/* * Copyright (C) 2007 The Android Open Source Project * Copyright (c) 2012-2014, The Linux Foundation. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_NDEBUG 0 #define LOG_TAG "BootAnimation" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // TODO: Fix Skia. #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wunused-parameter" #include #include #include #pragma GCC diagnostic pop #include #include #include #include #include #include #include "BootAnimation.h" #include "AudioPlayer.h" #define OEM_BOOTANIMATION_FILE "/oem/media/bootanimation.zip" #define SYSTEM_BOOTANIMATION_FILE "/system/media/bootanimation.zip" #define SYSTEM_ENCRYPTED_BOOTANIMATION_FILE "/system/media/bootanimation-encrypted.zip" #define THEME_BOOTANIMATION_FILE "/data/system/theme/bootanimation.zip" #define OEM_SHUTDOWN_ANIMATION_FILE "/oem/media/shutdownanimation.zip" #define SYSTEM_SHUTDOWN_ANIMATION_FILE "/system/media/shutdownanimation.zip" #define SYSTEM_ENCRYPTED_SHUTDOWN_ANIMATION_FILE "/system/media/shutdownanimation-encrypted.zip" #define THEME_SHUTDOWN_ANIMATION_FILE "/data/system/theme/shutdownanimation.zip" #define OEM_BOOT_MUSIC_FILE "/oem/media/boot.wav" #define SYSTEM_BOOT_MUSIC_FILE "/system/media/boot.wav" #define OEM_SHUTDOWN_MUSIC_FILE "/oem/media/shutdown.wav" #define SYSTEM_SHUTDOWN_MUSIC_FILE "/system/media/shutdown.wav" #define EXIT_PROP_NAME "service.bootanim.exit" namespace android { static const int ANIM_ENTRY_NAME_MAX = 256; // --------------------------------------------------------------------------- static pthread_mutex_t mp_lock; static pthread_cond_t mp_cond; static bool isMPlayerPrepared = false; static bool isMPlayerCompleted = false; #ifdef MULTITHREAD_DECODE static const int MAX_DECODE_THREADS = 2; static const int MAX_DECODE_CACHE = 3; #endif class MPlayerListener : public MediaPlayerListener { void notify(int msg, int /*ext1*/, int /*ext2*/, const Parcel * /*obj*/) { switch (msg) { case MEDIA_NOP: // interface test message break; case MEDIA_PREPARED: pthread_mutex_lock(&mp_lock); isMPlayerPrepared = true; pthread_cond_signal(&mp_cond); pthread_mutex_unlock(&mp_lock); break; case MEDIA_PLAYBACK_COMPLETE: pthread_mutex_lock(&mp_lock); isMPlayerCompleted = true; pthread_cond_signal(&mp_cond); pthread_mutex_unlock(&mp_lock); break; default: break; } } }; static unsigned long getFreeMemory(void) { int fd = open("/proc/meminfo", O_RDONLY); const char* const sums[] = { "MemFree:", "Cached:", NULL }; const size_t sumsLen[] = { strlen("MemFree:"), strlen("Cached:"), 0 }; unsigned int num = 2; if (fd < 0) { ALOGW("Unable to open /proc/meminfo"); return -1; } char buffer[256]; const int len = read(fd, buffer, sizeof(buffer)-1); close(fd); if (len < 0) { ALOGW("Unable to read /proc/meminfo"); return -1; } buffer[len] = 0; size_t numFound = 0; unsigned long mem = 0; char* p = buffer; while (*p && numFound < num) { int i = 0; while (sums[i]) { if (strncmp(p, sums[i], sumsLen[i]) == 0) { p += sumsLen[i]; while (*p == ' ') p++; char* num = p; while (*p >= '0' && *p <= '9') p++; if (*p != 0) { *p = 0; p++; if (*p == 0) p--; } mem += atoll(num); numFound++; break; } i++; } p++; } return numFound > 0 ? mem : -1; } BootAnimation::BootAnimation() : Thread(false), mZip(NULL) { mSession = new SurfaceComposerClient(); } BootAnimation::~BootAnimation() { if (mZip != NULL) { delete mZip; } } void BootAnimation::onFirstRef() { status_t err = mSession->linkToComposerDeath(this); ALOGE_IF(err, "linkToComposerDeath failed (%s) ", strerror(-err)); if (err == NO_ERROR) { run("BootAnimation", PRIORITY_DISPLAY); } } sp