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-rw-r--r--include/hardware_legacy/AudioPolicyManagerBase.h144
1 files changed, 101 insertions, 43 deletions
diff --git a/include/hardware_legacy/AudioPolicyManagerBase.h b/include/hardware_legacy/AudioPolicyManagerBase.h
index d864b0a..1459e7e 100644
--- a/include/hardware_legacy/AudioPolicyManagerBase.h
+++ b/include/hardware_legacy/AudioPolicyManagerBase.h
@@ -20,11 +20,14 @@
#include <utils/Timers.h>
#include <utils/Errors.h>
#include <utils/KeyedVector.h>
+#include <utils/SortedVector.h>
#include <hardware_legacy/AudioPolicyInterface.h>
namespace android_audio_legacy {
using android::KeyedVector;
+ using android::DefaultKeyedVector;
+ using android::SortedVector;
// ----------------------------------------------------------------------------
@@ -53,6 +56,20 @@ namespace android_audio_legacy {
// and provided in a shared library libaudiopolicy.so.
// ----------------------------------------------------------------------------
+// the output_profile_s structure describes the capabilities of an output stream.
+// It is currently assumed that all combination of listed parameters are supported.
+// It is used by the policy manager to determine if an output is suitable for a given use case,
+// open/close it accordingly and connect/disconnect audio tracks to/from it.
+typedef struct output_profile_s {
+ uint32_t* mSamplingRates; // supported sampling rates (terminated by 0)
+ audio_channel_mask_t* mChannelMasks; // supported channel masks (terminated by 0)
+ audio_format_t* mFormats; // supported audio formats (terminated by 0)
+ audio_devices_t mSupportedDevices; // supported devices (devices this output can be
+ // routed to)
+ audio_policy_output_flags_t mFlags; // attribute flags (e.g primary output,
+ // direct output...)
+} output_profile_t;
+
class AudioPolicyManagerBase: public AudioPolicyInterface
#ifdef AUDIO_POLICY_TEST
, public Thread
@@ -70,7 +87,6 @@ public:
virtual AudioSystem::device_connection_state getDeviceConnectionState(AudioSystem::audio_devices device,
const char *device_address);
virtual void setPhoneState(int state);
- virtual void setRingerMode(uint32_t mode, uint32_t mask);
virtual void setForceUse(AudioSystem::force_use usage, AudioSystem::forced_config config);
virtual AudioSystem::forced_config getForceUse(AudioSystem::force_use usage);
virtual void setSystemProperty(const char* property, const char* value);
@@ -93,22 +109,28 @@ public:
uint32_t format,
uint32_t channels,
AudioSystem::audio_in_acoustics acoustics);
+
// indicates to the audio policy manager that the input starts being used.
virtual status_t startInput(audio_io_handle_t input);
+
// indicates to the audio policy manager that the input stops being used.
virtual status_t stopInput(audio_io_handle_t input);
virtual void releaseInput(audio_io_handle_t input);
virtual void initStreamVolume(AudioSystem::stream_type stream,
int indexMin,
int indexMax);
- virtual status_t setStreamVolumeIndex(AudioSystem::stream_type stream, int index);
- virtual status_t getStreamVolumeIndex(AudioSystem::stream_type stream, int *index);
+ virtual status_t setStreamVolumeIndex(AudioSystem::stream_type stream,
+ int index,
+ audio_devices_t device);
+ virtual status_t getStreamVolumeIndex(AudioSystem::stream_type stream,
+ int *index,
+ audio_devices_t device);
// return the strategy corresponding to a given stream type
virtual uint32_t getStrategyForStream(AudioSystem::stream_type stream);
// return the enabled output devices for the given stream type
- virtual uint32_t getDevicesForStream(AudioSystem::stream_type stream);
