may not alter it. *}
+. const char *name;
+.
+. {* The value of the symbol. This really should be a union of a
+. numeric value with a pointer, since some flags indicate that
+. a pointer to another symbol is stored here. *}
+. symvalue value;
+.
+. {* Attributes of a symbol. *}
+.#define BSF_NO_FLAGS 0x00
+.
+. {* The symbol has local scope; <<static>> in <<C>>. The value
+. is the offset into the section of the data. *}
+.#define BSF_LOCAL (1 << 0)
+.
+. {* The symbol has global scope; initialized data in <<C>>. The
+. value is the offset into the section of the data. *}
+.#define BSF_GLOBAL (1 << 1)
+.
+. {* The symbol has global scope and is exported. The value is
+. the offset into the section of the data. *}
+.#define BSF_EXPORT BSF_GLOBAL {* No real difference. *}
+.
+. {* A normal C symbol would be one of:
+. <<BSF_LOCAL>>, <<BSF_COMMON>>, <<BSF_UNDEFINED>> or
+. <<BSF_GLOBAL>>. *}
+.
+. {* The symbol is a debugging record. The value has an arbitrary
+. meaning, unless BSF_DEBUGGING_RELOC is also set. *}
+.#define BSF_DEBUGGING (1 << 2)
+.
+. {* The symbol denotes a function entry point. Used in ELF,
+. perhaps others someday. *}
+.#define BSF_FUNCTION (1 << 3)
+.
+. {* Used by the linker. *}
+.#define BSF_KEEP (1 << 5)
+.#define BSF_KEEP_G (1 << 6)
+.
+. {* A weak global symbol, overridable without warnings by
+. a regular global symbol of the same name. *}
+.#define BSF_WEAK (1 << 7)
+.
+. {* This symbol was created to point to a section, e.g. ELF's
+. STT_SECTION symbols. *}
+.#define BSF_SECTION_SYM (1 << 8)
+.
+. {* The symbol used to be a common symbol, but now it is
+. allocated. *}
+.#define BSF_OLD_COMMON (1 << 9)
+.
+. {* In some files the type of a symbol sometimes alters its
+. location in an output file - ie in coff a <<ISFCN>> symbol
+. which is also <<C_EXT>> symbol appears where it was
+. declared and not at the end of a section. This bit is set
+. by the target BFD part to convey this information. *}
+.#define BSF_NOT_AT_END (1 << 10)
+.
+. {* Signal that the symbol is the label of constructor section. *}
+.#define BSF_CONSTRUCTOR (1 << 11)
+.
+. {* Signal that the symbol is a warning symbol. The name is a
+. warning. The name of the next symbol is the one to warn about;
+. if a reference is made to a symbol with the same name as the next
+. symbol, a warning is issued by the linker. *}
+.#define BSF_WARNING (1 << 12)
+.
+. {* Signal that the symbol is indirect. This symbol is an indirect
+. pointer to the symbol with the same name as the next symbol. *}
+.#define BSF_INDIRECT (1 << 13)
+.
+. {* BSF_FILE marks symbols that contain a file name. This is used
+. for ELF STT_FILE symbols. *}
+.#define BSF_FILE (1 << 14)
+.
+. {* Symbol is from dynamic linking information. *}
+.#define BSF_DYNAMIC (1 << 15)
+.
+. {* The symbol denotes a data object. Used in ELF, and perhaps
+. others someday. *}
+.#define BSF_OBJECT (1 << 16)
+.
+. {* This symbol is a debugging symbol. The value is the offset
+. into the section of the data. BSF_DEBUGGING should be set
+. as well. *}
+.#define BSF_DEBUGGING_RELOC (1 << 17)
+.
+. {* This symbol is thread local. Used in ELF. *}
+.#define BSF_THREAD_LOCAL (1 << 18)
+.
+. {* This symbol represents a complex relocation expression,
+. with the expression tree serialized in the symbol name. *}
+.#define BSF_RELC (1 << 19)
+.
+. {* This symbol represents a signed complex relocation expression,
+. with the expression tree serialized in the symbol name. *}
+.#define BSF_SRELC (1 << 20)
+.
+. {* This symbol was created by bfd_get_synthetic_symtab. *}
+.#define BSF_SYNTHETIC (1 << 21)
+.
+. {* This symbol is an indirect code object. Unrelated to BSF_INDIRECT.
+. The dynamic linker will compute the value of this symbol by
+. calling the function that it points to. BSF_FUNCTION must
+. also be also set. *}
+.#define BSF_GNU_INDIRECT_FUNCTION (1 << 22)
+. {* This symbol is a globally unique data object. The dynamic linker
+. will make sure that in the entire process there is just one symbol
+. with this name and type in use. BSF_OBJECT must also be set. *}
+.#define BSF_GNU_UNIQUE (1 << 23)
+.
+. flagword flags;
+.
+. {* A pointer to the section to which this symbol is
+. relative. This will always be non NULL, there are special
+. sections for undefined and absolute symbols. *}
+. struct bfd_section *section;
+.
+. {* Back end special data. *}
+. union
+. {
+. void *p;
+. bfd_vma i;
+. }
+. udata;
+.}
+.asymbol;
+.