BootAnimation::session() const { return mSession; } void BootAnimation::binderDied(const wp&) { // woah, surfaceflinger died! ALOGD("SurfaceFlinger died, exiting..."); // calling requestExit() is not enough here because the Surface code // might be blocked on a condition variable that will never be updated. kill( getpid(), SIGKILL ); requestExit(); if (mAudioPlayer != NULL) { mAudioPlayer->requestExit(); } } status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets, const char* name) { Asset* asset = assets.open(name, Asset::ACCESS_BUFFER); if (asset == NULL) return NO_INIT; SkBitmap bitmap; SkImageDecoder::DecodeMemory(asset->getBuffer(false), asset->getLength(), &bitmap, kUnknown_SkColorType, SkImageDecoder::kDecodePixels_Mode); asset->close(); delete asset; // ensure we can call getPixels(). No need to call unlock, since the // bitmap will go out of scope when we return from this method. bitmap.lockPixels(); const int w = bitmap.width(); const int h = bitmap.height(); const void* p = bitmap.getPixels(); GLint crop[4] = { 0, h, w, -h }; texture->w = w; texture->h = h; glGenTextures(1, &texture->name); glBindTexture(GL_TEXTURE_2D, texture->name); switch (bitmap.colorType()) { case kAlpha_8_SkColorType: glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA, GL_UNSIGNED_BYTE, p); break; case kARGB_4444_SkColorType: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, p); break; case kN32_SkColorType: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, p); break; case kRGB_565_SkColorType: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, p); break; default: break; } glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); return NO_ERROR; } SkBitmap* BootAnimation::decode(const Animation::Frame& frame) { SkBitmap *bitmap = NULL; SkMemoryStream stream(frame.map->getDataPtr(), frame.map->getDataLength()); SkImageDecoder* codec = SkImageDecoder::Factory(&stream); if (codec != NULL) { bitmap = new SkBitmap(); codec->setDitherImage(false); codec->decode(&stream, bitmap, #ifdef USE_565 kRGB_565_SkColorType, #else kN32_SkColorType, #endif SkImageDecoder::kDecodePixels_Mode); delete codec; } return bitmap; } status_t BootAnimation::initTexture(const Animation::Frame& frame) { //StopWatch watch("blah"); return initTexture(decode(frame)); } status_t BootAnimation::initTexture(SkBitmap *bitmap) { // ensure we can call getPixels(). bitmap->lockPixels(); const int w = bitmap->width(); const int h = bitmap->height(); const void* p = bitmap->getPixels(); GLint crop[4] = { 0, h, w, -h }; int tw = 1 << (31 - __builtin_clz(w)); int th = 1 << (31 - __builtin_clz(h)); if (tw < w) tw <<= 1; if (th < h) th <<= 1; switch (bitmap->colorType()) { case kN32_SkColorType: if (tw != w || th != h) { glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, p); } else { glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA, GL_UNSIGNED_BYTE, p); } break; case kRGB_565_SkColorType: if (tw != w || th != h) { glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 0); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, p); } else { glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, p); } break; default: break; } glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); bitmap->unlockPixels(); delete bitmap; return NO_ERROR; } status_t BootAnimation::readyToRun() { mAssets.addDefaultAssets(); sp dtoken(SurfaceComposerClient::getBuiltInDisplay( ISurfaceComposer::eDisplayIdMain)); DisplayInfo dinfo; status_t status = SurfaceComposerClient::getDisplayInfo(dtoken, &dinfo); if (status) return -1; char value[PROPERTY_VALUE_MAX]; property_get("persist.panel.orientation", value, "0"); int