From 9851644435f991a1a1bbb145333a97601627b37d Mon Sep 17 00:00:00 2001 From: Michal Krol Date: Mon, 25 Jan 2010 12:36:50 +0100 Subject: gallium: Enable multiple constant buffers for vertex and geometry shaders. --- src/gallium/auxiliary/draw/draw_vs_exec.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src/gallium/auxiliary/draw/draw_vs_exec.c') diff --git a/src/gallium/auxiliary/draw/draw_vs_exec.c b/src/gallium/auxiliary/draw/draw_vs_exec.c index 3f7a5ca14b..652c844654 100644 --- a/src/gallium/auxiliary/draw/draw_vs_exec.c +++ b/src/gallium/auxiliary/draw/draw_vs_exec.c @@ -85,7 +85,7 @@ static void vs_exec_run_linear( struct draw_vertex_shader *shader, const float (*input)[4], float (*output)[4], - const float (*constants)[4], + const void *constants[PIPE_MAX_CONSTANT], unsigned count, unsigned input_stride, unsigned output_stride ) @@ -95,7 +95,9 @@ vs_exec_run_linear( struct draw_vertex_shader *shader, unsigned int i, j; unsigned slot; - machine->Consts[0] = constants; + for (i = 0; i < PIPE_MAX_CONSTANT; i++) { + machine->Consts[i] = constants[i]; + } for (i = 0; i < count; i += MAX_TGSI_VERTICES) { unsigned int max_vertices = MIN2(MAX_TGSI_VERTICES, count - i); -- cgit v1.2.3