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-rw-r--r--include/hardware_legacy/AudioPolicyManagerBase.h42
1 files changed, 22 insertions, 20 deletions
diff --git a/include/hardware_legacy/AudioPolicyManagerBase.h b/include/hardware_legacy/AudioPolicyManagerBase.h
index 31e1dc3..1459e7e 100644
--- a/include/hardware_legacy/AudioPolicyManagerBase.h
+++ b/include/hardware_legacy/AudioPolicyManagerBase.h
@@ -130,7 +130,7 @@ public:
virtual uint32_t getStrategyForStream(AudioSystem::stream_type stream);
// return the enabled output devices for the given stream type
- virtual uint32_t getDevicesForStream(AudioSystem::stream_type stream);
+ virtual audio_devices_t getDevicesForStream(AudioSystem::stream_type stream);
virtual audio_io_handle_t getOutputForEffect(effect_descriptor_t *desc);
virtual status_t registerEffect(effect_descriptor_t *desc,
@@ -197,13 +197,13 @@ protected:
status_t dump(int fd);
- uint32_t device();
+ audio_devices_t device();
void changeRefCount(AudioSystem::stream_type, int delta);
uint32_t refCount();
uint32_t strategyRefCount(routing_strategy strategy);
bool isUsedByStrategy(routing_strategy strategy) { return (strategyRefCount(strategy) != 0);}
bool isDuplicated() { return (mOutput1 != NULL && mOutput2 != NULL); }
- uint32_t supportedDevices();
+ audio_devices_t supportedDevices();
audio_io_handle_t mId; // output handle
uint32_t mSamplingRate; //
@@ -211,7 +211,7 @@ protected:
uint32_t mChannels; // output configuration
uint32_t mLatency; //
AudioSystem::output_flags mFlags; //
- uint32_t mDevice; // current device this output is routed to
+ audio_devices_t mDevice; // current device this output is routed to
uint32_t mRefCount[AudioSystem::NUM_STREAM_TYPES]; // number of streams of each type using this output
nsecs_t mStopTime[AudioSystem::NUM_STREAM_TYPES];
AudioOutputDescriptor *mOutput1; // used by duplicated outputs: first output
@@ -234,9 +234,9 @@ protected:
uint32_t mFormat; // input configuration
uint32_t mChannels; //
AudioSystem::audio_in_acoustics mAcoustics; //
- uint32_t mDevice; // current device this input is routed to
+ audio_devices_t mDevice; // current device this input is routed to
uint32_t mRefCount; // number of AudioRecord clients using this output
- int mInputSource; // input source selected by application (mediarecorder.h)
+ int mInputSource; // input source selected by application (mediarecorder.h)
};
// stream descriptor used for volume control
@@ -285,13 +285,16 @@ protected:
// "future" device selection (fromCache == false) when called from a context
// where conditions are changing (setDeviceConnectionState(), setPhoneState()...) AND
// before updateDeviceForStrategy() is called.
- virtual uint32_t getDeviceForStrategy(routing_strategy strategy, bool fromCache = true);
+ virtual audio_devices_t getDeviceForStrategy(routing_strategy strategy, bool fromCache = true);
// change the route of the specified output
- void setOutputDevice(audio_io_handle_t output, uint32_t device, bool force = false, int delayMs = 0);
+ void setOutputDevice(audio_io_handle_t output,
+ audio_devices_t device,
+ bool force = false,
+ int delayMs = 0);
// select input device corresponding to requested audio source
- virtual uint32_t getDeviceForInputSource(int inputSource);
+ virtual audio_devices_t getDeviceForInputSource(int inputSource);
// return io handle of active input or 0 if no input is active
audio_io_handle_t getActiveInput();
@@ -301,13 +304,13 @@ protected:
// compute the actual volume for a given stream according to the requested index and a particular
// device
- virtual float computeVolume(int stream, int index, audio_io_handle_t output, uint32_t device);
+ virtual float computeVolume(int stream, int index, audio_io_handle_t output, audio_devices_t device);
// check that volume change is permitted, compute and send new volume to audio hardware
- status_t checkAndSetVolume(int stream, int index, audio_io_handle_t output, uint32_t device, int delayMs = 0, bool force = false);
+ status_t checkAndSetVolume(int stream, int index, audio_io_handle_t output, audio_devices_t device, int delayMs = 0, bool force = false);
// apply all stream volumes to the specified output and device
- void applyStreamVolumes(audio_io_handle_t output, uint32_t device, int delayMs = 0, bool force = false);
+ void applyStreamVolumes(audio_io_handle_t output, audio_devices_t device, int delayMs = 0, bool force = false);
// Mute or unmute all streams handled by the specified strategy on the specified output
void setStrategyMute(routing_strategy strategy, bool on, audio_io_handle_t output, int delayMs = 0);
@@ -334,7 +337,7 @@ protected:
// when a device is disconnected, checks if an output is not used any more and
// returns its handle if any.