orient = atoi(value) / 90; if(orient == eOrientation90 || orient == eOrientation270) { int temp = dinfo.h; dinfo.h = dinfo.w; dinfo.w = temp; } Rect destRect(dinfo.w, dinfo.h); mSession->setDisplayProjection(dtoken, orient, destRect, destRect); // create the native surface sp control = session()->createSurface(String8("BootAnimation"), dinfo.w, dinfo.h, PIXEL_FORMAT_RGB_565); SurfaceComposerClient::openGlobalTransaction(); control->setLayer(0x40000000); SurfaceComposerClient::closeGlobalTransaction(); sp s = control->getSurface(); // initialize opengl and egl const EGLint attribs[] = { EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_DEPTH_SIZE, 0, EGL_NONE }; EGLint w, h; EGLint numConfigs; EGLConfig config; EGLSurface surface; EGLContext context; EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); eglInitialize(display, 0, 0); eglChooseConfig(display, attribs, &config, 1, &numConfigs); surface = eglCreateWindowSurface(display, config, s.get(), NULL); context = eglCreateContext(display, config, NULL, NULL); eglQuerySurface(display, surface, EGL_WIDTH, &w); eglQuerySurface(display, surface, EGL_HEIGHT, &h); if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE) return NO_INIT; mDisplay = display; mContext = context; mSurface = surface; mWidth = w; mHeight = h; mFlingerSurfaceControl = control; mFlingerSurface = s; // If the device has encryption turned on or is in process // of being encrypted we show the encrypted boot animation. char decrypt[PROPERTY_VALUE_MAX]; property_get("vold.decrypt", decrypt, ""); // Use customized resources for boot and showdown animation // instead of system predefined boot animation files. bool encryptedAnimation = atoi(decrypt) != 0 || !strcmp("trigger_restart_min_framework", decrypt); ZipFileRO* zipFile = NULL; if ((encryptedAnimation && (access(getAnimationFileName(IMG_ENC), R_OK) == 0) && ((zipFile = ZipFileRO::open(getAnimationFileName(IMG_ENC))) != NULL)) || ((access(getAnimationFileName(IMG_THM), R_OK) == 0) && ((zipFile = ZipFileRO::open(getAnimationFileName(IMG_THM))) != NULL)) || ((access(getAnimationFileName(IMG_DATA), R_OK) == 0) && ((zipFile = ZipFileRO::open(getAnimationFileName(IMG_DATA))) != NULL)) || ((access(getAnimationFileName(IMG_SYS), R_OK) == 0) && ((zipFile = ZipFileRO::open(getAnimationFileName(IMG_SYS))) != NULL))) { mZip = zipFile; } #ifdef PRELOAD_BOOTANIMATION // Preload the bootanimation zip on memory, so we don't stutter // when showing the animation FILE* fd; if (encryptedAnimation && access(getAnimationFileName(IMG_ENC), R_OK) == 0) fd = fopen(getAnimationFileName(IMG_ENC), "r"); else if (access(getAnimationFileName(IMG_THM), R_OK) == 0) fd = fopen(getAnimationFileName(IMG_THM), "r"); else if (access(getAnimationFileName(IMG_DATA), R_OK) == 0) fd = fopen(getAnimationFileName(IMG_DATA), "r"); else if (access(getAnimationFileName(IMG_SYS), R_OK) == 0) fd = fopen(getAnimationFileName(IMG_SYS), "r"); else return NO_ERROR; if (fd != NULL) { // Since including fcntl.h doesn't give us the wrapper, use the syscall. // 32 bits takes LO/HI offset (we don't care about endianness of 0). #if defined(__aarch64__) || defined(__x86_64__) if (syscall(__NR_readahead, fd, 0, INT_MAX)) #else if (syscall(__NR_readahead, fd, 0, 0, INT_MAX)) #endif ALOGW("Unable to cache the animation"); fclose(fd); } #endif return NO_ERROR; } bool BootAnimation::threadLoop() { bool r; // We have no bootanimation file, so we use the stock android logo // animation. if (mZip == NULL) { r = android(); } else { r = movie(); } eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglDestroyContext(mDisplay, mContext); eglDestroySurface(mDisplay, mSurface); mFlingerSurface.clear(); mFlingerSurfaceControl.clear(); eglTerminate(mDisplay); IPCThreadState::self()->stopProcess(); return r; } bool BootAnimation::android() { initTexture(&mAndroid[0], mAssets, "images/android-logo-mask.png"); initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png"); // clear screen glShadeModel(GL_FLAT); glDisable(GL_DITHER); glDisable(GL_SCISSOR_TEST); glClearColor(0,0,0,1); glClear(GL_COLOR_BUFFER_BIT); eglSwapBuffers(mDisplay, mSurface); glEnable(GL_TEXTURE_2D); glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); const GLint xc = (mWidth - mAndroid[0].w) / 2; const GLint yc = (mHeight - mAndroid[0].h) / 2; const Rect updateRect(xc, yc, xc + mAndroid[0].w, yc + mAndroid[0].h); glScissor(updateRect.left, mHeight - updateRect.bottom, updateRect.width(), updateRect.height()); // Blend state glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); const nsecs_t startTime = systemTime(); do { nsecs_t now = systemTime(); double time = now - startTime; float t = 4.0f * float(time / us2ns(16667)) / mAndroid[1].w; GLint offset = (1 - (t - floorf(t))) * mAndroid[1].w; GLint x = xc - offset; glDisable(GL_SCISSOR_TEST); glClear(GL_COLOR_BUFFER_BIT); glEnable(GL_SCISSOR_TEST); glDisable(GL_BLEND); glBindTexture(GL_TEXTURE_2D, mAndroid[1].name); glDrawTexiOES(x, yc, 0, mAndroid[1].w, mAndroid[1].h); glDrawTexiOES(x + mAndroid[1].w, yc, 0, mAndroid[1].w, mAndroid[1].h); glEnable(GL_BLEND); glBindTexture(GL_TEXTURE_2D, mAndroid[0].name); glDrawTexiOES(xc, yc, 0, mAndroid[0].w, mAndroid[0].h); EGLBoolean res = eglSwapBuffers(mDisplay, mSurface); if (res == EGL_FALSE) break; // 12fps: don't animate too fast to preserve CPU const nsecs_t sleepTime = 83333 - ns2us(systemTime() - now); if (sleepTime > 0) usleep(sleepTime); checkExit(); } while (!exitPending()); glDeleteTextures(1, &mAndroid[0].name); glDeleteTextures(1, &mAndroid[1].name); return false; } void BootAnimation::checkExit() { // Allow surface flinger to gracefully request shutdown char value[PROPERTY_VALUE_MAX]; property_get(EXIT_PROP_NAME, value, "0"); int exitnow = atoi(value); if (exitnow) { requestExit(); if (mAudioPlayer != NULL) { mAudioPlayer->requestExit(); } } } // Parse a color represented as an HTML-style 'RRGGBB' string: each pair of // characters in str is a hex number in [0, 255], which are converted to // floating point values in the range [0.0, 1.0] and placed in the // corresponding elements of color. // // If the input string isn't valid, parseColor returns false and color is // left unchanged. static bool parseColor(const char str[7], float color[3]) { float tmpColor[3]; for (int i = 0; i < 3; i++) { int val = 0; for (int j = 0; j < 2; j++) { val *= 16; char c = str[2*i + j]; if (c >= '0' && c <= '9') val += c - '0'; else if (c >= 'A' && c <= 'F') val += (c - 'A') + 10; else if (c >= 'a' && c <= 'f') val += (c - 'a') + 10; else return false; } tmpColor[i] = static_cast(val) / 255.0f; } memcpy(color, tmpColor, sizeof(tmpColor)); return true; } bool BootAnimation::readFile(const char* name, String8& outString) { ZipEntryRO entry = mZip->findEntryByName(name); ALOGE_IF(!entry, "couldn't find %s", name); if (!entry) { return false; } FileMap* entryMap = mZip->createEntryFileMap(entry); mZip->releaseEntry(entry); ALOGE_IF(!entryMap, "entryMap is null"); if (!entryMap) { return false; } outString.setTo((char const*)entryMap->getDataPtr(), entryMap->getDataLength()); delete entryMap; return true; } bool