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Diffstat (limited to 'src/glut/glx/win32_winproc.c')
-rw-r--r--src/glut/glx/win32_winproc.c792
1 files changed, 0 insertions, 792 deletions
diff --git a/src/glut/glx/win32_winproc.c b/src/glut/glx/win32_winproc.c
deleted file mode 100644
index 1b3a297828..0000000000
--- a/src/glut/glx/win32_winproc.c
+++ /dev/null
@@ -1,792 +0,0 @@
-
-/* Copyright (c) Nate Robins, 1997. */
-/* portions Copyright (c) Mark Kilgard, 1997, 1998. */
-
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
- implied. This program is -not- in the public domain. */
-
-
-#include "glutint.h"
-#include <sys/timeb.h>
-#ifdef __MINGW32__
-#include <ctype.h>
-#endif
-
-#if defined(_WIN32) && !defined(__CYGWIN32__)
-#include <mmsystem.h> /* Win32 Multimedia API header. */
-#endif
-
-extern unsigned __glutMenuButton;
-extern GLUTidleCB __glutIdleFunc;
-extern GLUTtimer *__glutTimerList;
-extern GLUTmenuItem *__glutGetUniqueMenuItem(GLUTmenu * menu, UINT unique);
-static HMENU __glutHMenu;
-
-static void
-updateWindowState(GLUTwindow *window, int visState)
-{
- GLUTwindow* child;
-
- /* XXX shownState and visState are the same in Win32. */
- window->shownState = visState;
- if (visState != window->visState) {
- if (window->windowStatus) {
- window->visState = visState;
- __glutSetWindow(window);
- window->windowStatus(visState);
- }
- }
- /* Since Win32 only sends an activate for the toplevel window,
- update the visibility for all the child windows. */
- child = window->children;
- while (child) {
- updateWindowState(child, visState);
- child = child->siblings;
- }
-}
-
-LONG WINAPI
-__glutWindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
-{
- POINT point; /* Point structure. */
- PAINTSTRUCT ps; /* Paint structure. */
- LPMINMAXINFO minmax; /* Minimum/maximum info structure. */
- GLUTwindow* window; /* GLUT window associated with message. */
- GLUTmenu* menu; /* GLUT menu associated with message. */
- int x, y, width, height, key;
- int button = -1;
-
- switch(msg) {
- case WM_CREATE:
- return 0;
- case WM_CLOSE:
- if (__glutExitFunc) {
- __glutExitFunc(0);
- }
- exit(0);
- break;
-#if 0
- case WM_DESTROY:
- /* XXX NVidia's NT OpenGL can have problems closing down
- its OpenGL internal data structures if we just allow
- the process to terminate without unbinding and deleting
- the windows context. Apparently, DirectDraw unloads
- before OPENGL32.DLL in the close down sequence, but
- NVidia's NT OpenGL needs DirectDraw to close down its
- data structures. */
- window = __glutGetWindow(hwnd);
- if (window) {
- if (window->ctx) {
- wglMakeCurrent(NULL, NULL);
- wglDeleteContext(window->ctx);
- }
- }
- return 0;
-#endif
- case WM_PAINT:
- window = __glutGetWindow(hwnd);
- if (window) {
- BeginPaint(hwnd, &ps); /* Must have this for some Win32 reason. */
- EndPaint(hwnd, &ps);
- if (window->win == hwnd) {
- __glutPostRedisplay(window, GLUT_REPAIR_WORK);
- } else if (window->overlay && window->overlay->win == hwnd) {
- __glutPostRedisplay(window, GLUT_OVERLAY_REPAIR_WORK);
- }
- }
- return 0;
-
- case WM_SYSKEYUP:
- case WM_KEYUP:
- window = __glutGetWindow(hwnd);
- if (!window) {
- break;
- }
- /* Win32 is dumb and sends these messages only to the parent
- window. Therefore, find out if we're in a child window and
- call the child windows keyboard callback if we are. */
