/* ** Copyright 2008, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #include #include #include #include #include #include #include #include #include "BufferObjectManager.h" namespace android { using namespace gl; // ---------------------------------------------------------------------------- EGLBufferObjectManager::EGLBufferObjectManager() : TokenManager(), mCount(0) { } EGLBufferObjectManager::~EGLBufferObjectManager() { // destroy all the buffer objects and their storage GLsizei n = mBuffers.size(); for (GLsizei i=0 ; idata); delete bo; } } buffer_t const* EGLBufferObjectManager::bind(GLuint buffer) { Mutex::Autolock _l(mLock); int32_t i = mBuffers.indexOfKey(buffer); if (i >= 0) { return mBuffers.valueAt(i); } buffer_t* bo = new buffer_t; bo->data = 0; bo->usage = GL_STATIC_DRAW; bo->size = 0; bo->name = buffer; mBuffers.add(buffer, bo); return bo; } int EGLBufferObjectManager::allocateStore(buffer_t* bo, GLsizeiptr size, GLenum usage) { Mutex::Autolock _l(mLock); if (size != bo->size) { uint8_t* data = (uint8_t*)malloc(size); if (data == 0) return -1; free(bo->data); bo->data = data; bo->size = size; } bo->usage = usage; return 0; } void EGLBufferObjectManager::deleteBuffers(GLsizei n, const GLuint* buffers) { Mutex::Autolock _l(mLock); while (n--) { const GLuint t = *buffers++; if (t) { int32_t index = mBuffers.indexOfKey(t); if (index >= 0) { buffer_t* bo = mBuffers.valueAt(index); free(bo->data); mBuffers.removeItemsAt(index); delete bo; } } } } // ---------------------------------------------------------------------------- }; // namespace android