<feed xmlns='http://www.w3.org/2005/Atom'>
<title>sdk/emulator/opengl/host/libs/GLESv2_dec/gl2.attrib, branch replicant-6.0</title>
<subtitle>sdk
</subtitle>
<link rel='alternate' type='text/html' href='https://git.replicant.us/replicant/sdk/'/>
<entry>
<title>emulator/opengl: Remove obsolete directory.</title>
<updated>2014-12-08T08:27:26+00:00</updated>
<author>
<name>David 'Digit' Turner</name>
<email>digit@google.com</email>
</author>
<published>2014-12-07T13:24:43+00:00</published>
<link rel='alternate' type='text/html' href='https://git.replicant.us/replicant/sdk/commit/?id=e8d37d5d88fa24a66ea8467e9b87a665b5e56992'/>
<id>e8d37d5d88fa24a66ea8467e9b87a665b5e56992</id>
<content type='text'>
All sources were moved to external/qemu/distrib/android-emugl
to make it easier to modify both the emulator and host libraries
at the same time. See:

    https://android-review.googlesource.com/#/c/118203/

As such, the sources in this directory are now ignored and can be
safely removed.

Change-Id: I5d143c971f995e2599e5e1d6174030d6803e8080
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
All sources were moved to external/qemu/distrib/android-emugl
to make it easier to modify both the emulator and host libraries
at the same time. See:

    https://android-review.googlesource.com/#/c/118203/

As such, the sources in this directory are now ignored and can be
safely removed.

Change-Id: I5d143c971f995e2599e5e1d6174030d6803e8080
</pre>
</div>
</content>
</entry>
<entry>
<title>emulator/opengl: Fix pixelDataSize() ambiguity.</title>
<updated>2014-11-28T09:58:42+00:00</updated>
<author>
<name>David 'Digit' Turner</name>
<email>digit@google.com</email>
</author>
<published>2014-11-27T10:55:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.replicant.us/replicant/sdk/commit/?id=ce28cffe356f16a1e326bac2e23d0d069c441bd5'/>
<id>ce28cffe356f16a1e326bac2e23d0d069c441bd5</id>
<content type='text'>
Without this fix, the GLESv1 encoder library will link to the
pixelDataSize() function that is defined in the GLESv2 encoder library,
which results in bugs, like the boot animation now showing with -gpu on.

This patch doesn't change the generated decoder libraries, nor does it
affect the encoder ones until external/qemu/distrib/update-emugl-sources.sh
is called. When the latter script will be run, other changes under
device/generic/goldfish/generic/ will be needed to fix the namespace
of the functions being defined in GLEncoderUtils.cpp and GL2EncoderUtils.cpp

Change-Id: I588659461dd6d73350d150a896494ccf50fbdc7f
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Without this fix, the GLESv1 encoder library will link to the
pixelDataSize() function that is defined in the GLESv2 encoder library,
which results in bugs, like the boot animation now showing with -gpu on.

This patch doesn't change the generated decoder libraries, nor does it
affect the encoder ones until external/qemu/distrib/update-emugl-sources.sh
is called. When the latter script will be run, other changes under
device/generic/goldfish/generic/ will be needed to fix the namespace
of the functions being defined in GLEncoderUtils.cpp and GL2EncoderUtils.cpp

Change-Id: I588659461dd6d73350d150a896494ccf50fbdc7f
</pre>
</div>
</content>
</entry>
<entry>
<title>emulator/opengl: Update declarations to fix const issue.</title>
<updated>2014-11-28T09:58:41+00:00</updated>
<author>
<name>David 'Digit' Turner</name>
<email>digit@google.com</email>
</author>
<published>2014-11-27T15:52:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.replicant.us/replicant/sdk/commit/?id=ca40ae895d35266c01418f3af697c91f870ae1df'/>
<id>ca40ae895d35266c01418f3af697c91f870ae1df</id>
<content type='text'>
This patch modifies a few GLESv1 and GLESv2 function declaration
to use the correct constness for the parameters of a few functions.

This fixes build breaks when the generated encoders are used with
recent Khronos headers.

Change-Id: I582d5ab6d85fd18e6d6dce27b9a08f38b026f916
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This patch modifies a few GLESv1 and GLESv2 function declaration
to use the correct constness for the parameters of a few functions.

This fixes build breaks when the generated encoders are used with
recent Khronos headers.