+*/
+
+#include "sysdep.h"
+#include "bfd.h"
+#include "libbfd.h"
+#include "safe-ctype.h"
+#include "bfdlink.h"
+#include "aout/stab_gnu.h"
+
+/*
+DOCDD
+INODE
+symbol handling functions, , typedef asymbol, Symbols
+SUBSECTION
+ Symbol handling functions
+*/
+
+/*
+FUNCTION
+ bfd_get_symtab_upper_bound
+
+DESCRIPTION
+ Return the number of bytes required to store a vector of pointers
+ to <<asymbols>> for all the symbols in the BFD @var{abfd},
+ including a terminal NULL pointer. If there are no symbols in
+ the BFD, then return 0. If an error occurs, return -1.
+
+.#define bfd_get_symtab_upper_bound(abfd) \
+. BFD_SEND (abfd, _bfd_get_symtab_upper_bound, (abfd))
+.
+*/
+
+/*
+FUNCTION
+ bfd_is_local_label
+
+SYNOPSIS
+ bfd_boolean bfd_is_local_label (bfd *abfd, asymbol *sym);
+
+DESCRIPTION
+ Return TRUE if the given symbol @var{sym} in the BFD @var{abfd} is
+ a compiler generated local label, else return FALSE.
+*/
+
+bfd_boolean
+bfd_is_local_label (bfd *abfd, asymbol *sym)
+{
+ /* The BSF_SECTION_SYM check is needed for IA-64, where every label that
+ starts with '.' is local. This would accidentally catch section names
+ if we didn't reject them here. */
+ if ((sym->flags & (BSF_GLOBAL | BSF_WEAK | BSF_FILE | BSF_SECTION_SYM)) != 0)
+ return FALSE;
+ if (sym->name == NULL)
+ return FALSE;
+ return bfd_is_local_label_name (abfd, sym->name);
+}
+
+/*
+FUNCTION
+ bfd_is_local_label_name
+
+SYNOPSIS
+ bfd_boolean bfd_is_local_label_name (bfd *abfd, const char *name);
+
+DESCRIPTION
+ Return TRUE if a symbol with the name @var{name} in the BFD
+ @var{abfd} is a compiler generated local label, else return
+ FALSE. This just checks whether the name has the form of a
+ local label.
+
+.#define bfd_is_local_label_name(abfd, name) \
+. BFD_SEND (abfd, _bfd_is_local_label_name, (abfd, name))
+.
+*/
+
+/*
+FUNCTION
+ bfd_is_target_special_symbol
+
+SYNOPSIS
+ bfd_boolean bfd_is_target_special_symbol (bfd *abfd, asymbol *sym);
+
+DESCRIPTION
+ Return TRUE iff a symbol @var{sym} in the BFD @var{abfd} is something
+ special to the particular target represented by the BFD. Such symbols
+ should normally not be mentioned to the user.
+
+.#define bfd_is_target_special_symbol(abfd, sym) \
+. BFD_SEND (abfd, _bfd_is_target_special_symbol, (abfd, sym))
+.
+*/
+
+/*
+FUNCTION
+ bfd_canonicalize_symtab
+
+DESCRIPTION
+ Read the symbols from the BFD @var{abfd}, and fills in
+ the vector @var{location} with pointers to the symbols and
+ a trailing NULL.
+ Return the actual number of symbol pointers, not
+ including the NULL.
+
+.#define bfd_canonicalize_symtab(abfd, location) \
+. BFD_SEND (abfd, _bfd_canonicalize_symtab, (abfd, location))
+.
+*/
+
+/*
+FUNCTION
+ bfd_set_symtab
+
+SYNOPSIS
+ bfd_boolean bfd_set_symtab
+ (bfd *abfd, asymbol **location, unsigned int count);
+
+DESCRIPTION
+ Arrange that when the output BFD @var{abfd} is closed,
+ the table @var{location} of @var{count} pointers to symbols
+ will be written.
+*/
+
+bfd_boolean
+bfd_set_symtab (bfd *abfd, asymbol **location, unsigned int symcount)
+{
+ if (abfd->format != bfd_object || bfd_read_p (abfd))
+ {
+ bfd_set_error (bfd_error_invalid_operation);
+ return FALSE;
+ }
+
+ bfd_get_outsymbols (abfd) = location;
+ bfd_get_symcount (abfd) = symcount;
+ return TRUE;
+}
+
+/*
+FUNCTION
+ bfd_print_symbol_vandf
+
+SYNOPSIS
+ void bfd_print_symbol_vandf (bfd *abfd, void *file, asymbol *symbol);
+
+DESCRIPTION
+ Print the value and flags of the @var{symbol} supplied to the
+ stream @var{file}.