- if (window->parent) {
- GetCursorPos(&point);
- ScreenToClient(hwnd, &point);
- hwnd = ChildWindowFromPoint(hwnd, point);
- window = __glutGetWindow(hwnd);
- }
- if (window->specialUp || window->keyboardUp) {
- GetCursorPos(&point);
- ScreenToClient(window->win, &point);
- __glutSetWindow(window);
- __glutModifierMask = 0;
- if (GetKeyState(VK_SHIFT) < 0) /* < 0 = high order bit is on */
- __glutModifierMask |= ShiftMask;
- if (GetKeyState(VK_SHIFT) < 0) /* < 0 = high order bit is on */
- __glutModifierMask |= ControlMask;
- if (GetKeyState(VK_MENU) < 0)
- __glutModifierMask |= Mod1Mask;
- switch (wParam) {
- /* *INDENT-OFF* */
- case VK_F1: key = GLUT_KEY_F1; break;
- case VK_F2: key = GLUT_KEY_F2; break;
- case VK_F3: key = GLUT_KEY_F3; break;
- case VK_F4: key = GLUT_KEY_F4; break;
- case VK_F5: key = GLUT_KEY_F5; break;
- case VK_F6: key = GLUT_KEY_F6; break;
- case VK_F7: key = GLUT_KEY_F7; break;
- case VK_F8: key = GLUT_KEY_F8; break;
- case VK_F9: key = GLUT_KEY_F9; break;
- case VK_F10: key = GLUT_KEY_F10; break;
- case VK_F11: key = GLUT_KEY_F11; break;
- case VK_F12: key = GLUT_KEY_F12; break;
- case VK_LEFT: key = GLUT_KEY_LEFT; break;
- case VK_UP: key = GLUT_KEY_UP; break;
- case VK_RIGHT: key = GLUT_KEY_RIGHT; break;
- case VK_DOWN: key = GLUT_KEY_DOWN; break;
- case VK_PRIOR: key = GLUT_KEY_PAGE_UP; break;
- case VK_NEXT: key = GLUT_KEY_PAGE_DOWN; break;
- case VK_HOME: key = GLUT_KEY_HOME; break;
- case VK_END: key = GLUT_KEY_END; break;
- case VK_INSERT: key = GLUT_KEY_INSERT; break;
- case VK_DELETE:
- /* Delete is an ASCII character. */
- if (window->keyboardUp) {
- window->keyboardUp((unsigned char) 127, point.x, point.y);
- }
- return 0;
- /* *INDENT-ON* */
- default:
- if (window->keyboardUp) {
- key = MapVirtualKey(wParam, 2); /* Map to ASCII. */
- if (isascii(key) && (key != 0)) {
-
- /* XXX Attempt to determine modified ASCII character
- is quite incomplete. Digits, symbols, CapsLock,
- Ctrl, and numeric keypad are all ignored. Fix this. */
-
- if (!(__glutModifierMask & ShiftMask))
- key = tolower(key);
- window->keyboardUp((unsigned char) key, point.x, point.y);
- }
- }
- __glutModifierMask = (unsigned int) ~0;
- return 0;
- }
- if (window->specialUp) {
- window->specialUp(key, point.x, point.y);
- }
- __glutModifierMask = (unsigned int) ~0;
- }
- return 0;
-
- case WM_SYSCHAR:
- case WM_CHAR:
- window = __glutGetWindow(hwnd);
- if (!window) {
- break;
- }
-
- /* Bit 30 of lParam is set if key already held down. If
- we are ignoring auto repeated key strokes for the window, bail. */
- if (window->ignoreKeyRepeat && (lParam & (1 << 30)) ) {
- break;
- }
-
- /* Win32 is dumb and sends these messages only to the parent
- window. Therefore, find out if we're in a child window and
- call the child windows keyboard callback if we are. */
- if (window->parent) {
- GetCursorPos(&point);
- ScreenToClient(hwnd, &point);
- hwnd = ChildWindowFromPoint(hwnd, point);
- window = __glutGetWindow(hwnd);
- }
- if (window->keyboard) {
- GetCursorPos(&point);
- ScreenToClient(window->win, &point);
- __glutSetWindow(window);
- __glutModifierMask = 0;
- if (GetKeyState(VK_SHIFT) < 0) /* < 0 = high order bit is on */
- __glutModifierMask |= ShiftMask;
- if (GetKeyState(VK_CONTROL) < 0)
- __glutModifierMask |= ControlMask;
- if (GetKeyState(VK_MENU) < 0)
- __glutModifierMask |= Mod1Mask;