+ virtual audio_devices_t getDevicesForStream(AudioSystem::stream_type stream);
virtual audio_io_handle_t getOutputForEffect(effect_descriptor_t *desc);
virtual status_t registerEffect(effect_descriptor_t *desc,
@@ -130,6 +152,7 @@ protected:
STRATEGY_PHONE,
STRATEGY_SONIFICATION,
STRATEGY_DTMF,
+ STRATEGY_ENFORCED_AUDIBLE,
NUM_STRATEGIES
};
@@ -170,16 +193,17 @@ protected:
class AudioOutputDescriptor
{
public:
- AudioOutputDescriptor();
+ AudioOutputDescriptor(const output_profile_t *profile);
status_t dump(int fd);
- uint32_t device();
+ audio_devices_t device();
void changeRefCount(AudioSystem::stream_type, int delta);
uint32_t refCount();
uint32_t strategyRefCount(routing_strategy strategy);
bool isUsedByStrategy(routing_strategy strategy) { return (strategyRefCount(strategy) != 0);}
bool isDuplicated() { return (mOutput1 != NULL && mOutput2 != NULL); }
+ audio_devices_t supportedDevices();
audio_io_handle_t mId; // output handle
uint32_t mSamplingRate; //
@@ -187,13 +211,14 @@ protected:
uint32_t mChannels; // output configuration
uint32_t mLatency; //
AudioSystem::output_flags mFlags; //
- uint32_t mDevice; // current device this output is routed to
+ audio_devices_t mDevice; // current device this output is routed to
uint32_t mRefCount[AudioSystem::NUM_STREAM_TYPES]; // number of streams of each type using this output
nsecs_t mStopTime[AudioSystem::NUM_STREAM_TYPES];
AudioOutputDescriptor *mOutput1; // used by duplicated outputs: first output
AudioOutputDescriptor *mOutput2; // used by duplicated outputs: second output
float mCurVolume[AudioSystem::NUM_STREAM_TYPES]; // current stream volume
int mMuteCount[AudioSystem::NUM_STREAM_TYPES]; // mute request counter
+ const output_profile_t *mProfile;
};
// descriptor for audio inputs. Used to maintain current configuration of each opened audio input
@@ -209,23 +234,23 @@ protected:
uint32_t mFormat; // input configuration
uint32_t mChannels; //
AudioSystem::audio_in_acoustics mAcoustics; //
- uint32_t mDevice; // current device this input is routed to
+ audio_devices_t mDevice; // current device this input is routed to
uint32_t mRefCount; // number of AudioRecord clients using this output
- int mInputSource; // input source selected by application (mediarecorder.h)
+ int mInputSource; // input source selected by application (mediarecorder.h)
};
// stream descriptor used for volume control
class StreamDescriptor
{
public:
- StreamDescriptor()
- : mIndexMin(0), mIndexMax(1), mIndexCur(1), mCanBeMuted(true) {}
+ StreamDescriptor();
- void dump(char* buffer, size_t size);
+ int getVolumeIndex(audio_devices_t device);
+ void dump(int fd);
int mIndexMin; // min volume index
int mIndexMax; // max volume index
- int mIndexCur; // current volume index
+ KeyedVector<audio_devices_t, int> mIndexCur; // current volume index per device
bool mCanBeMuted; // true is the stream can be muted
const VolumeCurvePoint *mVolumeCurve[DEVICE_CATEGORY_CNT];
@@ -249,6 +274,7 @@ protected:
// return the strategy corresponding to a given stream type
static routing_strategy getStrategy(AudioSystem::stream_type stream);
+
// return appropriate device for streams handled by the specified strategy according to current
// phone state, connected devices...
// if fromCache is true, the device is returned from mDeviceForStrategy[], otherwise it is determined
@@ -259,65 +285,93 @@ protected:
// "future" device selection (fromCache == false) when called from a context
// where conditions are changing (setDeviceConnectionState(), setPhoneState()...) AND
// before updateDeviceForStrategy() is called.
