package com.android.launcher3.allapps; import static com.android.launcher3.anim.Interpolators.FAST_OUT_SLOW_IN; import static com.android.launcher3.anim.Interpolators.LINEAR; import static com.android.launcher3.util.SystemUiController.UI_STATE_ALL_APPS; import android.animation.Animator; import android.animation.AnimatorListenerAdapter; import android.animation.ObjectAnimator; import android.util.Property; import android.view.View; import android.view.animation.Interpolator; import com.android.launcher3.DeviceProfile; import com.android.launcher3.DeviceProfile.OnDeviceProfileChangeListener; import com.android.launcher3.Hotseat; import com.android.launcher3.Launcher; import com.android.launcher3.LauncherState; import com.android.launcher3.LauncherStateManager; import com.android.launcher3.LauncherStateManager.AnimationConfig; import com.android.launcher3.LauncherStateManager.StateHandler; import com.android.launcher3.R; import com.android.launcher3.Utilities; import com.android.launcher3.Workspace; import com.android.launcher3.allapps.SearchUiManager.OnScrollRangeChangeListener; import com.android.launcher3.anim.AnimationSuccessListener; import com.android.launcher3.anim.AnimatorSetBuilder; import com.android.launcher3.util.Themes; import com.android.launcher3.views.AllAppsScrim; /** * Handles AllApps view transition. * 1) Slides all apps view using direct manipulation * 2) When finger is released, animate to either top or bottom accordingly. *

* Algorithm: * If release velocity > THRES1, snap according to the direction of movement. * If release velocity < THRES1, snap according to either top or bottom depending on whether it's * closer to top or closer to the page indicator. */ public class AllAppsTransitionController implements OnScrollRangeChangeListener, StateHandler, OnDeviceProfileChangeListener { public static final Property ALL_APPS_PROGRESS = new Property(Float.class, "allAppsProgress") { @Override public Float get(AllAppsTransitionController controller) { return controller.mProgress; } @Override public void set(AllAppsTransitionController controller, Float progress) { controller.setProgress(progress); } }; public static final float PARALLAX_COEFFICIENT = .125f; private AllAppsContainerView mAppsView; private Workspace mWorkspace; private Hotseat mHotseat; private final Launcher mLauncher; private final boolean mIsDarkTheme; private boolean mIsVerticalLayout; // Animation in this class is controlled by a single variable {@link mProgress}. // Visually, it represents top y coordinate of the all apps container if multiplied with // {@link mShiftRange}. // When {@link mProgress} is 0, all apps container is pulled up. // When {@link mProgress} is 1, all apps container is pulled down. private float mShiftRange; // changes depending on the orientation private float mProgress; // [0, 1], mShiftRange * mProgress = shiftCurrent private static final float DEFAULT_SHIFT_RANGE = 10; private AllAppsScrim mAllAppsScrim; public AllAppsTransitionController(Launcher l) { mLauncher = l; mShiftRange = DEFAULT_SHIFT_RANGE; mProgress = 1f; mIsDarkTheme = Themes.getAttrBoolean(mLauncher, R.attr.isMainColorDark); mIsVerticalLayout = mLauncher.getDeviceProfile().isVerticalBarLayout(); mLauncher.addOnDeviceProfileChangeListener(this); } public float getShiftRange() { return mShiftRange; } private void onProgressAnimationStart() { // Initialize values that should not change until #onDragEnd mHotseat.setVisibility(View.VISIBLE); mAppsView.setVisibility(View.VISIBLE); } @Override public void onDeviceProfileChanged(DeviceProfile dp) { mIsVerticalLayout = dp.isVerticalBarLayout(); if (mIsVerticalLayout) { mAppsView.setAlpha(1); mLauncher.getHotseat().setTranslationY(0); mLauncher.getWorkspace().getPageIndicator().setTranslationY(0); mLauncher.getSystemUiController().updateUiState(UI_STATE_ALL_APPS, 0); } } /** * Note this method should not be called outside this class. This is public because it is used * in xml-based animations which also handle updating the appropriate UI. * * @param progress value between 0 and 1, 0 shows all apps and 1 shows workspace * * @see #setState(LauncherState) * @see #setStateWithAnimation(LauncherState, AnimatorSetBuilder, AnimationConfig) */ public void setProgress(float progress) { mProgress = progress; float shiftCurrent = progress * mShiftRange; float workspaceHotseatAlpha = Utilities.boundToRange(progress, 0f, 1f); float alpha = 1 - workspaceHotseatAlpha; mAppsView.setTranslationY(shiftCurrent); if (mAllAppsScrim == null) { mAllAppsScrim = mLauncher.findViewById(R.id.all_apps_scrim); } float hotseatTranslation = -mShiftRange + shiftCurrent; mAllAppsScrim.setProgress(hotseatTranslation, alpha); if (!mIsVerticalLayout) { mAppsView.setAlpha(alpha); mLauncher.getHotseat().setTranslationY(hotseatTranslation); mLauncher.getWorkspace().getPageIndicator().setTranslationY(hotseatTranslation); // Use a light system UI (dark icons) if all apps is behind at least half of the // status bar. boolean forceChange = shiftCurrent <= mShiftRange / 4; if (forceChange) { mLauncher.getSystemUiController().updateUiState(UI_STATE_ALL_APPS, !mIsDarkTheme); } else { mLauncher.getSystemUiController().updateUiState(UI_STATE_ALL_APPS, 0); } } } public float getProgress() { return mProgress; } /** * Sets the vertical transition progress to {@param state} and updates all the dependent UI * accordingly. */ @Override public void setState(LauncherState state) { setProgress(state.getVerticalProgress(mLauncher)); onProgressAnimationEnd(); } /** * Creates an animation which updates the vertical transition progress and updates all the * dependent UI using various animation events */ @Override public void setStateWithAnimation(LauncherState toState, AnimatorSetBuilder builder, AnimationConfig config) { float targetProgress = toState.getVerticalProgress(mLauncher); if (Float.compare(mProgress, targetProgress) == 0) { // Fail fast onProgressAnimationEnd(); return; } Interpolator interpolator = config.userControlled ? LINEAR : FAST_OUT_SLOW_IN; ObjectAnimator anim = ObjectAnimator.ofFloat(this, ALL_APPS_PROGRESS, mProgress, targetProgress); anim.setDuration(config.duration); anim.setInterpolator(interpolator); anim.addListener(getProgressAnimatorListener()); builder.play(anim); } public AnimatorListenerAdapter getProgressAnimatorListener() { return new AnimationSuccessListener() { @Override public void onAnimationSuccess(Animator animator) { onProgressAnimationEnd(); } @Override public void onAnimationStart(Animator animation) { onProgressAnimationStart(); } }; } public void setupViews(AllAppsContainerView appsView, Hotseat hotseat, Workspace workspace) { mAppsView = appsView; mHotseat = hotseat; mWorkspace = workspace; mHotseat.bringToFront(); mAppsView.getSearchUiManager().addOnScrollRangeChangeListener(this); } @Override public void onScrollRangeChanged(int scrollRange) { mShiftRange = scrollRange; setProgress(mProgress); } /** * Set the final view states based on the progress. * TODO: This logic should go in {@link LauncherState} */ private void onProgressAnimationEnd() { if (Float.compare(mProgress, 1f) == 0) { mAppsView.setVisibility(View.INVISIBLE); mHotseat.setVisibility(View.VISIBLE); mAppsView.reset(); } else if (Float.compare(mProgress, 0f) == 0) { mHotseat.setVisibility(View.INVISIBLE); mAppsView.setVisibility(View.VISIBLE); mAppsView.onScrollUpEnd(); } else { mAppsView.setVisibility(View.VISIBLE); mHotseat.setVisibility(View.VISIBLE); } } }