- window->keyboard((unsigned char)wParam, point.x, point.y);
- __glutModifierMask = (unsigned int) ~0;
- }
- return 0;
-
- case WM_SYSKEYDOWN:
- case WM_KEYDOWN:
- window = __glutGetWindow(hwnd);
- if (!window) {
- break;
- }
-
- /* Bit 30 of lParam is set if key already held down. If
- we are ignoring auto repeated key strokes for the window, bail. */
- if (window->ignoreKeyRepeat && (lParam & (1 << 30)) ) {
- break;
- }
-
- /* Win32 is dumb and sends these messages only to the parent
- window. Therefore, find out if we're in a child window and
- call the child windows keyboard callback if we are. */
- if (window->parent) {
- GetCursorPos(&point);
- ScreenToClient(hwnd, &point);
- hwnd = ChildWindowFromPoint(hwnd, point);
- window = __glutGetWindow(hwnd);
- }
- if (window->special) {
- switch (wParam) {
- /* *INDENT-OFF* */
- /* function keys */
- case VK_F1: key = GLUT_KEY_F1; break;
- case VK_F2: key = GLUT_KEY_F2; break;
- case VK_F3: key = GLUT_KEY_F3; break;
- case VK_F4: key = GLUT_KEY_F4; break;
- case VK_F5: key = GLUT_KEY_F5; break;
- case VK_F6: key = GLUT_KEY_F6; break;
- case VK_F7: key = GLUT_KEY_F7; break;
- case VK_F8: key = GLUT_KEY_F8; break;
- case VK_F9: key = GLUT_KEY_F9; break;
- case VK_F10: key = GLUT_KEY_F10; break;
- case VK_F11: key = GLUT_KEY_F11; break;
- case VK_F12: key = GLUT_KEY_F12; break;
- /* directional keys */
- case VK_LEFT: key = GLUT_KEY_LEFT; break;
- case VK_UP: key = GLUT_KEY_UP; break;
- case VK_RIGHT: key = GLUT_KEY_RIGHT; break;
- case VK_DOWN: key = GLUT_KEY_DOWN; break;
- /* *INDENT-ON* */
-
- case VK_PRIOR:
- /* VK_PRIOR is Win32's Page Up */
- key = GLUT_KEY_PAGE_UP;
- break;
- case VK_NEXT:
- /* VK_NEXT is Win32's Page Down */
- key = GLUT_KEY_PAGE_DOWN;
- break;
- case VK_HOME:
- key = GLUT_KEY_HOME;
- break;
- case VK_END:
- key = GLUT_KEY_END;
- break;
- case VK_INSERT:
- key = GLUT_KEY_INSERT;
- break;
- case VK_DELETE:
- goto handleDelete;
- default:
- goto defproc;
- }
- GetCursorPos(&point);
- ScreenToClient(window->win, &point);
- __glutSetWindow(window);
- __glutModifierMask = 0;
- if (GetKeyState(VK_SHIFT) < 0) /* < 0 = high order bit is on */
- __glutModifierMask |= ShiftMask;
- if (GetKeyState(VK_CONTROL) < 0)
- __glutModifierMask |= ControlMask;
- if (GetKeyState(VK_MENU) < 0)
- __glutModifierMask |= Mod1Mask;
- window->special(key, point.x, point.y);
- __glutModifierMask = (unsigned int) ~0;
- } else if (window->keyboard) {
- /* Specially handle any keys that match ASCII values but
- do not generate Windows WM_SYSCHAR or WM_CHAR messages. */
- switch (wParam) {
- case VK_DELETE:
- handleDelete:
- /* Delete is an ASCII character. */
- GetCursorPos(&point);
- ScreenToClient(window->win, &point);
- __glutSetWindow(window);
- __glutModifierMask = 0;
- if (GetKeyState(VK_SHIFT) < 0) /* < 0 = high order bit is on */
- __glutModifierMask |= ShiftMask;
- if (GetKeyState(VK_CONTROL) < 0)
- __glutModifierMask |= ControlMask;
- if (GetKeyState(VK_MENU) < 0)
- __glutModifierMask |= Mod1Mask;
- window->keyboard((unsigned char) 127, point.x, point.y);
- __glutModifierMask = (unsigned int) ~0;
- return 0;
- default:
- /* Let the following WM_SYSCHAR or WM_CHAR message generate
- the keyboard callback. */
- break;
- }
- }
- return 0;
-
- case WM_LBUTTONDOWN:
- button = GLUT_LEFT_BUTTON;
- case WM_MBUTTONDOWN:
- if (button < 0)
- button = GLUT_MIDDLE_BUTTON;