+*/
+void
+bfd_print_symbol_vandf (bfd *abfd, void *arg, asymbol *symbol)
+{
+ FILE *file = (FILE *) arg;
+
+ flagword type = symbol->flags;
+
+ if (symbol->section != NULL)
+ bfd_fprintf_vma (abfd, file, symbol->value + symbol->section->vma);
+ else
+ bfd_fprintf_vma (abfd, file, symbol->value);
+
+ /* This presumes that a symbol can not be both BSF_DEBUGGING and
+ BSF_DYNAMIC, nor more than one of BSF_FUNCTION, BSF_FILE, and
+ BSF_OBJECT. */
+ fprintf (file, " %c%c%c%c%c%c%c",
+ ((type & BSF_LOCAL)
+ ? (type & BSF_GLOBAL) ? '!' : 'l'
+ : (type & BSF_GLOBAL) ? 'g'
+ : (type & BSF_GNU_UNIQUE) ? 'u' : ' '),
+ (type & BSF_WEAK) ? 'w' : ' ',
+ (type & BSF_CONSTRUCTOR) ? 'C' : ' ',
+ (type & BSF_WARNING) ? 'W' : ' ',
+ (type & BSF_INDIRECT) ? 'I' : (type & BSF_GNU_INDIRECT_FUNCTION) ? 'i' : ' ',
+ (type & BSF_DEBUGGING) ? 'd' : (type & BSF_DYNAMIC) ? 'D' : ' ',
+ ((type & BSF_FUNCTION)
+ ? 'F'
+ : ((type & BSF_FILE)
+ ? 'f'
+ : ((type & BSF_OBJECT) ? 'O' : ' '))));
+}
+
+/*
+FUNCTION
+ bfd_make_empty_symbol
+
+DESCRIPTION
+ Create a new <<asymbol>> structure for the BFD @var{abfd}
+ and return a pointer to it.
+
+ This routine is necessary because each back end has private
+ information surrounding the <<asymbol>>. Building your own
+ <<asymbol>> and pointing to it will not create the private
+ information, and will cause problems later on.
+
+.#define bfd_make_empty_symbol(abfd) \
+. BFD_SEND (abfd, _bfd_make_empty_symbol, (abfd))
+.
+*/
+
+/*
+FUNCTION
+ _bfd_generic_make_empty_symbol
+
+SYNOPSIS
+ asymbol *_bfd_generic_make_empty_symbol (bfd *);
+
+DESCRIPTION
+ Create a new <<asymbol>> structure for the BFD @var{abfd}
+ and return a pointer to it. Used by core file routines,
+ binary back-end and anywhere else where no private info
+ is needed.
+*/
+
+asymbol *
+_bfd_generic_make_empty_symbol (bfd *abfd)
+{
+ bfd_size_type amt = sizeof (asymbol);
+ asymbol *new_symbol = (asymbol *) bfd_zalloc (abfd, amt);
+ if (new_symbol)
+ new_symbol->the_bfd = abfd;
+ return new_symbol;
+}
+
+/*
+FUNCTION
+ bfd_make_debug_symbol
+
+DESCRIPTION
+ Create a new <<asymbol>> structure for the BFD @var{abfd},
+ to be used as a debugging symbol. Further details of its use have
+ yet to be worked out.
+
+.#define bfd_make_debug_symbol(abfd,ptr,size) \
+. BFD_SEND (abfd, _bfd_make_debug_symbol, (abfd, ptr, size))
+.
+*/
+
+struct section_to_type
+{
+ const char *section;
+ char type;
+};
+
+/* Map section names to POSIX/BSD single-character symbol types.
+ This table is probably incomplete. It is sorted for convenience of
+ adding entries. Since it is so short, a linear search is used. */
+static const struct section_to_type stt[] =
+{
+ {".bss", 'b'},
+ {"code", 't'}, /* MRI .text */
+ {".data", 'd'},
+ {"*DEBUG*", 'N'},
+ {".debug", 'N'}, /* MSVC's .debug (non-standard debug syms) */
+ {".drectve", 'i'}, /* MSVC's .drective section */
+ {".edata", 'e'}, /* MSVC's .edata (export) section */
+ {".fini", 't'}, /* ELF fini section */
+ {".idata", 'i'}, /* MSVC's .idata (import) section */
+ {".init", 't'}, /* ELF init section */
+ {".pdata", 'p'}, /* MSVC's .pdata (stack unwind) section */
+ {".rdata", 'r'}, /* Read only data. */
+ {".rodata", 'r'}, /* Read only data. */
+ {".sbss", 's'}, /* Small BSS (uninitialized data). */
+ {".scommon", 'c'}, /* Small common. */
+ {".sdata", 'g'}, /* Small initialized data. */
+ {".text", 't'},
+ {"vars", 'd'}, /* MRI .data */
+ {"zerovars", 'b'}, /* MRI .bss */
+ {0, 0}
+};
+
+/* Return the single-character symbol type corresponding to
+ section S, or '?' for an unknown COFF section.
+
+ Check for any leading string which matches, so .text5 returns
+ 't' as well as .text */
+
+static char
+coff_section_type (const char *s)
+{
+ const struct section_to_type *t;
+
+ for (t = &stt[0]; t->section; t++)
+ if (!strncmp (s, t->section, strlen (t->section)))
+ return t->type;
+
+ return '?';
+}
+
+/* Return the single-character symbol type corresponding to section
+ SECTION, or '?' for an unknown section. This uses section flags to
+ identify sections.