BootAnimation::movie() { char value[PROPERTY_VALUE_MAX]; String8 desString; if (!readFile("desc.txt", desString)) { return false; } char const* s = desString.string(); // Create and initialize an AudioPlayer if we have an audio_conf.txt file String8 audioConf; if (readFile("audio_conf.txt", audioConf)) { mAudioPlayer = new AudioPlayer; if (!mAudioPlayer->init(audioConf.string())) { ALOGE("mAudioPlayer.init failed"); mAudioPlayer = NULL; } } Animation animation; // Parse the description file for (;;) { const char* endl = strstr(s, "\n"); if (endl == NULL) break; String8 line(s, endl - s); const char* l = line.string(); int fps, width, height, count, pause; char path[ANIM_ENTRY_NAME_MAX]; char color[7] = "000000"; // default to black if unspecified char value[PROPERTY_VALUE_MAX]; char pathType; property_get("persist.bootanimation.scale", value, "1"); double bas = atof(value); if (sscanf(l, "%d %d %d", &width, &height, &fps) == 3) { // ALOGD("> w=%d, h=%d, fps=%d", width, height, fps); animation.width = width * bas; animation.height = height * bas; animation.fps = fps; } else if (sscanf(l, " %c %d %d %s #%6s", &pathType, &count, &pause, path, color) >= 4) { // ALOGD("> type=%c, count=%d, pause=%d, path=%s, color=%s", pathType, count, pause, path, color); Animation::Part part; part.playUntilComplete = pathType == 'c'; part.count = count; part.pause = pause; part.path = path; part.audioFile = NULL; if (!parseColor(color, part.backgroundColor)) { ALOGE("> invalid color '#%s'", color); part.backgroundColor[0] = 0.0f; part.backgroundColor[1] = 0.0f; part.backgroundColor[2] = 0.0f; } animation.parts.add(part); } s = ++endl; } // read all the data structures const size_t pcount = animation.parts.size(); void *cookie = NULL; if (!mZip->startIteration(&cookie)) { return false; } ZipEntryRO entry; char name[ANIM_ENTRY_NAME_MAX]; while ((entry = mZip->nextEntry(cookie)) != NULL) { const int foundEntryName = mZip->getEntryFileName(entry, name, ANIM_ENTRY_NAME_MAX); if (foundEntryName > ANIM_ENTRY_NAME_MAX || foundEntryName == -1) { ALOGE("Error fetching entry file name"); continue; } const String8 entryName(name); const String8 path(entryName.getPathDir()); const String8 leaf(entryName.getPathLeaf()); if (leaf.size() > 0) { for (size_t j=0 ; jgetEntryInfo(entry, &method, NULL, NULL, NULL, NULL, NULL)) { if (method == ZipFileRO::kCompressStored) { FileMap* map = mZip->createEntryFileMap(entry); if (map) { Animation::Part& part(animation.parts.editItemAt(j)); if (leaf == "audio.wav") { // a part may have at most one audio file part.audioFile = map; } else { Animation::Frame frame; frame.name = leaf; frame.map = map; part.frames.add(frame); } } } } } } } } mZip->endIteration(cookie); #ifndef CONTINUOUS_SPLASH glShadeModel(GL_FLAT); glDisable(GL_DITHER); glDisable(GL_SCISSOR_TEST); glDisable(GL_BLEND); #endif glBindTexture(GL_TEXTURE_2D, 0); glEnable(GL_TEXTURE_2D); glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); const int xc = (mWidth - animation.width) / 2; const int yc = ((mHeight - animation.height) / 2); nsecs_t frameDuration = s2ns(1) / animation.fps; Region clearReg(Rect(mWidth, mHeight)); clearReg.subtractSelf(Rect(xc, yc, xc+animation.width, yc+animation.height)); pthread_mutex_init(&mp_lock, NULL); pthread_condattr_t attr; pthread_condattr_init(&attr); pthread_condattr_setclock(&attr, CLOCK_MONOTONIC); pthread_cond_init(&mp_cond, &attr); for (size_t i=0 ; i 48 * 1024 * 1024) ? 