// transfers the audio tracks and effects from one output thread to another accordingly.
- audio_io_handle_t checkOutputForDevice(AudioSystem::audio_devices device,
+ audio_io_handle_t checkOutputForDevice(audio_devices_t device,
AudioSystem::device_connection_state state);
// close an output and its companion duplicating output.
@@ -360,7 +363,7 @@ protected:
// changed: connected device, phone state, force use, output start, output stop..
// see getDeviceForStrategy() for the use of fromCache parameter
- uint32_t getNewDevice(audio_io_handle_t output, bool fromCache = true);
+ audio_devices_t getNewDevice(audio_io_handle_t output, bool fromCache = true);
// updates cache of device used by all strategies (mDeviceForStrategy[])
// must be called every time a condition that affects the device choice for a given strategy is
// changed: connected device, phone state, force use...
@@ -390,13 +393,12 @@ protected:
status_t setEffectEnabled(EffectDescriptor *pDesc, bool enabled);
// returns the category the device belongs to with regard to volume curve management
- static device_category getDeviceCategory(uint32_t device);
+ static device_category getDeviceCategory(audio_devices_t device);
// extract one device relevant for volume control from multiple device selection
static audio_devices_t getDeviceForVolume(audio_devices_t device);
- audio_io_handle_t getOutputForDevice(uint32_t device);
- SortedVector<audio_io_handle_t> getOutputsForDevice(uint32_t device);
+ SortedVector<audio_io_handle_t> getOutputsForDevice(audio_devices_t device);
bool vectorsEqual(SortedVector<audio_io_handle_t>& outputs1,
SortedVector<audio_io_handle_t>& outputs2);
@@ -404,7 +406,7 @@ protected:
audio_io_handle_t mPrimaryOutput; // primary output handle
DefaultKeyedVector<audio_io_handle_t, AudioOutputDescriptor *> mOutputs; // list of output descriptors
DefaultKeyedVector<audio_io_handle_t, AudioInputDescriptor *> mInputs; // list of input descriptors
- uint32_t mAvailableOutputDevices; // bit field of all available output devices
+ audio_devices_t mAvailableOutputDevices; // bit field of all available output devices
uint32_t mAvailableInputDevices; // bit field of all available input devices
int mPhoneState; // current phone state
AudioSystem::forced_config mForceUse[AudioSystem::NUM_FORCE_USE]; // current forced use configuration
@@ -413,7 +415,7 @@ protected:
String8 mA2dpDeviceAddress; // A2DP device MAC address
String8 mScoDeviceAddress; // SCO device MAC address
bool mLimitRingtoneVolume; // limit ringtone volume to music volume if headset connected
- uint32_t mDeviceForStrategy[NUM_STRATEGIES];
+ audio_devices_t mDeviceForStrategy[NUM_STRATEGIES];
float mLastVoiceVolume; // last voice volume value sent to audio HAL
// Maximum CPU load allocated to audio effects in 0.1 MIPS (ARMv5TE, 0 WS memory) units
@@ -441,7 +443,7 @@ protected:
#endif //AUDIO_POLICY_TEST
private:
- static float volIndexToAmpl(uint32_t device, const StreamDescriptor& streamDesc,
+ static float volIndexToAmpl(audio_devices_t device, const StreamDescriptor& streamDesc,
int indexInUi);
};