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author | Paulo Sergio Travaglia <pstglia@gmail.com> | 2015-06-21 05:11:13 -0300 |
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committer | Denis 'GNUtoo' Carikli <GNUtoo@cyberdimension.org> | 2019-12-25 17:07:30 +0100 |
commit | ec07befb341fad3f746ea79ee18daaf95fcded4c (patch) | |
tree | df555ed28260c56afbc4e4181995ff5e1a4666d8 | |
parent | ea7393dcc8d8d384b5be368e352e304e5e449ada (diff) | |
download | frameworks_base-ec07befb341fad3f746ea79ee18daaf95fcded4c.tar.gz frameworks_base-ec07befb341fad3f746ea79ee18daaf95fcded4c.tar.bz2 frameworks_base-ec07befb341fad3f746ea79ee18daaf95fcded4c.zip |
Avoid crashes with Suspendon Lollipop (ColorFade)
ColorFade (which is called on Suspend during STATE_OFF)
uses some GLSL commands to make some effects ( fade current screen
to black and white before blacking it out completelly)
However, it produces a crash on mesa. To avoid this crash,
Fragment Shader code was commented out, keeping just
gl_FragColor to set a single black color
-rw-r--r-- | core/res/res/raw/color_fade_frag.frag | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/core/res/res/raw/color_fade_frag.frag b/core/res/res/raw/color_fade_frag.frag index a66a5a761a1..df3d70459d5 100644 --- a/core/res/res/raw/color_fade_frag.frag +++ b/core/res/res/raw/color_fade_frag.frag @@ -7,6 +7,7 @@ uniform float saturation; uniform float gamma; varying vec2 UV; +/* vec3 rgb2hsl(vec3 rgb) { float e = 1.0e-7; @@ -32,11 +33,14 @@ vec3 hsl2rgb(vec3 hsl) float c = (1.0 - abs(2.0 * hsl.z - 1.0)) * hsl.y; return (rgb - vec3(0.5)) * c + hsl.z; } +*/ void main() { +/* vec4 color = texture2D(texUnit, UV); vec3 hsl = rgb2hsl(color.xyz); vec3 rgb = pow(hsl2rgb(vec3(hsl.x, hsl.y * saturation, hsl.z * opacity)), vec3(gamma)); - gl_FragColor = vec4(rgb, 1.0); +*/ + gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0); } |