1 : 0; #endif glBindTexture(GL_TEXTURE_2D, 0); /*calculate if we need to runtime save memory * condition: runtime free memory is less than the textures that will used. * needSaveMem default to be false */ GLint mMaxTextureSize; bool needSaveMem = false; GLuint mTextureid; glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); //ALOGD("freemem:%ld, %d", getFreeMemory(), mMaxTextureSize); if(getFreeMemory() < mMaxTextureSize * mMaxTextureSize * fcount / 1024 || noTextureCache) { ALOGD("Use save memory method, maybe small fps in actual."); needSaveMem = true; glGenTextures(1, &mTextureid); glBindTexture(GL_TEXTURE_2D, mTextureid); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); } for (int r=0 ; !part.count || rplayFile(part.audioFile); } glClearColor( part.backgroundColor[0], part.backgroundColor[1], part.backgroundColor[2], 1.0f); #ifdef MULTITHREAD_DECODE FrameManager *frameManager = NULL; if (r == 0 || needSaveMem) { frameManager = new FrameManager(MAX_DECODE_THREADS, MAX_DECODE_CACHE, part.frames); } #endif for (size_t j=0 ; j 0 && !needSaveMem) { glBindTexture(GL_TEXTURE_2D, frame.tid); } else { if (!needSaveMem && part.count != 1) { glGenTextures(1, &frame.tid); glBindTexture(GL_TEXTURE_2D, frame.tid); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); } #ifdef MULTITHREAD_DECODE initTexture(frameManager->next()); #else initTexture(frame); #endif } if (!clearReg.isEmpty()) { Region::const_iterator head(clearReg.begin()); Region::const_iterator tail(clearReg.end()); glEnable(GL_SCISSOR_TEST); while (head != tail) { const Rect& r2(*head++); glScissor(r2.left, mHeight - r2.bottom, r2.width(), r2.height()); glClear(GL_COLOR_BUFFER_BIT); } glDisable(GL_SCISSOR_TEST); } // specify the y center as ceiling((mHeight - animation.height) / 2) // which is equivalent to mHeight - (yc + animation.height) glDrawTexiOES(xc, mHeight - (yc + animation.height), 0, animation.width, animation.height); eglSwapBuffers(mDisplay, mSurface); nsecs_t now = systemTime(); nsecs_t delay = frameDuration - (now - lastFrame); //ALOGD("%lld, %lld", ns2ms(now - lastFrame), ns2ms(delay)); lastFrame = now; if (delay > 0) { struct timespec spec; spec.tv_sec = (now + delay) / 1000000000; spec.tv_nsec = (now + delay) % 1000000000; int err; do { err = clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME, &spec, NULL); } while (err<0 && errno == EINTR); } checkExit(); } usleep(part.pause * ns2us(frameDuration)); #ifdef MULTITHREAD_DECODE if (frameManager) { delete frameManager; } #endif // For infinite parts, we've now played them at least once, so perhaps exit if(exitPending() && !part.count) break; } // free the textures for this part if (!needSaveMem && part.count != 1) { for (size_t j=0 ; j mp = new MediaPlayer(); sp mListener = new MPlayerListener(); if (mp != NULL) { ALOGD("starting to play %s", fileName); mp->setListener(mListener); if (mp->setDataSource(NULL, fileName, NULL) == NO_ERROR) { mp->setAudioStreamType(AUDIO_STREAM_ENFORCED_AUDIBLE); mp->prepare(); } else { ALOGE("failed to setDataSource for %s", fileName); return NULL; } //waiting for media player is prepared. pthread_mutex_lock(&mp_lock); while (!isMPlayerPrepared) { pthread_cond_wait(&mp_cond, &mp_lock); } pthread_mutex_unlock(&mp_lock); audio_devices_t device = AudioSystem::getDevicesForStream(AUDIO_STREAM_ENFORCED_AUDIBLE); AudioSystem::initStreamVolume(AUDIO_STREAM_ENFORCED_AUDIBLE,0,7); AudioSystem::setStreamVolumeIndex(AUDIO_STREAM_ENFORCED_AUDIBLE, 7, device); AudioSystem::getStreamVolumeIndex(AUDIO_STREAM_ENFORCED_AUDIBLE, &index, device); if (index != 0) { ALOGD("playing %s", fileName); mp->seekTo(0); mp->start(); } else { ALOGW("current volume is zero."); } } return NULL; } void BootAnimation::playBackgroundMusic(void) { //Shutdown