+
+ FIXME These types are unhandled: c, i, e, p. If we handled these also,
+ we could perhaps obsolete coff_section_type. */
+
+static char
+decode_section_type (const struct bfd_section *section)
+{
+ if (section->flags & SEC_CODE)
+ return 't';
+ if (section->flags & SEC_DATA)
+ {
+ if (section->flags & SEC_READONLY)
+ return 'r';
+ else if (section->flags & SEC_SMALL_DATA)
+ return 'g';
+ else
+ return 'd';
+ }
+ if ((section->flags & SEC_HAS_CONTENTS) == 0)
+ {
+ if (section->flags & SEC_SMALL_DATA)
+ return 's';
+ else
+ return 'b';
+ }
+ if (section->flags & SEC_DEBUGGING)
+ return 'N';
+ if ((section->flags & SEC_HAS_CONTENTS) && (section->flags & SEC_READONLY))
+ return 'n';
+
+ return '?';
+}
+
+/*
+FUNCTION
+ bfd_decode_symclass
+
+DESCRIPTION
+ Return a character corresponding to the symbol
+ class of @var{symbol}, or '?' for an unknown class.
+
+SYNOPSIS
+ int bfd_decode_symclass (asymbol *symbol);
+*/
+int
+bfd_decode_symclass (asymbol *symbol)
+{
+ char c;
+
+ if (symbol->section && bfd_is_com_section (symbol->section))
+ return 'C';
+ if (bfd_is_und_section (symbol->section))
+ {
+ if (symbol->flags & BSF_WEAK)
+ {
+ /* If weak, determine if it's specifically an object
+ or non-object weak. */
+ if (symbol->flags & BSF_OBJECT)
+ return 'v';
+ else
+ return 'w';
+ }
+ else
+ return 'U';
+ }
+ if (bfd_is_ind_section (symbol->section))
+ return 'I';
+ if (symbol->flags & BSF_GNU_INDIRECT_FUNCTION)
+ return 'i';
+ if (symbol->flags & BSF_WEAK)
+ {
+ /* If weak, determine if it's specifically an object
+ or non-object weak. */
+ if (symbol->flags & BSF_OBJECT)
+ return 'V';
+ else
+ return 'W';
+ }
+ if (symbol->flags & BSF_GNU_UNIQUE)
+ return 'u';
+ if (!(symbol->flags & (BSF_GLOBAL | BSF_LOCAL)))
+ return '?';
+
+ if (bfd_is_abs_section (symbol->section))
+ c = 'a';
+ else if (symbol->section)
+ {
+ c = coff_section_type (symbol->section->name);
+ if (c == '?')
+ c = decode_section_type (symbol->section);
+ }
+ else
+ return '?';
+ if (symbol->flags & BSF_GLOBAL)
+ c = TOUPPER (c);
+ return c;
+
+ /* We don't have to handle these cases just yet, but we will soon:
+ N_SETV: 'v';
+ N_SETA: 'l';
+ N_SETT: 'x';
+ N_SETD: 'z';
+ N_SETB: 's';
+ N_INDR: 'i';
+ */
+}
+
+/*
+FUNCTION
+ bfd_is_undefined_symclass
+
+DESCRIPTION
+ Returns non-zero if the class symbol returned by
+ bfd_decode_symclass represents an undefined symbol.
+ Returns zero otherwise.
+
+SYNOPSIS
+ bfd_boolean bfd_is_undefined_symclass (int symclass);
+*/
+
+bfd_boolean
+bfd_is_undefined_symclass (int symclass)
+{
+ return symclass == 'U' || symclass == 'w' || symclass == 'v';
+}
+
+/*
+FUNCTION
+ bfd_symbol_info
+
+DESCRIPTION
+ Fill in the basic info about symbol that nm needs.
+ Additional info may be added by the back-ends after
+ calling this function.
+
+SYNOPSIS
+ void bfd_symbol_info (asymbol *symbol, symbol_info *ret);
+*/
+
+void
+bfd_symbol_info (asymbol *symbol, symbol_info *ret)
+{
+ ret->type = bfd_decode_symclass (symbol);
+
+ if (bfd_is_undefined_symclass (ret->type))
+ ret->value = 0;
+ else
+ ret->value = symbol->value + symbol->section->vma;
+
+ ret->name = symbol->name;
+}
+
+/*
+FUNCTION
+ bfd_copy_private_symbol_data
+
+SYNOPSIS
+ bfd_boolean bfd_copy_private_symbol_data
+ (bfd *ibfd, asymbol *isym, bfd *obfd, asymbol *osym);
+
+DESCRIPTION
+ Copy private symbol information from @var{isym} in the BFD
+ @var{ibfd} to the symbol @var{osym} in the BFD @var{obfd}.
+ Return <<TRUE>> on success, <<FALSE>> on error. Possible error
+ returns are:
+
+ o <<bfd_error_no_memory>> -
+ Not enough memory exists to create private data for @var{osec}.
+
+.#define bfd_copy_private_symbol_data(ibfd, isymbol, obfd, osymbol) \
+. BFD_SEND (obfd, _bfd_copy_private_symbol_data, \
+. (ibfd, isymbol, obfd, osymbol))
+.