- case WM_RBUTTONDOWN:
- if (button < 0)
- button = GLUT_RIGHT_BUTTON;
-
- /* finish the menu if we get a button down message (user must have
- cancelled the menu). */
- if (__glutMappedMenu) {
- /* TODO: take this out once the menu on middle mouse stuff works
- properly. */
- if (button == GLUT_MIDDLE_BUTTON)
- return 0;
- GetCursorPos(&point);
- ScreenToClient(hwnd, &point);
- __glutItemSelected = NULL;
- __glutFinishMenu(hwnd, point.x, point.y);
- return 0;
- }
-
- /* set the capture so we can get mouse events outside the window */
- SetCapture(hwnd);
-
- /* Win32 doesn't return the same numbers as X does when the mouse
- goes beyond the upper or left side of the window. roll the
- Win32's 0..2^16 pointer co-ord range to 0 +/- 2^15. */
- x = LOWORD(lParam);
- y = HIWORD(lParam);
- if(x & 1 << 15) x -= (1 << 16);
- if(y & 1 << 15) y -= (1 << 16);
-
- window = __glutGetWindow(hwnd);
- if (window) {
- menu = __glutGetMenuByNum(window->menu[button]);
- if (menu) {
- point.x = LOWORD(lParam); point.y = HIWORD(lParam);
- ClientToScreen(window->win, &point);
- __glutMenuButton = button == GLUT_RIGHT_BUTTON ? TPM_RIGHTBUTTON :
- button == GLUT_LEFT_BUTTON ? TPM_LEFTBUTTON :
- 0x0001;
- __glutStartMenu(menu, window, point.x, point.y, x, y);
- } else if (window->mouse) {
-
- __glutSetWindow(window);
- __glutModifierMask = 0;
- if (GetKeyState(VK_SHIFT) < 0) /* < 0 = high order bit is on. */
- __glutModifierMask |= ShiftMask;
- if (GetKeyState(VK_CONTROL) < 0)
- __glutModifierMask |= ControlMask;
- if (GetKeyState(VK_MENU) < 0)
- __glutModifierMask |= Mod1Mask;
- window->mouse(button, GLUT_DOWN, x, y);
- __glutModifierMask = (unsigned int)~0;
- } else {
- /* Stray mouse events. Ignore. */
- }
- }
- return 0;
-
- case WM_LBUTTONUP:
- button = GLUT_LEFT_BUTTON;
- case WM_MBUTTONUP:
- if (button < 0)
- button = GLUT_MIDDLE_BUTTON;
- case WM_RBUTTONUP:
- if (button < 0)
- button = GLUT_RIGHT_BUTTON;
-
- /* Bail out if we're processing a menu. */
- if (__glutMappedMenu) {
- GetCursorPos(&point);
- ScreenToClient(hwnd, &point);
- /* if we're getting the middle button up signal, then something
- on the menu was selected. */
- if (button == GLUT_MIDDLE_BUTTON) {
- return 0;
- /* For some reason, the code below always returns -1 even
- though the point IS IN THE ITEM! Therefore, just bail out if
- we get a middle mouse up. The user must select using the
- left mouse button. Stupid Win32. */
-#if 0
- int item = MenuItemFromPoint(hwnd, __glutHMenu, point);
- if (item != -1)
- __glutItemSelected = (GLUTmenuItem*)GetMenuItemID(__glutHMenu, item);
- else
- __glutItemSelected = NULL;
- __glutFinishMenu(hwnd, point.x, point.y);
-#endif
- } else {
- __glutItemSelected = NULL;
- __glutFinishMenu(hwnd, point.x, point.y);
- }
- return 0;
- }
-
- /* Release the mouse capture. */
- ReleaseCapture();
-
- window = __glutGetWindow(hwnd);
- if (window && window->mouse) {
- /* Win32 doesn't return the same numbers as X does when the
- mouse goes beyond the upper or left side of the window. roll
- the Win32's 0..2^16 pointer co-ord range to 0 +/- 2^15. */
- x = LOWORD(lParam);
- y = HIWORD(lParam);
- if(x & 1 << 15) x -= (1 << 16);
- if(y & 1 << 15) y -= (1 << 16);
-
- __glutSetWindow(window);
- __glutModifierMask = 0;
- if (GetKeyState(VK_SHIFT) < 0) /* < 0 = high order bit is on */
- __glutModifierMask |= ShiftMask;