music is playing in ShutdownThread.java if (!checkBootState()) { return; } /* Make sure sound cards are populated */ FILE* fp = NULL; if ((fp = fopen("/proc/asound/cards", "r")) == NULL) { ALOGW("Cannot open /proc/asound/cards file to get sound card info."); } char value[PROPERTY_VALUE_MAX]; property_get("qcom.audio.init", value, "null"); if (strncmp(value, "complete", 8) != 0) { ALOGW("Audio service is not initiated."); } fclose(fp); const char *fileName; if (((fileName = getBootRingtoneFileName(IMG_DATA)) != NULL && access(fileName, R_OK) == 0) || ((fileName = getBootRingtoneFileName(IMG_SYS)) != NULL && access(fileName, R_OK) == 0)) { pthread_t tid; pthread_create(&tid, NULL, playMusic, (void *)fileName); pthread_join(tid, NULL); } } bool BootAnimation::checkBootState(void) { char value[PROPERTY_VALUE_MAX]; bool ret = true; property_get("sys.shutdown.requested", value, "null"); if (strncmp(value, "null", 4) != 0) { ret = false; } return ret; } #ifdef MULTITHREAD_DECODE FrameManager::FrameManager(int numThreads, size_t maxSize, const SortedVector& frames) : mMaxSize(maxSize), mFrameCounter(0), mNextIdx(0), mFrames(frames), mExit(false) { pthread_mutex_init(&mBitmapsMutex, NULL); pthread_cond_init(&mSpaceAvailableCondition, NULL); pthread_cond_init(&mBitmapReadyCondition, NULL); for (int i = 0; i < numThreads; i++) { DecodeThread *thread = new DecodeThread(this); thread->run("bootanimation", PRIORITY_URGENT_DISPLAY); mThreads.add(thread); } } FrameManager::~FrameManager() { mExit = true; pthread_cond_broadcast(&mSpaceAvailableCondition); pthread_cond_broadcast(&mBitmapReadyCondition); for (size_t i = 0; i < mThreads.size(); i++) { mThreads.itemAt(i)->requestExitAndWait(); } // Any bitmap left in the queue won't get cleaned up by // the consumer. Clean up now. for(size_t i = 0; i < mDecodedFrames.size(); i++) { delete mDecodedFrames[i].bitmap; } } SkBitmap* FrameManager::next() { pthread_mutex_lock(&mBitmapsMutex); while(mDecodedFrames.size() == 0 || mDecodedFrames.itemAt(0).idx != mNextIdx) { pthread_cond_wait(&mBitmapReadyCondition, &mBitmapsMutex); } DecodeWork work = mDecodedFrames.itemAt(0); mDecodedFrames.removeAt(0); mNextIdx++; pthread_cond_signal(&mSpaceAvailableCondition); pthread_mutex_unlock(&mBitmapsMutex); // The caller now owns the bitmap return work.bitmap; } FrameManager::DecodeWork FrameManager::getWork() { DecodeWork work = { .frame = NULL, .bitmap = NULL, .idx = 0 }; pthread_mutex_lock(&mBitmapsMutex); while(mDecodedFrames.size() >= mMaxSize && !mExit) { pthread_cond_wait(&mSpaceAvailableCondition, &mBitmapsMutex); } if (!mExit) { work.frame = &mFrames.itemAt(mFrameCounter % mFrames.size()); work.idx = mFrameCounter; mFrameCounter++; } pthread_mutex_unlock(&mBitmapsMutex); return work; } void FrameManager::completeWork(DecodeWork work) { size_t insertIdx; pthread_mutex_lock(&mBitmapsMutex); for(insertIdx = 0; insertIdx < mDecodedFrames.size(); insertIdx++) { if (work.idx < mDecodedFrames.itemAt(insertIdx).idx) { break; } } mDecodedFrames.insertAt(work, insertIdx); pthread_cond_signal(&mBitmapReadyCondition); pthread_mutex_unlock(&mBitmapsMutex); } FrameManager::DecodeThread::DecodeThread(FrameManager* manager) : Thread(false), mManager(manager) { } bool FrameManager::DecodeThread::threadLoop() { DecodeWork work = mManager->getWork(); if (work.frame != NULL) { work.bitmap = BootAnimation::decode(*work.frame); mManager->completeWork(work); return true; } return false; } #endif // --------------------------------------------------------------------------- }; // namespace android