Change-Id: I582d5ab6d85fd18e6d6dce27b9a08f38b026f916
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge "Handle empty data parameter in glTexSubImage2D"</title>
<updated>2014-10-21T17:11:46+00:00</updated>
<author>
<name>bohu</name>
<email>bohu@google.com</email>
</author>
<published>2014-10-21T17:11:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.replicant.us/replicant/sdk/commit/?id=eafacf27fc36109fb9ad92606754aa761696f429'/>
<id>eafacf27fc36109fb9ad92606754aa761696f429</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Handle empty data parameter in glTexSubImage2D</title>
<updated>2014-10-17T23:40:23+00:00</updated>
<author>
<name>bohu</name>
<email>bohu@google.com</email>
</author>
<published>2014-10-17T23:40:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.replicant.us/replicant/sdk/commit/?id=f68413b2dbf5a73643195589b3fb5c10886a150e'/>
<id>f68413b2dbf5a73643195589b3fb5c10886a150e</id>
<content type='text'>
This commit handles empty data parameter in decoder side to avoid
crashing emultor.

Change-Id: I1605c328506d1fa1506023ca7b261d210b944d12
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This commit handles empty data parameter in decoder side to avoid
crashing emultor.

Change-Id: I1605c328506d1fa1506023ca7b261d210b944d12
</pre>
</div>
</content>
</entry>
<entry>
<title>Handle empty length parameter on decoder side</title>
<updated>2014-10-17T18:49:35+00:00</updated>
<author>
<name>bohu</name>
<email>bohu@google.com</email>
</author>
<published>2014-10-17T18:49:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.replicant.us/replicant/sdk/commit/?id=f3e18524d036044e416647bb0a86ecaa270b3494'/>
<id>f3e18524d036044e416647bb0a86ecaa270b3494</id>
<content type='text'>
OpenGL standard allows empty length parameter and we should
handle it properly to avoid crashing emulator.

Change-Id: I3bd5da19461da0c1f84138a197ae770091458b57
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
OpenGL standard allows empty length parameter and we should
handle it properly to avoid crashing emulator.

Change-Id: I3bd5da19461da0c1f84138a197ae770091458b57
</pre>
</div>
</content>
</entry>
<entry>
<title>Move emugl system code to development.git</title>
<updated>2012-06-06T16:39:32+00:00</updated>
<author>
<name>Jesse Hall</name>
<email>jessehall@google.com</email>
</author>
<published>2012-05-30T22:24:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.replicant.us/replicant/sdk/commit/?id=3d1eacc2a657b024587bbf6f369f073c4daa36be'/>
<id>3d1eacc2a657b024587bbf6f369f073c4daa36be</id>
<content type='text'>
Because of the way the SDK and Android system images are branched,
host code that goes into the SDK tools can't live in the same
repository as code that goes into the system image. This change keeps
the emugl host code in sdk.git/emulator/opengl while moving the emugl
system code to development.git/tools/emulator/opengl.

A few changes were made beyond simply cloning the directories:

(a) Makefiles were modified to only build the relevant components. Not
    doing so would break the build due to having multiple rule
    definitions.

(b) Protocol spec files were moved from the guest encoder directories
    to the host decoder directories. The decoder must support older
    versions of the protocol, but not newer versions, so it makes
    sense to keep the latest version of the protocol spec with the
    decoder.

(c) Along with that, the encoder is now built from checked in
    generated encoder source rather than directly from the protocol
    spec.  The generated code must be updated manually. This makes it
    possible to freeze the system encoder version without freezing the
    host decoder version, and also makes it very obvious when a
    protocol changes is happening that will require special
    backwards-compatibility support in the decoder/renderer.

(d) Host-only and system-only code were removed from the repository
    where they aren't used.

(e) README and DESIGN documents were updated to reflect this split.

No actual source code was changed due to the above.

Change-Id: I70b576a70ac3dc94155f931508b152178f1e8cd5
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Because of the way the SDK and Android system images are branched,
host code that goes into the SDK tools can't live in the same
repository as code that goes into the system image. This change keeps
the emugl host code in sdk.git/emulator/opengl while moving the emugl
system code to development.git/tools/emulator/opengl.

A few changes were made beyond simply cloning the directories:

(a) Makefiles were modified to only build the relevant components. Not
    doing so would break the build due to having multiple rule
    definitions.

(b) Protocol spec files were moved from the guest encoder directories
    to the host decoder directories. The decoder must support older
    versions of the protocol, but not newer versions, so it makes
    sense to keep the latest version of the protocol spec with the
    decoder.

(c) Along with that, the encoder is now built from checked in
    generated encoder source rather than directly from the protocol
    spec.  The generated code must be updated manually. This makes it
    possible to freeze the system encoder version without freezing the
    host decoder version, and also makes it very obvious when a
    protocol changes is happening that will require special
    backwards-compatibility support in the decoder/renderer.

(d) Host-only and system-only code were removed from the repository
    where they aren't used.

(e) README and DESIGN documents were updated to reflect this split.

No actual source code was changed due to the above.

Change-Id: I70b576a70ac3dc94155f931508b152178f1e8cd5
</pre>
</div>
</content>
</entry>
</feed>