+*/
+
+/* The generic version of the function which returns mini symbols.
+ This is used when the backend does not provide a more efficient
+ version. It just uses BFD asymbol structures as mini symbols. */
+
+long
+_bfd_generic_read_minisymbols (bfd *abfd,
+ bfd_boolean dynamic,
+ void **minisymsp,
+ unsigned int *sizep)
+{
+ long storage;
+ asymbol **syms = NULL;
+ long symcount;
+
+ if (dynamic)
+ storage = bfd_get_dynamic_symtab_upper_bound (abfd);
+ else
+ storage = bfd_get_symtab_upper_bound (abfd);
+ if (storage < 0)
+ goto error_return;
+ if (storage == 0)
+ return 0;
+
+ syms = (asymbol **) bfd_malloc (storage);
+ if (syms == NULL)
+ goto error_return;
+
+ if (dynamic)
+ symcount = bfd_canonicalize_dynamic_symtab (abfd, syms);
+ else
+ symcount = bfd_canonicalize_symtab (abfd, syms);
+ if (symcount < 0)
+ goto error_return;
+
+ *minisymsp = syms;
+ *sizep = sizeof (asymbol *);
+ return symcount;
+
+ error_return:
+ bfd_set_error (bfd_error_no_symbols);
+ if (syms != NULL)
+ free (syms);
+ return -1;
+}
+
+/* The generic version of the function which converts a minisymbol to
+ an asymbol. We don't worry about the sym argument we are passed;
+ we just return the asymbol the minisymbol points to. */
+
+asymbol *
+_bfd_generic_minisymbol_to_symbol (bfd *abfd ATTRIBUTE_UNUSED,
+ bfd_boolean dynamic ATTRIBUTE_UNUSED,
+ const void *minisym,
+ asymbol *sym ATTRIBUTE_UNUSED)
+{
+ return *(asymbol **) minisym;
+}
+
+/* Look through stabs debugging information in .stab and .stabstr
+ sections to find the source file and line closest to a desired
+ location. This is used by COFF and ELF targets. It sets *pfound
+ to TRUE if it finds some information. The *pinfo field is used to
+ pass cached information in and out of this routine; this first time
+ the routine is called for a BFD, *pinfo should be NULL. The value
+ placed in *pinfo should be saved with the BFD, and passed back each
+ time this function is called. */
+
+/* We use a cache by default. */
+
+#define ENABLE_CACHING
+
+/* We keep an array of indexentry structures to record where in the
+ stabs section we should look to find line number information for a
+ particular address. */
+
+struct indexentry
+{
+ bfd_vma val;
+ bfd_byte *stab;
+ bfd_byte *str;
+ char *directory_name;
+ char *file_name;
+ char *function_name;
+};
+
+/* Compare two indexentry structures. This is called via qsort. */
+
+static int
+cmpindexentry (const void *a, const void *b)
+{
+ const struct indexentry *contestantA = (const struct indexentry *) a;
+ const struct indexentry *contestantB = (const struct indexentry *) b;
+
+ if (contestantA->val < contestantB->val)
+ return -1;
+ else if (contestantA->val > contestantB->val)
+ return 1;
+ else
+ return 0;
+}
+
+/* A pointer to this structure is stored in *pinfo. */
+
+struct stab_find_info
+{
+ /* The .stab section. */
+ asection *stabsec;
+ /* The .stabstr section. */
+ asection *strsec;
+ /* The contents of the .stab section. */
+ bfd_byte *stabs;
+ /* The contents of the .stabstr section. */
+ bfd_byte *strs;
+
+ /* A table that indexes stabs by memory address. */
+ struct indexentry *indextable;
+ /* The number of entries in indextable. */
+ int indextablesize;
+
+#ifdef ENABLE_CACHING
+ /* Cached values to restart quickly. */
+ struct indexentry *cached_indexentry;
+ bfd_vma cached_offset;
+ bfd_byte *cached_stab;
+ char *cached_file_name;
+#endif
+
+ /* Saved ptr to malloc'ed filename. */
+ char *filename;
+};
+
+bfd_boolean
+_bfd_stab_section_find_nearest_line (bfd *abfd,
+ asymbol **symbols,
+ asection *section,
+ bfd_vma offset,
+ bfd_boolean *pfound,
+ const char **pfilename,
+ const char **pfnname,
+ unsigned int *pline,
+ void **pinfo)
+{
+ struct stab_find_info *info;
+ bfd_size_type stabsize, strsize;
+ bfd_byte *stab, *str;
+ bfd_byte *nul_fun, *nul_str;
+ bfd_size_type stroff;
+ struct indexentry *indexentry;
+ char *file_name;
+ char *directory_name;
+ bfd_boolean saw_line, saw_func;
+
+ *pfound = FALSE;
+ *pfilename = bfd_get_filename (abfd);
+ *pfnname = NULL;
+ *pline = 0;
+
+ /* Stabs entries use a 12 byte format:
+ 4 byte string table index
+ 1 byte stab type
+ 1 byte stab other field
+ 2 byte stab desc field
+ 4 byte stab value
+ FIXME: This will have to change for a 64 bit object format.
