/* * Mesa 3-D graphics library * * Copyright (C) 2012-2013 LunarG, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Chia-I Wu */ #include "ilo_debug.h" static const struct debug_named_value ilo_debug_flags[] = { { "batch", ILO_DEBUG_BATCH, "Dump batch/dynamic/surface/instruction buffers" }, { "vs", ILO_DEBUG_VS, "Dump vertex shaders" }, { "gs", ILO_DEBUG_GS, "Dump geometry shaders" }, { "fs", ILO_DEBUG_FS, "Dump fragment shaders" }, { "cs", ILO_DEBUG_CS, "Dump compute shaders" }, { "draw", ILO_DEBUG_DRAW, "Show draw information" }, { "submit", ILO_DEBUG_SUBMIT, "Show batch buffer submissions" }, { "hang", ILO_DEBUG_HANG, "Detect GPU hangs" }, { "nohw", ILO_DEBUG_NOHW, "Do not send commands to HW" }, { "nocache", ILO_DEBUG_NOCACHE, "Always invalidate HW caches" }, { "nohiz", ILO_DEBUG_NOHIZ, "Disable HiZ" }, DEBUG_NAMED_VALUE_END }; int ilo_debug; void ilo_debug_init(const char *name) { ilo_debug = debug_get_flags_option(name, ilo_debug_flags, 0); }