From 3d5cb60ef3042ac479dab82e5a945966a0d54d53 Mon Sep 17 00:00:00 2001 From: Thadeu Lima de Souza Cascardo Date: Sat, 9 May 2009 16:08:04 -0700 Subject: Input: simplify name handling for certain input handles For evdev, joydev and mousedev, instead of having a separate character array holding name of the handle, use struct devce's name which is the same. Signed-off-by: Thadeu Lima de Souza Cascardo Signed-off-by: Dmitry Torokhov --- drivers/input/mousedev.c | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) (limited to 'drivers/input/mousedev.c') diff --git a/drivers/input/mousedev.c b/drivers/input/mousedev.c index 17fd6d46d08..966b8868f79 100644 --- a/drivers/input/mousedev.c +++ b/drivers/input/mousedev.c @@ -60,7 +60,6 @@ struct mousedev { int exist; int open; int minor; - char name[16]; struct input_handle handle; wait_queue_head_t wait; struct list_head client_list; @@ -863,19 +862,17 @@ static struct mousedev *mousedev_create(struct input_dev *dev, init_waitqueue_head(&mousedev->wait); if (minor == MOUSEDEV_MIX) - strlcpy(mousedev->name, "mice", sizeof(mousedev->name)); + dev_set_name(&mousedev->dev, "mice"); else - snprintf(mousedev->name, sizeof(mousedev->name), - "mouse%d", minor); + dev_set_name(&mousedev->dev, "mouse%d", minor); mousedev->minor = minor; mousedev->exist = 1; mousedev->handle.dev = input_get_device(dev); - mousedev->handle.name = mousedev->name; + mousedev->handle.name = dev_name(&mousedev->dev); mousedev->handle.handler = handler; mousedev->handle.private = mousedev; - dev_set_name(&mousedev->dev, mousedev->name); mousedev->dev.class = &input_class; if (dev) mousedev->dev.parent = &dev->dev; -- cgit v1.2.3