- if (GetKeyState(VK_CONTROL) < 0)
- __glutModifierMask |= ControlMask;
- if (GetKeyState(VK_MENU) < 0)
- __glutModifierMask |= Mod1Mask;
- window->mouse(button, GLUT_UP, x, y);
- __glutModifierMask = (unsigned int)~0;
- } else {
- /* Window might have been destroyed and all the
- events for the window may not yet be received. */
- }
- return 0;
-
- case WM_ENTERMENULOOP:
- /* KLUDGE: create a timer that fires every 100 ms when we start a
- menu so that we can still process the idle & timer events (that
- way, the timers will fire during a menu pick and so will the
- idle func. */
- SetTimer(hwnd, 1, 1, NULL);
- return 0;
-
- case WM_TIMER:
-#if 0
- /* If the timer id is 2, then this is the timer that is set up in
- the main glut message processing loop, and we don't want to do
- anything but acknowledge that we got it. It is used to prevent
- CPU spiking when an idle function is installed. */
- if (wParam == 2)
- return 0;
-#endif
-
- /* only worry about the idle function and the timeouts, since
- these are the only events we expect to process during
- processing of a menu. */
- /* we no longer process the idle functions (as outlined in the
- README), since drawing can't be done until the menu has
- finished...it's pretty lame when the animation goes on, but
- doesn't update, so you get this weird jerkiness. */
-#if 0
- if (__glutIdleFunc)
- __glutIdleFunc();
-#endif
- if (__glutTimerList)
- handleTimeouts();
- return 0;
-
- case WM_EXITMENULOOP:
- /* nuke the above created timer...we don't need it anymore, since
- the menu is gone now. */
- KillTimer(hwnd, 1);
- return 0;
-
- case WM_MENUSELECT:
- if (lParam != 0)
- __glutHMenu = (HMENU)lParam;
- return 0;
-
- case WM_COMMAND:
- if (__glutMappedMenu) {
- if (GetSubMenu(__glutHMenu, LOWORD(wParam)))
- __glutItemSelected = NULL;
- else
- __glutItemSelected =
- __glutGetUniqueMenuItem(__glutMappedMenu, LOWORD(wParam));
- GetCursorPos(&point);
- ScreenToClient(hwnd, &point);
- __glutFinishMenu(hwnd, point.x, point.y);
- }
- return 0;
-
- case WM_MOUSEMOVE:
- if (!__glutMappedMenu) {
- window = __glutGetWindow(hwnd);
- if (window) {
- /* If motion function registered _and_ buttons held *
- down, call motion function... */
- x = LOWORD(lParam);
- y = HIWORD(lParam);
-
- /* Win32 doesn't return the same numbers as X does when the
- mouse goes beyond the upper or left side of the window.
- roll the Win32's 0..2^16 pointer co-ord range to 0..+/-2^15. */
- if(x & 1 << 15) x -= (1 << 16);
- if(y & 1 << 15) y -= (1 << 16);
-
- if (window->motion && wParam &
- (MK_LBUTTON | MK_MBUTTON | MK_RBUTTON)) {
- __glutSetWindow(window);
- window->motion(x, y);
- }
- /* If passive motion function registered _and_
- buttons not held down, call passive motion
- function... */
- else if (window->passive &&
- ((wParam &
- (MK_LBUTTON | MK_MBUTTON | MK_RBUTTON)) ==
- 0)) {
- __glutSetWindow(window);
- window->passive(x, y);
- }
- }
- } else {
- /* Motion events are thrown away when a pop up menu is
- active. */
- }
- return 0;
-
- case WM_GETMINMAXINFO:
- /* this voodoo is brought to you by Win32 (again). It allows the
- window to be bigger than the screen, and smaller than 100x100
- (although it doesn't seem to help the y minimum). */
- minmax = (LPMINMAXINFO)lParam;
-#if 0
- /* These two lines are disabled to fix incorrect handling of
- * window maximization on Vista. See bug 23182.
