From 83e7c8c431ec8b578b6f778811837632e3798768 Mon Sep 17 00:00:00 2001 From: Jesse Hall Date: Tue, 22 May 2012 10:42:56 -0700 Subject: Implement the EGL_KHR_fence_sync in libagl Implementing this in libagl allows us to start using it for SurfaceTexture in emulator builds, which is necessary to avoid corruption in the Browser when using the host-accelerated GL path. Bug: 6515813 Change-Id: Icafba8687cb5d010d8d42b3866b298d2be984fc9 --- opengl/libagl/state.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'opengl/libagl/state.cpp') diff --git a/opengl/libagl/state.cpp b/opengl/libagl/state.cpp index 90e9612b8..4bc653a02 100644 --- a/opengl/libagl/state.cpp +++ b/opengl/libagl/state.cpp @@ -47,6 +47,7 @@ static char const * const gExtensionsString = // "GL_OES_point_size_array " // TODO // "GL_OES_point_sprite " // TODO "GL_OES_EGL_image " // OK + "GL_OES_EGL_sync " // OK #ifdef GL_OES_compressed_ETC1_RGB8_texture "GL_OES_compressed_ETC1_RGB8_texture " // OK #endif -- cgit v1.2.3