From a99d70d105df8a20f3ea98640afdeab7ed69b685 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Fri, 26 Aug 2016 13:45:47 -0700 Subject: nir: Update shader info when adding discards vc4 is about to start using the shader info field to set up discard handling. Reviewed-by: Jason Ekstrand --- src/compiler/nir/nir_lower_bitmap.c | 2 ++ src/compiler/nir/nir_lower_clip.c | 2 ++ 2 files changed, 4 insertions(+) (limited to 'src/compiler/nir') diff --git a/src/compiler/nir/nir_lower_bitmap.c b/src/compiler/nir/nir_lower_bitmap.c index bd5c30f8dc..216bedf574 100644 --- a/src/compiler/nir/nir_lower_bitmap.c +++ b/src/compiler/nir/nir_lower_bitmap.c @@ -107,6 +107,8 @@ lower_bitmap(nir_shader *shader, nir_builder *b, discard = nir_intrinsic_instr_create(shader, nir_intrinsic_discard_if); discard->src[0] = nir_src_for_ssa(cond); nir_builder_instr_insert(b, &discard->instr); + + shader->info.fs.uses_discard = true; } static void diff --git a/src/compiler/nir/nir_lower_clip.c b/src/compiler/nir/nir_lower_clip.c index 80db653a42..b74e6cca39 100644 --- a/src/compiler/nir/nir_lower_clip.c +++ b/src/compiler/nir/nir_lower_clip.c @@ -286,6 +286,8 @@ lower_clip_fs(nir_function_impl *impl, unsigned ucp_enables, nir_intrinsic_discard_if); discard->src[0] = nir_src_for_ssa(cond); nir_builder_instr_insert(&b, &discard->instr); + + b.shader->info.fs.uses_discard = true; } } } -- cgit v1.2.3