+
+ The stabs symbols are divided into compilation units. For the
+ first entry in each unit, the type of 0, the value is the length
+ of the string table for this unit, and the desc field is the
+ number of stabs symbols for this unit. */
+
+#define STRDXOFF (0)
+#define TYPEOFF (4)
+#define OTHEROFF (5)
+#define DESCOFF (6)
+#define VALOFF (8)
+#define STABSIZE (12)
+
+ info = (struct stab_find_info *) *pinfo;
+ if (info != NULL)
+ {
+ if (info->stabsec == NULL || info->strsec == NULL)
+ {
+ /* No stabs debugging information. */
+ return TRUE;
+ }
+
+ stabsize = (info->stabsec->rawsize
+ ? info->stabsec->rawsize
+ : info->stabsec->size);
+ strsize = (info->strsec->rawsize
+ ? info->strsec->rawsize
+ : info->strsec->size);
+ }
+ else
+ {
+ long reloc_size, reloc_count;
+ arelent **reloc_vector;
+ int i;
+ char *function_name;
+ bfd_size_type amt = sizeof *info;
+
+ info = (struct stab_find_info *) bfd_zalloc (abfd, amt);
+ if (info == NULL)
+ return FALSE;
+
+ /* FIXME: When using the linker --split-by-file or
+ --split-by-reloc options, it is possible for the .stab and
+ .stabstr sections to be split. We should handle that. */
+
+ info->stabsec = bfd_get_section_by_name (abfd, ".stab");
+ info->strsec = bfd_get_section_by_name (abfd, ".stabstr");
+
+ if (info->stabsec == NULL || info->strsec == NULL)
+ {
+ /* Try SOM section names. */
+ info->stabsec = bfd_get_section_by_name (abfd, "$GDB_SYMBOLS$");
+ info->strsec = bfd_get_section_by_name (abfd, "$GDB_STRINGS$");
+
+ if (info->stabsec == NULL || info->strsec == NULL)
+ {
+ /* No stabs debugging information. Set *pinfo so that we
+ can return quickly in the info != NULL case above. */
+ *pinfo = info;
+ return TRUE;
+ }
+ }
+
+ stabsize = (info->stabsec->rawsize
+ ? info->stabsec->rawsize
+ : info->stabsec->size);
+ stabsize = (stabsize / STABSIZE) * STABSIZE;
+ strsize = (info->strsec->rawsize
+ ? info->strsec->rawsize
+ : info->strsec->size);
+
+ info->stabs = (bfd_byte *) bfd_alloc (abfd, stabsize);
+ info->strs = (bfd_byte *) bfd_alloc (abfd, strsize);
+ if (info->stabs == NULL || info->strs == NULL)
+ return FALSE;
+
+ if (! bfd_get_section_contents (abfd, info->stabsec, info->stabs,
+ 0, stabsize)
+ || ! bfd_get_section_contents (abfd, info->strsec, info->strs,
+ 0, strsize))
+ return FALSE;
+
+ /* If this is a relocatable object file, we have to relocate
+ the entries in .stab. This should always be simple 32 bit
+ relocations against symbols defined in this object file, so
+ this should be no big deal. */
+ reloc_size = bfd_get_reloc_upper_bound (abfd, info->stabsec);
+ if (reloc_size < 0)
+ return FALSE;
+ reloc_vector = (arelent **) bfd_malloc (reloc_size);
+ if (reloc_vector == NULL && reloc_size != 0)
+ return FALSE;
+ reloc_count = bfd_canonicalize_reloc (abfd, info->stabsec, reloc_vector,
+ symbols);
+ if (reloc_count < 0)
+ {
+ if (reloc_vector != NULL)
+ free (reloc_vector);
+ return FALSE;
+ }
+ if (reloc_count > 0)
+ {
+ arelent **pr;
+
+ for (pr = reloc_vector; *pr != NULL; pr++)
+ {
+ arelent *r;
+ unsigned long val;
+ asymbol *sym;
+
+ r = *pr;
+ /* Ignore R_*_NONE relocs. */
+ if (r->howto->dst_mask == 0)
+ continue;
+
+ if (r->howto->rightshift != 0
+ || r->howto->size != 2
+ || r->howto->bitsize != 32
+ || r->howto->pc_relative
+ || r->howto->bitpos != 0
+ || r->howto->dst_mask != 0xffffffff)
+ {
+ (*_bfd_error_handler)
+ (_("Unsupported .stab relocation"));
+ bfd_set_error (bfd_error_invalid_operation);
+ if (reloc_vector != NULL)
+ free (reloc_vector);
+ return FALSE;
+ }
+
+ val = bfd_get_32 (abfd, info->stabs + r->address);
+ val &= r->howto->src_mask;
+ sym = *r->sym_ptr_ptr;
+ val += sym->value + sym->section->vma + r->addend;
+ bfd_put_32 (abfd, (bfd_vma) val, info->stabs + r->address);
+ }
+ }
+
+ if (reloc_vector != NULL)
+ free (reloc_vector);
+
+ /* First time through this function, build a table matching
+ function VM addresses to stabs, then sort based on starting