- virtual uint32_t getDeviceForStrategy(routing_strategy strategy, bool fromCache = true);
+ virtual audio_devices_t getDeviceForStrategy(routing_strategy strategy, bool fromCache = true);
+
// change the route of the specified output
- void setOutputDevice(audio_io_handle_t output, uint32_t device, bool force = false, int delayMs = 0);
+ void setOutputDevice(audio_io_handle_t output,
+ audio_devices_t device,
+ bool force = false,
+ int delayMs = 0);
+
// select input device corresponding to requested audio source
- virtual uint32_t getDeviceForInputSource(int inputSource);
+ virtual audio_devices_t getDeviceForInputSource(int inputSource);
+
// return io handle of active input or 0 if no input is active
audio_io_handle_t getActiveInput();
+
// initialize volume curves for each strategy and device category
void initializeVolumeCurves();
+
// compute the actual volume for a given stream according to the requested index and a particular
// device
- virtual float computeVolume(int stream, int index, audio_io_handle_t output, uint32_t device);
+ virtual float computeVolume(int stream, int index, audio_io_handle_t output, audio_devices_t device);
+
// check that volume change is permitted, compute and send new volume to audio hardware
- status_t checkAndSetVolume(int stream, int index, audio_io_handle_t output, uint32_t device, int delayMs = 0, bool force = false);
+ status_t checkAndSetVolume(int stream, int index, audio_io_handle_t output, audio_devices_t device, int delayMs = 0, bool force = false);
+
// apply all stream volumes to the specified output and device
- void applyStreamVolumes(audio_io_handle_t output, uint32_t device, int delayMs = 0, bool force = false);
+ void applyStreamVolumes(audio_io_handle_t output, audio_devices_t device, int delayMs = 0, bool force = false);
+
// Mute or unmute all streams handled by the specified strategy on the specified output
void setStrategyMute(routing_strategy strategy, bool on, audio_io_handle_t output, int delayMs = 0);
+
// Mute or unmute the stream on the specified output
void setStreamMute(int stream, bool on, audio_io_handle_t output, int delayMs = 0);
+
// handle special cases for sonification strategy while in call: mute streams or replace by
// a special tone in the device used for communication
void handleIncallSonification(int stream, bool starting, bool stateChange);
+
// true is current platform implements a back microphone
virtual bool hasBackMicrophone() const { return false; }
+
// true if device is in a telephony or VoIP call
virtual bool isInCall();
+
// true if given state represents a device in a telephony or VoIP call
virtual bool isStateInCall(int state);
-#ifdef WITH_A2DP
- // true is current platform supports suplication of notifications and ringtones over A2DP output
- virtual bool a2dpUsedForSonification() const { return true; }
- status_t handleA2dpConnection(AudioSystem::audio_devices device,
- const char *device_address);
- status_t handleA2dpDisconnection(AudioSystem::audio_devices device,
- const char *device_address);
- void closeA2dpOutputs();
- // checks and if necessary changes output (a2dp, duplicated or hardware) used for all strategies.
- // must be called every time a condition that affects the output choice for a given strategy is
- // changed: connected device, phone state, force use...
+ // when a device is connected, checks if an open output can be routed
+ // to this device. If none is open, tries to open one of the available outputs.
+ // Returns an output suitable to this device or 0.
+ // when a device is disconnected, checks if an output is not used any more and
+ // returns its handle if any.
+ // transfers the audio tracks and effects from one output thread to another accordingly.
+ audio_io_handle_t checkOutputForDevice(audio_devices_t device,
+ AudioSystem::device_connection_state state);
+
+ // close an output and its companion duplicating output.
+ void closeOutput(audio_io_handle_t output);
+
+ // checks and if necessary changes outputs used for all strategies.
+ // must be called every time a condition that affects the output choice for a given strategy
+ // changes: connected device, phone state, force use...
// Must be called before updateDeviceForStrategy()
void checkOutputForStrategy(routing_strategy strategy);
+
// Same as checkOutputForStrategy() but for a all strategies in order of priority
void checkOutputForAllStrategies();
+
// manages A2DP output suspend/restore according to phone state and BT SCO usage
void checkA2dpSuspend();
-#endif
+
+ // returns the A2DP output handle if it is open or 0 otherwise
+ audio_io_handle_t getA2dpOutput();
+
// selects the most appropriate device on output for current state
// must be called every time a condition that affects the device choice for a given output is
// changed: connected device, phone state, force use, output start, output stop..