- */
- minmax->ptMaxSize.x = __glutScreenWidth;
- minmax->ptMaxSize.y = __glutScreenHeight;
-#endif
- minmax->ptMinTrackSize.x = 0;
- minmax->ptMinTrackSize.y = 0;
- minmax->ptMaxTrackSize.x = __glutScreenWidth +
- GetSystemMetrics(SM_CXSIZE) * 2;
- minmax->ptMaxTrackSize.y = __glutScreenHeight +
- GetSystemMetrics(SM_CXSIZE) * 2 + GetSystemMetrics(SM_CYCAPTION);
- return 0;
-
- case WM_SIZE:
- window = __glutGetWindow(hwnd);
- if (window) {
- width = LOWORD(lParam);
- height = HIWORD(lParam);
- if (width != window->width || height != window->height) {
-#if 0 /* Win32 GLUT does not support overlays for now. */
- if (window->overlay) {
- XResizeWindow(__glutDisplay, window->overlay->win, width, height);
- }
-#endif
- window->width = width;
- window->height = height;
- __glutSetWindow(window);
- /* Do not execute OpenGL out of sequence with respect
- to the SetWindowPos request! */
- GdiFlush();
- window->reshape(width, height);
- window->forceReshape = FALSE;
- /* A reshape should be considered like posting a
- repair request. */
- __glutPostRedisplay(window, GLUT_REPAIR_WORK);
- }
- }
- return 0;
-
- case WM_SETCURSOR:
- /* If the cursor is not in the client area, then we want to send
- this message to the default window procedure ('cause its
- probably in the border or title, and we don't handle that
- cursor. otherwise, set our cursor. Win32 makes us set the
- cursor every time the mouse moves (DUMB!). */
- if(LOWORD(lParam) != HTCLIENT) {
- goto defproc;
- }
- window = __glutGetWindow(hwnd);
- if (window) {
- __glutSetCursor(window);
- }
- /* TODO: check out the info in DevStudio on WM_SETCURSOR in the
- DefaultAction section. */
- return 1;
-
- case WM_SETFOCUS:
- window = __glutGetWindow(hwnd);
- if (window) {
- window->entryState = WM_SETFOCUS;
- if (window->entry) {
- __glutSetWindow(window);
- window->entry(GLUT_ENTERED);
- /* XXX Generation of fake passive notify? See how much
- work the X11 code does to support fake passive notify
- callbacks. */
- }
- if (window->joystick && __glutCurrentWindow) {
- if (__glutCurrentWindow->joyPollInterval > 0) {
- MMRESULT result;
-
- /* Because Win32 will only let one window capture the
- joystick at a time, we must capture it when we get the
- focus and release it when we lose the focus. */
- result = joySetCapture(__glutCurrentWindow->win,
- JOYSTICKID1, 0, TRUE);
- if (result != JOYERR_NOERROR) {
- return 0;
- }
- (void) joySetThreshold(JOYSTICKID1,
- __glutCurrentWindow->joyPollInterval);
- }
- }
- }
- return 0;
-
- case WM_KILLFOCUS:
- window = __glutGetWindow(hwnd);
- if (window) {
- window->entryState = WM_KILLFOCUS;
- if (window->entry) {
- __glutSetWindow(window);
- window->entry(GLUT_LEFT);
- }
- if (window->joystick && __glutCurrentWindow) {
- if (__glutCurrentWindow->joyPollInterval > 0) {
- /* Because Win32 will only let one window capture the
- joystick at a time, we must capture it when we get the
- focus and release it when we lose the focus. */
- (void) joyReleaseCapture(JOYSTICKID1);
- }
- }
- }
