/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License */ package com.android.contacts.common.dialog; import android.app.Dialog; import android.app.DialogFragment; import android.app.FragmentManager; import android.app.ProgressDialog; import android.content.DialogInterface; import android.os.Bundle; import android.os.Handler; /** * Indeterminate progress dialog wrapped up in a DialogFragment to work even when the device * orientation is changed. Currently, only supports adding a title and/or message to the progress * dialog. There is an additional parameter of the minimum amount of time to display the progress * dialog even after a call to dismiss the dialog {@link #dismiss()} or * {@link #dismissAllowingStateLoss()}. *
* To create and show the progress dialog, use * {@link #show(FragmentManager, CharSequence, CharSequence, long)} and retain the reference to the * IndeterminateProgressDialog instance. *
* To dismiss the dialog, use {@link #dismiss()} or {@link #dismissAllowingStateLoss()} on the * instance. The instance returned by * {@link #show(FragmentManager, CharSequence, CharSequence, long)} is guaranteed to be valid * after a device orientation change because the {@link #setRetainInstance(boolean)} is called * internally with true. */ public class IndeterminateProgressDialog extends DialogFragment { private static final String TAG = IndeterminateProgressDialog.class.getSimpleName(); private CharSequence mTitle; private CharSequence mMessage; private long mMinDisplayTime; private long mShowTime = 0; private boolean mActivityReady = false; private Dialog mOldDialog; private final Handler mHandler = new Handler(); private boolean mCalledSuperDismiss = false; private boolean mAllowStateLoss; private final Runnable mDismisser = new Runnable() { @Override public void run() { superDismiss(); } }; /** * Creates and shows an indeterminate progress dialog. Once the progress dialog is shown, it * will be shown for at least the minDisplayTime (in milliseconds), so that the progress dialog * does not flash in and out to quickly. */ public static IndeterminateProgressDialog show(FragmentManager fragmentManager, CharSequence title, CharSequence message, long minDisplayTime) { IndeterminateProgressDialog dialogFragment = new IndeterminateProgressDialog(); dialogFragment.mTitle = title; dialogFragment.mMessage = message; dialogFragment.mMinDisplayTime = minDisplayTime; dialogFragment.show(fragmentManager, TAG); dialogFragment.mShowTime = System.currentTimeMillis(); dialogFragment.setCancelable(false); return dialogFragment; } @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setRetainInstance(true); } @Override public Dialog onCreateDialog(Bundle savedInstanceState) { // Create the progress dialog and set its properties final ProgressDialog dialog = new ProgressDialog(getActivity()); dialog.setIndeterminate(true); dialog.setIndeterminateDrawable(null); dialog.setTitle(mTitle); dialog.setMessage(mMessage); return dialog; } @Override public void onStart() { super.onStart(); mActivityReady = true; // Check if superDismiss() had been called before. This can happen if in a long // running operation, the user hits the home button and closes this fragment's activity. // Upon returning, we want to dismiss this progress dialog fragment. if (mCalledSuperDismiss) { superDismiss(); } } @Override public void onStop() { super.onStop(); mActivityReady = false; } /** * There is a race condition that is not handled properly by the DialogFragment class. * If we don't check that this onDismiss callback isn't for the old progress dialog from before * the device orientation change, then this will cause the newly created dialog after the * orientation change to be dismissed immediately. */ @Override public void onDismiss(DialogInterface dialog) { if (mOldDialog != null && mOldDialog == dialog) { // This is the callback from the old progress dialog that was already dismissed before // the device orientation change, so just ignore it. return; } super.onDismiss(dialog); } /** * Save the old dialog that is about to get destroyed in case this is due to a change * in device orientation. This will allow us to intercept the callback to * {@link #onDismiss(DialogInterface)} in case the callback happens after a new progress dialog * instance was created. */ @Override public void onDestroyView() { mOldDialog = getDialog(); super.onDestroyView(); } /** * This tells the progress dialog to dismiss itself after guaranteeing to be shown for the * specified time in {@link #show(FragmentManager, CharSequence, CharSequence, long)}. */ @Override public void dismiss() { mAllowStateLoss = false; dismissWhenReady(); } /** * This tells the progress dialog to dismiss itself (with state loss) after guaranteeing to be * shown for the specified time in * {@link #show(FragmentManager, CharSequence, CharSequence, long)}. */ @Override public void dismissAllowingStateLoss() { mAllowStateLoss = true; dismissWhenReady(); } /** * Tells the progress dialog to dismiss itself after guaranteeing that the dialog had been * showing for at least the minimum display time as set in * {@link #show(FragmentManager, CharSequence, CharSequence, long)}. */ private void dismissWhenReady() { // Compute how long the dialog has been showing final long shownTime = System.currentTimeMillis() - mShowTime; if (shownTime >= mMinDisplayTime) { // dismiss immediately mHandler.post(mDismisser); } else { // Need to wait some more, so compute the amount of time to sleep. final long sleepTime = mMinDisplayTime - shownTime; mHandler.postDelayed(mDismisser, sleepTime); } } /** * Actually dismiss the dialog fragment. */ private void superDismiss() { mCalledSuperDismiss = true; if (mActivityReady) { // The fragment is either in onStart or past it, but has not gotten to onStop yet. // It is safe to dismiss this dialog fragment. if (mAllowStateLoss) { super.dismissAllowingStateLoss(); } else { super.dismiss(); } } // If mActivityReady is false, then this dialog fragment has already passed the onStop // state. This can happen if the user hit the 'home' button before this dialog fragment was // dismissed or if there is a configuration change. // In the event that this dialog fragment is re-attached and reaches onStart (e.g., // because the user returns to this fragment's activity or the device configuration change // has re-attached this dialog fragment), because the mCalledSuperDismiss flag was set to // true, this dialog fragment will be dismissed within onStart. So, there's nothing else // that needs to be done. } }