// see getDeviceForStrategy() for the use of fromCache parameter
- uint32_t getNewDevice(audio_io_handle_t output, bool fromCache = true);
+
+ audio_devices_t getNewDevice(audio_io_handle_t output, bool fromCache = true);
// updates cache of device used by all strategies (mDeviceForStrategy[])
// must be called every time a condition that affects the device choice for a given strategy is
// changed: connected device, phone state, force use...
// cached values are used by getDeviceForStrategy() if parameter fromCache is true.
// Must be called after checkOutputForAllStrategies()
+
void updateDeviceForStrategy();
+
// true if current platform requires a specific output to be opened for this particular
// set of parameters. This function is called by getOutput() and is implemented by platform
// specific audio policy manager.
@@ -327,6 +381,7 @@ protected:
uint32_t channels,
AudioSystem::output_flags flags,
uint32_t device);
+
virtual uint32_t getMaxEffectsCpuLoad();
virtual uint32_t getMaxEffectsMemory();
#ifdef AUDIO_POLICY_TEST
@@ -338,26 +393,29 @@ protected:
status_t setEffectEnabled(EffectDescriptor *pDesc, bool enabled);
// returns the category the device belongs to with regard to volume curve management
- static device_category getDeviceCategory(uint32_t device);
+ static device_category getDeviceCategory(audio_devices_t device);
- AudioPolicyClientInterface *mpClientInterface; // audio policy client interface
- audio_io_handle_t mHardwareOutput; // hardware output handler
- audio_io_handle_t mA2dpOutput; // A2DP output handler
- audio_io_handle_t mDuplicatedOutput; // duplicated output handler: outputs to hardware and A2DP.
+ // extract one device relevant for volume control from multiple device selection
+ static audio_devices_t getDeviceForVolume(audio_devices_t device);
+
+ SortedVector<audio_io_handle_t> getOutputsForDevice(audio_devices_t device);
+ bool vectorsEqual(SortedVector<audio_io_handle_t>& outputs1,
+ SortedVector<audio_io_handle_t>& outputs2);
- KeyedVector<audio_io_handle_t, AudioOutputDescriptor *> mOutputs; // list of output descriptors
- KeyedVector<audio_io_handle_t, AudioInputDescriptor *> mInputs; // list of input descriptors
- uint32_t mAvailableOutputDevices; // bit field of all available output devices
+ AudioPolicyClientInterface *mpClientInterface; // audio policy client interface
+ audio_io_handle_t mPrimaryOutput; // primary output handle
+ DefaultKeyedVector<audio_io_handle_t, AudioOutputDescriptor *> mOutputs; // list of output descriptors
+ DefaultKeyedVector<audio_io_handle_t, AudioInputDescriptor *> mInputs; // list of input descriptors
+ audio_devices_t mAvailableOutputDevices; // bit field of all available output devices
uint32_t mAvailableInputDevices; // bit field of all available input devices
int mPhoneState; // current phone state
- uint32_t mRingerMode; // current ringer mode
AudioSystem::forced_config mForceUse[AudioSystem::NUM_FORCE_USE]; // current forced use configuration
StreamDescriptor mStreams[AudioSystem::NUM_STREAM_TYPES]; // stream descriptors for volume control
String8 mA2dpDeviceAddress; // A2DP device MAC address
String8 mScoDeviceAddress; // SCO device MAC address
bool mLimitRingtoneVolume; // limit ringtone volume to music volume if headset connected
- uint32_t mDeviceForStrategy[NUM_STRATEGIES];
+ audio_devices_t mDeviceForStrategy[NUM_STRATEGIES];
float mLastVoiceVolume; // last voice volume value sent to audio HAL
// Maximum CPU load allocated to audio effects in 0.1 MIPS (ARMv5TE, 0 WS memory) units
@@ -385,7 +443,7 @@ protected:
#endif //AUDIO_POLICY_TEST
private:
- static float volIndexToAmpl(uint32_t device, const StreamDescriptor& streamDesc,
+ static float volIndexToAmpl(audio_devices_t device, const StreamDescriptor& streamDesc,
int indexInUi);
};