- return 0;
- case WM_ACTIVATE:
- window = __glutGetWindow(hwnd);
- /* Make sure we re-select the correct palette if needed. */
- if (LOWORD(wParam)) {
- PostMessage(hwnd, WM_PALETTECHANGED, 0, 0);
- }
- if (window) {
- int visState;
-
- /* HIWORD(wParam) is the minimized flag. */
- visState = !HIWORD(wParam);
- updateWindowState(window, visState);
- }
- return 0;
-
- /* Colour Palette Management */
- case WM_PALETTECHANGED:
- if (hwnd == (HWND)wParam) {
- /* Don't respond to the message that we sent! */
- break;
- }
- /* fall through to WM_QUERYNEWPALETTE */
-
- case WM_QUERYNEWPALETTE:
- window = __glutGetWindow(hwnd);
- if (window && window->colormap) {
- UnrealizeObject(window->colormap->cmap);
- SelectPalette(window->hdc, window->colormap->cmap, FALSE);
- RealizePalette(window->hdc);
- return TRUE;
- }
- return FALSE;
-
- case MM_JOY1MOVE:
- case MM_JOY1ZMOVE:
- window = __glutGetWindow(hwnd);
- if (window->joystick) {
- JOYINFOEX jix;
- int x, y, z;
-
- /* Because WIN32 only supports messages for X, Y, and Z
- translations, we must poll for the rest */
- jix.dwSize = sizeof(jix);
- jix.dwFlags = JOY_RETURNALL;
- joyGetPosEx(JOYSTICKID1,&jix);
-
-#define SCALE(v) ((int) ((v - 32767)/32.768))
-
- /* Convert to integer for scaling. */
- x = jix.dwXpos;
- y = jix.dwYpos;
- z = jix.dwZpos;
- window->joystick(jix.dwButtons, SCALE(x), SCALE(y), SCALE(z));
-
- return TRUE;
- }
- return FALSE;
- case MM_JOY1BUTTONDOWN:
- case MM_JOY1BUTTONUP:
- window = __glutGetWindow(hwnd);
- if (window->joystick) {
- JOYINFOEX jix;
-
- /* Because WIN32 only supports messages for X, Y, and Z
- translations, we must poll for the rest */
- jix.dwSize = sizeof(jix);
- jix.dwFlags = JOY_RETURNALL;
- joyGetPosEx(JOYSTICKID1,&jix);
-
- return TRUE;
- }
- return FALSE;
-
-#if 0
- /* Miscellaneous messages (don't really need to enumerate them,
- but it's good to know what you're not getting sometimes). */
- case WM_DISPLAYCHANGE:
- break;
- case WM_NCHITTEST:
- /* This event is generated by every mouse move event. */
- goto defproc;
- case WM_NCMOUSEMOVE:
- goto defproc;
- case WM_NCACTIVATE:
- goto defproc;
- case WM_NCPAINT:
- goto defproc;
- case WM_NCCALCSIZE:
- goto defproc;
- case WM_NCCREATE:
- goto defproc;
- case WM_NCDESTROY:
- goto defproc;
- case WM_NCLBUTTONDOWN:
- goto defproc;
- case WM_SETTEXT:
- goto defproc;
- case WM_GETTEXT:
- goto defproc;
- case WM_ACTIVATEAPP:
- goto defproc;
- case WM_GETICON:
- goto defproc;
- case WM_ERASEBKGND:
- goto defproc;
- case WM_WINDOWPOSCHANGING:
- goto defproc;
- case WM_WINDOWPOSCHANGED:
- goto defproc;
- case WM_MOUSEACTIVATE:
- goto defproc;
- case WM_SHOWWINDOW:
- goto defproc;
- case WM_MOVING:
- goto defproc;
- case WM_MOVE:
- goto defproc;
- case WM_KEYUP:
- goto defproc;
- case WM_CAPTURECHANGED:
- goto defproc;
- case WM_SYSCOMMAND:
- goto defproc;
- case WM_ENTERSIZEMOVE:
- goto defproc;
- case WM_ENTERIDLE:
- goto defproc;
-#endif
-
- default:
- goto defproc;
- }
-
-defproc:
- return DefWindowProc(hwnd, msg, wParam, lParam);
-}