+ VM address. Do this in two passes: once to count how many
+ table entries we'll need, and a second to actually build the
+ table. */
+
+ info->indextablesize = 0;
+ nul_fun = NULL;
+ for (stab = info->stabs; stab < info->stabs + stabsize; stab += STABSIZE)
+ {
+ if (stab[TYPEOFF] == (bfd_byte) N_SO)
+ {
+ /* if we did not see a function def, leave space for one. */
+ if (nul_fun != NULL)
+ ++info->indextablesize;
+
+ /* N_SO with null name indicates EOF */
+ if (bfd_get_32 (abfd, stab + STRDXOFF) == 0)
+ nul_fun = NULL;
+ else
+ {
+ nul_fun = stab;
+
+ /* two N_SO's in a row is a filename and directory. Skip */
+ if (stab + STABSIZE + TYPEOFF < info->stabs + stabsize
+ && *(stab + STABSIZE + TYPEOFF) == (bfd_byte) N_SO)
+ stab += STABSIZE;
+ }
+ }
+ else if (stab[TYPEOFF] == (bfd_byte) N_FUN
+ && bfd_get_32 (abfd, stab + STRDXOFF) != 0)
+ {
+ nul_fun = NULL;
+ ++info->indextablesize;
+ }
+ }
+
+ if (nul_fun != NULL)
+ ++info->indextablesize;
+
+ if (info->indextablesize == 0)
+ return TRUE;
+ ++info->indextablesize;
+
+ amt = info->indextablesize;
+ amt *= sizeof (struct indexentry);
+ info->indextable = (struct indexentry *) bfd_alloc (abfd, amt);
+ if (info->indextable == NULL)
+ return FALSE;
+
+ file_name = NULL;
+ directory_name = NULL;
+ nul_fun = NULL;
+ stroff = 0;
+
+ for (i = 0, stab = info->stabs, nul_str = str = info->strs;
+ i < info->indextablesize && stab < info->stabs + stabsize;
+ stab += STABSIZE)
+ {
+ switch (stab[TYPEOFF])
+ {
+ case 0:
+ /* This is the first entry in a compilation unit. */
+ if ((bfd_size_type) ((info->strs + strsize) - str) < stroff)
+ break;
+ str += stroff;
+ stroff = bfd_get_32 (abfd, stab + VALOFF);
+ break;
+
+ case N_SO:
+ /* The main file name. */
+
+ /* The following code creates a new indextable entry with
+ a NULL function name if there were no N_FUNs in a file.
+ Note that a N_SO without a file name is an EOF and
+ there could be 2 N_SO following it with the new filename
+ and directory. */
+ if (nul_fun != NULL)
+ {
+ info->indextable[i].val = bfd_get_32 (abfd, nul_fun + VALOFF);
+ info->indextable[i].stab = nul_fun;
+ info->indextable[i].str = nul_str;
+ info->indextable[i].directory_name = directory_name;
+ info->indextable[i].file_name = file_name;
+ info->indextable[i].function_name = NULL;
+ ++i;
+ }
+
+ directory_name = NULL;
+ file_name = (char *) str + bfd_get_32 (abfd, stab + STRDXOFF);
+ if (file_name == (char *) str)
+ {
+ file_name = NULL;
+ nul_fun = NULL;
+ }
+ else
+ {
+ nul_fun = stab;
+ nul_str = str;
+ if (stab + STABSIZE + TYPEOFF < info->stabs + stabsize
+ && *(stab + STABSIZE + TYPEOFF) == (bfd_byte) N_SO)
+ {
+ /* Two consecutive N_SOs are a directory and a
+ file name. */
+ stab += STABSIZE;
+ directory_name = file_name;
+ file_name = ((char *) str
+ + bfd_get_32 (abfd, stab + STRDXOFF));
+ }
+ }
+ break;
+
+ case N_SOL:
+ /* The name of an include file. */
+ file_name = (char *) str + bfd_get_32 (abfd, stab + STRDXOFF);
+ break;
+
+ case N_FUN:
+ /* A function name. */
+ function_name = (char *) str + bfd_get_32 (abfd, stab + STRDXOFF);
+ if (function_name == (char *) str)
+ continue;
+
+ nul_fun = NULL;
+ info->indextable[i].val = bfd_get_32 (abfd, stab + VALOFF);
+ info->indextable[i].stab = stab;
+ info->indextable[i].str = str;
+ info->indextable[i].directory_name = directory_name;
+ info->indextable[i].file_name = file_name;
+ info->indextable[i].function_name = function_name;
+ ++i;
+ break;
+ }
+ }
+
+ if (nul_fun != NULL)
+ {
+ info->indextable[i].val = bfd_get_32 (abfd, nul_fun + VALOFF);
+ info->indextable[i].stab = nul_fun;
+ info->indextable[i].str = nul_str;
+ info->indextable[i].directory_name = directory_name;
+ info->indextable[i].file_name = file_name;
+ info->indextable[i].function_name = NULL;
+ ++i;
+ }
+
+ info->indextable[i].val = (bfd_vma) -1;
+ info->indextable[i].stab = info->stabs + stabsize;
+ info->indextable[i].str = str;
