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author | TreeHugger Robot <treehugger-gerrit@google.com> | 2019-11-22 21:45:32 +0000 |
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committer | Android (Google) Code Review <android-gerrit@google.com> | 2019-11-22 21:45:32 +0000 |
commit | 75b7b9d35cb9981ad4867d55f15d0701a2bffab4 (patch) | |
tree | 5a607dc947bb8765f4856ed566c9eea03b1e8266 | |
parent | a3ea27de3941f2802361aff1d46547122f096c7d (diff) | |
parent | 94fb4cd3fd561aa08ab1d0970687981387d7512a (diff) | |
download | packages_apps_Trebuchet-75b7b9d35cb9981ad4867d55f15d0701a2bffab4.tar.gz packages_apps_Trebuchet-75b7b9d35cb9981ad4867d55f15d0701a2bffab4.tar.bz2 packages_apps_Trebuchet-75b7b9d35cb9981ad4867d55f15d0701a2bffab4.zip |
Merge "Fix quick switch from home biased towards returning home" into ub-launcher3-qt-future-dev
-rw-r--r-- | quickstep/recents_ui_overrides/src/com/android/launcher3/uioverrides/touchcontrollers/NoButtonQuickSwitchTouchController.java | 17 |
1 files changed, 14 insertions, 3 deletions
diff --git a/quickstep/recents_ui_overrides/src/com/android/launcher3/uioverrides/touchcontrollers/NoButtonQuickSwitchTouchController.java b/quickstep/recents_ui_overrides/src/com/android/launcher3/uioverrides/touchcontrollers/NoButtonQuickSwitchTouchController.java index 86aa43044..76374af6a 100644 --- a/quickstep/recents_ui_overrides/src/com/android/launcher3/uioverrides/touchcontrollers/NoButtonQuickSwitchTouchController.java +++ b/quickstep/recents_ui_overrides/src/com/android/launcher3/uioverrides/touchcontrollers/NoButtonQuickSwitchTouchController.java @@ -342,9 +342,20 @@ public class NoButtonQuickSwitchTouchController implements TouchController, final LauncherState targetState; if (horizontalFling && verticalFling) { - // Flinging left and up, left and down, or right and up all go back home. - // Only flinging right and down goes to quick switch. - targetState = velocity.x < 0 || velocity.y < 0 ? NORMAL : QUICK_SWITCH; + if (velocity.x < 0) { + // Flinging left and up or down both go back home. + targetState = NORMAL; + } else { + if (velocity.y > 0) { + // Flinging right and down goes to quick switch. + targetState = QUICK_SWITCH; + } else { + // Flinging up and right could go either home or to quick switch. + // Determine the target based on the higher velocity. + targetState = Math.abs(velocity.x) > Math.abs(velocity.y) + ? QUICK_SWITCH : NORMAL; + } + } } else if (horizontalFling) { targetState = velocity.x > 0 ? QUICK_SWITCH : NORMAL; } else if (verticalFling) { |