+ info->indextable[i].directory_name = NULL;
+ info->indextable[i].file_name = NULL;
+ info->indextable[i].function_name = NULL;
+ ++i;
+
+ info->indextablesize = i;
+ qsort (info->indextable, (size_t) i, sizeof (struct indexentry),
+ cmpindexentry);
+
+ *pinfo = info;
+ }
+
+ /* We are passed a section relative offset. The offsets in the
+ stabs information are absolute. */
+ offset += bfd_get_section_vma (abfd, section);
+
+#ifdef ENABLE_CACHING
+ if (info->cached_indexentry != NULL
+ && offset >= info->cached_offset
+ && offset < (info->cached_indexentry + 1)->val)
+ {
+ stab = info->cached_stab;
+ indexentry = info->cached_indexentry;
+ file_name = info->cached_file_name;
+ }
+ else
+#endif
+ {
+ long low, high;
+ long mid = -1;
+
+ /* Cache non-existent or invalid. Do binary search on
+ indextable. */
+ indexentry = NULL;
+
+ low = 0;
+ high = info->indextablesize - 1;
+ while (low != high)
+ {
+ mid = (high + low) / 2;
+ if (offset >= info->indextable[mid].val
+ && offset < info->indextable[mid + 1].val)
+ {
+ indexentry = &info->indextable[mid];
+ break;
+ }
+
+ if (info->indextable[mid].val > offset)
+ high = mid;
+ else
+ low = mid + 1;
+ }
+
+ if (indexentry == NULL)
+ return TRUE;
+
+ stab = indexentry->stab + STABSIZE;
+ file_name = indexentry->file_name;
+ }
+
+ directory_name = indexentry->directory_name;
+ str = indexentry->str;
+
+ saw_line = FALSE;
+ saw_func = FALSE;
+ for (; stab < (indexentry+1)->stab; stab += STABSIZE)
+ {
+ bfd_boolean done;
+ bfd_vma val;
+
+ done = FALSE;
+
+ switch (stab[TYPEOFF])
+ {
+ case N_SOL:
+ /* The name of an include file. */
+ val = bfd_get_32 (abfd, stab + VALOFF);
+ if (val <= offset)
+ {
+ file_name = (char *) str + bfd_get_32 (abfd, stab + STRDXOFF);
+ *pline = 0;
+ }
+ break;
+
+ case N_SLINE:
+ case N_DSLINE:
+ case N_BSLINE:
+ /* A line number. If the function was specified, then the value
+ is relative to the start of the function. Otherwise, the
+ value is an absolute address. */
+ val = ((indexentry->function_name ? indexentry->val : 0)
+ + bfd_get_32 (abfd, stab + VALOFF));
+ /* If this line starts before our desired offset, or if it's
+ the first line we've been able to find, use it. The
+ !saw_line check works around a bug in GCC 2.95.3, which emits
+ the first N_SLINE late. */
+ if (!saw_line || val <= offset)
+ {
+ *pline = bfd_get_16 (abfd, stab + DESCOFF);
+
+#ifdef ENABLE_CACHING
+ info->cached_stab = stab;
+ info->cached_offset = val;
+ info->cached_file_name = file_name;
+ info->cached_indexentry = indexentry;
+#endif
+ }
+ if (val > offset)
+ done = TRUE;
+ saw_line = TRUE;
+ break;
+
+ case N_FUN:
+ case N_SO:
+ if (saw_func || saw_line)
+ done = TRUE;
+ saw_func = TRUE;
+ break;
+ }
+
+ if (done)
+ break;
+ }
+
+ *pfound = TRUE;
+
+ if (file_name == NULL || IS_ABSOLUTE_PATH (file_name)
+ || directory_name == NULL)
+ *pfilename = file_name;
+ else
+ {
+ size_t dirlen;
+
+ dirlen = strlen (directory_name);
+ if (info->filename == NULL
+ || filename_ncmp (info->filename, directory_name, dirlen) != 0
+ || filename_cmp (info->filename + dirlen, file_name) != 0)
+ {
+ size_t len;
+
+ /* Don't free info->filename here. objdump and other
+ apps keep a copy of a previously returned file name
+ pointer. */
+ len = strlen (file_name) + 1;
+ info->filename = (char *) bfd_alloc (abfd, dirlen + len);
+ if (info->filename == NULL)
+ return FALSE;
+ memcpy (info->filename, directory_name, dirlen);
+ memcpy (info->filename + dirlen, file_name, len);
+ }
+
+ *pfilename = info->filename;
+ }
+
+ if (indexentry->function_name != NULL)
+ {
+ char *s;
+
+ /* This will typically be something like main:F(0,1), so we want
+ to clobber the colon. It's OK to change the name, since the
+ string is in our own local storage anyhow. */
+ s = strchr (indexentry->function_name, ':');
+ if (s != NULL)
+ *s = '\0';
+
+ *pfnname = indexentry->function_name;
+ }
+
+ return TRUE;
+}